Competitive · Sun 18 Oct, 21:23 · 21 rounds, 28 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | ||||||||||||||||||||||||||||||||
![]() | 19 | 17 | 4 | +2 | 94 | 68% | 81% | 3-1 | 0 | 0 | 1/3 | 516 ms | 891 ms | 2.8° | 30% | 35% | 27% | 54% | 27 | 7% 3/41 | 2 | 1 | 0 | 29% | 4% 1/23 | 0/3 | 47% 26/55 | 22 | 4 | 52% 14/27 | 2% | 32% pro 54% | |||
![]() | 17 | 18 | 3 | -1 | 90 | 65% | 67% | 7-1 | 12 | 2 | 0/2 | 453 ms | 625 ms | 3.2° | 33% | 36% | 26% | 67% | 23 | 0% 0/37 | 0 | 0 | 0 | 8% | 0% 0/23 | 0% 0/7 | 67% 26/39 | 12 | 14 | 33% 5/15 | 0% | 30% pro 54% | |||
![]() | 14 | 16 | 1 | -2 | 64 | 71% | 62% | 1-2 | 0 | 5 | 0/1 | 344 ms | 422 ms | 2.0° | 39% | 50% | 29% | 85% | 21 | 6% 2/32 | 1 | 0 | 1 | 38% | 7% 1/15 | 0% 0/6 | 33% 9/27 | 3 | 6 | 18% 2/11 | 0% | 43% pro 55% | |||
![]() | 7 | 17 | 3 | -10 | 53 | 43% | 57% | 1-0 | 0 | 2 | 2/6 | 664 ms | 1750 ms | 4.2° | 22% | 16% | 19% | 63% | 20 | 17% 5/29 | 1 | 0 | 4 | 52% | 7% 1/15 | 1/4 | 59% 19/32 | 9 | 10 | 25% 4/16 | 31% | 27% pro 50% | |||
![]() | 7 | 19 | 6 | -12 | 55 | 43% | 67% | 2-2 | 16 | 5 | 0/4 | 641 ms | 688 ms | 3.2° | 26% | 24% | 7% | 63% | 19 | 6% 2/33 | 2 | 0 | 0 | 4% | 6% 1/18 | 0% 0/8 | 57% 25/44 | 14 | 11 | 7% 2/27 | 16% | 26% pro 50% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 24 | 9 | 9 | +15 | 113 | 38% | 86% | 1-3 | 243 | 7 | 0/2 | 453 ms | 562 ms | 2.1° | 39% | 41% | 17% | 69% | 31 | 6% 2/34 | 0 | 0 | 2 | 28% | 10% 1/10 | 0/2 | 48% 21/44 | 11 | 10 | 24% 4/17 | 13% | 34% pro 57% | |||
![]() | 22 | 13 | 3 | +9 | 99 | 36% | 76% | 3-4 | 17 | 10 | 1/2 | 438 ms | 688 ms | 2.4° | 34% | 28% | 16% | 80% | 29 | 8% 3/39 | 3 | 0 | 0 | 29% | 6% 1/16 | 0% 0/5 | 51% 29/57 | 8 | 21 | 3% 1/30 | 7% | 32% pro 54% | |||
![]() | 18 | 13 | 7 | +5 | 88 | 28% | 81% | 1-1 | 326 | 21 | 0/3 | 562 ms | 586 ms | 3.7° | 30% | 31% | 16% | 54% | 24 | 3% 1/34 | 1 | 0 | 0 | 24% | 0% 0/15 | 0/2 | 61% 20/33 | 14 | 6 | 46% 6/13 | 3% | 29% pro 54% | |||
![]() | 12 | 14 | 6 | -2 | 60 | 58% | 71% | 1-5 | 0 | 8 | – | 422 ms | 828 ms | 1.8° | 31% | 47% | 25% | 74% | 17 | 0% 0/27 | 0 | 0 | 0 | 0% | 0% 0/12 | 0/0 | 37% 16/43 | 10 | 6 | 68% 15/22 | 0% | 36% pro 53% | |||
![]() | 9 | 16 | 10 | -7 | 67 | 56% | 81% | 0-1 | 193 | 2 | 0/2 | 594 ms | 938 ms | 5.5° | 7% | 16% | 14% | 30% | 19 | 12% 4/32 | 4 | 0 | 0 | 4% | 4% 1/23 | 0/4 | 83% 34/41 | 24 | 10 | 17% 4/23 | 19% | 14% pro 50% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 9 1:27 | 4 kills (M4A1-S ×4), 2 headshots, in 26.5 s CT | 8.5 | |
| 2 | 15 1:21 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 1 headshot, in 10.9 s T | 8.4 | |
| 3 | 10 1:15 | 3 kills (AWP ×3), 1 through smoke, a no-scope, in 13.4 s CT | 7.6 | |
| 4 | 19 1:34 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 6.3 s T | 6.2 | |
| 5 | 9 1:40 | 3 kills (AK-47 ×3), 1 headshot, in 15.4 s T | 6.2 | |
| 6 | 18 1:25 | 3 kills (AK-47 ×3), 1 through smoke, in 44.5 s T | 5.6 | |
| 7 | 1 1:24 | 2 kills (Deagle ×2), all headshots, in 3.2 s T | 5.4 | |
| 8 | 8 1:39 | 3 kills (AK-47 ×3), a wallbang, all headshots, in 31.3 s T | 5.3 | |
| 9 | 13 1:44 | 3 kills (USP-S ×3), 2 headshots, in 18.8 s CT | 4.8 | |
| 10 | 14 1:41 | 3 kills (Dualies ×3), 2 headshots, in 8.4 s CT | 4.7 | |
| 11 | 17 1:37 | 3 kills (AK-47 ×3), 2 headshots, in 23.5 s T | 4.7 | |
| 12 | 7 1:12 | 3 kills (M4A1-S ×3), 1 headshot, in 34.1 s CT | 4.6 |
Every moment (102)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 12 1:17 | 1 kill (FAMAS), a wallbang, 1 headshot CT | 3.0 | |
| 14 | 16 1:15 | 1 kill (AK-47), a wallbang T | 2.8 | |
| 15 | 8 1:24 | 3 kills (M4A1-S ×3), 1 headshot, in 44.8 s CT | 2.7 | |
