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Dust II, lost 10-13 · Wed 21 Oct, 19:25

Sensei YiğitMaster Guardian I

The match

Aim

391 msTTD328 msTTK2.7°Crosshair↓44%1st bullet28%Spray10%Head81%Counter-strafe

Scoreboard

79ADR65%KAST

Positioning

Shots

18/40Rushed↓5/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474032%
Galil AR2348%
Desert Eagle1644%
MAC-101323%
AWP944%
MP7757%
M4A1-S560%
USP-S333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/1146 1:36 2 kills (Deagle ×2), 1 through smoke, all headshots, in 18.7 s T7.7
7/11421 bomb 0:17 3 kills (AWP ×2, Deagle), in 13.9 s CT4.8
16/11420 bomb 0:39 2 kills (AWP, Deagle), in 27.3 s CT2.8
19/11423 1:32 1 kill (AWP), 1 through smoke CT2.4
26/11418 1:17 1 kill (AWP), a wallbang CT1.9
39/1143 1:26 1 kill (AK-47) T1.0
51/11415 1:21 1 kill (Galil) CT1.0
60/11414 1:22 1 kill (MP7) CT0.7
70/11416 1:41 1 kill (Galil) CT0.5
73/1148 1:44 1 kill (AK-47) T0.3
83/11417 1:31 1 kill (Galil), 1 headshot CT0.0
91/11411 1:23 1 kill (MAC-10) T-0.3
93/11413 1:29 1 kill (USP-S), 1 headshot CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:19 1v2 before the plant T · 67 HP · Catwalklost - died in the first fight · saw each other
9 0:27 1v2 before the plant T · 100 HP · CT Spawnlost - died in the first fight · saw each other
11 0:44 1v2 before the plant T · 2 HP · Long Doorslost - died in the first fight · saw each other
21 1:23 1v4 before the plant CT · 100 HP · Bombsite Blost - died later, after 3 kills · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 3 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:09 wastedno enemy blinded for long
7 1:49 weakbarely blinded A R T E 0 N. 2.6 s (0.3 s white)
7 1:38 goodblinded Çükübik 4.9 s (2.1 s white), skyfall 4.8 s (2.0 s white)
18 1:43 goodblinded A R T E 0 N. 3.4 s (0.7 s white)
19 1:33 goodblinded Çükübik 3.1 s (0.6 s white), ⭐TTwinss 3.0 s (0.5 s white); blinded ABEKE 1.4 s holding Under A - safe
21 1:39 wastedno enemy blinded for long; blinded themselves 4.0 s on the move through Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 20 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:45 punishedkilled by A R T E 0 N. 1.2 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1463 units away; a running throw
14 1:24 punishedhit by Çükübik 1.7 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1224 units away
23 1:30 exposedan HE at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 541 units away; a running throw

