Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 62 | 36% |
| M4A1-S | 52 | 40% |
| Glock-18 | 27 | 22% |
| M4A4 | 15 | 40% |
| USP-S | 9 | 56% |
| MP7 | 5 | 60% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/73 | 1 1:45 | 5 kills (USP-S ×5), all headshots, in 21.7 s CT | 15.3 |
| 3/73 | 13 1:26 | 3 kills (Glock ×3), 2 through smoke, 2 headshots, in 20.6 s T | 7.2 |
| 16/73 | 6 1:41 | 2 kills (M4A4 ×2), all headshots, in 1 s CT | 3.2 |
| 21/73 | 11 1:44 | 3 kills (M4A1-S ×2, AK-47), 1 headshot, in 97.1 s CT | 2.9 |
| 36/73 | 16 bomb 0:35 | 2 kills (AK-47 ×2), in 5.4 s T | 2.0 |
| 41/73 | 3 1:20 | 2 kills (M4A1-S ×2), in 27 s CT | 1.2 |
| 47/73 | 2 1:22 | 1 kill (MP7), 1 headshot CT | 0.9 |
| 49/73 | 17 1:16 | 2 kills (Knife, AK-47), 1 in the air, in 19.8 s T | 0.9 |
| 57/73 | 10 1:28 | 1 kill (M4A1-S) CT | 0.2 |
| 60/73 | 5 1:06 | 1 kill (M4A1-S) CT | 0.1 |
| 69/73 | 14 1:42 | 2 kills (AK-47 ×2), all headshots, in 4.1 s T | -0.5 |
| 71/73 | 8 1:23 | 1 kill (AK-47) CT | -1.0 |
| 73/73 | 7 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 17 s CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:56 | 1v2 before the plant CT · 75 HP · Bombsite A | lost - died later · saw each other |
| 11 0:42 | 1v1 before the plant CT · 100 HP · Mid Doors | won - defused it after 1 kill · first fight won, saw each other |
| 13 bomb 0:36 | 1v1 after the plant T · 61 HP · Bombsite A | won - killed them · first fight won, saw each other |
Flashes
9 flashes: 6 good, 1 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:35 | good | blinded Cloud(RU) 3.4 s (0.8 s white); blinded PistolKing 2.0 s holding Long A - safe |
| 6 1:43 | good | blinded LordKami 4.3 s (1.5 s white), ucankelebek 3.9 s (1.2 s white) |
| 7 1:21 | good | blinded [Lucq. 3.4 s (0.8 s white); blinded 1989 1.4 s holding Mid Doors - safe ζ͜͡ ✯ ★ Axius peeked [Lucq. 1.3 s after the pop - too early - the enemy had recovered; hit them first |
| 8 1:43 | wasted | no enemy blinded for long; blinded Tayaul 3.5 s holding Long A - safe |
| 13 1:47 | good | blinded ucankelebek 3.5 s (0.8 s white) |
| 13 1:45 | good | blinded ucankelebek 3.3 s (0.7 s white) Tayaul peeked ucankelebek 0.5 s after the pop - early - the enemy was already recovering; hit them first |
| 15 1:44 | blinded an enemy, but hurt the team too | blinded LordKami 5.0 s (2.2 s white); blinded themselves 4.4 s on the move through Upper Tunnel - an enemy could see them |
| 17 1:47 | good | blinded Agnostic 4.0 s (1.2 s white) Tayaul peeked Agnostic 1.7 s after the pop - too early - the enemy had recovered; got hit first |
| 17 1:46 | weak | barely blinded Agnostic 2.5 s (0.3 s white) |
Throws
21 grenades: 18 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Outside Long (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 935 units away; a running throw |
| 13 1:47 | exposed | a flash at Outside Long - seen by 1 enemy for 0.5 s, the nearest 1209 units away |
| 17 1:48 | exposed | a flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 1105 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:24 | Extended A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. You traded 4 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | trade | Tayaul was killed 881 units away: you traded in 4,312 ms (pros: 2,031 ms) |
| 2 1:15 | in their way | stood between PistolKing and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 5 1:27 | trade | PistolKing was killed 864 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:11 | trade | 1989 was killed 385 units away: you traded in 4,922 ms (pros: 1,641 ms) |
| 5 0:56 | trade | Tayaul was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:47 | trade | ζ͜͡ ✯ ★ Axius was killed 303 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:23 | trade | PistolKing was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:32 | trade | Tayaul was killed 944 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:15 | trade | PistolKing was killed 901 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:33 | trade | Tayaul was killed 316 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:14 | hold | held with 1989, 803 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 bomb 0:39 | trade | 1989 was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:36 | trade | PistolKing was killed 149 units away: you traded in 3,250 ms (pros: 625 ms) |
