Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 40 | 32% |
| Galil AR | 23 | 48% |
| Desert Eagle | 16 | 44% |
| MAC-10 | 13 | 23% |
| AWP | 9 | 44% |
| MP7 | 7 | 57% |
| M4A1-S | 5 | 60% |
| USP-S | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/114 | 6 1:36 | 2 kills (Deagle ×2), 1 through smoke, all headshots, in 18.7 s T | 7.7 |
| 7/114 | 21 bomb 0:17 | 3 kills (AWP ×2, Deagle), in 13.9 s CT | 4.8 |
| 16/114 | 20 bomb 0:39 | 2 kills (AWP, Deagle), in 27.3 s CT | 2.8 |
| 19/114 | 23 1:32 | 1 kill (AWP), 1 through smoke CT | 2.4 |
| 26/114 | 18 1:17 | 1 kill (AWP), a wallbang CT | 1.9 |
| 39/114 | 3 1:26 | 1 kill (AK-47) T | 1.0 |
| 51/114 | 15 1:21 | 1 kill (Galil) CT | 1.0 |
| 60/114 | 14 1:22 | 1 kill (MP7) CT | 0.7 |
| 70/114 | 16 1:41 | 1 kill (Galil) CT | 0.5 |
| 73/114 | 8 1:44 | 1 kill (AK-47) T | 0.3 |
| 83/114 | 17 1:31 | 1 kill (Galil), 1 headshot CT | 0.0 |
| 91/114 | 11 1:23 | 1 kill (MAC-10) T | -0.3 |
| 93/114 | 13 1:29 | 1 kill (USP-S), 1 headshot CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:19 | 1v2 before the plant T · 67 HP · Catwalk | lost - died in the first fight · saw each other |
| 9 0:27 | 1v2 before the plant T · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
| 11 0:44 | 1v2 before the plant T · 2 HP · Long Doors | lost - died in the first fight · saw each other |
| 21 1:23 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died later, after 3 kills · first fight won, saw them first |
Flashes
6 flashes: 3 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:09 | wasted | no enemy blinded for long |
| 7 1:49 | weak | barely blinded A R T E 0 N. 2.6 s (0.3 s white) |
| 7 1:38 | good | blinded Çükübik 4.9 s (2.1 s white), skyfall 4.8 s (2.0 s white) |
| 18 1:43 | good | blinded A R T E 0 N. 3.4 s (0.7 s white) |
| 19 1:33 | good | blinded Çükübik 3.1 s (0.6 s white), ⭐TTwinss 3.0 s (0.5 s white); blinded ABEKE 1.4 s holding Under A - safe |
| 21 1:39 | wasted | no enemy blinded for long; blinded themselves 4.0 s on the move through Mid Doors - safe |
Throws
23 grenades: 20 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:45 | punished | killed by A R T E 0 N. 1.2 s after throwing a smoke at Top Mid, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1463 units away; a running throw |
| 14 1:24 | punished | hit by Çükübik 1.7 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 1224 units away |
| 23 1:30 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.5 s, the nearest 541 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:24 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:22 | Extended A | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | hold | held with ✪ The OA ✪, 209 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms before ✪ The OA ✪) |
| 1 1:42 | hold | held with Agnostic, 283 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before Agnostic) |
| 1 1:42 | hold | held with arleth, 353 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms before arleth) |
| 1 1:42 | hold | held with ABEKE, 419 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms before ABEKE) |
| 3 1:31 | trade | arleth was killed 1053 units away: you traded in 4,891 ms (pros: 2,609 ms) |
| 3 1:14 | trade | ✪ The OA ✪ was killed 359 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:28 | trade | ✪ The OA ✪ was killed 602 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:18 | trade | Agnostic was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:33 | trade | ABEKE was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:11 | trade | Agnostic was killed 371 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:33 | trade | ✪ The OA ✪ was killed 690 units away: you traded in 3,359 ms (pros: 2,031 ms) |
| 16 1:41 | hold | held with ABEKE, 992 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before ABEKE) |
| 19 1:21 | trade | arleth was killed 347 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 bomb 0:21 | trade | arleth was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 bomb 0:19 | hold | held with ✪ The OA ✪, 67 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before ✪ The OA ✪) |
