Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 32 | 25% |
| AK-47 | 26 | 42% |
| Galil AR | 19 | 32% |
| M4A1-S | 15 | 20% |
| R8 Revolver | 13 | 8% |
| AWP | 7 | 57% |
| Desert Eagle | 4 | 100% |
| USP-S | 3 | 0% |
| MAG-7 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/94 | 3 1:41 | 2 kills (Deagle ×2), 1 through smoke, a wallbang, all headshots, in 5 s CT | 8.8 |
| 6/94 | 6 1:30 | 4 kills (AWP ×4), 1 headshot, in 68.1 s CT | 6.8 |
| 51/94 | 11 0:49 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 53/94 | 14 1:34 | 1 kill (MAC-10) T | 0.8 |
| 64/94 | 9 1:43 | 1 kill (M4A1-S) CT | 0.5 |
| 65/94 | 10 1:36 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 71/94 | 15 1:36 | 1 kill (Galil) T | 0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:31 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died later · saw each other |
| 6 0:31 | 1v1 before the plant CT · 60 HP · Jungle | won - killed them · first fight won, saw them first |
| 13 1:23 | 1v1 before the plant T · 69 HP · Bombsite A | lost - died later · saw each other |
| 18 1:33 | 1v5 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
| 19 1:39 | 1v5 before the plant T · 100 HP · T Spawn | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:36 | wasted | barely blinded Korsager 1.1 s (0.1 s white); blinded themselves 1.7 s on the move through Middle - safe |
| 10 1:12 | wasted | no enemy blinded for long |
| 15 1:42 | weak | barely blinded DOBRO GT 2.7 s (0.4 s white) |
Throws
13 grenades: 12 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:38 | exposed | a flash at Middle - seen by 1 enemy for 0.1 s, the nearest 776 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:14 | Shop | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 1:36 | T Ramp | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 18 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:42 | trade | Шишуля was killed 663 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:33 | hold | held with 女 Cold, 320 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms before 女 Cold) |
| 6 1:26 | trade | Шишуля was killed 344 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:25 | hold | held with ko_oba, 449 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before ko_oba) |
| 6 1:12 | trade | CUDA ядра was killed 541 units away: you traded in 4,516 ms (pros: 2,031 ms) |
| 6 0:31 | trade | ko_oba was killed 331 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:53 | line of fire | stood in CUDA ядра's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 9 1:44 | hold | held with 女 Cold, 718 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after 女 Cold) |
| 13 1:45 | trade | CUDA ядра was killed 911 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:23 | trade | 女 Cold was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:36 | line of fire | stood in CUDA ядра's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 1:36 | in their way | stood between CUDA ядра and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 bomb 0:32 | trade | Шишуля was killed 729 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:40 | trade | CUDA ядра was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:29 | trade | 女 Cold was killed 599 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:36 | hold | held with ko_oba, 899 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:36 | trade | CUDA ядра was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:32 | trade | Шишуля was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:38 | trade | ko_oba was killed 181 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:29 | trade | Шишуля was killed 651 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:47 | trade | CUDA ядра was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:45 | trade | ko_oba was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:42 | trade | ko_oba was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:39 | trade | Шишуля was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:40 | hold | held with Шишуля, 798 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:23 | trade | Шишуля was killed 775 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | killed by them | Glock-18 | 734 ms | 1234 ms | 4.1° | ||
| 2 1:14 | hit by them | AK-47 | 1047 ms | – | 0.6° | ||
| 2 1:13 | killed by them | AK-47 | 78 ms | 78 ms | 4.4° | ||
| 3 1:41 | killed them | Desert Eagle | 31 ms | 31 ms | 0.3° | ||
| 3 1:37 | killed them | Desert Eagle | 78 ms | 984 ms | 0.5° | ||
| 3 1:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:32 | hit them | Desert Eagle | 1078 ms | – | 12.5° | ||
| 3 1:32 | killed by them | AK-47 | 1219 ms | 1219 ms | 3.9° | ||
| 4 1:39 | killed by them | AK-47 | 203 ms | 594 ms | 3.9° | ||
| 5 1:27 | killed by them | Desert Eagle | 1641 ms | 1641 ms | 4.5° | ||
| 6 1:30 | killed them | AWP | 453 ms | 453 ms | 2.1° | ||
| 6 1:23 | hit them | AWP | 1562 ms | – | 18.4° | ||
| 6 1:23 | hit by them | Desert Eagle | 1781 ms | – | 3.5° | ||
| 6 1:08 | killed them | AWP | 344 ms | 344 ms | 1.0° | ||
| 6 1:04 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:22 | killed them | AWP | 656 ms | 656 ms | 6.4° | ||
