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Dust II, won 13-8 · Sun 18 Oct, 21:23

AgnosticGold Nova Master

The match

Aim

422 msTTD828 msTTK1.8°Crosshair↓31%1st bullet47%Spray25%Head74%Counter-strafe

Scoreboard

60ADR71%KAST

Positioning

Shots

16/43Rushed↓15/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474243%
M4A43247%
Desert Eagle80%
Glock-18729%
USP-S40%
M4A1-S250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
31/10212 1:43 2 kills (M4A4 ×2), in 1.5 s CT1.5
39/10220 1:35 2 kills (AK-47 ×2), all headshots, in 35.1 s T1.0
43/1025 1:43 1 kill (AK-47), 1 headshot CT0.7
46/10221 1:12 1 kill (AK-47), 1 headshot T0.7
47/10218 0:57 1 kill (AK-47) T0.7
64/1023 1:06 1 kill (M4A1-S), 1 headshot CT0.2
67/1024 1:09 1 kill (AK-47) CT0.0
69/1028 1:10 1 kill (M4A4), 1 headshot CT0.0
71/1026 1:12 1 kill (M4A4) CT-0.0
96/10213 1:25 1 kill (Glock), 1 headshot T-2.1

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 4 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:23 goodblinded 炎凰燎原破 5.1 s (2.3 s white), ♿ 4.7 s (1.9 s white), M1cu 4.3 s (1.6 s white), love416 3.6 s (0.9 s white) DarkMaN peeked ♿ 0.7 s after the pop - early - the enemy was already recovering; hit them first
3 1:07 goodblinded M1cu 3.5 s (0.9 s white)
5 1:29 goodblinded love416 3.5 s (0.8 s white)
8 1:22 goodblinded M1cu 4.7 s (1.9 s white), Uika Misumi 4.6 s (1.8 s white), love416 3.9 s (1.2 s white); blinded OKUR 4.5 s holding Bombsite A - safe; blinded themselves 1.1 s on the move through Extended A - safe
21 bomb 0:26 wastedno enemy blinded for long

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 holdheld with EXE, 702 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:42 tradeEXE was killed 717 units away: not traded within 5 s (pros: 2,031 ms)
1 1:29 tradeWaGaXiS [TR] was killed 810 units away: not traded within 5 s (pros: 2,031 ms)
1 1:27 tradeOKUR was killed 456 units away: not traded within 5 s (pros: 1,641 ms)
1 1:25 holdheld with DarkMaN, 992 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms before DarkMaN)
3 1:19 tradeDarkMaN was killed 845 units away: not traded within 5 s (pros: 2,031 ms)
4 1:12 tradeOKUR was killed 1883 units away: you traded in 3,641 ms (pros: 2,609 ms)
4 1:09 holdheld with EXE, 346 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before EXE)
5 1:46 tradeEXE was killed 870 units away: you traded in 2,984 ms (pros: 2,031 ms)
7 1:50 tradeEXE was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
8 1:23 tradeOKUR was killed 685 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 tradeOKUR was killed 904 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 holdheld with EXE, 665 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before EXE)
13 1:28 tradeEXE was killed 403 units away: not traded within 5 s (pros: 1,641 ms)
14 1:42 holdheld with OKUR, 202 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms after OKUR)
14 1:41 tradeDarkMaN was killed 112 units away: not traded within 5 s (pros: 969 ms)
14 1:35 line of firestood in OKUR's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
16 1:22 peek togetherpeeked the same enemy as DarkMaN, 641 ms before them - early - you went first, alone
16 1:21 holdheld with DarkMaN, 191 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms before DarkMaN)
18 1:25 tradeDarkMaN was killed 944 units away: not traded within 5 s (pros: 2,031 ms)
21 1:39 tradeDarkMaN was killed 763 units away: not traded within 5 s (pros: 2,031 ms)
21 1:24 line of firestood in WaGaXiS [TR]'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 Uika Misumihit by themGlock-18703 ms–7.2°
1 1:24 ♿killed by themDesert Eagle531 ms531 ms9.3°
2 1:20 M1cukilled by themAK-47922 ms1016 ms9.1°
3 1:06 M1cukilled themM4A1-S375 ms375 ms1.3°
4 1:09 love416killed themAK-47375 ms375 ms0.6°
5 1:43 ♿hit by themAK-47516 ms–2.6°
5 1:43 ♿killed themAK-47922 ms922 ms1.7°
5 1:26 炎凰燎原破killed by themAK-47672 ms672 ms7.5°
6 1:12 ♿killed themM4A4359 ms359 ms7.6°
7 1:32 M1cuhit themAK-47734 ms–3.5°
7 1:32 M1cukilled by themAK-47797 ms891 ms0.5°
8 1:11 love416killed themM4A4656 ms828 ms3.0°
8 bomb 0:39 Uika Misumihit by themAK-47469 ms–18.5°
8 bomb 0:39 Uika Misumihit themM4A4656 ms–37.7°
8 bomb 0:39 M1cukilled by themAK-47297 ms297 ms1.4°
9 1:40 M1cukilled by themAK-47281 ms281 ms6.0°
10 1:24 love416hit themM4A4406 ms–1.7°
10 1:23 M1cuhit themM4A4891 ms–0.2°
10 1:17 M1cukilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:43 M1cukilled themM4A4328 ms1969 ms1.8°
12 1:43 ♿killed themM4A4328 ms422 ms1.6°
12 1:40 炎凰燎原破killed by themNova125 ms1344 ms2.0°
12 1:40 炎凰燎原破hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 love416killed themGlock-18344 ms1766 ms4.8°
13 1:26 love416hit by themP20001438 ms–3.7°
13 1:25 M1cukilled by themUSP-S609 ms609 ms1.0°
14 1:35 ♿killed by themDual Berettas94 ms94 ms2.0°
15 1:30 炎凰燎原破killed by themM4A1-S344 ms750 ms2.1°
15 1:30 炎凰燎原破hit themAK-47469 ms–3.9°
16 1:21 love416killed by themM4A4672 ms1484 ms0.9°
17 1:43 炎凰燎原破killed by themAK-47453 ms453 ms52.7°
18 0:58 ♿killed themAK-472156 ms3391 ms1.0°
19 1:46 炎凰燎原破killed by themDesert Eagle562 ms1422 ms3.2°
19 1:45 炎凰燎原破hit themAK-47844 ms–4.2°
20 1:36 love416hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
20 1:35 love416killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:10 炎凰燎原破killed themAK-47344 ms656 ms5.6°
21 1:14 love416hit by themM4A4516 ms–1.9°
21 1:14 love416killed themAK-47422 ms2203 ms1.0°

