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Dust II, won 13-4 · Tue 06 Oct, 22:00

P1

The match

Aim

469 msTTD562 msTTK2.0°Crosshair↓36%1st bullet40%Spray25%Head67%Counter-strafe

Scoreboard

138ADR82%KAST

Positioning

Shots

27/50Rushed↓4/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476236%
M4A1-S5240%
Glock-182722%
M4A41540%
USP-S956%
MP7560%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/731 1:45 5 kills (USP-S ×5), all headshots, in 21.7 s CT15.3
3/7313 1:26 3 kills (Glock ×3), 2 through smoke, 2 headshots, in 20.6 s T7.2
16/736 1:41 2 kills (M4A4 ×2), all headshots, in 1 s CT3.2
21/7311 1:44 3 kills (M4A1-S ×2, AK-47), 1 headshot, in 97.1 s CT2.9
36/7316 bomb 0:35 2 kills (AK-47 ×2), in 5.4 s T2.0
41/733 1:20 2 kills (M4A1-S ×2), in 27 s CT1.2
47/732 1:22 1 kill (MP7), 1 headshot CT0.9
49/7317 1:16 2 kills (Knife, AK-47), 1 in the air, in 19.8 s T0.9
57/7310 1:28 1 kill (M4A1-S) CT0.2
60/735 1:06 1 kill (M4A1-S) CT0.1
69/7314 1:42 2 kills (AK-47 ×2), all headshots, in 4.1 s T-0.5
71/738 1:23 1 kill (AK-47) CT-1.0
73/737 1:29 2 kills (AK-47 ×2), 1 headshot, in 17 s CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:56 1v2 before the plant CT · 75 HP · Bombsite Alost - died later · saw each other
11 0:42 1v1 before the plant CT · 100 HP · Mid Doorswon - defused it after 1 kill · first fight won, saw each other
13 bomb 0:36 1v1 after the plant T · 61 HP · Bombsite Awon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 6 good, 1 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:35 goodblinded Cloud(RU) 3.4 s (0.8 s white); blinded PistolKing 2.0 s holding Long A - safe
6 1:43 goodblinded LordKami 4.3 s (1.5 s white), ucankelebek 3.9 s (1.2 s white)
7 1:21 goodblinded [Lucq. 3.4 s (0.8 s white); blinded 1989 1.4 s holding Mid Doors - safe ζ͜͡ ✯ ★ Axius peeked [Lucq. 1.3 s after the pop - too early - the enemy had recovered; hit them first
8 1:43 wastedno enemy blinded for long; blinded Tayaul 3.5 s holding Long A - safe
13 1:47 goodblinded ucankelebek 3.5 s (0.8 s white)
13 1:45 goodblinded ucankelebek 3.3 s (0.7 s white) Tayaul peeked ucankelebek 0.5 s after the pop - early - the enemy was already recovering; hit them first
15 1:44 blinded an enemy, but hurt the team tooblinded LordKami 5.0 s (2.2 s white); blinded themselves 4.4 s on the move through Upper Tunnel - an enemy could see them
17 1:47 goodblinded Agnostic 4.0 s (1.2 s white) Tayaul peeked Agnostic 1.7 s after the pop - too early - the enemy had recovered; got hit first
17 1:46 weakbarely blinded Agnostic 2.5 s (0.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 18 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Outside Long (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:48 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 935 units away; a running throw
13 1:47 exposeda flash at Outside Long - seen by 1 enemy for 0.5 s, the nearest 1209 units away
17 1:48 exposeda flash at Outside Long - seen by 1 enemy for 0.1 s, the nearest 1105 units away

