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Dust II, lost 10-13 · Wed 21 Oct, 19:25

✪ The OA ✪Master Guardian I

The match

Aim

Scoreboard

45ADR61%KAST

Positioning

Shots

13/26Rushed↓2/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-105746%
M4A1-S3123%
AK-471811%
MP71850%
MP9140%
Glock-1890%
USP-S757%
P250475%
Galil AR450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
58/11414 1:19 1 kill (MP7) CT0.8
66/1144 1:34 1 kill (MAC-10) T0.6
69/1149 1:19 1 kill (MAC-10), 1 headshot T0.5
78/1147 1:40 1 kill (MAC-10) T0.1
85/11412 1:38 1 kill (Galil) T-0.1
96/11420 bomb 0:17 1 kill (M4A1-S) CT-0.5
106/1148 1:27 1 kill (AK-47), 1 headshot T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:40 1v5 before the plant T · 100 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
19 1:15 1v4 before the plant CT · 100 HP · Outside Longlost - died in the first fight · saw each other
22 1:06 1v4 before the plant CT · 67 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 3 good, 1 weak, 3 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:48 wastedno enemy blinded for long
5 1:48 goodblinded A R T E 0 N. 3.1 s (0.6 s white)
6 1:50 weakbarely blinded BRIAN MOSER 2.0 s (0.2 s white); blinded Agnostic 1.9 s on the move through T Spawn - safe
6 1:48 misled a peekbarely blinded BRIAN MOSER 1.3 s (0.1 s white), skyfall 1.2 s (0.1 s white); blinded Agnostic 2.4 s on the move through Outside Long - safe the enemy was barely blinded, and arleth peeked BRIAN MOSER 2.8 s after the pop; got hit first
8 1:47 goodblinded Çükübik 3.7 s (1.0 s white), BRIAN MOSER 3.2 s (0.6 s white)
10 1:44 wastedno enemy blinded for long
11 0:56 wastedno enemy blinded for long
12 1:47 goodblinded BRIAN MOSER 4.0 s (1.3 s white)
17 1:05 misled a peekbarely blinded A R T E 0 N. 0.8 s (0.1 s white) the enemy was barely blinded, and ✪ The OA ✪ peeked A R T E 0 N. 1.2 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 20 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:44 punishedhit by A R T E 0 N. 2.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1477 units away; a running throw
3 1:17 exposedan HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1850 units away; a running throw
11 1:00 exposedan HE at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1117 units away, thrown in the open; a running throw
17 1:09 exposedan HE at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 843 units away; a running throw
17 1:07 exposeda flash at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 885 units away

