Competitive · Wed 21 Oct, 19:25 · 23 rounds, 32 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | Started as Terrorists · 10 | ||||||||||||||||||||||||||||||||
![]() | 21 | 17 | 6 | +4 | 95 | 52% | 74% | 3-1 | 37 | 5 | 0/2 | 492 ms | 602 ms | 2.0° | 33% | 32% | 25% | 70% | 30 | 10% 4/42 | 3 | 0 | 1 | 19% | 0% 0/11 | 0% 0/6 | 46% 18/39 | 11 | 7 | 25% 4/16 | 6% | 40% pro 58% | |||
![]() | 19 | 16 | 6 | +3 | 88 | 26% | 70% | 1-2 | 8 | 11 | 1/2 | 461 ms | 797 ms | 1.9° | 17% | 27% | 17% | 46% | 26 | 5% 2/38 | 1 | 1 | 1 | 57% | 12% 2/17 | 0% 0/5 | 50% 19/38 | 16 | 3 | 15% 2/13 | 11% | 30% pro 54% | |||
![]() | 18 | 15 | 3 | +3 | 79 | 22% | 65% | 2-4 | 26 | 8 | 0/4 | 391 ms | 328 ms | 2.7° | 44% | 28% | 10% | 81% | 27 | 5% 2/39 | 1 | 0 | 1 | 10% | 5% 1/19 | 0% 0/7 | 45% 18/40 | 7 | 11 | 31% 5/16 | 0% | 40% pro 59% | |||
![]() | 13 | 17 | 6 | -4 | 64 | 62% | 78% | 5-2 | 0 | 8 | 0/1 | 484 ms | 711 ms | 3.7° | 28% | 22% | 24% | 61% | 26 | 5% 2/37 | 1 | 0 | 1 | 20% | 0% 0/18 | 0% 0/5 | 49% 25/51 | 13 | 12 | 32% 10/31 | 3% | 33% pro 53% | |||
![]() | 7 | 20 | 7 | -13 | 45 | 29% | 61% | 1-1 | 28 | 10 | 0/3 | 484 ms | 969 ms | 3.5° | 24% | 32% | 5% | 52% | 17 | 3% 1/32 | 1 | 0 | 0 | 38% | 6% 1/17 | 0% 0/5 | 50% 13/26 | 8 | 5 | 20% 2/10 | 8% | 36% pro 53% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 28 | 12 | 2 | +16 | 115 | 29% | 91% | 2-1 | 188 | 14 | 0/6 | 438 ms | 625 ms | 1.8° | 42% | 46% | 13% | 68% | 34 | 22% 10/46 | 6 | 1 | 6 | 34% | 0% 0/25 | 0% 0/14 | 37% 16/43 | 10 | 6 | 18% 2/11 | 2% | 36% pro 54% | |||
![]() | 23 | 14 | 6 | +9 | 113 | 78% | 78% | 3-0 | 15 | 10 | 0/2 | 430 ms | 539 ms | 2.8° | 40% | 26% | 24% | 73% | 32 | 12% 5/42 | 1 | 0 | 4 | 34% | 0% 0/14 | 0% 0/7 | 56% 26/46 | 10 | 16 | 30% 6/20 | 11% | 27% pro 54% | |||
| 16 | 20 | 4 | -4 | 77 | 75% | 61% | 2-4 | 49 | 3 | 0/1 | 344 ms | 554 ms | 2.8° | 30% | 14% | 35% | 74% | 26 | 0% 0/41 | 0 | 0 | 0 | 12% | 14% 2/14 | 0% 0/6 | 47% 29/62 | 11 | 18 | 56% 18/32 | 0% | 32% pro 54% | ||||
![]() | 10 | 14 | 4 | -4 | 42 | 20% | 65% | 2-3 | 40 | 2 | 1/1 | 531 ms | 461 ms | 2.2° | 43% | 18% | 12% | 48% | 15 | 8% 2/25 | 1 | 0 | 1 | 40% | 0% 0/15 | 0/4 | 62% 16/26 | 10 | 6 | 46% 6/13 | 26% | 27% pro 52% | |||
![]() | 7 | 18 | 9 | -11 | 52 | 29% | 65% | 1-4 | 22 | 9 | 0/1 | 468 ms | 516 ms | 3.8° | 35% | 27% | 10% | 48% | 18 | 6% 2/34 | 1 | 0 | 1 | 12% | 0% 0/17 | 0/3 | 80% 16/20 | 10 | 6 | 0% 0/7 | 27% | 24% pro 54% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 8 1:25 | 4 kills (AK-47 ×4), 1 through smoke, 1 while flashed, 1 headshot, in 20.5 s CT | 11.8 | |
| 2 | 11 1:11 | 4 kills (M4A1-S ×4), 3 headshots, in 28.9 s CT | 8.3 | |
| 3 | 6 1:36 | 2 kills (Deagle ×2), 1 through smoke, all headshots, in 18.7 s T | 7.7 | |
| 4 | 12 1:42 | 3 kills (M4A4 ×3), 2 headshots, in 2.4 s CT | 6.6 | |
| 5 | 18 1:07 | 3 kills (AK-47 ×3), 1 headshot, in 7.1 s T | 6.3 | |
| 6 | 9 0:48 | 3 kills (AK-47 ×3), in 26.8 s CT | 6.1 | |
| 7 | 21 bomb 0:17 | 3 kills (AWP ×2, Deagle), in 13.9 s CT | 4.8 | |
| 8 | 4 1:43 | 3 kills (AK-47 ×3), 1 headshot, in 35.9 s T | 4.3 | |
| 9 | 21 1:39 | 3 kills (AWP ×2, Tec-9), a wallbang, in 71.2 s T | 3.5 | |
