Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 57 | 46% |
| M4A1-S | 31 | 23% |
| AK-47 | 18 | 11% |
| MP7 | 18 | 50% |
| MP9 | 14 | 0% |
| Glock-18 | 9 | 0% |
| USP-S | 7 | 57% |
| P250 | 4 | 75% |
| Galil AR | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 58/114 | 14 1:19 | 1 kill (MP7) CT | 0.8 |
| 66/114 | 4 1:34 | 1 kill (MAC-10) T | 0.6 |
| 69/114 | 9 1:19 | 1 kill (MAC-10), 1 headshot T | 0.5 |
| 78/114 | 7 1:40 | 1 kill (MAC-10) T | 0.1 |
| 85/114 | 12 1:38 | 1 kill (Galil) T | -0.1 |
| 96/114 | 20 bomb 0:17 | 1 kill (M4A1-S) CT | -0.5 |
| 106/114 | 8 1:27 | 1 kill (AK-47), 1 headshot T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:40 | 1v5 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 19 1:15 | 1v4 before the plant CT · 100 HP · Outside Long | lost - died in the first fight · saw each other |
| 22 1:06 | 1v4 before the plant CT · 67 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
9 flashes: 3 good, 1 weak, 3 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:48 | wasted | no enemy blinded for long |
| 5 1:48 | good | blinded A R T E 0 N. 3.1 s (0.6 s white) |
| 6 1:50 | weak | barely blinded BRIAN MOSER 2.0 s (0.2 s white); blinded Agnostic 1.9 s on the move through T Spawn - safe |
| 6 1:48 | misled a peek | barely blinded BRIAN MOSER 1.3 s (0.1 s white), skyfall 1.2 s (0.1 s white); blinded Agnostic 2.4 s on the move through Outside Long - safe the enemy was barely blinded, and arleth peeked BRIAN MOSER 2.8 s after the pop; got hit first |
| 8 1:47 | good | blinded Çükübik 3.7 s (1.0 s white), BRIAN MOSER 3.2 s (0.6 s white) |
| 10 1:44 | wasted | no enemy blinded for long |
| 11 0:56 | wasted | no enemy blinded for long |
| 12 1:47 | good | blinded BRIAN MOSER 4.0 s (1.3 s white) |
| 17 1:05 | misled a peek | barely blinded A R T E 0 N. 0.8 s (0.1 s white) the enemy was barely blinded, and ✪ The OA ✪ peeked A R T E 0 N. 1.2 s after the pop; got hit first |
Throws
25 grenades: 20 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:44 | punished | hit by A R T E 0 N. 2.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1477 units away; a running throw |
| 3 1:17 | exposed | an HE at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1850 units away; a running throw |
| 11 1:00 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 1117 units away, thrown in the open; a running throw |
| 17 1:09 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 843 units away; a running throw |
| 17 1:07 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 885 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 bomb 0:19 | B Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | peek together | peeked the same enemy as Agnostic, 672 ms before them - early - you went first, alone |
| 1 1:42 | hold | held with Sensei Yiğit, 209 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after Sensei Yiğit) |
| 1 1:41 | line of fire | stood in arleth's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:39 | line of fire | stood in ABEKE's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 2 1:44 | trade | Sensei Yiğit was killed 347 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:45 | trade | arleth was killed 237 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:38 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 1:35 | trade | arleth was killed 372 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:28 | in their way | stood between Agnostic and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 8 1:28 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:45 | trade | Sensei Yiğit was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:52 | trade | ABEKE was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:47 | trade | Sensei Yiğit was killed 636 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | trade | Agnostic was killed 465 units away: you traded in 3,781 ms (pros: 1,641 ms) |
