Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Dual Berettas | 40 | 25% |
| AK-47 | 39 | 41% |
| Galil AR | 14 | 29% |
| M4A1-S | 8 | 50% |
| Desert Eagle | 7 | 71% |
| AWP | 2 | 0% |
| Nova | 2 | 100% |
| Glock-18 | 1 | 100% |
| M4A4 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/102 | 11 1:40 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 25/102 | 19 1:45 | 1 kill (Deagle), 1 headshot CT | 1.7 |
| 27/102 | 1 1:42 | 2 kills (Glock, Dualies), all headshots, in 14.8 s T | 1.6 |
| 29/102 | 17 1:43 | 2 kills (AK-47 ×2), all headshots, in 3.9 s CT | 1.5 |
| 36/102 | 12 1:39 | 1 kill (Nova), 1 headshot T | 1.0 |
| 37/102 | 15 1:29 | 1 kill (M4A1-S) CT | 1.0 |
| 45/102 | 8 1:28 | 1 kill (AK-47) T | 0.7 |
| 61/102 | 14 1:45 | 2 kills (Dualies ×2), all headshots, in 1.9 s CT | 0.2 |
| 77/102 | 5 1:26 | 1 kill (AK-47) T | -0.3 |
| 81/102 | 7 1:20 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 84/102 | 16 1:09 | 2 kills (Dualies, AK-47), 1 headshot, in 28.8 s CT | -0.8 |
| 98/102 | 2 1:26 | 1 kill (Galil) T | -2.4 |
| 101/102 | 13 1:18 | 1 kill (Dualies) CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:02 | 1v2 before the plant T · 58 HP · A Ramp | lost - died in the first fight · they saw them first |
| 20 bomb 0:11 | 1v3 after the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
Flashes
5 flashes: 1 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:31 | wasted | no enemy blinded for long |
| 8 1:36 | misled a peek | barely blinded EXE 1.8 s (0.1 s white) the enemy was barely blinded, and 炎凰燎原破 peeked EXE 1.1 s after the pop; hit them first |
| 12 1:48 | wasted | no enemy blinded for long |
| 15 1:48 | wasted | no enemy blinded for long; blinded love416 3.9 s on the move through Long A - safe; blinded ♿ 1.9 s on the move through Long A - safe |
| 17 1:44 | good | blinded Agnostic 3.2 s (0.6 s white) |
Throws
10 grenades: 8 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 904 units away; a running throw |
| 17 1:46 | exposed | a flash at Long A - seen by 1 enemy for 0.8 s, the nearest 460 units away; a jump throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | hold | held with ♿, 667 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before ♿) |
| 1 1:22 | in their way | stood between love416 and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 4 1:33 | trade | ♿ was killed 238 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:33 | peek together | peeked the same enemy as Uika Misumi, 500 ms before them - early - you went first, alone |
| 5 1:45 | trade | Uika Misumi was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:43 | trade | ♿ was killed 842 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:20 | hold | held with love416, 968 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms before love416) |
| 10 1:42 | trade | Uika Misumi was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:15 | trade | M1cu was killed 352 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:09 | trade | ♿ was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:02 | trade | love416 was killed 294 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:32 | trade | ♿ was killed 154 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:43 | trade | ♿ was killed 480 units away: you traded in 3,453 ms (pros: 1,641 ms) |
| 12 1:41 | trade | M1cu was killed 204 units away: you traded in 1,906 ms (pros: 969 ms) |
| 16 1:15 | trade | M1cu was killed 616 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:10 | hold | held with ♿, 657 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after ♿) |
| 16 0:43 | trade | Uika Misumi was killed 261 units away: you traded in 2,328 ms (pros: 1,641 ms) |
| 18 1:37 | line of fire | stood in ♿'s line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 19 1:36 | hold | held with ♿, 136 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after ♿) |
