Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 71 | 45% |
| AK-47 | 38 | 26% |
| USP-S | 12 | 50% |
| AWP | 8 | 50% |
| Glock-18 | 5 | 80% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/102 | 10 1:15 | 3 kills (AWP ×3), 1 through smoke, a no-scope, in 13.4 s CT | 7.6 |
| 11/102 | 17 1:37 | 3 kills (AK-47 ×3), 2 headshots, in 23.5 s T | 4.7 |
| 12/102 | 7 1:12 | 3 kills (M4A1-S ×3), 1 headshot, in 34.1 s CT | 4.6 |
| 14/102 | 16 1:15 | 1 kill (AK-47), a wallbang T | 2.8 |
| 15/102 | 8 1:24 | 3 kills (M4A1-S ×3), 1 headshot, in 44.8 s CT | 2.7 |
| 18/102 | 4 1:33 | 2 kills (M4A1-S ×2), 1 headshot, in 1.2 s CT | 2.5 |
| 33/102 | 11 1:04 | 2 kills (AWP ×2), in 31.3 s CT | 1.1 |
| 34/102 | 3 1:22 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 41/102 | 19 1:20 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 42/102 | 21 1:25 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 56/102 | 6 0:59 | 1 kill (M4A1-S) CT | 0.4 |
| 58/102 | 12 1:30 | 1 kill (AWP) CT | 0.3 |
| 63/102 | 15 1:02 | 1 kill (AK-47), 1 headshot T | 0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:07 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - saved, the bomb went off · first fight won, saw each other |
| 8 bomb 0:39 | 1v2 after the plant CT · 3 HP · Bombsite B | lost - saved, the bomb went off · first fight won, saw each other |
Flashes
12 flashes: 3 good, 2 weak, 6 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:07 | weak | barely blinded M1cu 1.9 s (0.2 s white), love416 1.0 s (0.1 s white) |
| 5 1:15 | wasted | no enemy blinded for long |
| 7 1:36 | good | blinded ♿ 3.8 s (1.1 s white) |
| 8 1:29 | wasted | no enemy blinded for long |
| 9 1:26 | hurt the team | barely blinded 炎凰燎原破 1.5 s (0.1 s white), love416 0.7 s (0.1 s white); blinded themselves 2.8 s holding B Doors - took damage 0.2 s after the pop |
| 11 1:15 | wasted | no enemy blinded for long; blinded DarkMaN 4.7 s holding Bombsite B - safe |
| 12 1:33 | good | blinded 炎凰燎原破 3.9 s (1.1 s white) |
| 13 1:48 | wasted | no enemy blinded for long |
| 17 1:47 | good | blinded 炎凰燎原破 3.5 s (0.8 s white); blinded themselves 3.3 s holding Outside Long - safe Agnostic peeked 炎凰燎原破 2.7 s after the pop - too early - the enemy had recovered; got hit first |
| 17 1:45 | wasted | barely blinded 炎凰燎原破 1.1 s (0.1 s white); blinded themselves 3.7 s on the move through Outside Long - safe |
| 18 1:44 | weak | barely blinded love416 2.8 s (0.4 s white); blinded themselves 1.5 s on the move through Outside Long - safe; blinded OKUR 1.3 s on the move through Outside Long - safe |
| 21 1:47 | wasted | barely blinded Uika Misumi 0.6 s (0.1 s white) |
Throws
46 grenades: 39 thrown safely, 3 where an enemy could see you, 4 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:09 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1210 units away; a running throw |
| 7 bomb 0:07 | exposed | a smoke at Hole - seen by 1 enemy for 0.2 s, the nearest 542 units away; a running throw |
| 9 1:27 | punished | hit by M1cu 1.0 s after throwing a flash at B Doors, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 1194 units away; a running throw |
| 10 1:05 | punished | hit by 炎凰燎原破 0.5 s after throwing an HE at Under A, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 11 1:34 | punished | hit by 炎凰燎原破 0.5 s after throwing an HE at Bombsite B, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 16 1:11 | exposed | an HE at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 511 units away |
| 17 bomb 0:17 | punished | killed by Uika Misumi 0.3 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.4 s, the nearest 584 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:34 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 4 1:32 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 4 of the 11 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:30 | trade | EXE was killed 922 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:33 | hold | held with OKUR, 680 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 703 ms before OKUR) |
| 5 1:27 | hold | held with Agnostic, 903 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:26 | trade | Agnostic was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:32 | trade | Agnostic was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:28 | trade | EXE was killed 1857 units away: you traded in 3,594 ms (pros: 2,609 ms) |