Positioning

In 1 of your 32 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 24 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 bomb 0:19 ⭐TTwinssB Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 peek togetherpeeked the same enemy as Agnostic, 672 ms before them - early - you went first, alone
1 1:42 holdheld with Sensei Yiğit, 209 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after Sensei Yiğit)
1 1:41 line of firestood in arleth's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:39 line of firestood in ABEKE's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
2 1:44 tradeSensei Yiğit was killed 347 units away: not traded within 5 s (pros: 1,641 ms)
6 1:45 tradearleth was killed 237 units away: not traded within 5 s (pros: 625 ms)
6 1:38 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 1:35 tradearleth was killed 372 units away: not traded within 5 s (pros: 625 ms)
8 1:28 in their waystood between Agnostic and an enemy they could see, for 438 ms (pros: 125 ms at a time)
8 1:28 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:45 tradeSensei Yiğit was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
11 0:52 tradeABEKE was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
12 1:47 tradeSensei Yiğit was killed 636 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 tradeAgnostic was killed 465 units away: you traded in 3,781 ms (pros: 1,641 ms)
12 1:41 tradeABEKE was killed 381 units away: you traded in 2,828 ms (pros: 1,641 ms)
12 1:40 holdheld with arleth, 405 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms after arleth)
12 1:40 tradearleth was killed 266 units away: you traded in 1,359 ms (pros: 1,641 ms)
17 1:12 peek togetherpeeked the same enemy as arleth, 234 ms after them - a double peek
20 bomb 0:21 tradearleth was killed 284 units away: not traded within 5 s (pros: 1,641 ms)
20 bomb 0:19 holdheld with Sensei Yiğit, 67 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after Sensei Yiğit)
20 bomb 0:19 in their waystood between Sensei Yiğit and an enemy they could see, for 188 ms (pros: 125 ms at a time)
20 bomb 0:19 line of firestood in Sensei Yiğit's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
20 bomb 0:18 tradeABEKE was killed 140 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 A R T E 0 N.hit by themP2000484 ms–3.7°
1 1:35 BRIAN MOSERhit by themDesert Eagle391 ms–1.9°
1 1:32 BRIAN MOSERkilled by themDesert Eagle250 ms250 ms1.7°
2 1:42 A R T E 0 N.hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:40 skyfallkilled by themUSP-S297 ms297 ms2.7°
3 1:15 ⭐TTwinsshit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
3 1:15 ⭐TTwinsshit by themM4A4156 ms–0.5°
3 1:14 skyfallkilled by themM4A1-S359 ms453 ms0.8°
4 1:35 A R T E 0 N.killed themMAC-10328 ms1375 ms1.3°
4 1:34 A R T E 0 N.hit by themMP71109 ms–29.1°
4 1:25 skyfallhit themMAC-10531 ms–3.7°
4 1:25 skyfallkilled by themAK-47562 ms1172 ms2.8°
5 1:43 Çükübikhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:28 Çükübikkilled by themSSG 08578 ms578 ms1.9°
6 1:44 BRIAN MOSERhit themP250234 ms–0.8°
6 1:28 skyfallkilled by themAWP422 ms422 ms0.6°
7 1:41 BRIAN MOSERkilled themMAC-10219 ms828 ms4.8°
7 1:34 ⭐TTwinsshit themMAC-10219 ms–1.3°
7 1:34 ⭐TTwinsshit by themM4A4453 ms–7.0°
8 1:28 BRIAN MOSERhit by themM4A4281 ms–2.7°
8 1:27 BRIAN MOSERkilled themAK-47500 ms500 ms2.5°
8 1:25 skyfallkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:19 A R T E 0 N.killed themMAC-10453 ms750 ms11.6°
9 0:48 skyfallkilled by themAK-47250 ms656 ms3.4°
10 1:43 ⭐TTwinsshit by themM4A4734 ms–4.1°
10 1:41 ⭐TTwinsshit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:32 ⭐TTwinsskilled by themM4A4391 ms391 ms6.9°
11 1:02 ⭐TTwinsshit themMAC-10250 ms–2.5°
11 0:44 ⭐TTwinsskilled by themM4A4391 ms750 ms5.6°
12 1:38 BRIAN MOSERkilled themGalil AR938 ms1203 ms2.6°
12 1:31 skyfallhit by themAK-47438 ms–0.5°
12 1:31 skyfallhit themAK-47500 ms–1.3°
12 1:29 skyfallkilled by themAK-47531 ms828 ms1.6°
13 1:34 ⭐TTwinsshit themP2000578 ms–6.6°
13 1:34 ⭐TTwinsskilled by themGlock-18781 ms1781 ms26.3°
14 1:20 ⭐TTwinsskilled themMP7406 ms969 ms6.0°
14 1:19 ⭐TTwinsshit by themMAC-10438 ms–1.7°
17 1:11 A R T E 0 N.hit themMP7312 ms–1.6°
17 1:03 A R T E 0 N.killed by themAWP219 ms219 ms3.5°
18 1:08 ⭐TTwinsskilled by themAK-47328 ms922 ms46.7°
18 1:07 ⭐TTwinsshit themM4A41016 ms–3.5°
19 bomb 0:34 BRIAN MOSERkilled by themM4A41125 ms1219 ms3.0°
20 bomb 0:18 ⭐TTwinsskilled themM4A1-S672 ms969 ms8.0°
20 bomb 0:18 ⭐TTwinsshit by themAK-47906 ms–0.3°
20 bomb 0:17 BRIAN MOSERkilled by themM4A4531 ms1438 ms10.4°
20 bomb 0:17 BRIAN MOSERhit themM4A41219 ms–37.8°
21 1:39 skyfallkilled by themAK-47328 ms625 ms1.3°
22 1:19 ⭐TTwinsshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:37 ⭐TTwinsskilled by themAK-471031 ms1344 ms0.2°
23 1:22 A R T E 0 N.hit themMP7484 ms–5.3°
23 1:21 A R T E 0 N.killed by themAWP1031 ms1031 ms13.8°

