Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 76 | 34% |
| MAC-10 | 36 | 17% |
| USP-S | 9 | 22% |
| M4A1-S | 6 | 50% |
| AWP | 6 | 67% |
| MP7 | 5 | 20% |
| Tec-9 | 5 | 0% |
| SCAR-20 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/73 | 12 1:34 | 3 kills (M4A4 ×2, AWP), 1 headshot, in 23.7 s CT | 4.2 |
| 43/73 | 2 1:17 | 1 kill (Zeus) CT | 1.0 |
| 45/73 | 15 1:35 | 1 kill (AWP) T | 1.0 |
| 46/73 | 16 1:41 | 1 kill (AWP) T | 1.0 |
| 53/73 | 9 bomb 0:25 | 1 kill (AWP) CT | 0.6 |
| 58/73 | 7 1:18 | 2 kills (M4A4 ×2), in 7.9 s CT | 0.2 |
| 59/73 | 8 1:27 | 1 kill (M4A4), 1 headshot CT | 0.2 |
| 66/73 | 11 1:36 | 1 kill (M4A4) CT | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 0:42 | 1v3 before the plant CT · 16 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 10 1:06 | 1v3 before the plant CT · 94 HP · Under A | lost - died in the first fight · saw each other |
Flashes
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 bomb 0:28 | misled a peek | barely blinded LordKami 2.2 s (0.2 s white), ucankelebek 1.6 s (0.1 s white), Agnostic 1.3 s (0.1 s white) the enemy was barely blinded, and ζ͜͡ ✯ ★ Axius peeked LordKami 2.4 s after the pop; hit them first |
| 17 1:36 | wasted | barely blinded Cloud(RU) 1.0 s (0.1 s white) |
Throws
15 grenades: 14 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:47 | punished | killed by LordKami 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1013 units away, thrown in the open |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 9 1:08 | hold | held with Tayaul, 1031 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Tayaul) |
| 9 0:42 | trade | Tayaul was killed 966 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:46 | trade | Tayaul was killed 316 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:06 | trade | 1989 was killed 587 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:13 | hold | held with P1, 678 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:12 | trade | P1 was killed 635 units away: you traded in 1,641 ms (pros: 2,031 ms) |
| 14 1:40 | peek together | peeked the same enemy as P1, 406 ms after them - late - your team-mate went first, as bait |
| 15 1:35 | hold | held with 1989, 388 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after 1989) |
| 16 1:08 | trade | 1989 was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:32 | line of fire | stood in PistolKing's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | hit them | P2000 | 688 ms | – | 8.4° | ||
| 1 1:40 | killed by them | Glock-18 | 1547 ms | 2312 ms | 3.9° | ||
| 4 1:24 | hit them | SCAR-20 | 344 ms | – | 1.9° | ||
| 4 1:24 | killed by them | M4A1-S | 609 ms | 812 ms | 7.9° | ||
| 5 1:00 | killed by them | AK-47 | 328 ms | 734 ms | 1.7° | ||
| 5 0:59 | hit them | MP7 | 656 ms | – | 3.2° | ||
| 6 1:47 | killed by them | AK-47 | 312 ms | 609 ms | 9.0° | ||
| 7 1:19 | hit them | M4A4 | 406 ms | – | 1.3° | ||
| 7 1:19 | killed them | M4A4 | 375 ms | 906 ms | 11.5° | ||
| 7 1:17 | hit them | M4A4 | 2141 ms | – | 1.3° | ||
| 7 1:11 | hit by them | Desert Eagle | 234 ms | – | 1.0° | ||
| 7 1:11 | killed them | M4A4 | 438 ms | 703 ms | 6.0° | ||
| 7 1:08 | hit them | M4A4 | 234 ms | – | 0.7° | ||
| 7 1:08 | killed by them | AWP | 281 ms | 281 ms | 0.6° | ||
| 8 1:41 | hit them | M4A4 | 797 ms | – | 3.6° | ||
| 8 1:36 | hit them | M4A4 | 125 ms | – | 2.6° | ||
| 8 1:27 | killed them | M4A4 | 0 ms | 266 ms | 10.3° | ||
| 8 bomb 0:38 | killed by them | AK-47 | 234 ms | 328 ms | 1.6° | ||
| 9 1:20 | hit them | M4A4 | 266 ms | – | 0.6° | ||
| 9 1:20 | hit by them | AWP | 516 ms | – | 1.9° | ||
| 9 1:07 | hit them | M4A4 | 344 ms | – | 2.3° | ||
| 9 bomb 0:25 | killed them | AWP | 469 ms | 469 ms | 3.4° | ||
