Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 32 | 22% |
| M4A4 | 29 | 38% |
| MAC-10 | 28 | 18% |
| MP9 | 26 | 12% |
| Glock-18 | 21 | 19% |
| FAMAS | 15 | 20% |
| USP-S | 8 | 50% |
| Galil AR | 5 | 20% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/114 | 16 0:57 | 2 kills (M4A4 ×2), a wallbang, 1 headshot, in 12 s CT | 3.4 |
| 25/114 | 18 1:22 | 2 kills (AK-47 ×2), all headshots, in 1.6 s CT | 1.9 |
| 36/114 | 6 1:39 | 1 kill (Deagle) T | 1.4 |
| 44/114 | 9 1:25 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 74/114 | 11 1:24 | 1 kill (Galil) T | 0.3 |
| 94/114 | 1 1:27 | 2 kills (Glock ×2), 1 headshot, in 20.2 s T | -0.4 |
| 98/114 | 19 1:43 | 1 kill (M4A4) CT | -0.6 |
| 99/114 | 22 1:42 | 1 kill (FAMAS), 1 headshot CT | -0.7 |
| 102/114 | 13 1:40 | 1 kill (USP-S), 1 headshot CT | -1.0 |
| 113/114 | 14 1:44 | 1 kill (MP9), 1 headshot CT | -3.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:23 | 1v4 before the plant T · 100 HP · Top Mid | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
7 flashes: 4 good, 0 weak, 1 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:46 | misled a peek | barely blinded BRIAN MOSER 0.6 s (0.0 s white) the enemy was barely blinded, and arleth peeked BRIAN MOSER 2.9 s after the pop; hit them first |
| 8 1:47 | good | blinded BRIAN MOSER 3.6 s (0.9 s white), Çükübik 3.2 s (0.6 s white) |
| 9 1:26 | blinded an enemy, but hurt the team too | blinded ⭐TTwinss 3.4 s (0.8 s white); blinded themselves 1.1 s on the move through Upper Tunnel - an enemy could see them |
| 10 1:47 | good | blinded skyfall 3.7 s (1.0 s white), Çükübik 3.2 s (0.6 s white); blinded themselves 4.5 s holding Outside Long - safe arleth peeked Çükübik 0.5 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 10 1:44 | good | blinded Çükübik 3.4 s (0.7 s white); blinded themselves 2.9 s on the move through Outside Long - safe |
| 11 1:28 | wasted | no enemy blinded for long |
| 16 0:47 | good | blinded skyfall 5.0 s (2.2 s white) |
Throws
21 grenades: 18 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:27 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 1.2 s, the nearest 1088 units away, thrown in the open |
| 18 1:13 | punished | killed by skyfall with a molotov in hand at Extended A - seen by 1 enemy for 0.8 s, the nearest 1105 units away |
| 19 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 855 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:31 | Extended A | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 21 1:27 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds. 1 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | hold | held with Sensei Yiğit, 283 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after Sensei Yiğit) |
| 1 1:42 | peek together | peeked the same enemy as arleth, 547 ms before them - early - you went first, alone |
| 1 1:41 | line of fire | stood in arleth's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:32 | trade | ✪ The OA ✪ was killed 580 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:31 | hold | held with arleth, 141 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before arleth) |
| 1 1:31 | hold | held with ABEKE, 294 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before ABEKE) |
| 1 1:31 | line of fire | stood in arleth's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:27 | line of fire | stood in ABEKE's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:27 | hold | held with arleth, 39 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after arleth) |
| 1 1:26 | trade | arleth was killed 45 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:28 | trade | ✪ The OA ✪ was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:45 | trade | arleth was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:39 | peek together | peeked the same enemy as ✪ The OA ✪, 188 ms after them - a double peek |
| 6 1:28 | trade | ✪ The OA ✪ was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:24 | trade | Sensei Yiğit was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:25 | trade | ✪ The OA ✪ was killed 271 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:23 | trade | ABEKE was killed 578 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:47 | trade | Sensei Yiğit was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | ABEKE was killed 400 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:44 | hold | held with ABEKE, 248 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after ABEKE) |
