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Dust II, won 13-8 · Sun 18 Oct, 21:23

DarkMaNSilver III

The match

Aim

Scoreboard

67ADR81%KAST

Positioning

Shots

34/41Rushed↓4/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477613%
M4A1-S6213%
USP-S1164%
Desert Eagle1010%
Galil AR60%
Glock-18450%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
49/10215 1:20 1 kill (AK-47), 1 headshot T0.6
50/1025 1:02 1 kill (AK-47), 1 headshot CT0.5
51/1027 1:14 1 kill (AK-47), 1 headshot CT0.5
54/10220 1:43 1 kill (AK-47), 1 headshot T0.5
72/1022 1:24 1 kill (USP-S) CT-0.1
86/10212 1:28 1 kill (M4A1-S), 1 headshot CT-0.9
87/1023 1:20 1 kill (M4A1-S) CT-0.9
91/10211 0:44 1 kill (M4A1-S) CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:24 1v5 before the plant CT · 100 HP · Mid Doorslost - died with two or more on them at once · first fight lost, saw each other
13 1:25 1v3 before the plant T · 4 HP · Long Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:10 goodblinded 炎凰燎原破 4.0 s (1.3 s white)
14 1:47 blinded an enemy, but hurt the team tooblinded ♿ 3.7 s (1.0 s white); blinded EXE 3.7 s on the move through Long Doors - an enemy could see them; blinded Agnostic 1.8 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 14 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:47 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1032 units away; a jump throw
6 1:47 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1019 units away; a running throw
8 1:47 punishedhit by M1cu 1.8 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 740 units away; a running throw
20 1:46 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1114 units away; a running throw

Positioning

In 4 of your 32 duels you showed more of yourself than you needed to (4 peeked too wide - two enemies saw you at once), mostly at Mid Doors. Pros do that in about 1 duel in 16. You crouched in 1 of your 23 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 23 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:24 炎凰燎原破Mid Doorspeeked too wide: 4 enemies saw you at once - 16 units less far out, only one would havedied
2 1:24 炎凰燎原破Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:28 ♿Long Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
19 1:44 ♿Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:25 holdheld with Agnostic, 992 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms after Agnostic)
1 1:24 tradeAgnostic was killed 946 units away: not traded within 5 s (pros: 2,031 ms)
2 1:26 tradeWaGaXiS [TR] was killed 407 units away: you traded in 1,953 ms (pros: 1,641 ms)
2 0:58 tradeEXE was killed 186 units away: not traded within 5 s (pros: 969 ms)
7 1:32 tradeAgnostic was killed 401 units away: not traded within 5 s (pros: 1,641 ms)
13 1:44 tradeOKUR was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 line of firestood in EXE's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
13 1:32 holdheld with EXE, 208 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before EXE)
13 1:28 peek togetherpeeked the same enemy as EXE, 344 ms after them - late - your team-mate went first, as bait
13 1:28 tradeEXE was killed 104 units away: not traded within 5 s (pros: 625 ms)
13 1:25 tradeAgnostic was killed 265 units away: not traded within 5 s (pros: 1,641 ms)
14 1:42 holdheld with OKUR, 36 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after OKUR)
16 1:30 line of firestood in EXE's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:21 holdheld with Agnostic, 191 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after Agnostic)
16 1:20 tradeAgnostic was killed 183 units away: not traded within 5 s (pros: 625 ms)
17 1:43 tradeAgnostic was killed 693 units away: not traded within 5 s (pros: 2,031 ms)
19 1:45 tradeAgnostic was killed 190 units away: not traded within 5 s (pros: 969 ms)
20 1:44 peek togetherpeeked the same enemy as OKUR, 969 ms after them - late - your team-mate went first, as bait

