Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 42 | 43% |
| M4A4 | 32 | 47% |
| Desert Eagle | 8 | 0% |
| Glock-18 | 7 | 29% |
| USP-S | 4 | 0% |
| M4A1-S | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 31/102 | 12 1:43 | 2 kills (M4A4 ×2), in 1.5 s CT | 1.5 |
| 39/102 | 20 1:35 | 2 kills (AK-47 ×2), all headshots, in 35.1 s T | 1.0 |
| 43/102 | 5 1:43 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 46/102 | 21 1:12 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 47/102 | 18 0:57 | 1 kill (AK-47) T | 0.7 |
| 64/102 | 3 1:06 | 1 kill (M4A1-S), 1 headshot CT | 0.2 |
| 67/102 | 4 1:09 | 1 kill (AK-47) CT | 0.0 |
| 69/102 | 8 1:10 | 1 kill (M4A4), 1 headshot CT | 0.0 |
| 71/102 | 6 1:12 | 1 kill (M4A4) CT | -0.0 |
| 96/102 | 13 1:25 | 1 kill (Glock), 1 headshot T | -2.1 |
Flashes
5 flashes: 4 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:23 | good | blinded 炎凰燎原破 5.1 s (2.3 s white), ♿ 4.7 s (1.9 s white), M1cu 4.3 s (1.6 s white), love416 3.6 s (0.9 s white) DarkMaN peeked ♿ 0.7 s after the pop - early - the enemy was already recovering; hit them first |
| 3 1:07 | good | blinded M1cu 3.5 s (0.9 s white) |
| 5 1:29 | good | blinded love416 3.5 s (0.8 s white) |
| 8 1:22 | good | blinded M1cu 4.7 s (1.9 s white), Uika Misumi 4.6 s (1.8 s white), love416 3.9 s (1.2 s white); blinded OKUR 4.5 s holding Bombsite A - safe; blinded themselves 1.1 s on the move through Extended A - safe |
| 21 bomb 0:26 | wasted | no enemy blinded for long |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | hold | held with EXE, 702 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:42 | trade | EXE was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:29 | trade | WaGaXiS [TR] was killed 810 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:27 | trade | OKUR was killed 456 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:25 | hold | held with DarkMaN, 992 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms before DarkMaN) |
| 3 1:19 | trade | DarkMaN was killed 845 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:12 | trade | OKUR was killed 1883 units away: you traded in 3,641 ms (pros: 2,609 ms) |
| 4 1:09 | hold | held with EXE, 346 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before EXE) |
| 5 1:46 | trade | EXE was killed 870 units away: you traded in 2,984 ms (pros: 2,031 ms) |
| 7 1:50 | trade | EXE was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:23 | trade | OKUR was killed 685 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | trade | OKUR was killed 904 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | hold | held with EXE, 665 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before EXE) |
| 13 1:28 | trade | EXE was killed 403 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:42 | hold | held with OKUR, 202 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms after OKUR) |
| 14 1:41 | trade | DarkMaN was killed 112 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:35 | line of fire | stood in OKUR's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 16 1:22 | peek together | peeked the same enemy as DarkMaN, 641 ms before them - early - you went first, alone |
| 16 1:21 | hold | held with DarkMaN, 191 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before DarkMaN) |
| 18 1:25 | trade | DarkMaN was killed 944 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:39 | trade | DarkMaN was killed 763 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:24 | line of fire | stood in WaGaXiS [TR]'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | hit by them | Glock-18 | 703 ms | – | 7.2° | ||
| 1 1:24 | killed by them | Desert Eagle | 531 ms | 531 ms | 9.3° | ||
| 2 1:20 | killed by them | AK-47 | 922 ms | 1016 ms | 9.1° | ||
| 3 1:06 | killed them | M4A1-S | 375 ms | 375 ms | 1.3° | ||
| 4 1:09 | killed them | AK-47 | 375 ms | 375 ms | 0.6° | ||
| 5 1:43 | hit by them | AK-47 | 516 ms | – | 2.6° | ||
| 5 1:43 | killed them | AK-47 | 922 ms | 922 ms | 1.7° | ||
| 5 1:26 | killed by them | AK-47 | 672 ms | 672 ms | 7.5° | ||
| 6 1:12 | killed them | M4A4 | 359 ms | 359 ms | 7.6° | ||
| 7 1:32 | hit them | AK-47 | 734 ms | – | 3.5° | ||
| 7 1:32 | killed by them | AK-47 | 797 ms | 891 ms | 0.5° | ||
| 8 1:11 | killed them | M4A4 | 656 ms | 828 ms | 3.0° | ||
| 8 bomb 0:39 | hit by them | AK-47 | 469 ms | – | 18.5° | ||
| 8 bomb 0:39 | hit them | M4A4 | 656 ms | – | 37.7° | ||
| 8 bomb 0:39 | killed by them | AK-47 | 297 ms | 297 ms | 1.4° | ||
| 9 1:40 | killed by them | AK-47 | 281 ms | 281 ms | 6.0° | ||
| 10 1:24 | hit them | M4A4 | 406 ms | – | 1.7° | ||
| 10 1:23 | hit them | M4A4 | 891 ms | – | 0.2° | ||
| 10 1:17 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:43 | killed them | M4A4 | 328 ms | 1969 ms | 1.8° | ||
| 12 1:43 | killed them | M4A4 | 328 ms | 422 ms | 1.6° | ||
| 12 1:40 | killed by them | Nova | 125 ms | 1344 ms | 2.0° | ||
| 12 1:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | killed them | Glock-18 | 344 ms | 1766 ms | 4.8° | ||
