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Dust II, won 13-4 · Tue 06 Oct, 22:00

Tayaul

The match

Aim

484 msTTD750 msTTK2.2°Crosshair↓28%1st bullet29%Spray19%Head76%Counter-strafe

Scoreboard

70ADR71%KAST

Positioning

Shots

14/36Rushed↓3/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472829%
M4A42825%
USP-S119%
Desert Eagle944%
Glock-18850%
Galil AR825%
AWP367%
M4A1-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/7317 1:45 2 kills (AK-47 ×2), 1 through smoke, a wallbang, all headshots, in 18.6 s T5.5
9/732 1:11 2 kills (Deagle ×2), all headshots, in 13.1 s CT4.6
18/739 1:11 2 kills (AWP ×2), in 4 s CT3.0
20/7314 bomb 0:26 2 kills (Galil ×2), in 1.2 s T3.0
32/733 1:02 1 kill (Deagle), 1 headshot CT2.4
40/7316 0:54 2 kills (AK-47 ×2), 1 headshot, in 21.3 s T1.6
48/736 1:41 1 kill (M4A4) CT0.9
72/7313 1:43 1 kill (Glock), 1 headshot T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 1:30 1v2 before the plant T · 100 HP · Bombsite Bwon - killed both · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 1 good, 0 weak, 5 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:00 misled a peekbarely blinded [Lucq. 1.0 s (0.1 s white) the enemy was barely blinded, and Tayaul peeked [Lucq. 0.2 s after the pop; hit them first
3 1:15 goodblinded [Lucq. 4.0 s (1.3 s white) P1 peeked [Lucq. 1.0 s before the pop - too late - the flash popped after they showed; hit them first
4 1:47 hurt the teamno enemy blinded for long; blinded PistolKing 4.5 s holding Long A - an enemy could see them; blinded themselves 4.2 s on the move through Long A - safe
7 1:05 wastedno enemy blinded for long; blinded P1 1.8 s on the move through Under A - safe
8 1:42 wastedno enemy blinded for long; blinded themselves 3.6 s holding Long A - safe
8 1:39 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Long A - safe
11 1:02 blinded an enemy, but hurt the team tooblinded Agnostic 4.9 s (2.1 s white); blinded themselves 2.0 s on the move through Upper Tunnel - took damage 0.0 s after the pop
14 1:35 wastedno enemy blinded for long; blinded themselves 4.6 s on the move through Upper Tunnel - safe
15 1:44 wastedno enemy blinded for long; blinded ζ͜͡ ✯ ★ Axius 4.2 s on the move through Outside Long - safe; blinded themselves 1.0 s on the move through Top Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 13 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:06 exposeda flash at B Doors - seen by 1 enemy for 0.1 s, the nearest 1160 units away; a jump throw
8 1:36 punishedhit by ucankelebek 0.2 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1045 units away, thrown in the open; a running throw
11 1:04 exposeda flash at Outside Tunnel - seen by 1 enemy for 0.4 s, the nearest 412 units away; a running throw

