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Dust II, lost 10-13 · Wed 21 Oct, 19:25

ABEKEMaster Guardian I

The match

Aim

492 msTTD602 msTTK2.0°Crosshair↓33%1st bullet32%Spray25%Head70%Counter-strafe

Scoreboard

95ADR74%KAST

Positioning

Shots

18/39Rushed↓4/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-106531%
AK-472030%
Glock-181338%
AWP1346%
USP-S1136%
M4A1-S1118%
XM1014667%
SSG 08425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/1142 1:43 3 kills (MAC-10 ×3), 1 in the air, 1 headshot, in 31.9 s T3.1
15/11414 1:44 2 kills (XM1014 ×2), all headshots, in 1 s CT2.8
23/11415 1:51 2 kills (AWP ×2), in 31.1 s CT2.2
27/1146 1:16 2 kills (MAC-10, Scout), 1 headshot, in 28.2 s T1.9
32/11413 1:41 2 kills (USP-S ×2), all headshots, in 1 s CT1.6
43/1148 1:29 1 kill (AWP) T1.0
55/11417 1:48 2 kills (AWP ×2), in 58.7 s CT0.8
56/1144 1:26 1 kill (AK-47), 1 headshot T0.8
76/11418 1:12 1 kill (AWP) CT0.2
88/11411 1:20 1 kill (AWP), 1 headshot T-0.2
100/1145 1:15 1 kill (AK-47), 1 headshot T-0.8
101/1141 1:16 1 kill (Glock) T-0.9
107/1143 1:07 1 kill (MAC-10), 1 headshot T-1.4
111/11421 1:23 1 kill (USP-S), 1 headshot CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:08 1v4 before the plant T · 100 HP · Lower Tunnellost - died later, after 1 kill · first fight won, saw each other
5 0:55 1v3 before the plant T · 92 HP · Catwalklost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 3 good, 1 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:48 goodblinded A R T E 0 N. 3.3 s (0.7 s white); blinded themselves 3.4 s on the move through Outside Long - safe; blinded Sensei Yiğit 3.3 s on the move through Outside Long - safe; blinded ✪ The OA ✪ 3.4 s on the move through Outside Long - safe
5 1:45 goodblinded BRIAN MOSER 3.2 s (0.6 s white); blinded Agnostic 3.5 s on the move through Long Doors - safe
10 1:47 wastedno enemy blinded for long; blinded Agnostic 4.6 s holding Outside Long - safe
10 1:45 weakbarely blinded Çükübik 2.7 s (0.4 s white); blinded Agnostic 3.7 s on the move through Outside Long - safe
12 1:49 goodblinded BRIAN MOSER 3.3 s (0.7 s white); blinded ✪ The OA ✪ 2.6 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 17 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:52 exposedan HE at Top Mid - seen by 3 enemies for 0.4 s, the nearest 2093 units away; a running throw
7 1:50 punishedhit by Çükübik 0.5 s after throwing a smoke at Top Mid, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1356 units away, thrown in the open; a running throw

