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Dust II, won 13-10 · Wed 21 Oct, 19:25

⭐TTwinssLegendary Eagle Master

The match

Aim

430 msTTD539 msTTK2.8°Crosshair↓40%1st bullet26%Spray24%Head73%Counter-strafe

Scoreboard

113ADR78%KAST

Positioning

Shots

26/46Rushed↓6/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479731%
M4A46133%
MAC-102232%
Glock-18944%
USP-S520%
SSG 0810%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/11418 1:07 3 kills (AK-47 ×3), 1 headshot, in 7.1 s T6.3
12/11419 1:21 2 kills (AK-47 ×2), all headshots, in 5.7 s T3.0
14/11421 1:26 1 kill (AK-47), 1 through smoke, 1 headshot T2.9
18/11414 1:42 2 kills (MAC-10 ×2), 1 headshot, in 0.5 s T2.6
28/1145 0:55 2 kills (M4A4 ×2), all headshots, in 4.3 s CT1.9
33/11422 1:09 2 kills (AK-47 ×2), all headshots, in 15.4 s T1.5
35/11410 1:32 2 kills (M4A4 ×2), all headshots, in 8.2 s CT1.5
40/1144 1:29 1 kill (AK-47), 1 headshot CT1.0
47/11412 1:47 1 kill (AWP), 1 headshot CT1.0
57/1149 1:39 1 kill (AK-47) CT0.8
65/1143 1:37 1 kill (M4A4), 1 headshot CT0.6
67/11411 0:44 1 kill (M4A4), 1 headshot CT0.6
68/11420 bomb 0:29 1 kill (AK-47), 1 headshot T0.6
77/1148 1:21 1 kill (M4A4), 1 through smoke, 1 headshot CT0.2
92/1147 1:35 1 kill (M4A4) CT-0.4
103/11413 1:33 1 kill (Glock), 1 headshot T-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 1:22 1v3 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other
18 1:12 1v4 before the plant T · 100 HP · Long Alost - died later, after 3 kills · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 3 good, 2 weak, 8 wasted, 2 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:00 wastedno enemy blinded for long
7 1:37 wastedno enemy blinded for long
8 1:25 blinded an enemy, but hurt the team tooblinded Agnostic 4.0 s (1.2 s white), arleth 3.6 s (0.9 s white), ✪ The OA ✪ 3.0 s (0.5 s white); blinded skyfall 3.7 s on the move through Extended A - an enemy could see them
10 1:20 goodblinded Agnostic 4.6 s (1.8 s white)
11 1:05 wastedno enemy blinded for long
12 1:33 wastedno enemy blinded for long
18 1:48 weakbarely blinded Sensei Yiğit 1.8 s (0.1 s white)
18 0:56 wastedno enemy blinded for long
19 1:48 goodblinded Agnostic 3.3 s (0.7 s white); blinded themselves 1.2 s holding Outside Long - safe
19 1:25 goodblinded ABEKE 4.2 s (1.5 s white); blinded BRIAN MOSER 3.8 s on the move through Long A - safe; blinded Çükübik 4.2 s on the move through Long A - safe; blinded themselves 1.9 s on the move through Long A - safe; blinded skyfall 1.7 s on the move through Long A - safe
20 1:48 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
20 1:40 blinded an enemy, but hurt the team tooblinded arleth 3.8 s (1.1 s white), ABEKE 3.5 s (0.9 s white); blinded themselves 1.8 s on the move through Long Doors - ran into a fight
21 1:45 wastedno enemy blinded for long; blinded BRIAN MOSER 2.5 s on the move through Outside Long - safe
22 1:46 weakbarely blinded Agnostic 2.9 s (0.5 s white); blinded Çükübik 2.3 s on the move through Top Mid - safe; blinded themselves 1.2 s on the move through Outside Long - safe
23 1:42 wastedbarely blinded Agnostic 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
44 grenades: 38 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (4 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 1:38 exposeda smoke at Long A - seen by 1 enemy for 1.6 s, the nearest 1030 units away; a running throw
20 bomb 0:32 exposeda molotov at Outside Tunnel - seen by 1 enemy for 0.9 s, the nearest 581 units away, thrown in the open; a running throw
23 1:44 exposeda flash at Long Doors - seen by 1 enemy for 0.8 s, the nearest 274 units away; a running throw
23 1:39 exposeda smoke at Long A - seen by 1 enemy for 1.2 s, the nearest 996 units away; a running throw
23 1:37 exposeda molotov at Long A - seen by 1 enemy for 2.4 s, the nearest 670 units away, thrown in the open; a running throw
23 1:35 exposedan HE at Long A - seen by 1 enemy for 2.2 s, the nearest 552 units away, thrown in the open; a running throw

