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Dust II, won 13-10 · Wed 21 Oct, 19:25

ÇükübikSilver Elite Master

The match

Aim

531 msTTD461 msTTK2.2°Crosshair↓43%1st bullet18%Spray12%Head48%Counter-strafe

Scoreboard

42ADR65%KAST

Positioning

Shots

16/26Rushed↓6/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3110%
AK-471828%
USP-S1729%
Galil AR617%
SG 553520%
M4A4333%
SSG 08367%
AWP3100%
Tec-91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/11421 1:39 3 kills (AWP ×2, Tec-9), a wallbang, in 71.2 s T3.5
20/1145 1:28 1 kill (Scout), 1 through smoke CT2.2
63/11420 bomb 0:21 1 kill (AWP) T0.7
64/11423 bomb 0:24 1 kill (AK-47), 1 headshot T0.6
80/11416 1:40 1 kill (Scout) T0.1
87/1149 1:21 1 kill (M4A1-S) CT-0.2
90/11419 1:43 1 kill (SG 553) T-0.2
114/1142 1:41 1 kill (USP-S), 1 headshot CT-3.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
21 bomb 0:03 1v1 after the plant T · 100 HP · Upper Tunnelwon - killed them · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
18 1:50 goodblinded Sensei Yiğit 3.4 s (0.8 s white); blinded BRIAN MOSER 1.5 s on the move through T Spawn - safe; blinded ⭐TTwinss 2.2 s on the move through Outside Long - safe
18 1:48 weakbarely blinded Sensei Yiğit 1.9 s (0.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 23 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:21 exposedan HE at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1461 units away; a running throw
9 1:24 exposeda smoke at B Doors - seen by 1 enemy for 0.6 s, the nearest 890 units away; a running throw
23 1:36 exposeda smoke at Long A - seen by 1 enemy for 1.9 s, the nearest 995 units away, thrown in the open; a running throw
23 1:34 exposedan HE at Long A - seen by 1 enemy for 2.8 s, the nearest 602 units away, thrown in the open

Positioning

In 2 of your 25 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 20 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 1:41 ABEKETop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
18 1:22 AgnosticA Rampcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:43 trade⭐TTwinss was killed 835 units away: not traded within 5 s (pros: 625 ms)
4 1:26 trade⭐TTwinss was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
5 1:15 tradeBRIAN MOSER was killed 964 units away: not traded within 5 s (pros: 2,031 ms)
6 1:17 trade⭐TTwinss was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
9 1:27 tradeBRIAN MOSER was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
9 1:25 trade⭐TTwinss was killed 1078 units away: you traded in 3,859 ms (pros: 2,609 ms)
9 1:19 tradeA R T E 0 N. was killed 958 units away: not traded within 5 s (pros: 2,031 ms)
11 1:24 tradeA R T E 0 N. was killed 329 units away: not traded within 5 s (pros: 1,641 ms)
16 1:41 tradeA R T E 0 N. was killed 864 units away: not traded within 5 s (pros: 625 ms)
16 1:41 peek togetherpeeked the same enemy as skyfall, 547 ms after them - late - your team-mate went first, as bait
16 0:57 tradeBRIAN MOSER was killed 260 units away: not traded within 5 s (pros: 1,641 ms)
18 1:24 holdheld with BRIAN MOSER, 398 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after BRIAN MOSER)
18 1:22 tradeBRIAN MOSER was killed 106 units away: not traded within 5 s (pros: 625 ms)
19 1:44 peek togetherpeeked the same enemy as BRIAN MOSER, 375 ms after them - late - your team-mate went first, as bait
19 1:43 tradeA R T E 0 N. was killed 373 units away: you traded in 203 ms (pros: 625 ms)
19 1:24 line of firestood in BRIAN MOSER's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
19 1:16 holdheld with ⭐TTwinss, 141 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after ⭐TTwinss)
20 bomb 0:39 tradeA R T E 0 N. was killed 90 units away: not traded within 5 s (pros: 969 ms)
20 bomb 0:12 tradeBRIAN MOSER was killed 405 units away: not traded within 5 s (pros: 1,641 ms)
21 1:23 tradeBRIAN MOSER was killed 492 units away: you traded in 797 ms (pros: 625 ms)
21 bomb 0:09 tradeskyfall was killed 961 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:03 tradeA R T E 0 N. was killed 779 units away: you traded in 2,047 ms (pros: 2,031 ms)
23 1:35 line of firestood in skyfall's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
23 1:33 line of firestood in skyfall's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
23 bomb 0:39 peek togetherpeeked the same enemy as A R T E 0 N., 125 ms after them - a double peek
23 bomb 0:38 tradeA R T E 0 N. was killed 756 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Agnostichit by themGlock-18844 ms–10.9°
1 1:29 Agnostichit themP20001703 ms–34.5°
1 1:29 arlethkilled by themUSP-S1500 ms1500 ms7.5°
2 1:44 ABEKEhit themP2000531 ms–2.8°
2 1:43 Agnostichit by themMAC-101234 ms–12.4°
2 1:42 Agnostickilled themUSP-S2375 ms3000 ms1.4°
2 1:40 arlethkilled by themAK-471734 ms1734 ms1.9°
4 1:25 arlethhit by themAK-47156 ms–0.9°
4 1:24 arlethhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:30 arlethkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:43 ✪ The OA ✪hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:28 ✪ The OA ✪killed themSSG 08578 ms578 ms1.9°
5 1:00 arlethkilled by themAK-47297 ms797 ms2.0°
6 1:17 ABEKEkilled by themMAC-10828 ms1594 ms5.6°
7 1:49 ABEKEhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:34 Sensei Yiğithit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:26 Sensei Yiğithit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:24 Sensei Yiğithit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:47 Sensei Yiğithit by themAK-47375 ms–4.7°
8 1:44 Sensei Yiğitkilled by themAK-47344 ms344 ms1.0°
9 1:21 Agnostichit by themAK-4747 ms–1.1°
9 1:21 Agnostickilled themM4A1-S203 ms312 ms2.4°
10 1:46 arlethkilled by themMAC-10703 ms1688 ms52.1°
10 1:45 arlethhit themM4A41344 ms–2.9°
11 1:25 ABEKEhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:23 Sensei Yiğitkilled by themMAC-10422 ms578 ms5.3°
13 1:40 Agnostickilled by themUSP-S266 ms266 ms0.9°
14 1:23 Sensei Yiğithit themGalil AR531 ms–0.2°
14 1:22 Sensei Yiğitkilled by themMP7703 ms1375 ms2.9°
15 1:51 ABEKEkilled by themAWP312 ms312 ms0.3°
16 1:40 ABEKEkilled themSSG 08562 ms562 ms1.7°
16 0:46 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:48 ABEKEkilled by themAWP234 ms234 ms0.2°
18 1:29 arlethhit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 1:22 Agnostichit themAK-47969 ms–6.1°
18 1:21 arlethhit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 1:21 Agnostickilled by themAK-471266 ms1828 ms4.5°
19 1:43 Agnostickilled themSG 553234 ms234 ms1.1°
20 bomb 0:21 arlethkilled themAWP500 ms500 ms2.2°
21 1:39 arlethkilled themAWP344 ms344 ms1.2°
21 1:23 ABEKEkilled themAWP391 ms391 ms2.1°
21 bomb 0:01 Sensei Yiğitkilled themTec-9422 ms422 ms5.7°
23 bomb 0:37 arlethhit by themAK-471484 ms–2.1°
23 bomb 0:25 arlethkilled themAK-47875 ms2047 ms3.8°

