Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 28 | 29% |
| M4A4 | 28 | 25% |
| USP-S | 11 | 9% |
| Desert Eagle | 9 | 44% |
| Glock-18 | 8 | 50% |
| Galil AR | 8 | 25% |
| AWP | 3 | 67% |
| M4A1-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/73 | 17 1:45 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, all headshots, in 18.6 s T | 5.5 |
| 9/73 | 2 1:11 | 2 kills (Deagle ×2), all headshots, in 13.1 s CT | 4.6 |
| 18/73 | 9 1:11 | 2 kills (AWP ×2), in 4 s CT | 3.0 |
| 20/73 | 14 bomb 0:26 | 2 kills (Galil ×2), in 1.2 s T | 3.0 |
| 32/73 | 3 1:02 | 1 kill (Deagle), 1 headshot CT | 2.4 |
| 40/73 | 16 0:54 | 2 kills (AK-47 ×2), 1 headshot, in 21.3 s T | 1.6 |
| 48/73 | 6 1:41 | 1 kill (M4A4) CT | 0.9 |
| 72/73 | 13 1:43 | 1 kill (Glock), 1 headshot T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 1:30 | 1v2 before the plant T · 100 HP · Bombsite B | won - killed both · first fight won, saw them first |
Flashes
9 flashes: 1 good, 0 weak, 5 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:00 | misled a peek | barely blinded [Lucq. 1.0 s (0.1 s white) the enemy was barely blinded, and Tayaul peeked [Lucq. 0.2 s after the pop; hit them first |
| 3 1:15 | good | blinded [Lucq. 4.0 s (1.3 s white) P1 peeked [Lucq. 1.0 s before the pop - too late - the flash popped after they showed; hit them first |
| 4 1:47 | hurt the team | no enemy blinded for long; blinded PistolKing 4.5 s holding Long A - an enemy could see them; blinded themselves 4.2 s on the move through Long A - safe |
| 7 1:05 | wasted | no enemy blinded for long; blinded P1 1.8 s on the move through Under A - safe |
| 8 1:42 | wasted | no enemy blinded for long; blinded themselves 3.6 s holding Long A - safe |
| 8 1:39 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Long A - safe |
| 11 1:02 | blinded an enemy, but hurt the team too | blinded Agnostic 4.9 s (2.1 s white); blinded themselves 2.0 s on the move through Upper Tunnel - took damage 0.0 s after the pop |
| 14 1:35 | wasted | no enemy blinded for long; blinded themselves 4.6 s on the move through Upper Tunnel - safe |
| 15 1:44 | wasted | no enemy blinded for long; blinded ζ͜͡ ✯ ★ Axius 4.2 s on the move through Outside Long - safe; blinded themselves 1.0 s on the move through Top Mid - safe |
Throws
16 grenades: 13 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:06 | exposed | a flash at B Doors - seen by 1 enemy for 0.1 s, the nearest 1160 units away; a jump throw |
| 8 1:36 | punished | hit by ucankelebek 0.2 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1045 units away, thrown in the open; a running throw |
| 11 1:04 | exposed | a flash at Outside Tunnel - seen by 1 enemy for 0.4 s, the nearest 412 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:03 | Tunnel Stairs | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 6 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:15 | trade | P1 was killed 1080 units away: you traded in 3,438 ms (pros: 2,609 ms) |
| 2 1:13 | trade | PistolKing was killed 809 units away: you traded in 1,812 ms (pros: 2,031 ms) |
| 4 1:33 | trade | PistolKing was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:08 | hold | held with ζ͜͡ ✯ ★ Axius, 1031 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before ζ͜͡ ✯ ★ Axius) |
| 9 0:59 | trade | 1989 was killed 801 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:46 | trade | ζ͜͡ ✯ ★ Axius was killed 125 units away: you traded in 2,297 ms (pros: 969 ms) |
| 15 1:33 | trade | PistolKing was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | hit them | P2000 | 672 ms | – | 5.5° | ||
| 1 1:29 | killed by them | USP-S | 1078 ms | 2359 ms | 3.1° | ||
| 2 1:11 | killed them | Desert Eagle | 312 ms | 312 ms | 0.2° | ||
| 2 1:06 | hit by them | Desert Eagle | 250 ms | – | 3.7° | ||
| 2 0:58 | killed them | Desert Eagle | 1094 ms | 1094 ms | 16.4° | ||
| 3 1:02 | killed them | Desert Eagle | 609 ms | 609 ms | 13.1° | ||
| 3 0:55 | hit them | Desert Eagle | 469 ms | – | 0.7° | ||
| 4 1:25 | hit them | AK-47 | 484 ms | – | 3.1° | ||
| 4 1:25 | killed by them | Desert Eagle | 375 ms | 375 ms | 4.5° | ||
| 5 0:56 | killed by them | AWP | 1266 ms | 1266 ms | 4.5° | ||
| 6 1:42 | killed them | M4A4 | 406 ms | 1422 ms | 0.2° | ||
| 8 1:35 | hit by them | MP7 | 438 ms | – | 2.2° | ||
| 8 1:32 | hit them | M4A4 | 391 ms | – | 1.8° | ||
| 8 1:32 | killed by them | MP7 | 469 ms | 703 ms | 2.6° | ||
| 9 1:11 | killed them | AWP | 281 ms | 281 ms | 0.6° | ||
| 9 1:07 | killed them | AWP | 375 ms | 375 ms | 0.6° | ||
