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Dust II, won 13-10 · Wed 21 Oct, 19:25

BRIAN MOSER

The match

Aim

344 msTTD554 msTTK2.8°Crosshair↓30%1st bullet14%Spray35%Head74%Counter-strafe

Scoreboard

77ADR61%KAST

Positioning

Shots

29/62Rushed↓18/32Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A46128%
AK-475024%
Glock-182030%
Desert Eagle1724%
P90120%
Galil AR911%
M4A1-S771%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/11412 1:42 3 kills (M4A4 ×3), 2 headshots, in 2.4 s CT6.6
13/1141 1:32 2 kills (Deagle ×2), all headshots, in 5.9 s CT3.0
34/11420 bomb 0:18 2 kills (M4A4 ×2), 1 headshot, in 1.7 s T1.5
45/11410 1:45 1 kill (M4A1-S), 1 headshot CT1.0
53/11419 bomb 0:34 1 kill (M4A4), 1 headshot T0.9
59/1146 1:45 1 kill (M4A4), 1 headshot CT0.7
71/11423 1:27 1 kill (AK-47), 1 headshot T0.4
72/11413 1:36 2 kills (Glock ×2), all headshots, in 1.4 s T0.4
75/11422 1:24 2 kills (AK-47 ×2), 1 headshot, in 17.7 s T0.3
105/1143 1:08 1 kill (M4A4) CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:29 1v2 before the plant T · 70 HP · Long Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
20 bomb 0:26 weakbarely blinded ABEKE 1.9 s (0.2 s white), arleth 1.0 s (0.1 s white), Sensei Yiğit 0.9 s (0.1 s white), ✪ The OA ✪ 0.7 s (0.1 s white)
20 bomb 0:22 goodblinded ABEKE 4.3 s (1.5 s white); blinded themselves 1.5 s holding Bombsite B - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 10 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:48 punishedhit by Sensei Yiğit 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 947 units away, thrown in the open; a running throw
12 1:47 exposeda smoke at Long A - seen by 1 enemy for 0.2 s, the nearest 1139 units away, thrown in the open
23 1:23 exposedan HE at Mid Doors - seen by 1 enemy for 1.1 s, the nearest 773 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:39 tradeskyfall was killed 989 units away: not traded within 5 s (pros: 2,031 ms)
1 1:29 tradeÇükübik was killed 536 units away: you traded in 2,656 ms (pros: 2,031 ms)
1 1:27 trade⭐TTwinss was killed 769 units away: not traded within 5 s (pros: 2,031 ms)
8 1:48 in their waystood between Çükübik and an enemy they could see, for 688 ms (pros: 125 ms at a time)
8 1:47 line of firestood in Çükübik's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
8 1:44 tradeÇükübik was killed 300 units away: not traded within 5 s (pros: 1,641 ms)
8 1:29 tradeA R T E 0 N. was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
11 1:24 tradeA R T E 0 N. was killed 238 units away: not traded within 5 s (pros: 969 ms)
11 1:23 tradeÇükübik was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
13 1:41 tradeA R T E 0 N. was killed 372 units away: you traded in 4,672 ms (pros: 1,641 ms)
13 1:40 tradeÇükübik was killed 353 units away: not traded within 5 s (pros: 1,641 ms)
13 1:40 tradeskyfall was killed 242 units away: you traded in 3,672 ms (pros: 969 ms)
15 1:51 tradeÇükübik was killed 796 units away: not traded within 5 s (pros: 2,031 ms)
15 1:21 tradeA R T E 0 N. was killed 604 units away: not traded within 5 s (pros: 2,031 ms)
15 1:21 peek togetherpeeked the same enemy as ⭐TTwinss, 172 ms before them - a double peek
15 1:20 trade⭐TTwinss was killed 145 units away: not traded within 5 s (pros: 625 ms)
16 1:41 tradeA R T E 0 N. was killed 568 units away: not traded within 5 s (pros: 625 ms)
16 0:59 line of firestood in skyfall's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
18 1:24 holdheld with A R T E 0 N., 322 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after A R T E 0 N.)
18 1:24 holdheld with Çükübik, 398 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,484 ms before Çükübik)
