Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP5-SD | 85 | 25% |
| USP-S | 15 | 33% |
| P90 | 13 | 15% |
| Glock-18 | 11 | 27% |
| MAC-10 | 7 | 29% |
| AWP | 5 | 60% |
| AK-47 | 2 | 100% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 38/114 | 2 1:44 | 1 kill (Scout) CT | 1.0 |
| 46/114 | 10 1:19 | 1 kill (AWP) CT | 1.0 |
| 48/114 | 17 1:03 | 1 kill (AWP) T | 1.0 |
| 50/114 | 23 1:21 | 1 kill (AWP) T | 1.0 |
| 54/114 | 3 1:31 | 1 kill (MP5) CT | 0.8 |
| 86/114 | 22 1:41 | 1 kill (MP5), 1 headshot T | -0.1 |
| 97/114 | 7 1:33 | 1 kill (P90), 1 headshot CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:16 | 1v2 before the plant CT · 5 HP · Middle | lost - died in the first fight · saw each other |
Flashes
11 flashes: 2 good, 3 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | good | blinded Sensei Yiğit 5.2 s (2.3 s white) |
| 5 1:05 | wasted | no enemy blinded for long |
| 9 1:34 | wasted | no enemy blinded for long; blinded ⭐TTwinss 3.9 s on the move through Bombsite B - safe |
| 16 1:48 | weak | barely blinded arleth 2.7 s (0.4 s white), Agnostic 1.5 s (0.1 s white) |
| 18 1:48 | weak | barely blinded Sensei Yiğit 1.7 s (0.1 s white) |
| 18 1:36 | wasted | barely blinded Sensei Yiğit 1.2 s (0.1 s white), ABEKE 0.7 s (0.1 s white); blinded BRIAN MOSER 1.7 s holding Long A - safe; blinded Çükübik 4.2 s on the move through Long Doors - safe; blinded skyfall 3.0 s on the move through Pit - safe |
| 19 1:48 | weak | barely blinded Agnostic 2.5 s (0.3 s white) |
| 21 1:16 | wasted | no enemy blinded for long |
| 21 1:11 | wasted | no enemy blinded for long |
| 22 1:47 | good | blinded Agnostic 3.1 s (0.6 s white) |
| 23 1:15 | wasted | no enemy blinded for long |
Throws
28 grenades: 27 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 bomb 0:39 | punished | killed by Sensei Yiğit with a smoke in hand at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 1611 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:39 | B Doors | cover not used: 48 units away, they'd have seen only your head | died | ||
| 7 1:33 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 23 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:43 | trade | ⭐TTwinss was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:27 | trade | BRIAN MOSER was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:20 | hold | held with ⭐TTwinss, 489 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms before ⭐TTwinss) |
| 14 1:44 | peek together | peeked the same enemy as skyfall, 375 ms before them - early - you went first, alone |
| 14 1:44 | peek together | peeked the same enemy as BRIAN MOSER, 484 ms after them - late - your team-mate went first, as bait |
| 14 1:44 | in their way | stood between BRIAN MOSER and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:51 | trade | Çükübik was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:31 | trade | ⭐TTwinss was killed 964 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:24 | hold | held with BRIAN MOSER, 322 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before BRIAN MOSER) |
| 18 1:22 | trade | BRIAN MOSER was killed 223 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:21 | trade | Çükübik was killed 296 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:44 | peek together | peeked the same enemy as Çükübik, 406 ms before them - early - you went first, alone |
| 19 1:44 | peek together | peeked the same enemy as BRIAN MOSER, 31 ms before them - a double peek |
| 21 bomb 0:17 | trade | ⭐TTwinss was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:42 | trade | skyfall was killed 166 units away: you traded in 625 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit them | P2000 | 531 ms | – | 3.5° | ||
| 1 1:42 | hit them | P2000 | 484 ms | – | 3.7° | ||
| 1 1:41 | hit them | P2000 | 406 ms | – | 3.8° | ||
| 1 1:40 | hit by them | Glock-18 | 1078 ms | – | 42.5° | ||
| 1 1:36 | hit by them | Glock-18 | 234 ms | – | 0.7° | ||
| 1 bomb 0:38 | killed by them | Glock-18 | 312 ms | 312 ms | 1.8° | ||
| 2 1:47 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:44 | killed them | SSG 08 | 344 ms | 344 ms | 0.7° | ||
| 2 1:42 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:38 | killed by them | AK-47 | 922 ms | 1859 ms | 3.8° | ||
| 3 1:31 | killed them | MP5-SD | 297 ms | 688 ms | 1.1° | ||
| 3 1:26 | killed by them | AK-47 | 547 ms | 844 ms | 4.4° | ||
| 3 1:26 | hit them | AK-47 | 672 ms | – | 20.0° | ||
| 4 1:35 | killed by them | MAC-10 | 328 ms | 1375 ms | 1.3° | ||
