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Dust II, lost 10-13 · Wed 21 Oct, 19:25

AgnosticMaster Guardian I

The match

Aim

484 msTTD711 msTTK3.7°Crosshair↓28%1st bullet22%Spray24%Head61%Counter-strafe

Scoreboard

64ADR78%KAST

Positioning

Shots

25/51Rushed↓10/31Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473222%
M4A42938%
MAC-102818%
MP92612%
Glock-182119%
FAMAS1520%
USP-S850%
Galil AR520%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/11416 0:57 2 kills (M4A4 ×2), a wallbang, 1 headshot, in 12 s CT3.4
25/11418 1:22 2 kills (AK-47 ×2), all headshots, in 1.6 s CT1.9
36/1146 1:39 1 kill (Deagle) T1.4
44/1149 1:25 1 kill (AK-47), 1 headshot T1.0
74/11411 1:24 1 kill (Galil) T0.3
94/1141 1:27 2 kills (Glock ×2), 1 headshot, in 20.2 s T-0.4
98/11419 1:43 1 kill (M4A4) CT-0.6
99/11422 1:42 1 kill (FAMAS), 1 headshot CT-0.7
102/11413 1:40 1 kill (USP-S), 1 headshot CT-1.0
113/11414 1:44 1 kill (MP9), 1 headshot CT-3.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:23 1v4 before the plant T · 100 HP · Top Midlost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 4 good, 0 weak, 1 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:46 misled a peekbarely blinded BRIAN MOSER 0.6 s (0.0 s white) the enemy was barely blinded, and arleth peeked BRIAN MOSER 2.9 s after the pop; hit them first
8 1:47 goodblinded BRIAN MOSER 3.6 s (0.9 s white), Çükübik 3.2 s (0.6 s white)
9 1:26 blinded an enemy, but hurt the team tooblinded ⭐TTwinss 3.4 s (0.8 s white); blinded themselves 1.1 s on the move through Upper Tunnel - an enemy could see them
10 1:47 goodblinded skyfall 3.7 s (1.0 s white), Çükübik 3.2 s (0.6 s white); blinded themselves 4.5 s holding Outside Long - safe arleth peeked Çükübik 0.5 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
10 1:44 goodblinded Çükübik 3.4 s (0.7 s white); blinded themselves 2.9 s on the move through Outside Long - safe
11 1:28 wastedno enemy blinded for long
16 0:47 goodblinded skyfall 5.0 s (2.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 18 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:27 exposeda flash at Upper Tunnel - seen by 1 enemy for 1.2 s, the nearest 1088 units away, thrown in the open
18 1:13 punishedkilled by skyfall with a molotov in hand at Extended A - seen by 1 enemy for 0.8 s, the nearest 1105 units away
19 1:47 exposeda molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 855 units away, thrown in the open; a running throw

