Competitive · Tue 06 Oct, 22:00 · 17 rounds, 27 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 4 | Started as Terrorists · 4 | Started as Terrorists · 4 | Started as Terrorists · 4 | ||||||||||||||||||||||||||||||||
| 15 | 14 | 2 | +1 | 86 | 53% | 65% | 1-1 | 41 | 9 | 0/4 | 438 ms | 781 ms | 3.7° | 44% | 23% | 34% | 72% | 19 | 6% 2/32 | 1 | 0 | 1 | 4% | 0% 0/15 | 0% 0/10 | 51% 18/35 | 9 | 9 | 61% 11/18 | 0% | 32% pro 56% | ||||
![]() | 11 | 15 | 0 | -4 | 78 | 82% | 41% | 0-3 | 41 | 5 | 0/3 | 391 ms | 547 ms | 2.2° | 34% | 44% | 34% | 84% | 19 | 7% 2/29 | 1 | 0 | 1 | 0% | 0% 0/10 | 0% 0/9 | 41% 13/32 | 5 | 8 | 25% 3/12 | 0% | 42% pro 58% | |||
![]() | 11 | 15 | 4 | -4 | 72 | 9% | 53% | 3-3 | 122 | 6 | – | 375 ms | 414 ms | 2.2° | 48% | 42% | 3% | 67% | 15 | 4% 1/25 | 1 | 0 | 0 | 17% | 0% 0/13 | 14% 1/7 | 42% 8/19 | 5 | 3 | – | 3% | 44% pro 63% | |||
![]() | 11 | 15 | 5 | -4 | 81 | 73% | 59% | 0-3 | 188 | 15 | 0/4 | 422 ms | 664 ms | 3.3° | 29% | 19% | 19% | 57% | 17 | 0% 0/29 | 0 | 0 | 0 | 50% | 0% 0/19 | 0% 0/6 | 53% 20/38 | 15 | 5 | 47% 8/17 | 19% | 31% pro 51% | |||
![]() | 3 | 17 | 2 | -14 | 30 | 67% | 29% | 0-3 | 0 | 3 | 0/2 | 797 ms | 2312 ms | 3.9° | 15% | 0% | 11% | 69% | 7 | 4% 1/24 | 1 | 0 | 0 | 14% | 0% 0/15 | 0% 0/10 | 60% 6/10 | 3 | 3 | – | 17% | 31% pro 56% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 27 | 9 | 5 | +18 | 138 | 52% | 82% | 4-1 | 104 | 8 | 2/3 | 469 ms | 562 ms | 2.0° | 36% | 40% | 25% | 67% | 33 | 3% 1/37 | 0 | 0 | 1 | 47% | 8% 1/12 | 0% 0/6 | 54% 27/50 | 14 | 13 | 22% 4/18 | 8% | 33% pro 55% | ||||
| 15 | 10 | 4 | +5 | 87 | 80% | 76% | 3-0 | 0 | 2 | 0/1 | 476 ms | 516 ms | 2.8° | 43% | 62% | 54% | 89% | 18 | 8% 2/24 | 1 | 0 | 1 | 24% | 0% 0/9 | 0% 0/8 | 29% 4/14 | 1 | 3 | 0% 0/6 | 0% | 49% pro 63% | ||||
| 13 | 10 | 3 | +3 | 70 | 54% | 71% | 1-1 | 0 | 2 | 1/1 | 484 ms | 750 ms | 2.2° | 28% | 29% | 19% | 76% | 16 | 4% 1/24 | 0 | 0 | 1 | 5% | 0% 0/8 | 0% 0/7 | 39% 14/36 | 7 | 7 | 17% 3/18 | 0% | 34% pro 54% | ||||
![]() | 11 | 13 | 6 | -2 | 90 | 18% | 88% | 2-1 | 62 | 3 | 0/2 | 360 ms | 586 ms | 2.5° | 44% | 26% | 8% | 44% | 22 | 0% 0/28 | 0 | 0 | 0 | 42% | 0% 0/7 | 0/4 | 70% 16/23 | 9 | 7 | 0% 0/7 | 6% | 30% pro 60% | |||
![]() | 10 | 12 | 3 | -2 | 73 | 40% | 71% | 3-1 | 177 | 0 | 1/1 | 492 ms | 1132 ms | 3.4° | 39% | 34% | 19% | 78% | 10 | 8% 2/24 | 0 | 1 | 1 | 28% | 0% 0/15 | 0% 0/5 | 42% 8/19 | 4 | 4 | 0% 0/6 | 4% | 35% pro 56% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 1 1:45 | 5 kills (USP-S ×5), all headshots, in 21.7 s CT | 15.3 | |
| 2 | 9 1:15 | 5 kills (AWP ×5), in 63.9 s T | 13.8 | |
| 3 | 13 1:26 | 3 kills (Glock ×3), 2 through smoke, 2 headshots, in 20.6 s T | 7.2 | |
| 4 | 11 1:36 | 4 kills (AK-47 ×4), 1 while flashed, 2 headshots, in 53.9 s T | 6.2 | |
| 5 | 8 1:22 | 3 kills (AK-47 ×3), 1 headshot, in 25.9 s T | 5.7 | |
| 6 | 2 1:15 | 2 kills (Deagle ×2), all headshots, in 1.6 s T | 5.5 | |
| 7 | 17 1:45 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, all headshots, in 18.6 s T | 5.5 | |
| 8 | 14 1:40 | 2 kills (Deagle ×2), all headshots, in 3.8 s CT | 4.6 | |
| 9 | 2 1:11 | 2 kills (Deagle ×2), all headshots, in 13.1 s CT | 4.6 | |
| 10 | 6 1:51 | 2 kills (Scout ×2), a wallbang, all headshots, in 22.4 s CT | 4.5 | |
