Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 49 | 18% |
| Desert Eagle | 19 | 47% |
| USP-S | 11 | 27% |
| AWP | 2 | 50% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/73 | 12 1:07 | 2 kills (Deagle, AWP), 1 headshot, in 27 s T | 3.8 |
| 14/73 | 4 1:25 | 2 kills (Deagle ×2), all headshots, in 40 s T | 3.8 |
| 27/73 | 15 bomb 0:29 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 31/73 | 10 1:36 | 1 kill (AK-47), a wallbang T | 2.4 |
| 35/73 | 13 1:33 | 3 kills (USP-S ×3), all headshots, in 24.5 s CT | 2.1 |
| 50/73 | 5 0:59 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 65/73 | 6 1:47 | 1 kill (AK-47) T | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:02 | 1v5 before the plant T · 100 HP · T Ramp | lost - died with two or more on them at once · saw each other |
| 12 bomb 0:35 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw them first |
| 13 bomb 0:37 | 1v2 after the plant CT · 100 HP · Extended A | lost - died later, after 1 kill · first fight lost, saw each other |
| 15 1:21 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · saw them first |
Flashes
17 flashes: 5 good, 6 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:46 | weak | barely blinded ζ͜͡ ✯ ★ Axius 2.6 s (0.3 s white); blinded ucankelebek 2.0 s on the move through Outside Long - safe; blinded [Lucq. 2.5 s holding Outside Long - safe |
| 3 1:42 | weak | barely blinded ζ͜͡ ✯ ★ Axius 2.4 s (0.2 s white) |
| 3 1:40 | weak | barely blinded ζ͜͡ ✯ ★ Axius 2.4 s (0.2 s white) |
| 4 1:41 | wasted | no enemy blinded for long; blinded ucankelebek 2.9 s on the move through Top Mid - safe |
| 4 1:39 | wasted | barely blinded PistolKing 1.5 s (0.1 s white); blinded ucankelebek 1.4 s on the move through Top Mid - safe |
| 5 1:47 | weak | barely blinded 1989 3.0 s (0.5 s white); blinded ucankelebek 3.3 s on the move through Outside Long - safe; blinded [Lucq. 2.8 s on the move through Outside Long - safe |
| 7 1:38 | weak | barely blinded ζ͜͡ ✯ ★ Axius 1.5 s (0.1 s white) |
| 8 1:38 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Outside Long - safe; blinded [Lucq. 4.0 s holding Outside Long - safe |
| 9 1:26 | good | blinded ζ͜͡ ✯ ★ Axius 3.5 s (0.8 s white) |
| 11 1:09 | good | blinded 1989 4.2 s (1.4 s white) |
| 12 1:10 | wasted | barely blinded 1989 1.1 s (0.1 s white); blinded themselves 1.2 s on the move through Outside Long - safe |
| 13 1:37 | good | blinded Tayaul 5.0 s (2.2 s white) |
| 15 1:45 | good | blinded P1 5.1 s (2.3 s white) |
| 15 bomb 0:22 | misled a peek | barely blinded 1989 1.5 s (0.1 s white) the enemy was barely blinded, and LordKami peeked 1989 0.4 s after the pop; got hit first |
| 16 1:46 | wasted | barely blinded P1 1.1 s (0.1 s white), PistolKing 0.6 s (0.0 s white); blinded ucankelebek 2.7 s on the move through Top Mid - safe |
| 16 1:28 | weak | barely blinded ζ͜͡ ✯ ★ Axius 2.6 s (0.3 s white) |
| 17 1:33 | good | blinded P1 4.8 s (1.9 s white), 1989 4.1 s (1.3 s white) |
Throws
42 grenades: 40 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:10 | punished | killed by 1989 0.4 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 1414 units away |
| 17 1:26 | punished | killed by PistolKing 0.9 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1003 units away, thrown in the open; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds (1 time longer than pros stand there). 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:39 | hold | held with Agnostic, 154 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Agnostic) |
| 3 1:20 | trade | Agnostic was killed 666 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:10 | trade | ucankelebek was killed 752 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:37 | trade | Cloud(RU) was killed 994 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:51 | trade | [Lucq. was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:20 | hold | held with [Lucq., 771 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms after [Lucq.) |