Positioning

In 2 of your 39 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 30 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 19 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:24 skyfallMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:22 A R T E 0 N.Extended Acover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 holdheld with ✪ The OA ✪, 209 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before ✪ The OA ✪)
1 1:42 holdheld with Agnostic, 283 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before Agnostic)
1 1:42 holdheld with arleth, 353 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms before arleth)
1 1:42 holdheld with ABEKE, 419 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms before ABEKE)
3 1:31 tradearleth was killed 1053 units away: you traded in 4,891 ms (pros: 2,609 ms)
3 1:14 trade✪ The OA ✪ was killed 359 units away: not traded within 5 s (pros: 1,641 ms)
5 1:28 trade✪ The OA ✪ was killed 602 units away: not traded within 5 s (pros: 625 ms)
5 1:18 tradeAgnostic was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
7 1:33 tradeABEKE was killed 546 units away: not traded within 5 s (pros: 2,031 ms)
11 1:11 tradeAgnostic was killed 371 units away: not traded within 5 s (pros: 1,641 ms)
13 1:33 trade✪ The OA ✪ was killed 690 units away: you traded in 3,359 ms (pros: 2,031 ms)
16 1:41 holdheld with ABEKE, 992 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before ABEKE)
19 1:21 tradearleth was killed 347 units away: not traded within 5 s (pros: 1,641 ms)
20 bomb 0:21 tradearleth was killed 378 units away: not traded within 5 s (pros: 1,641 ms)
20 bomb 0:19 holdheld with ✪ The OA ✪, 67 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before ✪ The OA ✪)
20 bomb 0:19 holdheld with ABEKE, 120 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after ABEKE)
20 bomb 0:18 tradeABEKE was killed 238 units away: not traded within 5 s (pros: 969 ms)
20 bomb 0:16 trade✪ The OA ✪ was killed 174 units away: you traded in 4,688 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 A R T E 0 N.hit by themP2000531 ms–3.5°
1 1:41 skyfallkilled by themUSP-S391 ms391 ms3.1°
2 1:47 A R T E 0 N.hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:44 A R T E 0 N.killed by themSSG 08344 ms344 ms0.7°
3 1:26 A R T E 0 N.killed themAK-47547 ms844 ms4.4°
3 1:26 A R T E 0 N.hit by themAK-47672 ms–20.0°
3 1:09 BRIAN MOSERhit themAK-47469 ms–0.6°
3 1:09 BRIAN MOSERkilled by themM4A4516 ms1109 ms52.1°
4 1:23 skyfallhit themDesert Eagle484 ms–8.6°
5 1:00 A R T E 0 N.hit themAK-47406 ms–0.9°
5 1:00 A R T E 0 N.hit by themMP71078 ms–3.6°
5 1:00 skyfallkilled by themAWP500 ms500 ms0.6°
6 1:36 A R T E 0 N.killed themDesert Eagle266 ms266 ms4.2°
6 1:26 ⭐TTwinsshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:17 ⭐TTwinsskilled themDesert Eagle234 ms234 ms13.6°
7 1:34 Çükübikhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:26 Çükübikhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:24 Çükübikhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:24 skyfallkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:47 Çükübikhit themAK-47375 ms–4.7°
8 1:47 BRIAN MOSERhit themAK-47469 ms–4.7°
8 1:44 Çükübikkilled themAK-47344 ms344 ms1.0°
8 1:04 skyfallkilled by themAK-47625 ms625 ms1.1°
9 0:21 skyfallkilled by themAK-47406 ms594 ms0.9°
10 1:45 BRIAN MOSERkilled by themM4A1-S484 ms578 ms3.6°
11 1:23 Çükübikkilled themMAC-10422 ms578 ms5.3°
11 1:21 BRIAN MOSERhit themMAC-1094 ms–1.3°
11 1:21 BRIAN MOSERhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:42 skyfallhit themMAC-10531 ms–3.6°
11 0:42 skyfallkilled by themM4A1-S609 ms609 ms1.4°
12 1:47 ⭐TTwinsskilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:30 ⭐TTwinsshit by themGlock-1816 ms–1.5°
13 1:29 ⭐TTwinsskilled themUSP-S125 ms125 ms2.9°
14 1:23 Çükübikhit by themGalil AR531 ms–0.2°
14 1:22 Çükübikkilled themMP7703 ms1375 ms2.9°
15 1:22 A R T E 0 N.killed themGalil AR562 ms1156 ms2.7°
16 1:41 A R T E 0 N.killed themGalil AR219 ms312 ms0.0°
16 0:53 ⭐TTwinsshit themGalil AR359 ms–0.9°
16 0:50 ⭐TTwinsshit themGalil AR78 ms–0.8°
17 1:39 BRIAN MOSERhit themGalil AR438 ms–0.8°
17 1:31 ⭐TTwinsskilled themGalil AR547 ms547 ms0.4°
18 1:17 A R T E 0 N.killed themAWP62 ms62 ms1.1°
18 1:14 skyfallhit by themAK-47391 ms–0.2°
18 1:02 ⭐TTwinsskilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:20 skyfallhit themM4A4391 ms–3.4°
19 1:20 skyfallkilled by themAK-47625 ms828 ms2.6°
20 bomb 0:39 A R T E 0 N.killed themAWP703 ms703 ms4.0°
20 bomb 0:18 ⭐TTwinsshit by themAK-47344 ms–2.8°
20 bomb 0:14 skyfallhit by themAK-47453 ms–0.4°
20 bomb 0:12 skyfallhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:12 BRIAN MOSERkilled themDesert Eagle188 ms188 ms2.2°
21 bomb 0:17 ⭐TTwinsskilled themAWP281 ms281 ms2.5°
21 bomb 0:09 skyfallkilled themAWP312 ms312 ms0.4°
21 bomb 0:06 A R T E 0 N.hit by themMP71328 ms–9.9°
21 bomb 0:06 A R T E 0 N.killed themDesert Eagle1953 ms4359 ms3.1°
21 bomb 0:01 Çükübikkilled by themTec-9422 ms422 ms5.7°
22 1:27 BRIAN MOSERhit by themAK-47344 ms–7.4°
22 1:24 BRIAN MOSERkilled by themAK-47312 ms312 ms2.8°
23 1:32 ⭐TTwinsskilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
23 1:27 BRIAN MOSERkilled by themAK-47812 ms1188 ms3.5°