Positioning

In 4 of your 42 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 6 of your 32 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:28 BRIAN MOSERExtended Acover not used: 96 units away, they'd have seen only your headlived
2 1:44 ÇükübikBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
2 1:43 ⭐TTwinssBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
20 bomb 0:19 ⭐TTwinssBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 10 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 4 of the 21 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 holdheld with Sensei Yiğit, 419 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms after Sensei Yiğit)
1 1:32 trade✪ The OA ✪ was killed 243 units away: not traded within 5 s (pros: 969 ms)
1 1:31 holdheld with Agnostic, 294 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after Agnostic)
1 1:26 tradearleth was killed 145 units away: not traded within 5 s (pros: 625 ms)
2 1:44 holdheld with arleth, 680 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,922 ms before arleth)
2 1:44 line of firestood in Agnostic's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:37 tradeAgnostic was killed 337 units away: not traded within 5 s (pros: 1,641 ms)
3 1:08 tradeSensei Yiğit was killed 954 units away: you traded in 1,125 ms (pros: 2,031 ms)
4 1:29 tradeAgnostic was killed 221 units away: you traded in 3,109 ms (pros: 969 ms)
5 1:28 trade✪ The OA ✪ was killed 870 units away: not traded within 5 s (pros: 2,031 ms)
5 1:00 holdheld with Sensei Yiğit, 508 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:00 tradeSensei Yiğit was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
5 0:55 tradearleth was killed 498 units away: not traded within 5 s (pros: 1,641 ms)
8 1:25 trade✪ The OA ✪ was killed 796 units away: not traded within 5 s (pros: 2,031 ms)
8 1:21 tradeAgnostic was killed 308 units away: not traded within 5 s (pros: 1,641 ms)
8 1:20 holdheld with arleth, 236 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after arleth)
8 1:20 tradearleth was killed 237 units away: not traded within 5 s (pros: 625 ms)
10 1:44 tradearleth was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
11 1:03 holdheld with ✪ The OA ✪, 853 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 0:53 tradearleth was killed 470 units away: not traded within 5 s (pros: 625 ms)
12 1:47 tradeSensei Yiğit was killed 788 units away: not traded within 5 s (pros: 2,031 ms)
14 1:44 holdheld with Agnostic, 248 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Agnostic)
14 1:43 holdheld with Agnostic, 225 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before Agnostic)
15 1:21 holdheld with arleth, 232 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 391 ms after arleth)
16 1:41 holdheld with Sensei Yiğit, 992 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after Sensei Yiğit)
17 0:52 tradearleth was killed 484 units away: you traded in 2,328 ms (pros: 625 ms)
18 1:13 tradeAgnostic was killed 263 units away: you traded in 812 ms (pros: 1,641 ms)
18 1:13 peek togetherpeeked the same enemy as arleth, 469 ms after them - late - your team-mate went first, as bait
18 1:01 tradeSensei Yiğit was killed 200 units away: not traded within 5 s (pros: 969 ms)
19 1:21 tradearleth was killed 137 units away: not traded within 5 s (pros: 969 ms)
19 1:20 tradeSensei Yiğit was killed 357 units away: not traded within 5 s (pros: 1,641 ms)
20 1:40 holdheld with arleth, 487 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before arleth)
20 bomb 0:21 tradearleth was killed 317 units away: not traded within 5 s (pros: 1,641 ms)
20 bomb 0:19 holdheld with Sensei Yiğit, 120 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Sensei Yiğit)
