Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 106 | 47% |
| M4A1-S | 25 | 48% |
| USP-S | 8 | 25% |
| Glock-18 | 6 | 50% |
| AWP | 5 | 60% |
| MAC-10 | 2 | 50% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/114 | 8 1:25 | 4 kills (AK-47 ×4), 1 through smoke, 1 while flashed, 1 headshot, in 20.5 s CT | 11.8 |
| 2/114 | 11 1:11 | 4 kills (M4A1-S ×4), 3 headshots, in 28.9 s CT | 8.3 |
| 6/114 | 9 0:48 | 3 kills (AK-47 ×3), in 26.8 s CT | 6.1 |
| 21/114 | 4 1:24 | 1 kill (AK-47), a wallbang, 1 headshot CT | 2.2 |
| 22/114 | 23 1:42 | 2 kills (AK-47 ×2), in 11.1 s T | 2.2 |
| 29/114 | 3 1:14 | 2 kills (M4A1-S ×2), in 9.3 s CT | 1.8 |
| 30/114 | 5 1:18 | 2 kills (AWP ×2), in 18.4 s CT | 1.8 |
| 42/114 | 6 1:28 | 1 kill (AWP) CT | 1.0 |
| 49/114 | 21 1:39 | 1 kill (AK-47) T | 1.0 |
| 52/114 | 19 1:20 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 62/114 | 10 1:44 | 1 kill (M4A1-S) CT | 0.7 |
| 79/114 | 12 1:28 | 1 kill (AK-47) CT | 0.1 |
| 82/114 | 7 1:24 | 1 kill (Scout) CT | 0.0 |
| 89/114 | 2 1:40 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 95/114 | 17 0:52 | 1 kill (AK-47) T | -0.5 |
| 108/114 | 18 1:13 | 1 kill (AK-47) T | -1.4 |
| 112/114 | 1 1:41 | 1 kill (USP-S), 1 headshot CT | -2.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:27 | 1v2 after the plant CT · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
| 4 bomb 0:30 | 1v3 after the plant CT · 6 HP · Short Stairs | lost - died in the first fight · saw each other |
| 6 1:16 | 1v3 before the plant CT · 100 HP · A Ramp | lost - died later · saw each other |
| 15 1:20 | 1v5 before the plant T · 100 HP · Long A | lost - died in the first fight · saw each other |
| 16 0:45 | 1v4 before the plant T · 95 HP · Outside Long | lost - died in the first fight · saw each other |
| 17 0:52 | 1v4 before the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
11 flashes: 4 good, 3 weak, 2 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 bomb 0:35 | wasted | no enemy blinded for long |
| 9 0:30 | misled a peek | barely blinded arleth 0.6 s (0.0 s white); blinded themselves 2.4 s holding Bombsite B - safe the enemy was barely blinded, and skyfall peeked arleth 2.2 s after the pop; hit them first |
| 11 1:02 | good | blinded arleth 5.0 s (2.2 s white) |
| 13 1:48 | good | blinded ABEKE 3.6 s (0.9 s white), Agnostic 3.2 s (0.7 s white); blinded ⭐TTwinss 1.9 s on the move through Outside Long - safe; blinded themselves 2.9 s on the move through Outside Long - safe A R T E 0 N. peeked Agnostic 1.8 s after the pop - too early - the enemy had recovered; hit them first |
| 13 1:46 | blinded an enemy, but hurt the team too | blinded ABEKE 3.4 s (0.8 s white); blinded A R T E 0 N. 2.5 s on the move through Long Doors - an enemy could see them |
| 17 1:22 | wasted | no enemy blinded for long |
| 20 1:50 | weak | barely blinded arleth 2.9 s (0.5 s white), ABEKE 2.3 s (0.2 s white) |
| 20 1:48 | good | blinded arleth 3.5 s (0.9 s white) |
| 22 1:46 | weak | barely blinded Agnostic 2.8 s (0.4 s white) |
| 23 1:49 | good | blinded Agnostic 3.0 s (0.5 s white) |
| 23 1:47 | weak | barely blinded ABEKE 1.9 s (0.2 s white), Agnostic 1.1 s (0.1 s white) |
Throws
37 grenades: 31 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Long Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 bomb 0:25 | punished | hit by ABEKE 0.2 s after throwing a molotov at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 819 units away, thrown in the open; a running throw |
| 5 1:27 | punished | hit by ABEKE with a molotov out at Long A, 1.3 s before the throw - seen by 1 enemy for 0.8 s, the nearest 1228 units away; a running throw |
| 9 0:31 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 1113 units away; a running throw |
| 11 1:03 | exposed | a flash at A Ramp - seen by 1 enemy for 0.2 s, the nearest 1929 units away; a running throw |
| 20 1:30 | exposed | a molotov at Long Doors - seen by 1 enemy for 2.5 s, the nearest 1196 units away, thrown in the open; a running throw |
| 23 1:40 | exposed | a molotov at Long Doors - seen by 1 enemy for 2.5 s, the nearest 1353 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:42 | Short Stairs | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | killed them | ||
