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Dust II, won 13-10 · Wed 21 Oct, 19:25

skyfallMaster Guardian I

The match

Aim

438 msTTD625 msTTK1.8°Crosshair↓42%1st bullet46%Spray13%Head68%Counter-strafe

Scoreboard

115ADR91%KAST

Positioning

Shots

16/43Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4710647%
M4A1-S2548%
USP-S825%
Glock-18650%
AWP560%
MAC-10250%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1148 1:25 4 kills (AK-47 ×4), 1 through smoke, 1 while flashed, 1 headshot, in 20.5 s CT11.8
2/11411 1:11 4 kills (M4A1-S ×4), 3 headshots, in 28.9 s CT8.3
6/1149 0:48 3 kills (AK-47 ×3), in 26.8 s CT6.1
21/1144 1:24 1 kill (AK-47), a wallbang, 1 headshot CT2.2
22/11423 1:42 2 kills (AK-47 ×2), in 11.1 s T2.2
29/1143 1:14 2 kills (M4A1-S ×2), in 9.3 s CT1.8
30/1145 1:18 2 kills (AWP ×2), in 18.4 s CT1.8
42/1146 1:28 1 kill (AWP) CT1.0
49/11421 1:39 1 kill (AK-47) T1.0
52/11419 1:20 1 kill (AK-47), 1 headshot T0.9
62/11410 1:44 1 kill (M4A1-S) CT0.7
79/11412 1:28 1 kill (AK-47) CT0.1
82/1147 1:24 1 kill (Scout) CT0.0
89/1142 1:40 1 kill (USP-S), 1 headshot CT-0.2
95/11417 0:52 1 kill (AK-47) T-0.5
108/11418 1:13 1 kill (AK-47) T-1.4
112/1141 1:41 1 kill (USP-S), 1 headshot CT-2.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:27 1v2 after the plant CT · 100 HP · Upper Tunnellost - died in the first fight · saw each other
4 bomb 0:30 1v3 after the plant CT · 6 HP · Short Stairslost - died in the first fight · saw each other
6 1:16 1v3 before the plant CT · 100 HP · A Ramplost - died later · saw each other
15 1:20 1v5 before the plant T · 100 HP · Long Alost - died in the first fight · saw each other
16 0:45 1v4 before the plant T · 95 HP · Outside Longlost - died in the first fight · saw each other
17 0:52 1v4 before the plant T · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 4 good, 3 weak, 2 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 bomb 0:35 wastedno enemy blinded for long
9 0:30 misled a peekbarely blinded arleth 0.6 s (0.0 s white); blinded themselves 2.4 s holding Bombsite B - safe the enemy was barely blinded, and skyfall peeked arleth 2.2 s after the pop; hit them first
11 1:02 goodblinded arleth 5.0 s (2.2 s white)
13 1:48 goodblinded ABEKE 3.6 s (0.9 s white), Agnostic 3.2 s (0.7 s white); blinded ⭐TTwinss 1.9 s on the move through Outside Long - safe; blinded themselves 2.9 s on the move through Outside Long - safe A R T E 0 N. peeked Agnostic 1.8 s after the pop - too early - the enemy had recovered; hit them first
13 1:46 blinded an enemy, but hurt the team tooblinded ABEKE 3.4 s (0.8 s white); blinded A R T E 0 N. 2.5 s on the move through Long Doors - an enemy could see them
17 1:22 wastedno enemy blinded for long
20 1:50 weakbarely blinded arleth 2.9 s (0.5 s white), ABEKE 2.3 s (0.2 s white)
20 1:48 goodblinded arleth 3.5 s (0.9 s white)
22 1:46 weakbarely blinded Agnostic 2.8 s (0.4 s white)
23 1:49 goodblinded Agnostic 3.0 s (0.5 s white)
23 1:47 weakbarely blinded ABEKE 1.9 s (0.2 s white), Agnostic 1.1 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 31 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Long Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 bomb 0:25 punishedhit by ABEKE 0.2 s after throwing a molotov at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 819 units away, thrown in the open; a running throw
5 1:27 punishedhit by ABEKE with a molotov out at Long A, 1.3 s before the throw - seen by 1 enemy for 0.8 s, the nearest 1228 units away; a running throw
9 0:31 exposeda flash at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 1113 units away; a running throw
11 1:03 exposeda flash at A Ramp - seen by 1 enemy for 0.2 s, the nearest 1929 units away; a running throw
20 1:30 exposeda molotov at Long Doors - seen by 1 enemy for 2.5 s, the nearest 1196 units away, thrown in the open; a running throw
23 1:40 exposeda molotov at Long Doors - seen by 1 enemy for 2.5 s, the nearest 1353 units away; a running throw

