Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 63 | 18% |
| AK-47 | 28 | 39% |
| Desert Eagle | 23 | 30% |
| M4A1-S | 19 | 26% |
| Glock-18 | 4 | 50% |
| USP-S | 2 | 50% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 26/102 | 9 1:28 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.7 |
| 32/102 | 20 1:43 | 2 kills (Deagle, AK-47), all headshots, in 37.7 s CT | 1.4 |
| 44/102 | 3 1:30 | 1 kill (AK-47) T | 0.7 |
| 55/102 | 21 1:39 | 1 kill (M4A4) CT | 0.4 |
| 75/102 | 17 bomb 0:16 | 1 kill (M4A4) CT | -0.2 |
| 83/102 | 16 0:47 | 1 kill (M4A4) CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:11 | 1v3 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
| 17 bomb 0:15 | 1v1 after the plant CT · 84 HP · A Ramp | lost - died in the first fight · saw each other |
| 18 0:57 | 1v3 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other |
| 19 1:28 | 1v3 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
Flashes
7 flashes: 2 good, 0 weak, 5 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:46 | good | blinded DarkMaN 4.0 s (1.3 s white) |
| 4 1:41 | wasted | no enemy blinded for long |
| 4 1:38 | wasted | barely blinded WaGaXiS [TR] 1.2 s (0.1 s white) |
| 8 1:46 | good | blinded DarkMaN 3.8 s (1.1 s white) M1cu peeked DarkMaN 0.2 s before the pop - late - it popped just after they showed; hit them first |
| 8 1:42 | wasted | no enemy blinded for long; blinded M1cu 2.5 s on the move through Long Doors - safe |
| 10 1:47 | wasted | no enemy blinded for long |
| 10 1:45 | wasted | no enemy blinded for long |
Throws
24 grenades: 20 thrown safely, 1 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:23 | punished | killed by WaGaXiS [TR] 0.7 s after throwing a smoke at Catwalk, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1727 units away, thrown in the open |
| 10 1:44 | punished | hit by EXE 1.4 s after throwing a molotov at Outside Long, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1170 units away; a running throw |
| 21 1:47 | punished | hit by DarkMaN 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 788 units away, thrown in the open; a running throw |
| 21 1:33 | exposed | a smoke at Pit - seen by 2 enemies for 0.4 s, the nearest 773 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:32 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:32 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:25 | peek together | peeked the same enemy as ♿, 391 ms before them - early - you went first, alone |
| 1 1:25 | peek together | peeked the same enemy as M1cu, 781 ms after them - late - your team-mate went first, as bait |
| 1 1:24 | line of fire | stood in love416's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:24 | line of fire | stood in M1cu's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 2 0:58 | line of fire | stood in ♿'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:33 | trade | ♿ was killed 267 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:31 | trade | 炎凰燎原破 was killed 405 units away: not traded within 5 s (pros: 625 ms) |
| 7 bomb 0:24 | trade | M1cu was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:31 | trade | ♿ was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:32 | trade | ♿ was killed 164 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:05 | peek together | peeked the same enemy as love416, 203 ms after them - a double peek |
| 11 1:04 | trade | love416 was killed 231 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:15 | trade | M1cu was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 bomb 0:15 | trade | M1cu was killed 438 units away: not traded within 5 s (pros: 625 ms) |
| 18 0:57 | trade | ♿ was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:22 | trade | ♿ was killed 316 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | hit them | Glock-18 | 703 ms | – | 7.2° | ||
| 2 0:59 | hit by them | P2000 | 688 ms | – | 1.7° | ||