| 16 | 8 1:31 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 2.6 | |
| 17 | 11 1:40 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 18 | 4 1:33 | 2 kills (M4A1-S ×2), 1 headshot, in 1.2 s CT | 2.5 | |
| 19 | 20 bomb 0:22 | 2 kills (AK-47 ×2), in 11.2 s T | 2.5 | |
| 20 | 10 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 3.8 s T | 2.4 | |
| 21 | 3 1:23 | 2 kills (M4A1-S ×2), 1 through smoke, in 18.8 s CT | 2.4 | |
| 22 | 3 1:19 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.1 | |
| 23 | 2 1:20 | 3 kills (AK-47 ×3), 2 headshots, in 31.2 s T | 2.0 | |
| 24 | 2 0:58 | 1 kill (Deagle) T | 1.7 | |
| 25 | 19 1:45 | 1 kill (Deagle), 1 headshot CT | 1.7 | |
| 26 | 9 1:28 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.7 | |
| 27 | 1 1:42 | 2 kills (Glock, Dualies), all headshots, in 14.8 s T | 1.6 | |
| 28 | 6 1:39 | 2 kills (AWP ×2), in 10.4 s CT | 1.6 | |
| 29 | 17 1:43 | 2 kills (AK-47 ×2), all headshots, in 3.9 s CT | 1.5 | |
| 30 | 7 1:32 | 2 kills (AK-47 ×2), all headshots, in 25 s T | 1.5 | |
| 31 | 12 1:43 | 2 kills (M4A4 ×2), in 1.5 s CT | 1.5 | |
| 32 | 20 1:43 | 2 kills (Deagle, AK-47), all headshots, in 37.7 s CT | 1.4 | |
| 33 | 11 1:04 | 2 kills (AWP ×2), in 31.3 s CT | 1.1 | |
| 34 | 3 1:22 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 35 | 5 1:11 | 1 kill (AWP) CT | 1.0 | |
| 36 | 12 1:39 | 1 kill (Nova), 1 headshot T | 1.0 | |
| 37 | 15 1:29 | 1 kill (M4A1-S) CT | 1.0 | |
| 38 | 18 1:25 | 1 kill (AWP) CT | 1.0 | |
| 39 | 20 1:35 | 2 kills (AK-47 ×2), all headshots, in 35.1 s T | 1.0 | |
| 40 | 17 bomb 0:15 | 2 kills (Tec-9 ×2), in 2.7 s T | 0.9 | |
| 41 | 19 1:20 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 42 | 21 1:25 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 43 | 5 1:43 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 44 | 3 1:30 | 1 kill (AK-47) T | 0.7 | |
| 45 | 8 1:28 | 1 kill (AK-47) T | 0.7 | |
| 46 | 21 1:12 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 47 | 18 0:57 | 1 kill (AK-47) T | 0.7 | |
| 48 | 7 1:50 | 1 kill (Scout), 1 headshot T | 0.6 | |
| 49 | 15 1:20 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 50 | 5 1:02 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 51 | 7 1:14 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 52 | 10 1:42 | 1 kill (M4A1-S) CT | 0.5 | |
| 53 | 18 1:33 | 1 kill (M4A4) CT | 0.5 | |
| 54 | 20 1:43 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 55 | 21 1:39 | 1 kill (M4A4) CT | 0.4 | |
| 56 | 6 0:59 | 1 kill (M4A1-S) CT | 0.4 | |
| 57 | 15 1:14 | 1 kill (Scout), a no-scope, 1 in the air, 1 headshot CT | 0.3 | |
| 58 | 12 1:30 | 1 kill (AWP) CT | 0.3 | |
| 59 | 9 bomb 0:18 | 1 kill (AK-47) T | 0.3 | |
| 60 | 16 1:13 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 61 | 14 1:45 | 2 kills (Dualies ×2), all headshots, in 1.9 s CT | 0.2 | |
| 62 | 13 1:28 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 63 | 15 1:02 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 64 | 3 1:06 | 1 kill (M4A1-S), 1 headshot CT | 0.2 | |
| 65 | 10 0:59 | 1 kill (MP9) CT | 0.2 | |
| 66 | 14 1:42 | 1 kill (Scout) T | 0.2 | |
| 67 | 4 1:09 | 1 kill (AK-47) CT | 0.0 | |
| 68 | 6 1:41 | 1 kill (AWP) CT | 0.0 | |
| 69 | 8 1:10 | 1 kill (M4A4), 1 headshot CT | 0.0 | |
| 70 | 17 bomb 0:35 | 1 kill (M4A1-S), 1 headshot CT | 0.0 | |
| 71 | 6 1:12 | 1 kill (M4A4) CT | -0.0 | |
| 72 | 2 1:24 | 1 kill (USP-S) CT | -0.1 | |
| 73 | 10 1:17 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 74 | 21 1:28 | 1 kill (M4A1-S) CT | -0.2 | |
