Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 97 | 31% |
| M4A4 | 61 | 33% |
| MAC-10 | 22 | 32% |
| Glock-18 | 9 | 44% |
| USP-S | 5 | 20% |
| SSG 08 | 1 | 0% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/114 | 18 1:07 | 3 kills (AK-47 ×3), 1 headshot, in 7.1 s T | 6.3 |
| 12/114 | 19 1:21 | 2 kills (AK-47 ×2), all headshots, in 5.7 s T | 3.0 |
| 14/114 | 21 1:26 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.9 |
| 18/114 | 14 1:42 | 2 kills (MAC-10 ×2), 1 headshot, in 0.5 s T | 2.6 |
| 28/114 | 5 0:55 | 2 kills (M4A4 ×2), all headshots, in 4.3 s CT | 1.9 |
| 33/114 | 22 1:09 | 2 kills (AK-47 ×2), all headshots, in 15.4 s T | 1.5 |
| 35/114 | 10 1:32 | 2 kills (M4A4 ×2), all headshots, in 8.2 s CT | 1.5 |
| 40/114 | 4 1:29 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 47/114 | 12 1:47 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 57/114 | 9 1:39 | 1 kill (AK-47) CT | 0.8 |
| 65/114 | 3 1:37 | 1 kill (M4A4), 1 headshot CT | 0.6 |
| 67/114 | 11 0:44 | 1 kill (M4A4), 1 headshot CT | 0.6 |
| 68/114 | 20 bomb 0:29 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 77/114 | 8 1:21 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 0.2 |
| 92/114 | 7 1:35 | 1 kill (M4A4) CT | -0.4 |
| 103/114 | 13 1:33 | 1 kill (Glock), 1 headshot T | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 1:22 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
| 18 1:12 | 1v4 before the plant T · 100 HP · Long A | lost - died later, after 3 kills · saw each other |
Flashes
15 flashes: 3 good, 2 weak, 8 wasted, 2 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:00 | wasted | no enemy blinded for long |
| 7 1:37 | wasted | no enemy blinded for long |
| 8 1:25 | blinded an enemy, but hurt the team too | blinded Agnostic 4.0 s (1.2 s white), arleth 3.6 s (0.9 s white), ✪ The OA ✪ 3.0 s (0.5 s white); blinded skyfall 3.7 s on the move through Extended A - an enemy could see them |
| 10 1:20 | good | blinded Agnostic 4.6 s (1.8 s white) |
| 11 1:05 | wasted | no enemy blinded for long |
| 12 1:33 | wasted | no enemy blinded for long |
| 18 1:48 | weak | barely blinded Sensei Yiğit 1.8 s (0.1 s white) |
| 18 0:56 | wasted | no enemy blinded for long |
| 19 1:48 | good | blinded Agnostic 3.3 s (0.7 s white); blinded themselves 1.2 s holding Outside Long - safe |
| 19 1:25 | good | blinded ABEKE 4.2 s (1.5 s white); blinded BRIAN MOSER 3.8 s on the move through Long A - safe; blinded Çükübik 4.2 s on the move through Long A - safe; blinded themselves 1.9 s on the move through Long A - safe; blinded skyfall 1.7 s on the move through Long A - safe |
| 20 1:48 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe |
| 20 1:40 | blinded an enemy, but hurt the team too | blinded arleth 3.8 s (1.1 s white), ABEKE 3.5 s (0.9 s white); blinded themselves 1.8 s on the move through Long Doors - ran into a fight |
| 21 1:45 | wasted | no enemy blinded for long; blinded BRIAN MOSER 2.5 s on the move through Outside Long - safe |
| 22 1:46 | weak | barely blinded Agnostic 2.9 s (0.5 s white); blinded Çükübik 2.3 s on the move through Top Mid - safe; blinded themselves 1.2 s on the move through Outside Long - safe |
| 23 1:42 | wasted | barely blinded Agnostic 1.0 s (0.1 s white) |
Throws
44 grenades: 38 thrown safely, 6 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (4 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 1:38 | exposed | a smoke at Long A - seen by 1 enemy for 1.6 s, the nearest 1030 units away; a running throw |
| 20 bomb 0:32 | exposed | a molotov at Outside Tunnel - seen by 1 enemy for 0.9 s, the nearest 581 units away, thrown in the open; a running throw |
| 23 1:44 | exposed | a flash at Long Doors - seen by 1 enemy for 0.8 s, the nearest 274 units away; a running throw |
| 23 1:39 | exposed | a smoke at Long A - seen by 1 enemy for 1.2 s, the nearest 996 units away; a running throw |
| 23 1:37 | exposed | a molotov at Long A - seen by 1 enemy for 2.4 s, the nearest 670 units away, thrown in the open; a running throw |
