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Dust II, lost 4-13 · Tue 06 Oct, 22:00

AgnosticGold Nova Master

The match

Aim

391 msTTD547 msTTK2.2°Crosshair↓34%1st bullet44%Spray34%Head84%Counter-strafe

Scoreboard

78ADR41%KAST

Positioning

Shots

13/32Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474142%
Desert Eagle1638%
M4A41421%
FAMAS729%
Glock-18333%
Galil AR1100%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/7311 1:36 4 kills (AK-47 ×4), 1 while flashed, 2 headshots, in 53.9 s T6.2
6/732 1:15 2 kills (Deagle ×2), all headshots, in 1.6 s T5.5
8/7314 1:40 2 kills (Deagle ×2), all headshots, in 3.8 s CT4.6
15/7310 1:06 2 kills (AK-47 ×2), all headshots, in 2.4 s T3.7
25/737 1:23 1 kill (Deagle), 1 headshot T2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:40 1v4 before the plant T · 100 HP · Lower Tunnellost - died in the first fight · saw each other
11 1:10 1v4 before the plant T · 100 HP · Lower Tunnellost - died later, after 3 kills · first fight won, saw them first
16 bomb 0:35 1v3 after the plant CT · 100 HP · Middlelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:15 misled a peekbarely blinded 1989 1.4 s (0.1 s white), P1 0.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked P1 1.9 s after the pop; got hit first
11 0:43 wastedno enemy blinded for long
11 0:37 goodblinded P1 3.4 s (0.8 s white)
12 1:18 goodblinded PistolKing 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:21 exposedan HE at Lower Tunnel - seen by 1 enemy for 0.6 s, the nearest 623 units away, thrown in the open
11 0:45 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 561 units away

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 20 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:17 PistolKingLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
14 1:36 P1Catwalkcover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 1 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeLordKami was killed 70 units away: not traded within 5 s (pros: 625 ms)
2 1:39 holdheld with LordKami, 154 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after LordKami)
2 1:37 tradeLordKami was killed 181 units away: not traded within 5 s (pros: 625 ms)
7 1:29 tradeCloud(RU) was killed 441 units away: not traded within 5 s (pros: 1,641 ms)
9 1:11 trade[Lucq. was killed 811 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:20 holdheld with ucankelebek, 364 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after ucankelebek)
10 1:28 holdheld with Cloud(RU), 744 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms after Cloud(RU))
10 1:28 tradeLordKami was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
10 1:26 tradeCloud(RU) was killed 522 units away: not traded within 5 s (pros: 2,031 ms)
11 1:10 tradeLordKami was killed 891 units away: not traded within 5 s (pros: 2,031 ms)
12 0:41 holdheld with LordKami, 261 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before LordKami)
13 1:26 trade[Lucq. was killed 316 units away: not traded within 5 s (pros: 1,641 ms)
14 1:42 tradeLordKami was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
14 1:40 holdheld with [Lucq., 171 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms after [Lucq.)
14 1:37 tradeCloud(RU) was killed 532 units away: you traded in 1,703 ms (pros: 2,031 ms)
15 1:47 tradeucankelebek was killed 827 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 P1hit themGlock-18375 ms–0.4°
1 1:44 P1killed by themUSP-S297 ms297 ms1.8°
2 1:36 PistolKinghit themDesert Eagle391 ms–1.0°
2 1:15 P1killed themDesert Eagle312 ms312 ms0.6°
2 1:13 PistolKingkilled themDesert Eagle812 ms812 ms3.6°
2 1:11 Tayaulkilled by themDesert Eagle312 ms312 ms0.2°
3 1:35 P1hit themAK-4762 ms–0.4°
3 1:21 P1killed by themM4A1-S469 ms2031 ms1.7°
4 1:36 PistolKingkilled by themAWP312 ms312 ms0.9°
5 1:42 1989killed by themAWP266 ms266 ms1.4°
6 1:29 1989hit themGalil AR281 ms–1.4°
6 1:29 1989killed by themSSG 08359 ms359 ms1.2°
7 1:23 PistolKingkilled themDesert Eagle547 ms547 ms12.9°
7 1:12 P1killed by themAK-47484 ms484 ms6.5°
8 1:39 PistolKingkilled by themM4A1-S406 ms1312 ms22.4°
10 1:06 1989killed themAK-47766 ms766 ms4.9°
10 1:04 ζ͜͡ ✯ ★ Axiuskilled themAK-47875 ms1078 ms4.8°
11 1:36 PistolKingkilled themAK-47828 ms1125 ms3.4°
11 1:02 Tayaulkilled themAK-47406 ms812 ms1.9°
11 0:50 1989killed themAK-47125 ms531 ms2.2°
11 0:50 1989hit by themSSG 08281 ms–7.4°
11 0:42 ζ͜͡ ✯ ★ Axiushit by themM4A4141 ms–1.8°
11 0:42 ζ͜͡ ✯ ★ Axiuskilled themAK-47391 ms391 ms11.4°
11 bomb 0:36 P1killed by themAK-47562 ms562 ms1.1°
12 1:33 1989hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:16 PistolKinghit themAK-47688 ms–1.6°
12 1:15 PistolKinghit by themM4A41203 ms–23.5°
12 bomb 0:35 1989killed by themM4A1-S547 ms547 ms10.3°
13 1:29 P1hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:37 P1killed by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:40 ζ͜͡ ✯ ★ Axiuskilled themDesert Eagle297 ms297 ms0.4°
14 1:36 P1hit by themAK-47406 ms–6.1°
14 1:36 P1killed themDesert Eagle531 ms531 ms4.3°
14 1:35 1989killed by themSSG 08531 ms531 ms5.2°
15 1:41 PistolKinghit themM4A4172 ms–2.5°
15 1:41 PistolKingkilled by themAK-47453 ms453 ms9.2°
16 bomb 0:31 P1hit themM4A4266 ms–0.6°
16 bomb 0:30 P1killed by themAK-47594 ms1000 ms6.4°
17 1:45 Tayaulhit themFAMAS328 ms–5.9°
17 1:45 Tayaulkilled by themAK-47844 ms844 ms11.3°