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 炎凰燎原破hit themP20001016 ms–6.8°
1 1:23 love416hit themP2000953 ms–5.1°
1 1:22 炎凰燎原破hit by themDual Berettas1406 ms–9.8°
1 1:22 love416hit by themGlock-181719 ms–39.8°
1 1:21 ♿killed by themDesert Eagle2234 ms2234 ms6.3°
2 1:28 炎凰燎原破hit themP2000391 ms–1.6°
2 1:28 炎凰燎原破hit by themGalil AR62 ms–1.2°
2 1:24 炎凰燎原破killed themUSP-S344 ms344 ms2.0°
2 0:55 M1cukilled by themAK-47953 ms953 ms10.3°
3 1:28 M1cuhit themM4A41406 ms–5.9°
3 1:28 M1cuhit by themAK-471484 ms–9.8°
3 1:21 ♿killed themM4A1-S750 ms1953 ms1.9°
3 1:19 M1cuhit by themAK-471234 ms–40.5°
3 1:19 love416killed by themAK-471750 ms1750 ms4.4°
5 1:02 love416hit by themAK-4778 ms–10.7°
5 1:02 love416killed themAK-47203 ms297 ms11.5°
7 1:15 ♿killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:09 M1cukilled by themAK-47109 ms2156 ms1.3°
8 1:46 M1cuhit by themAK-47469 ms–0.9°
8 1:39 M1cukilled by themAK-47812 ms812 ms2.5°
9 1:35 M1cukilled by themAK-47922 ms1125 ms6.2°
10 1:25 ♿killed by themAK-47422 ms625 ms0.9°
10 1:25 ♿hit themM4A4562 ms–5.7°
11 1:38 Uika Misumihit by themDesert Eagle453 ms–2.6°
11 1:38 Uika Misumihit themM4A4594 ms–8.2°
11 0:44 Uika Misumikilled themM4A1-S938 ms938 ms5.9°
11 0:38 M1cukilled by themAK-47469 ms469 ms6.1°
12 1:28 Uika Misumihit by themDesert Eagle844 ms–2.3°
12 1:28 Uika Misumikilled themM4A1-S1000 ms1094 ms11.7°
12 1:21 love416killed by themGalil AR562 ms2047 ms3.1°
13 1:46 Uika Misumihit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
13 1:31 Uika Misumihit by themP2000766 ms–24.3°
13 1:27 ♿hit by themP2000781 ms–0.5°
13 1:27 love416hit by themP20001188 ms–39.8°
13 1:19 炎凰燎原破hit themDesert Eagle344 ms–2.2°
13 1:18 炎凰燎原破killed by themDual Berettas1172 ms1172 ms17.6°
14 1:41 ♿killed by themDual Berettas344 ms1000 ms4.1°
14 1:41 ♿hit themGlock-18531 ms–4.4°
15 1:20 M1cukilled themAK-47438 ms922 ms1.5°
16 1:20 love416hit themAK-47750 ms–2.2°
16 1:20 love416hit by themM4A4203 ms–9.4°
16 1:10 ♿killed by themDual Berettas422 ms422 ms1.9°
17 1:40 炎凰燎原破hit themAK-47422 ms–7.2°
17 1:40 炎凰燎原破killed by themAK-47422 ms422 ms1.6°
18 1:42 炎凰燎原破hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:25 ♿hit themAK-47234 ms–1.2°
18 1:25 ♿killed by themAWP250 ms250 ms1.0°
19 1:44 ♿hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:43 M1cuhit by themM4A4266 ms–7.5°
20 1:43 M1cukilled themAK-471016 ms1125 ms13.6°
20 bomb 0:14 Uika Misumikilled by themAK-47641 ms641 ms2.0°
21 1:46 Uika Misumihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:40 Uika Misumikilled by themM4A4625 ms2188 ms0.5°
21 1:40 Uika Misumihit themAK-471094 ms–5.5°

