Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 76 | 13% |
| M4A1-S | 62 | 13% |
| USP-S | 11 | 64% |
| Desert Eagle | 10 | 10% |
| Galil AR | 6 | 0% |
| Glock-18 | 4 | 50% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 49/102 | 15 1:20 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 50/102 | 5 1:02 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 51/102 | 7 1:14 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 54/102 | 20 1:43 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 72/102 | 2 1:24 | 1 kill (USP-S) CT | -0.1 |
| 86/102 | 12 1:28 | 1 kill (M4A1-S), 1 headshot CT | -0.9 |
| 87/102 | 3 1:20 | 1 kill (M4A1-S) CT | -0.9 |
| 91/102 | 11 0:44 | 1 kill (M4A1-S) CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:24 | 1v5 before the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · first fight lost, saw each other |
| 13 1:25 | 1v3 before the plant T · 4 HP · Long A | lost - died in the first fight · saw each other |
Flashes
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:10 | good | blinded 炎凰燎原破 4.0 s (1.3 s white) |
| 14 1:47 | blinded an enemy, but hurt the team too | blinded ♿ 3.7 s (1.0 s white); blinded EXE 3.7 s on the move through Long Doors - an enemy could see them; blinded Agnostic 1.8 s on the move through Outside Long - safe |
Throws
18 grenades: 14 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1032 units away; a jump throw |
| 6 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 1019 units away; a running throw |
| 8 1:47 | punished | hit by M1cu 1.8 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 740 units away; a running throw |
| 20 1:46 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1114 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:24 | Mid Doors | peeked too wide: 4 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 2 1:24 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:28 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 19 1:44 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:25 | hold | held with Agnostic, 992 units and 16° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms after Agnostic) |
| 1 1:24 | trade | Agnostic was killed 946 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:26 | trade | WaGaXiS [TR] was killed 407 units away: you traded in 1,953 ms (pros: 1,641 ms) |
| 2 0:58 | trade | EXE was killed 186 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:32 | trade | Agnostic was killed 401 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:44 | trade | OKUR was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | line of fire | stood in EXE's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 13 1:32 | hold | held with EXE, 208 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms before EXE) |
| 13 1:28 | peek together | peeked the same enemy as EXE, 344 ms after them - late - your team-mate went first, as bait |
| 13 1:28 | trade | EXE was killed 104 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:25 | trade | Agnostic was killed 265 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:42 | hold | held with OKUR, 36 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after OKUR) |
| 16 1:30 | line of fire | stood in EXE's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:21 | hold | held with Agnostic, 191 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 344 ms after Agnostic) |
| 16 1:20 | trade | Agnostic was killed 183 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:43 | trade | Agnostic was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:45 | trade | Agnostic was killed 190 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:44 | peek together | peeked the same enemy as OKUR, 969 ms after them - late - your team-mate went first, as bait |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | hit them | P2000 | 1016 ms | – | 6.8° | ||
