Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 74 | 26% |
| MAC-10 | 41 | 37% |
| P90 | 35 | 6% |
| M4A1-S | 14 | 57% |
| Glock-18 | 11 | 54% |
| USP-S | 10 | 40% |
| Desert Eagle | 6 | 17% |
| AWP | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/114 | 4 1:43 | 3 kills (AK-47 ×3), 1 headshot, in 35.9 s T | 4.3 |
| 17/114 | 15 1:20 | 2 kills (M4A1-S ×2), 1 headshot, in 0.1 s CT | 2.6 |
| 24/114 | 16 0:48 | 2 kills (M4A1-S ×2), in 5.1 s CT | 1.9 |
| 31/114 | 2 1:40 | 2 kills (AK-47 ×2), 1 headshot, in 3.7 s T | 1.7 |
| 37/114 | 23 1:22 | 2 kills (AWP, AK-47), in 11.8 s CT | 1.3 |
| 41/114 | 5 1:00 | 1 kill (AK-47) T | 1.0 |
| 61/114 | 18 0:41 | 1 kill (Knife) CT | 0.7 |
| 81/114 | 13 1:29 | 1 kill (USP-S), 1 headshot CT | 0.1 |
| 84/114 | 9 1:27 | 1 kill (MAC-10) T | -0.1 |
| 104/114 | 17 0:52 | 1 kill (AK-47) CT | -1.0 |
| 109/114 | 1 1:39 | 2 kills (Glock, USP-S), 1 headshot, in 10.3 s T | -1.4 |
| 110/114 | 10 1:45 | 1 kill (MAC-10) T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 18 1:00 | 1v1 before the plant CT · 46 HP · CT Spawn | won - killed them · first fight won, saw them first |
| 23 1:21 | 1v3 before the plant CT · 84 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
12 flashes: 2 good, 0 weak, 6 wasted, 4 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:19 | misled a peek | barely blinded skyfall 2.8 s (0.4 s white) the enemy was barely blinded, and Agnostic peeked skyfall 1.0 s after the pop; got hit first |
| 7 1:49 | wasted | no enemy blinded for long |
| 7 1:46 | good | blinded BRIAN MOSER 3.4 s (0.8 s white) |
| 8 1:48 | good | blinded BRIAN MOSER 3.7 s (1.0 s white), Çükübik 3.2 s (0.7 s white) Sensei Yiğit peeked Çükübik 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 10 1:47 | hurt the team | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - an enemy could see them |
| 14 1:48 | wasted | no enemy blinded for long |
| 16 1:28 | wasted | barely blinded Çükübik 1.0 s (0.1 s white) |
| 17 1:33 | wasted | no enemy blinded for long; blinded Sensei Yiğit 3.2 s on the move through Catwalk - safe |
| 18 1:46 | wasted | no enemy blinded for long |
| 19 1:36 | wasted | no enemy blinded for long; blinded ABEKE 4.5 s holding Under A - safe; blinded themselves 1.6 s on the move through CT Spawn - safe |
| 20 1:35 | blinded an enemy, but hurt the team too | blinded skyfall 3.7 s (1.0 s white); blinded ABEKE 4.4 s holding Long A - an enemy could see them |
| 23 1:34 | blinded an enemy, but hurt the team too | blinded ⭐TTwinss 5.0 s (2.2 s white), Çükübik 4.4 s (1.6 s white); blinded ABEKE 4.4 s holding Long A - an enemy could see them; blinded themselves 3.7 s on the move through CT Spawn - safe; blinded Sensei Yiğit 2.5 s on the move through Mid Doors - safe |
Throws
36 grenades: 35 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:46 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 870 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:26 | Extended A | standing: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your head | died | ||
| 8 1:21 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (2 times longer than pros stand there). 4 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | in their way | stood between ABEKE and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 1 1:42 | line of fire | stood in ABEKE's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 1:42 | hold | held with Sensei Yiğit, 353 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms after Sensei Yiğit) |
| 1 1:41 | trade | Sensei Yiğit was killed 297 units away: you traded in 2,297 ms (pros: 1,641 ms) |
| 1 1:41 | peek together | peeked the same enemy as ✪ The OA ✪, 328 ms after them - late - your team-mate went first, as bait |
| 1 1:41 | peek together | peeked the same enemy as Agnostic, 469 ms after them - late - your team-mate went first, as bait |
| 1 1:41 | peek together | peeked the same enemy as ABEKE, 828 ms before them - early - you went first, alone |
| 1 1:40 | in their way | stood between ABEKE and an enemy they could see, for 750 ms (pros: 125 ms at a time) |
| 1 1:40 | line of fire | stood in ABEKE's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 1 1:38 | line of fire | stood in ABEKE's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 1 1:37 | line of fire | stood in ABEKE's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 1 1:32 | trade | ✪ The OA ✪ was killed 206 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:31 | hold | held with Agnostic, 141 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after Agnostic) |
