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Dust II, lost 8-13 · Sun 18 Oct, 21:23

♿Master Guardian Elite

The match

Aim

344 msTTD422 msTTK2.0°Crosshair↓39%1st bullet50%Spray29%Head85%Counter-strafe

Scoreboard

64ADR62%KAST

Positioning

Shots

9/27Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Dual Berettas3037%
AK-472138%
Desert Eagle1146%
MP9633%
SSG 08540%
USP-S367%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/1021 1:24 2 kills (Deagle ×2), all headshots, in 3.2 s T5.4
10/10214 1:41 3 kills (Dualies ×3), 2 headshots, in 8.4 s CT4.7
20/10210 1:28 2 kills (AK-47 ×2), 1 headshot, in 3.8 s T2.4
24/1022 0:58 1 kill (Deagle) T1.7
38/10218 1:25 1 kill (AWP) CT1.0
48/1027 1:50 1 kill (Scout), 1 headshot T0.6
57/10215 1:14 1 kill (Scout), a no-scope, 1 in the air, 1 headshot CT0.3
62/10213 1:28 1 kill (USP-S), 1 headshot CT0.2
80/1025 1:46 1 kill (AK-47), 1 headshot T-0.4
85/10216 1:10 1 kill (Dualies), 1 headshot CT-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
21 1:12 1v3 before the plant CT · 42 HP · Outside Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 4 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:46 goodblinded DarkMaN 4.0 s (1.3 s white)
3 1:45 goodblinded DarkMaN 3.5 s (0.9 s white)
6 1:47 goodblinded DarkMaN 3.9 s (1.2 s white)
6 1:46 goodblinded DarkMaN 3.8 s (1.1 s white); blinded 炎凰燎原破 1.6 s on the move through T Spawn - safe
10 1:48 weakbarely blinded Agnostic 1.9 s (0.2 s white)
10 1:44 wastedno enemy blinded for long; blinded themselves 1.0 s holding Long Doors - safe
17 1:31 wastedno enemy blinded for long

Positioning

In 2 of your 32 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 24 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:42 DarkMaNLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
16 1:10 DarkMaNTop Midcover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 21 rounds (1 time longer than pros stand there). 0 of your 7 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 holdheld with love416, 369 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before love416)
1 1:24 holdheld with 炎凰燎原破, 667 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after 炎凰燎原破)
1 1:24 holdheld with M1cu, 260 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after M1cu)
3 1:23 trade炎凰燎原破 was killed 342 units away: not traded within 5 s (pros: 1,641 ms)
5 1:47 tradeM1cu was killed 177 units away: you traded in 516 ms (pros: 625 ms)
5 1:45 tradeUika Misumi was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
6 1:41 tradeUika Misumi was killed 250 units away: not traded within 5 s (pros: 969 ms)
6 1:39 tradelove416 was killed 286 units away: not traded within 5 s (pros: 1,641 ms)
6 1:29 holdheld with 炎凰燎原破, 514 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:29 trade炎凰燎原破 was killed 519 units away: not traded within 5 s (pros: 2,031 ms)
9 1:27 tradeUika Misumi was killed 563 units away: not traded within 5 s (pros: 2,031 ms)
10 1:42 tradeUika Misumi was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
10 1:15 tradeM1cu was killed 883 units away: not traded within 5 s (pros: 2,031 ms)
12 1:43 in their waystood between M1cu and an enemy they could see, for 438 ms (pros: 125 ms at a time)
12 1:43 line of firestood in M1cu's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:31 tradeUika Misumi was killed 1171 units away: you traded in 2,969 ms (pros: 2,609 ms)
14 1:42 peek togetherpeeked the same enemy as 炎凰燎原破, 94 ms before them - a double peek
14 1:42 trade炎凰燎原破 was killed 150 units away: not traded within 5 s (pros: 625 ms)
15 1:21 trade炎凰燎原破 was killed 332 units away: not traded within 5 s (pros: 1,641 ms)
15 1:17 holdheld with love416, 862 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after love416)
15 1:16 holdheld with love416, 999 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before love416)
16 1:15 tradeM1cu was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
16 1:10 holdheld with 炎凰燎原破, 657 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before 炎凰燎原破)
17 1:17 in their waystood between love416 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
18 1:36 line of firestood in 炎凰燎原破's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
19 1:36 holdheld with 炎凰燎原破, 136 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before 炎凰燎原破)
21 1:47 trade炎凰燎原破 was killed 477 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:24 Agnostickilled themDesert Eagle531 ms531 ms9.3°
1 1:21 DarkMaNkilled themDesert Eagle2234 ms2234 ms6.3°
2 1:02 EXEhit themDesert Eagle250 ms–1.7°
2 1:00 EXEhit by themP2000344 ms–0.4°
2 0:59 EXEkilled themDesert Eagle141 ms984 ms2.4°
3 1:21 DarkMaNkilled by themM4A1-S750 ms1953 ms1.9°
4 1:33 WaGaXiS [TR]killed by themM4A1-S1141 ms1453 ms0.7°
5 1:46 EXEkilled themAK-47250 ms250 ms0.2°
5 1:43 Agnostichit themAK-47516 ms–2.6°
5 1:43 Agnostickilled by themAK-47922 ms922 ms1.7°
6 1:26 EXEhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:17 EXEhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:12 Agnostickilled by themM4A4359 ms359 ms7.6°
7 1:50 EXEkilled themSSG 08406 ms406 ms1.1°
7 1:15 DarkMaNkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:31 OKURkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 1:22 EXEkilled by themM4A1-S297 ms406 ms0.5°
10 1:28 EXEhit by themM4A4328 ms–1.0°
10 1:28 EXEkilled themAK-47359 ms359 ms0.9°
10 1:25 DarkMaNkilled themAK-47422 ms625 ms0.9°
10 1:25 DarkMaNhit by themM4A4562 ms–5.7°
10 1:09 WaGaXiS [TR]killed by themAWP562 ms562 ms15.3°
12 1:43 Agnostickilled by themM4A4328 ms422 ms1.6°
13 1:28 EXEkilled themUSP-S422 ms422 ms0.9°
13 1:27 DarkMaNhit themP2000781 ms–0.5°
14 1:42 OKURhit themDual Berettas203 ms–7.2°
14 1:41 DarkMaNkilled themDual Berettas344 ms1000 ms4.1°
14 1:41 DarkMaNhit by themGlock-18531 ms–4.4°
14 1:40 OKURhit by themSSG 081922 ms–4.1°
14 1:35 Agnostickilled themDual Berettas94 ms94 ms2.0°
14 1:33 OKURkilled themDual Berettas281 ms1188 ms3.0°
15 1:20 OKURhit by themAK-47578 ms–5.6°
15 1:14 OKURkilled themSSG 0894 ms94 ms1.3°
15 1:11 EXEkilled by themAK-47406 ms609 ms6.6°
16 1:10 DarkMaNkilled themDual Berettas422 ms422 ms1.9°
16 0:52 EXEhit themDual Berettas94 ms–2.3°
17 1:17 WaGaXiS [TR]killed by themAK-47250 ms250 ms4.5°
18 1:25 DarkMaNhit by themAK-47234 ms–1.2°
18 1:25 DarkMaNkilled themAWP250 ms250 ms1.0°
18 0:58 Agnostickilled by themAK-472156 ms3391 ms1.0°
19 1:44 DarkMaNhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:36 EXEkilled by themAK-47312 ms312 ms1.8°
20 bomb 0:22 EXEkilled by themAK-47516 ms812 ms4.1°
21 bomb 0:09 EXEhit themMP9578 ms–11.3°
21 bomb 0:07 EXEhit themMP9281 ms–4.8°
21 bomb 0:07 EXEkilled by themAK-47359 ms359 ms2.0°

