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Dust II, lost 4-13 · Tue 06 Oct, 22:00

[Lucq.

The match

Aim

438 msTTD781 msTTK3.7°Crosshair↓44%1st bullet23%Spray34%Head72%Counter-strafe

Scoreboard

86ADR65%KAST

Positioning

Shots

18/35Rushed↓11/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473139%
M4A1-S2627%
USP-S1718%
AWP850%
Desert Eagle425%
SSG 08367%
Glock-1820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/738 1:22 3 kills (AK-47 ×3), 1 headshot, in 25.9 s T5.7
28/735 1:27 3 kills (AWP ×3), in 51.6 s T2.5
29/734 1:47 2 kills (Scout ×2), all headshots, in 13.2 s T2.5
34/7316 1:08 2 kills (M4A1-S ×2), 1 headshot, in 18.7 s CT2.1
42/7315 1:33 2 kills (M4A1-S ×2), 1 headshot, in 10 s CT1.1
52/737 1:08 1 kill (AWP), 1 headshot T0.6
67/7314 1:30 1 kill (USP-S), 1 headshot CT-0.2
70/7312 1:12 1 kill (AK-47), 1 headshot T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:11 1v3 before the plant T · 8 HP · Top Midlost - died with two or more on them at once · saw each other
7 1:10 1v4 before the plant T · 36 HP · Middlelost - died later, after 1 kill · they saw them first
8 bomb 0:31 1v1 after the plant T · 75 HP · Bombsite Alost - died in the first fight · saw each other
14 bomb 0:26 1v1 after the plant CT · 16 HP · B Doorslost - died in the first fight · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 5 good, 0 weak, 2 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 goodblinded 1989 3.3 s (0.7 s white)
5 0:47 wastedno enemy blinded for long
8 1:38 misled a peekbarely blinded Tayaul 2.8 s (0.4 s white), P1 0.6 s (0.1 s white) the enemy was barely blinded, and ucankelebek peeked Tayaul 1.9 s after the pop; hit them first
8 1:13 wastedno enemy blinded for long
12 1:34 goodblinded 1989 3.4 s (0.8 s white); blinded themselves 3.3 s holding Outside Long - safe Agnostic peeked 1989 0.8 s after the pop - early - the enemy was already recovering; hit them first
12 1:15 goodblinded ζ͜͡ ✯ ★ Axius 3.5 s (0.8 s white)
15 1:35 misled a peekbarely blinded PistolKing 1.8 s (0.1 s white); blinded themselves 1.8 s on the move through Under A - safe the enemy was barely blinded, and [Lucq. peeked PistolKing 0.9 s after the pop; hit them first
16 bomb 0:39 goodblinded Tayaul 3.4 s (0.8 s white)
17 1:30 goodblinded Tayaul 3.9 s (1.2 s white), P1 3.2 s (0.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 18 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:04 exposeda smoke at Pit - seen by 1 enemy for 0.4 s, the nearest 2026 units away; a running throw
5 0:42 exposeda smoke at A Ramp - seen by 1 enemy for 0.5 s, the nearest 1023 units away
11 1:36 punishedkilled by ζ͜͡ ✯ ★ Axius 0.8 s after throwing an HE at Outside Long, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 780 units away, thrown in the open
17 1:31 exposeda flash at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 618 units away; a jump throw

