Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 61 | 28% |
| AK-47 | 50 | 24% |
| Glock-18 | 20 | 30% |
| Desert Eagle | 17 | 24% |
| P90 | 12 | 0% |
| Galil AR | 9 | 11% |
| M4A1-S | 7 | 71% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/114 | 12 1:42 | 3 kills (M4A4 ×3), 2 headshots, in 2.4 s CT | 6.6 |
| 13/114 | 1 1:32 | 2 kills (Deagle ×2), all headshots, in 5.9 s CT | 3.0 |
| 34/114 | 20 bomb 0:18 | 2 kills (M4A4 ×2), 1 headshot, in 1.7 s T | 1.5 |
| 45/114 | 10 1:45 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 53/114 | 19 bomb 0:34 | 1 kill (M4A4), 1 headshot T | 0.9 |
| 59/114 | 6 1:45 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 71/114 | 23 1:27 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 72/114 | 13 1:36 | 2 kills (Glock ×2), all headshots, in 1.4 s T | 0.4 |
| 75/114 | 22 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 17.7 s T | 0.3 |
| 105/114 | 3 1:08 | 1 kill (M4A4) CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:29 | 1v2 before the plant T · 70 HP · Long A | lost - died in the first fight · saw each other |
Flashes
2 flashes: 1 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 20 bomb 0:26 | weak | barely blinded ABEKE 1.9 s (0.2 s white), arleth 1.0 s (0.1 s white), Sensei Yiğit 0.9 s (0.1 s white), ✪ The OA ✪ 0.7 s (0.1 s white) |
| 20 bomb 0:22 | good | blinded ABEKE 4.3 s (1.5 s white); blinded themselves 1.5 s holding Bombsite B - safe |
Throws
13 grenades: 10 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:48 | punished | hit by Sensei Yiğit 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 947 units away, thrown in the open; a running throw |
| 12 1:47 | exposed | a smoke at Long A - seen by 1 enemy for 0.2 s, the nearest 1139 units away, thrown in the open |
| 23 1:23 | exposed | an HE at Mid Doors - seen by 1 enemy for 1.1 s, the nearest 773 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | trade | skyfall was killed 989 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:29 | trade | Çükübik was killed 536 units away: you traded in 2,656 ms (pros: 2,031 ms) |
| 1 1:27 | trade | ⭐TTwinss was killed 769 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:48 | in their way | stood between Çükübik and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 8 1:47 | line of fire | stood in Çükübik's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 8 1:44 | trade | Çükübik was killed 300 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:29 | trade | A R T E 0 N. was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:24 | trade | A R T E 0 N. was killed 238 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:23 | trade | Çükübik was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:41 | trade | A R T E 0 N. was killed 372 units away: you traded in 4,672 ms (pros: 1,641 ms) |
| 13 1:40 | trade | Çükübik was killed 353 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:40 | trade | skyfall was killed 242 units away: you traded in 3,672 ms (pros: 969 ms) |
| 15 1:51 | trade | Çükübik was killed 796 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:21 | trade | A R T E 0 N. was killed 604 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:21 | peek together | peeked the same enemy as ⭐TTwinss, 172 ms before them - a double peek |
| 15 1:20 | trade | ⭐TTwinss was killed 145 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:41 | trade | A R T E 0 N. was killed 568 units away: not traded within 5 s (pros: 625 ms) |
| 16 0:59 | line of fire | stood in skyfall's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 18 1:24 | hold | held with A R T E 0 N., 322 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after A R T E 0 N.) |
| 18 1:24 | hold | held with Çükübik, 398 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before Çükübik) |
| 20 bomb 0:40 | hold | held with A R T E 0 N., 191 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 bomb 0:39 | trade | A R T E 0 N. was killed 289 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 bomb 0:17 | trade | ⭐TTwinss was killed 498 units away: you traded in 1,016 ms (pros: 625 ms) |
| 23 1:32 | trade | ⭐TTwinss was killed 1962 units away: you traded in 4,750 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit them | Desert Eagle | 391 ms | – | 1.9° | ||
| 1 1:34 | hit by them | P2000 | 297 ms | – | 0.8° | ||
| 1 1:32 | killed them | Desert Eagle | 250 ms | 250 ms | 1.7° | ||
| 1 1:27 | hit by them | Glock-18 | 531 ms | – | 1.3° | ||
| 1 1:26 | killed them | Desert Eagle | 234 ms | 234 ms | 0.8° | ||
| 1 1:20 | hit by them | Glock-18 | 562 ms | – | 5.7° | ||
| 1 1:16 | killed by them | Glock-18 | 609 ms | 609 ms | 4.1° | ||
