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Dust II, lost 8-13 · Sun 18 Oct, 21:23

炎凰燎原破Master Guardian II

The match

Aim

453 msTTD625 msTTK3.2°Crosshair↓33%1st bullet36%Spray26%Head67%Counter-strafe

Scoreboard

90ADR67%KAST

Positioning

Shots

26/39Rushed↓5/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Dual Berettas4025%
AK-473941%
Galil AR1429%
M4A1-S850%
Desert Eagle771%
AWP20%
Nova2100%
Glock-181100%
M4A410%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/10211 1:40 1 kill (Deagle), 1 headshot T2.5
25/10219 1:45 1 kill (Deagle), 1 headshot CT1.7
27/1021 1:42 2 kills (Glock, Dualies), all headshots, in 14.8 s T1.6
29/10217 1:43 2 kills (AK-47 ×2), all headshots, in 3.9 s CT1.5
36/10212 1:39 1 kill (Nova), 1 headshot T1.0
37/10215 1:29 1 kill (M4A1-S) CT1.0
45/1028 1:28 1 kill (AK-47) T0.7
61/10214 1:45 2 kills (Dualies ×2), all headshots, in 1.9 s CT0.2
77/1025 1:26 1 kill (AK-47) T-0.3
81/1027 1:20 1 kill (AK-47), 1 headshot T-0.4
84/10216 1:09 2 kills (Dualies, AK-47), 1 headshot, in 28.8 s CT-0.8
98/1022 1:26 1 kill (Galil) T-2.4
101/10213 1:18 1 kill (Dualies) CT-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:02 1v2 before the plant T · 58 HP · A Ramplost - died in the first fight · they saw them first
20 bomb 0:11 1v3 after the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:31 wastedno enemy blinded for long
8 1:36 misled a peekbarely blinded EXE 1.8 s (0.1 s white) the enemy was barely blinded, and 炎凰燎原破 peeked EXE 1.1 s after the pop; hit them first
12 1:48 wastedno enemy blinded for long
15 1:48 wastedno enemy blinded for long; blinded love416 3.9 s on the move through Long A - safe; blinded ♿ 1.9 s on the move through Long A - safe
17 1:44 goodblinded Agnostic 3.2 s (0.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 8 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 904 units away; a running throw
17 1:46 exposeda flash at Long A - seen by 1 enemy for 0.8 s, the nearest 460 units away; a jump throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 holdheld with ♿, 667 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before ♿)
1 1:22 in their waystood between love416 and an enemy they could see, for 188 ms (pros: 125 ms at a time)
4 1:33 trade♿ was killed 238 units away: not traded within 5 s (pros: 969 ms)
4 1:33 peek togetherpeeked the same enemy as Uika Misumi, 500 ms before them - early - you went first, alone
5 1:45 tradeUika Misumi was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
5 1:43 trade♿ was killed 842 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:20 holdheld with love416, 968 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms before love416)
10 1:42 tradeUika Misumi was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
10 1:15 tradeM1cu was killed 352 units away: not traded within 5 s (pros: 1,641 ms)
10 1:09 trade♿ was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
10 1:02 tradelove416 was killed 294 units away: not traded within 5 s (pros: 1,641 ms)
11 1:32 trade♿ was killed 154 units away: not traded within 5 s (pros: 969 ms)
12 1:43 trade♿ was killed 480 units away: you traded in 3,453 ms (pros: 1,641 ms)
12 1:41 tradeM1cu was killed 204 units away: you traded in 1,906 ms (pros: 969 ms)
16 1:15 tradeM1cu was killed 616 units away: not traded within 5 s (pros: 2,031 ms)
16 1:10 holdheld with ♿, 657 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after ♿)
