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Dust II, lost 4-13 · Tue 06 Oct, 22:00

LordKamiGold Nova Master

The match

Aim

422 msTTD664 msTTK3.3°Crosshair↓29%1st bullet19%Spray19%Head57%Counter-strafe

Scoreboard

81ADR59%KAST

Positioning

Shots

20/38Rushed↓8/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474918%
Desert Eagle1947%
USP-S1127%
AWP250%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/7312 1:07 2 kills (Deagle, AWP), 1 headshot, in 27 s T3.8
14/734 1:25 2 kills (Deagle ×2), all headshots, in 40 s T3.8
27/7315 bomb 0:29 1 kill (Deagle), 1 headshot CT2.5
31/7310 1:36 1 kill (AK-47), a wallbang T2.4
35/7313 1:33 3 kills (USP-S ×3), all headshots, in 24.5 s CT2.1
50/735 0:59 1 kill (AK-47), 1 headshot T0.7
65/736 1:47 1 kill (AK-47) T-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:02 1v5 before the plant T · 100 HP · T Ramplost - died with two or more on them at once · saw each other
12 bomb 0:35 1v2 after the plant T · 100 HP · Bombsite Blost - died in the first fight · saw them first
13 bomb 0:37 1v2 after the plant CT · 100 HP · Extended Alost - died later, after 1 kill · first fight lost, saw each other
15 1:21 1v3 before the plant CT · 100 HP · Bombsite Blost - died later, after 1 kill · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 5 good, 6 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:46 weakbarely blinded ζ͜͡ ✯ ★ Axius 2.6 s (0.3 s white); blinded ucankelebek 2.0 s on the move through Outside Long - safe; blinded [Lucq. 2.5 s holding Outside Long - safe
3 1:42 weakbarely blinded ζ͜͡ ✯ ★ Axius 2.4 s (0.2 s white)
3 1:40 weakbarely blinded ζ͜͡ ✯ ★ Axius 2.4 s (0.2 s white)
4 1:41 wastedno enemy blinded for long; blinded ucankelebek 2.9 s on the move through Top Mid - safe
4 1:39 wastedbarely blinded PistolKing 1.5 s (0.1 s white); blinded ucankelebek 1.4 s on the move through Top Mid - safe
5 1:47 weakbarely blinded 1989 3.0 s (0.5 s white); blinded ucankelebek 3.3 s on the move through Outside Long - safe; blinded [Lucq. 2.8 s on the move through Outside Long - safe
7 1:38 weakbarely blinded ζ͜͡ ✯ ★ Axius 1.5 s (0.1 s white)
8 1:38 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Outside Long - safe; blinded [Lucq. 4.0 s holding Outside Long - safe
9 1:26 goodblinded ζ͜͡ ✯ ★ Axius 3.5 s (0.8 s white)
11 1:09 goodblinded 1989 4.2 s (1.4 s white)
12 1:10 wastedbarely blinded 1989 1.1 s (0.1 s white); blinded themselves 1.2 s on the move through Outside Long - safe
13 1:37 goodblinded Tayaul 5.0 s (2.2 s white)
15 1:45 goodblinded P1 5.1 s (2.3 s white)
15 bomb 0:22 misled a peekbarely blinded 1989 1.5 s (0.1 s white) the enemy was barely blinded, and LordKami peeked 1989 0.4 s after the pop; got hit first
16 1:46 wastedbarely blinded P1 1.1 s (0.1 s white), PistolKing 0.6 s (0.0 s white); blinded ucankelebek 2.7 s on the move through Top Mid - safe
16 1:28 weakbarely blinded ζ͜͡ ✯ ★ Axius 2.6 s (0.3 s white)
17 1:33 goodblinded P1 4.8 s (1.9 s white), 1989 4.1 s (1.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 40 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:10 punishedkilled by 1989 0.4 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1414 units away
17 1:26 punishedkilled by PistolKing 0.9 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1003 units away, thrown in the open; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds (1 time longer than pros stand there). 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:39 holdheld with Agnostic, 154 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Agnostic)
3 1:20 tradeAgnostic was killed 666 units away: not traded within 5 s (pros: 2,031 ms)
4 1:10 tradeucankelebek was killed 752 units away: not traded within 5 s (pros: 2,031 ms)
