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Dust II, lost 10-13 · Wed 21 Oct, 19:25

arlethMaster Guardian I

The match

Aim

461 msTTD797 msTTK1.9°Crosshair↓17%1st bullet27%Spray17%Head46%Counter-strafe

Scoreboard

88ADR70%KAST

Positioning

Shots

19/38Rushed↓2/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477426%
MAC-104137%
P90356%
M4A1-S1457%
Glock-181154%
USP-S1040%
Desert Eagle617%
AWP520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/1144 1:43 3 kills (AK-47 ×3), 1 headshot, in 35.9 s T4.3
17/11415 1:20 2 kills (M4A1-S ×2), 1 headshot, in 0.1 s CT2.6
24/11416 0:48 2 kills (M4A1-S ×2), in 5.1 s CT1.9
31/1142 1:40 2 kills (AK-47 ×2), 1 headshot, in 3.7 s T1.7
37/11423 1:22 2 kills (AWP, AK-47), in 11.8 s CT1.3
41/1145 1:00 1 kill (AK-47) T1.0
61/11418 0:41 1 kill (Knife) CT0.7
81/11413 1:29 1 kill (USP-S), 1 headshot CT0.1
84/1149 1:27 1 kill (MAC-10) T-0.1
104/11417 0:52 1 kill (AK-47) CT-1.0
109/1141 1:39 2 kills (Glock, USP-S), 1 headshot, in 10.3 s T-1.4
110/11410 1:45 1 kill (MAC-10) T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
18 1:00 1v1 before the plant CT · 46 HP · CT Spawnwon - killed them · first fight won, saw them first
23 1:21 1v3 before the plant CT · 84 HP · CT Spawnlost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 2 good, 0 weak, 6 wasted, 4 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:19 misled a peekbarely blinded skyfall 2.8 s (0.4 s white) the enemy was barely blinded, and Agnostic peeked skyfall 1.0 s after the pop; got hit first
7 1:49 wastedno enemy blinded for long
7 1:46 goodblinded BRIAN MOSER 3.4 s (0.8 s white)
8 1:48 goodblinded BRIAN MOSER 3.7 s (1.0 s white), Çükübik 3.2 s (0.7 s white) Sensei Yiğit peeked Çükübik 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
10 1:47 hurt the teamno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - an enemy could see them
14 1:48 wastedno enemy blinded for long
16 1:28 wastedbarely blinded Çükübik 1.0 s (0.1 s white)
17 1:33 wastedno enemy blinded for long; blinded Sensei Yiğit 3.2 s on the move through Catwalk - safe
18 1:46 wastedno enemy blinded for long
19 1:36 wastedno enemy blinded for long; blinded ABEKE 4.5 s holding Under A - safe; blinded themselves 1.6 s on the move through CT Spawn - safe
20 1:35 blinded an enemy, but hurt the team tooblinded skyfall 3.7 s (1.0 s white); blinded ABEKE 4.4 s holding Long A - an enemy could see them
23 1:34 blinded an enemy, but hurt the team tooblinded ⭐TTwinss 5.0 s (2.2 s white), Çükübik 4.4 s (1.6 s white); blinded ABEKE 4.4 s holding Long A - an enemy could see them; blinded themselves 3.7 s on the move through CT Spawn - safe; blinded Sensei Yiğit 2.5 s on the move through Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 35 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:46 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 870 units away