| 14 1:41 | trade | PistolKing was killed 1328 units away: you traded in 3,875 ms (pros: 2,609 ms) |
| 17 1:21 | peek together | peeked the same enemy as 1989, 594 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | killed them | USP-S | 531 ms | 531 ms | 11.4° | ||
| 1 1:45 | hit by them | Glock-18 | 375 ms | – | 0.4° | ||
| 1 1:44 | killed them | USP-S | 297 ms | 297 ms | 1.8° | ||
| 1 1:41 | killed them | USP-S | 375 ms | 375 ms | 1.8° | ||
| 1 1:39 | killed them | USP-S | 297 ms | 297 ms | 2.0° | ||
| 1 1:23 | killed them | USP-S | 219 ms | 219 ms | 0.7° | ||
| 2 1:23 | killed them | MP7 | 203 ms | 281 ms | 3.6° | ||
| 2 1:19 | hit them | MP7 | 391 ms | – | 1.1° | ||
| 2 1:15 | killed by them | Desert Eagle | 312 ms | 312 ms | 0.6° | ||
| 3 1:35 | hit by them | AK-47 | 62 ms | – | 0.4° | ||
| 3 1:21 | killed them | M4A1-S | 469 ms | 2031 ms | 1.7° | ||
| 3 1:15 | hit them | M4A4 | 703 ms | – | 1.4° | ||
| 3 0:53 | killed them | M4A1-S | 719 ms | 1125 ms | 0.7° | ||
| 4 1:47 | killed by them | SSG 08 | 438 ms | 438 ms | 1.1° | ||
| 5 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:06 | killed them | M4A1-S | 406 ms | 406 ms | 1.0° | ||
| 5 0:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:35 | killed by them | AWP | 547 ms | 547 ms | 1.1° | ||
| 6 1:42 | killed them | M4A4 | 562 ms | 1094 ms | 52.7° | ||
| 6 1:41 | killed them | M4A4 | 1578 ms | 1938 ms | 21.9° | ||
| 7 1:32 | hit by them | AK-47 | 125 ms | – | 0.1° | ||
| 7 1:29 | killed them | AK-47 | 422 ms | 734 ms | 11.8° | ||
| 7 1:12 | killed them | AK-47 | 484 ms | 484 ms | 6.5° | ||
| 8 1:23 | killed them | AK-47 | 359 ms | 562 ms | 0.2° | ||
| 8 1:23 | killed by them | AK-47 | 672 ms | 1156 ms | 5.7° | ||
| 8 1:22 | hit them | AK-47 | 1156 ms | – | 1.7° | ||
| 9 1:05 | hit them | M4A4 | 391 ms | – | 4.9° | ||
| 9 1:04 | killed by them | AWP | 734 ms | 734 ms | 24.5° | ||
| 10 1:28 | killed them | M4A1-S | 625 ms | 1016 ms | 0.3° | ||
| 10 1:21 | killed by them | AWP | 391 ms | 391 ms | 2.4° | ||
| 11 1:45 | killed them | M4A1-S | 453 ms | 953 ms | 0.8° | ||
| 11 1:40 | killed them | M4A1-S | 156 ms | 250 ms | 0.8° | ||
| 11 bomb 0:36 | killed them | AK-47 | 562 ms | 562 ms | 1.1° | ||
| 12 1:13 | killed by them | AK-47 | 375 ms | 1094 ms | 1.6° | ||
| 12 1:13 | hit them | AK-47 | 469 ms | – | 0.9° | ||
| 13 1:29 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:28 | killed them | Glock-18 | 719 ms | 3391 ms | 31.3° | ||
| 13 bomb 0:37 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:36 | hit them | Glock-18 | 656 ms | – | 4.8° | ||
| 13 bomb 0:33 | killed them | Glock-18 | 375 ms | 375 ms | 4.5° | ||
| 14 1:42 | hit by them | Desert Eagle | 516 ms | – | 14.7° | ||
| 14 1:42 | killed them | AK-47 | 609 ms | 609 ms | 52.1° | ||
| 14 1:37 | killed them | AK-47 | 297 ms | 297 ms | 9.8° | ||
| 14 1:36 | hit them | AK-47 | 406 ms | – | 6.1° | ||
| 14 1:36 | killed by them | Desert Eagle | 531 ms | 531 ms | 4.3° | ||
| 15 1:11 | hit by them | Desert Eagle | 47 ms | – | 2.0° | ||
| 15 bomb 0:29 | killed by them | Desert Eagle | 328 ms | 328 ms | 5.5° | ||
| 16 bomb 0:35 | killed them | AK-47 | 500 ms | 594 ms | 13.3° | ||
| 16 bomb 0:31 | hit by them | M4A4 | 266 ms | – | 0.6° | ||
| 16 bomb 0:30 | killed them | AK-47 | 594 ms | 1000 ms | 6.4° | ||
| 17 1:20 | hit them | AK-47 | 516 ms | – | 2.8° | ||
| 17 bomb 0:29 | killed them | AK-47 | 469 ms | 469 ms | 0.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 658 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 1 1:45 | USP-S | 682 | fine - pros would have fired it too | 1/2 | killed them | 48% / 48% | |
| 1 1:44 | USP-S | 666 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 1 1:43 | USP-S | 656 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 20% / 42% | ||
| 1 1:41 | USP-S | 499 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | killed them | 17% / 57% | |
| 1 1:39 | USP-S | 997 | fine - pros would have fired it too | 1/1 | killed them | 40% / 46% | |
| 1 1:23 | USP-S | 994 | fine - pros would have fired it too | 1/1 | killed them | 55% / 55% | |
| 2 1:23 | MP7 | 241 | fine - pros would have fired it too | 2/5 | killed them | 76% / 76% | |