16 0:43 tradeUika Misumi was killed 261 units away: you traded in 2,328 ms (pros: 1,641 ms)
18 1:37 line of firestood in ♿'s line of fire while they fought, for 938 ms (pros: 188 ms at a time)
19 1:36 holdheld with ♿, 136 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after ♿)
20 bomb 0:22 trade♿ was killed 324 units away: not traded within 5 s (pros: 1,641 ms)
20 bomb 0:11 tradeUika Misumi was killed 115 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 EXEkilled themGlock-18344 ms344 ms3.3°
1 1:27 OKURkilled themDual Berettas250 ms250 ms2.7°
1 1:23 DarkMaNhit by themP20001016 ms–6.8°
1 1:22 DarkMaNhit themDual Berettas1406 ms–9.8°
2 1:30 WaGaXiS [TR]hit themGalil AR422 ms–2.2°
2 1:30 WaGaXiS [TR]hit by themP2000875 ms–3.8°
2 1:28 DarkMaNhit by themP2000391 ms–1.6°
2 1:28 DarkMaNhit themGalil AR62 ms–1.2°
2 1:26 WaGaXiS [TR]hit by themP2000266 ms–1.6°
2 1:26 WaGaXiS [TR]killed themGalil AR484 ms578 ms5.8°
2 1:24 DarkMaNkilled by themUSP-S344 ms344 ms2.0°
3 1:23 OKURkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 1:32 WaGaXiS [TR]killed by themM4A1-S516 ms1047 ms3.1°
5 1:26 Agnostickilled themAK-47672 ms672 ms7.5°
5 1:11 OKURkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:29 OKURkilled by themAWP391 ms391 ms0.4°
7 1:20 OKURkilled themAK-47281 ms281 ms3.2°
7 1:13 WaGaXiS [TR]killed by themM4A1-S328 ms1391 ms2.3°
8 1:34 EXEhit themAK-47531 ms–3.3°
8 1:28 EXEkilled themAK-47422 ms531 ms0.1°
8 1:25 WaGaXiS [TR]hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:25 WaGaXiS [TR]killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:24 EXEhit by themM4A41422 ms–4.4°
9 bomb 0:19 EXEkilled by themM4A1-S391 ms391 ms3.5°
10 1:05 WaGaXiS [TR]hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:59 OKURkilled by themMP9328 ms406 ms1.1°
11 1:40 EXEkilled themDesert Eagle312 ms312 ms0.5°
11 1:33 WaGaXiS [TR]hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:15 OKURkilled by themAK-47516 ms516 ms1.9°
12 1:40 Agnostickilled themNova125 ms1344 ms2.0°
12 1:40 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:30 WaGaXiS [TR]killed by themAWP250 ms250 ms1.2°
13 1:19 DarkMaNhit by themDesert Eagle344 ms–2.2°
13 1:18 DarkMaNkilled themDual Berettas1172 ms1172 ms17.6°
14 1:45 WaGaXiS [TR]hit by themGlock-18234 ms–0.9°
14 1:45 WaGaXiS [TR]killed themDual Berettas625 ms625 ms6.7°
14 1:43 EXEhit by themGlock-181219 ms–5.4°
14 1:43 EXEkilled themDual Berettas1344 ms1344 ms4.5°
14 1:42 OKURkilled by themSSG 08312 ms312 ms2.4°
15 1:30 Agnostickilled themM4A1-S344 ms750 ms2.1°
15 1:30 Agnostichit by themAK-47469 ms–3.9°
15 1:21 EXEkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:10 WaGaXiS [TR]killed themDual Berettas891 ms1859 ms2.0°
16 1:09 WaGaXiS [TR]hit by themGlock-181750 ms–21.3°
16 0:42 OKURhit by themP250594 ms–18.4°
16 0:41 OKURkilled themAK-471047 ms1938 ms4.8°
17 1:43 Agnostickilled themAK-47453 ms453 ms52.7°
17 1:40 DarkMaNhit by themAK-47422 ms–7.2°
17 1:40 DarkMaNkilled themAK-47422 ms422 ms1.6°
17 1:38 WaGaXiS [TR]killed by themAK-47250 ms453 ms1.3°
17 1:38 WaGaXiS [TR]hit themAK-47344 ms–0.5°
18 1:42 DarkMaNhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:46 Agnostickilled themDesert Eagle562 ms1422 ms3.2°
19 1:45 Agnostichit by themAK-47844 ms–4.2°
19 1:36 EXEhit themDesert Eagle484 ms–1.1°
19 1:35 EXEhit by themAK-471109 ms–4.5°
19 1:34 OKURkilled by themAK-47453 ms453 ms4.4°
20 bomb 0:10 Agnostickilled by themAK-47344 ms656 ms5.6°