20 bomb 0:19 in their waystood between Sensei Yiğit and an enemy they could see, for 188 ms (pros: 125 ms at a time)
21 1:40 holdheld with arleth, 1004 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:42 tradeAgnostic was killed 925 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 ⭐TTwinsshit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 1:40 skyfallhit themGlock-18531 ms–1.7°
1 1:27 BRIAN MOSERhit themGlock-18531 ms–1.3°
1 1:20 BRIAN MOSERhit themGlock-18562 ms–5.7°
1 1:16 BRIAN MOSERkilled themGlock-18609 ms609 ms4.1°
2 1:44 Çükübikhit by themP2000531 ms–2.8°
2 1:43 ⭐TTwinsskilled themMAC-10328 ms844 ms1.0°
2 1:43 ⭐TTwinsshit by themP2000609 ms–1.2°
2 bomb 0:27 BRIAN MOSERkilled themMAC-10234 ms672 ms4.6°
2 bomb 0:25 skyfallhit themMAC-10250 ms–0.7°
2 bomb 0:23 skyfallkilled themMAC-10266 ms1594 ms1.3°
2 bomb 0:22 skyfallhit by themMAC-10406 ms–6.8°
3 1:07 BRIAN MOSERkilled themMAC-10359 ms359 ms0.7°
3 1:05 skyfallhit themMAC-10828 ms–5.8°
3 1:05 skyfallkilled by themM4A1-S875 ms1266 ms5.5°
4 1:26 ⭐TTwinsskilled themAK-47812 ms1344 ms1.9°
5 1:28 skyfallhit themAK-47266 ms–1.7°
5 1:15 BRIAN MOSERkilled themAK-47453 ms547 ms0.5°
5 0:51 ⭐TTwinsskilled by themM4A4641 ms1188 ms10.6°
5 0:51 ⭐TTwinsshit themAK-47812 ms–2.8°
6 1:17 Çükübikkilled themMAC-10828 ms1594 ms5.6°
6 bomb 0:40 skyfallkilled themSSG 08438 ms438 ms2.3°
7 1:49 Çükübikhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:46 ⭐TTwinsshit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
7 1:33 A R T E 0 N.killed by themP90453 ms516 ms12.0°
8 1:29 A R T E 0 N.killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:19 skyfallkilled by themAK-47625 ms828 ms10.6°
9 1:43 ⭐TTwinsshit by themAK-47750 ms–10.5°
9 1:39 ⭐TTwinsskilled by themAK-47578 ms578 ms3.1°
10 1:25 ⭐TTwinsskilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:25 Çükübikhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:24 BRIAN MOSERhit by themAK-4762 ms–0.7°
11 1:20 BRIAN MOSERhit by themAK-47125 ms–14.0°
11 1:20 BRIAN MOSERkilled themAWP391 ms391 ms0.6°
11 0:52 skyfallkilled by themM4A1-S469 ms469 ms3.5°
12 1:41 BRIAN MOSERhit themAK-47266 ms–2.3°
12 1:41 BRIAN MOSERkilled by themM4A4359 ms359 ms6.5°
13 1:41 A R T E 0 N.killed themUSP-S1141 ms1141 ms0.6°
13 1:40 skyfallkilled themUSP-S266 ms266 ms0.7°
13 1:38 BRIAN MOSERkilled by themGlock-18234 ms1703 ms0.2°
14 1:45 BRIAN MOSERhit by themGalil AR328 ms–3.8°
14 1:44 BRIAN MOSERhit themXM1014375 ms–3.7°
14 1:44 A R T E 0 N.killed themXM1014594 ms594 ms7.9°
14 1:44 skyfallhit by themGlock-18391 ms–12.0°
14 1:43 skyfallkilled themXM1014922 ms1266 ms30.3°
14 1:43 ⭐TTwinsskilled by themMAC-10203 ms438 ms4.8°
15 1:51 Çükübikkilled themAWP312 ms312 ms0.3°
15 1:38 ⭐TTwinsshit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
15 1:25 BRIAN MOSERhit by themGlock-18344 ms–0.4°
15 1:19 skyfallkilled themAWP594 ms594 ms2.1°
16 1:41 ⭐TTwinsshit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:40 Çükübikkilled by themSSG 08562 ms562 ms1.7°
17 1:48 Çükübikkilled themAWP234 ms234 ms0.2°
17 0:54 skyfallhit by themAK-47469 ms–2.9°
17 0:49 skyfallkilled themAWP344 ms344 ms0.7°
18 1:12 skyfallkilled themAWP719 ms719 ms15.7°
18 1:03 ⭐TTwinsshit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:00 ⭐TTwinsskilled by themAK-47234 ms234 ms1.2°
19 1:15 ⭐TTwinsskilled by themAK-47391 ms391 ms0.6°
20 bomb 0:18 ⭐TTwinsshit by themAK-47469 ms–2.9°
20 bomb 0:18 BRIAN MOSERkilled by themM4A4500 ms500 ms2.9°
21 1:24 BRIAN MOSERkilled themUSP-S1609 ms1781 ms27.7°
21 1:23 Çükübikkilled by themAWP391 ms391 ms2.1°
22 1:09 ⭐TTwinsskilled by themAK-47547 ms547 ms7.1°
23 1:34 ⭐TTwinsshit themM4A45125 ms–18.6°
23 1:31 skyfallkilled by themAK-47656 ms859 ms15.3°