| 12 1:41 | trade | ABEKE was killed 381 units away: you traded in 2,828 ms (pros: 1,641 ms) |
| 12 1:40 | hold | held with arleth, 405 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 844 ms after arleth) |
| 12 1:40 | trade | arleth was killed 266 units away: you traded in 1,359 ms (pros: 1,641 ms) |
| 17 1:12 | peek together | peeked the same enemy as arleth, 234 ms after them - a double peek |
| 20 bomb 0:21 | trade | arleth was killed 284 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 bomb 0:19 | hold | held with Sensei Yiğit, 67 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after Sensei Yiğit) |
| 20 bomb 0:19 | in their way | stood between Sensei Yiğit and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 20 bomb 0:19 | line of fire | stood in Sensei Yiğit's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 20 bomb 0:18 | trade | ABEKE was killed 140 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit by them | P2000 | 484 ms | – | 3.7° | ||
| 1 1:35 | hit by them | Desert Eagle | 391 ms | – | 1.9° | ||
| 1 1:32 | killed by them | Desert Eagle | 250 ms | 250 ms | 1.7° | ||
| 2 1:42 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:40 | killed by them | USP-S | 297 ms | 297 ms | 2.7° | ||
| 3 1:15 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | hit by them | M4A4 | 156 ms | – | 0.5° | ||
| 3 1:14 | killed by them | M4A1-S | 359 ms | 453 ms | 0.8° | ||
| 4 1:35 | killed them | MAC-10 | 328 ms | 1375 ms | 1.3° | ||
| 4 1:34 | hit by them | MP7 | 1109 ms | – | 29.1° | ||
| 4 1:25 | hit them | MAC-10 | 531 ms | – | 3.7° | ||
| 4 1:25 | killed by them | AK-47 | 562 ms | 1172 ms | 2.8° | ||
| 5 1:43 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:28 | killed by them | SSG 08 | 578 ms | 578 ms | 1.9° | ||
| 6 1:44 | hit them | P250 | 234 ms | – | 0.8° | ||
| 6 1:28 | killed by them | AWP | 422 ms | 422 ms | 0.6° | ||
| 7 1:41 | killed them | MAC-10 | 219 ms | 828 ms | 4.8° | ||
| 7 1:34 | hit them | MAC-10 | 219 ms | – | 1.3° | ||
| 7 1:34 | hit by them | M4A4 | 453 ms | – | 7.0° | ||
| 8 1:28 | hit by them | M4A4 | 281 ms | – | 2.7° | ||
| 8 1:27 | killed them | AK-47 | 500 ms | 500 ms | 2.5° | ||
| 8 1:25 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:19 | killed them | MAC-10 | 453 ms | 750 ms | 11.6° | ||
| 9 0:48 | killed by them | AK-47 | 250 ms | 656 ms | 3.4° | ||
| 10 1:43 | hit by them | M4A4 | 734 ms | – | 4.1° | ||
| 10 1:41 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:32 | killed by them | M4A4 | 391 ms | 391 ms | 6.9° | ||
| 11 1:02 | hit them | MAC-10 | 250 ms | – | 2.5° | ||
| 11 0:44 | killed by them | M4A4 | 391 ms | 750 ms | 5.6° | ||
| 12 1:38 | killed them | Galil AR | 938 ms | 1203 ms | 2.6° | ||
| 12 1:31 | hit by them | AK-47 | 438 ms | – | 0.5° | ||
| 12 1:31 | hit them | AK-47 | 500 ms | – | 1.3° | ||
| 12 1:29 | killed by them | AK-47 | 531 ms | 828 ms | 1.6° | ||
| 13 1:34 | hit them | P2000 | 578 ms | – | 6.6° | ||
| 13 1:34 | killed by them | Glock-18 | 781 ms | 1781 ms | 26.3° | ||
| 14 1:20 | killed them | MP7 | 406 ms | 969 ms | 6.0° | ||
| 14 1:19 | hit by them | MAC-10 | 438 ms | – | 1.7° | ||
| 17 1:11 | hit them | MP7 | 312 ms | – | 1.6° | ||
| 17 1:03 | killed by them | AWP | 219 ms | 219 ms | 3.5° | ||