| 10 | 16 0:57 | 2 kills (M4A4 ×2), a wallbang, 1 headshot, in 12 s CT | 3.4 | |
| 11 | 2 1:43 | 3 kills (MAC-10 ×3), 1 in the air, 1 headshot, in 31.9 s T | 3.1 | |
| 12 | 19 1:21 | 2 kills (AK-47 ×2), all headshots, in 5.7 s T | 3.0 |
Every moment (114)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 1 1:32 | 2 kills (Deagle ×2), all headshots, in 5.9 s CT | 3.0 | |
| 14 | 21 1:26 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.9 | |
| 15 | 14 1:44 | 2 kills (XM1014 ×2), all headshots, in 1 s CT | 2.8 | |
| 16 | 20 bomb 0:39 | 2 kills (AWP, Deagle), in 27.3 s CT | 2.8 | |
| 17 | 15 1:20 | 2 kills (M4A1-S ×2), 1 headshot, in 0.1 s CT | 2.6 | |
| 18 | 14 1:42 | 2 kills (MAC-10 ×2), 1 headshot, in 0.5 s T | 2.6 | |
| 19 | 23 1:32 | 1 kill (AWP), 1 through smoke CT | 2.4 | |
| 20 | 5 1:28 | 1 kill (Scout), 1 through smoke CT | 2.2 | |
| 21 | 4 1:24 | 1 kill (AK-47), a wallbang, 1 headshot CT | 2.2 | |
| 22 | 23 1:42 | 2 kills (AK-47 ×2), in 11.1 s T | 2.2 | |
| 23 | 15 1:51 | 2 kills (AWP ×2), in 31.1 s CT | 2.2 | |
| 24 | 16 0:48 | 2 kills (M4A1-S ×2), in 5.1 s CT | 1.9 | |
| 25 | 18 1:22 | 2 kills (AK-47 ×2), all headshots, in 1.6 s CT | 1.9 | |
| 26 | 18 1:17 | 1 kill (AWP), a wallbang CT | 1.9 | |
| 27 | 6 1:16 | 2 kills (MAC-10, Scout), 1 headshot, in 28.2 s T | 1.9 | |
| 28 | 5 0:55 | 2 kills (M4A4 ×2), all headshots, in 4.3 s CT | 1.9 | |
| 29 | 3 1:14 | 2 kills (M4A1-S ×2), in 9.3 s CT | 1.8 | |
| 30 | 5 1:18 | 2 kills (AWP ×2), in 18.4 s CT | 1.8 | |
| 31 | 2 1:40 | 2 kills (AK-47 ×2), 1 headshot, in 3.7 s T | 1.7 | |
| 32 | 13 1:41 | 2 kills (USP-S ×2), all headshots, in 1 s CT | 1.6 | |
| 33 | 22 1:09 | 2 kills (AK-47 ×2), all headshots, in 15.4 s T | 1.5 | |
| 34 | 20 bomb 0:18 | 2 kills (M4A4 ×2), 1 headshot, in 1.7 s T | 1.5 | |
| 35 | 10 1:32 | 2 kills (M4A4 ×2), all headshots, in 8.2 s CT | 1.5 | |
| 36 | 6 1:39 | 1 kill (Deagle) T | 1.4 | |
| 37 | 23 1:22 | 2 kills (AWP, AK-47), in 11.8 s CT | 1.3 | |
| 38 | 2 1:44 | 1 kill (Scout) CT | 1.0 | |
| 39 | 3 1:26 | 1 kill (AK-47) T | 1.0 | |
| 40 | 4 1:29 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 41 | 5 1:00 | 1 kill (AK-47) T | 1.0 | |
| 42 | 6 1:28 | 1 kill (AWP) CT | 1.0 | |
| 43 | 8 1:29 | 1 kill (AWP) T | 1.0 | |
| 44 | 9 1:25 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 45 | 10 1:45 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 46 | 10 1:19 | 1 kill (AWP) CT | 1.0 | |
| 47 | 12 1:47 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 48 | 17 1:03 | 1 kill (AWP) T | 1.0 | |
| 49 | 21 1:39 | 1 kill (AK-47) T | 1.0 | |
| 50 | 23 1:21 | 1 kill (AWP) T | 1.0 | |
| 51 | 15 1:21 | 1 kill (Galil) CT | 1.0 | |
| 52 | 19 1:20 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 53 | 19 bomb 0:34 | 1 kill (M4A4), 1 headshot T | 0.9 | |
| 54 | 3 1:31 | 1 kill (MP5) CT | 0.8 | |
| 55 | 17 1:48 | 2 kills (AWP ×2), in 58.7 s CT | 0.8 | |
| 56 | 4 1:26 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 57 | 9 1:39 | 1 kill (AK-47) CT | 0.8 | |
| 58 | 14 1:19 | 1 kill (MP7) CT | 0.8 | |