Shots

You fired 18 of your 39 first shots too soon: 11 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 skyfallGlock-18674fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
1 1:29 ÇükübikGlock-18711aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/23% / 51%
1 1:28 BRIAN MOSERGlock-181253fine - pros would have fired it too2/339% / 40%
1 1:20 BRIAN MOSERGlock-181153fired while moving (240 u/s), too fast to be accurate - stop first1/258% / 62%
1 1:19 BRIAN MOSERGlock-181430fine - pros would have fired it too1/356% / 56%
1 1:16 BRIAN MOSERGlock-181426fired while moving (240 u/s), too fast to be accurate - stop first1/3killed them2% / 38%
2 1:43 ⭐TTwinssMAC-10971fired while moving (110 u/s), too fast to be accurate - stop first2/18killed them; 7 bullets after pros would have stopped49% / 74%
2 bomb 0:27 BRIAN MOSERMAC-10511fine - pros would have fired it too5/8killed them59% / 59%
2 bomb 0:25 skyfallMAC-10822fired while moving (105 u/s), too fast to be accurate - stop first1/542% / 49%
2 bomb 0:23 skyfallMAC-10844fine - pros would have fired it too1/854% / 60%
2 bomb 0:22 skyfallMAC-10855fine - pros would have fired it too1/9killed them53% / 58%
3 1:07 BRIAN MOSERMAC-10196aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/7killed them19% / 55%
3 1:05 skyfallMAC-10460fine - pros would have fired it too1/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 53%
4 1:26 ⭐TTwinssAK-471070aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 46%
4 1:26 ⭐TTwinssAK-471070fired while moving (214 u/s), too fast to be accurate - stop first1/3killed them5% / 48%
5 1:28 skyfallAK-471241fine - pros would have fired it too1/736% / 45%
5 1:17 BRIAN MOSERAK-471013fired while moving (81 u/s), too fast to be accurate - stop first0/622% / 59%
5 1:15 BRIAN MOSERAK-47952fired while moving (96 u/s), too fast to be accurate - stop first2/6killed them24% / 65%
5 0:51 ⭐TTwinssAK-47543fine - pros would have fired it too1/7cut short (a death, a reload)44% / 51%
6 1:17 ÇükübikMAC-10593fine - pros would have fired it too8/16killed them26% / 47%
8 1:19 skyfallAWP1066aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/1cut short (a death, a reload)2% / 67%
9 1:39 ⭐TTwinssMAC-10503fired while moving (207 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)24% / 55%
12 1:41 BRIAN MOSERAK-47846aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/1cut short (a death, a reload)16% / 53%
13 1:41 A R T E 0 N.USP-S1298fine - pros would have fired it too1/2killed them34% / 39%
13 1:40 skyfallUSP-S1187fired while moving (110 u/s), too fast to be accurate - stop first1/2killed them7% / 52%
13 1:39 BRIAN MOSERUSP-S1197fired while moving (100 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 46%
13 1:37 BRIAN MOSERUSP-S1253fired while moving (117 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)36% / 40%
15 1:51 ÇükübikAWP2890fine - pros would have fired it too1/1killed them60% / 60%
15 1:25 BRIAN MOSERAWP1002aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/140% / 70%
15 1:19 skyfallAWP1140fine - pros would have fired it too1/1killed them66% / 66%
17 1:48 ÇükübikAWP2937fine - pros would have fired it too1/1killed them79% / 79%
17 0:54 skyfallAWP1198fine - pros would have fired it too1/3killed them86% / 86%
18 1:12 skyfallAWP860fine - pros would have fired it too1/2killed them77% / 77%
19 1:18 skyfallAWP724fine - pros would have fired it too0/160% / 67%
21 1:24 BRIAN MOSERUSP-S205fine - pros would have fired it too2/5killed them40% / 54%
22 1:18 ÇükübikAWP2420fine - pros would have fired it too0/166% / 66%
22 1:09 ⭐TTwinssAWP1050fine - pros would have fired it too0/1cut short (a death, a reload)42% / 62%
23 1:35 ⭐TTwinssM4A1-S568aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first2/109% / 66%
23 1:31 skyfallM4A1-S691fine - pros would have fired it too0/1cut short (a death, a reload)74% / 74%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.