Shots

You fired 16 of your 43 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 15 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 love416USP-S1397fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 43%
1 1:25 love416USP-S1399aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 40%
1 1:25 M1cuUSP-S1088fired while moving (91 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 44%
2 1:20 M1cuDesert Eagle1366aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/2cut short (a death, a reload)10% / 47%
3 1:15 M1cuDesert Eagle1294aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/219% / 59%
3 1:06 M1cuM4A1-S634fired while moving (186 u/s), too fast to be accurate - stop first1/5killed them24% / 52%
4 1:09 love416AK-471040fine - pros would have fired it too1/2killed them48% / 51%
5 1:43 ♿AK-471275fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 47%
5 1:43 ♿AK-471277fine - pros would have fired it too1/2killed them51% / 51%
6 1:12 ♿M4A4986fine - pros would have fired it too1/3killed them71% / 71%
7 1:32 M1cuAK-471500fired while moving (81 u/s), too fast to be accurate - stop first0/28% / 44%
7 1:32 M1cuAK-471497fine - pros would have fired it too1/1cut short (a death, a reload)36% / 49%
8 1:11 love416M4A4806fine - pros would have fired it too3/4killed them53% / 53%
8 bomb 0:39 Uika MisumiM4A4310fine - pros would have fired it too1/2cut short (a death, a reload)64% / 64%
9 1:40 M1cuM4A4499fired while moving (106 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)37% / 68%
10 1:37 炎凰燎原破M4A42280fired while moving (143 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped4% / 49%
10 1:24 炎凰燎原破M4A42086fine - pros would have fired it too1/270% / 70%
10 1:23 M1cuM4A41422fine - pros would have fired it too1/250% / 50%
10 1:18 炎凰燎原破M4A41483fine - pros would have fired it too0/225% / 46%
12 1:43 ♿M4A4440fired while moving (87 u/s), too fast to be accurate - stop first3/11killed them40% / 61%
12 1:41 M1cuM4A4737fired while moving (206 u/s), too fast to be accurate - stop first3/8killed them30% / 71%
12 1:39 炎凰燎原破M4A4463fired while moving (103 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)19% / 55%
13 1:31 Uika MisumiGlock-18995fine - pros would have fired it too0/1cut short (a death, a reload)47% / 54%
13 1:27 love416Glock-181200fine - pros would have fired it too2/6killed them32% / 36%
15 1:30 炎凰燎原破AK-47604fine - pros would have fired it too2/5cut short (a death, a reload)38% / 47%
16 1:22 love416Desert Eagle1428fine - pros would have fired it too0/119% / 31%
16 1:21 love416Desert Eagle1343fine - pros would have fired it too0/2cut short (a death, a reload)35% / 38%
17 1:44 炎凰燎原破Desert Eagle404aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)17% / 59%
18 1:37 M1cuAK-471256fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
18 1:36 M1cuAK-471260aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 59%
18 0:58 ♿AK-471026fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 46%
18 0:58 ♿AK-471026fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
18 0:57 ♿AK-471026fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
18 0:57 ♿AK-471006fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 49%
18 0:57 ♿AK-47968aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 49%
18 0:57 ♿AK-47949fine - pros would have fired it too1/2killed them33% / 49%
19 1:46 炎凰燎原破AK-471029fired while moving (93 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 62%
19 1:45 炎凰燎原破AK-471008fired while moving (74 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 67%
19 1:45 炎凰燎原破AK-47994fine - pros would have fired it too1/2cut short (a death, a reload)50% / 50%
20 bomb 0:10 炎凰燎原破AK-47858fine - pros would have fired it too4/5killed them66% / 66%
21 1:14 love416AK-471085fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 45%
21 1:13 love416AK-471085fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 45%
21 1:12 love416AK-471082fine - pros would have fired it too2/3killed them33% / 47%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 20 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 27 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 0 of your 18 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.