20 bomb 0:40 holdheld with A R T E 0 N., 191 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 bomb 0:39 tradeA R T E 0 N. was killed 289 units away: not traded within 5 s (pros: 1,641 ms)
20 bomb 0:17 trade⭐TTwinss was killed 498 units away: you traded in 1,016 ms (pros: 625 ms)
23 1:32 trade⭐TTwinss was killed 1962 units away: you traded in 4,750 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 ✪ The OA ✪hit themDesert Eagle391 ms–1.9°
1 1:34 arlethhit by themP2000297 ms–0.8°
1 1:32 ✪ The OA ✪killed themDesert Eagle250 ms250 ms1.7°
1 1:27 ABEKEhit by themGlock-18531 ms–1.3°
1 1:26 arlethkilled themDesert Eagle234 ms234 ms0.8°
1 1:20 ABEKEhit by themGlock-18562 ms–5.7°
1 1:16 ABEKEkilled by themGlock-18609 ms609 ms4.1°
2 bomb 0:27 ABEKEkilled by themMAC-10234 ms672 ms4.6°
3 1:09 Sensei Yiğithit by themAK-47469 ms–0.6°
3 1:09 Sensei Yiğitkilled themM4A4516 ms1109 ms52.1°
3 1:07 ABEKEkilled by themMAC-10359 ms359 ms0.7°
4 1:43 arlethkilled by themAK-47484 ms484 ms1.8°
5 1:15 ABEKEkilled by themAK-47453 ms547 ms0.5°
6 1:45 arlethkilled themM4A4234 ms328 ms2.0°
6 1:44 ✪ The OA ✪hit by themP250234 ms–0.8°
6 1:39 Agnostickilled by themDesert Eagle297 ms297 ms0.6°
7 1:41 ✪ The OA ✪killed by themMAC-10219 ms828 ms4.8°
8 1:47 Sensei Yiğithit by themAK-47469 ms–4.7°
8 1:28 ✪ The OA ✪hit themM4A4281 ms–2.7°
8 1:28 Agnostichit themM4A4266 ms–3.7°
8 1:27 ✪ The OA ✪killed by themAK-47500 ms500 ms2.5°
9 1:28 arlethkilled by themMAC-1016 ms1141 ms5.1°
10 1:45 Sensei Yiğitkilled themM4A1-S484 ms578 ms3.6°
11 1:32 arlethhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:32 arlethhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:24 ABEKEhit themAK-4762 ms–0.7°
11 1:21 Sensei Yiğithit by themMAC-1094 ms–1.3°
11 1:21 Sensei Yiğithit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 ABEKEhit themAK-47125 ms–14.0°
11 1:20 arlethhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 ABEKEkilled by themAWP391 ms391 ms0.6°
12 1:42 Agnostickilled themM4A4375 ms547 ms1.7°
12 1:42 Agnostichit by themAK-47484 ms–0.6°
12 1:41 ABEKEhit by themAK-47266 ms–2.3°
12 1:41 ABEKEkilled themM4A4359 ms359 ms6.5°
12 1:40 arlethkilled themM4A431 ms359 ms0.6°
12 1:38 ✪ The OA ✪killed by themGalil AR938 ms1203 ms2.6°
13 1:38 ABEKEkilled themGlock-18234 ms1703 ms0.2°
13 1:35 Agnostichit by themP2000391 ms–0.9°
13 1:35 Agnostickilled themGlock-18562 ms562 ms4.9°
13 1:30 arlethkilled by themUSP-S219 ms938 ms2.2°
14 1:45 ABEKEhit themGalil AR328 ms–3.8°
14 1:44 ABEKEhit by themXM1014375 ms–3.7°
14 1:44 Agnostickilled by themMP9500 ms641 ms43.8°
15 1:25 ABEKEhit themGlock-18344 ms–0.4°
15 1:20 arlethhit themGlock-18141 ms–1.4°
15 1:20 arlethkilled by themM4A1-S156 ms547 ms0.6°
16 0:57 Agnostickilled by themM4A4391 ms1031 ms1.6°
17 1:39 Sensei Yiğithit by themGalil AR438 ms–0.8°
18 1:29 arlethhit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 1:23 Agnostichit themAK-471141 ms–2.7°
18 1:22 Agnostickilled by themAK-471453 ms1453 ms24.6°
19 1:43 Agnostichit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:34 ✪ The OA ✪killed themM4A41125 ms1219 ms3.0°
20 bomb 0:18 ABEKEkilled themM4A4500 ms500 ms2.9°
20 bomb 0:17 ✪ The OA ✪killed themM4A4531 ms1438 ms10.4°
20 bomb 0:17 ✪ The OA ✪hit by themM4A41219 ms–37.8°
20 bomb 0:12 Sensei Yiğitkilled by themDesert Eagle188 ms188 ms2.2°
21 1:24 ABEKEkilled by themUSP-S1609 ms1781 ms27.7°
22 1:27 Sensei Yiğithit themAK-47344 ms–7.4°
22 1:24 Sensei Yiğitkilled themAK-47312 ms312 ms2.8°
22 1:07 arlethhit by themDesert Eagle2422 ms–1.2°
22 1:06 arlethkilled themAK-471469 ms1469 ms34.7°
23 1:27 Sensei Yiğitkilled themAK-47812 ms1188 ms3.5°
23 1:22 arlethkilled by themAWP219 ms219 ms4.0°