| 18 1:08 | killed by them | AK-47 | 328 ms | 922 ms | 46.7° | ||
| 18 1:07 | hit them | M4A4 | 1016 ms | – | 3.5° | ||
| 19 bomb 0:34 | killed by them | M4A4 | 1125 ms | 1219 ms | 3.0° | ||
| 20 bomb 0:18 | killed them | M4A1-S | 672 ms | 969 ms | 8.0° | ||
| 20 bomb 0:18 | hit by them | AK-47 | 906 ms | – | 0.3° | ||
| 20 bomb 0:17 | killed by them | M4A4 | 531 ms | 1438 ms | 10.4° | ||
| 20 bomb 0:17 | hit them | M4A4 | 1219 ms | – | 37.8° | ||
| 21 1:39 | killed by them | AK-47 | 328 ms | 625 ms | 1.3° | ||
| 22 1:19 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:37 | killed by them | AK-47 | 1031 ms | 1344 ms | 0.2° | ||
| 23 1:22 | hit them | MP7 | 484 ms | – | 5.3° | ||
| 23 1:21 | killed by them | AWP | 1031 ms | 1031 ms | 13.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 1062 | fine - pros would have fired it too | 0/15 | 53% / 55% | ||
| 3 1:15 | MAC-10 | 1856 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/2 | 44% / 52% | ||
| 4 1:35 | MAC-10 | 583 | fine - pros would have fired it too | 8/20 | killed them | 62% / 62% | |
| 4 1:25 | MAC-10 | 1081 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 47% | |
| 4 1:24 | MAC-10 | 1082 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 37% / 45% | |
| 6 1:44 | P250 | 897 | fired while moving (220 u/s), too fast to be accurate - stop first | 1/2 | 41% / 47% | ||
| 6 1:41 | P250 | 823 | fine - pros would have fired it too | 1/2 | 28% / 49% | ||
| 7 1:41 | MAC-10 | 369 | fine - pros would have fired it too | 5/13 | killed them | 58% / 58% | |
| 7 1:34 | MAC-10 | 923 | fine - pros would have fired it too | 3/13 | 32% / 50% | ||
| 7 1:33 | MAC-10 | 923 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/9 | 24% / 58% | ||
| 8 1:28 | AK-47 | 269 | fine - pros would have fired it too | 1/6 | killed them | 44% / 48% | |
| 9 1:19 | MAC-10 | 408 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/11 | killed them | 20% / 56% | |
| 11 0:44 | MAC-10 | 1029 | too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 8% / 49% | |
| 12 1:38 | Galil AR | 760 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/9 | killed them | 21% / 53% | |
| 12 1:31 | AK-47 | 1385 | fine - pros would have fired it too | 1/15 | 8 bullets after pros would have stopped | 33% / 47% | |
| 12 1:29 | AK-47 | 1384 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload); 1 bullet after pros would have stopped | 42% / 47% | |
| 13 1:34 | USP-S | 761 | fine - pros would have fired it too | 4/7 | cut short (a death, a reload) | 41% / 43% | |
| 14 1:20 | MP7 | 466 | fired while moving (114 u/s), too fast to be accurate - stop first | 6/14 | killed them | 52% / 61% | |
| 17 1:11 | MP7 | 891 | fine - pros would have fired it too | 1/7 | 52% / 52% | ||
| 17 1:03 | MP7 | 466 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 32% / 57% | |
| 18 1:08 | M4A1-S | 763 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 35% / 65% | |
| 19 bomb 0:35 | M4A1-S | 924 | fine - pros would have fired it too | 0/8 | cut short (a death, a reload) | 44% / 48% | |
| 20 bomb 0:18 | M4A1-S | 819 | fired while moving (101 u/s), too fast to be accurate - stop first | 6/15 | killed them | 18% / 48% | |
| 22 bomb 0:38 | MP9 | 766 | fired while moving (239 u/s), too fast to be accurate - stop first | 0/14 | cut short (a death, a reload); 5 bullets after pros would have stopped | 55% / 71% | |
| 23 1:22 | MP7 | 949 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 53% | |
| 23 1:22 | MP7 | 920 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 27% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