| 2 bomb 0:27 | killed by them | MAC-10 | 234 ms | 672 ms | 4.6° | ||
| 3 1:09 | hit by them | AK-47 | 469 ms | – | 0.6° | ||
| 3 1:09 | killed them | M4A4 | 516 ms | 1109 ms | 52.1° | ||
| 3 1:07 | killed by them | MAC-10 | 359 ms | 359 ms | 0.7° | ||
| 4 1:43 | killed by them | AK-47 | 484 ms | 484 ms | 1.8° | ||
| 5 1:15 | killed by them | AK-47 | 453 ms | 547 ms | 0.5° | ||
| 6 1:45 | killed them | M4A4 | 234 ms | 328 ms | 2.0° | ||
| 6 1:44 | hit by them | P250 | 234 ms | – | 0.8° | ||
| 6 1:39 | killed by them | Desert Eagle | 297 ms | 297 ms | 0.6° | ||
| 7 1:41 | killed by them | MAC-10 | 219 ms | 828 ms | 4.8° | ||
| 8 1:47 | hit by them | AK-47 | 469 ms | – | 4.7° | ||
| 8 1:28 | hit them | M4A4 | 281 ms | – | 2.7° | ||
| 8 1:28 | hit them | M4A4 | 266 ms | – | 3.7° | ||
| 8 1:27 | killed by them | AK-47 | 500 ms | 500 ms | 2.5° | ||
| 9 1:28 | killed by them | MAC-10 | 16 ms | 1141 ms | 5.1° | ||
| 10 1:45 | killed them | M4A1-S | 484 ms | 578 ms | 3.6° | ||
| 11 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:24 | hit them | AK-47 | 62 ms | – | 0.7° | ||
| 11 1:21 | hit by them | MAC-10 | 94 ms | – | 1.3° | ||
| 11 1:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | hit them | AK-47 | 125 ms | – | 14.0° | ||
| 11 1:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | killed by them | AWP | 391 ms | 391 ms | 0.6° | ||
| 12 1:42 | killed them | M4A4 | 375 ms | 547 ms | 1.7° | ||
| 12 1:42 | hit by them | AK-47 | 484 ms | – | 0.6° | ||
| 12 1:41 | hit by them | AK-47 | 266 ms | – | 2.3° | ||
| 12 1:41 | killed them | M4A4 | 359 ms | 359 ms | 6.5° | ||
| 12 1:40 | killed them | M4A4 | 31 ms | 359 ms | 0.6° | ||
| 12 1:38 | killed by them | Galil AR | 938 ms | 1203 ms | 2.6° | ||
| 13 1:38 | killed them | Glock-18 | 234 ms | 1703 ms | 0.2° | ||
| 13 1:35 | hit by them | P2000 | 391 ms | – | 0.9° | ||
| 13 1:35 | killed them | Glock-18 | 562 ms | 562 ms | 4.9° | ||
| 13 1:30 | killed by them | USP-S | 219 ms | 938 ms | 2.2° | ||
| 14 1:45 | hit them | Galil AR | 328 ms | – | 3.8° | ||
| 14 1:44 | hit by them | XM1014 | 375 ms | – | 3.7° | ||
| 14 1:44 | killed by them | MP9 | 500 ms | 641 ms | 43.8° | ||
| 15 1:25 | hit them | Glock-18 | 344 ms | – | 0.4° | ||
| 15 1:20 | hit them | Glock-18 | 141 ms | – | 1.4° | ||
| 15 1:20 | killed by them | M4A1-S | 156 ms | 547 ms | 0.6° | ||
| 16 0:57 | killed by them | M4A4 | 391 ms | 1031 ms | 1.6° | ||
| 17 1:39 | hit by them | Galil AR | 438 ms | – | 0.8° | ||
| 18 1:29 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:23 | hit them | AK-47 | 1141 ms | – | 2.7° | ||
| 18 1:22 | killed by them | AK-47 | 1453 ms | 1453 ms | 24.6° | ||
| 19 1:43 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:34 | killed them | M4A4 | 1125 ms | 1219 ms | 3.0° | ||
| 20 bomb 0:18 | killed them | M4A4 | 500 ms | 500 ms | 2.9° | ||
| 20 bomb 0:17 | killed them | M4A4 | 531 ms | 1438 ms | 10.4° | ||
| 20 bomb 0:17 | hit by them | M4A4 | 1219 ms | – | 37.8° | ||
| 20 bomb 0:12 | killed by them | Desert Eagle | 188 ms | 188 ms | 2.2° | ||
| 21 1:24 | killed by them | USP-S | 1609 ms | 1781 ms | 27.7° | ||
| 22 1:27 | hit them | AK-47 | 344 ms | – | 7.4° | ||
| 22 1:24 | killed them | AK-47 | 312 ms | 312 ms | 2.8° | ||
| 22 1:07 | hit by them | Desert Eagle | 2422 ms | – | 1.2° | ||
| 22 1:06 | killed them | AK-47 | 1469 ms | 1469 ms | 34.7° | ||
| 23 1:27 | killed them | AK-47 | 812 ms | 1188 ms | 3.5° | ||
| 23 1:22 | killed by them | AWP | 219 ms | 219 ms | 4.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Desert Eagle | 1061 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/2 | 20% / 64% | ||
| 1 1:34 | Desert Eagle | 1063 | fine - pros would have fired it too | 0/2 | 39% / 52% | ||
| 1 1:33 | Desert Eagle | 1065 | fine - pros would have fired it too | 0/1 | 56% / 56% | ||
| 1 1:32 | Desert Eagle | 1068 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 1 1:29 | Desert Eagle | 1245 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | 6% / 43% | ||
| 1 1:28 | Desert Eagle | 1254 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 14% / 36% | ||
| 1 1:26 | Desert Eagle | 1197 | fine - pros would have fired it too | 1/1 | 76% / 76% | ||
| 1 1:25 | Desert Eagle | 1249 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 10% / 59% | |
| 1 1:19 | Desert Eagle | 1431 | fine - pros would have fired it too | 0/2 | 69% / 69% | ||
| 1 1:16 | Desert Eagle | 1425 | aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 48% | |
| 2 bomb 0:27 | Desert Eagle | 511 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 55% | |
| 3 1:09 | M4A4 | 1052 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 3 1:09 | M4A4 | 1041 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 3 1:09 | M4A4 | 1041 | fine - pros would have fired it too | 2/2 | killed them | 34% / 48% | |