| 59 | 6 1:45 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 60 | 14 1:22 | 1 kill (MP7) CT | 0.7 | |
| 61 | 18 0:41 | 1 kill (Knife) CT | 0.7 | |
| 62 | 10 1:44 | 1 kill (M4A1-S) CT | 0.7 | |
| 63 | 20 bomb 0:21 | 1 kill (AWP) T | 0.7 | |
| 64 | 23 bomb 0:24 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 65 | 3 1:37 | 1 kill (M4A4), 1 headshot CT | 0.6 | |
| 66 | 4 1:34 | 1 kill (MAC-10) T | 0.6 | |
| 67 | 11 0:44 | 1 kill (M4A4), 1 headshot CT | 0.6 | |
| 68 | 20 bomb 0:29 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 69 | 9 1:19 | 1 kill (MAC-10), 1 headshot T | 0.5 | |
| 70 | 16 1:41 | 1 kill (Galil) CT | 0.5 | |
| 71 | 23 1:27 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 72 | 13 1:36 | 2 kills (Glock ×2), all headshots, in 1.4 s T | 0.4 | |
| 73 | 8 1:44 | 1 kill (AK-47) T | 0.3 | |
| 74 | 11 1:24 | 1 kill (Galil) T | 0.3 | |
| 75 | 22 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 17.7 s T | 0.3 | |
| 76 | 18 1:12 | 1 kill (AWP) CT | 0.2 | |
| 77 | 8 1:21 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 0.2 | |
| 78 | 7 1:40 | 1 kill (MAC-10) T | 0.1 | |
| 79 | 12 1:28 | 1 kill (AK-47) CT | 0.1 | |
| 80 | 16 1:40 | 1 kill (Scout) T | 0.1 | |
| 81 | 13 1:29 | 1 kill (USP-S), 1 headshot CT | 0.1 | |
| 82 | 7 1:24 | 1 kill (Scout) CT | 0.0 | |
| 83 | 17 1:31 | 1 kill (Galil), 1 headshot CT | 0.0 | |
| 84 | 9 1:27 | 1 kill (MAC-10) T | -0.1 | |
| 85 | 12 1:38 | 1 kill (Galil) T | -0.1 | |
| 86 | 22 1:41 | 1 kill (MP5), 1 headshot T | -0.1 | |
| 87 | 9 1:21 | 1 kill (M4A1-S) CT | -0.2 | |
| 88 | 11 1:20 | 1 kill (AWP), 1 headshot T | -0.2 | |
| 89 | 2 1:40 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 90 | 19 1:43 | 1 kill (SG 553) T | -0.2 | |
| 91 | 11 1:23 | 1 kill (MAC-10) T | -0.3 | |
| 92 | 7 1:35 | 1 kill (M4A4) CT | -0.4 | |
| 93 | 13 1:29 | 1 kill (USP-S), 1 headshot CT | -0.4 | |
| 94 | 1 1:27 | 2 kills (Glock ×2), 1 headshot, in 20.2 s T | -0.4 | |
| 95 | 17 0:52 | 1 kill (AK-47) T | -0.5 | |
| 96 | 20 bomb 0:17 | 1 kill (M4A1-S) CT | -0.5 | |
| 97 | 7 1:33 | 1 kill (P90), 1 headshot CT | -0.6 | |
| 98 | 19 1:43 | 1 kill (M4A4) CT | -0.6 | |
| 99 | 22 1:42 | 1 kill (FAMAS), 1 headshot CT | -0.7 | |
| 100 | 5 1:15 | 1 kill (AK-47), 1 headshot T | -0.8 | |
| 101 | 1 1:16 | 1 kill (Glock) T | -0.9 | |
| 102 | 13 1:40 | 1 kill (USP-S), 1 headshot CT | -1.0 | |
| 103 | 13 1:33 | 1 kill (Glock), 1 headshot T | -1.0 | |
| 104 | 17 0:52 | 1 kill (AK-47) CT | -1.0 | |
| 105 | 3 1:08 | 1 kill (M4A4) CT | -1.0 | |
| 106 | 8 1:27 | 1 kill (AK-47), 1 headshot T | -1.1 | |
| 107 | 3 1:07 | 1 kill (MAC-10), 1 headshot T | -1.4 | |
| 108 | 18 1:13 | 1 kill (AK-47) T | -1.4 | |
| 109 | 1 1:39 | 2 kills (Glock, USP-S), 1 headshot, in 10.3 s T | -1.4 | |
| 110 | 10 1:45 | 1 kill (MAC-10) T | -1.5 | |
| 111 | 21 1:23 | 1 kill (USP-S), 1 headshot CT | -1.7 | |
| 112 | 1 1:41 | 1 kill (USP-S), 1 headshot CT | -2.4 | |
| 113 | 14 1:44 | 1 kill (MP9), 1 headshot CT | -3.2 | |
| 114 | 2 1:41 | 1 kill (USP-S), 1 headshot CT | -3.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:16 | 1v2 before the plant CT · 5 HP · Middle | lost - died in the first fight · saw each other | |