Positioning

In 5 of your 42 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 12 of your 35 duels (34%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:39 AgnosticBombsite Bcover not used: 16 units away, they'd have seen only your headkilled them
4 1:27 ABEKEExtended Acover not used: 16 units away, they'd have seen only your headdied
13 1:35 ✪ The OA ✪Top Midcover not used: 128 units away, they'd have seen only your headkilled them
14 1:43 ABEKEUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
21 bomb 0:18 Sensei YiğitCT Spawncover not used: 96 units away, they'd have seen only your headdied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
18 0:42 Fake plant let go after 0.66 s · 1 v 1, alone · the nearest CT 150 units awayit got you killed by arleth 0.7 s later

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 holdheld with A R T E 0 N., 976 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:42 holdheld with A R T E 0 N., 988 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:00 tradeÇükübik was killed 414 units away: you traded in 4,938 ms (pros: 1,641 ms)
8 1:29 tradeA R T E 0 N. was killed 928 units away: not traded within 5 s (pros: 2,031 ms)
10 1:20 holdheld with A R T E 0 N., 489 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after A R T E 0 N.)
12 1:31 holdheld with skyfall, 643 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:44 tradeBRIAN MOSER was killed 206 units away: you traded in 2,250 ms (pros: 969 ms)
14 1:44 tradeA R T E 0 N. was killed 227 units away: you traded in 1,375 ms (pros: 969 ms)
14 1:43 tradeskyfall was killed 225 units away: you traded in 328 ms (pros: 625 ms)
14 1:22 tradeÇükübik was killed 423 units away: not traded within 5 s (pros: 1,641 ms)
15 1:21 tradeA R T E 0 N. was killed 599 units away: not traded within 5 s (pros: 2,031 ms)
17 1:35 tradeBRIAN MOSER was killed 387 units away: not traded within 5 s (pros: 1,641 ms)
18 1:17 tradeA R T E 0 N. was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
18 1:15 holdheld with skyfall, 922 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after skyfall)
18 1:13 holdheld with skyfall, 1007 units and 54° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms before skyfall)
19 1:16 holdheld with Çükübik, 141 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Çükübik)
20 1:43 line of firestood in skyfall's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 1:42 line of firestood in skyfall's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
20 1:00 line of firestood in skyfall's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
20 bomb 0:27 line of firestood in skyfall's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
21 1:26 in their waystood between skyfall and an enemy they could see, for 250 ms (pros: 125 ms at a time)
23 1:39 in their waystood between A R T E 0 N. and an enemy they could see, for 188 ms (pros: 125 ms at a time)
23 1:38 in their waystood between skyfall and an enemy they could see, for 500 ms (pros: 125 ms at a time)
23 1:36 in their waystood between Çükübik and an enemy they could see, for 375 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 ABEKEhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:27 Agnostickilled by themGlock-18578 ms578 ms21.4°
2 1:43 ABEKEkilled by themMAC-10328 ms844 ms1.0°
2 1:43 ABEKEhit themP2000609 ms–1.2°
3 1:39 Agnostickilled themM4A494 ms1641 ms0.2°
3 1:38 Agnostichit by themAK-47344 ms–0.7°
3 1:15 ✪ The OA ✪hit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
3 1:15 ✪ The OA ✪hit themM4A4156 ms–0.5°
4 1:29 Agnostickilled themAK-47297 ms297 ms0.8°
4 1:26 ABEKEkilled by themAK-47812 ms1344 ms1.9°
5 0:55 arlethkilled themM4A4438 ms438 ms0.7°
5 0:51 ABEKEkilled themM4A4641 ms1188 ms10.6°
5 0:51 ABEKEhit by themAK-47812 ms–2.8°