| 14 1:44 | in their way | stood between ABEKE and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 14 1:43 | hold | held with ABEKE, 225 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after ABEKE) |
| 14 1:42 | trade | ABEKE was killed 206 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:39 | trade | arleth was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | hit by them | P2000 | 406 ms | – | 3.8° | ||
| 1 1:40 | hit them | Glock-18 | 1078 ms | – | 42.5° | ||
| 1 1:36 | hit them | Glock-18 | 234 ms | – | 0.7° | ||
| 1 1:30 | hit them | Glock-18 | 844 ms | – | 10.9° | ||
| 1 1:29 | hit by them | P2000 | 1703 ms | – | 34.5° | ||
| 1 1:27 | killed them | Glock-18 | 578 ms | 578 ms | 21.4° | ||
| 1 bomb 0:38 | killed them | Glock-18 | 312 ms | 312 ms | 1.8° | ||
| 2 1:43 | hit them | MAC-10 | 1234 ms | – | 12.4° | ||
| 2 1:42 | killed by them | USP-S | 2375 ms | 3000 ms | 1.4° | ||
| 3 1:39 | killed by them | M4A4 | 94 ms | 1641 ms | 0.2° | ||
| 3 1:38 | hit them | AK-47 | 344 ms | – | 0.7° | ||
| 4 1:29 | killed by them | AK-47 | 297 ms | 297 ms | 0.8° | ||
| 5 1:18 | killed by them | AWP | 406 ms | 406 ms | 1.4° | ||
| 6 1:39 | killed them | Desert Eagle | 297 ms | 297 ms | 0.6° | ||
| 7 0:39 | hit by them | SSG 08 | 438 ms | – | 0.3° | ||
| 8 1:28 | hit by them | M4A4 | 266 ms | – | 3.7° | ||
| 8 1:21 | killed by them | M4A4 | 422 ms | 422 ms | 1.9° | ||
| 9 1:25 | hit by them | AK-47 | 562 ms | – | 2.6° | ||
| 9 1:25 | killed them | AK-47 | 469 ms | 469 ms | 46.9° | ||
| 9 1:21 | hit them | AK-47 | 47 ms | – | 1.1° | ||
| 9 1:21 | killed by them | M4A1-S | 203 ms | 312 ms | 2.4° | ||
| 10 1:33 | hit them | MAC-10 | 641 ms | – | 10.6° | ||
| 10 1:25 | hit them | MAC-10 | 484 ms | – | 1.3° | ||
| 10 1:19 | killed by them | AWP | 31 ms | 31 ms | 0.4° | ||
| 11 1:25 | killed them | Galil AR | 78 ms | 984 ms | 0.8° | ||
| 11 1:11 | killed by them | M4A1-S | 375 ms | 578 ms | 1.6° | ||
| 12 1:42 | killed by them | M4A4 | 375 ms | 547 ms | 1.7° | ||
| 12 1:42 | hit them | AK-47 | 484 ms | – | 0.6° | ||
| 13 1:46 | hit by them | Glock-18 | 344 ms | – | 1.6° | ||
| 13 1:42 | hit by them | Glock-18 | 422 ms | – | 1.2° | ||
| 13 1:42 | hit them | P2000 | 703 ms | – | 3.9° | ||
| 13 1:40 | killed them | USP-S | 266 ms | 266 ms | 0.9° | ||
| 13 1:35 | hit them | P2000 | 391 ms | – | 0.9° | ||
| 13 1:35 | killed by them | Glock-18 | 562 ms | 562 ms | 4.9° | ||
| 14 1:44 | killed them | MP9 | 500 ms | 641 ms | 43.8° | ||
| 14 1:44 | hit by them | MAC-10 | 125 ms | – | 6.1° | ||
| 14 1:42 | killed by them | MAC-10 | 703 ms | 766 ms | 14.5° | ||
| 16 0:59 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:57 | killed them | M4A4 | 391 ms | 1031 ms | 1.6° | ||
| 16 0:56 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:54 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:46 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:23 | hit by them | AK-47 | 1141 ms | – | 2.7° | ||
| 18 1:22 | killed them | AK-47 | 1453 ms | 1453 ms | 24.6° | ||
| 18 1:22 | hit by them | AK-47 | 969 ms | – | 6.1° | ||
| 18 1:21 | killed them | AK-47 | 1266 ms | 1828 ms | 4.5° | ||
| 18 1:19 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:13 | killed by them | AK-47 | 438 ms | 641 ms | 1.2° | ||
| 19 1:44 | killed them | M4A4 | 484 ms | 1141 ms | 1.3° | ||
| 19 1:44 | hit by them | MP7 | 547 ms | – | 5.1° | ||
| 19 1:43 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:43 | killed by them | SG 553 | 234 ms | 234 ms | 1.1° | ||
| 20 bomb 0:31 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:29 | hit them | M4A4 | 250 ms | – | 5.6° | ||
| 20 bomb 0:29 | killed by them | AK-47 | 406 ms | 406 ms | 5.3° | ||
| 21 1:26 | hit them | MP9 | 359 ms | – | 3.5° | ||
| 21 1:26 | killed by them | AK-47 | 328 ms | 531 ms | 47.3° | ||
| 22 1:42 | killed them | FAMAS | 688 ms | 781 ms | 5.6° | ||
| 22 1:41 | killed by them | MP5-SD | 734 ms | 1297 ms | 46.8° | ||
| 22 1:41 | hit them | FAMAS | 938 ms | – | 19.8° | ||
| 23 1:43 | killed by them | AK-47 | 531 ms | 938 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 1016 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 54% | |
| 1 1:40 | Glock-18 | 964 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/3 | 17% / 62% | ||
| 1 1:37 | Glock-18 | 1090 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/3 | 29% / 42% | ||
| 1 1:36 | Glock-18 | 1156 | fired while moving (216 u/s), too fast to be accurate - stop first | 1/4 | 60% / 64% | ||
| 1 1:30 | Glock-18 | 544 | fine - pros would have fired it too | 1/11 | 23% / 41% | ||
