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Dust II, lost 8-13 · Sun 18 Oct, 21:23

Uika MisumiGold Nova I

The match

Aim

Scoreboard

55ADR67%KAST

Positioning

Shots

25/44Rushed↓2/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A46318%
AK-472839%
Desert Eagle2330%
M4A1-S1926%
Glock-18450%
USP-S250%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
26/1029 1:28 1 kill (AK-47), 1 through smoke, 1 headshot T1.7
32/10220 1:43 2 kills (Deagle, AK-47), all headshots, in 37.7 s CT1.4
44/1023 1:30 1 kill (AK-47) T0.7
55/10221 1:39 1 kill (M4A4) CT0.4
75/10217 bomb 0:16 1 kill (M4A4) CT-0.2
83/10216 0:47 1 kill (M4A4) CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 1:11 1v3 before the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other
17 bomb 0:15 1v1 after the plant CT · 84 HP · A Ramplost - died in the first fight · saw each other
18 0:57 1v3 before the plant CT · 100 HP · Middlelost - died in the first fight · saw each other
19 1:28 1v3 before the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 5 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:46 goodblinded DarkMaN 4.0 s (1.3 s white)
4 1:41 wastedno enemy blinded for long
4 1:38 wastedbarely blinded WaGaXiS [TR] 1.2 s (0.1 s white)
8 1:46 goodblinded DarkMaN 3.8 s (1.1 s white) M1cu peeked DarkMaN 0.2 s before the pop - late - it popped just after they showed; hit them first
8 1:42 wastedno enemy blinded for long; blinded M1cu 2.5 s on the move through Long Doors - safe
10 1:47 wastedno enemy blinded for long
10 1:45 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 20 thrown safely, 1 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:23 punishedkilled by WaGaXiS [TR] 0.7 s after throwing a smoke at Catwalk, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1727 units away, thrown in the open
10 1:44 punishedhit by EXE 1.4 s after throwing a molotov at Outside Long, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1170 units away; a running throw
21 1:47 punishedhit by DarkMaN 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 788 units away, thrown in the open; a running throw
21 1:33 exposeda smoke at Pit - seen by 2 enemies for 0.4 s, the nearest 773 units away

