Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 83 | 30% |
| USP-S | 20 | 30% |
| M4A1-S | 19 | 26% |
| Glock-18 | 8 | 25% |
| Galil AR | 4 | 75% |
| R8 Revolver | 3 | 33% |
| SSG 08 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/94 | 11 1:40 | 2 kills (AK-47 ×2), a wallbang, 1 headshot, in 12 s T | 3.6 |
| 67/94 | 15 bomb 0:08 | 1 kill (AK-47) CT | 0.4 |
| 69/94 | 8 bomb 0:14 | 1 kill (M4A1-S) T | 0.3 |
| 70/94 | 4 1:16 | 2 kills (AK-47 ×2), 1 headshot, in 26.6 s T | 0.3 |
| 75/94 | 2 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 17.7 s T | 0.2 |
| 76/94 | 13 1:23 | 2 kills (USP-S ×2), 1 headshot, in 7.1 s CT | 0.1 |
| 77/94 | 7 1:38 | 2 kills (Galil, M4A1-S), 1 headshot, in 48.8 s T | 0.1 |
| 79/94 | 21 1:00 | 1 kill (AK-47) CT | -0.1 |
| 84/94 | 19 1:13 | 1 kill (AK-47) CT | -0.3 |
| 86/94 | 16 1:32 | 2 kills (AK-47 ×2), 1 headshot, in 9.2 s CT | -0.5 |
| 94/94 | 1 1:26 | 1 kill (Glock) T | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 bomb 0:39 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw them first |
| 13 1:32 | 1v2 before the plant CT · 100 HP · CT Spawn | won - killed both · saw each other |
Flashes
9 flashes: 0 good, 2 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:47 | wasted | barely blinded Шишуля 0.7 s (0.1 s white) |
| 8 1:47 | wasted | barely blinded CUDA ядра 1.2 s (0.1 s white); blinded DOBRO GT 1.6 s holding T Spawn - safe |
| 9 1:48 | weak | barely blinded 女 Cold 1.5 s (0.1 s white) |
| 10 1:44 | weak | barely blinded ******* MakcyTka 2.5 s (0.3 s white) |
| 11 1:36 | hurt the team | barely blinded ko_oba 0.6 s (0.0 s white); blinded themselves 5.2 s on the move through Palace Interior - an enemy could see them |
| 12 1:48 | wasted | barely blinded Шишуля 0.8 s (0.1 s white) |
| 17 1:24 | wasted | no enemy blinded for long; blinded Agnostic 1.2 s holding Stairs - safe |
| 20 1:34 | wasted | no enemy blinded for long |
| 21 1:25 | wasted | barely blinded ko_oba 0.6 s (0.0 s white); blinded DOBRO GT 1.7 s on the move through CT Spawn - safe |
Throws
27 grenades: 25 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:22 | exposed | a smoke at Palace Interior - seen by 1 enemy for 0.1 s, the nearest 1024 units away; a running throw |
| 14 1:39 | exposed | a smoke at Bombsite B - seen by 3 enemies for 0.8 s, the nearest 625 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 bomb 0:15 | Shop | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 9 1:29 | Side Alley | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | in their way | stood between -Vnzx- and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 1 1:23 | line of fire | stood in -Vnzx-'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:22 | line of fire | stood in -Vnzx-'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:41 | trade | DOBRO GT was killed 794 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:44 | hold | held with DOBRO GT, 863 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:43 | trade | DOBRO GT was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:42 | trade | DOBRO GT was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:31 | hold | held with mafyld0, 941 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before mafyld0) |
| 9 1:43 | trade | DOBRO GT was killed 920 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:17 | trade | -Vnzx- was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:17 | hold | held with Agnostic, 744 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:42 | trade | DOBRO GT was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:29 | hold | held with mafyld0, 898 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after mafyld0) |
