Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| SSG 08 | 14 | 50% |
| M4A4 | 10 | 50% |
| M4A1-S | 9 | 33% |
| Glock-18 | 9 | 11% |
| AWP | 6 | 17% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/73 | 6 1:51 | 2 kills (Scout ×2), a wallbang, all headshots, in 22.4 s CT | 4.5 |
| 19/73 | 11 1:10 | 1 kill (Scout), 1 through smoke, 1 headshot CT | 3.0 |
| 24/73 | 10 1:26 | 1 kill (Scout), 1 through smoke, 1 headshot CT | 2.6 |
| 33/73 | 12 bomb 0:35 | 2 kills (M4A1-S ×2), 1 headshot, in 3.2 s CT | 2.4 |
| 38/73 | 4 1:19 | 2 kills (Scout ×2), 1 headshot, in 8.7 s CT | 1.8 |
| 39/73 | 15 1:47 | 3 kills (M4A4 ×2, Scout), all headshots, in 69.8 s T | 1.7 |
| 44/73 | 5 1:42 | 1 kill (AWP) CT | 1.0 |
| 54/73 | 13 1:27 | 1 kill (Glock), 1 headshot T | 0.6 |
| 56/73 | 14 1:35 | 1 kill (Scout), 1 headshot T | 0.3 |
| 68/73 | 7 0:55 | 1 kill (Scout), a no-scope, 1 headshot CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:23 | 1v4 before the plant CT · 100 HP · Bombsite B | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
4 flashes: 1 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 bomb 0:31 | wasted | no enemy blinded for long |
| 11 0:58 | wasted | no enemy blinded for long |
| 12 bomb 0:39 | good | blinded LordKami 3.1 s (0.6 s white) |
| 16 1:48 | wasted | no enemy blinded for long |
Throws
23 grenades: 19 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:17 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1560 units away; a jump throw |
| 8 bomb 0:37 | exposed | a smoke at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1306 units away |
| 15 1:35 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1032 units away; a running throw |
| 17 1:28 | exposed | a molotov at Long A - seen by 1 enemy for 1.6 s, the nearest 1037 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:14 | Long A | cover not used: 16 units away, they'd have seen only your head | died | ||
| 14 1:36 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 0 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:47 | trade | P1 was killed 953 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:23 | trade | ζ͜͡ ✯ ★ Axius was killed 351 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:27 | trade | PistolKing was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:38 | trade | ζ͜͡ ✯ ★ Axius was killed 432 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:46 | trade | Tayaul was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:17 | hold | held with PistolKing, 752 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after PistolKing) |
| 13 1:43 | line of fire | stood in P1's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:14 | hold | held with PistolKing, 33 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after PistolKing) |
| 14 1:40 | trade | ζ͜͡ ✯ ★ Axius was killed 1840 units away: you traded in 4,219 ms (pros: 2,609 ms) |
| 14 1:36 | trade | P1 was killed 1481 units away: you traded in 469 ms (pros: 625 ms) |
| 15 1:35 | hold | held with ζ͜͡ ✯ ★ Axius, 388 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before ζ͜͡ ✯ ★ Axius) |
| 15 1:23 | trade | Tayaul was killed 249 units away: you traded in 2,062 ms (pros: 625 ms) |
| 17 bomb 0:32 | line of fire | stood in Tayaul's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 4 1:20 | hit by them | AK-47 | 797 ms | – | 27.4° | ||
| 4 1:19 | killed them | SSG 08 | 281 ms | 281 ms | 2.4° | ||
| 4 1:10 | hit by them | M4A4 | 344 ms | – | 7.7° | ||
| 4 1:10 | killed them | SSG 08 | 516 ms | 516 ms | 0.3° | ||