Positioning

In 2 of your 33 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 1 of your 25 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 18 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:32 OKURBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:32 DarkMaNLong Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:25 peek togetherpeeked the same enemy as ♿, 391 ms before them - early - you went first, alone
1 1:25 peek togetherpeeked the same enemy as M1cu, 781 ms after them - late - your team-mate went first, as bait
1 1:24 line of firestood in love416's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:24 line of firestood in M1cu's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
2 0:58 line of firestood in ♿'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:33 trade♿ was killed 267 units away: not traded within 5 s (pros: 1,641 ms)
4 1:31 trade炎凰燎原破 was killed 405 units away: not traded within 5 s (pros: 625 ms)
7 bomb 0:24 tradeM1cu was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
8 1:31 trade♿ was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
11 1:32 trade♿ was killed 164 units away: not traded within 5 s (pros: 969 ms)
11 1:05 peek togetherpeeked the same enemy as love416, 203 ms after them - a double peek
11 1:04 tradelove416 was killed 231 units away: not traded within 5 s (pros: 625 ms)
16 1:15 tradeM1cu was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
17 bomb 0:15 tradeM1cu was killed 438 units away: not traded within 5 s (pros: 625 ms)
18 0:57 trade♿ was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:22 trade♿ was killed 316 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 Agnostichit themGlock-18703 ms–7.2°
2 0:59 OKURhit by themP2000688 ms–1.7°
2 0:53 OKURkilled by themUSP-S1484 ms1484 ms14.0°
3 1:32 EXEkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:23 WaGaXiS [TR]killed by themM4A1-S297 ms1062 ms1.1°
4 1:31 OKURkilled by themM4A1-S703 ms1203 ms3.4°
6 1:41 EXEhit themDesert Eagle266 ms–1.5°
6 1:41 EXEkilled by themAWP438 ms438 ms1.7°
7 bomb 0:19 WaGaXiS [TR]hit by themM4A4484 ms–4.2°
7 bomb 0:16 WaGaXiS [TR]killed by themM4A1-S234 ms234 ms0.6°
8 bomb 0:39 Agnostichit themAK-47469 ms–18.5°
8 bomb 0:39 Agnostichit by themM4A4656 ms–37.7°
8 bomb 0:29 WaGaXiS [TR]killed by themM4A1-S781 ms781 ms1.7°
9 1:28 OKURkilled themAK-471219 ms1312 ms21.4°
9 1:27 EXEkilled by themM4A1-S406 ms719 ms4.4°
10 1:43 EXEkilled by themM4A1-S438 ms1172 ms2.4°
10 1:42 EXEhit themAK-47828 ms–25.9°
11 1:38 DarkMaNhit themDesert Eagle453 ms–2.6°
11 1:38 DarkMaNhit by themM4A4594 ms–8.2°
11 1:04 WaGaXiS [TR]hit themDesert Eagle438 ms–1.0°
11 0:49 WaGaXiS [TR]hit by themP2000422 ms–1.0°
11 0:49 WaGaXiS [TR]hit themDesert Eagle828 ms–0.3°
11 0:44 DarkMaNkilled by themM4A1-S938 ms938 ms5.9°
12 1:42 EXEhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
12 1:28 DarkMaNhit themDesert Eagle844 ms–2.3°
12 1:28 DarkMaNkilled by themM4A1-S1000 ms1094 ms11.7°
13 1:46 DarkMaNhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
13 1:31 DarkMaNhit themP2000766 ms–24.3°
13 1:31 EXEkilled by themTec-9656 ms656 ms2.9°
15 1:03 WaGaXiS [TR]hit by themAK-47359 ms–2.1°
15 1:03 WaGaXiS [TR]hit themM4A4875 ms–2.5°
15 1:02 WaGaXiS [TR]killed by themAK-471906 ms1906 ms2.1°
16 0:50 EXEhit themM4A4266 ms–2.4°
16 0:49 EXEhit by themAK-47750 ms–7.7°
16 0:47 EXEkilled themM4A4250 ms250 ms3.2°
16 0:43 OKURkilled by themP250656 ms656 ms4.1°
17 bomb 0:16 WaGaXiS [TR]killed themM4A4734 ms734 ms51.5°
17 bomb 0:14 EXEhit themM4A447 ms–6.6°
17 bomb 0:13 EXEkilled by themTec-9250 ms766 ms0.3°
18 bomb 0:29 WaGaXiS [TR]hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:29 WaGaXiS [TR]hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:27 EXEkilled by themAK-47516 ms1609 ms1.0°
18 bomb 0:26 EXEhit themM4A4875 ms–7.7°
19 1:20 WaGaXiS [TR]killed by themAK-47156 ms156 ms4.1°
20 1:43 WaGaXiS [TR]killed themDesert Eagle312 ms312 ms5.1°
20 bomb 0:14 DarkMaNkilled themAK-47641 ms641 ms2.0°
20 bomb 0:14 EXEhit by themAK-47406 ms–1.5°
20 bomb 0:11 EXEkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:11 EXEhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:46 DarkMaNhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:40 DarkMaNkilled themM4A4625 ms2188 ms0.5°
21 1:40 DarkMaNhit by themAK-471094 ms–5.5°
21 1:30 OKURkilled by themAK-47750 ms750 ms4.0°

