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Dust II, won 13-4 · Tue 06 Oct, 22:00

PistolKingGold Nova Master

The match

Aim

492 msTTD1132 msTTK3.4°Crosshair↓39%1st bullet34%Spray19%Head78%Counter-strafe

Scoreboard

73ADR71%KAST

Positioning

Shots

8/19Rushed↓0/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5135%
Tec-91315%
AWP540%
AK-47520%
Desert Eagle425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/732 1:37 1 kill (Deagle), a wallbang CT4.1
17/733 1:38 2 kills (M4A1-S ×2), 1 headshot, in 5.1 s CT3.1
22/735 1:37 1 kill (M4A1-S), 1 through smoke CT2.7
30/738 1:38 3 kills (M4A1-S ×3), a wallbang, 2 headshots, in 62.2 s CT2.5
55/7315 1:41 1 kill (AK-47), 1 headshot T0.6
61/734 1:36 1 kill (AWP) CT0.0
63/7317 1:25 1 kill (AWP) T0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 bomb 0:35 1v2 after the plant CT · 100 HP · Long Doorswon - defused it after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:23 wastedno enemy blinded for long
16 bomb 0:33 wastedno enemy blinded for long
17 1:31 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 18 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:28 punishedkilled by [Lucq. 1.4 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 2.4 s, the nearest 1216 units away, thrown in the open; a running throw
12 1:18 exposedan HE at Long A - seen by 1 enemy for 0.6 s, the nearest 1159 units away; a jump throw
17 1:20 punishedhit by ucankelebek with an HE out at Extended A, 1.1 s before the throw - seen by 1 enemy for 1.4 s, the nearest 595 units away

Positioning

In 2 of your 24 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 5 of your 18 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:29 [Lucq.Long Astanding: crouched, they'd have seen only your headlived
17 1:26 LordKamiShort Stairscover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
12 1:17 holdheld with 1989, 752 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before 1989)
13 1:33 tradeTayaul was killed 906 units away: not traded within 5 s (pros: 2,031 ms)
13 1:14 holdheld with 1989, 33 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before 1989)
13 bomb 0:39 trade1989 was killed 442 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:38 LordKamikilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:37 LordKamihit by themDesert Eagle312 ms–1.8°
2 1:36 Agnostichit by themDesert Eagle391 ms–1.0°
2 1:13 Agnostickilled by themDesert Eagle812 ms812 ms3.6°
3 1:38 ucankelebekkilled themM4A1-S344 ms531 ms4.2°
3 1:34 Cloud(RU)killed themM4A1-S750 ms1547 ms0.5°
3 1:02 LordKamihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 0:54 LordKamihit by themDesert Eagle641 ms–21.9°
4 1:36 Agnostickilled themAWP312 ms312 ms0.9°
4 1:33 [Lucq.killed by themSSG 08266 ms266 ms1.3°
5 1:37 Cloud(RU)killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:37 Cloud(RU)hit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
5 1:27 [Lucq.killed by themAWP797 ms797 ms3.6°
7 1:23 Agnostickilled by themDesert Eagle547 ms547 ms12.9°
8 1:39 Agnostickilled themM4A1-S406 ms1312 ms22.4°
8 bomb 0:32 LordKamihit by themAK-47438 ms–0.5°
8 bomb 0:32 LordKamikilled themM4A1-S266 ms1281 ms0.9°
8 bomb 0:15 [Lucq.hit by themAK-47453 ms–4.4°
8 bomb 0:15 [Lucq.killed themM4A1-S531 ms1531 ms0.9°
9 1:15 ucankelebekkilled by themAWP344 ms344 ms1.3°
10 1:39 LordKamikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:39 LordKamihit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:36 Agnostickilled by themAK-47828 ms1125 ms3.4°
12 1:16 Agnostichit by themAK-47688 ms–1.6°
12 1:15 Agnostichit themM4A41203 ms–23.5°
13 1:29 [Lucq.hit by themP2000438 ms–6.9°
13 1:28 [Lucq.hit themTec-91500 ms–5.9°
13 bomb 0:36 LordKamikilled by themUSP-S1531 ms1531 ms3.3°
14 1:41 Cloud(RU)killed by themDesert Eagle766 ms766 ms2.8°
15 1:41 Agnostichit by themM4A4172 ms–2.5°
15 1:41 Agnostickilled themAK-47453 ms453 ms9.2°
15 1:33 [Lucq.killed by themM4A1-S500 ms1359 ms15.7°
17 1:25 LordKamikilled themAWP984 ms984 ms2.6°
17 1:21 ucankelebekhit by themMP7328 ms–4.2°

Shots

You fired 8 of your 19 first shots too soon: 4 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:38 AgnosticDesert Eagle952aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first2/21% / 48%
2 1:36 AgnosticDesert Eagle996fine - pros would have fired it too0/144% / 46%
2 1:14 AgnosticDesert Eagle878fine - pros would have fired it too0/1cut short (a death, a reload)22% / 40%
3 1:38 ucankelebekM4A1-S1127fine - pros would have fired it too3/7killed them72% / 72%
3 1:34 Cloud(RU)M4A1-S1147aim far off: your crosshair was about a player's width (39 units) off their body - get on target first4/13killed them6% / 50%
3 1:04 LordKamiAWP741aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/138% / 68%
3 1:00 LordKamiAWP653fine - pros would have fired it too0/148% / 65%
3 0:54 LordKamiAWP595aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)28% / 81%
4 1:36 AgnosticAWP808fine - pros would have fired it too1/1killed them83% / 83%
8 1:39 AgnosticM4A1-S191fired while moving (225 u/s), too fast to be accurate - stop first4/15killed them11% / 59%
8 bomb 0:31 LordKamiM4A1-S1035fired while moving (86 u/s), too fast to be accurate - stop first1/7killed them10% / 46%
8 bomb 0:15 [Lucq.M4A1-S365fine - pros would have fired it too3/15killed them50% / 50%
12 1:16 AgnosticM4A1-S1171fine - pros would have fired it too1/123 bullets after pros would have stopped56% / 56%
13 1:28 [Lucq.Tec-91087fine - pros would have fired it too2/1136% / 47%
13 bomb 0:37 LordKamiTec-91009fired while moving (234 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)6% / 42%
14 1:42 Cloud(RU)Desert Eagle895fine - pros would have fired it too0/1cut short (a death, a reload)38% / 38%
15 1:41 AgnosticAK-47295fine - pros would have fired it too1/6killed them40% / 47%
15 1:33 [Lucq.AK-47452fired while moving (95 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)20% / 50%
17 1:25 LordKamiAWP1003fine - pros would have fired it too1/1killed them62% / 71%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.