| 1 1:23 | hit them | P2000 | 953 ms | – | 5.1° | ||
| 1 1:22 | hit by them | Dual Berettas | 1406 ms | – | 9.8° | ||
| 1 1:22 | hit by them | Glock-18 | 1719 ms | – | 39.8° | ||
| 1 1:21 | killed by them | Desert Eagle | 2234 ms | 2234 ms | 6.3° | ||
| 2 1:28 | hit them | P2000 | 391 ms | – | 1.6° | ||
| 2 1:28 | hit by them | Galil AR | 62 ms | – | 1.2° | ||
| 2 1:24 | killed them | USP-S | 344 ms | 344 ms | 2.0° | ||
| 2 0:55 | killed by them | AK-47 | 953 ms | 953 ms | 10.3° | ||
| 3 1:28 | hit them | M4A4 | 1406 ms | – | 5.9° | ||
| 3 1:28 | hit by them | AK-47 | 1484 ms | – | 9.8° | ||
| 3 1:21 | killed them | M4A1-S | 750 ms | 1953 ms | 1.9° | ||
| 3 1:19 | hit by them | AK-47 | 1234 ms | – | 40.5° | ||
| 3 1:19 | killed by them | AK-47 | 1750 ms | 1750 ms | 4.4° | ||
| 5 1:02 | hit by them | AK-47 | 78 ms | – | 10.7° | ||
| 5 1:02 | killed them | AK-47 | 203 ms | 297 ms | 11.5° | ||
| 7 1:15 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:09 | killed by them | AK-47 | 109 ms | 2156 ms | 1.3° | ||
| 8 1:46 | hit by them | AK-47 | 469 ms | – | 0.9° | ||
| 8 1:39 | killed by them | AK-47 | 812 ms | 812 ms | 2.5° | ||
| 9 1:35 | killed by them | AK-47 | 922 ms | 1125 ms | 6.2° | ||
| 10 1:25 | killed by them | AK-47 | 422 ms | 625 ms | 0.9° | ||
| 10 1:25 | hit them | M4A4 | 562 ms | – | 5.7° | ||
| 11 1:38 | hit by them | Desert Eagle | 453 ms | – | 2.6° | ||
| 11 1:38 | hit them | M4A4 | 594 ms | – | 8.2° | ||
| 11 0:44 | killed them | M4A1-S | 938 ms | 938 ms | 5.9° | ||
| 11 0:38 | killed by them | AK-47 | 469 ms | 469 ms | 6.1° | ||
| 12 1:28 | hit by them | Desert Eagle | 844 ms | – | 2.3° | ||
| 12 1:28 | killed them | M4A1-S | 1000 ms | 1094 ms | 11.7° | ||
| 12 1:21 | killed by them | Galil AR | 562 ms | 2047 ms | 3.1° | ||
| 13 1:46 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:31 | hit by them | P2000 | 766 ms | – | 24.3° | ||
| 13 1:27 | hit by them | P2000 | 781 ms | – | 0.5° | ||
| 13 1:27 | hit by them | P2000 | 1188 ms | – | 39.8° | ||
| 13 1:19 | hit them | Desert Eagle | 344 ms | – | 2.2° | ||
| 13 1:18 | killed by them | Dual Berettas | 1172 ms | 1172 ms | 17.6° | ||
| 14 1:41 | killed by them | Dual Berettas | 344 ms | 1000 ms | 4.1° | ||
| 14 1:41 | hit them | Glock-18 | 531 ms | – | 4.4° | ||
| 15 1:20 | killed them | AK-47 | 438 ms | 922 ms | 1.5° | ||
| 16 1:20 | hit them | AK-47 | 750 ms | – | 2.2° | ||
| 16 1:20 | hit by them | M4A4 | 203 ms | – | 9.4° | ||
| 16 1:10 | killed by them | Dual Berettas | 422 ms | 422 ms | 1.9° | ||
| 17 1:40 | hit them | AK-47 | 422 ms | – | 7.2° | ||
| 17 1:40 | killed by them | AK-47 | 422 ms | 422 ms | 1.6° | ||
| 18 1:42 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:25 | hit them | AK-47 | 234 ms | – | 1.2° | ||
| 18 1:25 | killed by them | AWP | 250 ms | 250 ms | 1.0° | ||
| 19 1:44 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:43 | hit by them | M4A4 | 266 ms | – | 7.5° | ||
| 20 1:43 | killed them | AK-47 | 1016 ms | 1125 ms | 13.6° | ||
| 20 bomb 0:14 | killed by them | AK-47 | 641 ms | 641 ms | 2.0° | ||
| 21 1:46 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:40 | killed by them | M4A4 | 625 ms | 2188 ms | 0.5° | ||
| 21 1:40 | hit them | AK-47 | 1094 ms | – | 5.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | USP-S | 1198 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 6/10 | cut short (a death, a reload) | 4% / 35% | |
| 2 1:24 | USP-S | 694 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/2 | killed them | 52% / 57% | |
| 2 0:56 | Galil AR | 853 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 56% | |
| 2 0:56 | Galil AR | 837 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 11% / 52% | |
| 3 1:29 | M4A1-S | 1295 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/12 | 7 bullets after pros would have stopped | 0% / 52% | |
| 3 1:21 | M4A1-S | 830 | fired while moving (177 u/s), too fast to be accurate - stop first | 3/13 | 1% / 50% | ||
