ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-10 · Wed 21 Oct, 19:25

A R T E 0 N.Gold Nova II

The match

Aim

468 msTTD516 msTTK3.8°Crosshair↓35%1st bullet27%Spray10%Head48%Counter-strafe

Scoreboard

52ADR65%KAST

Positioning

Shots

16/20Rushed↓0/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP5-SD8525%
USP-S1533%
P901315%
Glock-181127%
MAC-10729%
AWP560%
AK-472100%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
38/1142 1:44 1 kill (Scout) CT1.0
46/11410 1:19 1 kill (AWP) CT1.0
48/11417 1:03 1 kill (AWP) T1.0
50/11423 1:21 1 kill (AWP) T1.0
54/1143 1:31 1 kill (MP5) CT0.8
86/11422 1:41 1 kill (MP5), 1 headshot T-0.1
97/1147 1:33 1 kill (P90), 1 headshot CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:16 1v2 before the plant CT · 5 HP · Middlelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 3 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 goodblinded Sensei Yiğit 5.2 s (2.3 s white)
5 1:05 wastedno enemy blinded for long
9 1:34 wastedno enemy blinded for long; blinded ⭐TTwinss 3.9 s on the move through Bombsite B - safe
16 1:48 weakbarely blinded arleth 2.7 s (0.4 s white), Agnostic 1.5 s (0.1 s white)
18 1:48 weakbarely blinded Sensei Yiğit 1.7 s (0.1 s white)
18 1:36 wastedbarely blinded Sensei Yiğit 1.2 s (0.1 s white), ABEKE 0.7 s (0.1 s white); blinded BRIAN MOSER 1.7 s holding Long A - safe; blinded Çükübik 4.2 s on the move through Long Doors - safe; blinded skyfall 3.0 s on the move through Pit - safe
19 1:48 weakbarely blinded Agnostic 2.5 s (0.3 s white)
21 1:16 wastedno enemy blinded for long
21 1:11 wastedno enemy blinded for long
22 1:47 goodblinded Agnostic 3.1 s (0.6 s white)
23 1:15 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 27 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 bomb 0:39 punishedkilled by Sensei Yiğit with a smoke in hand at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 1611 units away

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 25 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:39 arlethB Doorscover not used: 48 units away, they'd have seen only your headdied
7 1:33 ABEKEShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 23 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:43 trade⭐TTwinss was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
9 1:27 tradeBRIAN MOSER was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
10 1:20 holdheld with ⭐TTwinss, 489 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before ⭐TTwinss)
14 1:44 peek togetherpeeked the same enemy as skyfall, 375 ms before them - early - you went first, alone
14 1:44 peek togetherpeeked the same enemy as BRIAN MOSER, 484 ms after them - late - your team-mate went first, as bait
14 1:44 in their waystood between BRIAN MOSER and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:51 tradeÇükübik was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
17 1:31 trade⭐TTwinss was killed 964 units away: not traded within 5 s (pros: 2,031 ms)
18 1:24 holdheld with BRIAN MOSER, 322 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before BRIAN MOSER)
18 1:22 tradeBRIAN MOSER was killed 223 units away: not traded within 5 s (pros: 625 ms)
18 1:21 tradeÇükübik was killed 296 units away: not traded within 5 s (pros: 1,641 ms)
19 1:44 peek togetherpeeked the same enemy as Çükübik, 406 ms before them - early - you went first, alone
19 1:44 peek togetherpeeked the same enemy as BRIAN MOSER, 31 ms before them - a double peek
21 bomb 0:17 trade⭐TTwinss was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
22 1:42 tradeskyfall was killed 166 units away: you traded in 625 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 Sensei Yiğithit themP2000531 ms–3.5°
1 1:42 ✪ The OA ✪hit themP2000484 ms–3.7°
1 1:41 Agnostichit themP2000406 ms–3.8°
1 1:40 Agnostichit by themGlock-181078 ms–42.5°
1 1:36 Agnostichit by themGlock-18234 ms–0.7°
1 bomb 0:38 Agnostickilled by themGlock-18312 ms312 ms1.8°
2 1:47 Sensei Yiğithit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:44 Sensei Yiğitkilled themSSG 08344 ms344 ms0.7°
2 1:42 ✪ The OA ✪hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:38 arlethkilled by themAK-47922 ms1859 ms3.8°
3 1:31 arlethkilled themMP5-SD297 ms688 ms1.1°
3 1:26 Sensei Yiğitkilled by themAK-47547 ms844 ms4.4°
3 1:26 Sensei Yiğithit themAK-47672 ms–20.0°
4 1:35 ✪ The OA ✪killed by themMAC-10328 ms1375 ms1.3°
4 1:34 ✪ The OA ✪hit themMP71109 ms–29.1°
5 1:09 arlethhit by themAK-47328 ms–0.8°
5 1:00 Sensei Yiğithit by themAK-47406 ms–0.9°
5 1:00 Sensei Yiğithit themMP71078 ms–3.6°
6 1:36 Sensei Yiğitkilled by themDesert Eagle266 ms266 ms4.2°
7 1:33 ABEKEkilled themP90453 ms516 ms12.0°
8 1:29 ABEKEkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:19 ✪ The OA ✪killed by themMAC-10453 ms750 ms11.6°
10 1:33 Agnostichit by themMAC-10641 ms–10.6°
10 1:25 Agnostichit by themMAC-10484 ms–1.3°
10 1:19 Agnostickilled themAWP31 ms31 ms0.4°
11 1:25 Agnostickilled by themGalil AR78 ms984 ms0.8°
13 1:46 Agnostichit themGlock-18344 ms–1.6°
13 1:42 Agnostichit themGlock-18422 ms–1.2°
13 1:42 Agnostichit by themP2000703 ms–3.9°
13 1:41 ABEKEkilled by themUSP-S1141 ms1141 ms0.6°
14 1:44 Agnostichit themMAC-10125 ms–6.1°
14 1:44 ABEKEkilled by themXM1014594 ms594 ms7.9°
15 1:22 Sensei Yiğitkilled by themGalil AR562 ms1156 ms2.7°
16 1:41 Sensei Yiğitkilled by themGalil AR219 ms312 ms0.0°
17 1:11 ✪ The OA ✪hit by themMP7312 ms–1.6°
17 1:03 ✪ The OA ✪killed themAWP219 ms219 ms3.5°
17 0:52 arlethkilled by themAK-47500 ms703 ms2.6°
18 1:29 arlethhit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 1:17 Sensei Yiğitkilled by themAWP62 ms62 ms1.1°
19 1:44 Agnostickilled by themM4A4484 ms1141 ms1.3°
19 1:44 Agnostichit themMP7547 ms–5.1°
20 bomb 0:39 Sensei Yiğitkilled by themAWP703 ms703 ms4.0°
21 bomb 0:06 Sensei Yiğithit themMP71328 ms–9.9°
21 bomb 0:06 Sensei Yiğitkilled by themDesert Eagle1953 ms4359 ms3.1°
22 1:41 Agnostickilled themMP5-SD734 ms1297 ms46.8°
22 1:41 Agnostichit by themFAMAS938 ms–19.8°
23 1:22 ✪ The OA ✪hit by themMP7484 ms–5.3°
23 1:21 ✪ The OA ✪killed themAWP1031 ms1031 ms13.8°
23 bomb 0:38 arlethkilled by themAK-47469 ms672 ms1.9°