Positioning

In 1 of your 37 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 14 of your 30 duels (47%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 12 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:24 Cloud(RU)Extended Acover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. You traded 4 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 tradeTayaul was killed 881 units away: you traded in 4,312 ms (pros: 2,031 ms)
2 1:15 in their waystood between PistolKing and an enemy they could see, for 312 ms (pros: 125 ms at a time)
5 1:27 tradePistolKing was killed 864 units away: not traded within 5 s (pros: 2,031 ms)
5 1:11 trade1989 was killed 385 units away: you traded in 4,922 ms (pros: 1,641 ms)
5 0:56 tradeTayaul was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
6 1:47 tradeζ͜͡ ✯ ★ Axius was killed 303 units away: not traded within 5 s (pros: 1,641 ms)
7 1:23 tradePistolKing was killed 838 units away: not traded within 5 s (pros: 2,031 ms)
8 1:32 tradeTayaul was killed 944 units away: not traded within 5 s (pros: 2,031 ms)
9 1:15 tradePistolKing was killed 901 units away: not traded within 5 s (pros: 2,031 ms)
13 1:33 tradeTayaul was killed 316 units away: not traded within 5 s (pros: 1,641 ms)
13 1:14 holdheld with 1989, 803 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 bomb 0:39 trade1989 was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:36 tradePistolKing was killed 149 units away: you traded in 3,250 ms (pros: 625 ms)
14 1:41 tradePistolKing was killed 1328 units away: you traded in 3,875 ms (pros: 2,609 ms)
17 1:21 peek togetherpeeked the same enemy as 1989, 594 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 LordKamikilled themUSP-S531 ms531 ms11.4°
1 1:45 Agnostichit by themGlock-18375 ms–0.4°
1 1:44 Agnostickilled themUSP-S297 ms297 ms1.8°
1 1:41 ucankelebekkilled themUSP-S375 ms375 ms1.8°
1 1:39 [Lucq.killed themUSP-S297 ms297 ms2.0°
1 1:23 Cloud(RU)killed themUSP-S219 ms219 ms0.7°
2 1:23 Cloud(RU)killed themMP7203 ms281 ms3.6°
2 1:19 [Lucq.hit themMP7391 ms–1.1°
2 1:15 Agnostickilled by themDesert Eagle312 ms312 ms0.6°
3 1:35 Agnostichit by themAK-4762 ms–0.4°
3 1:21 Agnostickilled themM4A1-S469 ms2031 ms1.7°
3 1:15 [Lucq.hit themM4A4703 ms–1.4°
3 0:53 LordKamikilled themM4A1-S719 ms1125 ms0.7°
4 1:47 [Lucq.killed by themSSG 08438 ms438 ms1.1°
5 1:22 ucankelebekhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:06 ucankelebekkilled themM4A1-S406 ms406 ms1.0°
5 0:36 LordKamihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:35 [Lucq.killed by themAWP547 ms547 ms1.1°
6 1:42 LordKamikilled themM4A4562 ms1094 ms52.7°
6 1:41 ucankelebekkilled themM4A41578 ms1938 ms21.9°
7 1:32 LordKamihit by themAK-47125 ms–0.1°
7 1:29 Cloud(RU)killed themAK-47422 ms734 ms11.8°
7 1:12 Agnostickilled themAK-47484 ms484 ms6.5°
8 1:23 ucankelebekkilled themAK-47359 ms562 ms0.2°
8 1:23 [Lucq.killed by themAK-47672 ms1156 ms5.7°
8 1:22 [Lucq.hit themAK-471156 ms–1.7°
9 1:05 ucankelebekhit themM4A4391 ms–4.9°
9 1:04 ucankelebekkilled by themAWP734 ms734 ms24.5°
10 1:28 LordKamikilled themM4A1-S625 ms1016 ms0.3°
10 1:21 ucankelebekkilled by themAWP391 ms391 ms2.4°
11 1:45 Cloud(RU)killed themM4A1-S453 ms953 ms0.8°
11 1:40 ucankelebekkilled themM4A1-S156 ms250 ms0.8°
11 bomb 0:36 Agnostickilled themAK-47562 ms562 ms1.1°
12 1:13 [Lucq.killed by themAK-47375 ms1094 ms1.6°
12 1:13 [Lucq.hit themAK-47469 ms–0.9°
13 1:29 Agnostichit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:28 [Lucq.killed themGlock-18719 ms3391 ms31.3°
13 bomb 0:37 Agnostickilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:36 LordKamihit themGlock-18656 ms–4.8°
13 bomb 0:33 LordKamikilled themGlock-18375 ms375 ms4.5°
14 1:42 LordKamihit by themDesert Eagle516 ms–14.7°
14 1:42 LordKamikilled themAK-47609 ms609 ms52.1°
14 1:37 Cloud(RU)killed themAK-47297 ms297 ms9.8°
14 1:36 Agnostichit themAK-47406 ms–6.1°
14 1:36 Agnostickilled by themDesert Eagle531 ms531 ms4.3°
15 1:11 LordKamihit by themDesert Eagle47 ms–2.0°
15 bomb 0:29 LordKamikilled by themDesert Eagle328 ms328 ms5.5°
16 bomb 0:35 [Lucq.killed themAK-47500 ms594 ms13.3°
16 bomb 0:31 Agnostichit by themM4A4266 ms–0.6°
16 bomb 0:30 Agnostickilled themAK-47594 ms1000 ms6.4°
17 1:20 ucankelebekhit themAK-47516 ms–2.8°
17 bomb 0:29 Cloud(RU)killed themAK-47469 ms469 ms0.5°

