Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 42% |
| Desert Eagle | 16 | 38% |
| M4A4 | 14 | 21% |
| FAMAS | 7 | 29% |
| Glock-18 | 3 | 33% |
| Galil AR | 1 | 100% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/73 | 11 1:36 | 4 kills (AK-47 ×4), 1 while flashed, 2 headshots, in 53.9 s T | 6.2 |
| 6/73 | 2 1:15 | 2 kills (Deagle ×2), all headshots, in 1.6 s T | 5.5 |
| 8/73 | 14 1:40 | 2 kills (Deagle ×2), all headshots, in 3.8 s CT | 4.6 |
| 15/73 | 10 1:06 | 2 kills (AK-47 ×2), all headshots, in 2.4 s T | 3.7 |
| 25/73 | 7 1:23 | 1 kill (Deagle), 1 headshot T | 2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:40 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · saw each other |
| 11 1:10 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 3 kills · first fight won, saw them first |
| 16 bomb 0:35 | 1v3 after the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other |
Flashes
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:15 | misled a peek | barely blinded 1989 1.4 s (0.1 s white), P1 0.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked P1 1.9 s after the pop; got hit first |
| 11 0:43 | wasted | no enemy blinded for long |
| 11 0:37 | good | blinded P1 3.4 s (0.8 s white) |
| 12 1:18 | good | blinded PistolKing 3.7 s (1.0 s white) |
Throws
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:21 | exposed | an HE at Lower Tunnel - seen by 1 enemy for 0.6 s, the nearest 623 units away, thrown in the open |
| 11 0:45 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 561 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:17 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 14 1:36 | Catwalk | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | LordKami was killed 70 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:39 | hold | held with LordKami, 154 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after LordKami) |
| 2 1:37 | trade | LordKami was killed 181 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:29 | trade | Cloud(RU) was killed 441 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:11 | trade | [Lucq. was killed 811 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:20 | hold | held with ucankelebek, 364 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after ucankelebek) |
| 10 1:28 | hold | held with Cloud(RU), 744 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms after Cloud(RU)) |
| 10 1:28 | trade | LordKami was killed 906 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:26 | trade | Cloud(RU) was killed 522 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:10 | trade | LordKami was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:41 | hold | held with LordKami, 261 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before LordKami) |
| 13 1:26 | trade | [Lucq. was killed 316 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:42 | trade | LordKami was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:40 | hold | held with [Lucq., 171 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after [Lucq.) |
| 14 1:37 | trade | Cloud(RU) was killed 532 units away: you traded in 1,703 ms (pros: 2,031 ms) |
| 15 1:47 | trade | ucankelebek was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | hit them | Glock-18 | 375 ms | – | 0.4° | ||
| 1 1:44 | killed by them | USP-S | 297 ms | 297 ms | 1.8° | ||
| 2 1:36 | hit them | Desert Eagle | 391 ms | – | 1.0° | ||
| 2 1:15 | killed them | Desert Eagle | 312 ms | 312 ms | 0.6° | ||
| 2 1:13 | killed them | Desert Eagle | 812 ms | 812 ms | 3.6° | ||
| 2 1:11 | killed by them | Desert Eagle | 312 ms | 312 ms | 0.2° | ||
| 3 1:35 | hit them | AK-47 | 62 ms | – | 0.4° | ||
| 3 1:21 | killed by them | M4A1-S | 469 ms | 2031 ms | 1.7° | ||
| 4 1:36 | killed by them | AWP | 312 ms | 312 ms | 0.9° | ||
| 5 1:42 | killed by them | AWP | 266 ms | 266 ms | 1.4° | ||
| 6 1:29 | hit them | Galil AR | 281 ms | – | 1.4° | ||
| 6 1:29 | killed by them | SSG 08 | 359 ms | 359 ms | 1.2° | ||
| 7 1:23 | killed them | Desert Eagle | 547 ms | 547 ms | 12.9° | ||
| 7 1:12 | killed by them | AK-47 | 484 ms | 484 ms | 6.5° | ||
| 8 1:39 | killed by them | M4A1-S | 406 ms | 1312 ms | 22.4° | ||
| 10 1:06 | killed them | AK-47 | 766 ms | 766 ms | 4.9° | ||
| 10 1:04 | killed them | AK-47 | 875 ms | 1078 ms | 4.8° | ||
| 11 1:36 | killed them | AK-47 | 828 ms | 1125 ms | 3.4° | ||
