Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 57 | 39% |
| M4A1-S | 15 | 67% |
| Galil AR | 11 | 46% |
| Desert Eagle | 3 | 67% |
| SSG 08 | 2 | 0% |
| Glock-18 | 2 | 0% |
| FAMAS | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/94 | 4 1:33 | 4 kills (M4A1-S ×4), in 78.9 s CT | 7.7 |
| 8/94 | 21 1:39 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 30.3 s T | 6.3 |
| 16/94 | 10 1:22 | 3 kills (AK-47 ×3), in 9.4 s CT | 3.1 |
| 32/94 | 11 1:17 | 2 kills (AK-47 ×2), all headshots, in 25.3 s CT | 2.2 |
| 37/94 | 14 bomb 0:38 | 1 kill (Deagle) T | 2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:19 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw them first |
| 4 0:50 | 1v2 before the plant CT · 46 HP · Palace Interior | won - killed both · first fight won, saw each other |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 13 1:49 | good | blinded -Vnzx- 3.5 s (0.8 s white); blinded themselves 3.1 s on the move through Palace Alley - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:32 | Jungle | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 16 1:33 | Connector | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 17 1:30 | Bombsite A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 1:24 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 20 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:34 | trade | ko_oba was killed 176 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:38 | trade | ******* MakcyTka was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:16 | trade | ko_oba was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:38 | hold | held with ******* MakcyTka, 835 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:28 | trade | ko_oba was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:12 | trade | 女 Cold was killed 830 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:45 | trade | ko_oba was killed 453 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:45 | trade | CUDA ядра was killed 167 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:31 | trade | CUDA ядра was killed 482 units away: you traded in 2,312 ms (pros: 1,641 ms) |
| 14 bomb 0:39 | trade | ko_oba was killed 445 units away: you traded in 266 ms (pros: 625 ms) |
| 15 1:29 | trade | 女 Cold was killed 322 units away: not traded within 5 s (pros: 625 ms) |
| 15 bomb 0:30 | trade | ******* MakcyTka was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:47 | trade | CUDA ядра was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:34 | hold | held with ******* MakcyTka, 899 units and 82° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:47 | trade | CUDA ядра was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:45 | trade | ko_oba was killed 538 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:42 | trade | ko_oba was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:40 | trade | 女 Cold was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:37 | trade | ko_oba was killed 868 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:36 | trade | ******* MakcyTka was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:27 | hold | held with ko_oba, 163 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after ko_oba) |
| 21 1:26 | trade | ko_oba was killed 198 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:23 | trade | 女 Cold was killed 419 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:40 | killed by them | USP-S | 1031 ms | 1031 ms | 36.2° | ||
| 2 1:31 | killed by them | AK-47 | 844 ms | 844 ms | 5.1° | ||
| 3 1:42 | killed by them | AK-47 | 203 ms | 203 ms | 0.6° | ||
| 4 1:33 | killed them | M4A1-S | 484 ms | 875 ms | 2.3° | ||
| 4 1:33 | hit by them | AK-47 | 484 ms | – | 5.3° | ||
| 4 1:26 | killed them | M4A1-S | 922 ms | 1547 ms | 28.4° | ||
| 4 0:28 | killed them | M4A1-S | 500 ms | 922 ms | 2.0° | ||
| 4 0:14 | killed them | M4A1-S | 172 ms | 172 ms | 6.6° | ||
| 5 0:33 | killed by them | Desert Eagle | 156 ms | 156 ms | 2.0° | ||
| 6 1:27 | killed by them | AK-47 | 422 ms | 828 ms | 0.9° | ||
| 6 1:27 | hit them | AK-47 | 625 ms | – | 1.8° | ||
| 7 1:38 | killed by them | Galil AR | 250 ms | 703 ms | 1.7° | ||
| 8 1:46 | killed by them | AK-47 | 1016 ms | 2266 ms | 1.4° | ||
| 9 1:47 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:45 | killed by them | AK-47 | 594 ms | 688 ms | 5.1° | ||
| 10 1:26 | hit them | AK-47 | 438 ms | – | 4.0° | ||
| 10 1:23 | killed them | AK-47 | 562 ms | 1422 ms | 4.4° | ||
| 10 1:23 | hit by them | Desert Eagle | 297 ms | – | 3.4° | ||
| 10 1:15 | killed them | AK-47 | 1031 ms | 1391 ms | 36.1° | ||
| 10 1:14 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:13 | hit by them | Desert Eagle | 156 ms | – | 2.5° | ||
| 11 1:18 | killed them | AK-47 | 656 ms | 969 ms | 12.6° | ||
| 11 0:53 | killed them | AK-47 | 578 ms | 1062 ms | 0.5° | ||
| 11 0:52 | hit by them | AK-47 | 375 ms | – | 42.3° | ||
| 13 1:38 | killed by them | USP-S | 406 ms | 406 ms | 4.8° | ||
| 14 bomb 0:39 | killed them | Desert Eagle | 469 ms | 969 ms | 12.6° | ||
