Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 25 | 44% |
| AWP | 10 | 70% |
| M4A1-S | 8 | 50% |
| AK-47 | 6 | 0% |
| USP-S | 4 | 25% |
| Desert Eagle | 2 | 50% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/73 | 9 1:15 | 5 kills (AWP ×5), in 63.9 s T | 13.8 |
| 23/73 | 5 1:11 | 1 kill (AK-47), a wallbang T | 2.7 |
| 37/73 | 10 1:46 | 2 kills (AWP ×2), in 24.8 s T | 2.0 |
| 51/73 | 4 1:23 | 1 kill (M4A1-S), 1 headshot T | 0.6 |
| 62/73 | 8 1:32 | 1 kill (MP7) T | 0.0 |
Flashes
5 flashes: 4 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | good | blinded 1989 3.6 s (0.9 s white) |
| 5 1:46 | misled a peek | barely blinded 1989 1.7 s (0.1 s white); blinded Cloud(RU) 2.5 s on the move through Long Doors - safe; blinded [Lucq. 1.5 s on the move through Outside Long - safe; blinded Agnostic 2.4 s on the move through Long Doors - safe the enemy was barely blinded, and Agnostic peeked 1989 2.8 s after the pop; got hit first |
| 6 1:49 | good | blinded P1 3.8 s (1.1 s white), ζ͜͡ ✯ ★ Axius 3.3 s (0.7 s white); blinded Cloud(RU) 2.7 s holding Outside Long - safe |
| 6 1:47 | good | blinded ζ͜͡ ✯ ★ Axius 3.5 s (0.8 s white), P1 3.4 s (0.8 s white) |
| 14 bomb 0:33 | good | blinded Tayaul 3.8 s (1.1 s white) |
Throws
20 grenades: 17 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:35 | exposed | an HE at Side - seen by 1 enemy for 0.2 s, the nearest 1286 units away; a running throw |
| 8 1:25 | exposed | a smoke at Long Doors - seen by 1 enemy for 0.5 s, the nearest 831 units away; a running throw |
| 13 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 989 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:41 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | LordKami was killed 595 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:44 | trade | Agnostic was killed 420 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:43 | line of fire | stood in [Lucq.'s line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 4 1:19 | trade | Cloud(RU) was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:42 | trade | Agnostic was killed 553 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:37 | trade | Cloud(RU) was killed 414 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:51 | trade | [Lucq. was killed 548 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:41 | trade | LordKami was killed 292 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:18 | trade | LordKami was killed 815 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:14 | line of fire | stood in [Lucq.'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 8 1:24 | peek together | peeked the same enemy as [Lucq., 438 ms before them - early - you went first, alone |
| 9 bomb 0:20 | hold | held with Agnostic, 364 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Agnostic) |
| 10 1:28 | trade | LordKami was killed 364 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:44 | trade | Cloud(RU) was killed 362 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:34 | trade | Cloud(RU) was killed 288 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:25 | trade | LordKami was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed by them | USP-S | 375 ms | 375 ms | 1.8° | ||
| 3 1:38 | killed by them | M4A1-S | 344 ms | 531 ms | 4.2° | ||
| 4 1:24 | hit by them | SCAR-20 | 344 ms | – | 1.9° | ||
| 4 1:24 | killed them | M4A1-S | 609 ms | 812 ms | 7.9° | ||
| 4 1:10 | hit them | M4A4 | 344 ms | – | 7.7° | ||
| 4 1:10 | killed by them | SSG 08 | 516 ms | 516 ms | 0.3° | ||
| 5 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:11 | killed them | AK-47 | 234 ms | 641 ms | 1.1° | ||
| 5 1:11 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:06 | killed by them | M4A1-S | 406 ms | 406 ms | 1.0° | ||
| 6 1:41 | killed by them | M4A4 | 1578 ms | 1938 ms | 21.9° | ||
| 7 1:18 | hit by them | Desert Eagle | 109 ms | – | 0.6° | ||
| 7 1:11 | hit them | Desert Eagle | 234 ms | – | 1.0° | ||
| 7 1:11 | killed by them | M4A4 | 438 ms | 703 ms | 6.0° | ||
| 8 1:35 | hit them | MP7 | 438 ms | – | 2.2° | ||
| 8 1:32 | hit by them | M4A4 | 391 ms | – | 1.8° | ||
| 8 1:32 | killed them | MP7 | 469 ms | 703 ms | 2.6° | ||
| 8 1:23 | killed by them | AK-47 | 359 ms | 562 ms | 0.2° | ||
| 9 1:15 | killed them | AWP | 344 ms | 344 ms | 1.3° | ||
| 9 1:05 | hit by them | M4A4 | 391 ms | – | 4.9° | ||
| 9 1:04 | killed them | AWP | 734 ms | 734 ms | 24.5° | ||
| 9 0:59 | killed them | AWP | 438 ms | 438 ms | 1.0° | ||
| 9 0:42 | killed them | AWP | 328 ms | 328 ms | 1.2° | ||
| 9 bomb 0:19 | killed them | AWP | 375 ms | 375 ms | 0.7° | ||
| 10 1:46 | killed them | AWP | 125 ms | 125 ms | 0.3° | ||
| 10 1:21 | killed them | AWP | 391 ms | 391 ms | 2.4° | ||
| 11 1:40 | killed by them | M4A1-S | 156 ms | 250 ms | 0.8° | ||
| 12 1:33 | killed by them | M4A4 | 438 ms | 1328 ms | 52.4° | ||
| 13 1:44 | killed by them | Glock-18 | 484 ms | 1375 ms | 1.0° | ||
| 13 1:44 | hit them | P2000 | 1078 ms | – | 4.4° | ||
| 14 bomb 0:27 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:47 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:41 | killed by them | AWP | 297 ms | 297 ms | 0.8° | ||
| 17 1:21 | hit them | MP7 | 328 ms | – | 4.2° | ||
| 17 1:20 | hit by them | AK-47 | 516 ms | – | 2.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 500 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 53% / 53% | |
| 3 1:50 | AWP | 2604 | fine - pros would have fired it too | 0/1 | 53% / 55% | ||
| 3 1:38 | AWP | 1127 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 20% / 70% | |
| 4 1:24 | M4A1-S | 816 | fired while moving (162 u/s), too fast to be accurate - stop first | 3/10 | killed them | 7% / 49% | |
| 4 1:10 | M4A1-S | 1072 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 43% / 47% | |
| 6 1:41 | AK-47 | 465 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 0% / 52% | |
| 7 1:11 | Desert Eagle | 649 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 34% / 64% | |
| 8 1:36 | MP7 | 1141 | fired while moving (210 u/s), too fast to be accurate - stop first | 4/12 | 21% / 46% | ||
| 8 1:32 | MP7 | 796 | fired while moving (205 u/s), too fast to be accurate - stop first | 3/12 | killed them | 11% / 48% | |
| 9 1:15 | AWP | 1144 | fine - pros would have fired it too | 1/1 | killed them | 59% / 75% | |
| 9 1:04 | AWP | 741 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 9 0:59 | AWP | 1753 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 9 0:42 | AWP | 1610 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 9 bomb 0:19 | AWP | 1079 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 10 1:49 | AWP | 2749 | fine - pros would have fired it too | 1/3 | killed them | 62% / 62% | |
| 10 1:21 | AWP | 980 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 13 1:44 | USP-S | 692 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 9% / 54% | |
| 17 1:21 | MP7 | 622 | fine - pros would have fired it too | 5/9 | 57% / 62% | ||
| 17 1:19 | MP7 | 680 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/13 | 2 bullets after pros would have stopped | 2% / 59% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