Shots

You fired 16 of your 26 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 AgnosticUSP-S602fired while moving (178 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)51% / 55%
2 1:45 ABEKEUSP-S1033fired while moving (31 u/s), too fast to be accurate - stop first0/110% / 37%
2 1:44 AgnosticUSP-S1095fired while moving (127 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 45%
2 1:43 AgnosticUSP-S1016fine - pros would have fired it too3/6killed them66% / 66%
4 1:23 arlethM4A41578fine - pros would have fired it too1/347% / 49%
9 1:21 AgnosticM4A1-S901fired while moving (105 u/s), too fast to be accurate - stop first2/9killed them1% / 48%
9 0:54 Sensei YiğitM4A1-S1790fired while moving (118 u/s), too fast to be accurate - stop first0/20% / 46%
9 0:54 Sensei YiğitM4A1-S1752fired while moving (106 u/s), too fast to be accurate - stop first0/20% / 48%
9 0:53 Sensei YiğitM4A1-S1752aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/23% / 54%
9 0:50 Sensei YiğitM4A1-S1708fired while moving (217 u/s), too fast to be accurate - stop first0/52 bullets after pros would have stopped0% / 44%
10 1:46 arlethM4A1-S1062fired while moving (198 u/s), too fast to be accurate - stop first1/17cut short (a death, a reload); 10 bullets after pros would have stopped0% / 49%
14 1:23 Sensei YiğitGalil AR1257fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
14 1:22 Sensei YiğitGalil AR1256aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 49%
14 1:22 Sensei YiğitGalil AR1256aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2cut short (a death, a reload)8% / 46%
18 1:22 AgnosticAK-471283fired while moving (126 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 51%
18 1:22 AgnosticAK-471284fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 45%
18 1:21 AgnosticAK-471284aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 49%
18 1:21 AgnosticAK-471284fine - pros would have fired it too0/4cut short (a death, a reload)48% / 48%
19 1:43 AgnosticSG 5531211fired while moving (73 u/s), too fast to be accurate - stop first1/7killed them12% / 46%
19 1:15 ABEKESG 5531060aim far off: your crosshair was about 6 player widths (186 units) off their body - get on target first0/1cut short (a death, a reload)1% / 47%
20 bomb 0:21 arlethAWP851fine - pros would have fired it too1/1killed them84% / 84%
21 1:39 arlethAWP961fine - pros would have fired it too1/1killed them53% / 73%
21 1:23 ABEKEAWP529aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them53% / 83%
21 bomb 0:01 Sensei YiğitTec-91123fine - pros would have fired it too1/3killed them43% / 44%
23 bomb 0:25 arlethAK-47562fine - pros would have fired it too3/932% / 50%
23 bomb 0:24 arlethAK-47558fine - pros would have fired it too1/1killed them57% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.