| 75 | 17 bomb 0:16 | 1 kill (M4A4) CT | -0.2 | |
| 76 | 11 0:38 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 77 | 5 1:26 | 1 kill (AK-47) T | -0.3 | |
| 78 | 21 bomb 0:07 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 79 | 11 1:15 | 1 kill (AK-47), 1 headshot CT | -0.3 | |
| 80 | 5 1:46 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 81 | 7 1:20 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 82 | 4 1:12 | 1 kill (MAC-10) T | -0.5 | |
| 83 | 16 0:47 | 1 kill (M4A4) CT | -0.7 | |
| 84 | 16 1:09 | 2 kills (Dualies, AK-47), 1 headshot, in 28.8 s CT | -0.8 | |
| 85 | 16 1:10 | 1 kill (Dualies), 1 headshot CT | -0.9 | |
| 86 | 12 1:28 | 1 kill (M4A1-S), 1 headshot CT | -0.9 | |
| 87 | 3 1:20 | 1 kill (M4A1-S) CT | -0.9 | |
| 88 | 5 1:47 | 1 kill (AK-47), 1 headshot CT | -1.0 | |
| 89 | 12 1:20 | 1 kill (Galil), 1 headshot T | -1.0 | |
| 90 | 4 1:31 | 2 kills (M4A1-S ×2), in 15.5 s CT | -1.1 | |
| 91 | 11 0:44 | 1 kill (M4A1-S) CT | -1.3 | |
| 92 | 19 1:36 | 1 kill (AK-47), 1 headshot T | -1.3 | |
| 93 | 2 0:53 | 1 kill (USP-S), 1 headshot CT | -1.7 | |
| 94 | 16 1:20 | 1 kill (M4A4), 1 headshot CT | -1.9 | |
| 95 | 1 1:29 | 1 kill (Glock) T | -2.0 | |
| 96 | 13 1:25 | 1 kill (Glock), 1 headshot T | -2.1 | |
| 97 | 21 1:30 | 1 kill (AK-47) T | -2.2 | |
| 98 | 2 1:26 | 1 kill (Galil) T | -2.4 | |
| 99 | 19 1:32 | 1 kill (P2000) CT | -2.8 | |
| 100 | 13 1:31 | 1 kill (Tec-9) T | -2.9 | |
| 101 | 13 1:18 | 1 kill (Dualies) CT | -3.0 | |
| 102 | 16 0:43 | 1 kill (P250), 1 headshot T | -3.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:24 | 1v5 before the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 2 0:55 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 3 1:06 | 1v3 before the plant T · 100 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 4 1:15 | 1v5 before the plant T · 100 HP · Tunnel Stairs | lost - died with two or more on them at once, after 1 kill · first fight won, they saw them first | |
| 5 1:11 | 1v3 before the plant T · 100 HP · Catwalk | lost - died in the first fight · saw each other | |
| 6 1:12 | 1v5 before the plant T · 48 HP · Outside Long | lost - died later · saw them first | |
| 7 1:07 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - saved, the bomb went off · first fight won, saw each other | |
| 7 bomb 0:16 | 1v1 after the plant T · 100 HP · Bombsite B | won - the bomb went off · saw each other | |
| 8 bomb 0:39 | 1v2 after the plant CT · 3 HP · Bombsite B | lost - saved, the bomb went off · first fight won, saw each other | |
| 8 bomb 0:29 | 1v1 after the plant T · 2 HP · Bombsite A | won - the bomb went off · first fight lost, saw each other | |
| 9 1:25 | 1v4 before the plant CT · 100 HP · Top Mid | lost - died later, after 3 kills · first fight won, saw each other | |
| 9 bomb 0:19 | 1v1 after the plant T · 34 HP · Long A | won - killed them · first fight won, saw each other | |
| 10 1:02 | 1v2 before the plant T · 58 HP · A Ramp | lost - died in the first fight · they saw them first | |
| 11 0:44 | 1v4 before the plant T · 96 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 1:28 | 1v4 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · saw each other | |
| 13 1:25 | 1v3 before the plant T · 4 HP · Long A | lost - died in the first fight · saw each other | |
| 14 1:35 | 1v4 before the plant T · 46 HP · Long Doors | lost - died in the first fight · saw each other | |
| 15 1:11 | 1v3 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other | |
| 16 0:47 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw them first | |