| 9 0:42 | killed by them | AWP | 328 ms | 328 ms | 1.2° | ||
| 10 1:46 | killed by them | AWP | 125 ms | 125 ms | 0.3° | ||
| 11 1:02 | killed by them | AK-47 | 406 ms | 812 ms | 1.9° | ||
| 12 0:40 | killed by them | AWP | 406 ms | 406 ms | 1.0° | ||
| 13 1:44 | killed them | Glock-18 | 484 ms | 1375 ms | 1.0° | ||
| 13 1:44 | hit by them | P2000 | 1078 ms | – | 4.4° | ||
| 13 1:33 | killed by them | USP-S | 719 ms | 719 ms | 1.7° | ||
| 14 bomb 0:27 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:24 | killed them | Galil AR | 891 ms | 891 ms | 52.2° | ||
| 15 1:23 | hit them | AK-47 | 375 ms | – | 1.5° | ||
| 15 1:23 | killed by them | M4A1-S | 1047 ms | 1141 ms | 20.8° | ||
| 16 0:55 | killed them | AK-47 | 547 ms | 734 ms | 2.6° | ||
| 16 0:39 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 0:33 | killed them | AK-47 | 750 ms | 750 ms | 15.3° | ||
| 17 1:45 | hit by them | FAMAS | 328 ms | – | 5.9° | ||
| 17 1:45 | killed them | AK-47 | 844 ms | 844 ms | 11.3° | ||
| 17 1:26 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | USP-S | 504 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/10 | 17% / 45% | ||
| 2 1:11 | Desert Eagle | 1217 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 2 1:06 | Desert Eagle | 792 | fine - pros would have fired it too | 0/1 | 50% / 50% | ||
| 2 0:59 | Desert Eagle | 319 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/2 | killed them | 22% / 63% | |
| 3 1:02 | Desert Eagle | 620 | fine - pros would have fired it too | 1/1 | killed them | 54% / 54% | |
| 3 0:58 | Desert Eagle | 1668 | fine - pros would have fired it too | 0/1 | 25% / 42% | ||
| 3 0:57 | Desert Eagle | 1597 | fine - pros would have fired it too | 0/1 | 16% / 32% | ||
| 3 0:57 | Desert Eagle | 1489 | fine - pros would have fired it too | 0/1 | 55% / 55% | ||
| 3 0:55 | Desert Eagle | 1472 | fine - pros would have fired it too | 1/1 | 66% / 66% | ||
| 4 1:26 | AK-47 | 811 | fine - pros would have fired it too | 1/3 | 33% / 53% | ||
| 4 1:25 | AK-47 | 813 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 2% / 46% | |
| 5 1:00 | M4A4 | 2381 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 47% / 47% | |
| 5 0:59 | M4A4 | 2406 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 36% / 50% | |
| 5 0:59 | M4A4 | 2391 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/1 | 2% / 44% | ||
| 5 0:57 | M4A4 | 2396 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 7% / 53% | |
| 5 0:57 | M4A4 | 2392 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 2% / 51% | |
| 5 0:56 | M4A4 | 2391 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 42% | |
| 6 1:46 | M4A4 | 1252 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/5 | 11% / 62% | ||
| 6 1:42 | M4A4 | 1252 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/5 | 6% / 57% | ||
| 6 1:41 | M4A4 | 1251 | fine - pros would have fired it too | 3/6 | killed them | 61% / 61% | |
| 8 1:32 | M4A4 | 799 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 71% / 71% | |
| 9 1:11 | AWP | 1525 | fine - pros would have fired it too | 1/1 | killed them | 58% / 64% | |
| 9 1:07 | AWP | 1603 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 10 1:49 | AWP | 2749 | fine - pros would have fired it too | 0/1 | 73% / 73% | ||
| 12 0:41 | M4A1-S | 966 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 55% / 55% | |
| 13 1:44 | Glock-18 | 712 | fired while moving (228 u/s), too fast to be accurate - stop first | 4/10 | killed them | 2% / 56% | |
| 13 1:33 | USP-S | 1320 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 11% / 44% | |
| 14 bomb 0:27 | Galil AR | 322 | fine - pros would have fired it too | 5/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 60% | |
| 14 bomb 0:26 | Galil AR | 329 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/6 | killed them | 8% / 53% | |
| 14 bomb 0:25 | Galil AR | 659 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/6 | killed them | 17% / 46% | |
| 15 1:23 | AK-47 | 985 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 53% | |
| 15 1:23 | AK-47 | 988 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 50% / 50% | |
| 16 0:55 | AK-47 | 1369 | fine - pros would have fired it too | 3/3 | killed them | 42% / 46% | |
| 16 0:33 | AK-47 | 800 | fine - pros would have fired it too | 1/3 | killed them | 39% / 47% | |
| 17 1:45 | AK-47 | 451 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/9 | killed them | 9% / 54% | |
| 17 1:29 | AK-47 | 621 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 61% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.