Positioning

In 2 of your 32 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 24 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:00 TayaulTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
8 bomb 0:35 1989Bombsite Acover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeLordKami was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
1 1:44 tradeAgnostic was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
1 1:41 tradeucankelebek was killed 463 units away: not traded within 5 s (pros: 1,641 ms)
2 1:37 tradeLordKami was killed 515 units away: not traded within 5 s (pros: 2,031 ms)
2 1:22 tradeCloud(RU) was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
2 1:11 tradeAgnostic was killed 244 units away: not traded within 5 s (pros: 969 ms)
3 1:20 tradeAgnostic was killed 207 units away: not traded within 5 s (pros: 969 ms)
4 1:36 tradeAgnostic was killed 853 units away: you traded in 3,078 ms (pros: 2,031 ms)
5 1:06 tradeucankelebek was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
5 0:36 peek togetherpeeked the same enemy as LordKami, 734 ms after them - late - your team-mate went first, as bait
7 1:20 holdheld with LordKami, 771 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before LordKami)
7 1:18 tradeLordKami was killed 888 units away: not traded within 5 s (pros: 625 ms)
7 1:11 holdheld with ucankelebek, 848 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:10 tradeucankelebek was killed 846 units away: you traded in 2,438 ms (pros: 2,031 ms)
8 1:23 tradeucankelebek was killed 419 units away: you traded in 922 ms (pros: 625 ms)
8 bomb 0:32 holdheld with LordKami, 814 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 bomb 0:31 tradeLordKami was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
10 1:28 tradeLordKami was killed 537 units away: not traded within 5 s (pros: 2,031 ms)
14 1:40 holdheld with Agnostic, 171 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before Agnostic)
14 1:35 tradeAgnostic was killed 122 units away: not traded within 5 s (pros: 625 ms)
14 bomb 0:26 tradeucankelebek was killed 658 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 P1killed by themUSP-S297 ms297 ms2.0°
2 1:19 P1hit by themMP7391 ms–1.1°
2 1:06 Tayaulhit themDesert Eagle250 ms–3.7°
2 0:58 Tayaulkilled by themDesert Eagle1094 ms1094 ms16.4°
3 1:15 P1hit by themM4A4703 ms–1.4°
3 1:02 Tayaulkilled by themDesert Eagle609 ms609 ms13.1°
4 1:47 P1killed themSSG 08438 ms438 ms1.1°
4 1:33 PistolKingkilled themSSG 08266 ms266 ms1.3°
5 1:27 PistolKingkilled themAWP797 ms797 ms3.6°
5 0:56 Tayaulkilled themAWP1266 ms1266 ms4.5°
5 0:35 P1killed themAWP547 ms547 ms1.1°
6 1:51 1989killed by themSSG 08219 ms219 ms0.2°
7 1:19 ζ͜͡ ✯ ★ Axiushit by themM4A4406 ms–1.3°
7 1:17 ζ͜͡ ✯ ★ Axiushit by themM4A42141 ms–1.3°
7 1:08 ζ͜͡ ✯ ★ Axiushit by themM4A4234 ms–0.7°
7 1:08 ζ͜͡ ✯ ★ Axiuskilled themAWP281 ms281 ms0.6°
7 0:55 1989killed by themSSG 08312 ms312 ms2.2°
8 1:23 P1killed themAK-47672 ms1156 ms5.7°
8 1:22 P1hit by themAK-471156 ms–1.7°
8 bomb 0:38 ζ͜͡ ✯ ★ Axiuskilled themAK-47234 ms328 ms1.6°
8 bomb 0:35 1989killed themAK-47359 ms750 ms0.7°
8 bomb 0:15 PistolKinghit themAK-47453 ms–4.4°
8 bomb 0:15 PistolKingkilled by themM4A1-S531 ms1531 ms0.9°
9 1:11 Tayaulkilled by themAWP281 ms281 ms0.6°
11 1:37 ζ͜͡ ✯ ★ Axiuskilled by themM4A4500 ms1672 ms0.9°
12 1:13 P1killed themAK-47375 ms1094 ms1.6°
12 1:13 P1hit by themAK-47469 ms–0.9°
12 1:10 ζ͜͡ ✯ ★ Axiuskilled by themAWP281 ms281 ms1.9°
13 1:29 PistolKinghit themP2000438 ms–6.9°
13 1:28 P1killed by themGlock-18719 ms3391 ms31.3°
13 1:28 PistolKinghit by themTec-91500 ms–5.9°
14 1:31 1989hit by themSSG 08469 ms–0.6°
14 1:30 1989killed themUSP-S781 ms781 ms51.2°
14 bomb 0:24 Tayaulkilled by themGalil AR891 ms891 ms52.2°
15 1:33 PistolKingkilled themM4A1-S500 ms1359 ms15.7°
15 1:23 Tayaulhit by themAK-47375 ms–1.5°
15 1:23 Tayaulkilled themM4A1-S1047 ms1141 ms20.8°
15 1:21 1989hit themM4A4438 ms–7.3°