| 8 1:27 | trade | Cloud(RU) was killed 992 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:36 | trade | [Lucq. was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:10 | trade | [Lucq. was killed 574 units away: you traded in 2,922 ms (pros: 2,031 ms) |
| 12 0:41 | hold | held with Agnostic, 261 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Agnostic) |
| 12 bomb 0:35 | trade | Agnostic was killed 661 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | trade | ucankelebek was killed 945 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:33 | line of fire | stood in Agnostic's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 13 1:33 | in their way | stood between Agnostic and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 13 1:14 | peek together | peeked the same enemy as Agnostic, 641 ms after them - late - your team-mate went first, as bait |
| 13 bomb 0:37 | trade | Agnostic was killed 609 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:47 | trade | ucankelebek was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:26 | trade | [Lucq. was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | killed by them | USP-S | 531 ms | 531 ms | 11.4° | ||
| 2 1:38 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:37 | hit them | Desert Eagle | 312 ms | – | 1.8° | ||
| 3 1:02 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:55 | hit by them | Desert Eagle | 469 ms | – | 0.7° | ||
| 3 0:54 | hit them | Desert Eagle | 641 ms | – | 21.9° | ||
| 3 0:53 | killed by them | M4A1-S | 719 ms | 1125 ms | 0.7° | ||
| 4 1:25 | hit by them | AK-47 | 484 ms | – | 3.1° | ||
| 4 1:25 | killed them | Desert Eagle | 375 ms | 375 ms | 4.5° | ||
| 4 bomb 0:27 | killed them | Desert Eagle | 1078 ms | 1078 ms | 19.4° | ||
| 5 1:00 | killed them | AK-47 | 328 ms | 734 ms | 1.7° | ||
| 5 0:59 | hit by them | MP7 | 656 ms | – | 3.2° | ||
| 5 0:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:47 | killed them | AK-47 | 312 ms | 609 ms | 9.0° | ||
| 6 1:42 | killed by them | M4A4 | 562 ms | 1094 ms | 52.7° | ||
| 7 1:32 | hit them | AK-47 | 125 ms | – | 0.1° | ||
| 7 1:19 | killed by them | M4A4 | 375 ms | 906 ms | 11.5° | ||
| 8 bomb 0:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:32 | hit them | AK-47 | 438 ms | – | 0.5° | ||
| 8 bomb 0:32 | killed by them | M4A1-S | 266 ms | 1281 ms | 0.9° | ||
| 9 bomb 0:25 | killed by them | AWP | 469 ms | 469 ms | 3.4° | ||
| 10 1:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:39 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:28 | killed by them | M4A1-S | 625 ms | 1016 ms | 0.3° | ||
| 11 1:10 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:23 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:07 | killed them | Desert Eagle | 500 ms | 500 ms | 2.3° | ||
| 12 0:40 | killed them | AWP | 406 ms | 406 ms | 1.0° | ||
| 12 bomb 0:32 | killed by them | M4A1-S | 1500 ms | 1703 ms | 55.9° | ||
| 13 1:33 | killed them | USP-S | 719 ms | 719 ms | 1.7° | ||
| 13 bomb 0:39 | killed them | USP-S | 2688 ms | 2688 ms | 32.1° | ||
| 13 bomb 0:36 | killed them | USP-S | 1531 ms | 1531 ms | 3.3° | ||
| 13 bomb 0:36 | hit by them | Glock-18 | 656 ms | – | 4.8° | ||
| 13 bomb 0:33 | killed by them | Glock-18 | 375 ms | 375 ms | 4.5° | ||
| 14 1:42 | hit them | Desert Eagle | 516 ms | – | 14.7° | ||
| 14 1:42 | killed by them | AK-47 | 609 ms | 609 ms | 52.1° | ||
| 15 1:11 | hit them | Desert Eagle | 47 ms | – | 2.0° | ||
| 15 bomb 0:29 | killed them | Desert Eagle | 328 ms | 328 ms | 5.5° | ||
| 15 bomb 0:21 | hit by them | M4A4 | 484 ms | – | 2.1° | ||
| 15 bomb 0:19 | hit them | AK-47 | 422 ms | – | 4.0° | ||
| 15 bomb 0:18 | killed by them | M4A4 | 641 ms | 641 ms | 3.3° | ||
| 16 0:39 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:33 | killed by them | AK-47 | 750 ms | 750 ms | 15.3° | ||