Shots

You fired 18 of your 40 first shots too soon: 11 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:26 A R T E 0 N.AK-47596fine - pros would have fired it too4/7killed them65% / 65%
3 1:10 BRIAN MOSERAK-471084aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 53%
3 1:09 BRIAN MOSERAK-471040aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/4cut short (a death, a reload)27% / 52%
4 1:23 skyfallDesert Eagle918fine - pros would have fired it too1/452% / 52%
5 1:04 skyfallAK-471292fired while moving (131 u/s), too fast to be accurate - stop first0/40% / 56%
5 1:03 skyfallAK-471289fine - pros would have fired it too0/439% / 57%
5 1:00 A R T E 0 N.AK-471086aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 62%
5 1:00 A R T E 0 N.AK-471086aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/3cut short (a death, a reload)11% / 53%
6 1:36 A R T E 0 N.Desert Eagle259fine - pros would have fired it too1/1killed them74% / 74%
6 1:17 ⭐TTwinssDesert Eagle200fine - pros would have fired it too1/1killed them48% / 69%
8 1:47 ÇükübikAK-471271fired while moving (73 u/s), too fast to be accurate - stop first5/923% / 48%
8 1:44 ÇükübikAK-471282fine - pros would have fired it too1/6killed them51% / 51%
8 1:05 skyfallAK-471418fine - pros would have fired it too0/2cut short (a death, a reload)30% / 44%
9 0:53 ÇükübikDesert Eagle1752fine - pros would have fired it too0/124% / 30%
9 0:21 skyfallAWP1261fine - pros would have fired it too0/1cut short (a death, a reload)68% / 68%
10 1:45 BRIAN MOSERAK-47478fired while moving (188 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)5% / 54%
11 1:23 ÇükübikMAC-10963fine - pros would have fired it too2/6killed them64% / 64%
11 1:21 BRIAN MOSERMAC-10831aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/922% / 46%
11 0:42 skyfallMAC-101574aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2cut short (a death, a reload)18% / 53%
13 1:30 ⭐TTwinssUSP-S506fine - pros would have fired it too1/3killed them40% / 40%
14 1:22 ÇükübikMP71256fine - pros would have fired it too1/462% / 62%
14 1:22 ÇükübikMP71256fine - pros would have fired it too3/5killed them68% / 68%
15 1:22 A R T E 0 N.Galil AR956aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 62%
15 1:21 A R T E 0 N.Galil AR962fine - pros would have fired it too2/4killed them41% / 51%
16 1:41 A R T E 0 N.Galil AR341fired while moving (109 u/s), too fast to be accurate - stop first2/6killed them56% / 77%
16 1:40 skyfallGalil AR1077fired while moving (203 u/s), too fast to be accurate - stop first0/33% / 60%
16 0:53 ⭐TTwinssGalil AR1166fine - pros would have fired it too2/367% / 67%
16 0:50 ⭐TTwinssGalil AR1242aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 57%
17 1:39 BRIAN MOSERGalil AR1033fine - pros would have fired it too1/360% / 60%
17 1:31 ⭐TTwinssGalil AR1189fine - pros would have fired it too1/2killed them63% / 63%
18 1:19 A R T E 0 N.AWP950aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/3killed them37% / 72%
18 1:03 ⭐TTwinssAWP1168fired while moving (45 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)20% / 71%
19 1:20 skyfallM4A1-S952fine - pros would have fired it too3/5cut short (a death, a reload)54% / 54%
20 bomb 0:39 A R T E 0 N.AWP1632aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1killed them40% / 75%
20 bomb 0:13 skyfallDesert Eagle918aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/110% / 45%
20 bomb 0:12 BRIAN MOSERDesert Eagle865fired while moving (87 u/s), too fast to be accurate - stop first1/1killed them16% / 52%
21 bomb 0:17 ⭐TTwinssAWP1385fine - pros would have fired it too1/1killed them82% / 82%
21 bomb 0:09 skyfallAWP2041fine - pros would have fired it too1/1killed them70% / 70%
21 bomb 0:06 A R T E 0 N.Desert Eagle669fine - pros would have fired it too3/7killed them65% / 65%
22 1:26 BRIAN MOSERAWP646fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 64%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.