Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 12 | 0% |
| Glock-18 | 11 | 36% |
| USP-S | 11 | 36% |
| AK-47 | 8 | 0% |
| XM1014 | 7 | 57% |
| SSG 08 | 3 | 0% |
| Desert Eagle | 3 | 33% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 26/73 | 14 1:41 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 64/73 | 1 1:39 | 2 kills (Glock, USP-S), 1 headshot, in 11.5 s T | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:39 | 1v4 before the plant T · 55 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 17 1:16 | 1v5 before the plant CT · 18 HP · Lower Tunnel | lost - died in the first fight · saw each other |
Flashes
5 flashes: 1 good, 0 weak, 2 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:45 | wasted | no enemy blinded for long |
| 5 1:47 | hurt the team | barely blinded 1989 2.9 s (0.4 s white); blinded Agnostic 1.0 s on the move through Long Doors - an enemy could see them; blinded themselves 3.6 s on the move through Long Doors - safe |
| 6 1:47 | good | blinded ζ͜͡ ✯ ★ Axius 3.6 s (0.9 s white) LordKami peeked ζ͜͡ ✯ ★ Axius 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 10 1:45 | wasted | no enemy blinded for long |
| 11 1:47 | hurt the team | no enemy blinded for long; blinded ucankelebek 3.7 s on the move through Long Doors - took damage 0.1 s after the pop; blinded themselves 2.0 s on the move through Long Doors - safe |
Throws
11 grenades: 10 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:32 | exposed | a smoke at Middle - seen by 1 enemy for 0.1 s, the nearest 1033 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:35 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | LordKami was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:44 | trade | Agnostic was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:39 | hold | held with LordKami, 660 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:37 | trade | LordKami was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:50 | in their way | stood between ucankelebek and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 1:38 | trade | ucankelebek was killed 363 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:42 | trade | Agnostic was killed 268 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:51 | trade | [Lucq. was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:41 | trade | LordKami was killed 936 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:11 | trade | [Lucq. was killed 98 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:28 | hold | held with Agnostic, 744 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms before Agnostic) |
| 14 1:42 | trade | LordKami was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:41 | trade | Agnostic was killed 961 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | hit by them | P2000 | 688 ms | – | 8.4° | ||
| 1 1:40 | killed them | Glock-18 | 1547 ms | 2312 ms | 3.9° | ||
| 1 1:29 | hit by them | P2000 | 672 ms | – | 5.5° | ||
| 1 1:29 | killed them | USP-S | 1078 ms | 2359 ms | 3.1° | ||
| 1 1:23 | killed by them | USP-S | 219 ms | 219 ms | 0.7° | ||
| 2 1:23 | killed by them | MP7 | 203 ms | 281 ms | 3.6° | ||
| 3 1:34 | killed by them | M4A1-S | 750 ms | 1547 ms | 0.5° | ||
| 4 1:20 | hit them | AK-47 | 797 ms | – | 27.4° | ||
| 4 1:19 | killed by them | SSG 08 | 281 ms | 281 ms | 2.4° | ||
| 5 1:37 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:37 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:42 | killed by them | M4A4 | 406 ms | 1422 ms | 0.2° | ||
| 7 1:29 | killed by them | AK-47 | 422 ms | 734 ms | 11.8° | ||
| 8 1:41 | hit by them | M4A4 | 797 ms | – | 3.6° | ||
| 8 1:36 | hit by them | M4A4 | 125 ms | – | 2.6° | ||
| 8 1:27 | killed by them | M4A4 | 0 ms | 266 ms | 10.3° | ||
| 9 1:20 | hit by them | M4A4 | 266 ms | – | 0.6° | ||
| 9 1:20 | hit them | AWP | 516 ms | – | 1.9° | ||
| 9 1:07 | hit by them | M4A4 | 344 ms | – | 2.3° | ||
| 9 1:07 | killed by them | AWP | 375 ms | 375 ms | 0.6° | ||
| 10 1:26 | killed by them | SSG 08 | 2594 ms | 2594 ms | 6.0° | ||
| 11 1:45 | killed by them | M4A1-S | 453 ms | 953 ms | 0.8° | ||
| 12 1:34 | killed by them | M4A4 | 906 ms | 984 ms | 2.8° | ||
| 13 1:27 | killed by them | Glock-18 | 250 ms | 250 ms | 4.3° | ||
| 14 1:41 | killed them | Desert Eagle | 766 ms | 766 ms | 2.8° | ||
| 14 1:37 | killed by them | AK-47 | 297 ms | 297 ms | 9.8° | ||
| 15 1:35 | killed by them | AWP | 266 ms | 266 ms | 1.9° | ||
| 16 0:55 | killed by them | AK-47 | 547 ms | 734 ms | 2.6° | ||
| 17 1:43 | hit them | XM1014 | 312 ms | – | 7.4° | ||
| 17 1:29 | hit by them | MAC-10 | 328 ms | – | 2.7° | ||
| 17 1:27 | hit them | XM1014 | 1875 ms | – | 4.2° | ||
| 17 bomb 0:29 | killed by them | AK-47 | 469 ms | 469 ms | 0.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 492 | fine - pros would have fired it too | 4/12 | killed them | 47% / 48% | |
| 1 1:30 | USP-S | 505 | fired while moving (108 u/s), too fast to be accurate - stop first | 4/12 | killed them | 24% / 47% | |
| 4 1:21 | AK-47 | 734 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/9 | 1% / 46% | ||
| 6 1:42 | Galil AR | 1253 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/9 | cut short (a death, a reload); 4 bullets after pros would have stopped | 15% / 45% | |
| 7 1:29 | Desert Eagle | 284 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 56% | |
| 9 1:20 | AWP | 1252 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | 35% / 66% | ||
| 11 1:45 | AK-47 | 721 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 2% / 47% | |
| 13 1:44 | USP-S | 1217 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/2 | 4% / 50% | ||
| 14 1:47 | Desert Eagle | 1585 | fine - pros would have fired it too | 0/1 | 74% / 74% | ||
| 14 1:41 | Desert Eagle | 911 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