Shots

You fired 16 of your 20 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 34 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 Sensei YiğitUSP-S1204fired while moving (97 u/s), too fast to be accurate - stop first5/1020% / 35%
1 1:37 AgnosticUSP-S1089aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/210% / 40%
1 1:36 AgnosticUSP-S1153fired while moving (108 u/s), too fast to be accurate - stop first0/315% / 35%
3 1:31 arlethMP5-SD221fine - pros would have fired it too6/11killed them45% / 54%
3 1:26 Sensei YiğitAK-47585aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/2cut short (a death, a reload)13% / 46%
4 1:34 ✪ The OA ✪MP5-SD569aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first2/8cut short (a death, a reload)1% / 50%
5 1:22 AgnosticMP5-SD756fired while moving (103 u/s), too fast to be accurate - stop first0/1049% / 60%
5 1:00 Sensei YiğitMP5-SD1085fired while moving (235 u/s), too fast to be accurate - stop first1/1812 bullets after pros would have stopped19% / 52%
7 1:33 ABEKEP90300aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first2/15killed them2% / 63%
10 1:19 AgnosticAWP1602fine - pros would have fired it too1/1killed them86% / 86%
13 1:46 AgnosticGlock-18986fired while moving (198 u/s), too fast to be accurate - stop first2/527% / 36%
13 1:42 AgnosticGlock-18858fired while moving (160 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)17% / 43%
17 1:03 ✪ The OA ✪AWP463fine - pros would have fired it too1/1killed them92% / 92%
17 0:52 arlethAWP1086fine - pros would have fired it too0/1cut short (a death, a reload)67% / 67%
18 1:24 AgnosticMP5-SD891fired while moving (107 u/s), too fast to be accurate - stop first0/71% / 49%
19 1:44 AgnosticMP5-SD900fired while moving (222 u/s), too fast to be accurate - stop first3/11cut short (a death, a reload)4% / 48%
21 bomb 0:08 Sensei YiğitMP5-SD942fired while moving (165 u/s), too fast to be accurate - stop first6/30cut short (a death, a reload); 22 bullets after pros would have stopped1% / 57%
21 bomb 0:04 Sensei YiğitGlock-18561aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2cut short (a death, a reload)14% / 46%
22 1:42 AgnosticMP5-SD580fired while moving (231 u/s), too fast to be accurate - stop first3/17killed them1% / 46%
23 1:21 ✪ The OA ✪AWP921aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/1killed them9% / 74%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.