| 2 bomb 0:27 | 1v2 after the plant CT · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 3 1:08 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 bomb 0:30 | 1v3 after the plant CT · 6 HP · Short Stairs | lost - died in the first fight · saw each other | |
| 5 0:55 | 1v3 before the plant T · 92 HP · Catwalk | lost - died in the first fight · saw each other | |
| 6 1:16 | 1v3 before the plant CT · 100 HP · A Ramp | lost - died later · saw each other | |
| 8 1:19 | 1v2 before the plant T · 67 HP · Catwalk | lost - died in the first fight · saw each other | |
| 9 0:27 | 1v2 before the plant T · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 10 1:23 | 1v4 before the plant T · 100 HP · Top Mid | lost - died with two or more on them at once · first fight lost, saw each other | |
| 11 0:44 | 1v2 before the plant T · 2 HP · Long Doors | lost - died in the first fight · saw each other | |
| 12 1:40 | 1v5 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 13 1:29 | 1v2 before the plant T · 70 HP · Long A | lost - died in the first fight · saw each other | |
| 14 1:22 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 15 1:20 | 1v5 before the plant T · 100 HP · Long A | lost - died in the first fight · saw each other | |
| 16 0:45 | 1v4 before the plant T · 95 HP · Outside Long | lost - died in the first fight · saw each other | |
| 17 0:52 | 1v4 before the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 18 1:12 | 1v4 before the plant T · 100 HP · Long A | lost - died later, after 3 kills · saw each other | |
| 18 1:00 | 1v1 before the plant CT · 46 HP · CT Spawn | won - killed them · first fight won, saw them first | |
| 19 1:15 | 1v4 before the plant CT · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 21 1:23 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died later, after 3 kills · first fight won, saw them first | |
| 21 bomb 0:03 | 1v1 after the plant T · 100 HP · Upper Tunnel | won - killed them · first fight won, saw them first | |
| 22 1:06 | 1v4 before the plant CT · 67 HP · Outside Long | lost - died in the first fight · saw each other | |
| 23 1:21 | 1v3 before the plant CT · 84 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 4 1:46 | misled a peek | barely blinded BRIAN MOSER 0.6 s (0.0 s white) the enemy was barely blinded, and arleth peeked BRIAN MOSER 2.9 s after the pop; hit them first | |
| 5 1:19 | misled a peek | barely blinded skyfall 2.8 s (0.4 s white) the enemy was barely blinded, and Agnostic peeked skyfall 1.0 s after the pop; got hit first | |
| 6 1:48 | misled a peek | barely blinded BRIAN MOSER 1.3 s (0.1 s white), skyfall 1.2 s (0.1 s white); blinded Agnostic 2.4 s on the move through Outside Long - safe the enemy was barely blinded, and arleth peeked BRIAN MOSER 2.8 s after the pop; got hit first | |
| 8 1:25 | blinded an enemy, but hurt the team too | blinded Agnostic 4.0 s (1.2 s white), arleth 3.6 s (0.9 s white), ✪ The OA ✪ 3.0 s (0.5 s white); blinded skyfall 3.7 s on the move through Extended A - an enemy could see them | |