| 2 1:19 | MP7 | 961 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 2 1:15 | MP7 | 618 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 58% / 69% | |
| 3 1:36 | M4A1-S | 1470 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/2 | 7% / 45% | ||
| 3 1:35 | M4A1-S | 1456 | fine - pros would have fired it too | 0/2 | 36% / 48% | ||
| 3 1:21 | M4A1-S | 1210 | fine - pros would have fired it too | 2/3 | 47% / 47% | ||
| 3 1:20 | M4A1-S | 1208 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 53% | |
| 3 1:20 | M4A1-S | 1209 | fine - pros would have fired it too | 2/4 | killed them | 62% / 62% | |
| 3 1:16 | M4A1-S | 1139 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/5 | 6% / 53% | ||
| 3 0:54 | M4A1-S | 1609 | fine - pros would have fired it too | 3/13 | killed them; 10 bullets after pros would have stopped | 30% / 54% | |
| 4 1:47 | M4A1-S | 1656 | fine - pros would have fired it too | 0/2 | 48% / 59% | ||
| 5 1:24 | M4A1-S | 2308 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 12% / 44% | |
| 5 1:06 | M4A1-S | 1577 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/2 | killed them | 32% / 63% | |
| 6 1:42 | M4A4 | 387 | fired while moving (176 u/s), too fast to be accurate - stop first | 4/10 | killed them | 21% / 53% | |
| 6 1:41 | M4A4 | 453 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/9 | killed them | 13% / 56% | |
| 7 1:30 | AK-47 | 287 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/9 | killed them | 20% / 48% | |
| 7 1:26 | AK-47 | 1464 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload); 3 bullets after pros would have stopped | 0% / 53% | |
| 7 1:13 | AK-47 | 675 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/6 | 16% / 54% | ||
| 7 1:12 | AK-47 | 676 | fired while moving (113 u/s), too fast to be accurate - stop first | 1/4 | killed them | 4% / 46% | |
| 8 1:23 | AK-47 | 806 | fine - pros would have fired it too | 3/6 | killed them | 53% / 63% | |
| 8 1:22 | AK-47 | 1264 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 4% / 45% | |
| 9 1:05 | M4A1-S | 740 | fine - pros would have fired it too | 4/4 | cut short (a death, a reload) | 48% / 60% | |
| 10 1:29 | M4A1-S | 881 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/11 | killed them | 8% / 56% | |
| 10 1:21 | M4A1-S | 980 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 52% / 52% | |
| 11 1:45 | M4A1-S | 765 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/11 | killed them | 32% / 66% | |
| 11 1:40 | M4A1-S | 862 | fine - pros would have fired it too | 2/5 | killed them | 51% / 52% | |
| 11 bomb 0:38 | AK-47 | 501 | fine - pros would have fired it too | 0/7 | 53% / 60% | ||
| 11 bomb 0:36 | AK-47 | 686 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 12 1:13 | AK-47 | 993 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 71% / 71% | |
| 13 1:29 | Glock-18 | 552 | too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 48% | |
| 13 1:27 | Glock-18 | 557 | fine - pros would have fired it too | 2/10 | killed them | 54% / 56% | |
| 13 bomb 0:37 | Glock-18 | 876 | aim far off: your crosshair was about 5.5 player widths (183 units) off their body - get on target first | 1/2 | 1% / 50% | ||
| 13 bomb 0:36 | Glock-18 | 874 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/4 | 8% / 39% | ||
| 13 bomb 0:34 | Glock-18 | 842 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/8 | killed them | 11% / 54% | |
| 14 1:42 | AK-47 | 187 | fired while moving (171 u/s), too fast to be accurate - stop first | 1/6 | killed them | 4% / 50% | |
| 14 1:37 | AK-47 | 362 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/4 | killed them | 39% / 62% | |
| 14 1:36 | AK-47 | 444 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 34% / 68% | |
| 16 bomb 0:36 | AK-47 | 657 | fired while moving (80 u/s), too fast to be accurate - stop first | 2/6 | killed them | 13% / 48% | |
| 16 bomb 0:32 | AK-47 | 942 | fine - pros would have fired it too | 0/5 | 53% / 55% | ||
| 16 bomb 0:31 | AK-47 | 858 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 4/12 | killed them | 11% / 48% | |
| 17 1:21 | AK-47 | 644 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/16 | 8% / 50% | ||
| 17 bomb 0:29 | AK-47 | 1131 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 56% | |
| 17 bomb 0:29 | AK-47 | 1087 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.