Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Dual Berettas | 30 | 37% |
| AK-47 | 21 | 38% |
| Desert Eagle | 11 | 46% |
| MP9 | 6 | 33% |
| SSG 08 | 5 | 40% |
| USP-S | 3 | 67% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/102 | 1 1:24 | 2 kills (Deagle ×2), all headshots, in 3.2 s T | 5.4 |
| 10/102 | 14 1:41 | 3 kills (Dualies ×3), 2 headshots, in 8.4 s CT | 4.7 |
| 20/102 | 10 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 3.8 s T | 2.4 |
| 24/102 | 2 0:58 | 1 kill (Deagle) T | 1.7 |
| 38/102 | 18 1:25 | 1 kill (AWP) CT | 1.0 |
| 48/102 | 7 1:50 | 1 kill (Scout), 1 headshot T | 0.6 |
| 57/102 | 15 1:14 | 1 kill (Scout), a no-scope, 1 in the air, 1 headshot CT | 0.3 |
| 62/102 | 13 1:28 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 80/102 | 5 1:46 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 85/102 | 16 1:10 | 1 kill (Dualies), 1 headshot CT | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 21 1:12 | 1v3 before the plant CT · 42 HP · Outside Tunnel | lost - died in the first fight · saw each other |
Flashes
7 flashes: 4 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:46 | good | blinded DarkMaN 4.0 s (1.3 s white) |
| 3 1:45 | good | blinded DarkMaN 3.5 s (0.9 s white) |
| 6 1:47 | good | blinded DarkMaN 3.9 s (1.2 s white) |
| 6 1:46 | good | blinded DarkMaN 3.8 s (1.1 s white); blinded 炎凰燎原破 1.6 s on the move through T Spawn - safe |
| 10 1:48 | weak | barely blinded Agnostic 1.9 s (0.2 s white) |
| 10 1:44 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Long Doors - safe |
| 17 1:31 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:42 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 16 1:10 | Top Mid | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 21 rounds (1 time longer than pros stand there). 0 of your 7 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | hold | held with love416, 369 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before love416) |
| 1 1:24 | hold | held with 炎凰燎原破, 667 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after 炎凰燎原破) |
| 1 1:24 | hold | held with M1cu, 260 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after M1cu) |
| 3 1:23 | trade | 炎凰燎原破 was killed 342 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:47 | trade | M1cu was killed 177 units away: you traded in 516 ms (pros: 625 ms) |
| 5 1:45 | trade | Uika Misumi was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:41 | trade | Uika Misumi was killed 250 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:39 | trade | love416 was killed 286 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:29 | hold | held with 炎凰燎原破, 514 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:29 | trade | 炎凰燎原破 was killed 519 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:27 | trade | Uika Misumi was killed 563 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:42 | trade | Uika Misumi was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:15 | trade | M1cu was killed 883 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:43 | in their way | stood between M1cu and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 12 1:43 | line of fire | stood in M1cu's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:31 | trade | Uika Misumi was killed 1171 units away: you traded in 2,969 ms (pros: 2,609 ms) |
| 14 1:42 | peek together | peeked the same enemy as 炎凰燎原破, 94 ms before them - a double peek |
| 14 1:42 | trade | 炎凰燎原破 was killed 150 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:21 | trade | 炎凰燎原破 was killed 332 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:17 | hold | held with love416, 862 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after love416) |
| 15 1:16 | hold | held with love416, 999 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before love416) |
| 16 1:15 | trade | M1cu was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:10 | hold | held with 炎凰燎原破, 657 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before 炎凰燎原破) |
| 17 1:17 | in their way | stood between love416 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 18 1:36 | line of fire | stood in 炎凰燎原破's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 19 1:36 | hold | held with 炎凰燎原破, 136 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before 炎凰燎原破) |
| 21 1:47 | trade | 炎凰燎原破 was killed 477 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:24 | killed them | Desert Eagle | 531 ms | 531 ms | 9.3° | ||
| 1 1:21 | killed them | Desert Eagle | 2234 ms | 2234 ms | 6.3° | ||
| 2 1:02 | hit them | Desert Eagle | 250 ms | – | 1.7° | ||
| 2 1:00 | hit by them | P2000 | 344 ms | – | 0.4° | ||
| 2 0:59 | killed them | Desert Eagle | 141 ms | 984 ms | 2.4° | ||
| 3 1:21 | killed by them | M4A1-S | 750 ms | 1953 ms | 1.9° | ||
| 4 1:33 | killed by them | M4A1-S | 1141 ms | 1453 ms | 0.7° | ||
| 5 1:46 | killed them | AK-47 | 250 ms | 250 ms | 0.2° | ||
| 5 1:43 | hit them | AK-47 | 516 ms | – | 2.6° | ||
| 5 1:43 | killed by them | AK-47 | 922 ms | 922 ms | 1.7° | ||
