Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 31 | 39% |
| M4A1-S | 26 | 27% |
| USP-S | 17 | 18% |
| AWP | 8 | 50% |
| Desert Eagle | 4 | 25% |
| SSG 08 | 3 | 67% |
| Glock-18 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/73 | 8 1:22 | 3 kills (AK-47 ×3), 1 headshot, in 25.9 s T | 5.7 |
| 28/73 | 5 1:27 | 3 kills (AWP ×3), in 51.6 s T | 2.5 |
| 29/73 | 4 1:47 | 2 kills (Scout ×2), all headshots, in 13.2 s T | 2.5 |
| 34/73 | 16 1:08 | 2 kills (M4A1-S ×2), 1 headshot, in 18.7 s CT | 2.1 |
| 42/73 | 15 1:33 | 2 kills (M4A1-S ×2), 1 headshot, in 10 s CT | 1.1 |
| 52/73 | 7 1:08 | 1 kill (AWP), 1 headshot T | 0.6 |
| 67/73 | 14 1:30 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 70/73 | 12 1:12 | 1 kill (AK-47), 1 headshot T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:11 | 1v3 before the plant T · 8 HP · Top Mid | lost - died with two or more on them at once · saw each other |
| 7 1:10 | 1v4 before the plant T · 36 HP · Middle | lost - died later, after 1 kill · they saw them first |
| 8 bomb 0:31 | 1v1 after the plant T · 75 HP · Bombsite A | lost - died in the first fight · saw each other |
| 14 bomb 0:26 | 1v1 after the plant CT · 16 HP · B Doors | lost - died in the first fight · saw them first |
Flashes
9 flashes: 5 good, 0 weak, 2 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | good | blinded 1989 3.3 s (0.7 s white) |
| 5 0:47 | wasted | no enemy blinded for long |
| 8 1:38 | misled a peek | barely blinded Tayaul 2.8 s (0.4 s white), P1 0.6 s (0.1 s white) the enemy was barely blinded, and ucankelebek peeked Tayaul 1.9 s after the pop; hit them first |
| 8 1:13 | wasted | no enemy blinded for long |
| 12 1:34 | good | blinded 1989 3.4 s (0.8 s white); blinded themselves 3.3 s holding Outside Long - safe Agnostic peeked 1989 0.8 s after the pop - early - the enemy was already recovering; hit them first |
| 12 1:15 | good | blinded ζ͜͡ ✯ ★ Axius 3.5 s (0.8 s white) |
| 15 1:35 | misled a peek | barely blinded PistolKing 1.8 s (0.1 s white); blinded themselves 1.8 s on the move through Under A - safe the enemy was barely blinded, and [Lucq. peeked PistolKing 0.9 s after the pop; hit them first |
| 16 bomb 0:39 | good | blinded Tayaul 3.4 s (0.8 s white) |
| 17 1:30 | good | blinded Tayaul 3.9 s (1.2 s white), P1 3.2 s (0.6 s white) |
Throws
22 grenades: 18 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:04 | exposed | a smoke at Pit - seen by 1 enemy for 0.4 s, the nearest 2026 units away; a running throw |
| 5 0:42 | exposed | a smoke at A Ramp - seen by 1 enemy for 0.5 s, the nearest 1023 units away |
| 11 1:36 | punished | killed by ζ͜͡ ✯ ★ Axius 0.8 s after throwing an HE at Outside Long, before the gun was ready - seen by 1 enemy for 1.8 s, the nearest 780 units away, thrown in the open |
| 17 1:31 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 618 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:00 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 8 bomb 0:35 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 2 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | LordKami was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:44 | trade | Agnostic was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:41 | trade | ucankelebek was killed 463 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:37 | trade | LordKami was killed 515 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:22 | trade | Cloud(RU) was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:11 | trade | Agnostic was killed 244 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:20 | trade | Agnostic was killed 207 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:36 | trade | Agnostic was killed 853 units away: you traded in 3,078 ms (pros: 2,031 ms) |