| 1 1:41 | Short Stairs | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 6 bomb 0:40 | Long A | cover not used: 32 units away, they'd have seen only your head | died | ||
| 8 1:21 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 8 1:05 | A Ramp | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 11 0:54 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 11 0:52 | A Ramp | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 17 0:53 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 18 1:15 | A Ramp | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 18 1:13 | A Ramp | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 23 rounds (1 time longer than pros stand there). 2 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 23 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:08 | hold | held with BRIAN MOSER, 338 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:07 | trade | BRIAN MOSER was killed 347 units away: you traded in 2,812 ms (pros: 1,641 ms) |
| 4 1:26 | trade | ⭐TTwinss was killed 887 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 bomb 0:30 | trade | Çükübik was killed 430 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:00 | peek together | peeked the same enemy as A R T E 0 N., 578 ms after them - late - your team-mate went first, as bait |
| 8 1:29 | trade | A R T E 0 N. was killed 889 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:27 | trade | BRIAN MOSER was killed 806 units away: you traded in 2,562 ms (pros: 2,031 ms) |
| 9 1:27 | trade | BRIAN MOSER was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:45 | trade | Çükübik was killed 264 units away: you traded in 641 ms (pros: 1,641 ms) |
| 13 1:40 | trade | Çükübik was killed 133 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:51 | trade | Çükübik was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:21 | trade | A R T E 0 N. was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:20 | trade | ⭐TTwinss was killed 258 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:20 | trade | BRIAN MOSER was killed 170 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:41 | trade | A R T E 0 N. was killed 817 units away: not traded within 5 s (pros: 625 ms) |
| 16 0:57 | trade | BRIAN MOSER was killed 514 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:45 | trade | Çükübik was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:35 | trade | BRIAN MOSER was killed 907 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:31 | trade | ⭐TTwinss was killed 358 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 0:53 | in their way | stood between A R T E 0 N. and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 17 0:52 | trade | A R T E 0 N. was killed 424 units away: you traded in 422 ms (pros: 625 ms) |
| 18 1:22 | trade | BRIAN MOSER was killed 424 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:21 | trade | Çükübik was killed 184 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:19 | in their way | stood between A R T E 0 N. and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 18 1:19 | line of fire | stood in A R T E 0 N.'s line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 18 1:19 | in their way | stood between A R T E 0 N. and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 18 1:17 | trade | A R T E 0 N. was killed 143 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:15 | hold | held with ⭐TTwinss, 922 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before ⭐TTwinss) |
| 18 1:13 | hold | held with ⭐TTwinss, 1007 units and 54° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms after ⭐TTwinss) |
| 19 1:42 | line of fire | stood in Çükübik's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 19 bomb 0:40 | line of fire | stood in Çükübik's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 bomb 0:12 | trade | BRIAN MOSER was killed 375 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:43 | in their way | stood between A R T E 0 N. and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 23 1:43 | line of fire | stood in A R T E 0 N.'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 23 bomb 0:38 | trade | A R T E 0 N. was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 bomb 0:26 | hold | held with Çükübik, 859 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed them | USP-S | 391 ms | 391 ms | 3.1° | ||