| 20 bomb 0:19 | hold | held with ABEKE, 120 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after ABEKE) |
| 20 bomb 0:18 | trade | ABEKE was killed 238 units away: not traded within 5 s (pros: 969 ms) |
| 20 bomb 0:16 | trade | ✪ The OA ✪ was killed 174 units away: you traded in 4,688 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit by them | P2000 | 531 ms | – | 3.5° | ||
| 1 1:41 | killed by them | USP-S | 391 ms | 391 ms | 3.1° | ||
| 2 1:47 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:44 | killed by them | SSG 08 | 344 ms | 344 ms | 0.7° | ||
| 3 1:26 | killed them | AK-47 | 547 ms | 844 ms | 4.4° | ||
| 3 1:26 | hit by them | AK-47 | 672 ms | – | 20.0° | ||
| 3 1:09 | hit them | AK-47 | 469 ms | – | 0.6° | ||
| 3 1:09 | killed by them | M4A4 | 516 ms | 1109 ms | 52.1° | ||
| 4 1:23 | hit them | Desert Eagle | 484 ms | – | 8.6° | ||
| 5 1:00 | hit them | AK-47 | 406 ms | – | 0.9° | ||
| 5 1:00 | hit by them | MP7 | 1078 ms | – | 3.6° | ||
| 5 1:00 | killed by them | AWP | 500 ms | 500 ms | 0.6° | ||
| 6 1:36 | killed them | Desert Eagle | 266 ms | 266 ms | 4.2° | ||
| 6 1:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:17 | killed them | Desert Eagle | 234 ms | 234 ms | 13.6° | ||
| 7 1:34 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:26 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:24 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:47 | hit them | AK-47 | 375 ms | – | 4.7° | ||
| 8 1:47 | hit them | AK-47 | 469 ms | – | 4.7° | ||
| 8 1:44 | killed them | AK-47 | 344 ms | 344 ms | 1.0° | ||
| 8 1:04 | killed by them | AK-47 | 625 ms | 625 ms | 1.1° | ||
| 9 0:21 | killed by them | AK-47 | 406 ms | 594 ms | 0.9° | ||
| 10 1:45 | killed by them | M4A1-S | 484 ms | 578 ms | 3.6° | ||
| 11 1:23 | killed them | MAC-10 | 422 ms | 578 ms | 5.3° | ||
| 11 1:21 | hit them | MAC-10 | 94 ms | – | 1.3° | ||
| 11 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:42 | hit them | MAC-10 | 531 ms | – | 3.6° | ||
| 11 0:42 | killed by them | M4A1-S | 609 ms | 609 ms | 1.4° | ||
| 12 1:47 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:30 | hit by them | Glock-18 | 16 ms | – | 1.5° | ||
| 13 1:29 | killed them | USP-S | 125 ms | 125 ms | 2.9° | ||
| 14 1:23 | hit by them | Galil AR | 531 ms | – | 0.2° | ||
| 14 1:22 | killed them | MP7 | 703 ms | 1375 ms | 2.9° | ||
| 15 1:22 | killed them | Galil AR | 562 ms | 1156 ms | 2.7° | ||
| 16 1:41 | killed them | Galil AR | 219 ms | 312 ms | 0.0° | ||
| 16 0:53 | hit them | Galil AR | 359 ms | – | 0.9° | ||
| 16 0:50 | hit them | Galil AR | 78 ms | – | 0.8° | ||
| 17 1:39 | hit them | Galil AR | 438 ms | – | 0.8° | ||
| 17 1:31 | killed them | Galil AR | 547 ms | 547 ms | 0.4° | ||
| 18 1:17 | killed them | AWP | 62 ms | 62 ms | 1.1° | ||
| 18 1:14 | hit by them | AK-47 | 391 ms | – | 0.2° | ||
| 18 1:02 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:20 | hit them | M4A4 | 391 ms | – | 3.4° | ||
| 19 1:20 | killed by them | AK-47 | 625 ms | 828 ms | 2.6° | ||
| 20 bomb 0:39 | killed them | AWP | 703 ms | 703 ms | 4.0° | ||
| 20 bomb 0:18 | hit by them | AK-47 | 344 ms | – | 2.8° | ||
| 20 bomb 0:14 | hit by them | AK-47 | 453 ms | – | 0.4° | ||
| 20 bomb 0:12 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:12 | killed them | Desert Eagle | 188 ms | 188 ms | 2.2° | ||
| 21 bomb 0:17 | killed them | AWP | 281 ms | 281 ms | 2.5° | ||
| 21 bomb 0:09 | killed them | AWP | 312 ms | 312 ms | 0.4° | ||
| 21 bomb 0:06 | hit by them | MP7 | 1328 ms | – | 9.9° | ||
| 21 bomb 0:06 | killed them | Desert Eagle | 1953 ms | 4359 ms | 3.1° | ||
| 21 bomb 0:01 | killed by them | Tec-9 | 422 ms | 422 ms | 5.7° | ||
| 22 1:27 | hit by them | AK-47 | 344 ms | – | 7.4° | ||
| 22 1:24 | killed by them | AK-47 | 312 ms | 312 ms | 2.8° | ||