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 25 duels (20%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:31 ÇükübikExtended Acover not used: 48 units away, they'd have seen only your headlived
21 1:27 ⭐TTwinssCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds. 1 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 holdheld with Sensei Yiğit, 283 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms after Sensei Yiğit)
1 1:42 peek togetherpeeked the same enemy as arleth, 547 ms before them - early - you went first, alone
1 1:41 line of firestood in arleth's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:32 trade✪ The OA ✪ was killed 580 units away: not traded within 5 s (pros: 2,031 ms)
1 1:31 holdheld with arleth, 141 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before arleth)
1 1:31 holdheld with ABEKE, 294 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before ABEKE)
1 1:31 line of firestood in arleth's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:27 line of firestood in ABEKE's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:27 holdheld with arleth, 39 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after arleth)
1 1:26 tradearleth was killed 45 units away: not traded within 5 s (pros: 625 ms)
5 1:28 trade✪ The OA ✪ was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
6 1:45 tradearleth was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
6 1:39 peek togetherpeeked the same enemy as ✪ The OA ✪, 188 ms after them - a double peek
6 1:28 trade✪ The OA ✪ was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
7 1:24 tradeSensei Yiğit was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
8 1:25 trade✪ The OA ✪ was killed 271 units away: not traded within 5 s (pros: 625 ms)
10 1:23 tradeABEKE was killed 578 units away: not traded within 5 s (pros: 2,031 ms)
12 1:47 tradeSensei Yiğit was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradeABEKE was killed 400 units away: not traded within 5 s (pros: 625 ms)
14 1:44 holdheld with ABEKE, 248 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after ABEKE)
14 1:44 in their waystood between ABEKE and an enemy they could see, for 250 ms (pros: 125 ms at a time)
14 1:43 holdheld with ABEKE, 225 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after ABEKE)
14 1:42 tradeABEKE was killed 206 units away: not traded within 5 s (pros: 625 ms)
21 1:39 tradearleth was killed 987 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 A R T E 0 N.hit by themP2000406 ms–3.8°
1 1:40 A R T E 0 N.hit themGlock-181078 ms–42.5°
1 1:36 A R T E 0 N.hit themGlock-18234 ms–0.7°
1 1:30 Çükübikhit themGlock-18844 ms–10.9°
1 1:29 Çükübikhit by themP20001703 ms–34.5°
1 1:27 ⭐TTwinsskilled themGlock-18578 ms578 ms21.4°
1 bomb 0:38 A R T E 0 N.killed themGlock-18312 ms312 ms1.8°
2 1:43 Çükübikhit themMAC-101234 ms–12.4°
2 1:42 Çükübikkilled by themUSP-S2375 ms3000 ms1.4°
3 1:39 ⭐TTwinsskilled by themM4A494 ms1641 ms0.2°
3 1:38 ⭐TTwinsshit themAK-47344 ms–0.7°
4 1:29 ⭐TTwinsskilled by themAK-47297 ms297 ms0.8°
5 1:18 skyfallkilled by themAWP406 ms406 ms1.4°
6 1:39 BRIAN MOSERkilled themDesert Eagle297 ms297 ms0.6°
7 0:39 skyfallhit by themSSG 08438 ms–0.3°
8 1:28 BRIAN MOSERhit by themM4A4266 ms–3.7°
8 1:21 ⭐TTwinsskilled by themM4A4422 ms422 ms1.9°
9 1:25 ⭐TTwinsshit by themAK-47562 ms–2.6°
9 1:25 ⭐TTwinsskilled themAK-47469 ms469 ms46.9°
9 1:21 Çükübikhit themAK-4747 ms–1.1°
9 1:21 Çükübikkilled by themM4A1-S203 ms312 ms2.4°
10 1:33 A R T E 0 N.hit themMAC-10641 ms–10.6°
10 1:25 A R T E 0 N.hit themMAC-10484 ms–1.3°
10 1:19 A R T E 0 N.killed by themAWP31 ms31 ms0.4°
11 1:25 A R T E 0 N.killed themGalil AR78 ms984 ms0.8°
11 1:11 skyfallkilled by themM4A1-S375 ms578 ms1.6°
12 1:42 BRIAN MOSERkilled by themM4A4375 ms547 ms1.7°
12 1:42 BRIAN MOSERhit themAK-47484 ms–0.6°
13 1:46 A R T E 0 N.hit by themGlock-18344 ms–1.6°
13 1:42 A R T E 0 N.hit by themGlock-18422 ms–1.2°
13 1:42 A R T E 0 N.hit themP2000703 ms–3.9°
13 1:40 Çükübikkilled themUSP-S266 ms266 ms0.9°
13 1:35 BRIAN MOSERhit themP2000391 ms–0.9°
13 1:35 BRIAN MOSERkilled by themGlock-18562 ms562 ms4.9°
14 1:44 BRIAN MOSERkilled themMP9500 ms641 ms43.8°
14 1:44 A R T E 0 N.hit by themMAC-10125 ms–6.1°
14 1:42 ⭐TTwinsskilled by themMAC-10703 ms766 ms14.5°
16 0:59 skyfallhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 0:57 BRIAN MOSERkilled themM4A4391 ms1031 ms1.6°
16 0:56 skyfallhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 0:54 skyfallhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 0:46 Çükübikkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:23 BRIAN MOSERhit by themAK-471141 ms–2.7°
18 1:22 BRIAN MOSERkilled themAK-471453 ms1453 ms24.6°
18 1:22 Çükübikhit by themAK-47969 ms–6.1°
18 1:21 Çükübikkilled themAK-471266 ms1828 ms4.5°
18 1:19 skyfallhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:13 skyfallkilled by themAK-47438 ms641 ms1.2°
19 1:44 A R T E 0 N.killed themM4A4484 ms1141 ms1.3°
19 1:44 A R T E 0 N.hit by themMP7547 ms–5.1°
19 1:43 BRIAN MOSERhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 1:43 Çükübikkilled by themSG 553234 ms234 ms1.1°
20 bomb 0:31 skyfallhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:29 ⭐TTwinsshit themM4A4250 ms–5.6°
20 bomb 0:29 ⭐TTwinsskilled by themAK-47406 ms406 ms5.3°
21 1:26 ⭐TTwinsshit themMP9359 ms–3.5°
21 1:26 ⭐TTwinsskilled by themAK-47328 ms531 ms47.3°
22 1:42 skyfallkilled themFAMAS688 ms781 ms5.6°
22 1:41 A R T E 0 N.killed by themMP5-SD734 ms1297 ms46.8°
22 1:41 A R T E 0 N.hit themFAMAS938 ms–19.8°
23 1:43 skyfallkilled by themAK-47531 ms938 ms0.9°

