Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 55 | 20% |
| AK-47 | 37 | 22% |
| Galil AR | 27 | 15% |
| MAC-10 | 20 | 30% |
| Glock-18 | 19 | 21% |
| USP-S | 13 | 15% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 22/102 | 3 1:19 | 1 kill (AK-47), a wallbang, 1 headshot T | 2.1 |
| 53/102 | 18 1:33 | 1 kill (M4A4) CT | 0.5 |
| 59/102 | 9 bomb 0:18 | 1 kill (AK-47) T | 0.3 |
| 82/102 | 4 1:12 | 1 kill (MAC-10) T | -0.5 |
| 89/102 | 12 1:20 | 1 kill (Galil), 1 headshot T | -1.0 |
| 94/102 | 16 1:20 | 1 kill (M4A4), 1 headshot CT | -1.9 |
| 95/102 | 1 1:29 | 1 kill (Glock) T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:06 | 1v3 before the plant T · 100 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other |
| 4 1:15 | 1v5 before the plant T · 100 HP · Tunnel Stairs | lost - died with two or more on them at once, after 1 kill · first fight won, they saw them first |
| 5 1:11 | 1v3 before the plant T · 100 HP · Catwalk | lost - died in the first fight · saw each other |
| 7 bomb 0:16 | 1v1 after the plant T · 100 HP · Bombsite B | won - the bomb went off · saw each other |
| 9 bomb 0:19 | 1v1 after the plant T · 34 HP · Long A | won - killed them · first fight won, saw each other |
| 12 1:28 | 1v4 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · saw each other |
Flashes
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:26 | good | blinded DarkMaN 3.4 s (0.8 s white) |
| 3 1:24 | misled a peek | barely blinded DarkMaN 1.6 s (0.1 s white) the enemy was barely blinded, and ♿ peeked DarkMaN 2.4 s after the pop; got hit first |
Throws
4 grenades: 3 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:14 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1628 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:07 | Long A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 4 1:14 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 9 bomb 0:25 | Long A | cover not used: 96 units away, they'd have seen only your head | lived | ||
| 9 bomb 0:19 | Long A | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 12 1:22 | Outside Long | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | hold | held with ♿, 369 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after ♿) |
| 3 1:23 | trade | 炎凰燎原破 was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:20 | peek together | peeked the same enemy as M1cu, 469 ms before them - early - you went first, alone |
| 3 1:20 | trade | ♿ was killed 968 units away: you traded in 1,328 ms (pros: 625 ms) |
| 3 1:18 | line of fire | stood in M1cu's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:06 | trade | M1cu was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:31 | trade | Uika Misumi was killed 925 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:15 | trade | M1cu was killed 591 units away: you traded in 2,734 ms (pros: 625 ms) |
| 5 1:45 | trade | Uika Misumi was killed 534 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:43 | trade | ♿ was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:11 | trade | 炎凰燎原破 was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:41 | trade | Uika Misumi was killed 608 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:12 | trade | 炎凰燎原破 was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:16 | trade | Uika Misumi was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 bomb 0:20 | hold | held with 炎凰燎原破, 968 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms after 炎凰燎原破) |
| 9 bomb 0:19 | trade | 炎凰燎原破 was killed 1011 units away: you traded in 1,969 ms (pros: 2,609 ms) |
| 10 1:42 | trade | Uika Misumi was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:24 | in their way | stood between 炎凰燎原破 and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 10 1:24 | line of fire | stood in 炎凰燎原破's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 10 1:15 | trade | M1cu was killed 460 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:09 | trade | ♿ was killed 817 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:32 | trade | ♿ was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:27 | hold | held with M1cu, 442 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,250 ms before M1cu) |
| 15 1:17 | hold | held with ♿, 862 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before ♿) |
| 15 1:16 | hold | held with ♿, 999 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after ♿) |
| 17 1:18 | peek together | peeked the same enemy as ♿, 78 ms before them - a double peek |
| 17 1:17 | trade | ♿ was killed 419 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:34 | trade | 炎凰燎原破 was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:30 | trade | M1cu was killed 750 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:47 | trade | 炎凰燎原破 was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed them | Glock-18 | 703 ms | 1844 ms | 34.0° | ||
| 1 1:23 | hit by them | P2000 | 953 ms | – | 5.1° | ||
| 1 1:22 | hit them | Glock-18 | 1719 ms | – | 39.8° | ||
| 2 0:55 | hit by them | P2000 | 500 ms | – | 1.3° | ||
| 3 1:19 | killed them | AK-47 | 1750 ms | 1750 ms | 4.4° | ||
| 3 1:05 | hit them | AK-47 | 1531 ms | – | 43.3° | ||
| 3 1:05 | hit by them | M4A4 | 2203 ms | – | 28.3° | ||
| 3 1:04 | killed by them | M4A1-S | 875 ms | 984 ms | 6.6° | ||
