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Dust II, lost 4-13 · Tue 06 Oct, 22:00

ucankelebekMaster Guardian I

The match

Aim

Scoreboard

72ADR53%KAST

Positioning

Shots

8/19Rushed↓0/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP72544%
AWP1070%
M4A1-S850%
AK-4760%
USP-S425%
Desert Eagle250%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/739 1:15 5 kills (AWP ×5), in 63.9 s T13.8
23/735 1:11 1 kill (AK-47), a wallbang T2.7
37/7310 1:46 2 kills (AWP ×2), in 24.8 s T2.0
51/734 1:23 1 kill (M4A1-S), 1 headshot T0.6
62/738 1:32 1 kill (MP7) T0.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 4 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 goodblinded 1989 3.6 s (0.9 s white)
5 1:46 misled a peekbarely blinded 1989 1.7 s (0.1 s white); blinded Cloud(RU) 2.5 s on the move through Long Doors - safe; blinded [Lucq. 1.5 s on the move through Outside Long - safe; blinded Agnostic 2.4 s on the move through Long Doors - safe the enemy was barely blinded, and Agnostic peeked 1989 2.8 s after the pop; got hit first
6 1:49 goodblinded P1 3.8 s (1.1 s white), ζ͜͡ ✯ ★ Axius 3.3 s (0.7 s white); blinded Cloud(RU) 2.7 s holding Outside Long - safe
6 1:47 goodblinded ζ͜͡ ✯ ★ Axius 3.5 s (0.8 s white), P1 3.4 s (0.8 s white)
14 bomb 0:33 goodblinded Tayaul 3.8 s (1.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 17 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:35 exposedan HE at Side - seen by 1 enemy for 0.2 s, the nearest 1286 units away; a running throw
8 1:25 exposeda smoke at Long Doors - seen by 1 enemy for 0.5 s, the nearest 831 units away; a running throw
13 1:47 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 989 units away; a running throw

Positioning

In 1 of your 25 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 18 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:41 P1Top Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeLordKami was killed 595 units away: not traded within 5 s (pros: 2,031 ms)
1 1:44 tradeAgnostic was killed 420 units away: not traded within 5 s (pros: 1,641 ms)
1 1:43 line of firestood in [Lucq.'s line of fire while they fought, for 688 ms (pros: 188 ms at a time)
4 1:19 tradeCloud(RU) was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
5 1:42 tradeAgnostic was killed 553 units away: not traded within 5 s (pros: 2,031 ms)
5 1:37 tradeCloud(RU) was killed 414 units away: not traded within 5 s (pros: 625 ms)
6 1:51 trade[Lucq. was killed 548 units away: not traded within 5 s (pros: 2,031 ms)
6 1:41 tradeLordKami was killed 292 units away: not traded within 5 s (pros: 625 ms)
7 1:18 tradeLordKami was killed 815 units away: not traded within 5 s (pros: 2,031 ms)
7 1:14 line of firestood in [Lucq.'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
8 1:24 peek togetherpeeked the same enemy as [Lucq., 438 ms before them - early - you went first, alone
9 bomb 0:20 holdheld with Agnostic, 364 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Agnostic)
10 1:28 tradeLordKami was killed 364 units away: not traded within 5 s (pros: 1,641 ms)
11 1:44 tradeCloud(RU) was killed 362 units away: not traded within 5 s (pros: 1,641 ms)
12 1:34 tradeCloud(RU) was killed 288 units away: not traded within 5 s (pros: 625 ms)
17 1:25 tradeLordKami was killed 671 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 P1killed by themUSP-S375 ms375 ms1.8°
3 1:38 PistolKingkilled by themM4A1-S344 ms531 ms4.2°
4 1:24 ζ͜͡ ✯ ★ Axiushit by themSCAR-20344 ms–1.9°
4 1:24 ζ͜͡ ✯ ★ Axiuskilled themM4A1-S609 ms812 ms7.9°
4 1:10 1989hit themM4A4344 ms–7.7°
4 1:10 1989killed by themSSG 08516 ms516 ms0.3°
5 1:22 P1hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:22 1989hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:11 1989killed themAK-47234 ms641 ms1.1°
5 1:11 1989hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:06 P1killed by themM4A1-S406 ms406 ms1.0°
6 1:41 P1killed by themM4A41578 ms1938 ms21.9°
7 1:18 1989hit by themDesert Eagle109 ms–0.6°
7 1:11 ζ͜͡ ✯ ★ Axiushit themDesert Eagle234 ms–1.0°
7 1:11 ζ͜͡ ✯ ★ Axiuskilled by themM4A4438 ms703 ms6.0°
8 1:35 Tayaulhit themMP7438 ms–2.2°
8 1:32 Tayaulhit by themM4A4391 ms–1.8°
8 1:32 Tayaulkilled themMP7469 ms703 ms2.6°
8 1:23 P1killed by themAK-47359 ms562 ms0.2°
9 1:15 PistolKingkilled themAWP344 ms344 ms1.3°
9 1:05 P1hit by themM4A4391 ms–4.9°
9 1:04 P1killed themAWP734 ms734 ms24.5°
9 0:59 1989killed themAWP438 ms438 ms1.0°
9 0:42 Tayaulkilled themAWP328 ms328 ms1.2°
9 bomb 0:19 ζ͜͡ ✯ ★ Axiuskilled themAWP375 ms375 ms0.7°
10 1:46 Tayaulkilled themAWP125 ms125 ms0.3°
10 1:21 P1killed themAWP391 ms391 ms2.4°
11 1:40 P1killed by themM4A1-S156 ms250 ms0.8°
12 1:33 ζ͜͡ ✯ ★ Axiuskilled by themM4A4438 ms1328 ms52.4°
13 1:44 Tayaulkilled by themGlock-18484 ms1375 ms1.0°
13 1:44 Tayaulhit themP20001078 ms–4.4°
14 bomb 0:27 Tayaulkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
15 1:47 1989killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:41 ζ͜͡ ✯ ★ Axiuskilled by themAWP297 ms297 ms0.8°
17 1:21 PistolKinghit themMP7328 ms–4.2°
17 1:20 P1hit by themAK-47516 ms–2.8°