Shots

You fired 13 of your 32 first shots too soon: 8 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 42% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 P1Glock-18666aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/33% / 47%
1 1:44 P1Glock-18662aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)17% / 50%
2 1:36 PistolKingDesert Eagle996fine - pros would have fired it too1/271% / 71%
2 1:34 PistolKingDesert Eagle998fine - pros would have fired it too0/166% / 66%
2 1:15 PistolKingDesert Eagle898fine - pros would have fired it too1/178% / 78%
2 1:14 PistolKingDesert Eagle886fine - pros would have fired it too1/2killed them48% / 48%
3 1:36 P1AK-471521aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 52%
3 1:35 P1AK-471456fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
3 1:21 P1AK-471208aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/29% / 47%
3 1:20 P1AK-471208aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/3cut short (a death, a reload)20% / 59%
4 1:44 TayaulDesert Eagle1165aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/111% / 50%
4 1:36 PistolKingDesert Eagle808fine - pros would have fired it too0/1cut short (a death, a reload)51% / 51%
5 1:47 1989AK-471094fired while moving (128 u/s), too fast to be accurate - stop first0/39% / 50%
6 1:29 1989Galil AR906fine - pros would have fired it too1/1cut short (a death, a reload)57% / 57%
7 1:23 PistolKingDesert Eagle696fine - pros would have fired it too1/1killed them60% / 60%
7 1:13 P1Desert Eagle675fine - pros would have fired it too0/145% / 54%
7 1:12 P1Desert Eagle676aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)11% / 52%
8 1:39 PistolKingDesert Eagle229fine - pros would have fired it too0/4cut short (a death, a reload)55% / 60%
10 1:06 1989AK-471208fine - pros would have fired it too1/2killed them57% / 57%
10 1:04 ζ͜͡ ✯ ★ AxiusAK-47593fired while moving (90 u/s), too fast to be accurate - stop first2/8killed them39% / 72%
11 1:37 PistolKingAK-47321fine - pros would have fired it too3/12killed them54% / 54%
11 1:02 TayaulAK-47410fine - pros would have fired it too4/11killed them41% / 58%
11 0:50 1989AK-47513fine - pros would have fired it too4/8killed them77% / 77%
11 0:42 ζ͜͡ ✯ ★ AxiusAK-47563fine - pros would have fired it too1/4killed them68% / 68%
12 1:16 PistolKingAK-471169fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
12 1:15 PistolKingAK-471169aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/44% / 45%
12 bomb 0:35 1989AK-47927fired while moving (95 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)13% / 47%
14 1:40 ζ͜͡ ✯ ★ AxiusDesert Eagle1100fine - pros would have fired it too1/1killed them71% / 71%
14 1:36 P1Desert Eagle453fine - pros would have fired it too1/1killed them52% / 52%
15 1:41 PistolKingM4A4299fine - pros would have fired it too1/4cut short (a death, a reload)60% / 61%
16 bomb 0:31 P1M4A4867fired while moving (181 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)17% / 57%
17 1:45 TayaulFAMAS446fired while moving (114 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)41% / 65%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.