Positioning

In 10 of your 46 duels you showed more of yourself than you needed to (6 peeked too wide - two enemies saw you at once; 6 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at A Ramp. Pros do that in about 1 duel in 16. You crouched in 13 of your 38 duels (34%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 25 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 14 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:42 Sensei YiğitShort Stairspeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havekilled them
1 1:41 arlethShort Stairspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
6 bomb 0:40 ABEKELong Acover not used: 32 units away, they'd have seen only your headdied
8 1:21 arlethBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headkilled them
8 1:05 Sensei YiğitA Rampcover not used: 32 units away, they'd have seen only your headkilled them
11 0:54 arlethA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
11 0:52 ABEKEA Rampcover not used: 128 units away, they'd have seen only your headkilled them
17 0:53 arlethBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
18 1:15 Sensei YiğitA Rampcover not used: 16 units away, they'd have seen only your headlived
18 1:13 AgnosticA Ramppeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 23 rounds (1 time longer than pros stand there). 2 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 23 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:08 holdheld with BRIAN MOSER, 338 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:07 tradeBRIAN MOSER was killed 347 units away: you traded in 2,812 ms (pros: 1,641 ms)
4 1:26 trade⭐TTwinss was killed 887 units away: not traded within 5 s (pros: 2,031 ms)
4 bomb 0:30 tradeÇükübik was killed 430 units away: not traded within 5 s (pros: 1,641 ms)
5 1:00 peek togetherpeeked the same enemy as A R T E 0 N., 578 ms after them - late - your team-mate went first, as bait
8 1:29 tradeA R T E 0 N. was killed 889 units away: not traded within 5 s (pros: 2,031 ms)
8 1:27 tradeBRIAN MOSER was killed 806 units away: you traded in 2,562 ms (pros: 2,031 ms)
9 1:27 tradeBRIAN MOSER was killed 926 units away: not traded within 5 s (pros: 2,031 ms)
10 1:45 tradeÇükübik was killed 264 units away: you traded in 641 ms (pros: 1,641 ms)
13 1:40 tradeÇükübik was killed 133 units away: not traded within 5 s (pros: 625 ms)
15 1:51 tradeÇükübik was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
15 1:21 tradeA R T E 0 N. was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
15 1:20 trade⭐TTwinss was killed 258 units away: not traded within 5 s (pros: 1,641 ms)
15 1:20 tradeBRIAN MOSER was killed 170 units away: not traded within 5 s (pros: 969 ms)
16 1:41 tradeA R T E 0 N. was killed 817 units away: not traded within 5 s (pros: 625 ms)
16 0:57 tradeBRIAN MOSER was killed 514 units away: not traded within 5 s (pros: 2,031 ms)
16 0:45 tradeÇükübik was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
17 1:35 tradeBRIAN MOSER was killed 907 units away: not traded within 5 s (pros: 2,031 ms)
17 1:31 trade⭐TTwinss was killed 358 units away: not traded within 5 s (pros: 1,641 ms)
17 0:53 in their waystood between A R T E 0 N. and an enemy they could see, for 188 ms (pros: 125 ms at a time)
17 0:52 tradeA R T E 0 N. was killed 424 units away: you traded in 422 ms (pros: 625 ms)
18 1:22 tradeBRIAN MOSER was killed 424 units away: not traded within 5 s (pros: 1,641 ms)
18 1:21 tradeÇükübik was killed 184 units away: not traded within 5 s (pros: 969 ms)
18 1:19 in their waystood between A R T E 0 N. and an enemy they could see, for 188 ms (pros: 125 ms at a time)
18 1:19 line of firestood in A R T E 0 N.'s line of fire while they fought, for 625 ms (pros: 188 ms at a time)
18 1:19 in their waystood between A R T E 0 N. and an enemy they could see, for 188 ms (pros: 125 ms at a time)
18 1:17 tradeA R T E 0 N. was killed 143 units away: not traded within 5 s (pros: 969 ms)
18 1:15 holdheld with ⭐TTwinss, 922 units and 35° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before ⭐TTwinss)