| 4 1:34 | hit them | MP7 | 1109 ms | – | 29.1° | ||
| 5 1:09 | hit by them | AK-47 | 328 ms | – | 0.8° | ||
| 5 1:00 | hit by them | AK-47 | 406 ms | – | 0.9° | ||
| 5 1:00 | hit them | MP7 | 1078 ms | – | 3.6° | ||
| 6 1:36 | killed by them | Desert Eagle | 266 ms | 266 ms | 4.2° | ||
| 7 1:33 | killed them | P90 | 453 ms | 516 ms | 12.0° | ||
| 8 1:29 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:19 | killed by them | MAC-10 | 453 ms | 750 ms | 11.6° | ||
| 10 1:33 | hit by them | MAC-10 | 641 ms | – | 10.6° | ||
| 10 1:25 | hit by them | MAC-10 | 484 ms | – | 1.3° | ||
| 10 1:19 | killed them | AWP | 31 ms | 31 ms | 0.4° | ||
| 11 1:25 | killed by them | Galil AR | 78 ms | 984 ms | 0.8° | ||
| 13 1:46 | hit them | Glock-18 | 344 ms | – | 1.6° | ||
| 13 1:42 | hit them | Glock-18 | 422 ms | – | 1.2° | ||
| 13 1:42 | hit by them | P2000 | 703 ms | – | 3.9° | ||
| 13 1:41 | killed by them | USP-S | 1141 ms | 1141 ms | 0.6° | ||
| 14 1:44 | hit them | MAC-10 | 125 ms | – | 6.1° | ||
| 14 1:44 | killed by them | XM1014 | 594 ms | 594 ms | 7.9° | ||
| 15 1:22 | killed by them | Galil AR | 562 ms | 1156 ms | 2.7° | ||
| 16 1:41 | killed by them | Galil AR | 219 ms | 312 ms | 0.0° | ||
| 17 1:11 | hit by them | MP7 | 312 ms | – | 1.6° | ||
| 17 1:03 | killed them | AWP | 219 ms | 219 ms | 3.5° | ||
| 17 0:52 | killed by them | AK-47 | 500 ms | 703 ms | 2.6° | ||
| 18 1:29 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:17 | killed by them | AWP | 62 ms | 62 ms | 1.1° | ||
| 19 1:44 | killed by them | M4A4 | 484 ms | 1141 ms | 1.3° | ||
| 19 1:44 | hit them | MP7 | 547 ms | – | 5.1° | ||
| 20 bomb 0:39 | killed by them | AWP | 703 ms | 703 ms | 4.0° | ||
| 21 bomb 0:06 | hit them | MP7 | 1328 ms | – | 9.9° | ||
| 21 bomb 0:06 | killed by them | Desert Eagle | 1953 ms | 4359 ms | 3.1° | ||
| 22 1:41 | killed them | MP5-SD | 734 ms | 1297 ms | 46.8° | ||
| 22 1:41 | hit by them | FAMAS | 938 ms | – | 19.8° | ||
| 23 1:22 | hit by them | MP7 | 484 ms | – | 5.3° | ||
| 23 1:21 | killed them | AWP | 1031 ms | 1031 ms | 13.8° | ||
| 23 bomb 0:38 | killed by them | AK-47 | 469 ms | 672 ms | 1.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | USP-S | 1204 | fired while moving (97 u/s), too fast to be accurate - stop first | 5/10 | 20% / 35% | ||
| 1 1:37 | USP-S | 1089 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | 10% / 40% | ||
| 1 1:36 | USP-S | 1153 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/3 | 15% / 35% | ||
| 3 1:31 | MP5-SD | 221 | fine - pros would have fired it too | 6/11 | killed them | 45% / 54% | |
| 3 1:26 | AK-47 | 585 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/2 | cut short (a death, a reload) | 13% / 46% | |
| 4 1:34 | MP5-SD | 569 | aim far off: your crosshair was about 3 player widths (99 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 1% / 50% | |
| 5 1:22 | MP5-SD | 756 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/10 | 49% / 60% | ||
| 5 1:00 | MP5-SD | 1085 | fired while moving (235 u/s), too fast to be accurate - stop first | 1/18 | 12 bullets after pros would have stopped | 19% / 52% | |
| 7 1:33 | P90 | 300 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 2/15 | killed them | 2% / 63% | |
| 10 1:19 | AWP | 1602 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 13 1:46 | Glock-18 | 986 | fired while moving (198 u/s), too fast to be accurate - stop first | 2/5 | 27% / 36% | ||
| 13 1:42 | Glock-18 | 858 | fired while moving (160 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 17% / 43% | |
| 17 1:03 | AWP | 463 | fine - pros would have fired it too | 1/1 | killed them | 92% / 92% | |
| 17 0:52 | AWP | 1086 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 67% | |
| 18 1:24 | MP5-SD | 891 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/7 | 1% / 49% | ||
| 19 1:44 | MP5-SD | 900 | fired while moving (222 u/s), too fast to be accurate - stop first | 3/11 | cut short (a death, a reload) | 4% / 48% | |
| 21 bomb 0:08 | MP5-SD | 942 | fired while moving (165 u/s), too fast to be accurate - stop first | 6/30 | cut short (a death, a reload); 22 bullets after pros would have stopped | 1% / 57% | |
| 21 bomb 0:04 | Glock-18 | 561 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 14% / 46% | |
| 22 1:42 | MP5-SD | 580 | fired while moving (231 u/s), too fast to be accurate - stop first | 3/17 | killed them | 1% / 46% | |
| 23 1:21 | AWP | 921 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/1 | killed them | 9% / 74% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