Shots

You fired 25 of your 51 first shots too soon: 13 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 31 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 A R T E 0 N.Glock-181016aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 54%
1 1:40 A R T E 0 N.Glock-18964aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/317% / 62%
1 1:37 A R T E 0 N.Glock-181090fired while moving (96 u/s), too fast to be accurate - stop first0/329% / 42%
1 1:36 A R T E 0 N.Glock-181156fired while moving (216 u/s), too fast to be accurate - stop first1/460% / 64%
1 1:30 ÇükübikGlock-18544fine - pros would have fired it too1/1123% / 41%
1 1:27 ⭐TTwinssGlock-18488fine - pros would have fired it too1/1killed them59% / 59%
1 1:26 BRIAN MOSERGlock-181232fired while moving (226 u/s), too fast to be accurate - stop first0/264% / 68%
1 1:25 BRIAN MOSERGlock-181249fired while moving (141 u/s), too fast to be accurate - stop first0/315% / 34%
1 bomb 0:38 A R T E 0 N.Glock-18922fired while moving (149 u/s), too fast to be accurate - stop first1/2killed them52% / 55%
2 1:44 ÇükübikMAC-101024fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 47%
2 1:43 ÇükübikMAC-101016fine - pros would have fired it too1/1051% / 51%
2 1:42 ÇükübikMAC-101016fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 47%
2 1:42 ÇükübikMAC-101016fine - pros would have fired it too0/5cut short (a death, a reload)64% / 64%
3 1:39 ⭐TTwinssAK-471746fine - pros would have fired it too1/63 bullets after pros would have stopped75% / 75%
3 1:37 ⭐TTwinssAK-471747fine - pros would have fired it too0/4cut short (a death, a reload); 1 bullet after pros would have stopped53% / 53%
4 1:29 ⭐TTwinssAK-471082aim far off: your crosshair was about 10.5 player widths (329 units) off their body - get on target first0/1cut short (a death, a reload)1% / 46%
5 1:46 A R T E 0 N.AK-47711aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/22% / 59%
5 1:22 A R T E 0 N.AK-47756fine - pros would have fired it too0/126% / 48%
6 1:39 BRIAN MOSERDesert Eagle1148fine - pros would have fired it too1/1killed them36% / 50%
7 0:40 skyfallAK-471746fine - pros would have fired it too0/122% / 43%
7 0:39 skyfallAK-471746fine - pros would have fired it too0/239% / 53%
9 1:25 ⭐TTwinssAK-471097fine - pros would have fired it too1/2killed them62% / 62%
9 1:21 ÇükübikAK-47901fine - pros would have fired it too2/3cut short (a death, a reload)68% / 68%
10 1:33 A R T E 0 N.MAC-101460aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/421% / 48%
10 1:33 A R T E 0 N.MAC-101513fine - pros would have fired it too3/541% / 44%
10 1:25 A R T E 0 N.MAC-101589fine - pros would have fired it too2/655% / 55%
12 1:42 BRIAN MOSERAK-47885fired while moving (97 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)14% / 50%
13 1:46 A R T E 0 N.USP-S986fine - pros would have fired it too0/353% / 53%
13 1:42 A R T E 0 N.USP-S859fine - pros would have fired it too2/540% / 45%
13 1:40 skyfallUSP-S773fired while moving (153 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)44% / 55%
13 1:35 BRIAN MOSERUSP-S835aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/2cut short (a death, a reload)4% / 51%
14 1:45 BRIAN MOSERMP9217aim far off: your crosshair was about 3 player widths (96 units) off their body - get on target first2/22killed them1% / 47%
16 0:58 BRIAN MOSERM4A4366fine - pros would have fired it too5/17killed them64% / 64%
16 0:45 ÇükübikM4A4254fired while moving (216 u/s), too fast to be accurate - stop first2/8killed them6% / 50%
18 1:23 BRIAN MOSERAK-471205fired while moving (129 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
18 1:23 BRIAN MOSERAK-471220fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 47%
18 1:22 BRIAN MOSERAK-471220fine - pros would have fired it too1/2killed them61% / 61%
18 1:22 ÇükübikAK-471283fired while moving (93 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 54%
18 1:21 ÇükübikAK-471284aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 49%
18 1:21 ÇükübikAK-471284fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
18 1:21 ÇükübikAK-471284fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 45%
18 1:18 A R T E 0 N.AK-471113fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 55%
19 1:44 BRIAN MOSERM4A41173aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/619% / 49%
19 1:43 A R T E 0 N.M4A4866aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/5killed them17% / 51%
20 1:03 ⭐TTwinssM4A41232aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/311% / 60%
20 bomb 0:31 ⭐TTwinssM4A4681aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/311% / 50%
20 bomb 0:31 ⭐TTwinssM4A4580fired while moving (138 u/s), too fast to be accurate - stop first0/42% / 56%
20 bomb 0:29 ⭐TTwinssM4A4480fired while moving (118 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)2% / 49%
21 1:26 ⭐TTwinssMP9422fine - pros would have fired it too1/4cut short (a death, a reload)59% / 59%
22 1:42 skyfallFAMAS719fine - pros would have fired it too3/8killed them52% / 54%
23 1:43 skyfallFAMAS709fired while moving (126 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)8% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.