| 11 | 12 1:34 | 3 kills (M4A4 ×2, AWP), 1 headshot, in 23.7 s CT | 4.2 | |
| 12 | 2 1:37 | 1 kill (Deagle), a wallbang CT | 4.1 |
Every moment (73)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 12 1:07 | 2 kills (Deagle, AWP), 1 headshot, in 27 s T | 3.8 | |
| 14 | 4 1:25 | 2 kills (Deagle ×2), all headshots, in 40 s T | 3.8 | |
| 15 | 10 1:06 | 2 kills (AK-47 ×2), all headshots, in 2.4 s T | 3.7 | |
| 16 | 6 1:41 | 2 kills (M4A4 ×2), all headshots, in 1 s CT | 3.2 | |
| 17 | 3 1:38 | 2 kills (M4A1-S ×2), 1 headshot, in 5.1 s CT | 3.1 | |
| 18 | 9 1:11 | 2 kills (AWP ×2), in 4 s CT | 3.0 | |
| 19 | 11 1:10 | 1 kill (Scout), 1 through smoke, 1 headshot CT | 3.0 | |
| 20 | 14 bomb 0:26 | 2 kills (Galil ×2), in 1.2 s T | 3.0 | |
| 21 | 11 1:44 | 3 kills (M4A1-S ×2, AK-47), 1 headshot, in 97.1 s CT | 2.9 | |
| 22 | 5 1:37 | 1 kill (M4A1-S), 1 through smoke CT | 2.7 | |
| 23 | 5 1:11 | 1 kill (AK-47), a wallbang T | 2.7 | |
| 24 | 10 1:26 | 1 kill (Scout), 1 through smoke, 1 headshot CT | 2.6 | |
| 25 | 7 1:23 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 26 | 14 1:41 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 27 | 15 bomb 0:29 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 28 | 5 1:27 | 3 kills (AWP ×3), in 51.6 s T | 2.5 | |
| 29 | 4 1:47 | 2 kills (Scout ×2), all headshots, in 13.2 s T | 2.5 | |
| 30 | 8 1:38 | 3 kills (M4A1-S ×3), a wallbang, 2 headshots, in 62.2 s CT | 2.5 | |
| 31 | 10 1:36 | 1 kill (AK-47), a wallbang T | 2.4 | |
| 32 | 3 1:02 | 1 kill (Deagle), 1 headshot CT | 2.4 | |
| 33 | 12 bomb 0:35 | 2 kills (M4A1-S ×2), 1 headshot, in 3.2 s CT | 2.4 | |
| 34 | 16 1:08 | 2 kills (M4A1-S ×2), 1 headshot, in 18.7 s CT | 2.1 | |
| 35 | 13 1:33 | 3 kills (USP-S ×3), all headshots, in 24.5 s CT | 2.1 | |
| 36 | 16 bomb 0:35 | 2 kills (AK-47 ×2), in 5.4 s T | 2.0 | |
| 37 | 10 1:46 | 2 kills (AWP ×2), in 24.8 s T | 2.0 | |
| 38 | 4 1:19 | 2 kills (Scout ×2), 1 headshot, in 8.7 s CT | 1.8 | |
| 39 | 15 1:47 | 3 kills (M4A4 ×2, Scout), all headshots, in 69.8 s T | 1.7 | |
| 40 | 16 0:54 | 2 kills (AK-47 ×2), 1 headshot, in 21.3 s T | 1.6 | |
| 41 | 3 1:20 | 2 kills (M4A1-S ×2), in 27 s CT | 1.2 | |
| 42 | 15 1:33 | 2 kills (M4A1-S ×2), 1 headshot, in 10 s CT | 1.1 | |
| 43 | 2 1:17 | 1 kill (Zeus) CT | 1.0 | |
| 44 | 5 1:42 | 1 kill (AWP) CT | 1.0 | |
| 45 | 15 1:35 | 1 kill (AWP) T | 1.0 | |
| 46 | 16 1:41 | 1 kill (AWP) T | 1.0 | |
| 47 | 2 1:22 | 1 kill (MP7), 1 headshot CT | 0.9 | |
| 48 | 6 1:41 | 1 kill (M4A4) CT | 0.9 | |
| 49 | 17 1:16 | 2 kills (Knife, AK-47), 1 in the air, in 19.8 s T | 0.9 | |
| 50 | 5 0:59 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 51 | 4 1:23 | 1 kill (M4A1-S), 1 headshot T | 0.6 | |
| 52 | 7 1:08 | 1 kill (AWP), 1 headshot T | 0.6 | |
| 53 | 9 bomb 0:25 | 1 kill (AWP) CT | 0.6 | |
| 54 | 13 1:27 | 1 kill (Glock), 1 headshot T | 0.6 | |
| 55 | 15 1:41 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 56 | 14 1:35 | 1 kill (Scout), 1 headshot T | 0.3 | |
| 57 | 10 1:28 | 1 kill (M4A1-S) CT | 0.2 | |
| 58 | 7 1:18 | 2 kills (M4A4 ×2), in 7.9 s CT | 0.2 | |
| 59 | 8 1:27 | 1 kill (M4A4), 1 headshot CT | 0.2 | |
| 60 | 5 1:06 | 1 kill (M4A1-S) CT | 0.1 | |
| 61 | 4 1:36 | 1 kill (AWP) CT | 0.0 | |
| 62 | 8 1:32 | 1 kill (MP7) T | 0.0 | |
