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Mirage, lost 8-13 · Tue 06 Oct, 20:03

******* MakcyTkaMaster Guardian I

The match

Aim

609 msTTD859 msTTK3.6°Crosshair↓33%1st bullet24%Spray15%Head59%Counter-strafe

Scoreboard

70ADR52%KAST

Positioning

Shots

16/33Rushed↓5/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-103225%
AK-472642%
Galil AR1932%
M4A1-S1520%
R8 Revolver138%
AWP757%
Desert Eagle4100%
USP-S30%
MAG-710%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/943 1:41 2 kills (Deagle ×2), 1 through smoke, a wallbang, all headshots, in 5 s CT8.8
6/946 1:30 4 kills (AWP ×4), 1 headshot, in 68.1 s CT6.8
51/9411 0:49 1 kill (AK-47), 1 headshot CT0.8
53/9414 1:34 1 kill (MAC-10) T0.8
64/949 1:43 1 kill (M4A1-S) CT0.5
65/9410 1:36 1 kill (AK-47), 1 headshot CT0.5
71/9415 1:36 1 kill (Galil) T0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:31 1v4 before the plant CT · 100 HP · Bombsite Blost - died later · saw each other
6 0:31 1v1 before the plant CT · 60 HP · Junglewon - killed them · first fight won, saw them first
13 1:23 1v1 before the plant T · 69 HP · Bombsite Alost - died later · saw each other
18 1:33 1v5 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other
19 1:39 1v5 before the plant T · 100 HP · T Spawnlost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:36 wastedbarely blinded Korsager 1.1 s (0.1 s white); blinded themselves 1.7 s on the move through Middle - safe
10 1:12 wastedno enemy blinded for long
15 1:42 weakbarely blinded DOBRO GT 2.7 s (0.4 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 12 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:38 exposeda flash at Middle - seen by 1 enemy for 0.1 s, the nearest 776 units away; a running throw

Positioning

In 2 of your 33 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 23 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:14 KorsagerShoppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 1:36 DOBRO GTT Rampcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 21 rounds. 2 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 18 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:42 tradeШишуля was killed 663 units away: not traded within 5 s (pros: 2,031 ms)
3 1:33 holdheld with 女 Cold, 320 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,453 ms before 女 Cold)
6 1:26 tradeШишуля was killed 344 units away: not traded within 5 s (pros: 1,641 ms)
6 1:25 holdheld with ko_oba, 449 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,766 ms before ko_oba)
6 1:12 tradeCUDA ядра was killed 541 units away: you traded in 4,516 ms (pros: 2,031 ms)
6 0:31 tradeko_oba was killed 331 units away: not traded within 5 s (pros: 1,641 ms)
9 1:53 line of firestood in CUDA ядра's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
9 1:44 holdheld with 女 Cold, 718 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after 女 Cold)
13 1:45 tradeCUDA ядра was killed 911 units away: not traded within 5 s (pros: 2,031 ms)
13 1:23 trade女 Cold was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
14 1:36 line of firestood in CUDA ядра's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 1:36 in their waystood between CUDA ядра and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 bomb 0:32 tradeШишуля was killed 729 units away: not traded within 5 s (pros: 2,031 ms)
15 1:40 tradeCUDA ядра was killed 926 units away: not traded within 5 s (pros: 2,031 ms)
15 1:29 trade女 Cold was killed 599 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:36 holdheld with ko_oba, 899 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:36 tradeCUDA ядра was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
16 1:32 tradeШишуля was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
17 1:38 tradeko_oba was killed 181 units away: not traded within 5 s (pros: 969 ms)
17 1:29 tradeШишуля was killed 651 units away: not traded within 5 s (pros: 625 ms)
18 1:47 tradeCUDA ядра was killed 662 units away: not traded within 5 s (pros: 2,031 ms)
18 1:45 tradeko_oba was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
19 1:42 tradeko_oba was killed 805 units away: not traded within 5 s (pros: 2,031 ms)
19 1:39 tradeШишуля was killed 838 units away: not traded within 5 s (pros: 2,031 ms)
20 1:40 holdheld with Шишуля, 798 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:23 tradeШишуля was killed 775 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 mafyld0killed by themGlock-18734 ms1234 ms4.1°
2 1:14 -Vnzx-hit by themAK-471047 ms–0.6°
2 1:13 Korsagerkilled by themAK-4778 ms78 ms4.4°
3 1:41 Korsagerkilled themDesert Eagle31 ms31 ms0.3°
3 1:37 -Vnzx-killed themDesert Eagle78 ms984 ms0.5°
3 1:37 -Vnzx-hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:32 mafyld0hit themDesert Eagle1078 ms–12.5°
3 1:32 mafyld0killed by themAK-471219 ms1219 ms3.9°
4 1:39 Agnostickilled by themAK-47203 ms594 ms3.9°
5 1:27 Agnostickilled by themDesert Eagle1641 ms1641 ms4.5°
6 1:30 Korsagerkilled themAWP453 ms453 ms2.1°
6 1:23 Agnostichit themAWP1562 ms–18.4°
6 1:23 Agnostichit by themDesert Eagle1781 ms–3.5°
6 1:08 mafyld0killed themAWP344 ms344 ms1.0°
6 1:04 -Vnzx-killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 0:22 DOBRO GTkilled themAWP656 ms656 ms6.4°
7 1:38 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:46 mafyld0killed by themAK-47391 ms391 ms3.6°
9 1:43 DOBRO GTkilled themM4A1-S438 ms734 ms1.0°
9 1:43 DOBRO GThit by themAK-47500 ms–0.5°
10 1:38 Korsagerkilled themAK-47719 ms2750 ms3.4°
11 0:49 mafyld0killed themAK-47812 ms1125 ms1.6°
12 1:47 DOBRO GThit by themDesert Eagle516 ms–1.8°
12 1:35 -Vnzx-killed by themGalil AR344 ms516 ms2.9°
13 1:34 Agnostichit by themP20001281 ms–2.2°
13 1:33 Agnostichit themDesert Eagle1578 ms–3.1°
13 1:17 Korsagerkilled by themUSP-S1297 ms2281 ms0.6°
14 1:42 Korsagerhit by themDesert Eagle94 ms–2.8°
14 1:42 Korsagerhit themMAC-10562 ms–8.5°
14 1:35 Korsagerkilled themMAC-10312 ms984 ms5.2°
14 bomb 0:28 -Vnzx-killed by themMP91750 ms2172 ms16.5°
14 bomb 0:27 -Vnzx-hit themMAC-102047 ms–5.6°
15 1:37 DOBRO GTkilled themGalil AR781 ms1594 ms10.5°
15 1:37 DOBRO GThit by themM4A41109 ms–49.2°
15 bomb 0:39 mafyld0hit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:30 mafyld0killed by themAK-47453 ms453 ms2.7°
16 1:23 Korsagerkilled by themAK-47250 ms250 ms3.9°
17 1:34 DOBRO GThit by themAK-47438 ms–9.9°
17 1:34 DOBRO GThit themMAC-10797 ms–4.5°
17 1:28 DOBRO GTkilled by themAK-47438 ms438 ms4.6°
18 1:25 mafyld0killed by themAWP484 ms484 ms4.2°
19 1:15 Agnostichit themAK-47297 ms–2.1°
19 1:15 Agnostichit by themAK-47422 ms–1.4°
19 1:13 Korsagerkilled by themAK-47734 ms734 ms3.5°
20 1:20 DOBRO GTkilled by themAK-4778 ms78 ms3.3°
21 1:36 DOBRO GThit themAK-47344 ms–3.8°
21 1:36 DOBRO GTkilled by themAWP672 ms672 ms16.3°