| 15 bomb 0:09 | trade | mafyld0 was killed 316 units away: you traded in 797 ms (pros: 625 ms) |
| 16 1:29 | hold | held with -Vnzx-, 833 units and 72° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:16 | trade | DOBRO GT was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:11 | trade | mafyld0 was killed 678 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:08 | trade | Agnostic was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:00 | hold | held with -Vnzx-, 365 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before -Vnzx-) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit them | Glock-18 | 453 ms | – | 11.3° | ||
| 1 1:27 | hit by them | P2000 | 156 ms | – | 0.5° | ||
| 1 1:26 | killed them | Glock-18 | 109 ms | 109 ms | 0.9° | ||
| 1 1:24 | hit by them | P2000 | 625 ms | – | 46.3° | ||
| 2 1:31 | killed them | AK-47 | 844 ms | 844 ms | 5.1° | ||
| 2 1:13 | killed them | AK-47 | 78 ms | 78 ms | 4.4° | ||
| 3 1:41 | killed by them | Desert Eagle | 31 ms | 31 ms | 0.3° | ||
| 4 1:16 | killed them | AK-47 | 656 ms | 656 ms | 2.1° | ||
| 4 0:50 | killed them | AK-47 | 203 ms | 203 ms | 7.4° | ||
| 4 0:28 | killed by them | M4A1-S | 500 ms | 922 ms | 2.0° | ||
| 5 1:47 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:30 | killed by them | AWP | 453 ms | 453 ms | 2.1° | ||
| 7 1:38 | killed them | Galil AR | 250 ms | 703 ms | 1.7° | ||
| 7 0:49 | hit by them | M4A4 | 922 ms | – | 5.8° | ||
| 7 0:49 | killed them | M4A1-S | 1531 ms | 1531 ms | 3.9° | ||
| 8 bomb 0:14 | killed them | M4A1-S | 594 ms | 906 ms | 1.0° | ||
| 9 1:29 | hit them | AK-47 | 578 ms | – | 1.6° | ||
| 9 1:28 | killed by them | Desert Eagle | 1312 ms | 1312 ms | 2.1° | ||
| 10 1:38 | killed by them | AK-47 | 719 ms | 2750 ms | 3.4° | ||
| 11 1:40 | killed them | AK-47 | 281 ms | 578 ms | 0.9° | ||
| 11 1:28 | killed them | AK-47 | 172 ms | 469 ms | 3.4° | ||
| 11 1:27 | hit them | AK-47 | 422 ms | – | 2.0° | ||
| 11 1:26 | hit by them | M4A4 | 625 ms | – | 2.0° | ||
| 11 0:53 | killed by them | AK-47 | 578 ms | 1062 ms | 0.5° | ||
| 11 0:52 | hit them | AK-47 | 375 ms | – | 42.3° | ||
| 12 1:40 | hit them | AK-47 | 453 ms | – | 0.5° | ||
| 12 1:40 | killed by them | M4A4 | 891 ms | 2062 ms | 22.6° | ||
| 13 1:28 | hit them | P2000 | 531 ms | – | 1.0° | ||
| 13 1:24 | killed them | USP-S | 328 ms | 1094 ms | 1.7° | ||
| 13 1:23 | hit by them | Glock-18 | 875 ms | – | 3.5° | ||
| 13 1:17 | killed them | USP-S | 1297 ms | 2281 ms | 0.6° | ||
| 14 1:42 | hit them | Desert Eagle | 94 ms | – | 2.8° | ||
| 14 1:42 | hit by them | MAC-10 | 562 ms | – | 8.5° | ||
| 14 1:35 | killed by them | MAC-10 | 312 ms | 984 ms | 5.2° | ||
| 15 bomb 0:35 | hit them | M4A4 | 328 ms | – | 1.6° | ||
| 15 bomb 0:35 | hit by them | SSG 08 | 375 ms | – | 2.8° | ||
| 15 bomb 0:08 | killed them | AK-47 | 594 ms | 891 ms | 50.6° | ||
| 16 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:32 | killed them | AK-47 | 484 ms | 484 ms | 6.2° | ||
| 16 1:31 | hit them | AK-47 | 94 ms | – | 3.4° | ||
| 16 1:23 | killed them | AK-47 | 250 ms | 250 ms | 3.9° | ||
| 19 1:13 | killed them | AK-47 | 734 ms | 734 ms | 3.5° | ||
| 21 1:00 | killed them | AK-47 | 719 ms | 719 ms | 6.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | Glock-18 | 608 | fine - pros would have fired it too | 1/2 | 47% / 47% | ||
| 1 1:26 | Glock-18 | 699 | fine - pros would have fired it too | 1/2 | killed them | 44% / 44% | |