Shots

You fired 29 of your 62 first shots too soon: 18 before your crosshair was on them, 11 while moving. Pros fire about 4 in 10 too soon. You stopped 18 of 32 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 ✪ The OA ✪Desert Eagle1061aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/220% / 64%
1 1:34 ✪ The OA ✪Desert Eagle1063fine - pros would have fired it too0/239% / 52%
1 1:33 ✪ The OA ✪Desert Eagle1065fine - pros would have fired it too0/156% / 56%
1 1:32 ✪ The OA ✪Desert Eagle1068fine - pros would have fired it too1/1killed them67% / 67%
1 1:29 ABEKEDesert Eagle1245aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/26% / 43%
1 1:28 ABEKEDesert Eagle1254aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/214% / 36%
1 1:26 AgnosticDesert Eagle1197fine - pros would have fired it too1/176% / 76%
1 1:25 AgnosticDesert Eagle1249aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2cut short (a death, a reload)10% / 59%
1 1:19 ABEKEDesert Eagle1431fine - pros would have fired it too0/269% / 69%
1 1:16 ABEKEDesert Eagle1425aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first0/1cut short (a death, a reload)1% / 48%
2 bomb 0:27 ABEKEDesert Eagle511aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/1cut short (a death, a reload)4% / 55%
3 1:09 Sensei YiğitM4A41052fired while moving (182 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
3 1:09 Sensei YiğitM4A41041fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
3 1:09 Sensei YiğitM4A41041fine - pros would have fired it too2/2killed them34% / 48%
3 1:07 ABEKEM4A4197fired while moving (150 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)4% / 51%
4 1:43 arlethM4A4802fired while moving (79 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)9% / 49%
5 1:15 ABEKEDesert Eagle970aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)13% / 56%
6 1:45 arlethM4A4783fine - pros would have fired it too2/3killed them61% / 61%
6 1:44 ✪ The OA ✪M4A4905aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/318% / 54%
6 1:43 ✪ The OA ✪M4A4825aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 49%
6 1:39 ✪ The OA ✪M4A4757fine - pros would have fired it too0/2cut short (a death, a reload)44% / 53%
7 1:40 ✪ The OA ✪Desert Eagle369fine - pros would have fired it too0/2cut short (a death, a reload)41% / 53%
8 1:33 arlethM4A1-S1748fine - pros would have fired it too0/226% / 46%
8 1:28 ✪ The OA ✪M4A1-S272fine - pros would have fired it too3/3cut short (a death, a reload)53% / 53%
9 1:28 arlethP90227fired while moving (204 u/s), too fast to be accurate - stop first0/12cut short (a death, a reload)2% / 63%
10 1:45 Sensei YiğitM4A1-S458fine - pros would have fired it too2/4killed them67% / 67%
11 1:24 ABEKEAK-471256fine - pros would have fired it too2/363% / 63%
11 1:23 ABEKEAK-471253fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
11 1:23 ABEKEAK-471236fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
12 1:42 AgnosticM4A4884aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/3killed them26% / 55%
12 1:41 ABEKEM4A4842fine - pros would have fired it too1/2killed them36% / 46%