6 1:26 Sensei Yiğithit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:17 Sensei Yiğitkilled by themDesert Eagle234 ms234 ms13.6°
7 1:46 ABEKEhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
7 1:36 arlethkilled themM4A4359 ms1312 ms0.6°
7 1:35 arlethhit by themAK-47750 ms–2.3°
7 1:34 ✪ The OA ✪hit by themMAC-10219 ms–1.3°
7 1:34 ✪ The OA ✪hit themM4A4453 ms–7.0°
8 1:21 Agnostickilled themM4A4422 ms422 ms1.9°
9 1:43 ABEKEhit themAK-47750 ms–10.5°
9 1:39 ABEKEkilled themAK-47578 ms578 ms3.1°
9 1:25 Agnostichit themAK-47562 ms–2.6°
9 1:25 Agnostickilled by themAK-47469 ms469 ms46.9°
10 1:43 ✪ The OA ✪hit themM4A4734 ms–4.1°
10 1:41 ✪ The OA ✪hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:32 ✪ The OA ✪killed themM4A4391 ms391 ms6.9°
10 1:25 ABEKEkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:02 ✪ The OA ✪hit by themMAC-10250 ms–2.5°
11 0:44 ✪ The OA ✪killed themM4A4391 ms750 ms5.6°
12 1:47 Sensei Yiğitkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:34 ✪ The OA ✪hit by themP2000578 ms–6.6°
13 1:34 ✪ The OA ✪killed themGlock-18781 ms1781 ms26.3°
13 1:30 Sensei Yiğithit themGlock-1816 ms–1.5°
13 1:29 Sensei Yiğitkilled by themUSP-S125 ms125 ms2.9°
14 1:43 ABEKEkilled themMAC-10203 ms438 ms4.8°
14 1:42 Agnostickilled themMAC-10703 ms766 ms14.5°
14 1:20 ✪ The OA ✪killed by themMP7406 ms969 ms6.0°
14 1:19 ✪ The OA ✪hit themMAC-10438 ms–1.7°
15 1:38 ABEKEhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
15 1:20 arlethkilled by themM4A1-S109 ms109 ms1.0°
16 1:41 ABEKEhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 0:53 Sensei Yiğithit by themGalil AR359 ms–0.9°
16 0:50 Sensei Yiğithit by themGalil AR78 ms–0.8°
16 0:48 arlethkilled by themM4A1-S266 ms266 ms0.9°
17 1:31 Sensei Yiğitkilled by themGalil AR547 ms547 ms0.4°
18 1:12 arlethhit themAK-471469 ms–5.8°
18 1:08 ✪ The OA ✪killed themAK-47328 ms922 ms46.7°
18 1:07 ✪ The OA ✪hit by themM4A41016 ms–3.5°
18 1:03 ABEKEhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:02 Sensei Yiğitkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:00 ABEKEkilled themAK-47234 ms234 ms1.2°
19 1:21 arlethkilled themAK-47359 ms359 ms0.9°
19 1:15 ABEKEkilled themAK-47391 ms391 ms0.6°
20 1:40 arlethhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:29 Agnostichit by themM4A4250 ms–5.6°
20 bomb 0:29 Agnostickilled themAK-47406 ms406 ms5.3°
20 bomb 0:18 Sensei Yiğithit themAK-47344 ms–2.8°
20 bomb 0:18 ABEKEhit themAK-47469 ms–2.9°
20 bomb 0:18 ✪ The OA ✪killed by themM4A1-S672 ms969 ms8.0°
20 bomb 0:18 ✪ The OA ✪hit themAK-47906 ms–0.3°
21 1:26 Agnostichit by themMP9359 ms–3.5°
21 1:26 Agnostickilled themAK-47328 ms531 ms47.3°
21 bomb 0:17 Sensei Yiğitkilled by themAWP281 ms281 ms2.5°
22 1:19 ✪ The OA ✪hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:09 ABEKEkilled themAK-47547 ms547 ms7.1°
22 bomb 0:37 ✪ The OA ✪killed themAK-471031 ms1344 ms0.2°
23 1:34 ABEKEhit by themM4A45125 ms–18.6°
23 1:32 Sensei Yiğitkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 26 of your 46 first shots too soon: 16 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 20 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 ABEKEUSP-S1447fired while moving (111 u/s), too fast to be accurate - stop first1/66% / 39%
1 1:27 AgnosticUSP-S480aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/1cut short (a death, a reload)1% / 56%
2 1:43 ABEKEUSP-S959fine - pros would have fired it too1/3cut short (a death, a reload)34% / 37%
3 1:39 AgnosticM4A41747fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 48%
3 1:38 AgnosticM4A41747fine - pros would have fired it too0/244% / 44%
3 1:38 AgnosticM4A41747fine - pros would have fired it too0/237% / 43%
3 1:37 AgnosticM4A41747fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
3 1:37 AgnosticM4A41747fine - pros would have fired it too1/2killed them54% / 54%
3 1:16 ✪ The OA ✪M4A41853fine - pros would have fired it too0/153% / 53%