| 5 1:06 | trade | ucankelebek was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:36 | peek together | peeked the same enemy as LordKami, 734 ms after them - late - your team-mate went first, as bait |
| 7 1:20 | hold | held with LordKami, 771 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 391 ms before LordKami) |
| 7 1:18 | trade | LordKami was killed 888 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:11 | hold | held with ucankelebek, 848 units and 30° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:10 | trade | ucankelebek was killed 846 units away: you traded in 2,438 ms (pros: 2,031 ms) |
| 8 1:23 | trade | ucankelebek was killed 419 units away: you traded in 922 ms (pros: 625 ms) |
| 8 bomb 0:32 | hold | held with LordKami, 814 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 bomb 0:31 | trade | LordKami was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:28 | trade | LordKami was killed 537 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:40 | hold | held with Agnostic, 171 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 422 ms before Agnostic) |
| 14 1:35 | trade | Agnostic was killed 122 units away: not traded within 5 s (pros: 625 ms) |
| 14 bomb 0:26 | trade | ucankelebek was killed 658 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed by them | USP-S | 297 ms | 297 ms | 2.0° | ||
| 2 1:19 | hit by them | MP7 | 391 ms | – | 1.1° | ||
| 2 1:06 | hit them | Desert Eagle | 250 ms | – | 3.7° | ||
| 2 0:58 | killed by them | Desert Eagle | 1094 ms | 1094 ms | 16.4° | ||
| 3 1:15 | hit by them | M4A4 | 703 ms | – | 1.4° | ||
| 3 1:02 | killed by them | Desert Eagle | 609 ms | 609 ms | 13.1° | ||
| 4 1:47 | killed them | SSG 08 | 438 ms | 438 ms | 1.1° | ||
| 4 1:33 | killed them | SSG 08 | 266 ms | 266 ms | 1.3° | ||
| 5 1:27 | killed them | AWP | 797 ms | 797 ms | 3.6° | ||
| 5 0:56 | killed them | AWP | 1266 ms | 1266 ms | 4.5° | ||
| 5 0:35 | killed them | AWP | 547 ms | 547 ms | 1.1° | ||
| 6 1:51 | killed by them | SSG 08 | 219 ms | 219 ms | 0.2° | ||
| 7 1:19 | hit by them | M4A4 | 406 ms | – | 1.3° | ||
| 7 1:17 | hit by them | M4A4 | 2141 ms | – | 1.3° | ||
| 7 1:08 | hit by them | M4A4 | 234 ms | – | 0.7° | ||
| 7 1:08 | killed them | AWP | 281 ms | 281 ms | 0.6° | ||
| 7 0:55 | killed by them | SSG 08 | 312 ms | 312 ms | 2.2° | ||
| 8 1:23 | killed them | AK-47 | 672 ms | 1156 ms | 5.7° | ||
| 8 1:22 | hit by them | AK-47 | 1156 ms | – | 1.7° | ||
| 8 bomb 0:38 | killed them | AK-47 | 234 ms | 328 ms | 1.6° | ||
| 8 bomb 0:35 | killed them | AK-47 | 359 ms | 750 ms | 0.7° | ||
| 8 bomb 0:15 | hit them | AK-47 | 453 ms | – | 4.4° | ||
| 8 bomb 0:15 | killed by them | M4A1-S | 531 ms | 1531 ms | 0.9° | ||
| 9 1:11 | killed by them | AWP | 281 ms | 281 ms | 0.6° | ||
| 11 1:37 | killed by them | M4A4 | 500 ms | 1672 ms | 0.9° | ||
| 12 1:13 | killed them | AK-47 | 375 ms | 1094 ms | 1.6° | ||
| 12 1:13 | hit by them | AK-47 | 469 ms | – | 0.9° | ||
| 12 1:10 | killed by them | AWP | 281 ms | 281 ms | 1.9° | ||
| 13 1:29 | hit them | P2000 | 438 ms | – | 6.9° | ||
| 13 1:28 | killed by them | Glock-18 | 719 ms | 3391 ms | 31.3° | ||
| 13 1:28 | hit by them | Tec-9 | 1500 ms | – | 5.9° | ||
| 14 1:31 | hit by them | SSG 08 | 469 ms | – | 0.6° | ||
| 14 1:30 | killed them | USP-S | 781 ms | 781 ms | 51.2° | ||
| 14 bomb 0:24 | killed by them | Galil AR | 891 ms | 891 ms | 52.2° | ||
| 15 1:33 | killed them | M4A1-S | 500 ms | 1359 ms | 15.7° | ||
| 15 1:23 | hit by them | AK-47 | 375 ms | – | 1.5° | ||
| 15 1:23 | killed them | M4A1-S | 1047 ms | 1141 ms | 20.8° | ||
| 15 1:21 | hit them | M4A4 | 438 ms | – | 7.3° | ||
| 15 1:21 | killed by them | M4A4 | 766 ms | 766 ms | 35.8° | ||
| 16 1:09 | killed them | M4A1-S | 672 ms | 1078 ms | 11.5° | ||
| 16 1:09 | hit by them | M4A4 | 859 ms | – | 40.3° | ||