Shots

You fired 25 of your 44 first shots too soon: 14 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 17 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:25 AgnosticGlock-181028fine - pros would have fired it too2/818% / 37%
2 1:24 DarkMaNDesert Eagle1820fine - pros would have fired it too0/153% / 53%
2 1:20 AgnosticDesert Eagle1173fired while moving (92 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)44% / 58%
2 0:59 OKURDesert Eagle904aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/111% / 44%
2 0:54 OKURDesert Eagle1090aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2cut short (a death, a reload)16% / 54%
3 1:32 EXEAK-471755fine - pros would have fired it too1/63 bullets after pros would have stopped54% / 54%
3 1:31 EXEAK-471765fine - pros would have fired it too1/253% / 56%
7 bomb 0:19 WaGaXiS [TR]AWP1247fine - pros would have fired it too0/144% / 71%
8 bomb 0:39 AgnosticAK-47330aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first2/101% / 54%
8 bomb 0:29 WaGaXiS [TR]AK-471881fired while moving (180 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload); 1 bullet after pros would have stopped4% / 49%
9 1:28 OKURAK-47279fine - pros would have fired it too2/7killed them41% / 55%
10 1:42 EXEAK-471220fine - pros would have fired it too3/4cut short (a death, a reload)28% / 48%
11 1:44 DarkMaNDesert Eagle819fine - pros would have fired it too0/449% / 49%
11 1:38 DarkMaNDesert Eagle805fired while moving (117 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)59% / 70%
11 1:09 WaGaXiS [TR]Desert Eagle1952fired while moving (108 u/s), too fast to be accurate - stop first0/33% / 28%
11 1:04 WaGaXiS [TR]Desert Eagle1940fine - pros would have fired it too1/2cut short (a death, a reload)37% / 37%
11 0:56 WaGaXiS [TR]Desert Eagle1877fired while moving (96 u/s), too fast to be accurate - stop first0/115% / 28%
11 0:50 WaGaXiS [TR]Desert Eagle1917fine - pros would have fired it too0/148% / 48%
11 0:50 WaGaXiS [TR]Desert Eagle1917fine - pros would have fired it too0/129% / 31%
11 0:49 WaGaXiS [TR]Desert Eagle1917fine - pros would have fired it too1/2cut short (a death, a reload)44% / 44%
11 0:44 DarkMaNDesert Eagle753fired while moving (118 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)3% / 53%
12 1:29 DarkMaNDesert Eagle1005aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2cut short (a death, a reload)22% / 53%
13 1:46 DarkMaNUSP-S876fine - pros would have fired it too0/139% / 40%
13 1:31 DarkMaNUSP-S379fired while moving (240 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)25% / 56%
15 1:03 WaGaXiS [TR]M4A1-S2220aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/43 bullets after pros would have stopped6% / 45%
15 1:02 WaGaXiS [TR]M4A1-S2219fine - pros would have fired it too0/65 bullets after pros would have stopped31% / 43%
16 1:01 EXEM4A41677fired while moving (146 u/s), too fast to be accurate - stop first0/52 bullets after pros would have stopped2% / 58%
16 0:58 EXEM4A41655aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/74 bullets after pros would have stopped17% / 44%
16 0:56 EXEM4A41659aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/52 bullets after pros would have stopped23% / 52%
16 0:56 EXEM4A41659fine - pros would have fired it too0/41 bullet after pros would have stopped28% / 44%
16 0:50 EXEM4A41175fine - pros would have fired it too3/853% / 56%
16 0:49 EXEM4A41171aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/71 bullet after pros would have stopped20% / 51%
16 0:47 EXEM4A41167fine - pros would have fired it too1/5killed them47% / 47%
17 bomb 0:16 WaGaXiS [TR]M4A4578fired while moving (108 u/s), too fast to be accurate - stop first1/6killed them21% / 59%
17 bomb 0:14 EXEM4A4634fired while moving (152 u/s), too fast to be accurate - stop first1/912% / 47%
17 bomb 0:13 EXEM4A4629fired while moving (145 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 53%
17 bomb 0:12 EXEM4A4603aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/3cut short (a death, a reload)10% / 50%
18 bomb 0:27 EXEM4A1-S1437fired while moving (130 u/s), too fast to be accurate - stop first0/30% / 50%
18 bomb 0:26 EXEM4A1-S1436aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 51%
20 1:43 WaGaXiS [TR]Desert Eagle262fine - pros would have fired it too1/1killed them52% / 63%
21 1:41 DarkMaNM4A4995fired while moving (169 u/s), too fast to be accurate - stop first3/813% / 52%
21 1:40 DarkMaNM4A4964aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/78% / 50%
21 1:39 DarkMaNM4A4964fine - pros would have fired it too1/5killed them44% / 45%
21 1:30 OKURM4A4567fired while moving (110 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)2% / 61%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.