5 1:37 tradeCloud(RU) was killed 994 units away: not traded within 5 s (pros: 2,031 ms)
6 1:51 trade[Lucq. was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
7 1:20 holdheld with [Lucq., 771 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after [Lucq.)
8 1:27 tradeCloud(RU) was killed 992 units away: not traded within 5 s (pros: 2,031 ms)
11 1:36 trade[Lucq. was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
12 1:10 trade[Lucq. was killed 574 units away: you traded in 2,922 ms (pros: 2,031 ms)
12 0:41 holdheld with Agnostic, 261 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Agnostic)
12 bomb 0:35 tradeAgnostic was killed 661 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 tradeucankelebek was killed 945 units away: not traded within 5 s (pros: 2,031 ms)
13 1:33 line of firestood in Agnostic's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
13 1:33 in their waystood between Agnostic and an enemy they could see, for 562 ms (pros: 125 ms at a time)
13 1:14 peek togetherpeeked the same enemy as Agnostic, 641 ms after them - late - your team-mate went first, as bait
13 bomb 0:37 tradeAgnostic was killed 609 units away: not traded within 5 s (pros: 625 ms)
15 1:47 tradeucankelebek was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
17 1:26 trade[Lucq. was killed 635 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 P1killed by themUSP-S531 ms531 ms11.4°
2 1:38 PistolKingkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:37 PistolKinghit themDesert Eagle312 ms–1.8°
3 1:02 PistolKinghit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 0:55 Tayaulhit by themDesert Eagle469 ms–0.7°
3 0:54 PistolKinghit themDesert Eagle641 ms–21.9°
3 0:53 P1killed by themM4A1-S719 ms1125 ms0.7°
4 1:25 Tayaulhit by themAK-47484 ms–3.1°
4 1:25 Tayaulkilled themDesert Eagle375 ms375 ms4.5°
4 bomb 0:27 1989killed themDesert Eagle1078 ms1078 ms19.4°
5 1:00 ζ͜͡ ✯ ★ Axiuskilled themAK-47328 ms734 ms1.7°
5 0:59 ζ͜͡ ✯ ★ Axiushit by themMP7656 ms–3.2°
5 0:36 P1hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:47 ζ͜͡ ✯ ★ Axiuskilled themAK-47312 ms609 ms9.0°
6 1:42 P1killed by themM4A4562 ms1094 ms52.7°
7 1:32 P1hit themAK-47125 ms–0.1°
7 1:19 ζ͜͡ ✯ ★ Axiuskilled by themM4A4375 ms906 ms11.5°
8 bomb 0:35 1989hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:32 PistolKinghit themAK-47438 ms–0.5°
8 bomb 0:32 PistolKingkilled by themM4A1-S266 ms1281 ms0.9°
9 bomb 0:25 ζ͜͡ ✯ ★ Axiuskilled by themAWP469 ms469 ms3.4°
10 1:39 PistolKingkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:39 PistolKinghit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:28 P1killed by themM4A1-S625 ms1016 ms0.3°
11 1:10 1989killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:23 ζ͜͡ ✯ ★ Axiushit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
12 1:07 ζ͜͡ ✯ ★ Axiuskilled themDesert Eagle500 ms500 ms2.3°
12 0:40 Tayaulkilled themAWP406 ms406 ms1.0°
12 bomb 0:32 1989killed by themM4A1-S1500 ms1703 ms55.9°
13 1:33 Tayaulkilled themUSP-S719 ms719 ms1.7°
13 bomb 0:39 1989killed themUSP-S2688 ms2688 ms32.1°
13 bomb 0:36 PistolKingkilled themUSP-S1531 ms1531 ms3.3°
13 bomb 0:36 P1hit by themGlock-18656 ms–4.8°
13 bomb 0:33 P1killed by themGlock-18375 ms375 ms4.5°
14 1:42 P1hit themDesert Eagle516 ms–14.7°
14 1:42 P1killed by themAK-47609 ms609 ms52.1°
15 1:11 P1hit themDesert Eagle47 ms–2.0°
15 bomb 0:29 P1killed themDesert Eagle328 ms328 ms5.5°
15 bomb 0:21 1989hit by themM4A4484 ms–2.1°
15 bomb 0:19 1989hit themAK-47422 ms–4.0°
15 bomb 0:18 1989killed by themM4A4641 ms641 ms3.3°
16 0:39 Tayaulhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 0:33 Tayaulkilled by themAK-47750 ms750 ms15.3°
17 1:25 PistolKingkilled by themAWP984 ms984 ms2.6°