| 7 1:38 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:46 | killed by them | AK-47 | 391 ms | 391 ms | 3.6° | ||
| 9 1:43 | killed them | M4A1-S | 438 ms | 734 ms | 1.0° | ||
| 9 1:43 | hit by them | AK-47 | 500 ms | – | 0.5° | ||
| 10 1:38 | killed them | AK-47 | 719 ms | 2750 ms | 3.4° | ||
| 11 0:49 | killed them | AK-47 | 812 ms | 1125 ms | 1.6° | ||
| 12 1:47 | hit by them | Desert Eagle | 516 ms | – | 1.8° | ||
| 12 1:35 | killed by them | Galil AR | 344 ms | 516 ms | 2.9° | ||
| 13 1:34 | hit by them | P2000 | 1281 ms | – | 2.2° | ||
| 13 1:33 | hit them | Desert Eagle | 1578 ms | – | 3.1° | ||
| 13 1:17 | killed by them | USP-S | 1297 ms | 2281 ms | 0.6° | ||
| 14 1:42 | hit by them | Desert Eagle | 94 ms | – | 2.8° | ||
| 14 1:42 | hit them | MAC-10 | 562 ms | – | 8.5° | ||
| 14 1:35 | killed them | MAC-10 | 312 ms | 984 ms | 5.2° | ||
| 14 bomb 0:28 | killed by them | MP9 | 1750 ms | 2172 ms | 16.5° | ||
| 14 bomb 0:27 | hit them | MAC-10 | 2047 ms | – | 5.6° | ||
| 15 1:37 | killed them | Galil AR | 781 ms | 1594 ms | 10.5° | ||
| 15 1:37 | hit by them | M4A4 | 1109 ms | – | 49.2° | ||
| 15 bomb 0:39 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 bomb 0:30 | killed by them | AK-47 | 453 ms | 453 ms | 2.7° | ||
| 16 1:23 | killed by them | AK-47 | 250 ms | 250 ms | 3.9° | ||
| 17 1:34 | hit by them | AK-47 | 438 ms | – | 9.9° | ||
| 17 1:34 | hit them | MAC-10 | 797 ms | – | 4.5° | ||
| 17 1:28 | killed by them | AK-47 | 438 ms | 438 ms | 4.6° | ||
| 18 1:25 | killed by them | AWP | 484 ms | 484 ms | 4.2° | ||
| 19 1:15 | hit them | AK-47 | 297 ms | – | 2.1° | ||
| 19 1:15 | hit by them | AK-47 | 422 ms | – | 1.4° | ||
| 19 1:13 | killed by them | AK-47 | 734 ms | 734 ms | 3.5° | ||
| 20 1:20 | killed by them | AK-47 | 78 ms | 78 ms | 3.3° | ||
| 21 1:36 | hit them | AK-47 | 344 ms | – | 3.8° | ||
| 21 1:36 | killed by them | AWP | 672 ms | 672 ms | 16.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 1609 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 14% / 32% | |
| 3 1:41 | Desert Eagle | 1300 | fine - pros would have fired it too | 1/1 | killed them | 36% / 36% | |
| 3 1:37 | Desert Eagle | 1117 | fine - pros would have fired it too | 1/1 | 70% / 70% | ||
| 3 1:36 | Desert Eagle | 452 | aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first | 1/1 | 3% / 67% | ||
| 3 1:32 | Desert Eagle | 351 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 52% | |
| 6 1:33 | AWP | 1089 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | 27% / 72% | ||
| 6 1:23 | AWP | 594 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 64% / 65% | |
| 6 1:08 | AWP | 1167 | fine - pros would have fired it too | 1/1 | killed them | 60% / 63% | |
| 6 0:22 | AWP | 596 | fine - pros would have fired it too | 1/1 | killed them | 59% / 76% | |
| 9 1:43 | M4A1-S | 871 | fired while moving (98 u/s), too fast to be accurate - stop first | 3/8 | killed them | 1% / 61% | |
| 9 1:33 | M4A1-S | 1055 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/4 | 7% / 52% | ||
| 9 1:31 | M4A1-S | 1037 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 56% | |
| 9 1:31 | M4A1-S | 1031 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 59% | |
| 9 1:15 | M4A1-S | 296 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 48% / 55% | |
| 10 1:38 | AK-47 | 829 | fine - pros would have fired it too | 1/5 | 45% / 46% | ||
| 10 1:37 | AK-47 | 829 | fired while moving (74 u/s), too fast to be accurate - stop first | 2/5 | 6% / 49% | ||
| 10 1:36 | AK-47 | 827 | fine - pros would have fired it too | 1/3 | killed them | 65% / 65% | |
| 11 0:49 | AK-47 | 1241 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 45% | |
| 11 0:49 | AK-47 | 1242 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 11 0:49 | AK-47 | 1235 | fine - pros would have fired it too | 2/3 | killed them | 42% / 52% | |
| 12 1:48 | AWP | 1746 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | 21% / 79% | ||
| 12 1:35 | AWP | 663 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 75% / 75% | |
| 14 1:42 | MAC-10 | 705 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/10 | 11% / 48% | ||
| 14 1:35 | MAC-10 | 282 | fired while moving (64 u/s), too fast to be accurate - stop first | 5/12 | killed them | 17% / 53% | |
| 14 bomb 0:27 | MAC-10 | 615 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 55% / 57% | |
| 15 1:37 | Galil AR | 664 | fired while moving (183 u/s), too fast to be accurate - stop first | 5/17 | killed them | 1% / 53% | |
| 15 bomb 0:40 | Galil AR | 560 | fired while moving (210 u/s), too fast to be accurate - stop first | 1/7 | 1% / 55% | ||
| 15 bomb 0:30 | Galil AR | 361 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 32% / 48% | |
| 17 1:34 | MAC-10 | 777 | fine - pros would have fired it too | 1/20 | 7 bullets after pros would have stopped | 40% / 49% | |
| 17 1:28 | MAC-10 | 810 | aim far off: your crosshair was about 7.5 player widths (239 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 46% | |
| 19 1:15 | AK-47 | 832 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 19 1:14 | AK-47 | 846 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/7 | 12% / 51% | ||
| 21 1:36 | AK-47 | 1607 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 29% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