| 10 1:17 | trade | Agnostic was killed 484 units away: you traded in 2,047 ms (pros: 1,641 ms) |
| 13 1:44 | trade | OKUR was killed 953 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:43 | trade | Agnostic was killed 901 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:40 | trade | DarkMaN was killed 180 units away: you traded in 2,062 ms (pros: 969 ms) |
| 18 1:25 | trade | DarkMaN was killed 318 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:29 | hold | held with EXE, 582 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before EXE) |
| 21 1:39 | trade | DarkMaN was killed 550 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:28 | trade | OKUR was killed 549 units away: you traded in 2,250 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed by them | Glock-18 | 703 ms | 1844 ms | 34.0° | ||
| 2 1:30 | hit by them | Galil AR | 422 ms | – | 2.2° | ||
| 2 1:30 | hit them | P2000 | 875 ms | – | 3.8° | ||
| 2 1:26 | hit them | P2000 | 266 ms | – | 1.6° | ||
| 2 1:26 | killed by them | Galil AR | 484 ms | 578 ms | 5.8° | ||
| 3 1:23 | killed them | M4A1-S | 297 ms | 1062 ms | 1.1° | ||
| 3 1:05 | hit by them | AK-47 | 1531 ms | – | 43.3° | ||
| 3 1:05 | hit them | M4A4 | 2203 ms | – | 28.3° | ||
| 4 1:33 | killed them | M4A1-S | 1141 ms | 1453 ms | 0.7° | ||
| 4 1:32 | killed them | M4A1-S | 516 ms | 1047 ms | 3.1° | ||
| 4 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:59 | killed them | M4A1-S | 484 ms | 688 ms | 7.7° | ||
| 7 1:13 | killed them | M4A1-S | 328 ms | 1391 ms | 2.3° | ||
| 7 bomb 0:24 | killed them | M4A1-S | 1000 ms | 1297 ms | 4.5° | ||
| 7 bomb 0:24 | hit by them | AK-47 | 1234 ms | – | 1.0° | ||
| 7 bomb 0:19 | hit them | M4A4 | 484 ms | – | 4.2° | ||
| 7 bomb 0:16 | killed them | M4A1-S | 234 ms | 234 ms | 0.6° | ||
| 8 1:25 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:25 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:29 | killed them | M4A1-S | 781 ms | 781 ms | 1.7° | ||
| 8 bomb 0:10 | killed them | M4A1-S | 469 ms | 469 ms | 1.4° | ||
| 9 1:26 | killed by them | AK-47 | 531 ms | 1672 ms | 9.2° | ||
| 9 1:25 | hit them | M4A4 | 1562 ms | – | 18.9° | ||
| 10 1:15 | killed them | AWP | 375 ms | 375 ms | 1.0° | ||
| 10 1:09 | killed them | AWP | 562 ms | 562 ms | 15.3° | ||
| 10 1:05 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:02 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:33 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:04 | killed them | AWP | 297 ms | 297 ms | 2.8° | ||
| 11 1:04 | hit by them | Desert Eagle | 438 ms | – | 1.0° | ||
| 11 0:49 | hit them | P2000 | 422 ms | – | 1.0° | ||
| 11 0:49 | hit by them | Desert Eagle | 828 ms | – | 0.3° | ||
| 11 0:33 | killed them | AWP | 297 ms | 297 ms | 0.3° | ||
| 12 1:30 | killed them | AWP | 250 ms | 250 ms | 1.2° | ||
| 13 1:39 | killed by them | USP-S | 281 ms | 953 ms | 1.2° | ||
| 14 1:45 | hit them | Glock-18 | 234 ms | – | 0.9° | ||
| 14 1:45 | killed by them | Dual Berettas | 625 ms | 625 ms | 6.7° | ||
| 15 1:03 | hit them | AK-47 | 359 ms | – | 2.1° | ||
| 15 1:03 | hit by them | M4A4 | 875 ms | – | 2.5° | ||
| 15 1:02 | killed them | AK-47 | 1906 ms | 1906 ms | 2.1° | ||
| 16 1:15 | killed them | AK-47 | 594 ms | 906 ms | 1.9° | ||
| 16 1:10 | killed by them | Dual Berettas | 891 ms | 1859 ms | 2.0° | ||
| 16 1:09 | hit them | Glock-18 | 1750 ms | – | 21.3° | ||
| 17 1:38 | killed them | AK-47 | 250 ms | 453 ms | 1.3° | ||
| 17 1:38 | hit by them | AK-47 | 344 ms | – | 0.5° | ||
| 17 1:17 | hit them | AK-47 | 359 ms | – | 2.9° | ||
| 17 1:17 | killed them | AK-47 | 250 ms | 250 ms | 4.5° | ||
| 17 1:14 | killed them | AK-47 | 609 ms | 922 ms | 13.4° | ||
| 17 1:14 | hit by them | AK-47 | 859 ms | – | 1.1° | ||
| 17 bomb 0:16 | killed by them | M4A4 | 734 ms | 734 ms | 51.5° | ||
| 18 bomb 0:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:20 | killed them | AK-47 | 156 ms | 156 ms | 4.1° | ||
| 20 1:43 | killed by them | Desert Eagle | 312 ms | 312 ms | 5.1° | ||
| 21 1:25 | killed them | AK-47 | 453 ms | 453 ms | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | USP-S | 1624 | fine - pros would have fired it too | 0/2 | 53% / 53% | ||
| 2 1:30 | USP-S | 746 | fired while moving (137 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 38% | |
| 2 1:30 | USP-S | 751 | fine - pros would have fired it too | 2/2 | 48% / 49% | ||
