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Dust II, won 13-8 · Sun 18 Oct, 21:23

WaGaXiS [TR]Gold Nova Master

The match

Aim

453 msTTD562 msTTK2.1°Crosshair↓39%1st bullet41%Spray17%Head69%Counter-strafe

Scoreboard

113ADR86%KAST

Positioning

Shots

21/44Rushed↓4/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S7145%
AK-473826%
USP-S1250%
AWP850%
Glock-18580%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/10210 1:15 3 kills (AWP ×3), 1 through smoke, a no-scope, in 13.4 s CT7.6
11/10217 1:37 3 kills (AK-47 ×3), 2 headshots, in 23.5 s T4.7
12/1027 1:12 3 kills (M4A1-S ×3), 1 headshot, in 34.1 s CT4.6
14/10216 1:15 1 kill (AK-47), a wallbang T2.8
15/1028 1:24 3 kills (M4A1-S ×3), 1 headshot, in 44.8 s CT2.7
18/1024 1:33 2 kills (M4A1-S ×2), 1 headshot, in 1.2 s CT2.5
33/10211 1:04 2 kills (AWP ×2), in 31.3 s CT1.1
34/1023 1:22 1 kill (M4A1-S), 1 headshot CT1.0
41/10219 1:20 1 kill (AK-47), 1 headshot T0.8
42/10221 1:25 1 kill (AK-47), 1 headshot T0.8
56/1026 0:59 1 kill (M4A1-S) CT0.4
58/10212 1:30 1 kill (AWP) CT0.3
63/10215 1:02 1 kill (AK-47), 1 headshot T0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:07 1v3 before the plant CT · 100 HP · Bombsite Alost - saved, the bomb went off · first fight won, saw each other
8 bomb 0:39 1v2 after the plant CT · 3 HP · Bombsite Blost - saved, the bomb went off · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 3 good, 2 weak, 6 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:07 weakbarely blinded M1cu 1.9 s (0.2 s white), love416 1.0 s (0.1 s white)
5 1:15 wastedno enemy blinded for long
7 1:36 goodblinded ♿ 3.8 s (1.1 s white)
8 1:29 wastedno enemy blinded for long
9 1:26 hurt the teambarely blinded 炎凰燎原破 1.5 s (0.1 s white), love416 0.7 s (0.1 s white); blinded themselves 2.8 s holding B Doors - took damage 0.2 s after the pop
11 1:15 wastedno enemy blinded for long; blinded DarkMaN 4.7 s holding Bombsite B - safe
12 1:33 goodblinded 炎凰燎原破 3.9 s (1.1 s white)
13 1:48 wastedno enemy blinded for long
17 1:47 goodblinded 炎凰燎原破 3.5 s (0.8 s white); blinded themselves 3.3 s holding Outside Long - safe Agnostic peeked 炎凰燎原破 2.7 s after the pop - too early - the enemy had recovered; got hit first
17 1:45 wastedbarely blinded 炎凰燎原破 1.1 s (0.1 s white); blinded themselves 3.7 s on the move through Outside Long - safe
18 1:44 weakbarely blinded love416 2.8 s (0.4 s white); blinded themselves 1.5 s on the move through Outside Long - safe; blinded OKUR 1.3 s on the move through Outside Long - safe
21 1:47 wastedbarely blinded Uika Misumi 0.6 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 39 thrown safely, 3 where an enemy could see you, 4 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:09 exposeda flash at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1210 units away; a running throw
7 bomb 0:07 exposeda smoke at Hole - seen by 1 enemy for 0.2 s, the nearest 542 units away; a running throw
9 1:27 punishedhit by M1cu 1.0 s after throwing a flash at B Doors, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 1194 units away; a running throw
10 1:05 punishedhit by 炎凰燎原破 0.5 s after throwing an HE at Under A, before the gun was ready - out of the enemy's view (through a smoke or a wall)
11 1:34 punishedhit by 炎凰燎原破 0.5 s after throwing an HE at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
16 1:11 exposedan HE at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 511 units away
17 bomb 0:17 punishedkilled by Uika Misumi 0.3 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 584 units away, thrown in the open; a running throw