18 1:13 holdheld with ⭐TTwinss, 1007 units and 54° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms after ⭐TTwinss)
19 1:42 line of firestood in Çükübik's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
19 bomb 0:40 line of firestood in Çükübik's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 bomb 0:12 tradeBRIAN MOSER was killed 375 units away: not traded within 5 s (pros: 1,641 ms)
23 1:43 in their waystood between A R T E 0 N. and an enemy they could see, for 500 ms (pros: 125 ms at a time)
23 1:43 line of firestood in A R T E 0 N.'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
23 bomb 0:38 tradeA R T E 0 N. was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
23 bomb 0:26 holdheld with Çükübik, 859 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Sensei Yiğitkilled themUSP-S391 ms391 ms3.1°
1 1:40 arlethkilled by themGlock-18688 ms1891 ms32.2°
1 1:40 ABEKEhit by themGlock-18531 ms–1.7°
2 1:40 ✪ The OA ✪killed themUSP-S297 ms297 ms2.7°
2 bomb 0:25 ABEKEhit by themMAC-10250 ms–0.7°
2 bomb 0:23 ABEKEkilled by themMAC-10266 ms1594 ms1.3°
2 bomb 0:22 ABEKEhit themMAC-10406 ms–6.8°
3 1:14 ✪ The OA ✪killed themM4A1-S359 ms453 ms0.8°
3 1:05 ABEKEhit by themMAC-10828 ms–5.8°
3 1:05 ABEKEkilled themM4A1-S875 ms1266 ms5.5°
4 1:25 ✪ The OA ✪hit by themMAC-10531 ms–3.7°
4 1:25 ✪ The OA ✪killed themAK-47562 ms1172 ms2.8°
4 1:23 Sensei Yiğithit by themDesert Eagle484 ms–8.6°
4 bomb 0:27 arlethkilled by themAK-47453 ms453 ms0.2°
5 1:28 ABEKEhit by themAK-47266 ms–1.7°
5 1:18 Agnostickilled themAWP406 ms406 ms1.4°
5 1:00 Sensei Yiğitkilled themAWP500 ms500 ms0.6°
6 1:28 ✪ The OA ✪killed themAWP422 ms422 ms0.6°
6 bomb 0:40 ABEKEkilled by themSSG 08438 ms438 ms2.3°
7 1:24 Sensei Yiğitkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 0:39 Agnostichit themSSG 08438 ms–0.3°
8 1:25 ✪ The OA ✪killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:20 arlethkilled themAK-47531 ms625 ms3.0°
8 1:19 ABEKEkilled themAK-47625 ms828 ms10.6°
8 1:04 Sensei Yiğitkilled themAK-47625 ms625 ms1.1°
9 0:48 ✪ The OA ✪killed themAK-47250 ms656 ms3.4°
9 0:27 arlethkilled themAK-47266 ms562 ms2.0°
9 0:27 arlethhit by themP90391 ms–1.0°
9 0:21 Sensei Yiğitkilled themAK-47406 ms594 ms0.9°
10 1:45 arlethhit by themMAC-10109 ms–10.1°
10 1:44 arlethkilled themM4A1-S234 ms531 ms3.8°
11 1:11 Agnostickilled themM4A1-S375 ms578 ms1.6°
11 0:53 arlethkilled themM4A1-S734 ms938 ms14.5°
11 0:52 ABEKEkilled themM4A1-S469 ms469 ms3.5°
11 0:42 Sensei Yiğithit by themMAC-10531 ms–3.6°
11 0:42 Sensei Yiğitkilled themM4A1-S609 ms609 ms1.4°
12 1:31 ✪ The OA ✪hit themAK-47438 ms–0.5°
12 1:31 ✪ The OA ✪hit by themAK-47500 ms–1.3°
12 1:29 ✪ The OA ✪killed themAK-47531 ms828 ms1.6°
13 1:40 ABEKEkilled by themUSP-S266 ms266 ms0.7°
14 1:44 ABEKEhit themGlock-18391 ms–12.0°
14 1:43 ABEKEkilled by themXM1014922 ms1266 ms30.3°
15 1:19 ABEKEkilled by themAWP594 ms594 ms2.1°
16 0:59 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 0:56 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 0:54 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 0:43 arlethhit themAK-47422 ms–0.8°
16 0:43 arlethkilled by themM4A1-S688 ms1078 ms1.0°
17 0:54 ABEKEhit themAK-47469 ms–2.9°
17 0:52 arlethkilled themAK-47797 ms1094 ms19.1°
17 0:52 arlethhit by themAK-471062 ms–4.5°
17 0:49 ABEKEkilled by themAWP344 ms344 ms0.7°
18 1:23 arlethhit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 1:19 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:14 Sensei Yiğithit themAK-47391 ms–0.2°
18 1:13 Agnostickilled themAK-47438 ms641 ms1.2°
18 1:12 ABEKEkilled by themAWP719 ms719 ms15.7°
19 1:20 Sensei Yiğithit by themM4A4391 ms–3.4°
19 1:20 Sensei Yiğitkilled themAK-47625 ms828 ms2.6°
20 bomb 0:31 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:14 Sensei Yiğithit themAK-47453 ms–0.4°
20 bomb 0:12 Sensei Yiğithit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:39 ✪ The OA ✪killed themAK-47328 ms625 ms1.3°
21 bomb 0:09 Sensei Yiğitkilled by themAWP312 ms312 ms0.4°
22 1:42 Agnostickilled by themFAMAS688 ms781 ms5.6°
23 1:43 Agnostickilled themAK-47531 ms938 ms0.9°
23 1:31 ABEKEkilled themAK-47656 ms859 ms15.3°