| 2 1:28 | USP-S | 733 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/1 | 26% / 39% | ||
| 2 1:26 | USP-S | 609 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 36% / 39% | |
| 3 1:23 | M4A1-S | 1744 | fine - pros would have fired it too | 4/7 | killed them | 46% / 46% | |
| 3 1:05 | M4A1-S | 740 | fired while moving (224 u/s), too fast to be accurate - stop first | 2/13 | cut short (a death, a reload) | 1% / 60% | |
| 4 1:33 | M4A1-S | 910 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 52% | |
| 4 1:33 | M4A1-S | 849 | fine - pros would have fired it too | 3/4 | killed them | 55% / 55% | |
| 4 1:32 | M4A1-S | 959 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 46% | |
| 4 1:32 | M4A1-S | 913 | fine - pros would have fired it too | 1/4 | killed them | 31% / 49% | |
| 4 1:31 | M4A1-S | 969 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 33% / 65% | |
| 6 1:15 | M4A1-S | 1104 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 12% / 59% | ||
| 6 0:59 | M4A1-S | 1114 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 45% | |
| 6 0:59 | M4A1-S | 1113 | fine - pros would have fired it too | 1/3 | killed them | 68% / 68% | |
| 7 1:13 | M4A1-S | 2122 | fine - pros would have fired it too | 4/5 | 3 bullets after pros would have stopped | 48% / 48% | |
| 7 1:12 | M4A1-S | 2124 | fine - pros would have fired it too | 1/3 | killed them; 2 bullets after pros would have stopped | 30% / 48% | |
| 7 bomb 0:25 | M4A1-S | 980 | fired while moving (116 u/s), too fast to be accurate - stop first | 3/10 | killed them | 13% / 45% | |
| 7 bomb 0:19 | M4A1-S | 1251 | fired while moving (173 u/s), too fast to be accurate - stop first | 3/8 | 14% / 49% | ||
| 7 bomb 0:16 | M4A1-S | 1260 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/5 | killed them | 21% / 55% | |
| 8 1:25 | M4A1-S | 1078 | fine - pros would have fired it too | 4/8 | killed them | 38% / 45% | |
| 8 bomb 0:29 | M4A1-S | 1880 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 1/6 | killed them; 4 bullets after pros would have stopped | 2% / 58% | |
| 8 bomb 0:10 | M4A1-S | 1767 | fine - pros would have fired it too | 1/2 | killed them | 54% / 55% | |
| 9 1:25 | M4A1-S | 1198 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 46% / 48% | |
| 10 1:15 | AWP | 1095 | fine - pros would have fired it too | 1/1 | killed them | 73% / 80% | |
| 11 1:09 | AWP | 1951 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | 3% / 81% | ||
| 11 1:04 | AWP | 1707 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 11 1:00 | AWP | 1932 | fine - pros would have fired it too | 0/1 | 66% / 79% | ||
| 11 0:56 | AWP | 1877 | fine - pros would have fired it too | 0/1 | 77% / 79% | ||
| 11 0:50 | AWP | 1916 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 66% | |
| 11 0:49 | USP-S | 1917 | fired while moving (207 u/s), too fast to be accurate - stop first | 2/4 | 27% / 36% | ||
| 12 1:30 | AWP | 908 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | killed them | 40% / 80% | |
| 14 1:45 | Glock-18 | 872 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/3 | cut short (a death, a reload) | 11% / 52% | |
| 15 1:03 | AK-47 | 2227 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | 2 bullets after pros would have stopped | 13% / 52% | |
| 15 1:03 | AK-47 | 2220 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 65% / 65% | |
| 15 1:02 | AK-47 | 2219 | fine - pros would have fired it too | 1/7 | killed them; 6 bullets after pros would have stopped | 26% / 48% | |
| 16 1:15 | AK-47 | 374 | fine - pros would have fired it too | 1/3 | 70% / 70% | ||
| 16 1:10 | Glock-18 | 505 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 9% / 56% | |
| 17 1:38 | AK-47 | 500 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/7 | killed them | 23% / 61% | |
| 17 1:17 | AK-47 | 300 | fine - pros would have fired it too | 2/13 | killed them | 72% / 72% | |
| 17 1:15 | AK-47 | 656 | fired while moving (214 u/s), too fast to be accurate - stop first | 2/10 | killed them | 0% / 49% | |
| 19 1:20 | AK-47 | 125 | fine - pros would have fired it too | 1/4 | killed them | 70% / 70% | |
| 20 1:43 | AK-47 | 269 | fired while moving (205 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 51% | |
| 21 1:26 | AK-47 | 851 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/4 | killed them | 13% / 56% |
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