Shots

You fired 13 of your 26 first shots too soon: 8 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 14 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 BRIAN MOSERGlock-181062fine - pros would have fired it too0/1553% / 55%
3 1:15 ⭐TTwinssMAC-101856fired while moving (88 u/s), too fast to be accurate - stop first1/244% / 52%
4 1:35 A R T E 0 N.MAC-10583fine - pros would have fired it too8/20killed them62% / 62%
4 1:25 skyfallMAC-101081fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 47%
4 1:24 skyfallMAC-101082fine - pros would have fired it too1/3cut short (a death, a reload)37% / 45%
6 1:44 BRIAN MOSERP250897fired while moving (220 u/s), too fast to be accurate - stop first1/241% / 47%
6 1:41 BRIAN MOSERP250823fine - pros would have fired it too1/228% / 49%
7 1:41 BRIAN MOSERMAC-10369fine - pros would have fired it too5/13killed them58% / 58%
7 1:34 ⭐TTwinssMAC-10923fine - pros would have fired it too3/1332% / 50%
7 1:33 ⭐TTwinssMAC-10923aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/924% / 58%
8 1:28 BRIAN MOSERAK-47269fine - pros would have fired it too1/6killed them44% / 48%
9 1:19 A R T E 0 N.MAC-10408aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/11killed them20% / 56%
11 0:44 ⭐TTwinssMAC-101029too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)8% / 49%
12 1:38 BRIAN MOSERGalil AR760aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/9killed them21% / 53%
12 1:31 skyfallAK-471385fine - pros would have fired it too1/158 bullets after pros would have stopped33% / 47%
12 1:29 skyfallAK-471384fine - pros would have fired it too0/6cut short (a death, a reload); 1 bullet after pros would have stopped42% / 47%
13 1:34 ⭐TTwinssUSP-S761fine - pros would have fired it too4/7cut short (a death, a reload)41% / 43%
14 1:20 ⭐TTwinssMP7466fired while moving (114 u/s), too fast to be accurate - stop first6/14killed them52% / 61%
17 1:11 A R T E 0 N.MP7891fine - pros would have fired it too1/752% / 52%
17 1:03 A R T E 0 N.MP7466fired while moving (211 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)32% / 57%
18 1:08 ⭐TTwinssM4A1-S763fired while moving (99 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)35% / 65%
19 bomb 0:35 BRIAN MOSERM4A1-S924fine - pros would have fired it too0/8cut short (a death, a reload)44% / 48%
20 bomb 0:18 ⭐TTwinssM4A1-S819fired while moving (101 u/s), too fast to be accurate - stop first6/15killed them18% / 48%
22 bomb 0:38 ⭐TTwinssMP9766fired while moving (239 u/s), too fast to be accurate - stop first0/14cut short (a death, a reload); 5 bullets after pros would have stopped55% / 71%
23 1:22 A R T E 0 N.MP7949aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 53%
23 1:22 A R T E 0 N.MP7920fired while moving (178 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)27% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.