| 13 1:26 | hit by them | P2000 | 1438 ms | – | 3.7° | ||
| 13 1:25 | killed by them | USP-S | 609 ms | 609 ms | 1.0° | ||
| 14 1:35 | killed by them | Dual Berettas | 94 ms | 94 ms | 2.0° | ||
| 15 1:30 | killed by them | M4A1-S | 344 ms | 750 ms | 2.1° | ||
| 15 1:30 | hit them | AK-47 | 469 ms | – | 3.9° | ||
| 16 1:21 | killed by them | M4A4 | 672 ms | 1484 ms | 0.9° | ||
| 17 1:43 | killed by them | AK-47 | 453 ms | 453 ms | 52.7° | ||
| 18 0:58 | killed them | AK-47 | 2156 ms | 3391 ms | 1.0° | ||
| 19 1:46 | killed by them | Desert Eagle | 562 ms | 1422 ms | 3.2° | ||
| 19 1:45 | hit them | AK-47 | 844 ms | – | 4.2° | ||
| 20 1:36 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:35 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:10 | killed them | AK-47 | 344 ms | 656 ms | 5.6° | ||
| 21 1:14 | hit by them | M4A4 | 516 ms | – | 1.9° | ||
| 21 1:14 | killed them | AK-47 | 422 ms | 2203 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | USP-S | 1397 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 43% | |
| 1 1:25 | USP-S | 1399 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 40% | |
| 1 1:25 | USP-S | 1088 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 44% | |
| 2 1:20 | Desert Eagle | 1366 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 10% / 47% | |
| 3 1:15 | Desert Eagle | 1294 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 19% / 59% | ||
| 3 1:06 | M4A1-S | 634 | fired while moving (186 u/s), too fast to be accurate - stop first | 1/5 | killed them | 24% / 52% | |
| 4 1:09 | AK-47 | 1040 | fine - pros would have fired it too | 1/2 | killed them | 48% / 51% | |
| 5 1:43 | AK-47 | 1275 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 47% | |
| 5 1:43 | AK-47 | 1277 | fine - pros would have fired it too | 1/2 | killed them | 51% / 51% | |
| 6 1:12 | M4A4 | 986 | fine - pros would have fired it too | 1/3 | killed them | 71% / 71% | |
| 7 1:32 | AK-47 | 1500 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/2 | 8% / 44% | ||
| 7 1:32 | AK-47 | 1497 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 36% / 49% | |
| 8 1:11 | M4A4 | 806 | fine - pros would have fired it too | 3/4 | killed them | 53% / 53% | |
| 8 bomb 0:39 | M4A4 | 310 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 64% / 64% | |
| 9 1:40 | M4A4 | 499 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 37% / 68% | |
| 10 1:37 | M4A4 | 2280 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 4% / 49% | |
| 10 1:24 | M4A4 | 2086 | fine - pros would have fired it too | 1/2 | 70% / 70% | ||
| 10 1:23 | M4A4 | 1422 | fine - pros would have fired it too | 1/2 | 50% / 50% | ||
| 10 1:18 | M4A4 | 1483 | fine - pros would have fired it too | 0/2 | 25% / 46% | ||
| 12 1:43 | M4A4 | 440 | fired while moving (87 u/s), too fast to be accurate - stop first | 3/11 | killed them | 40% / 61% | |
| 12 1:41 | M4A4 | 737 | fired while moving (206 u/s), too fast to be accurate - stop first | 3/8 | killed them | 30% / 71% | |
| 12 1:39 | M4A4 | 463 | fired while moving (103 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 19% / 55% | |
| 13 1:31 | Glock-18 | 995 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 54% | |
| 13 1:27 | Glock-18 | 1200 | fine - pros would have fired it too | 2/6 | killed them | 32% / 36% | |
| 15 1:30 | AK-47 | 604 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 38% / 47% | |
| 16 1:22 | Desert Eagle | 1428 | fine - pros would have fired it too | 0/1 | 19% / 31% | ||
| 16 1:21 | Desert Eagle | 1343 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 35% / 38% | |
| 17 1:44 | Desert Eagle | 404 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 59% | |
| 18 1:37 | AK-47 | 1256 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 18 1:36 | AK-47 | 1260 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 59% | |
| 18 0:58 | AK-47 | 1026 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 46% | |
| 18 0:58 | AK-47 | 1026 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 18 0:57 | AK-47 | 1026 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 18 0:57 | AK-47 | 1006 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 49% | |
| 18 0:57 | AK-47 | 968 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 49% | |
| 18 0:57 | AK-47 | 949 | fine - pros would have fired it too | 1/2 | killed them | 33% / 49% | |
| 19 1:46 | AK-47 | 1029 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 62% | |
| 19 1:45 | AK-47 | 1008 | fired while moving (74 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 67% | |
| 19 1:45 | AK-47 | 994 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 50% / 50% | |
| 20 bomb 0:10 | AK-47 | 858 | fine - pros would have fired it too | 4/5 | killed them | 66% / 66% | |
| 21 1:14 | AK-47 | 1085 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 45% | |
| 21 1:13 | AK-47 | 1085 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 45% | |
| 21 1:12 | AK-47 | 1082 | fine - pros would have fired it too | 2/3 | killed them | 33% / 47% |
Throws
20 grenades: 20 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