Shots

You fired 16 of your 43 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 Sensei YiğitUSP-S408fine - pros would have fired it too1/1killed them64% / 66%
1 1:41 AgnosticUSP-S569fired while moving (159 u/s), too fast to be accurate - stop first0/338% / 46%
1 1:40 arlethUSP-S556fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 39%
1 1:39 ABEKEUSP-S646aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)15% / 43%
2 1:40 ✪ The OA ✪USP-S317fine - pros would have fired it too1/3killed them54% / 54%
2 bomb 0:23 ABEKEMAC-10844fine - pros would have fired it too0/849% / 60%
2 bomb 0:22 ABEKEMAC-10854fine - pros would have fired it too1/1cut short (a death, a reload)59% / 59%
3 1:05 ABEKEM4A1-S462fired while moving (87 u/s), too fast to be accurate - stop first2/11killed them53% / 66%
4 1:25 ✪ The OA ✪AK-471082fine - pros would have fired it too3/11killed them48% / 48%
4 bomb 0:27 arlethAK-471095fine - pros would have fired it too0/1cut short (a death, a reload)44% / 46%
5 1:18 AgnosticAWP895fine - pros would have fired it too1/1killed them48% / 64%
5 1:04 Sensei YiğitAWP1289aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/113% / 77%
5 1:00 Sensei YiğitAWP1438fine - pros would have fired it too1/1killed them57% / 61%
6 1:28 ✪ The OA ✪AWP1669fine - pros would have fired it too1/1killed them75% / 75%
6 0:52 ABEKEAWP2091fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 62%
8 1:20 arlethAK-471046fine - pros would have fired it too2/7killed them54% / 54%
8 1:19 ABEKEAK-471063fired while moving (109 u/s), too fast to be accurate - stop first3/8killed them10% / 45%
8 1:05 Sensei YiğitAK-471418aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/5killed them19% / 45%
9 0:48 ✪ The OA ✪AK-47786fine - pros would have fired it too5/5killed them35% / 53%
9 0:30 arlethAK-471130aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/58% / 59%
9 0:27 arlethAK-471186fine - pros would have fired it too4/5killed them47% / 57%
9 0:21 Sensei YiğitAK-471262fine - pros would have fired it too3/7killed them49% / 49%
10 1:44 arlethM4A1-S652aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/9killed them26% / 58%
11 1:11 AgnosticM4A1-S1030fine - pros would have fired it too2/5killed them60% / 60%
11 0:53 arlethM4A1-S1030fired while moving (86 u/s), too fast to be accurate - stop first2/9killed them5% / 56%
11 0:52 ABEKEM4A1-S1151fine - pros would have fired it too1/5killed them53% / 53%
11 0:42 Sensei YiğitM4A1-S1567fired while moving (124 u/s), too fast to be accurate - stop first1/2killed them27% / 70%
12 1:31 ✪ The OA ✪AK-471385fine - pros would have fired it too1/93 bullets after pros would have stopped55% / 55%
12 1:29 ✪ The OA ✪AK-471384fine - pros would have fired it too3/4killed them26% / 46%
14 1:44 ABEKEGlock-18389fine - pros would have fired it too3/6cut short (a death, a reload)38% / 44%
16 0:43 arlethAK-471400fine - pros would have fired it too2/7cut short (a death, a reload)38% / 49%
17 0:54 ABEKEAK-471198fine - pros would have fired it too2/739% / 45%
17 0:52 arlethAK-47675fired while moving (67 u/s), too fast to be accurate - stop first4/10killed them1% / 47%
17 0:49 ABEKEAK-47958fired while moving (179 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)11% / 51%
18 1:14 Sensei YiğitAK-47936fine - pros would have fired it too3/748% / 48%
18 1:13 AgnosticAK-471123fine - pros would have fired it too2/7killed them48% / 48%
19 1:47 AgnosticAK-47855fired while moving (208 u/s), too fast to be accurate - stop first0/517% / 63%
19 1:20 Sensei YiğitAK-47945fine - pros would have fired it too3/7killed them28% / 46%
20 bomb 0:14 Sensei YiğitAK-47855fine - pros would have fired it too1/1033% / 47%
21 1:39 ✪ The OA ✪AK-47264fine - pros would have fired it too4/8killed them44% / 60%
22 1:42 AgnosticAK-47719aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/3cut short (a death, a reload)22% / 46%
23 1:43 AgnosticAK-47709fired while moving (133 u/s), too fast to be accurate - stop first4/11killed them5% / 55%
23 1:32 ABEKEAK-47695fired while moving (100 u/s), too fast to be accurate - stop first3/11killed them11% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.