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (2 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 9 of your 32 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:34 ♿Bombsite Bcover not used: 16 units away, they'd have seen only your headkilled them
4 1:32 炎凰燎原破Bombsite Bcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:30 tradeEXE was killed 922 units away: not traded within 5 s (pros: 2,031 ms)
4 1:33 holdheld with OKUR, 680 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 703 ms before OKUR)
5 1:27 holdheld with Agnostic, 903 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:26 tradeAgnostic was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
7 1:32 tradeAgnostic was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
8 1:28 tradeEXE was killed 1857 units away: you traded in 3,594 ms (pros: 2,609 ms)
10 1:17 tradeAgnostic was killed 484 units away: you traded in 2,047 ms (pros: 1,641 ms)
13 1:44 tradeOKUR was killed 953 units away: not traded within 5 s (pros: 2,031 ms)
17 1:43 tradeAgnostic was killed 901 units away: not traded within 5 s (pros: 2,031 ms)
17 1:40 tradeDarkMaN was killed 180 units away: you traded in 2,062 ms (pros: 969 ms)
18 1:25 tradeDarkMaN was killed 318 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:29 holdheld with EXE, 582 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before EXE)
21 1:39 tradeDarkMaN was killed 550 units away: not traded within 5 s (pros: 2,031 ms)
21 1:28 tradeOKUR was killed 549 units away: you traded in 2,250 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 love416killed by themGlock-18703 ms1844 ms34.0°
2 1:30 炎凰燎原破hit by themGalil AR422 ms–2.2°
2 1:30 炎凰燎原破hit themP2000875 ms–3.8°
2 1:26 炎凰燎原破hit themP2000266 ms–1.6°
2 1:26 炎凰燎原破killed by themGalil AR484 ms578 ms5.8°
3 1:23 Uika Misumikilled themM4A1-S297 ms1062 ms1.1°
3 1:05 love416hit by themAK-471531 ms–43.3°
3 1:05 love416hit themM4A42203 ms–28.3°
4 1:33 ♿killed themM4A1-S1141 ms1453 ms0.7°
4 1:32 炎凰燎原破killed themM4A1-S516 ms1047 ms3.1°
4 1:29 M1cuhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 0:59 M1cukilled themM4A1-S484 ms688 ms7.7°
7 1:13 炎凰燎原破killed themM4A1-S328 ms1391 ms2.3°
7 bomb 0:24 M1cukilled themM4A1-S1000 ms1297 ms4.5°
7 bomb 0:24 M1cuhit by themAK-471234 ms–1.0°
7 bomb 0:19 Uika Misumihit themM4A4484 ms–4.2°
7 bomb 0:16 Uika Misumikilled themM4A1-S234 ms234 ms0.6°
8 1:25 炎凰燎原破hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:25 炎凰燎原破killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:29 Uika Misumikilled themM4A1-S781 ms781 ms1.7°
8 bomb 0:10 M1cukilled themM4A1-S469 ms469 ms1.4°
9 1:26 M1cukilled by themAK-47531 ms1672 ms9.2°
9 1:25 M1cuhit themM4A41562 ms–18.9°
10 1:15 M1cukilled themAWP375 ms375 ms1.0°
10 1:09 ♿killed themAWP562 ms562 ms15.3°
10 1:05 炎凰燎原破hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:02 love416killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:33 炎凰燎原破hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:04 love416killed themAWP297 ms297 ms2.8°
11 1:04 Uika Misumihit by themDesert Eagle438 ms–1.0°
11 0:49 Uika Misumihit themP2000422 ms–1.0°
11 0:49 Uika Misumihit by themDesert Eagle828 ms–0.3°
11 0:33 M1cukilled themAWP297 ms297 ms0.3°
12 1:30 炎凰燎原破killed themAWP250 ms250 ms1.2°
13 1:39 M1cukilled by themUSP-S281 ms953 ms1.2°
14 1:45 炎凰燎原破hit themGlock-18234 ms–0.9°
14 1:45 炎凰燎原破killed by themDual Berettas625 ms625 ms6.7°
15 1:03 Uika Misumihit themAK-47359 ms–2.1°
15 1:03 Uika Misumihit by themM4A4875 ms–2.5°
15 1:02 Uika Misumikilled themAK-471906 ms1906 ms2.1°
16 1:15 M1cukilled themAK-47594 ms906 ms1.9°
16 1:10 炎凰燎原破killed by themDual Berettas891 ms1859 ms2.0°
16 1:09 炎凰燎原破hit themGlock-181750 ms–21.3°
17 1:38 炎凰燎原破killed themAK-47250 ms453 ms1.3°
17 1:38 炎凰燎原破hit by themAK-47344 ms–0.5°
17 1:17 love416hit themAK-47359 ms–2.9°
17 1:17 ♿killed themAK-47250 ms250 ms4.5°
17 1:14 love416killed themAK-47609 ms922 ms13.4°
17 1:14 love416hit by themAK-47859 ms–1.1°
17 bomb 0:16 Uika Misumikilled by themM4A4734 ms734 ms51.5°
18 bomb 0:29 Uika Misumihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:29 Uika Misumihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:20 Uika Misumikilled themAK-47156 ms156 ms4.1°
20 1:43 Uika Misumikilled by themDesert Eagle312 ms312 ms5.1°
21 1:25 M1cukilled themAK-47453 ms453 ms1.5°