| 63 | 17 1:25 | 1 kill (AWP) T | 0.0 | |
| 64 | 1 1:39 | 2 kills (Glock, USP-S), 1 headshot, in 11.5 s T | -0.1 | |
| 65 | 6 1:47 | 1 kill (AK-47) T | -0.2 | |
| 66 | 11 1:36 | 1 kill (M4A4) CT | -0.2 | |
| 67 | 14 1:30 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 68 | 7 0:55 | 1 kill (Scout), a no-scope, 1 headshot CT | -0.3 | |
| 69 | 14 1:42 | 2 kills (AK-47 ×2), all headshots, in 4.1 s T | -0.5 | |
| 70 | 12 1:12 | 1 kill (AK-47), 1 headshot T | -0.6 | |
| 71 | 8 1:23 | 1 kill (AK-47) CT | -1.0 | |
| 72 | 13 1:43 | 1 kill (Glock), 1 headshot T | -1.4 | |
| 73 | 7 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 17 s CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:39 | 1v4 before the plant T · 55 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 2 1:11 | 1v3 before the plant T · 8 HP · Top Mid | lost - died with two or more on them at once · saw each other | |
| 3 1:02 | 1v5 before the plant T · 100 HP · T Ramp | lost - died with two or more on them at once · saw each other | |
| 4 1:23 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died later, after 2 kills · first fight won, saw each other | |
| 5 0:56 | 1v2 before the plant CT · 75 HP · Bombsite A | lost - died later · saw each other | |
| 6 1:40 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 7 1:10 | 1v4 before the plant T · 36 HP · Middle | lost - died later, after 1 kill · they saw them first | |
| 8 bomb 0:35 | 1v2 after the plant CT · 100 HP · Long Doors | won - defused it after 2 kills · first fight won, saw each other | |
| 8 bomb 0:31 | 1v1 after the plant T · 75 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 9 0:42 | 1v3 before the plant CT · 16 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 1:06 | 1v3 before the plant CT · 94 HP · Under A | lost - died in the first fight · saw each other | |
| 11 1:10 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 3 kills · first fight won, saw them first | |
| 11 0:42 | 1v1 before the plant CT · 100 HP · Mid Doors | won - defused it after 1 kill · first fight won, saw each other | |
| 12 bomb 0:35 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw them first | |
| 13 bomb 0:37 | 1v2 after the plant CT · 100 HP · Extended A | lost - died later, after 1 kill · first fight lost, saw each other | |
| 13 bomb 0:36 | 1v1 after the plant T · 61 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 14 1:30 | 1v2 before the plant T · 100 HP · Bombsite B | won - killed both · first fight won, saw them first | |
| 14 bomb 0:26 | 1v1 after the plant CT · 16 HP · B Doors | lost - died in the first fight · saw them first | |
| 15 1:21 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · saw them first | |
| 16 bomb 0:35 | 1v3 after the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 17 1:16 | 1v5 before the plant CT · 18 HP · Lower Tunnel | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:00 | misled a peek | barely blinded [Lucq. 1.0 s (0.1 s white) the enemy was barely blinded, and Tayaul peeked [Lucq. 0.2 s after the pop; hit them first | |
| 4 1:47 | hurt the team | no enemy blinded for long; blinded PistolKing 4.5 s holding Long A - an enemy could see them; blinded themselves 4.2 s on the move through Long A - safe | |