| 20 bomb 0:22 | trade | ♿ was killed 324 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 bomb 0:11 | trade | Uika Misumi was killed 115 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed them | Glock-18 | 344 ms | 344 ms | 3.3° | ||
| 1 1:27 | killed them | Dual Berettas | 250 ms | 250 ms | 2.7° | ||
| 1 1:23 | hit by them | P2000 | 1016 ms | – | 6.8° | ||
| 1 1:22 | hit them | Dual Berettas | 1406 ms | – | 9.8° | ||
| 2 1:30 | hit them | Galil AR | 422 ms | – | 2.2° | ||
| 2 1:30 | hit by them | P2000 | 875 ms | – | 3.8° | ||
| 2 1:28 | hit by them | P2000 | 391 ms | – | 1.6° | ||
| 2 1:28 | hit them | Galil AR | 62 ms | – | 1.2° | ||
| 2 1:26 | hit by them | P2000 | 266 ms | – | 1.6° | ||
| 2 1:26 | killed them | Galil AR | 484 ms | 578 ms | 5.8° | ||
| 2 1:24 | killed by them | USP-S | 344 ms | 344 ms | 2.0° | ||
| 3 1:23 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:32 | killed by them | M4A1-S | 516 ms | 1047 ms | 3.1° | ||
| 5 1:26 | killed them | AK-47 | 672 ms | 672 ms | 7.5° | ||
| 5 1:11 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:29 | killed by them | AWP | 391 ms | 391 ms | 0.4° | ||
| 7 1:20 | killed them | AK-47 | 281 ms | 281 ms | 3.2° | ||
| 7 1:13 | killed by them | M4A1-S | 328 ms | 1391 ms | 2.3° | ||
| 8 1:34 | hit them | AK-47 | 531 ms | – | 3.3° | ||
| 8 1:28 | killed them | AK-47 | 422 ms | 531 ms | 0.1° | ||
| 8 1:25 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:25 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:24 | hit by them | M4A4 | 1422 ms | – | 4.4° | ||
| 9 bomb 0:19 | killed by them | M4A1-S | 391 ms | 391 ms | 3.5° | ||
| 10 1:05 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:59 | killed by them | MP9 | 328 ms | 406 ms | 1.1° | ||
| 11 1:40 | killed them | Desert Eagle | 312 ms | 312 ms | 0.5° | ||
| 11 1:33 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:15 | killed by them | AK-47 | 516 ms | 516 ms | 1.9° | ||
| 12 1:40 | killed them | Nova | 125 ms | 1344 ms | 2.0° | ||
| 12 1:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:30 | killed by them | AWP | 250 ms | 250 ms | 1.2° | ||
| 13 1:19 | hit by them | Desert Eagle | 344 ms | – | 2.2° | ||
| 13 1:18 | killed them | Dual Berettas | 1172 ms | 1172 ms | 17.6° | ||
| 14 1:45 | hit by them | Glock-18 | 234 ms | – | 0.9° | ||
| 14 1:45 | killed them | Dual Berettas | 625 ms | 625 ms | 6.7° | ||
| 14 1:43 | hit by them | Glock-18 | 1219 ms | – | 5.4° | ||
| 14 1:43 | killed them | Dual Berettas | 1344 ms | 1344 ms | 4.5° | ||
| 14 1:42 | killed by them | SSG 08 | 312 ms | 312 ms | 2.4° | ||
| 15 1:30 | killed them | M4A1-S | 344 ms | 750 ms | 2.1° | ||
| 15 1:30 | hit by them | AK-47 | 469 ms | – | 3.9° | ||
| 15 1:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:10 | killed them | Dual Berettas | 891 ms | 1859 ms | 2.0° | ||
| 16 1:09 | hit by them | Glock-18 | 1750 ms | – | 21.3° | ||
| 16 0:42 | hit by them | P250 | 594 ms | – | 18.4° | ||
| 16 0:41 | killed them | AK-47 | 1047 ms | 1938 ms | 4.8° | ||
| 17 1:43 | killed them | AK-47 | 453 ms | 453 ms | 52.7° | ||
| 17 1:40 | hit by them | AK-47 | 422 ms | – | 7.2° | ||
| 17 1:40 | killed them | AK-47 | 422 ms | 422 ms | 1.6° | ||
| 17 1:38 | killed by them | AK-47 | 250 ms | 453 ms | 1.3° | ||
| 17 1:38 | hit them | AK-47 | 344 ms | – | 0.5° | ||
| 18 1:42 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:46 | killed them | Desert Eagle | 562 ms | 1422 ms | 3.2° | ||
| 19 1:45 | hit by them | AK-47 | 844 ms | – | 4.2° | ||
| 19 1:36 | hit them | Desert Eagle | 484 ms | – | 1.1° | ||
| 19 1:35 | hit by them | AK-47 | 1109 ms | – | 4.5° | ||
| 19 1:34 | killed by them | AK-47 | 453 ms | 453 ms | 4.4° | ||
| 20 bomb 0:10 | killed by them | AK-47 | 344 ms | 656 ms | 5.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 450 | fine - pros would have fired it too | 1/2 | killed them | 39% / 44% | |
| 1 1:32 | Dual Berettas | 1401 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 40% | |
