ProPeeksBlogCalloutsDiscordSign in

Mirage, won 13-8 · Tue 06 Oct, 20:03

KorsagerMaster Guardian I

The match

Aim

438 msTTD703 msTTK3.1°Crosshair↓31%1st bullet33%Spray13%Head69%Counter-strafe

Scoreboard

63ADR76%KAST

Positioning

Shots

16/38Rushed↓4/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478330%
USP-S2030%
M4A1-S1926%
Glock-18825%
Galil AR475%
R8 Revolver333%
SSG 0820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/9411 1:40 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 12 s T3.6
67/9415 bomb 0:08 1 kill (AK-47) CT0.4
69/948 bomb 0:14 1 kill (M4A1-S) T0.3
70/944 1:16 2 kills (AK-47 ×2), 1 headshot, in 26.6 s T0.3
75/942 1:31 2 kills (AK-47 ×2), 1 headshot, in 17.7 s T0.2
76/9413 1:23 2 kills (USP-S ×2), 1 headshot, in 7.1 s CT0.1
77/947 1:38 2 kills (Galil, M4A1-S), 1 headshot, in 48.8 s T0.1
79/9421 1:00 1 kill (AK-47) CT-0.1
84/9419 1:13 1 kill (AK-47) CT-0.3
86/9416 1:32 2 kills (AK-47 ×2), 1 headshot, in 9.2 s CT-0.5
94/941 1:26 1 kill (Glock) T-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 bomb 0:39 1v1 after the plant T · 100 HP · Bombsite Bwon - killed them · first fight won, saw them first
13 1:32 1v2 before the plant CT · 100 HP · CT Spawnwon - killed both · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 0 good, 2 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:47 wastedbarely blinded Шишуля 0.7 s (0.1 s white)
8 1:47 wastedbarely blinded CUDA ядра 1.2 s (0.1 s white); blinded DOBRO GT 1.6 s holding T Spawn - safe
9 1:48 weakbarely blinded 女 Cold 1.5 s (0.1 s white)
10 1:44 weakbarely blinded ******* MakcyTka 2.5 s (0.3 s white)
11 1:36 hurt the teambarely blinded ko_oba 0.6 s (0.0 s white); blinded themselves 5.2 s on the move through Palace Interior - an enemy could see them
12 1:48 wastedbarely blinded Шишуля 0.8 s (0.1 s white)
17 1:24 wastedno enemy blinded for long; blinded Agnostic 1.2 s holding Stairs - safe
20 1:34 wastedno enemy blinded for long
21 1:25 wastedbarely blinded ko_oba 0.6 s (0.0 s white); blinded DOBRO GT 1.7 s on the move through CT Spawn - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 25 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:22 exposeda smoke at Palace Interior - seen by 1 enemy for 0.1 s, the nearest 1024 units away; a running throw
14 1:39 exposeda smoke at Bombsite B - seen by 3 enemies for 0.8 s, the nearest 625 units away, thrown in the open; a running throw