Positioning

In 2 of your 38 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 16 of your 28 duels (57%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 17 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:26 BRIAN MOSERExtended Astanding: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your headdied
8 1:21 skyfallLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (2 times longer than pros stand there). 4 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 in their waystood between ABEKE and an enemy they could see, for 438 ms (pros: 125 ms at a time)
1 1:42 line of firestood in ABEKE's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 1:42 holdheld with Sensei Yiğit, 353 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 859 ms after Sensei Yiğit)
1 1:41 tradeSensei Yiğit was killed 297 units away: you traded in 2,297 ms (pros: 1,641 ms)
1 1:41 peek togetherpeeked the same enemy as ✪ The OA ✪, 328 ms after them - late - your team-mate went first, as bait
1 1:41 peek togetherpeeked the same enemy as Agnostic, 469 ms after them - late - your team-mate went first, as bait
1 1:41 peek togetherpeeked the same enemy as ABEKE, 828 ms before them - early - you went first, alone
1 1:40 in their waystood between ABEKE and an enemy they could see, for 750 ms (pros: 125 ms at a time)
1 1:40 line of firestood in ABEKE's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
1 1:38 line of firestood in ABEKE's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
1 1:37 line of firestood in ABEKE's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
1 1:32 trade✪ The OA ✪ was killed 206 units away: not traded within 5 s (pros: 625 ms)
1 1:31 holdheld with Agnostic, 141 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after Agnostic)
1 1:27 in their waystood between ABEKE and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:27 holdheld with Agnostic, 39 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before Agnostic)
2 1:44 holdheld with ABEKE, 680 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms after ABEKE)
2 1:41 tradeAgnostic was killed 117 units away: you traded in 688 ms (pros: 625 ms)
3 1:37 tradeAgnostic was killed 959 units away: not traded within 5 s (pros: 2,031 ms)
8 1:42 line of firestood in Sensei Yiğit's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:25 trade✪ The OA ✪ was killed 440 units away: not traded within 5 s (pros: 1,641 ms)
8 1:21 tradeAgnostic was killed 285 units away: not traded within 5 s (pros: 1,641 ms)
8 1:20 holdheld with ABEKE, 236 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before ABEKE)
11 1:20 in their waystood between Sensei Yiğit and an enemy they could see, for 188 ms (pros: 125 ms at a time)
11 1:20 line of firestood in Sensei Yiğit's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
11 1:03 holdheld with ✪ The OA ✪, 835 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:47 tradeSensei Yiğit was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
12 1:40 holdheld with ✪ The OA ✪, 405 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms before ✪ The OA ✪)
15 1:21 holdheld with ABEKE, 232 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 391 ms before ABEKE)
17 1:03 trade✪ The OA ✪ was killed 848 units away: not traded within 5 s (pros: 625 ms)
18 1:01 tradeSensei Yiğit was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
18 1:00 tradeABEKE was killed 743 units away: not traded within 5 s (pros: 2,031 ms)
20 1:40 holdheld with ABEKE, 487 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after ABEKE)
23 1:27 tradeSensei Yiğit was killed 706 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 skyfallkilled themGlock-18688 ms1891 ms32.2°
1 1:34 BRIAN MOSERhit themP2000297 ms–0.8°
1 1:29 Çükübikkilled themUSP-S1500 ms1500 ms7.5°
1 1:26 BRIAN MOSERkilled by themDesert Eagle234 ms234 ms0.8°
2 1:40 Çükübikkilled themAK-471734 ms1734 ms1.9°
2 1:38 A R T E 0 N.killed themAK-47922 ms1859 ms3.8°
3 1:31 A R T E 0 N.killed by themMP5-SD297 ms688 ms1.1°
4 1:43 BRIAN MOSERkilled themAK-47484 ms484 ms1.8°
4 1:25 Çükübikhit themAK-47156 ms–0.9°
4 1:24 Çükübikhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:30 Çükübikkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:27 skyfallkilled themAK-47453 ms453 ms0.2°
5 1:09 A R T E 0 N.hit themAK-47328 ms–0.8°
5 1:00 Çükübikkilled themAK-47297 ms797 ms2.0°
5 0:55 ⭐TTwinsskilled by themM4A4438 ms438 ms0.7°
6 1:45 BRIAN MOSERkilled by themM4A4234 ms328 ms2.0°
7 1:36 ⭐TTwinsskilled by themM4A4359 ms1312 ms0.6°
7 1:35 ⭐TTwinsshit themAK-47750 ms–2.3°
8 1:20 skyfallkilled by themAK-47531 ms625 ms3.0°
9 1:28 BRIAN MOSERkilled themMAC-1016 ms1141 ms5.1°
9 0:27 skyfallkilled by themAK-47266 ms562 ms2.0°
9 0:27 skyfallhit themP90391 ms–1.0°
10 1:46 Çükübikkilled themMAC-10703 ms1688 ms52.1°
10 1:45 Çükübikhit by themM4A41344 ms–2.9°
10 1:45 skyfallhit themMAC-10109 ms–10.1°
10 1:44 skyfallkilled by themM4A1-S234 ms531 ms3.8°
11 1:32 BRIAN MOSERhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:32 BRIAN MOSERhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 BRIAN MOSERhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:53 skyfallkilled by themM4A1-S734 ms938 ms14.5°
12 1:40 BRIAN MOSERkilled by themM4A431 ms359 ms0.6°
13 1:30 BRIAN MOSERkilled themUSP-S219 ms938 ms2.2°
15 1:20 BRIAN MOSERhit by themGlock-18141 ms–1.4°
15 1:20 BRIAN MOSERkilled themM4A1-S156 ms547 ms0.6°
15 1:20 ⭐TTwinsskilled themM4A1-S109 ms109 ms1.0°
16 0:48 ⭐TTwinsskilled themM4A1-S266 ms266 ms0.9°
16 0:43 skyfallhit by themAK-47422 ms–0.8°
16 0:43 skyfallkilled themM4A1-S688 ms1078 ms1.0°
17 0:52 A R T E 0 N.killed themAK-47500 ms703 ms2.6°
17 0:52 skyfallkilled by themAK-47797 ms1094 ms19.1°
17 0:52 skyfallhit themAK-471062 ms–4.5°
18 1:29 A R T E 0 N.hit themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 1:29 BRIAN MOSERhit themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 1:29 Çükübikhit themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 1:23 skyfallhit themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 1:21 Çükübikhit themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 1:12 ⭐TTwinsshit by themAK-471469 ms–5.8°
19 1:21 ⭐TTwinsskilled by themAK-47359 ms359 ms0.9°
20 1:40 ⭐TTwinsshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:21 Çükübikkilled by themAWP500 ms500 ms2.2°
21 1:39 Çükübikkilled by themAWP344 ms344 ms1.2°
22 1:07 BRIAN MOSERhit themDesert Eagle2422 ms–1.2°
22 1:06 BRIAN MOSERkilled by themAK-471469 ms1469 ms34.7°
23 1:22 BRIAN MOSERkilled themAWP219 ms219 ms4.0°
23 bomb 0:38 A R T E 0 N.killed themAK-47469 ms672 ms1.9°
23 bomb 0:37 Çükübikhit themAK-471484 ms–2.1°
23 bomb 0:25 Çükübikkilled by themAK-47875 ms2047 ms3.8°