3 1:16 ✪ The OA ✪M4A41854aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/111% / 56%
3 1:15 ✪ The OA ✪M4A41856fine - pros would have fired it too1/131% / 46%
4 1:29 AgnosticAK-471082fine - pros would have fired it too1/2killed them56% / 56%
4 1:27 ABEKEAK-471063fired while moving (93 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 60%
4 1:26 ABEKEAK-471070fired while moving (92 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)0% / 46%
5 0:55 arlethM4A4206fired while moving (123 u/s), too fast to be accurate - stop first1/7killed them15% / 57%
5 0:51 ABEKEM4A4532aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first3/18killed them1% / 50%
7 1:36 arlethM4A41289aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 55%
7 1:35 arlethM4A41290fired while moving (115 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 46%
7 1:35 arlethM4A41290fine - pros would have fired it too6/26killed them; 17 bullets after pros would have stopped41% / 46%
8 1:21 AgnosticM4A4730aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/5killed them9% / 61%
9 1:43 ABEKEAK-47921aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 58%
9 1:43 ABEKEAK-47879aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first3/63% / 57%
9 1:39 ABEKEAK-47499aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/5killed them9% / 61%
9 1:25 AgnosticAK-471084aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/6cut short (a death, a reload)22% / 46%
10 1:43 ✪ The OA ✪M4A41127fine - pros would have fired it too1/761% / 64%
10 1:32 ✪ The OA ✪M4A4383fired while moving (117 u/s), too fast to be accurate - stop first1/5killed them36% / 62%
10 1:25 ABEKEM4A41579fired while moving (82 u/s), too fast to be accurate - stop first1/44% / 49%
11 1:02 ✪ The OA ✪M4A41000fine - pros would have fired it too0/81 bullet after pros would have stopped71% / 71%
11 0:44 ✪ The OA ✪M4A41037aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first3/10killed them4% / 54%
13 1:34 ✪ The OA ✪Glock-18757aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/8killed them11% / 46%
13 1:30 Sensei YiğitGlock-18492too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target1/3cut short (a death, a reload)3% / 41%
14 1:20 ✪ The OA ✪MAC-10460aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/9cut short (a death, a reload)9% / 52%
17 1:31 Sensei YiğitDesert Eagle1205fine - pros would have fired it too0/1cut short (a death, a reload)30% / 34%
18 1:08 ✪ The OA ✪AK-47754fired while moving (180 u/s), too fast to be accurate - stop first4/10killed them2% / 48%
18 1:03 Sensei YiğitAK-471182aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first2/73% / 45%
18 1:00 ABEKEAK-47888fine - pros would have fired it too1/3killed them68% / 68%
19 1:21 arlethAK-471166fine - pros would have fired it too1/3killed them69% / 69%
19 1:15 ABEKEAK-47956fine - pros would have fired it too1/3killed them72% / 72%
20 1:40 ABEKEAK-471054aim far off: your crosshair was about 15.5 player widths (498 units) off their body - get on target first1/51% / 46%
20 1:32 ABEKEAK-471012aim far off: your crosshair was about 12.5 player widths (404 units) off their body - get on target first0/92 bullets after pros would have stopped1% / 46%
20 1:03 AgnosticAK-471232fired while moving (215 u/s), too fast to be accurate - stop first0/27% / 49%
20 bomb 0:29 AgnosticAK-47457fine - pros would have fired it too1/6killed them64% / 64%
20 bomb 0:18 ✪ The OA ✪AK-47892fine - pros would have fired it too5/10cut short (a death, a reload)76% / 76%
21 1:26 AgnosticAK-47421fine - pros would have fired it too3/7killed them32% / 47%
22 1:09 ABEKEAK-471050fine - pros would have fired it too1/2killed them72% / 72%
22 bomb 0:38 ✪ The OA ✪AK-47770fired while moving (124 u/s), too fast to be accurate - stop first2/14killed them1% / 58%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.