Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 31 | 10% |
| AK-47 | 18 | 28% |
| USP-S | 17 | 29% |
| Galil AR | 6 | 17% |
| SG 553 | 5 | 20% |
| M4A4 | 3 | 33% |
| SSG 08 | 3 | 67% |
| AWP | 3 | 100% |
| Tec-9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/114 | 21 1:39 | 3 kills (AWP ×2, Tec-9), a wallbang, in 71.2 s T | 3.5 |
| 20/114 | 5 1:28 | 1 kill (Scout), 1 through smoke CT | 2.2 |
| 63/114 | 20 bomb 0:21 | 1 kill (AWP) T | 0.7 |
| 64/114 | 23 bomb 0:24 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 80/114 | 16 1:40 | 1 kill (Scout) T | 0.1 |
| 87/114 | 9 1:21 | 1 kill (M4A1-S) CT | -0.2 |
| 90/114 | 19 1:43 | 1 kill (SG 553) T | -0.2 |
| 114/114 | 2 1:41 | 1 kill (USP-S), 1 headshot CT | -3.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 21 bomb 0:03 | 1v1 after the plant T · 100 HP · Upper Tunnel | won - killed them · first fight won, saw them first |
Flashes
2 flashes: 1 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 18 1:50 | good | blinded Sensei Yiğit 3.4 s (0.8 s white); blinded BRIAN MOSER 1.5 s on the move through T Spawn - safe; blinded ⭐TTwinss 2.2 s on the move through Outside Long - safe |
| 18 1:48 | weak | barely blinded Sensei Yiğit 1.9 s (0.2 s white) |
Throws
27 grenades: 23 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:21 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1461 units away; a running throw |
| 9 1:24 | exposed | a smoke at B Doors - seen by 1 enemy for 0.6 s, the nearest 890 units away; a running throw |
| 23 1:36 | exposed | a smoke at Long A - seen by 1 enemy for 1.9 s, the nearest 995 units away, thrown in the open; a running throw |
| 23 1:34 | exposed | an HE at Long A - seen by 1 enemy for 2.8 s, the nearest 602 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 1:41 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 18 1:22 | A Ramp | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:43 | trade | ⭐TTwinss was killed 835 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:26 | trade | ⭐TTwinss was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:15 | trade | BRIAN MOSER was killed 964 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:17 | trade | ⭐TTwinss was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:27 | trade | BRIAN MOSER was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:25 | trade | ⭐TTwinss was killed 1078 units away: you traded in 3,859 ms (pros: 2,609 ms) |
| 9 1:19 | trade | A R T E 0 N. was killed 958 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:24 | trade | A R T E 0 N. was killed 329 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:41 | trade | A R T E 0 N. was killed 864 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:41 | peek together | peeked the same enemy as skyfall, 547 ms after them - late - your team-mate went first, as bait |
| 16 0:57 | trade | BRIAN MOSER was killed 260 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:24 | hold | held with BRIAN MOSER, 398 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms after BRIAN MOSER) |
| 18 1:22 | trade | BRIAN MOSER was killed 106 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:44 | peek together | peeked the same enemy as BRIAN MOSER, 375 ms after them - late - your team-mate went first, as bait |
| 19 1:43 | trade | A R T E 0 N. was killed 373 units away: you traded in 203 ms (pros: 625 ms) |
| 19 1:24 | line of fire | stood in BRIAN MOSER's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 19 1:16 | hold | held with ⭐TTwinss, 141 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after ⭐TTwinss) |
| 20 bomb 0:39 | trade | A R T E 0 N. was killed 90 units away: not traded within 5 s (pros: 969 ms) |
| 20 bomb 0:12 | trade | BRIAN MOSER was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:23 | trade | BRIAN MOSER was killed 492 units away: you traded in 797 ms (pros: 625 ms) |
| 21 bomb 0:09 | trade | skyfall was killed 961 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:03 | trade | A R T E 0 N. was killed 779 units away: you traded in 2,047 ms (pros: 2,031 ms) |
| 23 1:35 | line of fire | stood in skyfall's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 23 1:33 | line of fire | stood in skyfall's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 23 bomb 0:39 | peek together | peeked the same enemy as A R T E 0 N., 125 ms after them - a double peek |
| 23 bomb 0:38 | trade | A R T E 0 N. was killed 756 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit by them | Glock-18 | 844 ms | – | 10.9° | ||
| 1 1:29 | hit them | P2000 | 1703 ms | – | 34.5° | ||
| 1 1:29 | killed by them | USP-S | 1500 ms | 1500 ms | 7.5° | ||
| 2 1:44 | hit them | P2000 | 531 ms | – | 2.8° | ||
| 2 1:43 | hit by them | MAC-10 | 1234 ms | – | 12.4° | ||
| 2 1:42 | killed them | USP-S | 2375 ms | 3000 ms | 1.4° | ||
| 2 1:40 | killed by them | AK-47 | 1734 ms | 1734 ms | 1.9° | ||