| 17 1:25 | killed by them | AWP | 984 ms | 984 ms | 2.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 688 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 42% | |
| 2 1:37 | Desert Eagle | 800 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 76% / 76% | |
| 3 1:03 | AK-47 | 657 | fired while moving (150 u/s), too fast to be accurate - stop first | 1/11 | 18% / 59% | ||
| 3 1:00 | Desert Eagle | 653 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 19% / 39% | |
| 3 0:54 | Desert Eagle | 596 | fired while moving (220 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 33% / 46% | |
| 4 1:25 | Desert Eagle | 811 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 37% | |
| 4 1:25 | Desert Eagle | 813 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 4 bomb 0:27 | Desert Eagle | 470 | fine - pros would have fired it too | 1/1 | killed them | 40% / 41% | |
| 5 1:00 | AK-47 | 325 | fine - pros would have fired it too | 4/11 | killed them | 70% / 70% | |
| 6 1:47 | AK-47 | 1047 | fired while moving (151 u/s), too fast to be accurate - stop first | 4/10 | killed them | 2% / 50% | |
| 6 1:42 | AK-47 | 397 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 1% / 62% | |
| 7 1:32 | AK-47 | 1657 | fine - pros would have fired it too | 1/19 | 14 bullets after pros would have stopped | 68% / 68% | |
| 7 1:18 | AK-47 | 170 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 53% | |
| 8 bomb 0:32 | AK-47 | 1032 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 8 bomb 0:31 | AK-47 | 1031 | fine - pros would have fired it too | 0/7 | 67% / 67% | ||
| 10 1:29 | AK-47 | 881 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 6% / 52% | |
| 12 1:24 | Desert Eagle | 726 | fine - pros would have fired it too | 0/1 | 43% / 43% | ||
| 12 1:07 | Desert Eagle | 896 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/1 | killed them | 30% / 41% | |
| 12 0:40 | AWP | 1213 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 12 bomb 0:33 | AWP | 426 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 82% | |
| 12 bomb 0:32 | Desert Eagle | 389 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 33% / 42% | |
| 13 1:33 | USP-S | 1055 | fired while moving (156 u/s), too fast to be accurate - stop first | 1/3 | killed them | 1% / 48% | |
| 13 bomb 0:39 | USP-S | 1449 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 38% | |
| 13 bomb 0:39 | USP-S | 1448 | fine - pros would have fired it too | 1/1 | killed them | 25% / 42% | |
| 13 bomb 0:37 | USP-S | 993 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 54% | |
| 13 bomb 0:37 | USP-S | 1018 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 42% | |
| 13 bomb 0:36 | USP-S | 1020 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 35% | |
| 13 bomb 0:36 | USP-S | 1021 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | killed them | 21% / 50% | |
| 13 bomb 0:36 | USP-S | 874 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 36% | |
| 13 bomb 0:35 | USP-S | 874 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | 27% / 37% | ||
| 13 bomb 0:34 | USP-S | 836 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 0/1 | 17% / 40% | ||
| 14 1:42 | Desert Eagle | 182 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 21% / 66% | |
| 15 1:51 | Desert Eagle | 2621 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/1 | 1% / 21% | ||
| 15 1:17 | Desert Eagle | 878 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 46% | |
| 15 1:11 | Desert Eagle | 779 | fired while moving (155 u/s), too fast to be accurate - stop first | 1/2 | 22% / 43% | ||
| 15 bomb 0:29 | Desert Eagle | 316 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 15 bomb 0:19 | AK-47 | 638 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 8% / 47% | |
| 16 0:51 | Desert Eagle | 1065 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/1 | 24% / 60% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
