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Dust II, won 13-4 · Tue 06 Oct, 22:00

ζ͜͡ ✯ ★ AxiusGold Nova Master

The match

Aim

Scoreboard

90ADR88%KAST

Positioning

Shots

16/23Rushed↓0/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A47634%
MAC-103617%
USP-S922%
M4A1-S650%
AWP667%
MP7520%
Tec-950%
SCAR-20250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/7312 1:34 3 kills (M4A4 ×2, AWP), 1 headshot, in 23.7 s CT4.2
43/732 1:17 1 kill (Zeus) CT1.0
45/7315 1:35 1 kill (AWP) T1.0
46/7316 1:41 1 kill (AWP) T1.0
53/739 bomb 0:25 1 kill (AWP) CT0.6
58/737 1:18 2 kills (M4A4 ×2), in 7.9 s CT0.2
59/738 1:27 1 kill (M4A4), 1 headshot CT0.2
66/7311 1:36 1 kill (M4A4) CT-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 0:42 1v3 before the plant CT · 16 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
10 1:06 1v3 before the plant CT · 94 HP · Under Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 bomb 0:28 misled a peekbarely blinded LordKami 2.2 s (0.2 s white), ucankelebek 1.6 s (0.1 s white), Agnostic 1.3 s (0.1 s white) the enemy was barely blinded, and ζ͜͡ ✯ ★ Axius peeked LordKami 2.4 s after the pop; hit them first
17 1:36 wastedbarely blinded Cloud(RU) 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 14 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:47 punishedkilled by LordKami 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1013 units away, thrown in the open

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 17 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
9 1:08 holdheld with Tayaul, 1031 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Tayaul)
9 0:42 tradeTayaul was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
10 1:46 tradeTayaul was killed 316 units away: not traded within 5 s (pros: 1,641 ms)
10 1:06 trade1989 was killed 587 units away: not traded within 5 s (pros: 2,031 ms)
12 1:13 holdheld with P1, 678 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:12 tradeP1 was killed 635 units away: you traded in 1,641 ms (pros: 2,031 ms)
14 1:40 peek togetherpeeked the same enemy as P1, 406 ms after them - late - your team-mate went first, as bait
15 1:35 holdheld with 1989, 388 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after 1989)
16 1:08 trade1989 was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:32 line of firestood in PistolKing's line of fire while they fought, for 375 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Cloud(RU)hit themP2000688 ms–8.4°
1 1:40 Cloud(RU)killed by themGlock-181547 ms2312 ms3.9°
4 1:24 ucankelebekhit themSCAR-20344 ms–1.9°
4 1:24 ucankelebekkilled by themM4A1-S609 ms812 ms7.9°
5 1:00 LordKamikilled by themAK-47328 ms734 ms1.7°
5 0:59 LordKamihit themMP7656 ms–3.2°
6 1:47 LordKamikilled by themAK-47312 ms609 ms9.0°
7 1:19 [Lucq.hit themM4A4406 ms–1.3°
7 1:19 LordKamikilled themM4A4375 ms906 ms11.5°
7 1:17 [Lucq.hit themM4A42141 ms–1.3°
7 1:11 ucankelebekhit by themDesert Eagle234 ms–1.0°
7 1:11 ucankelebekkilled themM4A4438 ms703 ms6.0°
7 1:08 [Lucq.hit themM4A4234 ms–0.7°
7 1:08 [Lucq.killed by themAWP281 ms281 ms0.6°
8 1:41 Cloud(RU)hit themM4A4797 ms–3.6°
8 1:36 Cloud(RU)hit themM4A4125 ms–2.6°
8 1:27 Cloud(RU)killed themM4A40 ms266 ms10.3°
8 bomb 0:38 [Lucq.killed by themAK-47234 ms328 ms1.6°
9 1:20 Cloud(RU)hit themM4A4266 ms–0.6°
9 1:20 Cloud(RU)hit by themAWP516 ms–1.9°
9 1:07 Cloud(RU)hit themM4A4344 ms–2.3°
9 bomb 0:25 LordKamikilled themAWP469 ms469 ms3.4°
9 bomb 0:19 ucankelebekkilled by themAWP375 ms375 ms0.7°
10 1:04 Agnostickilled by themAK-47875 ms1078 ms4.8°
11 1:37 [Lucq.killed themM4A4500 ms1672 ms0.9°
11 0:42 Agnostichit themM4A4141 ms–1.8°
11 0:42 Agnostickilled by themAK-47391 ms391 ms11.4°
12 1:34 Cloud(RU)killed themM4A4906 ms984 ms2.8°
12 1:33 ucankelebekkilled themM4A4438 ms1328 ms52.4°
12 1:23 LordKamihit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
12 1:10 [Lucq.killed themAWP281 ms281 ms1.9°
12 1:07 LordKamikilled by themDesert Eagle500 ms500 ms2.3°
14 1:40 Agnostickilled by themDesert Eagle297 ms297 ms0.4°
15 1:35 Cloud(RU)killed themAWP266 ms266 ms1.9°
16 1:41 ucankelebekkilled themAWP297 ms297 ms0.8°
16 0:50 [Lucq.killed by themM4A1-S266 ms562 ms1.7°
17 1:43 Cloud(RU)hit by themXM1014312 ms–7.4°
17 1:29 Cloud(RU)hit themMAC-10328 ms–2.7°
17 1:27 Cloud(RU)hit by themXM10141875 ms–4.2°