Shots

You fired 9 of your 27 first shots too soon: 6 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 43% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 AgnosticDesert Eagle1034fine - pros would have fired it too1/1killed them29% / 42%
1 1:23 DarkMaNDesert Eagle1770fine - pros would have fired it too0/138% / 38%
1 1:22 DarkMaNDesert Eagle1766fine - pros would have fired it too0/124% / 35%
1 1:21 DarkMaNDesert Eagle1769fired while moving (78 u/s), too fast to be accurate - stop first1/1killed them22% / 36%
2 1:02 EXEDesert Eagle1092fine - pros would have fired it too1/133% / 41%
2 1:01 EXEDesert Eagle1101fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
2 1:00 EXEDesert Eagle1101fired while moving (81 u/s), too fast to be accurate - stop first1/222% / 43%
2 0:58 EXEDesert Eagle1093fine - pros would have fired it too1/1killed them56% / 56%
2 0:56 DarkMaNDesert Eagle837aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)28% / 64%
3 1:20 DarkMaNAK-47611aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1cut short (a death, a reload)27% / 58%
5 1:46 EXEAK-47669fine - pros would have fired it too1/3killed them72% / 72%
5 1:43 AgnosticAK-471274fine - pros would have fired it too3/5cut short (a death, a reload)61% / 61%
6 1:13 EXEAK-471932aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/42 bullets after pros would have stopped9% / 46%
6 1:12 AgnosticAK-47982aim far off: your crosshair was about 7 player widths (220 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 64%
10 1:28 EXEAK-47522fine - pros would have fired it too1/4killed them77% / 77%
10 1:25 DarkMaNAK-47741fine - pros would have fired it too3/10killed them59% / 59%
10 1:09 WaGaXiS [TR]AK-47139fine - pros would have fired it too0/1cut short (a death, a reload)54% / 54%
12 1:43 AgnosticAK-47440fine - pros would have fired it too0/1cut short (a death, a reload)79% / 79%
13 1:28 EXEUSP-S1191fine - pros would have fired it too1/1killed them50% / 50%
13 1:28 DarkMaNUSP-S1263fine - pros would have fired it too1/240% / 40%
14 1:35 OKURDual Berettas988aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/45% / 40%
14 1:33 OKURDual Berettas903fired while moving (100 u/s), too fast to be accurate - stop first2/7killed them68% / 71%
16 1:10 DarkMaNDual Berettas335fine - pros would have fired it too1/4killed them60% / 68%
16 0:52 EXEDual Berettas880fine - pros would have fired it too1/356% / 56%
18 1:25 DarkMaNAWP1529fine - pros would have fired it too1/1killed them46% / 60%
21 bomb 0:09 EXEMP9553fine - pros would have fired it too1/577% / 77%
21 bomb 0:07 EXEMP9516aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2cut short (a death, a reload)26% / 53%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 15 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.