Shots

You fired 26 of your 39 first shots too soon: 14 before your crosshair was on them, 12 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 EXEGlock-18450fine - pros would have fired it too1/2killed them39% / 44%
1 1:32 WaGaXiS [TR]Dual Berettas1401fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 40%
1 1:31 WaGaXiS [TR]Dual Berettas1353aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/27% / 61%
1 1:27 OKURDual Berettas422fired while moving (240 u/s), too fast to be accurate - stop first1/2killed them53% / 56%
1 1:23 DarkMaNDual Berettas1195fired while moving (92 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 38%
1 1:22 DarkMaNDual Berettas1199fine - pros would have fired it too1/654% / 54%
2 1:30 DarkMaNGalil AR922fine - pros would have fired it too1/445% / 57%
2 1:30 WaGaXiS [TR]Galil AR749fired while moving (85 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 59%
2 1:28 DarkMaNGalil AR923aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/322% / 59%
2 1:28 DarkMaNGalil AR923fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 57%
2 1:26 WaGaXiS [TR]Galil AR607fine - pros would have fired it too2/5killed them42% / 46%
2 1:24 DarkMaNGalil AR708aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)14% / 51%
4 1:32 WaGaXiS [TR]AK-47901aim far off: your crosshair was about 3 player widths (89 units) off their body - get on target first0/1cut short (a death, a reload)1% / 46%
5 1:26 AgnosticAK-471115aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 58%
5 1:26 AgnosticAK-471127fine - pros would have fired it too1/4killed them58% / 60%
7 1:23 OKURAK-47495fired while moving (186 u/s), too fast to be accurate - stop first0/520% / 59%
7 1:21 OKURAK-47398fired while moving (107 u/s), too fast to be accurate - stop first1/6killed them5% / 48%
7 1:12 WaGaXiS [TR]AK-472121aim far off: your crosshair was about 53.5 player widths (1714 units) off their body - get on target first0/11% / 42%
7 1:12 WaGaXiS [TR]AK-472125fine - pros would have fired it too0/1cut short (a death, a reload)35% / 44%
8 1:34 EXEAK-47537aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/616% / 59%
8 1:28 EXEAK-47497fine - pros would have fired it too2/5killed them32% / 55%
8 1:25 WaGaXiS [TR]AK-471078aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/620% / 50%
9 bomb 0:25 EXEAWP952aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/134% / 86%
11 1:40 EXEDesert Eagle1191fine - pros would have fired it too1/1killed them59% / 59%
13 1:18 DarkMaNDual Berettas895fired while moving (92 u/s), too fast to be accurate - stop first1/10killed them16% / 38%
14 1:47 EXEDual Berettas811aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/119% / 45%
14 1:45 WaGaXiS [TR]Dual Berettas846fired while moving (100 u/s), too fast to be accurate - stop first1/3killed them31% / 37%
14 1:44 EXEDual Berettas648fired while moving (154 u/s), too fast to be accurate - stop first1/9killed them2% / 55%
15 1:30 AgnosticM4A1-S595fired while moving (106 u/s), too fast to be accurate - stop first4/8killed them49% / 74%
15 1:22 EXEM4A1-S565aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/3cut short (a death, a reload)13% / 54%
16 1:11 WaGaXiS [TR]Dual Berettas535fired while moving (222 u/s), too fast to be accurate - stop first5/18killed them31% / 46%
16 0:42 OKURAK-47767aim far off: your crosshair was about a player's width (36 units) off their body - get on target first4/17killed them7% / 46%
17 1:43 AgnosticAK-47380fired while moving (75 u/s), too fast to be accurate - stop first1/4killed them68% / 81%
17 1:40 DarkMaNAK-47535fired while moving (119 u/s), too fast to be accurate - stop first1/5killed them26% / 61%
17 1:38 WaGaXiS [TR]AK-47499fine - pros would have fired it too2/2cut short (a death, a reload)67% / 67%
18 1:42 DarkMaNAWP1888aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/3cut short (a death, a reload)34% / 67%
19 1:46 AgnosticDesert Eagle1012fine - pros would have fired it too2/3killed them69% / 69%
19 1:36 EXEDesert Eagle1128fine - pros would have fired it too2/3cut short (a death, a reload)44% / 44%
20 bomb 0:09 AgnosticM4A4845too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)22% / 46%

Positioning

In none of your 37 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 26 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 23 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.