Shots

You fired 27 of your 50 first shots too soon: 14 while moving, 13 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 13 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 AgnosticUSP-S658fine - pros would have fired it too0/153% / 53%
1 1:45 LordKamiUSP-S682fine - pros would have fired it too1/2killed them48% / 48%
1 1:44 AgnosticUSP-S666fine - pros would have fired it too1/1killed them50% / 50%
1 1:43 ucankelebekUSP-S656aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/220% / 42%
1 1:41 ucankelebekUSP-S499aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3killed them17% / 57%
1 1:39 [Lucq.USP-S997fine - pros would have fired it too1/1killed them40% / 46%
1 1:23 Cloud(RU)USP-S994fine - pros would have fired it too1/1killed them55% / 55%
2 1:23 Cloud(RU)MP7241fine - pros would have fired it too2/5killed them76% / 76%
2 1:19 [Lucq.MP7961fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
2 1:15 AgnosticMP7618fired while moving (220 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)58% / 69%
3 1:36 AgnosticM4A1-S1470fired while moving (172 u/s), too fast to be accurate - stop first0/27% / 45%
3 1:35 AgnosticM4A1-S1456fine - pros would have fired it too0/236% / 48%
3 1:21 AgnosticM4A1-S1210fine - pros would have fired it too2/347% / 47%
3 1:20 AgnosticM4A1-S1208fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 53%
3 1:20 AgnosticM4A1-S1209fine - pros would have fired it too2/4killed them62% / 62%
3 1:16 [Lucq.M4A1-S1139fired while moving (83 u/s), too fast to be accurate - stop first1/56% / 53%
3 0:54 LordKamiM4A1-S1609fine - pros would have fired it too3/13killed them; 10 bullets after pros would have stopped30% / 54%
4 1:47 [Lucq.M4A1-S1656fine - pros would have fired it too0/248% / 59%
5 1:24 [Lucq.M4A1-S2308aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/32 bullets after pros would have stopped12% / 44%
5 1:06 ucankelebekM4A1-S1577fired while moving (80 u/s), too fast to be accurate - stop first1/2killed them32% / 63%
6 1:42 LordKamiM4A4387fired while moving (176 u/s), too fast to be accurate - stop first4/10killed them21% / 53%
6 1:41 ucankelebekM4A4453aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/9killed them13% / 56%
7 1:30 Cloud(RU)AK-47287aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/9killed them20% / 48%
7 1:26 [Lucq.AK-471464fired while moving (142 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload); 3 bullets after pros would have stopped0% / 53%
7 1:13 AgnosticAK-47675fired while moving (117 u/s), too fast to be accurate - stop first0/616% / 54%
7 1:12 AgnosticAK-47676fired while moving (113 u/s), too fast to be accurate - stop first1/4killed them4% / 46%
8 1:23 ucankelebekAK-47806fine - pros would have fired it too3/6killed them53% / 63%
8 1:22 [Lucq.AK-471264aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/3cut short (a death, a reload)4% / 45%
9 1:05 ucankelebekM4A1-S740fine - pros would have fired it too4/4cut short (a death, a reload)48% / 60%
10 1:29 LordKamiM4A1-S881fired while moving (96 u/s), too fast to be accurate - stop first3/11killed them8% / 56%
10 1:21 ucankelebekM4A1-S980fine - pros would have fired it too0/1cut short (a death, a reload)52% / 52%
11 1:45 Cloud(RU)M4A1-S765fired while moving (117 u/s), too fast to be accurate - stop first2/11killed them32% / 66%
11 1:40 ucankelebekM4A1-S862fine - pros would have fired it too2/5killed them51% / 52%
11 bomb 0:38 AgnosticAK-47501fine - pros would have fired it too0/753% / 60%
11 bomb 0:36 AgnosticAK-47686fine - pros would have fired it too1/2killed them62% / 62%
12 1:13 [Lucq.AK-47993fine - pros would have fired it too2/7cut short (a death, a reload)71% / 71%
13 1:29 [Lucq.Glock-18552too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 48%
13 1:27 [Lucq.Glock-18557fine - pros would have fired it too2/10killed them54% / 56%
13 bomb 0:37 LordKamiGlock-18876aim far off: your crosshair was about 5.5 player widths (183 units) off their body - get on target first1/21% / 50%
13 bomb 0:36 LordKamiGlock-18874aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/48% / 39%
13 bomb 0:34 LordKamiGlock-18842aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/8killed them11% / 54%
14 1:42 LordKamiAK-47187fired while moving (171 u/s), too fast to be accurate - stop first1/6killed them4% / 50%
14 1:37 Cloud(RU)AK-47362fired while moving (77 u/s), too fast to be accurate - stop first1/4killed them39% / 62%
14 1:36 AgnosticAK-47444fired while moving (129 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)34% / 68%
16 bomb 0:36 [Lucq.AK-47657fired while moving (80 u/s), too fast to be accurate - stop first2/6killed them13% / 48%
16 bomb 0:32 AgnosticAK-47942fine - pros would have fired it too0/553% / 55%
16 bomb 0:31 AgnosticAK-47858too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target4/12killed them11% / 48%
17 1:21 ucankelebekAK-47644aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/168% / 50%
17 bomb 0:29 Cloud(RU)AK-471131aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 56%
17 bomb 0:29 Cloud(RU)AK-471087fine - pros would have fired it too1/1killed them60% / 60%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.