Positioning

In 2 of your 31 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 15 of your 29 duels (52%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 9 fast peeks (22%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 bomb 0:15 女 ColdShopcover not used: 128 units away, they'd have seen only your headkilled them
9 1:29 女 ColdSide Alleycover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 in their waystood between -Vnzx- and an enemy they could see, for 375 ms (pros: 125 ms at a time)
1 1:23 line of firestood in -Vnzx-'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:22 line of firestood in -Vnzx-'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:41 tradeDOBRO GT was killed 794 units away: not traded within 5 s (pros: 2,031 ms)
3 1:44 holdheld with DOBRO GT, 863 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:43 tradeDOBRO GT was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
4 1:42 tradeDOBRO GT was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
6 1:31 holdheld with mafyld0, 941 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before mafyld0)
9 1:43 tradeDOBRO GT was killed 920 units away: not traded within 5 s (pros: 2,031 ms)
11 1:17 trade-Vnzx- was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
11 1:17 holdheld with Agnostic, 744 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:42 tradeDOBRO GT was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
15 1:29 holdheld with mafyld0, 898 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after mafyld0)
15 bomb 0:09 trademafyld0 was killed 316 units away: you traded in 797 ms (pros: 625 ms)
16 1:29 holdheld with -Vnzx-, 833 units and 72° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:16 tradeDOBRO GT was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
20 1:11 trademafyld0 was killed 678 units away: not traded within 5 s (pros: 2,031 ms)
20 1:08 tradeAgnostic was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
20 1:00 holdheld with -Vnzx-, 365 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before -Vnzx-)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 ko_obahit themGlock-18453 ms–11.3°
1 1:27 女 Coldhit by themP2000156 ms–0.5°
1 1:26 女 Coldkilled themGlock-18109 ms109 ms0.9°
1 1:24 ko_obahit by themP2000625 ms–46.3°
2 1:31 Шишуляkilled themAK-47844 ms844 ms5.1°
2 1:13 ******* MakcyTkakilled themAK-4778 ms78 ms4.4°
3 1:41 ******* MakcyTkakilled by themDesert Eagle31 ms31 ms0.3°
4 1:16 ko_obakilled themAK-47656 ms656 ms2.1°
4 0:50 CUDA ядраkilled themAK-47203 ms203 ms7.4°
4 0:28 Шишуляkilled by themM4A1-S500 ms922 ms2.0°
5 1:47 ko_obakilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:30 ******* MakcyTkakilled by themAWP453 ms453 ms2.1°
7 1:38 Шишуляkilled themGalil AR250 ms703 ms1.7°
7 0:49 女 Coldhit by themM4A4922 ms–5.8°
7 0:49 女 Coldkilled themM4A1-S1531 ms1531 ms3.9°
8 bomb 0:14 女 Coldkilled themM4A1-S594 ms906 ms1.0°
9 1:29 女 Coldhit themAK-47578 ms–1.6°
9 1:28 女 Coldkilled by themDesert Eagle1312 ms1312 ms2.1°
10 1:38 ******* MakcyTkakilled by themAK-47719 ms2750 ms3.4°
11 1:40 CUDA ядраkilled themAK-47281 ms578 ms0.9°
11 1:28 ko_obakilled themAK-47172 ms469 ms3.4°
11 1:27 女 Coldhit themAK-47422 ms–2.0°
11 1:26 女 Coldhit by themM4A4625 ms–2.0°
11 0:53 Шишуляkilled by themAK-47578 ms1062 ms0.5°
11 0:52 Шишуляhit themAK-47375 ms–42.3°
12 1:40 女 Coldhit themAK-47453 ms–0.5°
12 1:40 女 Coldkilled by themM4A4891 ms2062 ms22.6°
13 1:28 女 Coldhit themP2000531 ms–1.0°
13 1:24 女 Coldkilled themUSP-S328 ms1094 ms1.7°
13 1:23 女 Coldhit by themGlock-18875 ms–3.5°
13 1:17 ******* MakcyTkakilled themUSP-S1297 ms2281 ms0.6°
14 1:42 ******* MakcyTkahit themDesert Eagle94 ms–2.8°
14 1:42 ******* MakcyTkahit by themMAC-10562 ms–8.5°
14 1:35 ******* MakcyTkakilled by themMAC-10312 ms984 ms5.2°
15 bomb 0:35 ko_obahit themM4A4328 ms–1.6°
15 bomb 0:35 ko_obahit by themSSG 08375 ms–2.8°
15 bomb 0:08 ko_obakilled themAK-47594 ms891 ms50.6°
16 1:34 ko_obahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:33 ko_obahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:32 Шишуляkilled themAK-47484 ms484 ms6.2°
16 1:31 ko_obahit themAK-4794 ms–3.4°
16 1:23 ******* MakcyTkakilled themAK-47250 ms250 ms3.9°
19 1:13 ******* MakcyTkakilled themAK-47734 ms734 ms3.5°
21 1:00 Шишуляkilled themAK-47719 ms719 ms6.1°