Shots

You fired 34 of your 41 first shots too soon: 24 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 23 spray bullets went on after pros would have stopped. Your first shots had a 14% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 炎凰燎原破USP-S1198aim far off: your crosshair was about a player's width (38 units) off their body - get on target first6/10cut short (a death, a reload)4% / 35%
2 1:24 炎凰燎原破USP-S694fired while moving (224 u/s), too fast to be accurate - stop first1/2killed them52% / 57%
2 0:56 ♿Galil AR853fired while moving (215 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 56%
2 0:56 ♿Galil AR837fired while moving (215 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)11% / 52%
3 1:29 M1cuM4A1-S1295fired while moving (195 u/s), too fast to be accurate - stop first1/127 bullets after pros would have stopped0% / 52%
3 1:21 ♿M4A1-S830fired while moving (177 u/s), too fast to be accurate - stop first3/131% / 50%
3 1:20 ♿M4A1-S611fired while moving (101 u/s), too fast to be accurate - stop first1/4killed them24% / 47%
5 1:02 love416AK-47236too soon: your crosshair was still moving onto them, about 1.5 player widths (47 units) off - pros wait the split second it takes to get on target2/9killed them4% / 54%
7 1:14 ♿AK-47905aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/419% / 47%
7 1:08 M1cuAK-47959fired while moving (89 u/s), too fast to be accurate - stop first0/316% / 53%
7 1:07 M1cuAK-47901aim far off: your crosshair was about 4 player widths (123 units) off their body - get on target first0/6cut short (a death, a reload)1% / 49%
9 1:35 M1cuAWP603fine - pros would have fired it too0/1cut short (a death, a reload)78% / 78%
10 1:25 ♿M4A1-S716fired while moving (202 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)13% / 47%
11 1:38 Uika MisumiM4A1-S809fired while moving (225 u/s), too fast to be accurate - stop first1/196 bullets after pros would have stopped1% / 54%
11 0:44 Uika MisumiM4A1-S753fired while moving (163 u/s), too fast to be accurate - stop first1/10killed them0% / 56%
11 0:39 M1cuM4A1-S584fired while moving (182 u/s), too fast to be accurate - stop first0/315% / 51%
11 0:39 M1cuM4A1-S575fine - pros would have fired it too0/3cut short (a death, a reload)39% / 57%
12 1:29 Uika MisumiM4A1-S980fired while moving (225 u/s), too fast to be accurate - stop first2/9killed them0% / 45%
13 1:46 Uika MisumiDesert Eagle876fired while moving (224 u/s), too fast to be accurate - stop first1/217% / 37%
13 1:31 love416Desert Eagle856fired while moving (104 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 42%
13 1:19 炎凰燎原破Desert Eagle910fired while moving (120 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)8% / 53%
14 1:41 ♿Glock-18958aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first2/4cut short (a death, a reload)1% / 36%
15 1:20 M1cuAK-471639fired while moving (112 u/s), too fast to be accurate - stop first1/21% / 52%
15 1:20 M1cuAK-471620fine - pros would have fired it too1/4killed them24% / 44%
16 1:21 love416AK-471522aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/217% / 45%
16 1:19 love416AK-471522fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 45%
16 1:19 love416AK-471521fine - pros would have fired it too0/241% / 49%
16 1:19 love416AK-471527aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/320% / 45%
18 1:44 ♿AK-471943fired while moving (215 u/s), too fast to be accurate - stop first0/21% / 45%
18 1:43 炎凰燎原破AK-471920fired while moving (204 u/s), too fast to be accurate - stop first0/215% / 71%
18 1:43 炎凰燎原破AK-471891fired while moving (165 u/s), too fast to be accurate - stop first1/86 bullets after pros would have stopped1% / 47%
18 1:41 炎凰燎原破AK-471865fired while moving (213 u/s), too fast to be accurate - stop first0/22% / 48%
18 1:40 炎凰燎原破AK-471866fired while moving (213 u/s), too fast to be accurate - stop first0/64 bullets after pros would have stopped3% / 49%
18 1:25 ♿AK-471529fine - pros would have fired it too1/1cut short (a death, a reload)43% / 44%
19 1:44 ♿AK-47977fired while moving (138 u/s), too fast to be accurate - stop first1/59% / 50%
20 1:43 M1cuAK-471036aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/9killed them7% / 45%
20 bomb 0:15 Uika MisumiAK-47185fine - pros would have fired it too0/6cut short (a death, a reload)49% / 52%
21 1:46 Uika MisumiAK-47832fired while moving (203 u/s), too fast to be accurate - stop first0/30% / 53%
21 1:41 Uika MisumiAK-47981fired while moving (145 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 52%
21 1:40 Uika MisumiAK-47963aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first1/101% / 45%
21 1:39 Uika MisumiAK-47964aim far off: your crosshair was about 3.5 player widths (115 units) off their body - get on target first1/1cut short (a death, a reload)1% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.