| 2 0:53 | killed by them | USP-S | 1484 ms | 1484 ms | 14.0° | ||
| 3 1:32 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:23 | killed by them | M4A1-S | 297 ms | 1062 ms | 1.1° | ||
| 4 1:31 | killed by them | M4A1-S | 703 ms | 1203 ms | 3.4° | ||
| 6 1:41 | hit them | Desert Eagle | 266 ms | – | 1.5° | ||
| 6 1:41 | killed by them | AWP | 438 ms | 438 ms | 1.7° | ||
| 7 bomb 0:19 | hit by them | M4A4 | 484 ms | – | 4.2° | ||
| 7 bomb 0:16 | killed by them | M4A1-S | 234 ms | 234 ms | 0.6° | ||
| 8 bomb 0:39 | hit them | AK-47 | 469 ms | – | 18.5° | ||
| 8 bomb 0:39 | hit by them | M4A4 | 656 ms | – | 37.7° | ||
| 8 bomb 0:29 | killed by them | M4A1-S | 781 ms | 781 ms | 1.7° | ||
| 9 1:28 | killed them | AK-47 | 1219 ms | 1312 ms | 21.4° | ||
| 9 1:27 | killed by them | M4A1-S | 406 ms | 719 ms | 4.4° | ||
| 10 1:43 | killed by them | M4A1-S | 438 ms | 1172 ms | 2.4° | ||
| 10 1:42 | hit them | AK-47 | 828 ms | – | 25.9° | ||
| 11 1:38 | hit them | Desert Eagle | 453 ms | – | 2.6° | ||
| 11 1:38 | hit by them | M4A4 | 594 ms | – | 8.2° | ||
| 11 1:04 | hit them | Desert Eagle | 438 ms | – | 1.0° | ||
| 11 0:49 | hit by them | P2000 | 422 ms | – | 1.0° | ||
| 11 0:49 | hit them | Desert Eagle | 828 ms | – | 0.3° | ||
| 11 0:44 | killed by them | M4A1-S | 938 ms | 938 ms | 5.9° | ||
| 12 1:42 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:28 | hit them | Desert Eagle | 844 ms | – | 2.3° | ||
| 12 1:28 | killed by them | M4A1-S | 1000 ms | 1094 ms | 11.7° | ||
| 13 1:46 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:31 | hit them | P2000 | 766 ms | – | 24.3° | ||
| 13 1:31 | killed by them | Tec-9 | 656 ms | 656 ms | 2.9° | ||
| 15 1:03 | hit by them | AK-47 | 359 ms | – | 2.1° | ||
| 15 1:03 | hit them | M4A4 | 875 ms | – | 2.5° | ||
| 15 1:02 | killed by them | AK-47 | 1906 ms | 1906 ms | 2.1° | ||
| 16 0:50 | hit them | M4A4 | 266 ms | – | 2.4° | ||
| 16 0:49 | hit by them | AK-47 | 750 ms | – | 7.7° | ||
| 16 0:47 | killed them | M4A4 | 250 ms | 250 ms | 3.2° | ||
| 16 0:43 | killed by them | P250 | 656 ms | 656 ms | 4.1° | ||
| 17 bomb 0:16 | killed them | M4A4 | 734 ms | 734 ms | 51.5° | ||
| 17 bomb 0:14 | hit them | M4A4 | 47 ms | – | 6.6° | ||
| 17 bomb 0:13 | killed by them | Tec-9 | 250 ms | 766 ms | 0.3° | ||
| 18 bomb 0:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:27 | killed by them | AK-47 | 516 ms | 1609 ms | 1.0° | ||
| 18 bomb 0:26 | hit them | M4A4 | 875 ms | – | 7.7° | ||
| 19 1:20 | killed by them | AK-47 | 156 ms | 156 ms | 4.1° | ||
| 20 1:43 | killed them | Desert Eagle | 312 ms | 312 ms | 5.1° | ||
| 20 bomb 0:14 | killed them | AK-47 | 641 ms | 641 ms | 2.0° | ||
| 20 bomb 0:14 | hit by them | AK-47 | 406 ms | – | 1.5° | ||
| 20 bomb 0:11 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:11 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:46 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:40 | killed them | M4A4 | 625 ms | 2188 ms | 0.5° | ||
| 21 1:40 | hit by them | AK-47 | 1094 ms | – | 5.5° | ||
| 21 1:30 | killed by them | AK-47 | 750 ms | 750 ms | 4.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:25 | Glock-18 | 1028 | fine - pros would have fired it too | 2/8 | 18% / 37% | ||
| 2 1:24 | Desert Eagle | 1820 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 2 1:20 | Desert Eagle | 1173 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 44% / 58% | |
| 2 0:59 | Desert Eagle | 904 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 11% / 44% | ||
| 2 0:54 | Desert Eagle | 1090 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 16% / 54% | |
| 3 1:32 | AK-47 | 1755 | fine - pros would have fired it too | 1/6 | 3 bullets after pros would have stopped | 54% / 54% | |
| 3 1:31 | AK-47 | 1765 | fine - pros would have fired it too | 1/2 | 53% / 56% | ||
| 7 bomb 0:19 | AWP | 1247 | fine - pros would have fired it too | 0/1 | 44% / 71% | ||