| 9 1:26 | blinded an enemy, but hurt the team too | blinded ⭐TTwinss 3.4 s (0.8 s white); blinded themselves 1.1 s on the move through Upper Tunnel - an enemy could see them | |
| 9 0:30 | misled a peek | barely blinded arleth 0.6 s (0.0 s white); blinded themselves 2.4 s holding Bombsite B - safe the enemy was barely blinded, and skyfall peeked arleth 2.2 s after the pop; hit them first | |
| 10 1:47 | hurt the team | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - an enemy could see them | |
| 13 1:46 | blinded an enemy, but hurt the team too | blinded ABEKE 3.4 s (0.8 s white); blinded A R T E 0 N. 2.5 s on the move through Long Doors - an enemy could see them | |
| 17 1:05 | misled a peek | barely blinded A R T E 0 N. 0.8 s (0.1 s white) the enemy was barely blinded, and ✪ The OA ✪ peeked A R T E 0 N. 1.2 s after the pop; got hit first | |
| 20 1:40 | blinded an enemy, but hurt the team too | blinded arleth 3.8 s (1.1 s white), ABEKE 3.5 s (0.9 s white); blinded themselves 1.8 s on the move through Long Doors - ran into a fight | |
| 20 1:35 | blinded an enemy, but hurt the team too | blinded skyfall 3.7 s (1.0 s white); blinded ABEKE 4.4 s holding Long A - an enemy could see them | |
| 23 1:34 | blinded an enemy, but hurt the team too | blinded ⭐TTwinss 5.0 s (2.2 s white), Çükübik 4.4 s (1.6 s white); blinded ABEKE 4.4 s holding Long A - an enemy could see them; blinded themselves 3.7 s on the move through CT Spawn - safe; blinded Sensei Yiğit 2.5 s on the move through Mid Doors - safe |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:45 | punished | killed by A R T E 0 N. 1.2 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1463 units away; a running throw | |
| 2 1:44 | punished | hit by A R T E 0 N. 2.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1477 units away; a running throw | |
| 2 bomb 0:25 | punished | hit by ABEKE 0.2 s after throwing a molotov at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 819 units away, thrown in the open; a running throw | |
| 5 1:27 | punished | hit by ABEKE with a molotov out at Long A, 1.3 s before the throw - seen by 1 enemy for 0.8 s, the nearest 1228 units away; a running throw | |
| 7 1:50 | punished | hit by Çükübik 0.5 s after throwing a smoke at Top Mid, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1356 units away, thrown in the open; a running throw | |
| 8 1:48 | punished | hit by Sensei Yiğit 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 947 units away, thrown in the open; a running throw | |
| 14 1:24 | punished | hit by Çükübik 1.7 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1224 units away | |
| 18 1:13 | punished | killed by skyfall with a molotov in hand at Extended A - seen by 1 enemy for 0.8 s, the nearest 1105 units away | |
| 20 bomb 0:39 | punished | killed by Sensei Yiğit with a smoke in hand at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 1611 units away |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 18 0:42 | Fake plant let go after 0.66 s · 1 v 1, alone · the nearest CT 150 units away | got killed by arleth 0.7 s later |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.