Shots

You fired 16 of your 33 first shots too soon: 9 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 mafyld0USP-S1609aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/3cut short (a death, a reload)14% / 32%
3 1:41 KorsagerDesert Eagle1300fine - pros would have fired it too1/1killed them36% / 36%
3 1:37 -Vnzx-Desert Eagle1117fine - pros would have fired it too1/170% / 70%
3 1:36 mafyld0Desert Eagle452aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first1/13% / 67%
3 1:32 mafyld0Desert Eagle351fine - pros would have fired it too1/1cut short (a death, a reload)50% / 52%
6 1:33 DOBRO GTAWP1089aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/227% / 72%
6 1:23 AgnosticAWP594fine - pros would have fired it too1/2cut short (a death, a reload)64% / 65%
6 1:08 mafyld0AWP1167fine - pros would have fired it too1/1killed them60% / 63%
6 0:22 DOBRO GTAWP596fine - pros would have fired it too1/1killed them59% / 76%
9 1:43 DOBRO GTM4A1-S871fired while moving (98 u/s), too fast to be accurate - stop first3/8killed them1% / 61%
9 1:33 KorsagerM4A1-S1055fired while moving (102 u/s), too fast to be accurate - stop first0/47% / 52%
9 1:31 KorsagerM4A1-S1037aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 56%
9 1:31 KorsagerM4A1-S1031fired while moving (134 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 59%
9 1:15 AgnosticM4A1-S296fine - pros would have fired it too0/1cut short (a death, a reload)48% / 55%
10 1:38 KorsagerAK-47829fine - pros would have fired it too1/545% / 46%
10 1:37 KorsagerAK-47829fired while moving (74 u/s), too fast to be accurate - stop first2/56% / 49%
10 1:36 KorsagerAK-47827fine - pros would have fired it too1/3killed them65% / 65%
11 0:49 mafyld0AK-471241fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 45%
11 0:49 mafyld0AK-471242fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
11 0:49 mafyld0AK-471235fine - pros would have fired it too2/3killed them42% / 52%
12 1:48 DOBRO GTAWP1746aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/221% / 79%
12 1:35 -Vnzx-AWP663fine - pros would have fired it too0/1cut short (a death, a reload)75% / 75%
14 1:42 KorsagerMAC-10705fired while moving (115 u/s), too fast to be accurate - stop first2/1011% / 48%
14 1:35 KorsagerMAC-10282fired while moving (64 u/s), too fast to be accurate - stop first5/12killed them17% / 53%
14 bomb 0:27 -Vnzx-MAC-10615fine - pros would have fired it too2/2cut short (a death, a reload)55% / 57%
15 1:37 DOBRO GTGalil AR664fired while moving (183 u/s), too fast to be accurate - stop first5/17killed them1% / 53%
15 bomb 0:40 mafyld0Galil AR560fired while moving (210 u/s), too fast to be accurate - stop first1/71% / 55%
15 bomb 0:30 mafyld0Galil AR361fired while moving (77 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)32% / 48%
17 1:34 DOBRO GTMAC-10777fine - pros would have fired it too1/207 bullets after pros would have stopped40% / 49%
17 1:28 DOBRO GTMAC-10810aim far off: your crosshair was about 7.5 player widths (239 units) off their body - get on target first0/1cut short (a death, a reload)1% / 46%
19 1:15 AgnosticAK-47832fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
19 1:14 AgnosticAK-47846aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/712% / 51%
21 1:36 DOBRO GTAK-471607fine - pros would have fired it too2/4cut short (a death, a reload)29% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.