| 14 bomb 0:33 | killed by them | MP9 | 422 ms | 844 ms | 1.2° | ||
| 15 bomb 0:16 | hit by them | AK-47 | 172 ms | – | 1.3° | ||
| 15 bomb 0:16 | killed by them | M4A4 | 188 ms | 188 ms | 0.9° | ||
| 16 1:32 | hit by them | M4A4 | 781 ms | – | 1.5° | ||
| 16 1:32 | killed by them | AK-47 | 484 ms | 484 ms | 6.2° | ||
| 17 1:30 | hit by them | AK-47 | 469 ms | – | 0.9° | ||
| 17 1:29 | killed by them | AK-47 | 609 ms | 703 ms | 15.9° | ||
| 18 1:33 | killed by them | AWP | 297 ms | 297 ms | 1.1° | ||
| 19 1:45 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:39 | killed by them | AWP | 297 ms | 297 ms | 2.7° | ||
| 20 1:40 | hit them | Galil AR | 219 ms | – | 0.8° | ||
| 20 1:25 | killed by them | M4A1-S | 469 ms | 1672 ms | 5.0° | ||
| 20 1:25 | hit them | Galil AR | 516 ms | – | 3.6° | ||
| 21 1:40 | killed them | AK-47 | 203 ms | 578 ms | 0.2° | ||
| 21 1:40 | hit by them | AK-47 | 266 ms | – | 0.6° | ||
| 21 1:23 | killed them | AK-47 | 906 ms | 2047 ms | 46.5° | ||
| 21 1:10 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:00 | killed by them | AK-47 | 719 ms | 719 ms | 6.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 4 1:33 | M4A1-S | 416 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/6 | killed them | 48% / 65% | |
| 4 1:26 | M4A1-S | 922 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 4 0:28 | M4A1-S | 357 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 4 0:28 | M4A1-S | 359 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 4 0:14 | M4A1-S | 301 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/6 | killed them | 58% / 70% | |
| 6 1:27 | AK-47 | 756 | fired while moving (174 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 3% / 46% | |
| 10 1:26 | AK-47 | 496 | fired while moving (137 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 53% | |
| 10 1:26 | AK-47 | 446 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/7 | 20% / 55% | ||
| 10 1:24 | AK-47 | 313 | fired while moving (188 u/s), too fast to be accurate - stop first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 57% | |
| 10 1:23 | AK-47 | 252 | fine - pros would have fired it too | 2/5 | killed them | 36% / 50% | |
| 10 1:15 | AK-47 | 551 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 10 1:15 | AK-47 | 552 | fine - pros would have fired it too | 1/2 | killed them | 43% / 48% | |
| 10 1:15 | AK-47 | 453 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 58% | |
| 10 1:13 | AK-47 | 484 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 10 1:13 | AK-47 | 484 | fine - pros would have fired it too | 1/3 | killed them | 56% / 56% | |
| 11 1:18 | AK-47 | 692 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 56% | |
| 11 1:17 | AK-47 | 693 | fine - pros would have fired it too | 1/1 | killed them | 41% / 46% | |
| 11 0:53 | AK-47 | 824 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 50% | |
| 11 0:53 | AK-47 | 729 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 52% | |
| 11 0:52 | AK-47 | 732 | fine - pros would have fired it too | 2/2 | killed them | 44% / 47% | |
| 13 1:40 | Glock-18 | 1044 | fired while moving (37 u/s), too fast to be accurate - stop first | 0/2 | 7% / 39% | ||
| 14 bomb 0:39 | Desert Eagle | 359 | fine - pros would have fired it too | 2/2 | killed them | 79% / 79% | |
| 14 bomb 0:33 | Desert Eagle | 786 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 53% | |
| 15 bomb 0:17 | AK-47 | 916 | aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 15 bomb 0:16 | AK-47 | 815 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 21% / 56% | |
| 16 1:47 | AK-47 | 1418 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/2 | 2% / 57% | ||
| 16 1:32 | AK-47 | 763 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 56% | |
| 17 1:30 | Galil AR | 224 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 2% / 48% | |
| 18 1:34 | AK-47 | 1444 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/3 | 0% / 58% | ||
| 18 1:33 | AK-47 | 1437 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 17% / 60% | |
| 19 1:39 | AK-47 | 1635 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/2 | 1% / 56% | ||
| 20 1:25 | Galil AR | 873 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 47% | |
| 20 1:24 | Galil AR | 870 | fine - pros would have fired it too | 4/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 20 1:24 | Galil AR | 870 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 54% / 54% | |
| 21 1:40 | AK-47 | 1108 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 21 1:39 | AK-47 | 1109 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 21 1:23 | AK-47 | 791 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 50% | |
| 21 1:23 | AK-47 | 793 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 47% | |
| 21 1:22 | AK-47 | 795 | fine - pros would have fired it too | 2/5 | killed them | 54% / 54% | |
| 21 1:00 | AK-47 | 1438 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 48% |
Throws
4 grenades: 4 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.