| 4 1:25 | hit by them | AK-47 | 156 ms | – | 0.9° | ||
| 4 1:24 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:30 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:43 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:28 | killed them | SSG 08 | 578 ms | 578 ms | 1.9° | ||
| 5 1:00 | killed by them | AK-47 | 297 ms | 797 ms | 2.0° | ||
| 6 1:17 | killed by them | MAC-10 | 828 ms | 1594 ms | 5.6° | ||
| 7 1:49 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:34 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:26 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:47 | hit by them | AK-47 | 375 ms | – | 4.7° | ||
| 8 1:44 | killed by them | AK-47 | 344 ms | 344 ms | 1.0° | ||
| 9 1:21 | hit by them | AK-47 | 47 ms | – | 1.1° | ||
| 9 1:21 | killed them | M4A1-S | 203 ms | 312 ms | 2.4° | ||
| 10 1:46 | killed by them | MAC-10 | 703 ms | 1688 ms | 52.1° | ||
| 10 1:45 | hit them | M4A4 | 1344 ms | – | 2.9° | ||
| 11 1:25 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:23 | killed by them | MAC-10 | 422 ms | 578 ms | 5.3° | ||
| 13 1:40 | killed by them | USP-S | 266 ms | 266 ms | 0.9° | ||
| 14 1:23 | hit them | Galil AR | 531 ms | – | 0.2° | ||
| 14 1:22 | killed by them | MP7 | 703 ms | 1375 ms | 2.9° | ||
| 15 1:51 | killed by them | AWP | 312 ms | 312 ms | 0.3° | ||
| 16 1:40 | killed them | SSG 08 | 562 ms | 562 ms | 1.7° | ||
| 16 0:46 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:48 | killed by them | AWP | 234 ms | 234 ms | 0.2° | ||
| 18 1:29 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:22 | hit them | AK-47 | 969 ms | – | 6.1° | ||
| 18 1:21 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:21 | killed by them | AK-47 | 1266 ms | 1828 ms | 4.5° | ||
| 19 1:43 | killed them | SG 553 | 234 ms | 234 ms | 1.1° | ||
| 20 bomb 0:21 | killed them | AWP | 500 ms | 500 ms | 2.2° | ||
| 21 1:39 | killed them | AWP | 344 ms | 344 ms | 1.2° | ||
| 21 1:23 | killed them | AWP | 391 ms | 391 ms | 2.1° | ||
| 21 bomb 0:01 | killed them | Tec-9 | 422 ms | 422 ms | 5.7° | ||
| 23 bomb 0:37 | hit by them | AK-47 | 1484 ms | – | 2.1° | ||
| 23 bomb 0:25 | killed them | AK-47 | 875 ms | 2047 ms | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | USP-S | 602 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 51% / 55% | |
| 2 1:45 | USP-S | 1033 | fired while moving (31 u/s), too fast to be accurate - stop first | 0/1 | 10% / 37% | ||
| 2 1:44 | USP-S | 1095 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 45% | |
| 2 1:43 | USP-S | 1016 | fine - pros would have fired it too | 3/6 | killed them | 66% / 66% | |
| 4 1:23 | M4A4 | 1578 | fine - pros would have fired it too | 1/3 | 47% / 49% | ||
| 9 1:21 | M4A1-S | 901 | fired while moving (105 u/s), too fast to be accurate - stop first | 2/9 | killed them | 1% / 48% | |
| 9 0:54 | M4A1-S | 1790 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/2 | 0% / 46% | ||
| 9 0:54 | M4A1-S | 1752 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/2 | 0% / 48% | ||
| 9 0:53 | M4A1-S | 1752 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/2 | 3% / 54% | ||
| 9 0:50 | M4A1-S | 1708 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/5 | 2 bullets after pros would have stopped | 0% / 44% | |
| 10 1:46 | M4A1-S | 1062 | fired while moving (198 u/s), too fast to be accurate - stop first | 1/17 | cut short (a death, a reload); 10 bullets after pros would have stopped | 0% / 49% | |
| 14 1:23 | Galil AR | 1257 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 14 1:22 | Galil AR | 1256 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 49% | |
| 14 1:22 | Galil AR | 1256 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 46% | |
| 18 1:22 | AK-47 | 1283 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 51% | |
| 18 1:22 | AK-47 | 1284 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 45% | |
| 18 1:21 | AK-47 | 1284 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 49% | |
| 18 1:21 | AK-47 | 1284 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 48% / 48% | |
| 19 1:43 | SG 553 | 1211 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/7 | killed them | 12% / 46% | |
| 19 1:15 | SG 553 | 1060 | aim far off: your crosshair was about 6 player widths (186 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 20 bomb 0:21 | AWP | 851 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 21 1:39 | AWP | 961 | fine - pros would have fired it too | 1/1 | killed them | 53% / 73% | |
| 21 1:23 | AWP | 529 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 53% / 83% | |
| 21 bomb 0:01 | Tec-9 | 1123 | fine - pros would have fired it too | 1/3 | killed them | 43% / 44% | |
| 23 bomb 0:25 | AK-47 | 562 | fine - pros would have fired it too | 3/9 | 32% / 50% | ||
| 23 bomb 0:24 | AK-47 | 558 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