| 1 1:27 | Glock-18 | 488 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 1 1:26 | Glock-18 | 1232 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/2 | 64% / 68% | ||
| 1 1:25 | Glock-18 | 1249 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/3 | 15% / 34% | ||
| 1 bomb 0:38 | Glock-18 | 922 | fired while moving (149 u/s), too fast to be accurate - stop first | 1/2 | killed them | 52% / 55% | |
| 2 1:44 | MAC-10 | 1024 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 47% | |
| 2 1:43 | MAC-10 | 1016 | fine - pros would have fired it too | 1/10 | 51% / 51% | ||
| 2 1:42 | MAC-10 | 1016 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 47% | |
| 2 1:42 | MAC-10 | 1016 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 64% / 64% | |
| 3 1:39 | AK-47 | 1746 | fine - pros would have fired it too | 1/6 | 3 bullets after pros would have stopped | 75% / 75% | |
| 3 1:37 | AK-47 | 1747 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload); 1 bullet after pros would have stopped | 53% / 53% | |
| 4 1:29 | AK-47 | 1082 | aim far off: your crosshair was about 10.5 player widths (329 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 46% | |
| 5 1:46 | AK-47 | 711 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/2 | 2% / 59% | ||
| 5 1:22 | AK-47 | 756 | fine - pros would have fired it too | 0/1 | 26% / 48% | ||
| 6 1:39 | Desert Eagle | 1148 | fine - pros would have fired it too | 1/1 | killed them | 36% / 50% | |
| 7 0:40 | AK-47 | 1746 | fine - pros would have fired it too | 0/1 | 22% / 43% | ||
| 7 0:39 | AK-47 | 1746 | fine - pros would have fired it too | 0/2 | 39% / 53% | ||
| 9 1:25 | AK-47 | 1097 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 9 1:21 | AK-47 | 901 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 68% / 68% | |
| 10 1:33 | MAC-10 | 1460 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/4 | 21% / 48% | ||
| 10 1:33 | MAC-10 | 1513 | fine - pros would have fired it too | 3/5 | 41% / 44% | ||
| 10 1:25 | MAC-10 | 1589 | fine - pros would have fired it too | 2/6 | 55% / 55% | ||
| 12 1:42 | AK-47 | 885 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 14% / 50% | |
| 13 1:46 | USP-S | 986 | fine - pros would have fired it too | 0/3 | 53% / 53% | ||
| 13 1:42 | USP-S | 859 | fine - pros would have fired it too | 2/5 | 40% / 45% | ||
| 13 1:40 | USP-S | 773 | fired while moving (153 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 44% / 55% | |
| 13 1:35 | USP-S | 835 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 4% / 51% | |
| 14 1:45 | MP9 | 217 | aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first | 2/22 | killed them | 1% / 47% | |
| 16 0:58 | M4A4 | 366 | fine - pros would have fired it too | 5/17 | killed them | 64% / 64% | |
| 16 0:45 | M4A4 | 254 | fired while moving (216 u/s), too fast to be accurate - stop first | 2/8 | killed them | 6% / 50% | |
| 18 1:23 | AK-47 | 1205 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 18 1:23 | AK-47 | 1220 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 47% | |
| 18 1:22 | AK-47 | 1220 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 18 1:22 | AK-47 | 1283 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 54% | |
| 18 1:21 | AK-47 | 1284 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 49% | |
| 18 1:21 | AK-47 | 1284 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 18 1:21 | AK-47 | 1284 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 45% | |
| 18 1:18 | AK-47 | 1113 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 55% | |
| 19 1:44 | M4A4 | 1173 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/6 | 19% / 49% | ||
| 19 1:43 | M4A4 | 866 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/5 | killed them | 17% / 51% | |
| 20 1:03 | M4A4 | 1232 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/3 | 11% / 60% | ||
| 20 bomb 0:31 | M4A4 | 681 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/3 | 11% / 50% | ||
| 20 bomb 0:31 | M4A4 | 580 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/4 | 2% / 56% | ||
| 20 bomb 0:29 | M4A4 | 480 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 2% / 49% | |
| 21 1:26 | MP9 | 422 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 59% / 59% | |
| 22 1:42 | FAMAS | 719 | fine - pros would have fired it too | 3/8 | killed them | 52% / 54% | |
| 23 1:43 | FAMAS | 709 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 8% / 48% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