| 1 1:40 | killed by them | Glock-18 | 688 ms | 1891 ms | 32.2° | ||
| 1 1:40 | hit by them | Glock-18 | 531 ms | – | 1.7° | ||
| 2 1:40 | killed them | USP-S | 297 ms | 297 ms | 2.7° | ||
| 2 bomb 0:25 | hit by them | MAC-10 | 250 ms | – | 0.7° | ||
| 2 bomb 0:23 | killed by them | MAC-10 | 266 ms | 1594 ms | 1.3° | ||
| 2 bomb 0:22 | hit them | MAC-10 | 406 ms | – | 6.8° | ||
| 3 1:14 | killed them | M4A1-S | 359 ms | 453 ms | 0.8° | ||
| 3 1:05 | hit by them | MAC-10 | 828 ms | – | 5.8° | ||
| 3 1:05 | killed them | M4A1-S | 875 ms | 1266 ms | 5.5° | ||
| 4 1:25 | hit by them | MAC-10 | 531 ms | – | 3.7° | ||
| 4 1:25 | killed them | AK-47 | 562 ms | 1172 ms | 2.8° | ||
| 4 1:23 | hit by them | Desert Eagle | 484 ms | – | 8.6° | ||
| 4 bomb 0:27 | killed by them | AK-47 | 453 ms | 453 ms | 0.2° | ||
| 5 1:28 | hit by them | AK-47 | 266 ms | – | 1.7° | ||
| 5 1:18 | killed them | AWP | 406 ms | 406 ms | 1.4° | ||
| 5 1:00 | killed them | AWP | 500 ms | 500 ms | 0.6° | ||
| 6 1:28 | killed them | AWP | 422 ms | 422 ms | 0.6° | ||
| 6 bomb 0:40 | killed by them | SSG 08 | 438 ms | 438 ms | 2.3° | ||
| 7 1:24 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:39 | hit them | SSG 08 | 438 ms | – | 0.3° | ||
| 8 1:25 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:20 | killed them | AK-47 | 531 ms | 625 ms | 3.0° | ||
| 8 1:19 | killed them | AK-47 | 625 ms | 828 ms | 10.6° | ||
| 8 1:04 | killed them | AK-47 | 625 ms | 625 ms | 1.1° | ||
| 9 0:48 | killed them | AK-47 | 250 ms | 656 ms | 3.4° | ||
| 9 0:27 | killed them | AK-47 | 266 ms | 562 ms | 2.0° | ||
| 9 0:27 | hit by them | P90 | 391 ms | – | 1.0° | ||
| 9 0:21 | killed them | AK-47 | 406 ms | 594 ms | 0.9° | ||
| 10 1:45 | hit by them | MAC-10 | 109 ms | – | 10.1° | ||
| 10 1:44 | killed them | M4A1-S | 234 ms | 531 ms | 3.8° | ||
| 11 1:11 | killed them | M4A1-S | 375 ms | 578 ms | 1.6° | ||
| 11 0:53 | killed them | M4A1-S | 734 ms | 938 ms | 14.5° | ||
| 11 0:52 | killed them | M4A1-S | 469 ms | 469 ms | 3.5° | ||
| 11 0:42 | hit by them | MAC-10 | 531 ms | – | 3.6° | ||
| 11 0:42 | killed them | M4A1-S | 609 ms | 609 ms | 1.4° | ||
| 12 1:31 | hit them | AK-47 | 438 ms | – | 0.5° | ||
| 12 1:31 | hit by them | AK-47 | 500 ms | – | 1.3° | ||
| 12 1:29 | killed them | AK-47 | 531 ms | 828 ms | 1.6° | ||
| 13 1:40 | killed by them | USP-S | 266 ms | 266 ms | 0.7° | ||
| 14 1:44 | hit them | Glock-18 | 391 ms | – | 12.0° | ||
| 14 1:43 | killed by them | XM1014 | 922 ms | 1266 ms | 30.3° | ||
| 15 1:19 | killed by them | AWP | 594 ms | 594 ms | 2.1° | ||
| 16 0:59 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:56 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:54 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:43 | hit them | AK-47 | 422 ms | – | 0.8° | ||
| 16 0:43 | killed by them | M4A1-S | 688 ms | 1078 ms | 1.0° | ||
| 17 0:54 | hit them | AK-47 | 469 ms | – | 2.9° | ||
| 17 0:52 | killed them | AK-47 | 797 ms | 1094 ms | 19.1° | ||
| 17 0:52 | hit by them | AK-47 | 1062 ms | – | 4.5° | ||
| 17 0:49 | killed by them | AWP | 344 ms | 344 ms | 0.7° | ||
| 18 1:23 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:19 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:14 | hit them | AK-47 | 391 ms | – | 0.2° | ||
| 18 1:13 | killed them | AK-47 | 438 ms | 641 ms | 1.2° | ||
| 18 1:12 | killed by them | AWP | 719 ms | 719 ms | 15.7° | ||
| 19 1:20 | hit by them | M4A4 | 391 ms | – | 3.4° | ||
| 19 1:20 | killed them | AK-47 | 625 ms | 828 ms | 2.6° | ||
| 20 bomb 0:31 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:14 | hit them | AK-47 | 453 ms | – | 0.4° | ||
| 20 bomb 0:12 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:39 | killed them | AK-47 | 328 ms | 625 ms | 1.3° | ||
| 21 bomb 0:09 | killed by them | AWP | 312 ms | 312 ms | 0.4° | ||
| 22 1:42 | killed by them | FAMAS | 688 ms | 781 ms | 5.6° | ||
| 23 1:43 | killed them | AK-47 | 531 ms | 938 ms | 0.9° | ||
| 23 1:31 | killed them | AK-47 | 656 ms | 859 ms | 15.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | USP-S | 408 | fine - pros would have fired it too | 1/1 | killed them | 64% / 66% | |