| 1 1:31 | Dual Berettas | 1353 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/2 | 7% / 61% | ||
| 1 1:27 | Dual Berettas | 422 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/2 | killed them | 53% / 56% | |
| 1 1:23 | Dual Berettas | 1195 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 38% | |
| 1 1:22 | Dual Berettas | 1199 | fine - pros would have fired it too | 1/6 | 54% / 54% | ||
| 2 1:30 | Galil AR | 922 | fine - pros would have fired it too | 1/4 | 45% / 57% | ||
| 2 1:30 | Galil AR | 749 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 59% | |
| 2 1:28 | Galil AR | 923 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | 22% / 59% | ||
| 2 1:28 | Galil AR | 923 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 57% | |
| 2 1:26 | Galil AR | 607 | fine - pros would have fired it too | 2/5 | killed them | 42% / 46% | |
| 2 1:24 | Galil AR | 708 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 14% / 51% | |
| 4 1:32 | AK-47 | 901 | aim far off: your crosshair was about 3 player widths (89 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 46% | |
| 5 1:26 | AK-47 | 1115 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 58% | |
| 5 1:26 | AK-47 | 1127 | fine - pros would have fired it too | 1/4 | killed them | 58% / 60% | |
| 7 1:23 | AK-47 | 495 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/5 | 20% / 59% | ||
| 7 1:21 | AK-47 | 398 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/6 | killed them | 5% / 48% | |
| 7 1:12 | AK-47 | 2121 | aim far off: your crosshair was about 53.5 player widths (1714 units) off their body - get on target first | 0/1 | 1% / 42% | ||
| 7 1:12 | AK-47 | 2125 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 44% | |
| 8 1:34 | AK-47 | 537 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/6 | 16% / 59% | ||
| 8 1:28 | AK-47 | 497 | fine - pros would have fired it too | 2/5 | killed them | 32% / 55% | |
| 8 1:25 | AK-47 | 1078 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/6 | 20% / 50% | ||
| 9 bomb 0:25 | AWP | 952 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 34% / 86% | ||
| 11 1:40 | Desert Eagle | 1191 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 13 1:18 | Dual Berettas | 895 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/10 | killed them | 16% / 38% | |
| 14 1:47 | Dual Berettas | 811 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 19% / 45% | ||
| 14 1:45 | Dual Berettas | 846 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/3 | killed them | 31% / 37% | |
| 14 1:44 | Dual Berettas | 648 | fired while moving (154 u/s), too fast to be accurate - stop first | 1/9 | killed them | 2% / 55% | |
| 15 1:30 | M4A1-S | 595 | fired while moving (106 u/s), too fast to be accurate - stop first | 4/8 | killed them | 49% / 74% | |
| 15 1:22 | M4A1-S | 565 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 13% / 54% | |
| 16 1:11 | Dual Berettas | 535 | fired while moving (222 u/s), too fast to be accurate - stop first | 5/18 | killed them | 31% / 46% | |
| 16 0:42 | AK-47 | 767 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 4/17 | killed them | 7% / 46% | |
| 17 1:43 | AK-47 | 380 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/4 | killed them | 68% / 81% | |
| 17 1:40 | AK-47 | 535 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/5 | killed them | 26% / 61% | |
| 17 1:38 | AK-47 | 499 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 67% / 67% | |
| 18 1:42 | AWP | 1888 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 34% / 67% | |
| 19 1:46 | Desert Eagle | 1012 | fine - pros would have fired it too | 2/3 | killed them | 69% / 69% | |
| 19 1:36 | Desert Eagle | 1128 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 44% / 44% | |
| 20 bomb 0:09 | M4A4 | 845 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 22% / 46% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