Shots

You fired 21 of your 44 first shots too soon: 11 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 13 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 ♿USP-S1624fine - pros would have fired it too0/253% / 53%
2 1:30 炎凰燎原破USP-S746fired while moving (137 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 38%
2 1:30 炎凰燎原破USP-S751fine - pros would have fired it too2/248% / 49%
2 1:28 炎凰燎原破USP-S733fired while moving (198 u/s), too fast to be accurate - stop first0/126% / 39%
2 1:26 炎凰燎原破USP-S609fine - pros would have fired it too2/2cut short (a death, a reload)36% / 39%
3 1:23 Uika MisumiM4A1-S1744fine - pros would have fired it too4/7killed them46% / 46%
3 1:05 love416M4A1-S740fired while moving (224 u/s), too fast to be accurate - stop first2/13cut short (a death, a reload)1% / 60%
4 1:33 ♿M4A1-S910fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 52%
4 1:33 ♿M4A1-S849fine - pros would have fired it too3/4killed them55% / 55%
4 1:32 炎凰燎原破M4A1-S959fired while moving (84 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 46%
4 1:32 炎凰燎原破M4A1-S913fine - pros would have fired it too1/4killed them31% / 49%
4 1:31 Uika MisumiM4A1-S969fired while moving (105 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)33% / 65%
6 1:15 ♿M4A1-S1104aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/212% / 59%
6 0:59 M1cuM4A1-S1114fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 45%
6 0:59 M1cuM4A1-S1113fine - pros would have fired it too1/3killed them68% / 68%
7 1:13 炎凰燎原破M4A1-S2122fine - pros would have fired it too4/53 bullets after pros would have stopped48% / 48%
7 1:12 炎凰燎原破M4A1-S2124fine - pros would have fired it too1/3killed them; 2 bullets after pros would have stopped30% / 48%
7 bomb 0:25 M1cuM4A1-S980fired while moving (116 u/s), too fast to be accurate - stop first3/10killed them13% / 45%
7 bomb 0:19 Uika MisumiM4A1-S1251fired while moving (173 u/s), too fast to be accurate - stop first3/814% / 49%
7 bomb 0:16 Uika MisumiM4A1-S1260fired while moving (96 u/s), too fast to be accurate - stop first1/5killed them21% / 55%
8 1:25 炎凰燎原破M4A1-S1078fine - pros would have fired it too4/8killed them38% / 45%
8 bomb 0:29 Uika MisumiM4A1-S1880aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first1/6killed them; 4 bullets after pros would have stopped2% / 58%
8 bomb 0:10 M1cuM4A1-S1767fine - pros would have fired it too1/2killed them54% / 55%
9 1:25 M1cuM4A1-S1198fine - pros would have fired it too1/2cut short (a death, a reload)46% / 48%
10 1:15 M1cuAWP1095fine - pros would have fired it too1/1killed them73% / 80%
11 1:09 Uika MisumiAWP1951aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/13% / 81%
11 1:04 love416AWP1707fine - pros would have fired it too1/1killed them75% / 75%
11 1:00 Uika MisumiAWP1932fine - pros would have fired it too0/166% / 79%
11 0:56 Uika MisumiAWP1877fine - pros would have fired it too0/177% / 79%
11 0:50 Uika MisumiAWP1916aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1cut short (a death, a reload)8% / 66%
11 0:49 Uika MisumiUSP-S1917fired while moving (207 u/s), too fast to be accurate - stop first2/427% / 36%
12 1:30 炎凰燎原破AWP908aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1killed them40% / 80%
14 1:45 炎凰燎原破Glock-18872aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/3cut short (a death, a reload)11% / 52%
15 1:03 Uika MisumiAK-472227aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/32 bullets after pros would have stopped13% / 52%
15 1:03 Uika MisumiAK-472220fine - pros would have fired it too0/21 bullet after pros would have stopped65% / 65%
15 1:02 Uika MisumiAK-472219fine - pros would have fired it too1/7killed them; 6 bullets after pros would have stopped26% / 48%
16 1:15 M1cuAK-47374fine - pros would have fired it too1/370% / 70%
16 1:10 炎凰燎原破Glock-18505aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/2cut short (a death, a reload)9% / 56%
17 1:38 炎凰燎原破AK-47500aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/7killed them23% / 61%
17 1:17 ♿AK-47300fine - pros would have fired it too2/13killed them72% / 72%
17 1:15 love416AK-47656fired while moving (214 u/s), too fast to be accurate - stop first2/10killed them0% / 49%
19 1:20 Uika MisumiAK-47125fine - pros would have fired it too1/4killed them70% / 70%
20 1:43 Uika MisumiAK-47269fired while moving (205 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 51%
21 1:26 M1cuAK-47851aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/4killed them13% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.