| 8 bomb 0:39 | AK-47 | 330 | aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first | 2/10 | 1% / 54% | ||
| 8 bomb 0:29 | AK-47 | 1881 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload); 1 bullet after pros would have stopped | 4% / 49% | |
| 9 1:28 | AK-47 | 279 | fine - pros would have fired it too | 2/7 | killed them | 41% / 55% | |
| 10 1:42 | AK-47 | 1220 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 28% / 48% | |
| 11 1:44 | Desert Eagle | 819 | fine - pros would have fired it too | 0/4 | 49% / 49% | ||
| 11 1:38 | Desert Eagle | 805 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 59% / 70% | |
| 11 1:09 | Desert Eagle | 1952 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/3 | 3% / 28% | ||
| 11 1:04 | Desert Eagle | 1940 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 37% / 37% | |
| 11 0:56 | Desert Eagle | 1877 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/1 | 15% / 28% | ||
| 11 0:50 | Desert Eagle | 1917 | fine - pros would have fired it too | 0/1 | 48% / 48% | ||
| 11 0:50 | Desert Eagle | 1917 | fine - pros would have fired it too | 0/1 | 29% / 31% | ||
| 11 0:49 | Desert Eagle | 1917 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 44% / 44% | |
| 11 0:44 | Desert Eagle | 753 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 3% / 53% | |
| 12 1:29 | Desert Eagle | 1005 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 22% / 53% | |
| 13 1:46 | USP-S | 876 | fine - pros would have fired it too | 0/1 | 39% / 40% | ||
| 13 1:31 | USP-S | 379 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 25% / 56% | |
| 15 1:03 | M4A1-S | 2220 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/4 | 3 bullets after pros would have stopped | 6% / 45% | |
| 15 1:02 | M4A1-S | 2219 | fine - pros would have fired it too | 0/6 | 5 bullets after pros would have stopped | 31% / 43% | |
| 16 1:01 | M4A4 | 1677 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/5 | 2 bullets after pros would have stopped | 2% / 58% | |
| 16 0:58 | M4A4 | 1655 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/7 | 4 bullets after pros would have stopped | 17% / 44% | |
| 16 0:56 | M4A4 | 1659 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/5 | 2 bullets after pros would have stopped | 23% / 52% | |
| 16 0:56 | M4A4 | 1659 | fine - pros would have fired it too | 0/4 | 1 bullet after pros would have stopped | 28% / 44% | |
| 16 0:50 | M4A4 | 1175 | fine - pros would have fired it too | 3/8 | 53% / 56% | ||
| 16 0:49 | M4A4 | 1171 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/7 | 1 bullet after pros would have stopped | 20% / 51% | |
| 16 0:47 | M4A4 | 1167 | fine - pros would have fired it too | 1/5 | killed them | 47% / 47% | |
| 17 bomb 0:16 | M4A4 | 578 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/6 | killed them | 21% / 59% | |
| 17 bomb 0:14 | M4A4 | 634 | fired while moving (152 u/s), too fast to be accurate - stop first | 1/9 | 12% / 47% | ||
| 17 bomb 0:13 | M4A4 | 629 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 53% | |
| 17 bomb 0:12 | M4A4 | 603 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 10% / 50% | |
| 18 bomb 0:27 | M4A1-S | 1437 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/3 | 0% / 50% | ||
| 18 bomb 0:26 | M4A1-S | 1436 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 51% | |
| 20 1:43 | Desert Eagle | 262 | fine - pros would have fired it too | 1/1 | killed them | 52% / 63% | |
| 21 1:41 | M4A4 | 995 | fired while moving (169 u/s), too fast to be accurate - stop first | 3/8 | 13% / 52% | ||
| 21 1:40 | M4A4 | 964 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/7 | 8% / 50% | ||
| 21 1:39 | M4A4 | 964 | fine - pros would have fired it too | 1/5 | killed them | 44% / 45% | |
| 21 1:30 | M4A4 | 567 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 2% / 61% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