Shots

You fired 8 of your 19 first shots too soon: 5 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. 2 spray bullets went on after pros would have stopped. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 63%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 P1Glock-18500fine - pros would have fired it too0/1cut short (a death, a reload)53% / 53%
3 1:50 1989AWP2604fine - pros would have fired it too0/153% / 55%
3 1:38 PistolKingAWP1127aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)20% / 70%
4 1:24 ζ͜͡ ✯ ★ AxiusM4A1-S816fired while moving (162 u/s), too fast to be accurate - stop first3/10killed them7% / 49%
4 1:10 1989M4A1-S1072fine - pros would have fired it too1/2cut short (a death, a reload)43% / 47%
6 1:41 P1AK-47465fired while moving (125 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)0% / 52%
7 1:11 ζ͜͡ ✯ ★ AxiusDesert Eagle649aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2cut short (a death, a reload)34% / 64%
8 1:36 TayaulMP71141fired while moving (210 u/s), too fast to be accurate - stop first4/1221% / 46%
8 1:32 TayaulMP7796fired while moving (205 u/s), too fast to be accurate - stop first3/12killed them11% / 48%
9 1:15 PistolKingAWP1144fine - pros would have fired it too1/1killed them59% / 75%
9 1:04 P1AWP741fine - pros would have fired it too1/1killed them87% / 87%
9 0:59 1989AWP1753fine - pros would have fired it too1/1killed them87% / 87%
9 0:42 TayaulAWP1610fine - pros would have fired it too1/1killed them65% / 65%
9 bomb 0:19 ζ͜͡ ✯ ★ AxiusAWP1079fine - pros would have fired it too1/1killed them85% / 85%
10 1:49 TayaulAWP2749fine - pros would have fired it too1/3killed them62% / 62%
10 1:21 P1AWP980fine - pros would have fired it too1/1killed them85% / 85%
13 1:44 TayaulUSP-S692aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/4cut short (a death, a reload)9% / 54%
17 1:21 PistolKingMP7622fine - pros would have fired it too5/957% / 62%
17 1:19 PistolKingMP7680fired while moving (112 u/s), too fast to be accurate - stop first0/132 bullets after pros would have stopped2% / 59%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.