| 23 1:35 | exposed | an HE at Long A - seen by 1 enemy for 2.2 s, the nearest 552 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:39 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 4 1:27 | Extended A | cover not used: 16 units away, they'd have seen only your head | died | ||
| 13 1:35 | Top Mid | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 14 1:43 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 21 bomb 0:18 | CT Spawn | cover not used: 96 units away, they'd have seen only your head | died |
Fakes
You faked 1 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 18 0:42 | Fake plant let go after 0.66 s · 1 v 1, alone · the nearest CT 150 units away | it got you killed by arleth 0.7 s later |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | hold | held with A R T E 0 N., 976 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:42 | hold | held with A R T E 0 N., 988 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:00 | trade | Çükübik was killed 414 units away: you traded in 4,938 ms (pros: 1,641 ms) |
| 8 1:29 | trade | A R T E 0 N. was killed 928 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:20 | hold | held with A R T E 0 N., 489 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after A R T E 0 N.) |
| 12 1:31 | hold | held with skyfall, 643 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:44 | trade | BRIAN MOSER was killed 206 units away: you traded in 2,250 ms (pros: 969 ms) |
| 14 1:44 | trade | A R T E 0 N. was killed 227 units away: you traded in 1,375 ms (pros: 969 ms) |
| 14 1:43 | trade | skyfall was killed 225 units away: you traded in 328 ms (pros: 625 ms) |
| 14 1:22 | trade | Çükübik was killed 423 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:21 | trade | A R T E 0 N. was killed 599 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:35 | trade | BRIAN MOSER was killed 387 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:17 | trade | A R T E 0 N. was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:15 | hold | held with skyfall, 922 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after skyfall) |
| 18 1:13 | hold | held with skyfall, 1007 units and 54° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms before skyfall) |
| 19 1:16 | hold | held with Çükübik, 141 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Çükübik) |
| 20 1:43 | line of fire | stood in skyfall's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 1:42 | line of fire | stood in skyfall's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 20 1:00 | line of fire | stood in skyfall's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 20 bomb 0:27 | line of fire | stood in skyfall's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 21 1:26 | in their way | stood between skyfall and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 23 1:39 | in their way | stood between A R T E 0 N. and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 23 1:38 | in their way | stood between skyfall and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 23 1:36 | in their way | stood between Çükübik and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:27 | killed by them | Glock-18 | 578 ms | 578 ms | 21.4° | ||
| 2 1:43 | killed by them | MAC-10 | 328 ms | 844 ms | 1.0° | ||
| 2 1:43 | hit them | P2000 | 609 ms | – | 1.2° | ||
| 3 1:39 | killed them | M4A4 | 94 ms | 1641 ms | 0.2° | ||
| 3 1:38 | hit by them | AK-47 | 344 ms | – | 0.7° | ||
| 3 1:15 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | hit them | M4A4 | 156 ms | – | 0.5° | ||
| 4 1:29 | killed them | AK-47 | 297 ms | 297 ms | 0.8° | ||
| 4 1:26 | killed by them | AK-47 | 812 ms | 1344 ms | 1.9° | ||
| 5 0:55 | killed them | M4A4 | 438 ms | 438 ms | 0.7° | ||
| 5 0:51 | killed them | M4A4 | 641 ms | 1188 ms | 10.6° | ||
| 5 0:51 | hit by them | AK-47 | 812 ms | – | 2.8° | ||
| 6 1:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:17 | killed by them | Desert Eagle | 234 ms | 234 ms | 13.6° | ||
