Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 65 | 31% |
| AK-47 | 20 | 30% |
| Glock-18 | 13 | 38% |
| AWP | 13 | 46% |
| USP-S | 11 | 36% |
| M4A1-S | 11 | 18% |
| XM1014 | 6 | 67% |
| SSG 08 | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/114 | 2 1:43 | 3 kills (MAC-10 ×3), 1 in the air, 1 headshot, in 31.9 s T | 3.1 |
| 15/114 | 14 1:44 | 2 kills (XM1014 ×2), all headshots, in 1 s CT | 2.8 |
| 23/114 | 15 1:51 | 2 kills (AWP ×2), in 31.1 s CT | 2.2 |
| 27/114 | 6 1:16 | 2 kills (MAC-10, Scout), 1 headshot, in 28.2 s T | 1.9 |
| 32/114 | 13 1:41 | 2 kills (USP-S ×2), all headshots, in 1 s CT | 1.6 |
| 43/114 | 8 1:29 | 1 kill (AWP) T | 1.0 |
| 55/114 | 17 1:48 | 2 kills (AWP ×2), in 58.7 s CT | 0.8 |
| 56/114 | 4 1:26 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 76/114 | 18 1:12 | 1 kill (AWP) CT | 0.2 |
| 88/114 | 11 1:20 | 1 kill (AWP), 1 headshot T | -0.2 |
| 100/114 | 5 1:15 | 1 kill (AK-47), 1 headshot T | -0.8 |
| 101/114 | 1 1:16 | 1 kill (Glock) T | -0.9 |
| 107/114 | 3 1:07 | 1 kill (MAC-10), 1 headshot T | -1.4 |
| 111/114 | 21 1:23 | 1 kill (USP-S), 1 headshot CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:08 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
| 5 0:55 | 1v3 before the plant T · 92 HP · Catwalk | lost - died in the first fight · saw each other |
Flashes
5 flashes: 3 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:48 | good | blinded A R T E 0 N. 3.3 s (0.7 s white); blinded themselves 3.4 s on the move through Outside Long - safe; blinded Sensei Yiğit 3.3 s on the move through Outside Long - safe; blinded ✪ The OA ✪ 3.4 s on the move through Outside Long - safe |
| 5 1:45 | good | blinded BRIAN MOSER 3.2 s (0.6 s white); blinded Agnostic 3.5 s on the move through Long Doors - safe |
| 10 1:47 | wasted | no enemy blinded for long; blinded Agnostic 4.6 s holding Outside Long - safe |
| 10 1:45 | weak | barely blinded Çükübik 2.7 s (0.4 s white); blinded Agnostic 3.7 s on the move through Outside Long - safe |
| 12 1:49 | good | blinded BRIAN MOSER 3.3 s (0.7 s white); blinded ✪ The OA ✪ 2.6 s on the move through Outside Long - safe |
Throws
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:52 | exposed | an HE at Top Mid - seen by 3 enemies for 0.4 s, the nearest 2093 units away; a running throw |
| 7 1:50 | punished | hit by Çükübik 0.5 s after throwing a smoke at Top Mid, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1356 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:28 | Extended A | cover not used: 96 units away, they'd have seen only your head | lived | ||
| 2 1:44 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 2 1:43 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 20 bomb 0:19 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 10 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 4 of the 21 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | hold | held with Sensei Yiğit, 419 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms after Sensei Yiğit) |
| 1 1:32 | trade | ✪ The OA ✪ was killed 243 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:31 | hold | held with Agnostic, 294 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after Agnostic) |
| 1 1:26 | trade | arleth was killed 145 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:44 | hold | held with arleth, 680 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms before arleth) |
| 2 1:44 | line of fire | stood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:37 | trade | Agnostic was killed 337 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:08 | trade | Sensei Yiğit was killed 954 units away: you traded in 1,125 ms (pros: 2,031 ms) |
| 4 1:29 | trade | Agnostic was killed 221 units away: you traded in 3,109 ms (pros: 969 ms) |
| 5 1:28 | trade | ✪ The OA ✪ was killed 870 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:00 | hold | held with Sensei Yiğit, 508 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:00 | trade | Sensei Yiğit was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:55 | trade | arleth was killed 498 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:25 | trade | ✪ The OA ✪ was killed 796 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:21 | trade | Agnostic was killed 308 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:20 | hold | held with arleth, 236 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after arleth) |
| 8 1:20 | trade | arleth was killed 237 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:44 | trade | arleth was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:03 | hold | held with ✪ The OA ✪, 853 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 0:53 | trade | arleth was killed 470 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:47 | trade | Sensei Yiğit was killed 788 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:44 | hold | held with Agnostic, 248 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Agnostic) |