| 9 bomb 0:19 | killed by them | AWP | 375 ms | 375 ms | 0.7° | ||
| 10 1:04 | killed by them | AK-47 | 875 ms | 1078 ms | 4.8° | ||
| 11 1:37 | killed them | M4A4 | 500 ms | 1672 ms | 0.9° | ||
| 11 0:42 | hit them | M4A4 | 141 ms | – | 1.8° | ||
| 11 0:42 | killed by them | AK-47 | 391 ms | 391 ms | 11.4° | ||
| 12 1:34 | killed them | M4A4 | 906 ms | 984 ms | 2.8° | ||
| 12 1:33 | killed them | M4A4 | 438 ms | 1328 ms | 52.4° | ||
| 12 1:23 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:10 | killed them | AWP | 281 ms | 281 ms | 1.9° | ||
| 12 1:07 | killed by them | Desert Eagle | 500 ms | 500 ms | 2.3° | ||
| 14 1:40 | killed by them | Desert Eagle | 297 ms | 297 ms | 0.4° | ||
| 15 1:35 | killed them | AWP | 266 ms | 266 ms | 1.9° | ||
| 16 1:41 | killed them | AWP | 297 ms | 297 ms | 0.8° | ||
| 16 0:50 | killed by them | M4A1-S | 266 ms | 562 ms | 1.7° | ||
| 17 1:43 | hit by them | XM1014 | 312 ms | – | 7.4° | ||
| 17 1:29 | hit them | MAC-10 | 328 ms | – | 2.7° | ||
| 17 1:27 | hit by them | XM1014 | 1875 ms | – | 4.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | USP-S | 514 | fired while moving (184 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 2% / 44% | |
| 5 1:00 | MP7 | 312 | too soon: your crosshair was still moving onto them, about 2.5 player widths (77 units) off - pros wait the split second it takes to get on target | 2/6 | cut short (a death, a reload) | 1% / 48% | |
| 7 1:19 | M4A4 | 1047 | fired while moving (85 u/s), too fast to be accurate - stop first | 7/14 | 36% / 72% | ||
| 7 1:18 | M4A4 | 1080 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 1/5 | 2% / 58% | ||
| 7 1:16 | M4A4 | 1170 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/5 | 4% / 51% | ||
| 7 1:11 | M4A4 | 649 | fired while moving (168 u/s), too fast to be accurate - stop first | 4/9 | killed them | 2% / 46% | |
| 7 1:08 | M4A4 | 1324 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 47% / 47% | |
| 8 1:41 | M4A4 | 791 | fired while moving (159 u/s), too fast to be accurate - stop first | 2/12 | 10% / 57% | ||
| 8 1:27 | M4A4 | 172 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/14 | killed them | 71% / 78% | |
| 9 1:20 | M4A1-S | 1246 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/9 | 30% / 68% | ||
| 9 1:07 | M4A1-S | 591 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/6 | 49% / 71% | ||
| 9 bomb 0:27 | AWP | 1030 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/2 | killed them | 27% / 79% | |
| 10 1:05 | AWP | 634 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 33% / 74% | |
| 11 1:37 | M4A4 | 820 | fired while moving (117 u/s), too fast to be accurate - stop first | 5/22 | killed them | 5% / 59% | |
| 11 0:42 | M4A4 | 567 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 13% / 62% | |
| 12 1:34 | M4A4 | 335 | fine - pros would have fired it too | 3/13 | killed them | 54% / 58% | |
| 12 1:33 | M4A4 | 103 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | killed them | 18% / 48% | |
| 12 1:10 | AWP | 907 | fine - pros would have fired it too | 1/1 | killed them | 91% / 91% | |
| 14 1:40 | Tec-9 | 1205 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 16% / 34% | |
| 15 1:35 | AWP | 755 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | killed them | 51% / 78% | |
| 16 1:41 | AWP | 1029 | fine - pros would have fired it too | 1/1 | killed them | 64% / 69% | |
| 17 1:29 | MAC-10 | 633 | fine - pros would have fired it too | 6/30 | cut short (a death, a reload); 9 bullets after pros would have stopped | 53% / 55% | |
| 17 1:21 | Tec-9 | 1355 | fine - pros would have fired it too | 0/3 | 23% / 37% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
