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Mirage, lost 8-13 · Tue 06 Oct, 20:03

Шишуля

The match

Aim

Scoreboard

53ADR57%KAST

Positioning

Shots

23/40Rushed↓16/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475739%
M4A1-S1567%
Galil AR1146%
Desert Eagle367%
SSG 0820%
Glock-1820%
FAMAS10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/944 1:33 4 kills (M4A1-S ×4), in 78.9 s CT7.7
8/9421 1:39 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 30.3 s T6.3
16/9410 1:22 3 kills (AK-47 ×3), in 9.4 s CT3.1
32/9411 1:17 2 kills (AK-47 ×2), all headshots, in 25.3 s CT2.2
37/9414 bomb 0:38 1 kill (Deagle) T2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:19 1v4 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw them first
4 0:50 1v2 before the plant CT · 46 HP · Palace Interiorwon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
13 1:49 goodblinded -Vnzx- 3.5 s (0.8 s white); blinded themselves 3.1 s on the move through Palace Alley - safe

Positioning

In 4 of your 30 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 6 of your 20 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:32 KorsagerJunglepeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
16 1:33 DOBRO GTConnectorpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
17 1:30 AgnosticBombsite Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
21 1:24 mafyld0Bombsite Acover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 20 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:34 tradeko_oba was killed 176 units away: not traded within 5 s (pros: 969 ms)
4 1:38 trade******* MakcyTka was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
4 1:16 tradeko_oba was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
10 1:38 holdheld with ******* MakcyTka, 835 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:28 tradeko_oba was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
11 1:12 trade女 Cold was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
13 1:45 tradeko_oba was killed 453 units away: not traded within 5 s (pros: 1,641 ms)
13 1:45 tradeCUDA ядра was killed 167 units away: not traded within 5 s (pros: 969 ms)
14 1:31 tradeCUDA ядра was killed 482 units away: you traded in 2,312 ms (pros: 1,641 ms)
14 bomb 0:39 tradeko_oba was killed 445 units away: you traded in 266 ms (pros: 625 ms)
15 1:29 trade女 Cold was killed 322 units away: not traded within 5 s (pros: 625 ms)
15 bomb 0:30 trade******* MakcyTka was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
17 1:47 tradeCUDA ядра was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
17 1:34 holdheld with ******* MakcyTka, 899 units and 82° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:47 tradeCUDA ядра was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
18 1:45 tradeko_oba was killed 538 units away: not traded within 5 s (pros: 2,031 ms)
19 1:42 tradeko_oba was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
19 1:40 trade女 Cold was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
20 1:37 tradeko_oba was killed 868 units away: not traded within 5 s (pros: 2,031 ms)
21 1:36 trade******* MakcyTka was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
21 1:27 holdheld with ko_oba, 163 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after ko_oba)
21 1:26 tradeko_oba was killed 198 units away: not traded within 5 s (pros: 625 ms)
21 1:23 trade女 Cold was killed 419 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:40 mafyld0killed by themUSP-S1031 ms1031 ms36.2°
2 1:31 Korsagerkilled by themAK-47844 ms844 ms5.1°
3 1:42 mafyld0killed by themAK-47203 ms203 ms0.6°
4 1:33 Agnostickilled themM4A1-S484 ms875 ms2.3°
4 1:33 Agnostichit by themAK-47484 ms–5.3°
4 1:26 -Vnzx-killed themM4A1-S922 ms1547 ms28.4°
4 0:28 Korsagerkilled themM4A1-S500 ms922 ms2.0°
4 0:14 mafyld0killed themM4A1-S172 ms172 ms6.6°
5 0:33 Agnostickilled by themDesert Eagle156 ms156 ms2.0°
6 1:27 DOBRO GTkilled by themAK-47422 ms828 ms0.9°
6 1:27 DOBRO GThit themAK-47625 ms–1.8°
7 1:38 Korsagerkilled by themGalil AR250 ms703 ms1.7°
8 1:46 mafyld0killed by themAK-471016 ms2266 ms1.4°
9 1:47 mafyld0hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:45 mafyld0killed by themAK-47594 ms688 ms5.1°
10 1:26 mafyld0hit themAK-47438 ms–4.0°
10 1:23 mafyld0killed themAK-47562 ms1422 ms4.4°
10 1:23 mafyld0hit by themDesert Eagle297 ms–3.4°
10 1:15 Agnostickilled themAK-471031 ms1391 ms36.1°
10 1:14 -Vnzx-killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:13 -Vnzx-hit by themDesert Eagle156 ms–2.5°
11 1:18 -Vnzx-killed themAK-47656 ms969 ms12.6°
11 0:53 Korsagerkilled themAK-47578 ms1062 ms0.5°
11 0:52 Korsagerhit by themAK-47375 ms–42.3°
13 1:38 DOBRO GTkilled by themUSP-S406 ms406 ms4.8°
14 bomb 0:39 Agnostickilled themDesert Eagle469 ms969 ms12.6°
14 bomb 0:33 DOBRO GTkilled by themMP9422 ms844 ms1.2°
15 bomb 0:16 mafyld0hit by themAK-47172 ms–1.3°
15 bomb 0:16 Agnostickilled by themM4A4188 ms188 ms0.9°
16 1:32 DOBRO GThit by themM4A4781 ms–1.5°
16 1:32 Korsagerkilled by themAK-47484 ms484 ms6.2°
17 1:30 Agnostichit by themAK-47469 ms–0.9°
17 1:29 DOBRO GTkilled by themAK-47609 ms703 ms15.9°
18 1:33 mafyld0killed by themAWP297 ms297 ms1.1°
19 1:45 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:39 mafyld0killed by themAWP297 ms297 ms2.7°
20 1:40 Agnostichit themGalil AR219 ms–0.8°
20 1:25 -Vnzx-killed by themM4A1-S469 ms1672 ms5.0°
20 1:25 -Vnzx-hit themGalil AR516 ms–3.6°
21 1:40 -Vnzx-killed themAK-47203 ms578 ms0.2°
21 1:40 -Vnzx-hit by themAK-47266 ms–0.6°
21 1:23 mafyld0killed themAK-47906 ms2047 ms46.5°
21 1:10 DOBRO GTkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:00 Korsagerkilled by themAK-47719 ms719 ms6.1°