| 1 1:27 | in their way | stood between ABEKE and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:27 | hold | held with Agnostic, 39 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Agnostic) |
| 2 1:44 | hold | held with ABEKE, 680 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms after ABEKE) |
| 2 1:41 | trade | Agnostic was killed 117 units away: you traded in 688 ms (pros: 625 ms) |
| 3 1:37 | trade | Agnostic was killed 959 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:42 | line of fire | stood in Sensei Yiğit's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:25 | trade | ✪ The OA ✪ was killed 440 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:21 | trade | Agnostic was killed 285 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:20 | hold | held with ABEKE, 236 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before ABEKE) |
| 11 1:20 | in their way | stood between Sensei Yiğit and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 11 1:20 | line of fire | stood in Sensei Yiğit's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 11 1:03 | hold | held with ✪ The OA ✪, 835 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:47 | trade | Sensei Yiğit was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:40 | hold | held with ✪ The OA ✪, 405 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms before ✪ The OA ✪) |
| 15 1:21 | hold | held with ABEKE, 232 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 391 ms before ABEKE) |
| 17 1:03 | trade | ✪ The OA ✪ was killed 848 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:01 | trade | Sensei Yiğit was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:00 | trade | ABEKE was killed 743 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:40 | hold | held with ABEKE, 487 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after ABEKE) |
| 23 1:27 | trade | Sensei Yiğit was killed 706 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | killed them | Glock-18 | 688 ms | 1891 ms | 32.2° | ||
| 1 1:34 | hit them | P2000 | 297 ms | – | 0.8° | ||
| 1 1:29 | killed them | USP-S | 1500 ms | 1500 ms | 7.5° | ||
| 1 1:26 | killed by them | Desert Eagle | 234 ms | 234 ms | 0.8° | ||
| 2 1:40 | killed them | AK-47 | 1734 ms | 1734 ms | 1.9° | ||
| 2 1:38 | killed them | AK-47 | 922 ms | 1859 ms | 3.8° | ||
| 3 1:31 | killed by them | MP5-SD | 297 ms | 688 ms | 1.1° | ||
| 4 1:43 | killed them | AK-47 | 484 ms | 484 ms | 1.8° | ||
| 4 1:25 | hit them | AK-47 | 156 ms | – | 0.9° | ||
| 4 1:24 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:30 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:27 | killed them | AK-47 | 453 ms | 453 ms | 0.2° | ||
| 5 1:09 | hit them | AK-47 | 328 ms | – | 0.8° | ||
| 5 1:00 | killed them | AK-47 | 297 ms | 797 ms | 2.0° | ||
| 5 0:55 | killed by them | M4A4 | 438 ms | 438 ms | 0.7° | ||
| 6 1:45 | killed by them | M4A4 | 234 ms | 328 ms | 2.0° | ||
| 7 1:36 | killed by them | M4A4 | 359 ms | 1312 ms | 0.6° | ||
| 7 1:35 | hit them | AK-47 | 750 ms | – | 2.3° | ||
| 8 1:20 | killed by them | AK-47 | 531 ms | 625 ms | 3.0° | ||
| 9 1:28 | killed them | MAC-10 | 16 ms | 1141 ms | 5.1° | ||
| 9 0:27 | killed by them | AK-47 | 266 ms | 562 ms | 2.0° | ||
| 9 0:27 | hit them | P90 | 391 ms | – | 1.0° | ||
| 10 1:46 | killed them | MAC-10 | 703 ms | 1688 ms | 52.1° | ||
| 10 1:45 | hit by them | M4A4 | 1344 ms | – | 2.9° | ||
| 10 1:45 | hit them | MAC-10 | 109 ms | – | 10.1° | ||
| 10 1:44 | killed by them | M4A1-S | 234 ms | 531 ms | 3.8° | ||
| 11 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:53 | killed by them | M4A1-S | 734 ms | 938 ms | 14.5° | ||
| 12 1:40 | killed by them | M4A4 | 31 ms | 359 ms | 0.6° | ||
| 13 1:30 | killed them | USP-S | 219 ms | 938 ms | 2.2° | ||
| 15 1:20 | hit by them | Glock-18 | 141 ms | – | 1.4° | ||
| 15 1:20 | killed them | M4A1-S | 156 ms | 547 ms | 0.6° | ||
| 15 1:20 | killed them | M4A1-S | 109 ms | 109 ms | 1.0° | ||
| 16 0:48 | killed them | M4A1-S | 266 ms | 266 ms | 0.9° | ||
| 16 0:43 | hit by them | AK-47 | 422 ms | – | 0.8° | ||
| 16 0:43 | killed them | M4A1-S | 688 ms | 1078 ms | 1.0° | ||
| 17 0:52 | killed them | AK-47 | 500 ms | 703 ms | 2.6° | ||
| 17 0:52 | killed by them | AK-47 | 797 ms | 1094 ms | 19.1° | ||
| 17 0:52 | hit them | AK-47 | 1062 ms | – | 4.5° | ||
| 18 1:29 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:29 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:29 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:23 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:21 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:12 | hit by them | AK-47 | 1469 ms | – | 5.8° | ||
| 19 1:21 | killed by them | AK-47 | 359 ms | 359 ms | 0.9° | ||