| 17 bomb 0:16 | 1v2 after the plant T · 100 HP · Bombsite A | won - killed both · first fight won, saw each other | |
| 17 bomb 0:15 | 1v1 after the plant CT · 84 HP · A Ramp | lost - died in the first fight · saw each other | |
| 18 0:57 | 1v3 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 19 1:28 | 1v3 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other | |
| 20 bomb 0:11 | 1v3 after the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other | |
| 21 1:12 | 1v3 before the plant CT · 42 HP · Outside Tunnel | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:29 | blinded an enemy, but hurt the team too | blinded M1cu 3.0 s (0.5 s white); blinded DarkMaN 2.0 s on the move through Bombsite A - an enemy could see them DarkMaN peeked M1cu 0.6 s before the pop - too late - the flash popped after they showed; hit them first | |
| 3 1:24 | misled a peek | barely blinded DarkMaN 1.6 s (0.1 s white) the enemy was barely blinded, and ♿ peeked DarkMaN 2.4 s after the pop; got hit first | |
| 8 1:41 | blinded an enemy, but hurt the team too | blinded ♿ 3.3 s (0.7 s white); blinded DarkMaN 4.1 s on the move through Long A - an enemy could see them; blinded themselves 3.6 s on the move through Under A - safe | |
| 8 1:36 | misled a peek | barely blinded EXE 1.8 s (0.1 s white) the enemy was barely blinded, and 炎凰燎原破 peeked EXE 1.1 s after the pop; hit them first | |
| 9 1:26 | hurt the team | barely blinded 炎凰燎原破 1.5 s (0.1 s white), love416 0.7 s (0.1 s white); blinded themselves 2.8 s holding B Doors - took damage 0.2 s after the pop | |
| 14 1:47 | blinded an enemy, but hurt the team too | blinded ♿ 3.7 s (1.0 s white); blinded EXE 3.7 s on the move through Long Doors - an enemy could see them; blinded Agnostic 1.8 s on the move through Outside Long - safe | |
| 19 1:46 | misled a peek | barely blinded ♿ 1.5 s (0.1 s white); blinded EXE 2.1 s holding Outside Long - safe the enemy was barely blinded, and DarkMaN peeked ♿ 1.3 s after the pop; hit them first | |
| 21 1:33 | misled a peek | barely blinded Uika Misumi 0.5 s (0.0 s white) the enemy was barely blinded, and OKUR peeked Uika Misumi 2.8 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 3 1:23 | punished | killed by WaGaXiS [TR] 0.7 s after throwing a smoke at Catwalk, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1727 units away, thrown in the open | |
| 8 1:47 | punished | hit by M1cu 1.8 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 740 units away; a running throw | |
| 9 1:27 | punished | hit by M1cu 1.0 s after throwing a flash at B Doors, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 1194 units away; a running throw | |
| 10 1:44 | punished | hit by EXE 1.4 s after throwing a molotov at Outside Long, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1170 units away; a running throw | |
| 10 1:05 | punished | hit by 炎凰燎原破 0.5 s after throwing an HE at Under A, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 11 1:34 | punished | hit by 炎凰燎原破 0.5 s after throwing an HE at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 17 bomb 0:17 | punished | killed by Uika Misumi 0.3 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 584 units away, thrown in the open; a running throw | |
| 20 1:45 | punished | hit by M1cu 0.2 s after throwing a molotov at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1036 units away, thrown in the open; a running throw | |
| 21 1:47 | punished | hit by DarkMaN 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 788 units away, thrown in the open; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.