| 16 0:50 | killed them | M4A1-S | 266 ms | 562 ms | 1.7° | ||
| 16 bomb 0:35 | killed by them | AK-47 | 500 ms | 594 ms | 13.3° | ||
| 17 1:26 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:19 | Glock-18 | 961 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | 9% / 36% | ||
| 2 1:06 | Desert Eagle | 792 | fine - pros would have fired it too | 1/2 | 21% / 37% | ||
| 2 0:59 | Desert Eagle | 330 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 2% / 64% | |
| 3 1:16 | AK-47 | 1139 | fired while moving (139 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 4 bomb 0:38 | AWP | 1741 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | 16% / 76% | ||
| 5 1:27 | AWP | 1511 | fine - pros would have fired it too | 1/2 | killed them | 55% / 76% | |
| 5 1:00 | AWP | 2381 | fine - pros would have fired it too | 1/3 | killed them | 57% / 57% | |
| 7 1:08 | AWP | 1324 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 7 0:59 | AWP | 1036 | aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first | 0/1 | 1% / 75% | ||
| 8 1:23 | AK-47 | 1261 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 55% | |
| 8 1:22 | AK-47 | 1264 | fine - pros would have fired it too | 2/3 | killed them | 54% / 54% | |
| 8 bomb 0:38 | AK-47 | 1086 | fine - pros would have fired it too | 2/5 | killed them | 59% / 59% | |
| 8 bomb 0:35 | AK-47 | 503 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/7 | killed them | 9% / 52% | |
| 8 bomb 0:16 | AK-47 | 403 | fine - pros would have fired it too | 2/7 | 57% / 58% | ||
| 12 1:13 | AK-47 | 1011 | fine - pros would have fired it too | 1/6 | 35% / 49% | ||
| 13 1:33 | USP-S | 1320 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/3 | 62% / 66% | ||
| 13 1:29 | USP-S | 1166 | fired while moving (151 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 32% / 42% | |
| 14 1:40 | USP-S | 1224 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 28% / 49% | |
| 14 1:31 | USP-S | 1072 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 14 1:30 | USP-S | 974 | fired while moving (147 u/s), too fast to be accurate - stop first | 1/3 | killed them | 52% / 56% | |
| 14 bomb 0:25 | AK-47 | 670 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 3% / 48% | |
| 15 1:33 | M4A1-S | 454 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 15 1:33 | M4A1-S | 451 | fine - pros would have fired it too | 1/4 | killed them | 40% / 49% | |
| 15 1:27 | M4A1-S | 1078 | aim far off: your crosshair was about 8.5 player widths (271 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 15 1:26 | M4A1-S | 1078 | aim far off: your crosshair was about 8.5 player widths (276 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 15 1:26 | M4A1-S | 1078 | aim far off: your crosshair was about 9 player widths (284 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 53% | |
| 15 1:23 | M4A1-S | 988 | fine - pros would have fired it too | 2/3 | killed them | 71% / 71% | |
| 15 1:21 | M4A1-S | 1055 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 52% | |
| 16 1:09 | M4A1-S | 735 | too soon: your crosshair was still moving onto them, about a player's width (39 units) off - pros wait the split second it takes to get on target | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 52% | |
| 16 1:09 | M4A1-S | 719 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 16 1:08 | M4A1-S | 718 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 16 0:50 | M4A1-S | 893 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 16 0:50 | M4A1-S | 882 | fine - pros would have fired it too | 1/3 | killed them | 55% / 55% | |
| 16 bomb 0:36 | M4A1-S | 662 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 14% / 55% | |
| 17 1:29 | M4A1-S | 1261 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 57% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.