| 7 1:46 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:36 | killed them | M4A4 | 359 ms | 1312 ms | 0.6° | ||
| 7 1:35 | hit by them | AK-47 | 750 ms | – | 2.3° | ||
| 7 1:34 | hit by them | MAC-10 | 219 ms | – | 1.3° | ||
| 7 1:34 | hit them | M4A4 | 453 ms | – | 7.0° | ||
| 8 1:21 | killed them | M4A4 | 422 ms | 422 ms | 1.9° | ||
| 9 1:43 | hit them | AK-47 | 750 ms | – | 10.5° | ||
| 9 1:39 | killed them | AK-47 | 578 ms | 578 ms | 3.1° | ||
| 9 1:25 | hit them | AK-47 | 562 ms | – | 2.6° | ||
| 9 1:25 | killed by them | AK-47 | 469 ms | 469 ms | 46.9° | ||
| 10 1:43 | hit them | M4A4 | 734 ms | – | 4.1° | ||
| 10 1:41 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:32 | killed them | M4A4 | 391 ms | 391 ms | 6.9° | ||
| 10 1:25 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:02 | hit by them | MAC-10 | 250 ms | – | 2.5° | ||
| 11 0:44 | killed them | M4A4 | 391 ms | 750 ms | 5.6° | ||
| 12 1:47 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:34 | hit by them | P2000 | 578 ms | – | 6.6° | ||
| 13 1:34 | killed them | Glock-18 | 781 ms | 1781 ms | 26.3° | ||
| 13 1:30 | hit them | Glock-18 | 16 ms | – | 1.5° | ||
| 13 1:29 | killed by them | USP-S | 125 ms | 125 ms | 2.9° | ||
| 14 1:43 | killed them | MAC-10 | 203 ms | 438 ms | 4.8° | ||
| 14 1:42 | killed them | MAC-10 | 703 ms | 766 ms | 14.5° | ||
| 14 1:20 | killed by them | MP7 | 406 ms | 969 ms | 6.0° | ||
| 14 1:19 | hit them | MAC-10 | 438 ms | – | 1.7° | ||
| 15 1:38 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:20 | killed by them | M4A1-S | 109 ms | 109 ms | 1.0° | ||
| 16 1:41 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:53 | hit by them | Galil AR | 359 ms | – | 0.9° | ||
| 16 0:50 | hit by them | Galil AR | 78 ms | – | 0.8° | ||
| 16 0:48 | killed by them | M4A1-S | 266 ms | 266 ms | 0.9° | ||
| 17 1:31 | killed by them | Galil AR | 547 ms | 547 ms | 0.4° | ||
| 18 1:12 | hit them | AK-47 | 1469 ms | – | 5.8° | ||
| 18 1:08 | killed them | AK-47 | 328 ms | 922 ms | 46.7° | ||
| 18 1:07 | hit by them | M4A4 | 1016 ms | – | 3.5° | ||
| 18 1:03 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:02 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:00 | killed them | AK-47 | 234 ms | 234 ms | 1.2° | ||
| 19 1:21 | killed them | AK-47 | 359 ms | 359 ms | 0.9° | ||
| 19 1:15 | killed them | AK-47 | 391 ms | 391 ms | 0.6° | ||
| 20 1:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:29 | hit by them | M4A4 | 250 ms | – | 5.6° | ||
| 20 bomb 0:29 | killed them | AK-47 | 406 ms | 406 ms | 5.3° | ||
| 20 bomb 0:18 | hit them | AK-47 | 344 ms | – | 2.8° | ||
| 20 bomb 0:18 | hit them | AK-47 | 469 ms | – | 2.9° | ||
| 20 bomb 0:18 | killed by them | M4A1-S | 672 ms | 969 ms | 8.0° | ||
| 20 bomb 0:18 | hit them | AK-47 | 906 ms | – | 0.3° | ||
| 21 1:26 | hit by them | MP9 | 359 ms | – | 3.5° | ||
| 21 1:26 | killed them | AK-47 | 328 ms | 531 ms | 47.3° | ||
| 21 bomb 0:17 | killed by them | AWP | 281 ms | 281 ms | 2.5° | ||
| 22 1:19 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:09 | killed them | AK-47 | 547 ms | 547 ms | 7.1° | ||
| 22 bomb 0:37 | killed them | AK-47 | 1031 ms | 1344 ms | 0.2° | ||
| 23 1:34 | hit by them | M4A4 | 5125 ms | – | 18.6° | ||
| 23 1:32 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 1447 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/6 | 6% / 39% | ||
| 1 1:27 | USP-S | 480 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 56% | |
| 2 1:43 | USP-S | 959 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 34% / 37% | |
| 3 1:39 | M4A4 | 1747 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 48% | |
| 3 1:38 | M4A4 | 1747 | fine - pros would have fired it too | 0/2 | 44% / 44% | ||
| 3 1:38 | M4A4 | 1747 | fine - pros would have fired it too | 0/2 | 37% / 43% | ||
| 3 1:37 | M4A4 | 1747 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 3 1:37 | M4A4 | 1747 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 3 1:16 | M4A4 | 1853 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 3 1:16 | M4A4 | 1854 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | 11% / 56% | ||