15 1:21 1989killed by themM4A4766 ms766 ms35.8°
16 1:09 1989killed themM4A1-S672 ms1078 ms11.5°
16 1:09 1989hit by themM4A4859 ms–40.3°
16 0:50 ζ͜͡ ✯ ★ Axiuskilled themM4A1-S266 ms562 ms1.7°
16 bomb 0:35 P1killed by themAK-47500 ms594 ms13.3°
17 1:26 Tayaulkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 18 of your 35 first shots too soon: 9 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 11 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:19 P1Glock-18961aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/39% / 36%
2 1:06 TayaulDesert Eagle792fine - pros would have fired it too1/221% / 37%
2 0:59 TayaulDesert Eagle330fired while moving (164 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)2% / 64%
3 1:16 P1AK-471139fired while moving (139 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
4 bomb 0:38 1989AWP1741aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/116% / 76%
5 1:27 PistolKingAWP1511fine - pros would have fired it too1/2killed them55% / 76%
5 1:00 TayaulAWP2381fine - pros would have fired it too1/3killed them57% / 57%
7 1:08 ζ͜͡ ✯ ★ AxiusAWP1324fine - pros would have fired it too1/1killed them66% / 66%
7 0:59 TayaulAWP1036aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first0/11% / 75%
8 1:23 P1AK-471261fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 55%
8 1:22 P1AK-471264fine - pros would have fired it too2/3killed them54% / 54%
8 bomb 0:38 ζ͜͡ ✯ ★ AxiusAK-471086fine - pros would have fired it too2/5killed them59% / 59%
8 bomb 0:35 1989AK-47503fired while moving (96 u/s), too fast to be accurate - stop first3/7killed them9% / 52%
8 bomb 0:16 PistolKingAK-47403fine - pros would have fired it too2/757% / 58%
12 1:13 P1AK-471011fine - pros would have fired it too1/635% / 49%
13 1:33 TayaulUSP-S1320fired while moving (122 u/s), too fast to be accurate - stop first0/362% / 66%
13 1:29 PistolKingUSP-S1166fired while moving (151 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)32% / 42%
14 1:40 ζ͜͡ ✯ ★ AxiusUSP-S1224fine - pros would have fired it too0/3cut short (a death, a reload)28% / 49%
14 1:31 1989USP-S1072fired while moving (104 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
14 1:30 1989USP-S974fired while moving (147 u/s), too fast to be accurate - stop first1/3killed them52% / 56%
14 bomb 0:25 TayaulAK-47670fired while moving (90 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)3% / 48%
15 1:33 PistolKingM4A1-S454fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
15 1:33 PistolKingM4A1-S451fine - pros would have fired it too1/4killed them40% / 49%
15 1:27 TayaulM4A1-S1078aim far off: your crosshair was about 8.5 player widths (271 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
15 1:26 TayaulM4A1-S1078aim far off: your crosshair was about 8.5 player widths (276 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
15 1:26 TayaulM4A1-S1078aim far off: your crosshair was about 9 player widths (284 units) off their body - get on target first0/2cut short (a death, a reload)1% / 53%
15 1:23 TayaulM4A1-S988fine - pros would have fired it too2/3killed them71% / 71%
15 1:21 1989M4A1-S1055fired while moving (87 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 52%
16 1:09 1989M4A1-S735too soon: your crosshair was still moving onto them, about a player's width (39 units) off - pros wait the split second it takes to get on target0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 52%
16 1:09 1989M4A1-S719fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
16 1:08 1989M4A1-S718fine - pros would have fired it too1/3killed them61% / 61%
16 0:50 ζ͜͡ ✯ ★ AxiusM4A1-S893fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
16 0:50 ζ͜͡ ✯ ★ AxiusM4A1-S882fine - pros would have fired it too1/3killed them55% / 55%
16 bomb 0:36 P1M4A1-S662aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/3cut short (a death, a reload)14% / 55%
17 1:29 1989M4A1-S1261aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.