| 14 1:43 | hold | held with Agnostic, 225 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before Agnostic) |
| 15 1:21 | hold | held with arleth, 232 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 391 ms after arleth) |
| 16 1:41 | hold | held with Sensei Yiğit, 992 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after Sensei Yiğit) |
| 17 0:52 | trade | arleth was killed 484 units away: you traded in 2,328 ms (pros: 625 ms) |
| 18 1:13 | trade | Agnostic was killed 263 units away: you traded in 812 ms (pros: 1,641 ms) |
| 18 1:13 | peek together | peeked the same enemy as arleth, 469 ms after them - late - your team-mate went first, as bait |
| 18 1:01 | trade | Sensei Yiğit was killed 200 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:21 | trade | arleth was killed 137 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:20 | trade | Sensei Yiğit was killed 357 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:40 | hold | held with arleth, 487 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before arleth) |
| 20 bomb 0:21 | trade | arleth was killed 317 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 bomb 0:19 | hold | held with Sensei Yiğit, 120 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Sensei Yiğit) |
| 20 bomb 0:19 | in their way | stood between Sensei Yiğit and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 21 1:40 | hold | held with arleth, 1004 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:42 | trade | Agnostic was killed 925 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:40 | hit them | Glock-18 | 531 ms | – | 1.7° | ||
| 1 1:27 | hit them | Glock-18 | 531 ms | – | 1.3° | ||
| 1 1:20 | hit them | Glock-18 | 562 ms | – | 5.7° | ||
| 1 1:16 | killed them | Glock-18 | 609 ms | 609 ms | 4.1° | ||
| 2 1:44 | hit by them | P2000 | 531 ms | – | 2.8° | ||
| 2 1:43 | killed them | MAC-10 | 328 ms | 844 ms | 1.0° | ||
| 2 1:43 | hit by them | P2000 | 609 ms | – | 1.2° | ||
| 2 bomb 0:27 | killed them | MAC-10 | 234 ms | 672 ms | 4.6° | ||
| 2 bomb 0:25 | hit them | MAC-10 | 250 ms | – | 0.7° | ||
| 2 bomb 0:23 | killed them | MAC-10 | 266 ms | 1594 ms | 1.3° | ||
| 2 bomb 0:22 | hit by them | MAC-10 | 406 ms | – | 6.8° | ||
| 3 1:07 | killed them | MAC-10 | 359 ms | 359 ms | 0.7° | ||
| 3 1:05 | hit them | MAC-10 | 828 ms | – | 5.8° | ||
| 3 1:05 | killed by them | M4A1-S | 875 ms | 1266 ms | 5.5° | ||
| 4 1:26 | killed them | AK-47 | 812 ms | 1344 ms | 1.9° | ||
| 5 1:28 | hit them | AK-47 | 266 ms | – | 1.7° | ||
| 5 1:15 | killed them | AK-47 | 453 ms | 547 ms | 0.5° | ||
| 5 0:51 | killed by them | M4A4 | 641 ms | 1188 ms | 10.6° | ||
| 5 0:51 | hit them | AK-47 | 812 ms | – | 2.8° | ||
| 6 1:17 | killed them | MAC-10 | 828 ms | 1594 ms | 5.6° | ||
| 6 bomb 0:40 | killed them | SSG 08 | 438 ms | 438 ms | 2.3° | ||
| 7 1:49 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:46 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:33 | killed by them | P90 | 453 ms | 516 ms | 12.0° | ||
| 8 1:29 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:19 | killed by them | AK-47 | 625 ms | 828 ms | 10.6° | ||
| 9 1:43 | hit by them | AK-47 | 750 ms | – | 10.5° | ||
| 9 1:39 | killed by them | AK-47 | 578 ms | 578 ms | 3.1° | ||
| 10 1:25 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:25 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:24 | hit by them | AK-47 | 62 ms | – | 0.7° | ||
| 11 1:20 | hit by them | AK-47 | 125 ms | – | 14.0° | ||
| 11 1:20 | killed them | AWP | 391 ms | 391 ms | 0.6° | ||
| 11 0:52 | killed by them | M4A1-S | 469 ms | 469 ms | 3.5° | ||
| 12 1:41 | hit them | AK-47 | 266 ms | – | 2.3° | ||
| 12 1:41 | killed by them | M4A4 | 359 ms | 359 ms | 6.5° | ||
| 13 1:41 | killed them | USP-S | 1141 ms | 1141 ms | 0.6° | ||
| 13 1:40 | killed them | USP-S | 266 ms | 266 ms | 0.7° | ||
| 13 1:38 | killed by them | Glock-18 | 234 ms | 1703 ms | 0.2° | ||
| 14 1:45 | hit by them | Galil AR | 328 ms | – | 3.8° | ||
| 14 1:44 | hit them | XM1014 | 375 ms | – | 3.7° | ||
| 14 1:44 | killed them | XM1014 | 594 ms | 594 ms | 7.9° | ||
| 14 1:44 | hit by them | Glock-18 | 391 ms | – | 12.0° | ||
| 14 1:43 | killed them | XM1014 | 922 ms | 1266 ms | 30.3° | ||
| 14 1:43 | killed by them | MAC-10 | 203 ms | 438 ms | 4.8° | ||
| 15 1:51 | killed them | AWP | 312 ms | 312 ms | 0.3° | ||
| 15 1:38 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:25 | hit by them | Glock-18 | 344 ms | – | 0.4° | ||
| 15 1:19 | killed them | AWP | 594 ms | 594 ms | 2.1° | ||