| 3 1:15 | M4A4 | 1856 | fine - pros would have fired it too | 1/1 | 31% / 46% | ||
| 4 1:29 | AK-47 | 1082 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 4 1:27 | AK-47 | 1063 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 60% | |
| 4 1:26 | AK-47 | 1070 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 0% / 46% | |
| 5 0:55 | M4A4 | 206 | fired while moving (123 u/s), too fast to be accurate - stop first | 1/7 | killed them | 15% / 57% | |
| 5 0:51 | M4A4 | 532 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 3/18 | killed them | 1% / 50% | |
| 7 1:36 | M4A4 | 1289 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 55% | |
| 7 1:35 | M4A4 | 1290 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 46% | |
| 7 1:35 | M4A4 | 1290 | fine - pros would have fired it too | 6/26 | killed them; 17 bullets after pros would have stopped | 41% / 46% | |
| 8 1:21 | M4A4 | 730 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/5 | killed them | 9% / 61% | |
| 9 1:43 | AK-47 | 921 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 58% | |
| 9 1:43 | AK-47 | 879 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 3/6 | 3% / 57% | ||
| 9 1:39 | AK-47 | 499 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/5 | killed them | 9% / 61% | |
| 9 1:25 | AK-47 | 1084 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 22% / 46% | |
| 10 1:43 | M4A4 | 1127 | fine - pros would have fired it too | 1/7 | 61% / 64% | ||
| 10 1:32 | M4A4 | 383 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/5 | killed them | 36% / 62% | |
| 10 1:25 | M4A4 | 1579 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/4 | 4% / 49% | ||
| 11 1:02 | M4A4 | 1000 | fine - pros would have fired it too | 0/8 | 1 bullet after pros would have stopped | 71% / 71% | |
| 11 0:44 | M4A4 | 1037 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 3/10 | killed them | 4% / 54% | |
| 13 1:34 | Glock-18 | 757 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/8 | killed them | 11% / 46% | |
| 13 1:30 | Glock-18 | 492 | too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target | 1/3 | cut short (a death, a reload) | 3% / 41% | |
| 14 1:20 | MAC-10 | 460 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/9 | cut short (a death, a reload) | 9% / 52% | |
| 17 1:31 | Desert Eagle | 1205 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 34% | |
| 18 1:08 | AK-47 | 754 | fired while moving (180 u/s), too fast to be accurate - stop first | 4/10 | killed them | 2% / 48% | |
| 18 1:03 | AK-47 | 1182 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 2/7 | 3% / 45% | ||
| 18 1:00 | AK-47 | 888 | fine - pros would have fired it too | 1/3 | killed them | 68% / 68% | |
| 19 1:21 | AK-47 | 1166 | fine - pros would have fired it too | 1/3 | killed them | 69% / 69% | |
| 19 1:15 | AK-47 | 956 | fine - pros would have fired it too | 1/3 | killed them | 72% / 72% | |
| 20 1:40 | AK-47 | 1054 | aim far off: your crosshair was about 15.5 player widths (498 units) off their body - get on target first | 1/5 | 1% / 46% | ||
| 20 1:32 | AK-47 | 1012 | aim far off: your crosshair was about 12.5 player widths (404 units) off their body - get on target first | 0/9 | 2 bullets after pros would have stopped | 1% / 46% | |
| 20 1:03 | AK-47 | 1232 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | 7% / 49% | ||
| 20 bomb 0:29 | AK-47 | 457 | fine - pros would have fired it too | 1/6 | killed them | 64% / 64% | |
| 20 bomb 0:18 | AK-47 | 892 | fine - pros would have fired it too | 5/10 | cut short (a death, a reload) | 76% / 76% | |
| 21 1:26 | AK-47 | 421 | fine - pros would have fired it too | 3/7 | killed them | 32% / 47% | |
| 22 1:09 | AK-47 | 1050 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 22 bomb 0:38 | AK-47 | 770 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/14 | killed them | 1% / 58% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