| 11 1:02 | killed them | AK-47 | 406 ms | 812 ms | 1.9° | ||
| 11 0:50 | killed them | AK-47 | 125 ms | 531 ms | 2.2° | ||
| 11 0:50 | hit by them | SSG 08 | 281 ms | – | 7.4° | ||
| 11 0:42 | hit by them | M4A4 | 141 ms | – | 1.8° | ||
| 11 0:42 | killed them | AK-47 | 391 ms | 391 ms | 11.4° | ||
| 11 bomb 0:36 | killed by them | AK-47 | 562 ms | 562 ms | 1.1° | ||
| 12 1:33 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:16 | hit them | AK-47 | 688 ms | – | 1.6° | ||
| 12 1:15 | hit by them | M4A4 | 1203 ms | – | 23.5° | ||
| 12 bomb 0:35 | killed by them | M4A1-S | 547 ms | 547 ms | 10.3° | ||
| 13 1:29 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:37 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:40 | killed them | Desert Eagle | 297 ms | 297 ms | 0.4° | ||
| 14 1:36 | hit by them | AK-47 | 406 ms | – | 6.1° | ||
| 14 1:36 | killed them | Desert Eagle | 531 ms | 531 ms | 4.3° | ||
| 14 1:35 | killed by them | SSG 08 | 531 ms | 531 ms | 5.2° | ||
| 15 1:41 | hit them | M4A4 | 172 ms | – | 2.5° | ||
| 15 1:41 | killed by them | AK-47 | 453 ms | 453 ms | 9.2° | ||
| 16 bomb 0:31 | hit them | M4A4 | 266 ms | – | 0.6° | ||
| 16 bomb 0:30 | killed by them | AK-47 | 594 ms | 1000 ms | 6.4° | ||
| 17 1:45 | hit them | FAMAS | 328 ms | – | 5.9° | ||
| 17 1:45 | killed by them | AK-47 | 844 ms | 844 ms | 11.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 666 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/3 | 3% / 47% | ||
| 1 1:44 | Glock-18 | 662 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 50% | |
| 2 1:36 | Desert Eagle | 996 | fine - pros would have fired it too | 1/2 | 71% / 71% | ||
| 2 1:34 | Desert Eagle | 998 | fine - pros would have fired it too | 0/1 | 66% / 66% | ||
| 2 1:15 | Desert Eagle | 898 | fine - pros would have fired it too | 1/1 | 78% / 78% | ||
| 2 1:14 | Desert Eagle | 886 | fine - pros would have fired it too | 1/2 | killed them | 48% / 48% | |
| 3 1:36 | AK-47 | 1521 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 52% | |
| 3 1:35 | AK-47 | 1456 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 3 1:21 | AK-47 | 1208 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 9% / 47% | ||
| 3 1:20 | AK-47 | 1208 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 20% / 59% | |
| 4 1:44 | Desert Eagle | 1165 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 11% / 50% | ||
| 4 1:36 | Desert Eagle | 808 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 51% | |
| 5 1:47 | AK-47 | 1094 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/3 | 9% / 50% | ||
| 6 1:29 | Galil AR | 906 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 57% / 57% | |
| 7 1:23 | Desert Eagle | 696 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 7 1:13 | Desert Eagle | 675 | fine - pros would have fired it too | 0/1 | 45% / 54% | ||
| 7 1:12 | Desert Eagle | 676 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 52% | |
| 8 1:39 | Desert Eagle | 229 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 55% / 60% | |
| 10 1:06 | AK-47 | 1208 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 10 1:04 | AK-47 | 593 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/8 | killed them | 39% / 72% | |
| 11 1:37 | AK-47 | 321 | fine - pros would have fired it too | 3/12 | killed them | 54% / 54% | |
| 11 1:02 | AK-47 | 410 | fine - pros would have fired it too | 4/11 | killed them | 41% / 58% | |
| 11 0:50 | AK-47 | 513 | fine - pros would have fired it too | 4/8 | killed them | 77% / 77% | |
| 11 0:42 | AK-47 | 563 | fine - pros would have fired it too | 1/4 | killed them | 68% / 68% | |
| 12 1:16 | AK-47 | 1169 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 12 1:15 | AK-47 | 1169 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/4 | 4% / 45% | ||
| 12 bomb 0:35 | AK-47 | 927 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 13% / 47% | |
| 14 1:40 | Desert Eagle | 1100 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 14 1:36 | Desert Eagle | 453 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 15 1:41 | M4A4 | 299 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 60% / 61% | |
| 16 bomb 0:31 | M4A4 | 867 | fired while moving (181 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 17% / 57% | |
| 17 1:45 | FAMAS | 446 | fired while moving (114 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 41% / 65% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