| 6 1:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:17 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:12 | killed by them | M4A4 | 359 ms | 359 ms | 7.6° | ||
| 7 1:50 | killed them | SSG 08 | 406 ms | 406 ms | 1.1° | ||
| 7 1:15 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:31 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:22 | killed by them | M4A1-S | 297 ms | 406 ms | 0.5° | ||
| 10 1:28 | hit by them | M4A4 | 328 ms | – | 1.0° | ||
| 10 1:28 | killed them | AK-47 | 359 ms | 359 ms | 0.9° | ||
| 10 1:25 | killed them | AK-47 | 422 ms | 625 ms | 0.9° | ||
| 10 1:25 | hit by them | M4A4 | 562 ms | – | 5.7° | ||
| 10 1:09 | killed by them | AWP | 562 ms | 562 ms | 15.3° | ||
| 12 1:43 | killed by them | M4A4 | 328 ms | 422 ms | 1.6° | ||
| 13 1:28 | killed them | USP-S | 422 ms | 422 ms | 0.9° | ||
| 13 1:27 | hit them | P2000 | 781 ms | – | 0.5° | ||
| 14 1:42 | hit them | Dual Berettas | 203 ms | – | 7.2° | ||
| 14 1:41 | killed them | Dual Berettas | 344 ms | 1000 ms | 4.1° | ||
| 14 1:41 | hit by them | Glock-18 | 531 ms | – | 4.4° | ||
| 14 1:40 | hit by them | SSG 08 | 1922 ms | – | 4.1° | ||
| 14 1:35 | killed them | Dual Berettas | 94 ms | 94 ms | 2.0° | ||
| 14 1:33 | killed them | Dual Berettas | 281 ms | 1188 ms | 3.0° | ||
| 15 1:20 | hit by them | AK-47 | 578 ms | – | 5.6° | ||
| 15 1:14 | killed them | SSG 08 | 94 ms | 94 ms | 1.3° | ||
| 15 1:11 | killed by them | AK-47 | 406 ms | 609 ms | 6.6° | ||
| 16 1:10 | killed them | Dual Berettas | 422 ms | 422 ms | 1.9° | ||
| 16 0:52 | hit them | Dual Berettas | 94 ms | – | 2.3° | ||
| 17 1:17 | killed by them | AK-47 | 250 ms | 250 ms | 4.5° | ||
| 18 1:25 | hit by them | AK-47 | 234 ms | – | 1.2° | ||
| 18 1:25 | killed them | AWP | 250 ms | 250 ms | 1.0° | ||
| 18 0:58 | killed by them | AK-47 | 2156 ms | 3391 ms | 1.0° | ||
| 19 1:44 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:36 | killed by them | AK-47 | 312 ms | 312 ms | 1.8° | ||
| 20 bomb 0:22 | killed by them | AK-47 | 516 ms | 812 ms | 4.1° | ||
| 21 bomb 0:09 | hit them | MP9 | 578 ms | – | 11.3° | ||
| 21 bomb 0:07 | hit them | MP9 | 281 ms | – | 4.8° | ||
| 21 bomb 0:07 | killed by them | AK-47 | 359 ms | 359 ms | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | Desert Eagle | 1034 | fine - pros would have fired it too | 1/1 | killed them | 29% / 42% | |
| 1 1:23 | Desert Eagle | 1770 | fine - pros would have fired it too | 0/1 | 38% / 38% | ||
| 1 1:22 | Desert Eagle | 1766 | fine - pros would have fired it too | 0/1 | 24% / 35% | ||
| 1 1:21 | Desert Eagle | 1769 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/1 | killed them | 22% / 36% | |
| 2 1:02 | Desert Eagle | 1092 | fine - pros would have fired it too | 1/1 | 33% / 41% | ||
| 2 1:01 | Desert Eagle | 1101 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 2 1:00 | Desert Eagle | 1101 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/2 | 22% / 43% | ||
| 2 0:58 | Desert Eagle | 1093 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 2 0:56 | Desert Eagle | 837 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 28% / 64% | |
| 3 1:20 | AK-47 | 611 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 27% / 58% | |
| 5 1:46 | AK-47 | 669 | fine - pros would have fired it too | 1/3 | killed them | 72% / 72% | |
| 5 1:43 | AK-47 | 1274 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 61% / 61% | |
| 6 1:13 | AK-47 | 1932 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/4 | 2 bullets after pros would have stopped | 9% / 46% | |
| 6 1:12 | AK-47 | 982 | aim far off: your crosshair was about 7 player widths (220 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 64% | |
| 10 1:28 | AK-47 | 522 | fine - pros would have fired it too | 1/4 | killed them | 77% / 77% | |
| 10 1:25 | AK-47 | 741 | fine - pros would have fired it too | 3/10 | killed them | 59% / 59% | |
| 10 1:09 | AK-47 | 139 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 54% / 54% | |
| 12 1:43 | AK-47 | 440 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 79% / 79% | |
| 13 1:28 | USP-S | 1191 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 13 1:28 | USP-S | 1263 | fine - pros would have fired it too | 1/2 | 40% / 40% | ||
| 14 1:35 | Dual Berettas | 988 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/4 | 5% / 40% | ||
| 14 1:33 | Dual Berettas | 903 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/7 | killed them | 68% / 71% | |
| 16 1:10 | Dual Berettas | 335 | fine - pros would have fired it too | 1/4 | killed them | 60% / 68% | |
| 16 0:52 | Dual Berettas | 880 | fine - pros would have fired it too | 1/3 | 56% / 56% | ||
| 18 1:25 | AWP | 1529 | fine - pros would have fired it too | 1/1 | killed them | 46% / 60% | |
| 21 bomb 0:09 | MP9 | 553 | fine - pros would have fired it too | 1/5 | 77% / 77% | ||
| 21 bomb 0:07 | MP9 | 516 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 26% / 53% |
Throws
15 grenades: 15 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