| 3 1:20 | M4A1-S | 611 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/4 | killed them | 24% / 47% | |
| 5 1:02 | AK-47 | 236 | too soon: your crosshair was still moving onto them, about 1.5 player widths (47 units) off - pros wait the split second it takes to get on target | 2/9 | killed them | 4% / 54% | |
| 7 1:14 | AK-47 | 905 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 19% / 47% | ||
| 7 1:08 | AK-47 | 959 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/3 | 16% / 53% | ||
| 7 1:07 | AK-47 | 901 | aim far off: your crosshair was about 4 player widths (123 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 1% / 49% | |
| 9 1:35 | AWP | 603 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 78% / 78% | |
| 10 1:25 | M4A1-S | 716 | fired while moving (202 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 13% / 47% | |
| 11 1:38 | M4A1-S | 809 | fired while moving (225 u/s), too fast to be accurate - stop first | 1/19 | 6 bullets after pros would have stopped | 1% / 54% | |
| 11 0:44 | M4A1-S | 753 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/10 | killed them | 0% / 56% | |
| 11 0:39 | M4A1-S | 584 | fired while moving (182 u/s), too fast to be accurate - stop first | 0/3 | 15% / 51% | ||
| 11 0:39 | M4A1-S | 575 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 39% / 57% | |
| 12 1:29 | M4A1-S | 980 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/9 | killed them | 0% / 45% | |
| 13 1:46 | Desert Eagle | 876 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/2 | 17% / 37% | ||
| 13 1:31 | Desert Eagle | 856 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 42% | |
| 13 1:19 | Desert Eagle | 910 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 8% / 53% | |
| 14 1:41 | Glock-18 | 958 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 1% / 36% | |
| 15 1:20 | AK-47 | 1639 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/2 | 1% / 52% | ||
| 15 1:20 | AK-47 | 1620 | fine - pros would have fired it too | 1/4 | killed them | 24% / 44% | |
| 16 1:21 | AK-47 | 1522 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 17% / 45% | ||
| 16 1:19 | AK-47 | 1522 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 45% | |
| 16 1:19 | AK-47 | 1521 | fine - pros would have fired it too | 0/2 | 41% / 49% | ||
| 16 1:19 | AK-47 | 1527 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | 20% / 45% | ||
| 18 1:44 | AK-47 | 1943 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | 1% / 45% | ||
| 18 1:43 | AK-47 | 1920 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/2 | 15% / 71% | ||
| 18 1:43 | AK-47 | 1891 | fired while moving (165 u/s), too fast to be accurate - stop first | 1/8 | 6 bullets after pros would have stopped | 1% / 47% | |
| 18 1:41 | AK-47 | 1865 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/2 | 2% / 48% | ||
| 18 1:40 | AK-47 | 1866 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/6 | 4 bullets after pros would have stopped | 3% / 49% | |
| 18 1:25 | AK-47 | 1529 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 43% / 44% | |
| 19 1:44 | AK-47 | 977 | fired while moving (138 u/s), too fast to be accurate - stop first | 1/5 | 9% / 50% | ||
| 20 1:43 | AK-47 | 1036 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/9 | killed them | 7% / 45% | |
| 20 bomb 0:15 | AK-47 | 185 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 49% / 52% | |
| 21 1:46 | AK-47 | 832 | fired while moving (203 u/s), too fast to be accurate - stop first | 0/3 | 0% / 53% | ||
| 21 1:41 | AK-47 | 981 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 52% | |
| 21 1:40 | AK-47 | 963 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 1/10 | 1% / 45% | ||
| 21 1:39 | AK-47 | 964 | aim far off: your crosshair was about 3.5 player widths (115 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 1% / 45% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