| 23 1:32 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:27 | killed by them | AK-47 | 812 ms | 1188 ms | 3.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:26 | AK-47 | 596 | fine - pros would have fired it too | 4/7 | killed them | 65% / 65% | |
| 3 1:10 | AK-47 | 1084 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 53% | |
| 3 1:09 | AK-47 | 1040 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 27% / 52% | |
| 4 1:23 | Desert Eagle | 918 | fine - pros would have fired it too | 1/4 | 52% / 52% | ||
| 5 1:04 | AK-47 | 1292 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/4 | 0% / 56% | ||
| 5 1:03 | AK-47 | 1289 | fine - pros would have fired it too | 0/4 | 39% / 57% | ||
| 5 1:00 | AK-47 | 1086 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 62% | |
| 5 1:00 | AK-47 | 1086 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 11% / 53% | |
| 6 1:36 | Desert Eagle | 259 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 6 1:17 | Desert Eagle | 200 | fine - pros would have fired it too | 1/1 | killed them | 48% / 69% | |
| 8 1:47 | AK-47 | 1271 | fired while moving (73 u/s), too fast to be accurate - stop first | 5/9 | 23% / 48% | ||
| 8 1:44 | AK-47 | 1282 | fine - pros would have fired it too | 1/6 | killed them | 51% / 51% | |
| 8 1:05 | AK-47 | 1418 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 30% / 44% | |
| 9 0:53 | Desert Eagle | 1752 | fine - pros would have fired it too | 0/1 | 24% / 30% | ||
| 9 0:21 | AWP | 1261 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 68% | |
| 10 1:45 | AK-47 | 478 | fired while moving (188 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 5% / 54% | |
| 11 1:23 | MAC-10 | 963 | fine - pros would have fired it too | 2/6 | killed them | 64% / 64% | |
| 11 1:21 | MAC-10 | 831 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/9 | 22% / 46% | ||
| 11 0:42 | MAC-10 | 1574 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 18% / 53% | |
| 13 1:30 | USP-S | 506 | fine - pros would have fired it too | 1/3 | killed them | 40% / 40% | |
| 14 1:22 | MP7 | 1256 | fine - pros would have fired it too | 1/4 | 62% / 62% | ||
| 14 1:22 | MP7 | 1256 | fine - pros would have fired it too | 3/5 | killed them | 68% / 68% | |
| 15 1:22 | Galil AR | 956 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 62% | |
| 15 1:21 | Galil AR | 962 | fine - pros would have fired it too | 2/4 | killed them | 41% / 51% | |
| 16 1:41 | Galil AR | 341 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/6 | killed them | 56% / 77% | |
| 16 1:40 | Galil AR | 1077 | fired while moving (203 u/s), too fast to be accurate - stop first | 0/3 | 3% / 60% | ||
| 16 0:53 | Galil AR | 1166 | fine - pros would have fired it too | 2/3 | 67% / 67% | ||
| 16 0:50 | Galil AR | 1242 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 57% | |
| 17 1:39 | Galil AR | 1033 | fine - pros would have fired it too | 1/3 | 60% / 60% | ||
| 17 1:31 | Galil AR | 1189 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 18 1:19 | AWP | 950 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | killed them | 37% / 72% | |
| 18 1:03 | AWP | 1168 | fired while moving (45 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 20% / 71% | |
| 19 1:20 | M4A1-S | 952 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 54% / 54% | |
| 20 bomb 0:39 | AWP | 1632 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | killed them | 40% / 75% | |
| 20 bomb 0:13 | Desert Eagle | 918 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 10% / 45% | ||
| 20 bomb 0:12 | Desert Eagle | 865 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/1 | killed them | 16% / 52% | |
| 21 bomb 0:17 | AWP | 1385 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 21 bomb 0:09 | AWP | 2041 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 21 bomb 0:06 | Desert Eagle | 669 | fine - pros would have fired it too | 3/7 | killed them | 65% / 65% | |
| 22 1:26 | AWP | 646 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 64% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
