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Dust II, won 13-4 · Tue 06 Oct, 22:00

1989

The match

Aim

476 msTTD516 msTTK2.8°Crosshair↓43%1st bullet62%Spray54%Head89%Counter-strafe

Scoreboard

87ADR76%KAST

Positioning

Shots

4/14Rushed↓0/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
SSG 081450%
M4A41050%
M4A1-S933%
Glock-18911%
AWP617%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/736 1:51 2 kills (Scout ×2), a wallbang, all headshots, in 22.4 s CT4.5
19/7311 1:10 1 kill (Scout), 1 through smoke, 1 headshot CT3.0
24/7310 1:26 1 kill (Scout), 1 through smoke, 1 headshot CT2.6
33/7312 bomb 0:35 2 kills (M4A1-S ×2), 1 headshot, in 3.2 s CT2.4
38/734 1:19 2 kills (Scout ×2), 1 headshot, in 8.7 s CT1.8
39/7315 1:47 3 kills (M4A4 ×2, Scout), all headshots, in 69.8 s T1.7
44/735 1:42 1 kill (AWP) CT1.0
54/7313 1:27 1 kill (Glock), 1 headshot T0.6
56/7314 1:35 1 kill (Scout), 1 headshot T0.3
68/737 0:55 1 kill (Scout), a no-scope, 1 headshot CT-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:23 1v4 before the plant CT · 100 HP · Bombsite Blost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 bomb 0:31 wastedno enemy blinded for long
11 0:58 wastedno enemy blinded for long
12 bomb 0:39 goodblinded LordKami 3.1 s (0.6 s white)
16 1:48 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 19 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:17 exposedan HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1560 units away; a jump throw
8 bomb 0:37 exposeda smoke at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1306 units away
15 1:35 exposeda molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1032 units away; a running throw
17 1:28 exposeda molotov at Long A - seen by 1 enemy for 1.6 s, the nearest 1037 units away; a running throw

Positioning

In 2 of your 24 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 21 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:14 LordKamiLong Acover not used: 16 units away, they'd have seen only your headdied
14 1:36 AgnosticTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 17 rounds. 0 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:47 tradeP1 was killed 953 units away: not traded within 5 s (pros: 2,031 ms)
4 1:23 tradeζ͜͡ ✯ ★ Axius was killed 351 units away: not traded within 5 s (pros: 1,641 ms)
5 1:27 tradePistolKing was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
8 bomb 0:38 tradeζ͜͡ ✯ ★ Axius was killed 432 units away: not traded within 5 s (pros: 1,641 ms)
10 1:46 tradeTayaul was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
12 1:17 holdheld with PistolKing, 752 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after PistolKing)
13 1:43 line of firestood in P1's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:14 holdheld with PistolKing, 33 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after PistolKing)
14 1:40 tradeζ͜͡ ✯ ★ Axius was killed 1840 units away: you traded in 4,219 ms (pros: 2,609 ms)
14 1:36 tradeP1 was killed 1481 units away: you traded in 469 ms (pros: 625 ms)
15 1:35 holdheld with ζ͜͡ ✯ ★ Axius, 388 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before ζ͜͡ ✯ ★ Axius)
15 1:23 tradeTayaul was killed 249 units away: you traded in 2,062 ms (pros: 625 ms)
17 bomb 0:32 line of firestood in Tayaul's line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
4 1:20 Cloud(RU)hit by themAK-47797 ms–27.4°
4 1:19 Cloud(RU)killed themSSG 08281 ms281 ms2.4°
4 1:10 ucankelebekhit by themM4A4344 ms–7.7°
4 1:10 ucankelebekkilled themSSG 08516 ms516 ms0.3°
4 bomb 0:27 LordKamikilled by themDesert Eagle1078 ms1078 ms19.4°
5 1:42 Agnostickilled themAWP266 ms266 ms1.4°
5 1:22 ucankelebekhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:11 ucankelebekkilled by themAK-47234 ms641 ms1.1°
5 1:11 ucankelebekhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:51 [Lucq.killed themSSG 08219 ms219 ms0.2°
6 1:29 Agnostichit by themGalil AR281 ms–1.4°
6 1:29 Agnostickilled themSSG 08359 ms359 ms1.2°
7 1:18 ucankelebekhit themDesert Eagle109 ms–0.6°
7 0:55 [Lucq.killed themSSG 08312 ms312 ms2.2°
8 bomb 0:35 LordKamihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:35 [Lucq.killed by themAK-47359 ms750 ms0.7°
9 0:59 ucankelebekkilled by themAWP438 ms438 ms1.0°
10 1:26 Cloud(RU)killed themSSG 082594 ms2594 ms6.0°
10 1:06 Agnostickilled by themAK-47766 ms766 ms4.9°
11 1:10 LordKamikilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 0:50 Agnostickilled by themAK-47125 ms531 ms2.2°
11 0:50 Agnostichit themSSG 08281 ms–7.4°
12 1:33 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:35 Agnostickilled themM4A1-S547 ms547 ms10.3°
12 bomb 0:32 LordKamikilled themM4A1-S1500 ms1703 ms55.9°
13 1:27 Cloud(RU)killed themGlock-18250 ms250 ms4.3°
13 bomb 0:39 LordKamikilled by themUSP-S2688 ms2688 ms32.1°
14 1:35 Agnostickilled themSSG 08531 ms531 ms5.2°
14 1:31 [Lucq.hit themSSG 08469 ms–0.6°
14 1:30 [Lucq.killed by themUSP-S781 ms781 ms51.2°
15 1:47 ucankelebekkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:21 [Lucq.hit by themM4A4438 ms–7.3°
15 1:21 [Lucq.killed themM4A4766 ms766 ms35.8°
15 bomb 0:21 LordKamihit themM4A4484 ms–2.1°
15 bomb 0:19 LordKamihit by themAK-47422 ms–4.0°
15 bomb 0:18 LordKamikilled themM4A4641 ms641 ms3.3°
16 1:09 [Lucq.killed by themM4A1-S672 ms1078 ms11.5°
16 1:09 [Lucq.hit themM4A4859 ms–40.3°

Shots

You fired 4 of your 14 first shots too soon: 3 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 49% chance to hit; stopped, with your crosshair on them, 63%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
5 1:47 AgnosticAWP1138fine - pros would have fired it too0/190% / 90%
5 1:42 AgnosticAWP1141fine - pros would have fired it too1/1killed them67% / 85%
5 1:38 Cloud(RU)AWP853aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/223% / 75%
7 1:18 ucankelebekDesert Eagle1575aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/116% / 47%
8 1:12 [Lucq.AWP1885fine - pros would have fired it too0/191% / 91%
12 1:16 AgnosticAWP1690fine - pros would have fired it too0/153% / 65%
12 bomb 0:35 AgnosticM4A1-S930fine - pros would have fired it too1/4killed them60% / 60%
12 bomb 0:32 LordKamiM4A1-S423fine - pros would have fired it too2/11killed them52% / 52%
13 1:27 Cloud(RU)Glock-18259fine - pros would have fired it too1/2killed them63% / 63%
13 1:13 LordKamiGlock-181425fired while moving (152 u/s), too fast to be accurate - stop first0/627% / 49%
13 bomb 0:39 LordKamiGlock-181456fine - pros would have fired it too0/2cut short (a death, a reload)18% / 35%
15 1:21 [Lucq.M4A41059fine - pros would have fired it too1/5killed them60% / 60%
15 bomb 0:19 LordKamiM4A4637aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/8killed them13% / 52%
16 1:09 [Lucq.M4A4718fine - pros would have fired it too3/5cut short (a death, a reload)55% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.