| 1 1:22 | Glock-18 | 270 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | 24% / 57% | ||
| 1 1:20 | Glock-18 | 397 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | 9% / 41% | ||
| 2 1:31 | AK-47 | 482 | fine - pros would have fired it too | 1/5 | killed them | 61% / 61% | |
| 2 1:13 | AK-47 | 599 | fine - pros would have fired it too | 1/3 | killed them | 62% / 62% | |
| 4 1:16 | AK-47 | 1867 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 4 0:50 | AK-47 | 238 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/5 | killed them | 49% / 67% | |
| 4 0:28 | AK-47 | 354 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 36% / 47% | |
| 7 0:50 | M4A1-S | 1324 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/8 | 3 bullets after pros would have stopped | 22% / 58% | |
| 7 0:49 | M4A1-S | 1308 | fine - pros would have fired it too | 1/4 | killed them | 51% / 56% | |
| 8 bomb 0:15 | M4A1-S | 1013 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/8 | killed them | 30% / 57% | |
| 9 1:39 | AK-47 | 783 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | 23% / 59% | ||
| 9 1:33 | AK-47 | 1048 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/3 | 1% / 49% | ||
| 9 1:32 | AK-47 | 1046 | fine - pros would have fired it too | 0/2 | 37% / 56% | ||
| 9 1:31 | AK-47 | 1033 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 48% | |
| 9 1:29 | AK-47 | 777 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 62% | |
| 9 1:28 | AK-47 | 764 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 65% / 65% | |
| 10 1:38 | AK-47 | 828 | fine - pros would have fired it too | 0/4 | 30% / 49% | ||
| 11 1:40 | AK-47 | 760 | fine - pros would have fired it too | 3/8 | killed them | 55% / 55% | |
| 11 1:28 | AK-47 | 951 | fine - pros would have fired it too | 3/7 | killed them | 72% / 72% | |
| 11 1:27 | AK-47 | 930 | fine - pros would have fired it too | 1/8 | 51% / 51% | ||
| 11 1:26 | AK-47 | 927 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 0/4 | 1% / 49% | ||
| 11 0:52 | AK-47 | 729 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 51% / 51% | |
| 12 1:41 | AK-47 | 1020 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 57% | |
| 12 1:40 | AK-47 | 1003 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 49% | |
| 12 1:39 | AK-47 | 1003 | fine - pros would have fired it too | 0/2 | 48% / 55% | ||
| 13 1:28 | USP-S | 588 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/6 | 67% / 70% | ||
| 13 1:24 | USP-S | 534 | fine - pros would have fired it too | 2/5 | killed them | 42% / 57% | |
| 13 1:18 | USP-S | 1117 | fired while moving (186 u/s), too fast to be accurate - stop first | 2/7 | 5% / 48% | ||
| 13 1:16 | USP-S | 1113 | fired while moving (189 u/s), too fast to be accurate - stop first | 1/2 | killed them | 17% / 43% | |
| 15 bomb 0:35 | M4A1-S | 1898 | fine - pros would have fired it too | 1/5 | 2 bullets after pros would have stopped | 63% / 63% | |
| 15 bomb 0:09 | AK-47 | 175 | fine - pros would have fired it too | 2/10 | killed them | 29% / 48% | |
| 16 1:39 | AK-47 | 598 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/4 | 16% / 62% | ||
| 16 1:32 | AK-47 | 356 | fine - pros would have fired it too | 1/10 | killed them | 53% / 61% | |
| 16 1:23 | AK-47 | 259 | fired while moving (162 u/s), too fast to be accurate - stop first | 1/7 | killed them | 18% / 51% | |
| 19 1:13 | AK-47 | 272 | fine - pros would have fired it too | 1/7 | killed them | 42% / 47% | |
| 21 1:00 | AK-47 | 1438 | fine - pros would have fired it too | 1/4 | killed them | 31% / 48% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