Shots

You fired 19 of your 38 first shots too soon: 16 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 18 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 skyfallGlock-18587aim far off: your crosshair was about a player's width (34 units) off their body - get on target first6/13killed them7% / 43%
1 1:30 ÇükübikUSP-S732fired while moving (234 u/s), too fast to be accurate - stop first1/4killed them35% / 41%
1 1:27 BRIAN MOSERUSP-S1225fine - pros would have fired it too0/445% / 47%
2 1:41 ÇükübikAK-471117fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
2 1:41 ÇükübikAK-471117fine - pros would have fired it too1/2killed them62% / 62%
2 1:38 A R T E 0 N.AK-471151fired while moving (152 u/s), too fast to be accurate - stop first1/71% / 46%
2 1:37 A R T E 0 N.AK-471068fine - pros would have fired it too2/6killed them57% / 57%
4 1:43 BRIAN MOSERAK-47787fired while moving (136 u/s), too fast to be accurate - stop first1/6killed them29% / 73%
4 1:24 ÇükübikAK-471578fine - pros would have fired it too0/257% / 57%
4 1:23 ÇükübikAK-471578fired while moving (96 u/s), too fast to be accurate - stop first0/28% / 48%
4 1:23 ÇükübikAK-471577aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/227% / 53%
4 bomb 0:27 skyfallAK-471092fired while moving (116 u/s), too fast to be accurate - stop first1/6killed them23% / 70%
5 1:09 A R T E 0 N.AK-47876fired while moving (77 u/s), too fast to be accurate - stop first1/121 bullet after pros would have stopped20% / 53%
5 1:00 ÇükübikAK-471628fine - pros would have fired it too4/8killed them48% / 48%
5 0:55 ⭐TTwinssAK-47204fired while moving (179 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)2% / 55%
6 1:45 BRIAN MOSERAK-47778fine - pros would have fired it too0/1cut short (a death, a reload)26% / 46%
7 1:36 ⭐TTwinssAK-471289fired while moving (140 u/s), too fast to be accurate - stop first1/10cut short (a death, a reload); 3 bullets after pros would have stopped3% / 50%
8 1:33 BRIAN MOSERDesert Eagle1748fine - pros would have fired it too0/121% / 30%
9 1:28 BRIAN MOSERMAC-10278fine - pros would have fired it too7/25killed them51% / 61%
9 0:33 skyfallP901378fired while moving (79 u/s), too fast to be accurate - stop first0/61 bullet after pros would have stopped22% / 45%
9 0:27 skyfallP901154fired while moving (160 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 75%
9 0:27 skyfallP901189fine - pros would have fired it too2/3cut short (a death, a reload)28% / 45%
10 1:46 ÇükübikMAC-101007fired while moving (238 u/s), too fast to be accurate - stop first8/26killed them; 8 bullets after pros would have stopped1% / 46%
11 0:53 skyfallAK-471031fired while moving (171 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)1% / 53%
12 1:40 BRIAN MOSERAK-47621fired while moving (75 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)10% / 55%
13 1:30 BRIAN MOSERUSP-S884fine - pros would have fired it too3/5killed them28% / 48%
15 1:20 BRIAN MOSERM4A1-S920fine - pros would have fired it too5/10killed them36% / 51%
16 0:48 ⭐TTwinssM4A1-S818fired while moving (115 u/s), too fast to be accurate - stop first1/4killed them22% / 51%
16 0:43 skyfallM4A1-S1400aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/12killed them; 5 bullets after pros would have stopped10% / 45%
17 0:52 A R T E 0 N.AK-471085fired while moving (133 u/s), too fast to be accurate - stop first4/10killed them4% / 46%
20 1:46 ⭐TTwinssAWP829fine - pros would have fired it too0/146% / 64%
20 1:40 ⭐TTwinssAWP861fine - pros would have fired it too0/183% / 83%
21 1:39 ÇükübikAWP960fired while moving (20 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)25% / 78%
22 1:08 BRIAN MOSERDesert Eagle922fine - pros would have fired it too1/5cut short (a death, a reload)42% / 47%
23 1:24 BRIAN MOSERAWP823fine - pros would have fired it too1/2killed them56% / 77%
23 bomb 0:38 A R T E 0 N.AK-47900fine - pros would have fired it too2/6killed them48% / 48%
23 bomb 0:37 ÇükübikAK-471726fine - pros would have fired it too1/436% / 57%
23 bomb 0:24 ÇükübikAK-47558fine - pros would have fired it too0/6cut short (a death, a reload)36% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.