Shots

You fired 16 of your 38 first shots too soon: 9 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 ko_obaGlock-18608fine - pros would have fired it too1/247% / 47%
1 1:26 女 ColdGlock-18699fine - pros would have fired it too1/2killed them44% / 44%
1 1:22 ko_obaGlock-18270aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/324% / 57%
1 1:20 ko_obaGlock-18397aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/39% / 41%
2 1:31 ШишуляAK-47482fine - pros would have fired it too1/5killed them61% / 61%
2 1:13 ******* MakcyTkaAK-47599fine - pros would have fired it too1/3killed them62% / 62%
4 1:16 ko_obaAK-471867fine - pros would have fired it too1/2killed them72% / 72%
4 0:50 CUDA ядраAK-47238fired while moving (112 u/s), too fast to be accurate - stop first1/5killed them49% / 67%
4 0:28 ШишуляAK-47354fine - pros would have fired it too0/2cut short (a death, a reload)36% / 47%
7 0:50 女 ColdM4A1-S1324fired while moving (100 u/s), too fast to be accurate - stop first0/83 bullets after pros would have stopped22% / 58%
7 0:49 女 ColdM4A1-S1308fine - pros would have fired it too1/4killed them51% / 56%
8 bomb 0:15 女 ColdM4A1-S1013aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/8killed them30% / 57%
9 1:39 ******* MakcyTkaAK-47783aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/423% / 59%
9 1:33 ******* MakcyTkaAK-471048fired while moving (81 u/s), too fast to be accurate - stop first0/31% / 49%
9 1:32 ******* MakcyTkaAK-471046fine - pros would have fired it too0/237% / 56%
9 1:31 ******* MakcyTkaAK-471033fired while moving (144 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 48%
9 1:29 女 ColdAK-47777fired while moving (77 u/s), too fast to be accurate - stop first1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 62%
9 1:28 女 ColdAK-47764fine - pros would have fired it too0/2cut short (a death, a reload)65% / 65%
10 1:38 ******* MakcyTkaAK-47828fine - pros would have fired it too0/430% / 49%
11 1:40 CUDA ядраAK-47760fine - pros would have fired it too3/8killed them55% / 55%
11 1:28 ko_obaAK-47951fine - pros would have fired it too3/7killed them72% / 72%
11 1:27 女 ColdAK-47930fine - pros would have fired it too1/851% / 51%
11 1:26 女 ColdAK-47927aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first0/41% / 49%
11 0:52 ШишуляAK-47729fine - pros would have fired it too2/2cut short (a death, a reload)51% / 51%
12 1:41 女 ColdAK-471020fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 57%
12 1:40 女 ColdAK-471003aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 49%
12 1:39 女 ColdAK-471003fine - pros would have fired it too0/248% / 55%
13 1:28 女 ColdUSP-S588fired while moving (121 u/s), too fast to be accurate - stop first1/667% / 70%
13 1:24 女 ColdUSP-S534fine - pros would have fired it too2/5killed them42% / 57%
13 1:18 ******* MakcyTkaUSP-S1117fired while moving (186 u/s), too fast to be accurate - stop first2/75% / 48%
13 1:16 ******* MakcyTkaUSP-S1113fired while moving (189 u/s), too fast to be accurate - stop first1/2killed them17% / 43%
15 bomb 0:35 ko_obaM4A1-S1898fine - pros would have fired it too1/52 bullets after pros would have stopped63% / 63%
15 bomb 0:09 ko_obaAK-47175fine - pros would have fired it too2/10killed them29% / 48%
16 1:39 ko_obaAK-47598aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/416% / 62%
16 1:32 ШишуляAK-47356fine - pros would have fired it too1/10killed them53% / 61%
16 1:23 ******* MakcyTkaAK-47259fired while moving (162 u/s), too fast to be accurate - stop first1/7killed them18% / 51%
19 1:13 ******* MakcyTkaAK-47272fine - pros would have fired it too1/7killed them42% / 47%
21 1:00 ШишуляAK-471438fine - pros would have fired it too1/4killed them31% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.