Positioning

In 1 of your 24 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 19 duels (5%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:03 [Lucq.Tunnel Stairscover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 6 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:15 tradeP1 was killed 1080 units away: you traded in 3,438 ms (pros: 2,609 ms)
2 1:13 tradePistolKing was killed 809 units away: you traded in 1,812 ms (pros: 2,031 ms)
4 1:33 tradePistolKing was killed 942 units away: not traded within 5 s (pros: 2,031 ms)
9 1:08 holdheld with ζ͜͡ ✯ ★ Axius, 1031 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before ζ͜͡ ✯ ★ Axius)
9 0:59 trade1989 was killed 801 units away: not traded within 5 s (pros: 2,031 ms)
13 1:46 tradeζ͜͡ ✯ ★ Axius was killed 125 units away: you traded in 2,297 ms (pros: 969 ms)
15 1:33 tradePistolKing was killed 586 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 Cloud(RU)hit themP2000672 ms–5.5°
1 1:29 Cloud(RU)killed by themUSP-S1078 ms2359 ms3.1°
2 1:11 Agnostickilled themDesert Eagle312 ms312 ms0.2°
2 1:06 [Lucq.hit by themDesert Eagle250 ms–3.7°
2 0:58 [Lucq.killed themDesert Eagle1094 ms1094 ms16.4°
3 1:02 [Lucq.killed themDesert Eagle609 ms609 ms13.1°
3 0:55 LordKamihit themDesert Eagle469 ms–0.7°
4 1:25 LordKamihit themAK-47484 ms–3.1°
4 1:25 LordKamikilled by themDesert Eagle375 ms375 ms4.5°
5 0:56 [Lucq.killed by themAWP1266 ms1266 ms4.5°
6 1:42 Cloud(RU)killed themM4A4406 ms1422 ms0.2°
8 1:35 ucankelebekhit by themMP7438 ms–2.2°
8 1:32 ucankelebekhit themM4A4391 ms–1.8°
8 1:32 ucankelebekkilled by themMP7469 ms703 ms2.6°
9 1:11 [Lucq.killed themAWP281 ms281 ms0.6°
9 1:07 Cloud(RU)killed themAWP375 ms375 ms0.6°
9 0:42 ucankelebekkilled by themAWP328 ms328 ms1.2°
10 1:46 ucankelebekkilled by themAWP125 ms125 ms0.3°
11 1:02 Agnostickilled by themAK-47406 ms812 ms1.9°
12 0:40 LordKamikilled by themAWP406 ms406 ms1.0°
13 1:44 ucankelebekkilled themGlock-18484 ms1375 ms1.0°
13 1:44 ucankelebekhit by themP20001078 ms–4.4°
13 1:33 LordKamikilled by themUSP-S719 ms719 ms1.7°
14 bomb 0:27 ucankelebekkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:24 [Lucq.killed themGalil AR891 ms891 ms52.2°
15 1:23 [Lucq.hit themAK-47375 ms–1.5°
15 1:23 [Lucq.killed by themM4A1-S1047 ms1141 ms20.8°
16 0:55 Cloud(RU)killed themAK-47547 ms734 ms2.6°
16 0:39 LordKamihit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 0:33 LordKamikilled themAK-47750 ms750 ms15.3°
17 1:45 Agnostichit by themFAMAS328 ms–5.9°
17 1:45 Agnostickilled themAK-47844 ms844 ms11.3°
17 1:26 [Lucq.killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 14 of your 36 first shots too soon: 7 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 Cloud(RU)USP-S504aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1017% / 45%
2 1:11 AgnosticDesert Eagle1217fine - pros would have fired it too1/1killed them58% / 58%
2 1:06 [Lucq.Desert Eagle792fine - pros would have fired it too0/150% / 50%
2 0:59 [Lucq.Desert Eagle319fired while moving (101 u/s), too fast to be accurate - stop first1/2killed them22% / 63%
3 1:02 [Lucq.Desert Eagle620fine - pros would have fired it too1/1killed them54% / 54%
3 0:58 LordKamiDesert Eagle1668fine - pros would have fired it too0/125% / 42%
3 0:57 LordKamiDesert Eagle1597fine - pros would have fired it too0/116% / 32%
3 0:57 LordKamiDesert Eagle1489fine - pros would have fired it too0/155% / 55%
3 0:55 LordKamiDesert Eagle1472fine - pros would have fired it too1/166% / 66%
4 1:26 LordKamiAK-47811fine - pros would have fired it too1/333% / 53%
4 1:25 LordKamiAK-47813aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/3cut short (a death, a reload)2% / 46%
5 1:00 [Lucq.M4A42381fine - pros would have fired it too0/21 bullet after pros would have stopped47% / 47%
5 0:59 [Lucq.M4A42406fine - pros would have fired it too0/21 bullet after pros would have stopped36% / 50%
5 0:59 [Lucq.M4A42391aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/12% / 44%
5 0:57 [Lucq.M4A42396aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/21 bullet after pros would have stopped7% / 53%
5 0:57 [Lucq.M4A42392aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/21 bullet after pros would have stopped2% / 51%
5 0:56 [Lucq.M4A42391fine - pros would have fired it too0/1cut short (a death, a reload)38% / 42%
6 1:46 Cloud(RU)M4A41252aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/511% / 62%
6 1:42 Cloud(RU)M4A41252fired while moving (90 u/s), too fast to be accurate - stop first2/56% / 57%
6 1:41 Cloud(RU)M4A41251fine - pros would have fired it too3/6killed them61% / 61%
8 1:32 ucankelebekM4A4799fine - pros would have fired it too2/5cut short (a death, a reload)71% / 71%
9 1:11 [Lucq.AWP1525fine - pros would have fired it too1/1killed them58% / 64%
9 1:07 Cloud(RU)AWP1603fine - pros would have fired it too1/1killed them80% / 80%
10 1:49 ucankelebekAWP2749fine - pros would have fired it too0/173% / 73%
12 0:41 AgnosticM4A1-S966fine - pros would have fired it too0/1cut short (a death, a reload)55% / 55%
13 1:44 ucankelebekGlock-18712fired while moving (228 u/s), too fast to be accurate - stop first4/10killed them2% / 56%
13 1:33 [Lucq.USP-S1320fired while moving (98 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)11% / 44%
14 bomb 0:27 ucankelebekGalil AR322fine - pros would have fired it too5/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 60%
14 bomb 0:26 ucankelebekGalil AR329fired while moving (101 u/s), too fast to be accurate - stop first1/6killed them8% / 53%
14 bomb 0:25 [Lucq.Galil AR659aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/6killed them17% / 46%
15 1:23 [Lucq.AK-47985fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 53%
15 1:23 [Lucq.AK-47988fine - pros would have fired it too0/2cut short (a death, a reload)50% / 50%
16 0:55 Cloud(RU)AK-471369fine - pros would have fired it too3/3killed them42% / 46%
16 0:33 LordKamiAK-47800fine - pros would have fired it too1/3killed them39% / 47%
17 1:45 AgnosticAK-47451fired while moving (143 u/s), too fast to be accurate - stop first1/9killed them9% / 54%
17 1:29 [Lucq.AK-47621fired while moving (78 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 61%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.