| 4 bomb 0:27 | killed by them | Desert Eagle | 1078 ms | 1078 ms | 19.4° | ||
| 5 1:42 | killed them | AWP | 266 ms | 266 ms | 1.4° | ||
| 5 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:11 | killed by them | AK-47 | 234 ms | 641 ms | 1.1° | ||
| 5 1:11 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:51 | killed them | SSG 08 | 219 ms | 219 ms | 0.2° | ||
| 6 1:29 | hit by them | Galil AR | 281 ms | – | 1.4° | ||
| 6 1:29 | killed them | SSG 08 | 359 ms | 359 ms | 1.2° | ||
| 7 1:18 | hit them | Desert Eagle | 109 ms | – | 0.6° | ||
| 7 0:55 | killed them | SSG 08 | 312 ms | 312 ms | 2.2° | ||
| 8 bomb 0:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:35 | killed by them | AK-47 | 359 ms | 750 ms | 0.7° | ||
| 9 0:59 | killed by them | AWP | 438 ms | 438 ms | 1.0° | ||
| 10 1:26 | killed them | SSG 08 | 2594 ms | 2594 ms | 6.0° | ||
| 10 1:06 | killed by them | AK-47 | 766 ms | 766 ms | 4.9° | ||
| 11 1:10 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:50 | killed by them | AK-47 | 125 ms | 531 ms | 2.2° | ||
| 11 0:50 | hit them | SSG 08 | 281 ms | – | 7.4° | ||
| 12 1:33 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:35 | killed them | M4A1-S | 547 ms | 547 ms | 10.3° | ||
| 12 bomb 0:32 | killed them | M4A1-S | 1500 ms | 1703 ms | 55.9° | ||
| 13 1:27 | killed them | Glock-18 | 250 ms | 250 ms | 4.3° | ||
| 13 bomb 0:39 | killed by them | USP-S | 2688 ms | 2688 ms | 32.1° | ||
| 14 1:35 | killed them | SSG 08 | 531 ms | 531 ms | 5.2° | ||
| 14 1:31 | hit them | SSG 08 | 469 ms | – | 0.6° | ||
| 14 1:30 | killed by them | USP-S | 781 ms | 781 ms | 51.2° | ||
| 15 1:47 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:21 | hit by them | M4A4 | 438 ms | – | 7.3° | ||
| 15 1:21 | killed them | M4A4 | 766 ms | 766 ms | 35.8° | ||
| 15 bomb 0:21 | hit them | M4A4 | 484 ms | – | 2.1° | ||
| 15 bomb 0:19 | hit by them | AK-47 | 422 ms | – | 4.0° | ||
| 15 bomb 0:18 | killed them | M4A4 | 641 ms | 641 ms | 3.3° | ||
| 16 1:09 | killed by them | M4A1-S | 672 ms | 1078 ms | 11.5° | ||
| 16 1:09 | hit them | M4A4 | 859 ms | – | 40.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 5 1:47 | AWP | 1138 | fine - pros would have fired it too | 0/1 | 90% / 90% | ||
| 5 1:42 | AWP | 1141 | fine - pros would have fired it too | 1/1 | killed them | 67% / 85% | |
| 5 1:38 | AWP | 853 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 23% / 75% | ||
| 7 1:18 | Desert Eagle | 1575 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | 16% / 47% | ||
| 8 1:12 | AWP | 1885 | fine - pros would have fired it too | 0/1 | 91% / 91% | ||
| 12 1:16 | AWP | 1690 | fine - pros would have fired it too | 0/1 | 53% / 65% | ||
| 12 bomb 0:35 | M4A1-S | 930 | fine - pros would have fired it too | 1/4 | killed them | 60% / 60% | |
| 12 bomb 0:32 | M4A1-S | 423 | fine - pros would have fired it too | 2/11 | killed them | 52% / 52% | |
| 13 1:27 | Glock-18 | 259 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 13 1:13 | Glock-18 | 1425 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/6 | 27% / 49% | ||
| 13 bomb 0:39 | Glock-18 | 1456 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 18% / 35% | |
| 15 1:21 | M4A4 | 1059 | fine - pros would have fired it too | 1/5 | killed them | 60% / 60% | |
| 15 bomb 0:19 | M4A4 | 637 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/8 | killed them | 13% / 52% | |
| 16 1:09 | M4A4 | 718 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 55% / 55% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.