12 1:40 arlethM4A4620fired while moving (85 u/s), too fast to be accurate - stop first1/4killed them37% / 66%
12 1:39 ✪ The OA ✪M4A4762aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 60%
12 1:38 ✪ The OA ✪M4A4761fine - pros would have fired it too0/2cut short (a death, a reload)31% / 47%
13 1:39 AgnosticGlock-18832fine - pros would have fired it too0/444% / 53%
13 1:38 ABEKEGlock-181227fine - pros would have fired it too1/224% / 37%
13 1:37 ABEKEGlock-181254fine - pros would have fired it too1/5killed them25% / 43%
13 1:35 AgnosticGlock-18834aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3killed them16% / 40%
13 1:29 arlethGlock-18874fired while moving (141 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)7% / 37%
14 1:45 ABEKEGalil AR479fired while moving (110 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)14% / 48%
15 1:25 ABEKEGlock-181002fine - pros would have fired it too1/743% / 43%
15 1:20 arlethGlock-18920fine - pros would have fired it too2/3cut short (a death, a reload)52% / 54%
16 1:41 Sensei YiğitAK-47866fired while moving (192 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 46%
16 0:58 AgnosticAK-47365aim far off: your crosshair was about 3 player widths (101 units) off their body - get on target first0/8cut short (a death, a reload)1% / 47%
17 1:39 Sensei YiğitGalil AR1035fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 47%
18 1:23 AgnosticAK-471185fired while moving (97 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 51%
18 1:23 AgnosticAK-471213aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 47%
18 1:23 AgnosticAK-471220fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
19 bomb 0:34 ✪ The OA ✪M4A4900fine - pros would have fired it too2/3killed them62% / 62%
20 bomb 0:18 ABEKEM4A4553fine - pros would have fired it too1/8killed them67% / 67%
20 bomb 0:17 ✪ The OA ✪M4A4598fine - pros would have fired it too4/14killed them27% / 46%
22 1:27 Sensei YiğitAK-47688fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 54%
22 1:26 Sensei YiğitAK-47646fine - pros would have fired it too1/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 52%
22 1:24 Sensei YiğitAK-47507fired while moving (90 u/s), too fast to be accurate - stop first1/4killed them11% / 62%
22 1:07 arlethAK-47989fired while moving (201 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
22 1:07 arlethAK-47990aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 57%
22 1:07 arlethAK-47992aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 45%
22 1:06 arlethAK-47993fine - pros would have fired it too1/1killed them60% / 60%
23 1:28 Sensei YiğitAK-47541aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 48%
23 1:27 Sensei YiğitAK-47539fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
23 1:27 Sensei YiğitAK-47531fine - pros would have fired it too1/2killed them54% / 54%
23 1:25 arlethAK-47800aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/44% / 58%

Positioning

In none of your 41 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 4 of your 34 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 14 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.