Shots

You fired 20 of your 38 first shots too soon: 15 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 14 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 P1Glock-18688fired while moving (152 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 42%
2 1:37 PistolKingDesert Eagle800fine - pros would have fired it too1/1cut short (a death, a reload)76% / 76%
3 1:03 PistolKingAK-47657fired while moving (150 u/s), too fast to be accurate - stop first1/1118% / 59%
3 1:00 PistolKingDesert Eagle653fine - pros would have fired it too0/3cut short (a death, a reload)19% / 39%
3 0:54 PistolKingDesert Eagle596fired while moving (220 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)33% / 46%
4 1:25 TayaulDesert Eagle811fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 37%
4 1:25 TayaulDesert Eagle813fine - pros would have fired it too1/1killed them72% / 72%
4 bomb 0:27 1989Desert Eagle470fine - pros would have fired it too1/1killed them40% / 41%
5 1:00 ζ͜͡ ✯ ★ AxiusAK-47325fine - pros would have fired it too4/11killed them70% / 70%
6 1:47 ζ͜͡ ✯ ★ AxiusAK-471047fired while moving (151 u/s), too fast to be accurate - stop first4/10killed them2% / 50%
6 1:42 P1AK-47397fired while moving (190 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)1% / 62%
7 1:32 P1AK-471657fine - pros would have fired it too1/1914 bullets after pros would have stopped68% / 68%
7 1:18 ζ͜͡ ✯ ★ AxiusAK-47170fine - pros would have fired it too0/1cut short (a death, a reload)39% / 53%
8 bomb 0:32 PistolKingAK-471032fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
8 bomb 0:31 PistolKingAK-471031fine - pros would have fired it too0/767% / 67%
10 1:29 P1AK-47881fired while moving (210 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)6% / 52%
12 1:24 ζ͜͡ ✯ ★ AxiusDesert Eagle726fine - pros would have fired it too0/143% / 43%
12 1:07 ζ͜͡ ✯ ★ AxiusDesert Eagle896fired while moving (104 u/s), too fast to be accurate - stop first1/1killed them30% / 41%
12 0:40 TayaulAWP1213fine - pros would have fired it too1/1killed them81% / 81%
12 bomb 0:33 1989AWP426aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/1cut short (a death, a reload)6% / 82%
12 bomb 0:32 1989Desert Eagle389fine - pros would have fired it too0/1cut short (a death, a reload)33% / 42%
13 1:33 TayaulUSP-S1055fired while moving (156 u/s), too fast to be accurate - stop first1/3killed them1% / 48%
13 bomb 0:39 1989USP-S1449fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 38%
13 bomb 0:39 1989USP-S1448fine - pros would have fired it too1/1killed them25% / 42%
13 bomb 0:37 PistolKingUSP-S993fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 54%
13 bomb 0:37 PistolKingUSP-S1018aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 42%
13 bomb 0:36 PistolKingUSP-S1020fired while moving (115 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 35%
13 bomb 0:36 PistolKingUSP-S1021aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1killed them21% / 50%
13 bomb 0:36 P1USP-S874fired while moving (101 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 36%
13 bomb 0:35 P1USP-S874fired while moving (92 u/s), too fast to be accurate - stop first0/127% / 37%
13 bomb 0:34 P1USP-S836too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target0/117% / 40%
14 1:42 P1Desert Eagle182aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/1cut short (a death, a reload)21% / 66%
15 1:51 ζ͜͡ ✯ ★ AxiusDesert Eagle2621fired while moving (230 u/s), too fast to be accurate - stop first0/11% / 21%
15 1:17 P1Desert Eagle878fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 46%
15 1:11 P1Desert Eagle779fired while moving (155 u/s), too fast to be accurate - stop first1/222% / 43%
15 bomb 0:29 P1Desert Eagle316fine - pros would have fired it too1/1killed them60% / 60%
15 bomb 0:19 1989AK-47638fired while moving (118 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)8% / 47%
16 0:51 TayaulDesert Eagle1065fired while moving (94 u/s), too fast to be accurate - stop first0/124% / 60%

Positioning

In none of your 29 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 12 of your 24 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.