| 1 1:41 | USP-S | 569 | fired while moving (159 u/s), too fast to be accurate - stop first | 0/3 | 38% / 46% | ||
| 1 1:40 | USP-S | 556 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 39% | |
| 1 1:39 | USP-S | 646 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 43% | |
| 2 1:40 | USP-S | 317 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 2 bomb 0:23 | MAC-10 | 844 | fine - pros would have fired it too | 0/8 | 49% / 60% | ||
| 2 bomb 0:22 | MAC-10 | 854 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 59% / 59% | |
| 3 1:05 | M4A1-S | 462 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/11 | killed them | 53% / 66% | |
| 4 1:25 | AK-47 | 1082 | fine - pros would have fired it too | 3/11 | killed them | 48% / 48% | |
| 4 bomb 0:27 | AK-47 | 1095 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 46% | |
| 5 1:18 | AWP | 895 | fine - pros would have fired it too | 1/1 | killed them | 48% / 64% | |
| 5 1:04 | AWP | 1289 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 13% / 77% | ||
| 5 1:00 | AWP | 1438 | fine - pros would have fired it too | 1/1 | killed them | 57% / 61% | |
| 6 1:28 | AWP | 1669 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 6 0:52 | AWP | 2091 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 62% | |
| 8 1:20 | AK-47 | 1046 | fine - pros would have fired it too | 2/7 | killed them | 54% / 54% | |
| 8 1:19 | AK-47 | 1063 | fired while moving (109 u/s), too fast to be accurate - stop first | 3/8 | killed them | 10% / 45% | |
| 8 1:05 | AK-47 | 1418 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/5 | killed them | 19% / 45% | |
| 9 0:48 | AK-47 | 786 | fine - pros would have fired it too | 5/5 | killed them | 35% / 53% | |
| 9 0:30 | AK-47 | 1130 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/5 | 8% / 59% | ||
| 9 0:27 | AK-47 | 1186 | fine - pros would have fired it too | 4/5 | killed them | 47% / 57% | |
| 9 0:21 | AK-47 | 1262 | fine - pros would have fired it too | 3/7 | killed them | 49% / 49% | |
| 10 1:44 | M4A1-S | 652 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/9 | killed them | 26% / 58% | |
| 11 1:11 | M4A1-S | 1030 | fine - pros would have fired it too | 2/5 | killed them | 60% / 60% | |
| 11 0:53 | M4A1-S | 1030 | fired while moving (86 u/s), too fast to be accurate - stop first | 2/9 | killed them | 5% / 56% | |
| 11 0:52 | M4A1-S | 1151 | fine - pros would have fired it too | 1/5 | killed them | 53% / 53% | |
| 11 0:42 | M4A1-S | 1567 | fired while moving (124 u/s), too fast to be accurate - stop first | 1/2 | killed them | 27% / 70% | |
| 12 1:31 | AK-47 | 1385 | fine - pros would have fired it too | 1/9 | 3 bullets after pros would have stopped | 55% / 55% | |
| 12 1:29 | AK-47 | 1384 | fine - pros would have fired it too | 3/4 | killed them | 26% / 46% | |
| 14 1:44 | Glock-18 | 389 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 38% / 44% | |
| 16 0:43 | AK-47 | 1400 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 38% / 49% | |
| 17 0:54 | AK-47 | 1198 | fine - pros would have fired it too | 2/7 | 39% / 45% | ||
| 17 0:52 | AK-47 | 675 | fired while moving (67 u/s), too fast to be accurate - stop first | 4/10 | killed them | 1% / 47% | |
| 17 0:49 | AK-47 | 958 | fired while moving (179 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 11% / 51% | |
| 18 1:14 | AK-47 | 936 | fine - pros would have fired it too | 3/7 | 48% / 48% | ||
| 18 1:13 | AK-47 | 1123 | fine - pros would have fired it too | 2/7 | killed them | 48% / 48% | |
| 19 1:47 | AK-47 | 855 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/5 | 17% / 63% | ||
| 19 1:20 | AK-47 | 945 | fine - pros would have fired it too | 3/7 | killed them | 28% / 46% | |
| 20 bomb 0:14 | AK-47 | 855 | fine - pros would have fired it too | 1/10 | 33% / 47% | ||
| 21 1:39 | AK-47 | 264 | fine - pros would have fired it too | 4/8 | killed them | 44% / 60% | |
| 22 1:42 | AK-47 | 719 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 22% / 46% | |
| 23 1:43 | AK-47 | 709 | fired while moving (133 u/s), too fast to be accurate - stop first | 4/11 | killed them | 5% / 55% | |
| 23 1:32 | AK-47 | 695 | fired while moving (100 u/s), too fast to be accurate - stop first | 3/11 | killed them | 11% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
