ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 4-13 · Tue 06 Oct, 22:00

Cloud(RU)Gold Nova Master

The match

Aim

797 msTTD2312 msTTK3.9°Crosshair↓15%1st bullet0%Spray11%Head69%Counter-strafe

Scoreboard

30ADR29%KAST

Positioning

Shots

6/10Rushed↓0/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR120%
Glock-181136%
USP-S1136%
AK-4780%
XM1014757%
SSG 0830%
Desert Eagle333%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
26/7314 1:41 1 kill (Deagle), 1 headshot CT2.5
64/731 1:39 2 kills (Glock, USP-S), 1 headshot, in 11.5 s T-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:39 1v4 before the plant T · 55 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
17 1:16 1v5 before the plant CT · 18 HP · Lower Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 2 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:45 wastedno enemy blinded for long
5 1:47 hurt the teambarely blinded 1989 2.9 s (0.4 s white); blinded Agnostic 1.0 s on the move through Long Doors - an enemy could see them; blinded themselves 3.6 s on the move through Long Doors - safe
6 1:47 goodblinded ζ͜͡ ✯ ★ Axius 3.6 s (0.9 s white) LordKami peeked ζ͜͡ ✯ ★ Axius 0.1 s before the pop - late - it popped just after they showed; hit them first
10 1:45 wastedno enemy blinded for long
11 1:47 hurt the teamno enemy blinded for long; blinded ucankelebek 3.7 s on the move through Long Doors - took damage 0.1 s after the pop; blinded themselves 2.0 s on the move through Long Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 10 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:32 exposeda smoke at Middle - seen by 1 enemy for 0.1 s, the nearest 1033 units away; a jump throw

Positioning

In 1 of your 24 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 14 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:35 ζ͜͡ ✯ ★ AxiusOutside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 17 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeLordKami was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
1 1:44 tradeAgnostic was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
2 1:39 holdheld with LordKami, 660 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:37 tradeLordKami was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
3 1:50 in their waystood between ucankelebek and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 1:38 tradeucankelebek was killed 363 units away: not traded within 5 s (pros: 1,641 ms)
5 1:42 tradeAgnostic was killed 268 units away: not traded within 5 s (pros: 1,641 ms)
6 1:51 trade[Lucq. was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
6 1:41 tradeLordKami was killed 936 units away: not traded within 5 s (pros: 2,031 ms)
9 1:11 trade[Lucq. was killed 98 units away: not traded within 5 s (pros: 969 ms)
10 1:28 holdheld with Agnostic, 744 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 953 ms before Agnostic)
14 1:42 tradeLordKami was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
15 1:41 tradeAgnostic was killed 961 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 ζ͜͡ ✯ ★ Axiushit by themP2000688 ms–8.4°
1 1:40 ζ͜͡ ✯ ★ Axiuskilled themGlock-181547 ms2312 ms3.9°
1 1:29 Tayaulhit by themP2000672 ms–5.5°
1 1:29 Tayaulkilled themUSP-S1078 ms2359 ms3.1°
1 1:23 P1killed by themUSP-S219 ms219 ms0.7°
2 1:23 P1killed by themMP7203 ms281 ms3.6°
3 1:34 PistolKingkilled by themM4A1-S750 ms1547 ms0.5°
4 1:20 1989hit themAK-47797 ms–27.4°
4 1:19 1989killed by themSSG 08281 ms281 ms2.4°
5 1:37 PistolKingkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:37 PistolKinghit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 1:42 Tayaulkilled by themM4A4406 ms1422 ms0.2°
7 1:29 P1killed by themAK-47422 ms734 ms11.8°
8 1:41 ζ͜͡ ✯ ★ Axiushit by themM4A4797 ms–3.6°
8 1:36 ζ͜͡ ✯ ★ Axiushit by themM4A4125 ms–2.6°
8 1:27 ζ͜͡ ✯ ★ Axiuskilled by themM4A40 ms266 ms10.3°
9 1:20 ζ͜͡ ✯ ★ Axiushit by themM4A4266 ms–0.6°
9 1:20 ζ͜͡ ✯ ★ Axiushit themAWP516 ms–1.9°
9 1:07 ζ͜͡ ✯ ★ Axiushit by themM4A4344 ms–2.3°
9 1:07 Tayaulkilled by themAWP375 ms375 ms0.6°
10 1:26 1989killed by themSSG 082594 ms2594 ms6.0°
11 1:45 P1killed by themM4A1-S453 ms953 ms0.8°
12 1:34 ζ͜͡ ✯ ★ Axiuskilled by themM4A4906 ms984 ms2.8°
13 1:27 1989killed by themGlock-18250 ms250 ms4.3°
14 1:41 PistolKingkilled themDesert Eagle766 ms766 ms2.8°
14 1:37 P1killed by themAK-47297 ms297 ms9.8°
15 1:35 ζ͜͡ ✯ ★ Axiuskilled by themAWP266 ms266 ms1.9°
16 0:55 Tayaulkilled by themAK-47547 ms734 ms2.6°
17 1:43 ζ͜͡ ✯ ★ Axiushit themXM1014312 ms–7.4°
17 1:29 ζ͜͡ ✯ ★ Axiushit by themMAC-10328 ms–2.7°
17 1:27 ζ͜͡ ✯ ★ Axiushit themXM10141875 ms–4.2°
17 bomb 0:29 P1killed by themAK-47469 ms469 ms0.5°

Shots

You fired 6 of your 10 first shots too soon: 3 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. 4 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 ζ͜͡ ✯ ★ AxiusGlock-18492fine - pros would have fired it too4/12killed them47% / 48%
1 1:30 TayaulUSP-S505fired while moving (108 u/s), too fast to be accurate - stop first4/12killed them24% / 47%
4 1:21 1989AK-47734fired while moving (119 u/s), too fast to be accurate - stop first1/91% / 46%
6 1:42 TayaulGalil AR1253aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/9cut short (a death, a reload); 4 bullets after pros would have stopped15% / 45%
7 1:29 P1Desert Eagle284fine - pros would have fired it too0/1cut short (a death, a reload)31% / 56%
9 1:20 ζ͜͡ ✯ ★ AxiusAWP1252aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/135% / 66%
11 1:45 P1AK-47721aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/5cut short (a death, a reload)2% / 47%
13 1:44 P1USP-S1217fired while moving (91 u/s), too fast to be accurate - stop first0/24% / 50%
14 1:47 1989Desert Eagle1585fine - pros would have fired it too0/174% / 74%
14 1:41 PistolKingDesert Eagle911fine - pros would have fired it too1/1killed them76% / 76%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.