Shots

You fired 23 of your 40 first shots too soon: 15 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 16 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
4 1:33 AgnosticM4A1-S416fired while moving (117 u/s), too fast to be accurate - stop first4/6killed them48% / 65%
4 1:26 -Vnzx-M4A1-S922fired while moving (126 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
4 0:28 KorsagerM4A1-S357fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
4 0:28 KorsagerM4A1-S359fine - pros would have fired it too1/2killed them64% / 64%
4 0:14 mafyld0M4A1-S301fired while moving (113 u/s), too fast to be accurate - stop first1/6killed them58% / 70%
6 1:27 DOBRO GTAK-47756fired while moving (174 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)3% / 46%
10 1:26 mafyld0AK-47496fired while moving (137 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 53%
10 1:26 mafyld0AK-47446aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/720% / 55%
10 1:24 mafyld0AK-47313fired while moving (188 u/s), too fast to be accurate - stop first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 57%
10 1:23 mafyld0AK-47252fine - pros would have fired it too2/5killed them36% / 50%
10 1:15 AgnosticAK-47551fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
10 1:15 AgnosticAK-47552fine - pros would have fired it too1/2killed them43% / 48%
10 1:15 -Vnzx-AK-47453aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 58%
10 1:13 -Vnzx-AK-47484fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
10 1:13 -Vnzx-AK-47484fine - pros would have fired it too1/3killed them56% / 56%
11 1:18 -Vnzx-AK-47692fired while moving (90 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 56%
11 1:17 -Vnzx-AK-47693fine - pros would have fired it too1/1killed them41% / 46%
11 0:53 KorsagerAK-47824fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 50%
11 0:53 KorsagerAK-47729fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 52%
11 0:52 KorsagerAK-47732fine - pros would have fired it too2/2killed them44% / 47%
13 1:40 DOBRO GTGlock-181044fired while moving (37 u/s), too fast to be accurate - stop first0/27% / 39%
14 bomb 0:39 AgnosticDesert Eagle359fine - pros would have fired it too2/2killed them79% / 79%
14 bomb 0:33 DOBRO GTDesert Eagle786aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)14% / 53%
15 bomb 0:17 AgnosticAK-47916aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
15 bomb 0:16 AgnosticAK-47815aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)21% / 56%
16 1:47 mafyld0AK-471418fired while moving (103 u/s), too fast to be accurate - stop first0/22% / 57%
16 1:32 DOBRO GTAK-47763aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2cut short (a death, a reload)8% / 56%
17 1:30 DOBRO GTGalil AR224fired while moving (88 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)2% / 48%
18 1:34 mafyld0AK-471444fired while moving (100 u/s), too fast to be accurate - stop first0/30% / 58%
18 1:33 mafyld0AK-471437fired while moving (96 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)17% / 60%
19 1:39 AgnosticAK-471635fired while moving (142 u/s), too fast to be accurate - stop first0/21% / 56%
20 1:25 -Vnzx-Galil AR873fired while moving (112 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 47%
20 1:24 -Vnzx-Galil AR870fine - pros would have fired it too4/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
20 1:24 -Vnzx-Galil AR870fine - pros would have fired it too0/1cut short (a death, a reload)54% / 54%
21 1:40 -Vnzx-AK-471108fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
21 1:39 -Vnzx-AK-471109fine - pros would have fired it too1/2killed them56% / 56%
21 1:23 mafyld0AK-47791fired while moving (112 u/s), too fast to be accurate - stop first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 50%
21 1:23 mafyld0AK-47793aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 47%
21 1:22 mafyld0AK-47795fine - pros would have fired it too2/5killed them54% / 54%
21 1:00 KorsagerAK-471438aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2cut short (a death, a reload)17% / 48%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
4 grenades: 4 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.