| 16 1:41 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:40 | killed by them | SSG 08 | 562 ms | 562 ms | 1.7° | ||
| 17 1:48 | killed them | AWP | 234 ms | 234 ms | 0.2° | ||
| 17 0:54 | hit by them | AK-47 | 469 ms | – | 2.9° | ||
| 17 0:49 | killed them | AWP | 344 ms | 344 ms | 0.7° | ||
| 18 1:12 | killed them | AWP | 719 ms | 719 ms | 15.7° | ||
| 18 1:03 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:00 | killed by them | AK-47 | 234 ms | 234 ms | 1.2° | ||
| 19 1:15 | killed by them | AK-47 | 391 ms | 391 ms | 0.6° | ||
| 20 bomb 0:18 | hit by them | AK-47 | 469 ms | – | 2.9° | ||
| 20 bomb 0:18 | killed by them | M4A4 | 500 ms | 500 ms | 2.9° | ||
| 21 1:24 | killed them | USP-S | 1609 ms | 1781 ms | 27.7° | ||
| 21 1:23 | killed by them | AWP | 391 ms | 391 ms | 2.1° | ||
| 22 1:09 | killed by them | AK-47 | 547 ms | 547 ms | 7.1° | ||
| 23 1:34 | hit them | M4A4 | 5125 ms | – | 18.6° | ||
| 23 1:31 | killed by them | AK-47 | 656 ms | 859 ms | 15.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 674 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 1 1:29 | Glock-18 | 711 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/2 | 3% / 51% | ||
| 1 1:28 | Glock-18 | 1253 | fine - pros would have fired it too | 2/3 | 39% / 40% | ||
| 1 1:20 | Glock-18 | 1153 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/2 | 58% / 62% | ||
| 1 1:19 | Glock-18 | 1430 | fine - pros would have fired it too | 1/3 | 56% / 56% | ||
| 1 1:16 | Glock-18 | 1426 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/3 | killed them | 2% / 38% | |
| 2 1:43 | MAC-10 | 971 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/18 | killed them; 7 bullets after pros would have stopped | 49% / 74% | |
| 2 bomb 0:27 | MAC-10 | 511 | fine - pros would have fired it too | 5/8 | killed them | 59% / 59% | |
| 2 bomb 0:25 | MAC-10 | 822 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/5 | 42% / 49% | ||
| 2 bomb 0:23 | MAC-10 | 844 | fine - pros would have fired it too | 1/8 | 54% / 60% | ||
| 2 bomb 0:22 | MAC-10 | 855 | fine - pros would have fired it too | 1/9 | killed them | 53% / 58% | |
| 3 1:07 | MAC-10 | 196 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/7 | killed them | 19% / 55% | |
| 3 1:05 | MAC-10 | 460 | fine - pros would have fired it too | 1/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 53% | |
| 4 1:26 | AK-47 | 1070 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 46% | |
| 4 1:26 | AK-47 | 1070 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/3 | killed them | 5% / 48% | |
| 5 1:28 | AK-47 | 1241 | fine - pros would have fired it too | 1/7 | 36% / 45% | ||
| 5 1:17 | AK-47 | 1013 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/6 | 22% / 59% | ||
| 5 1:15 | AK-47 | 952 | fired while moving (96 u/s), too fast to be accurate - stop first | 2/6 | killed them | 24% / 65% | |
| 5 0:51 | AK-47 | 543 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 44% / 51% | |
| 6 1:17 | MAC-10 | 593 | fine - pros would have fired it too | 8/16 | killed them | 26% / 47% | |
| 8 1:19 | AWP | 1066 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 67% | |
| 9 1:39 | MAC-10 | 503 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 24% / 55% | |
| 12 1:41 | AK-47 | 846 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 16% / 53% | |
| 13 1:41 | USP-S | 1298 | fine - pros would have fired it too | 1/2 | killed them | 34% / 39% | |
| 13 1:40 | USP-S | 1187 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/2 | killed them | 7% / 52% | |
| 13 1:39 | USP-S | 1197 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 46% | |
| 13 1:37 | USP-S | 1253 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 36% / 40% | |
| 15 1:51 | AWP | 2890 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 15 1:25 | AWP | 1002 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 40% / 70% | ||
| 15 1:19 | AWP | 1140 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 17 1:48 | AWP | 2937 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 17 0:54 | AWP | 1198 | fine - pros would have fired it too | 1/3 | killed them | 86% / 86% | |
| 18 1:12 | AWP | 860 | fine - pros would have fired it too | 1/2 | killed them | 77% / 77% | |
| 19 1:18 | AWP | 724 | fine - pros would have fired it too | 0/1 | 60% / 67% | ||
| 21 1:24 | USP-S | 205 | fine - pros would have fired it too | 2/5 | killed them | 40% / 54% | |
| 22 1:18 | AWP | 2420 | fine - pros would have fired it too | 0/1 | 66% / 66% | ||
| 22 1:09 | AWP | 1050 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 42% / 62% | |
| 23 1:35 | M4A1-S | 568 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/10 | 9% / 66% | ||
| 23 1:31 | M4A1-S | 691 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 74% / 74% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