| 3 1:07 | M4A4 | 197 | fired while moving (150 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 4% / 51% | |
| 4 1:43 | M4A4 | 802 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 9% / 49% | |
| 5 1:15 | Desert Eagle | 970 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 13% / 56% | |
| 6 1:45 | M4A4 | 783 | fine - pros would have fired it too | 2/3 | killed them | 61% / 61% | |
| 6 1:44 | M4A4 | 905 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | 18% / 54% | ||
| 6 1:43 | M4A4 | 825 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 49% | |
| 6 1:39 | M4A4 | 757 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 44% / 53% | |
| 7 1:40 | Desert Eagle | 369 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 41% / 53% | |
| 8 1:33 | M4A1-S | 1748 | fine - pros would have fired it too | 0/2 | 26% / 46% | ||
| 8 1:28 | M4A1-S | 272 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 53% / 53% | |
| 9 1:28 | P90 | 227 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/12 | cut short (a death, a reload) | 2% / 63% | |
| 10 1:45 | M4A1-S | 458 | fine - pros would have fired it too | 2/4 | killed them | 67% / 67% | |
| 11 1:24 | AK-47 | 1256 | fine - pros would have fired it too | 2/3 | 63% / 63% | ||
| 11 1:23 | AK-47 | 1253 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 11 1:23 | AK-47 | 1236 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 12 1:42 | M4A4 | 884 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/3 | killed them | 26% / 55% | |
| 12 1:41 | M4A4 | 842 | fine - pros would have fired it too | 1/2 | killed them | 36% / 46% | |
| 12 1:40 | M4A4 | 620 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/4 | killed them | 37% / 66% | |
| 12 1:39 | M4A4 | 762 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 60% | |
| 12 1:38 | M4A4 | 761 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 31% / 47% | |
| 13 1:39 | Glock-18 | 832 | fine - pros would have fired it too | 0/4 | 44% / 53% | ||
| 13 1:38 | Glock-18 | 1227 | fine - pros would have fired it too | 1/2 | 24% / 37% | ||
| 13 1:37 | Glock-18 | 1254 | fine - pros would have fired it too | 1/5 | killed them | 25% / 43% | |
| 13 1:35 | Glock-18 | 834 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | killed them | 16% / 40% | |
| 13 1:29 | Glock-18 | 874 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 7% / 37% | |
| 14 1:45 | Galil AR | 479 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 14% / 48% | |
| 15 1:25 | Glock-18 | 1002 | fine - pros would have fired it too | 1/7 | 43% / 43% | ||
| 15 1:20 | Glock-18 | 920 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 52% / 54% | |
| 16 1:41 | AK-47 | 866 | fired while moving (192 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 46% | |
| 16 0:58 | AK-47 | 365 | aim far off: your crosshair was about 3 player widths (101 units) off their body - get on target first | 0/8 | cut short (a death, a reload) | 1% / 47% | |
| 17 1:39 | Galil AR | 1035 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 47% | |
| 18 1:23 | AK-47 | 1185 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 51% | |
| 18 1:23 | AK-47 | 1213 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 47% | |
| 18 1:23 | AK-47 | 1220 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 19 bomb 0:34 | M4A4 | 900 | fine - pros would have fired it too | 2/3 | killed them | 62% / 62% | |
| 20 bomb 0:18 | M4A4 | 553 | fine - pros would have fired it too | 1/8 | killed them | 67% / 67% | |
| 20 bomb 0:17 | M4A4 | 598 | fine - pros would have fired it too | 4/14 | killed them | 27% / 46% | |
| 22 1:27 | AK-47 | 688 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 54% | |
| 22 1:26 | AK-47 | 646 | fine - pros would have fired it too | 1/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 52% | |
| 22 1:24 | AK-47 | 507 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/4 | killed them | 11% / 62% | |
| 22 1:07 | AK-47 | 989 | fired while moving (201 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 22 1:07 | AK-47 | 990 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 57% | |
| 22 1:07 | AK-47 | 992 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 45% | |
| 22 1:06 | AK-47 | 993 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 23 1:28 | AK-47 | 541 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 48% | |
| 23 1:27 | AK-47 | 539 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 23 1:27 | AK-47 | 531 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 23 1:25 | AK-47 | 800 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/4 | 4% / 58% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.