Shots

You fired 16 of your 23 first shots too soon: 9 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 Cloud(RU)USP-S514fired while moving (184 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)2% / 44%
5 1:00 LordKamiMP7312too soon: your crosshair was still moving onto them, about 2.5 player widths (77 units) off - pros wait the split second it takes to get on target2/6cut short (a death, a reload)1% / 48%
7 1:19 [Lucq.M4A41047fired while moving (85 u/s), too fast to be accurate - stop first7/1436% / 72%
7 1:18 [Lucq.M4A41080aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first1/52% / 58%
7 1:16 [Lucq.M4A41170fired while moving (89 u/s), too fast to be accurate - stop first0/54% / 51%
7 1:11 ucankelebekM4A4649fired while moving (168 u/s), too fast to be accurate - stop first4/9killed them2% / 46%
7 1:08 [Lucq.M4A41324fine - pros would have fired it too1/1cut short (a death, a reload)47% / 47%
8 1:41 Cloud(RU)M4A4791fired while moving (159 u/s), too fast to be accurate - stop first2/1210% / 57%
8 1:27 Cloud(RU)M4A4172fired while moving (117 u/s), too fast to be accurate - stop first3/14killed them71% / 78%
9 1:20 Cloud(RU)M4A1-S1246fired while moving (102 u/s), too fast to be accurate - stop first2/930% / 68%
9 1:07 Cloud(RU)M4A1-S591fired while moving (117 u/s), too fast to be accurate - stop first1/649% / 71%
9 bomb 0:27 LordKamiAWP1030aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/2killed them27% / 79%
10 1:05 AgnosticAWP634aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)33% / 74%
11 1:37 [Lucq.M4A4820fired while moving (117 u/s), too fast to be accurate - stop first5/22killed them5% / 59%
11 0:42 AgnosticM4A4567aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/3cut short (a death, a reload)13% / 62%
12 1:34 Cloud(RU)M4A4335fine - pros would have fired it too3/13killed them54% / 58%
12 1:33 ucankelebekM4A4103aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/5killed them18% / 48%
12 1:10 [Lucq.AWP907fine - pros would have fired it too1/1killed them91% / 91%
14 1:40 [Lucq.Tec-91205fine - pros would have fired it too0/3cut short (a death, a reload)16% / 34%
15 1:35 Cloud(RU)AWP755aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/1killed them51% / 78%
16 1:41 ucankelebekAWP1029fine - pros would have fired it too1/1killed them64% / 69%
17 1:29 Cloud(RU)MAC-10633fine - pros would have fired it too6/30cut short (a death, a reload); 9 bullets after pros would have stopped53% / 55%
17 1:21 Cloud(RU)Tec-91355fine - pros would have fired it too0/323% / 37%

Positioning

In none of your 28 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 8 of your 19 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.