| 20 1:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:21 | killed by them | AWP | 500 ms | 500 ms | 2.2° | ||
| 21 1:39 | killed by them | AWP | 344 ms | 344 ms | 1.2° | ||
| 22 1:07 | hit them | Desert Eagle | 2422 ms | – | 1.2° | ||
| 22 1:06 | killed by them | AK-47 | 1469 ms | 1469 ms | 34.7° | ||
| 23 1:22 | killed them | AWP | 219 ms | 219 ms | 4.0° | ||
| 23 bomb 0:38 | killed them | AK-47 | 469 ms | 672 ms | 1.9° | ||
| 23 bomb 0:37 | hit them | AK-47 | 1484 ms | – | 2.1° | ||
| 23 bomb 0:25 | killed by them | AK-47 | 875 ms | 2047 ms | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 587 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 6/13 | killed them | 7% / 43% | |
| 1 1:30 | USP-S | 732 | fired while moving (234 u/s), too fast to be accurate - stop first | 1/4 | killed them | 35% / 41% | |
| 1 1:27 | USP-S | 1225 | fine - pros would have fired it too | 0/4 | 45% / 47% | ||
| 2 1:41 | AK-47 | 1117 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 2 1:41 | AK-47 | 1117 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 2 1:38 | AK-47 | 1151 | fired while moving (152 u/s), too fast to be accurate - stop first | 1/7 | 1% / 46% | ||
| 2 1:37 | AK-47 | 1068 | fine - pros would have fired it too | 2/6 | killed them | 57% / 57% | |
| 4 1:43 | AK-47 | 787 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/6 | killed them | 29% / 73% | |
| 4 1:24 | AK-47 | 1578 | fine - pros would have fired it too | 0/2 | 57% / 57% | ||
| 4 1:23 | AK-47 | 1578 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/2 | 8% / 48% | ||
| 4 1:23 | AK-47 | 1577 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 27% / 53% | ||
| 4 bomb 0:27 | AK-47 | 1092 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/6 | killed them | 23% / 70% | |
| 5 1:09 | AK-47 | 876 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/12 | 1 bullet after pros would have stopped | 20% / 53% | |
| 5 1:00 | AK-47 | 1628 | fine - pros would have fired it too | 4/8 | killed them | 48% / 48% | |
| 5 0:55 | AK-47 | 204 | fired while moving (179 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 2% / 55% | |
| 6 1:45 | AK-47 | 778 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 46% | |
| 7 1:36 | AK-47 | 1289 | fired while moving (140 u/s), too fast to be accurate - stop first | 1/10 | cut short (a death, a reload); 3 bullets after pros would have stopped | 3% / 50% | |
| 8 1:33 | Desert Eagle | 1748 | fine - pros would have fired it too | 0/1 | 21% / 30% | ||
| 9 1:28 | MAC-10 | 278 | fine - pros would have fired it too | 7/25 | killed them | 51% / 61% | |
| 9 0:33 | P90 | 1378 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/6 | 1 bullet after pros would have stopped | 22% / 45% | |
| 9 0:27 | P90 | 1154 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 75% | |
| 9 0:27 | P90 | 1189 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 28% / 45% | |
| 10 1:46 | MAC-10 | 1007 | fired while moving (238 u/s), too fast to be accurate - stop first | 8/26 | killed them; 8 bullets after pros would have stopped | 1% / 46% | |
| 11 0:53 | AK-47 | 1031 | fired while moving (171 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 1% / 53% | |
| 12 1:40 | AK-47 | 621 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 10% / 55% | |
| 13 1:30 | USP-S | 884 | fine - pros would have fired it too | 3/5 | killed them | 28% / 48% | |
| 15 1:20 | M4A1-S | 920 | fine - pros would have fired it too | 5/10 | killed them | 36% / 51% | |
| 16 0:48 | M4A1-S | 818 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/4 | killed them | 22% / 51% | |
| 16 0:43 | M4A1-S | 1400 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/12 | killed them; 5 bullets after pros would have stopped | 10% / 45% | |
| 17 0:52 | AK-47 | 1085 | fired while moving (133 u/s), too fast to be accurate - stop first | 4/10 | killed them | 4% / 46% | |
| 20 1:46 | AWP | 829 | fine - pros would have fired it too | 0/1 | 46% / 64% | ||
| 20 1:40 | AWP | 861 | fine - pros would have fired it too | 0/1 | 83% / 83% | ||
| 21 1:39 | AWP | 960 | fired while moving (20 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 25% / 78% | |
| 22 1:08 | Desert Eagle | 922 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 42% / 47% | |
| 23 1:24 | AWP | 823 | fine - pros would have fired it too | 1/2 | killed them | 56% / 77% | |
| 23 bomb 0:38 | AK-47 | 900 | fine - pros would have fired it too | 2/6 | killed them | 48% / 48% | |
| 23 bomb 0:37 | AK-47 | 1726 | fine - pros would have fired it too | 1/4 | 36% / 57% | ||
| 23 bomb 0:24 | AK-47 | 558 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 36% / 50% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