| 5 1:47 | hurt the team | barely blinded 1989 2.9 s (0.4 s white); blinded Agnostic 1.0 s on the move through Long Doors - an enemy could see them; blinded themselves 3.6 s on the move through Long Doors - safe | |
| 5 1:46 | misled a peek | barely blinded 1989 1.7 s (0.1 s white); blinded Cloud(RU) 2.5 s on the move through Long Doors - safe; blinded [Lucq. 1.5 s on the move through Outside Long - safe; blinded Agnostic 2.4 s on the move through Long Doors - safe the enemy was barely blinded, and Agnostic peeked 1989 2.8 s after the pop; got hit first | |
| 7 1:15 | misled a peek | barely blinded 1989 1.4 s (0.1 s white), P1 0.7 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked P1 1.9 s after the pop; got hit first | |
| 8 1:38 | misled a peek | barely blinded Tayaul 2.8 s (0.4 s white), P1 0.6 s (0.1 s white) the enemy was barely blinded, and ucankelebek peeked Tayaul 1.9 s after the pop; hit them first | |
| 9 bomb 0:28 | misled a peek | barely blinded LordKami 2.2 s (0.2 s white), ucankelebek 1.6 s (0.1 s white), Agnostic 1.3 s (0.1 s white) the enemy was barely blinded, and ζ͜͡ ✯ ★ Axius peeked LordKami 2.4 s after the pop; hit them first | |
| 11 1:47 | hurt the team | no enemy blinded for long; blinded ucankelebek 3.7 s on the move through Long Doors - took damage 0.1 s after the pop; blinded themselves 2.0 s on the move through Long Doors - safe | |
| 11 1:02 | blinded an enemy, but hurt the team too | blinded Agnostic 4.9 s (2.1 s white); blinded themselves 2.0 s on the move through Upper Tunnel - took damage 0.0 s after the pop | |
| 15 1:44 | blinded an enemy, but hurt the team too | blinded LordKami 5.0 s (2.2 s white); blinded themselves 4.4 s on the move through Upper Tunnel - an enemy could see them | |
| 15 1:35 | misled a peek | barely blinded PistolKing 1.8 s (0.1 s white); blinded themselves 1.8 s on the move through Under A - safe the enemy was barely blinded, and [Lucq. peeked PistolKing 0.9 s after the pop; hit them first | |
| 15 bomb 0:22 | misled a peek | barely blinded 1989 1.5 s (0.1 s white) the enemy was barely blinded, and LordKami peeked 1989 0.4 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 1:28 | punished | killed by [Lucq. 1.4 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 2.4 s, the nearest 1216 units away, thrown in the open; a running throw | |
| 6 1:47 | punished | killed by LordKami 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1013 units away, thrown in the open | |
| 8 1:36 | punished | hit by ucankelebek 0.2 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1045 units away, thrown in the open; a running throw | |
| 11 1:36 | punished | killed by ζ͜͡ ✯ ★ Axius 0.8 s after throwing an HE at Outside Long, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 780 units away, thrown in the open | |
| 11 1:10 | punished | killed by 1989 0.4 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1414 units away | |
| 17 1:26 | punished | killed by PistolKing 0.9 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1003 units away, thrown in the open; a running throw | |
| 17 1:20 | punished | hit by ucankelebek with an HE out at Extended A, 1.1 s before the throw - seen by 1 enemy for 1.4 s, the nearest 595 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.