| 4 1:14 | killed them | MAC-10 | 516 ms | 1859 ms | 8.3° | ||
| 4 1:14 | hit by them | M4A4 | 672 ms | – | 1.3° | ||
| 4 1:09 | killed by them | AK-47 | 375 ms | 375 ms | 0.6° | ||
| 5 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:02 | hit them | AK-47 | 78 ms | – | 10.7° | ||
| 5 1:02 | killed by them | AK-47 | 203 ms | 297 ms | 11.5° | ||
| 6 1:39 | hit them | Galil AR | 344 ms | – | 1.1° | ||
| 6 1:39 | killed by them | AWP | 391 ms | 391 ms | 1.3° | ||
| 8 1:11 | killed by them | M4A4 | 656 ms | 828 ms | 3.0° | ||
| 9 bomb 0:25 | hit by them | M4A4 | 656 ms | – | 8.8° | ||
| 9 bomb 0:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:18 | killed them | AK-47 | 656 ms | 859 ms | 1.4° | ||
| 10 1:24 | hit by them | M4A4 | 406 ms | – | 1.7° | ||
| 10 1:02 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:04 | killed by them | AWP | 297 ms | 297 ms | 2.8° | ||
| 12 1:21 | killed them | Galil AR | 562 ms | 2047 ms | 3.1° | ||
| 12 1:18 | killed by them | FAMAS | 531 ms | 2141 ms | 3.1° | ||
| 12 1:18 | hit them | Galil AR | 562 ms | – | 1.2° | ||
| 13 1:48 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | hit them | P2000 | 1188 ms | – | 39.8° | ||
| 13 1:27 | killed by them | Glock-18 | 344 ms | 1766 ms | 4.8° | ||
| 13 1:26 | hit them | P2000 | 1438 ms | – | 3.7° | ||
| 15 1:16 | killed by them | AK-47 | 516 ms | 2641 ms | 3.5° | ||
| 15 1:15 | hit them | M4A4 | 1297 ms | – | 52.7° | ||
| 15 1:15 | hit them | M4A4 | 453 ms | – | 3.2° | ||
| 15 1:15 | hit by them | AK-47 | 969 ms | – | 37.5° | ||
| 16 1:21 | killed them | M4A4 | 672 ms | 1484 ms | 0.9° | ||
| 16 1:20 | hit by them | AK-47 | 750 ms | – | 2.2° | ||
| 16 1:20 | hit them | M4A4 | 203 ms | – | 9.4° | ||
| 16 1:13 | killed by them | AK-47 | 453 ms | 453 ms | 0.7° | ||
| 17 1:17 | hit by them | AK-47 | 359 ms | – | 2.9° | ||
| 17 1:14 | killed by them | AK-47 | 609 ms | 922 ms | 13.4° | ||
| 17 1:14 | hit them | AK-47 | 859 ms | – | 1.1° | ||
| 18 1:33 | killed them | M4A4 | 234 ms | 422 ms | 4.1° | ||
| 18 1:33 | hit by them | M4A4 | 359 ms | – | 8.5° | ||
| 18 1:11 | killed by them | AK-47 | 375 ms | 1234 ms | 1.2° | ||
| 19 1:29 | hit them | SSG 08 | 750 ms | – | 44.7° | ||
| 19 1:29 | killed by them | AK-47 | 1281 ms | 2406 ms | 23.3° | ||
| 20 1:36 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:35 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:14 | hit them | M4A4 | 516 ms | – | 1.9° | ||
| 21 1:14 | killed by them | AK-47 | 422 ms | 2203 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | Glock-18 | 1129 | fired while moving (173 u/s), too fast to be accurate - stop first | 3/12 | killed them | 36% / 43% | |
| 1 1:25 | Glock-18 | 1399 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/8 | 3% / 37% | ||
| 1 1:22 | Glock-18 | 1978 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 14% / 40% | |
| 3 1:19 | AK-47 | 1353 | fine - pros would have fired it too | 1/2 | killed them | 60% / 60% | |
| 3 1:15 | AK-47 | 1209 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/10 | 4 bullets after pros would have stopped | 0% / 47% | |
| 3 1:05 | AK-47 | 722 | fired while moving (84 u/s), too fast to be accurate - stop first | 3/10 | cut short (a death, a reload) | 8% / 52% | |
| 4 1:14 | MAC-10 | 797 | fine - pros would have fired it too | 6/27 | killed them | 46% / 53% | |
| 5 1:02 | AK-47 | 232 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 10% / 50% | |
| 6 1:39 | Galil AR | 2169 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 63% / 63% | |
| 9 bomb 0:25 | AK-47 | 2073 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/5 | 4 bullets after pros would have stopped | 2% / 45% | |
| 9 bomb 0:24 | AK-47 | 2073 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | 3% / 43% | ||
| 9 bomb 0:24 | AK-47 | 2072 | fine - pros would have fired it too | 0/1 | 65% / 65% | ||
| 9 bomb 0:18 | AK-47 | 2030 | fine - pros would have fired it too | 2/5 | killed them; 3 bullets after pros would have stopped | 35% / 56% | |
| 10 1:24 | AK-47 | 1787 | fine - pros would have fired it too | 0/1 | 32% / 43% | ||
| 12 1:21 | Galil AR | 1250 | fine - pros would have fired it too | 2/13 | 3 bullets after pros would have stopped | 47% / 53% | |
| 12 1:18 | Galil AR | 1431 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/18 | cut short (a death, a reload); 12 bullets after pros would have stopped | 16% / 54% | |
| 13 1:47 | USP-S | 1255 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 41% | |
| 13 1:46 | USP-S | 1188 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 12% / 45% | ||
| 13 1:28 | USP-S | 1117 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 35% | |
| 13 1:27 | USP-S | 1117 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/10 | cut short (a death, a reload) | 5% / 44% | |
| 15 1:16 | M4A4 | 1434 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 49% | |
| 15 1:15 | M4A4 | 1434 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 15 1:15 | M4A4 | 1434 | fine - pros would have fired it too | 2/6 | 68% / 68% | ||
| 15 1:14 | M4A4 | 1434 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 67% | |
| 16 1:22 | M4A4 | 1428 | fine - pros would have fired it too | 0/4 | 51% / 51% | ||
| 16 1:21 | M4A4 | 1357 | fired while moving (118 u/s), too fast to be accurate - stop first | 3/20 | killed them; 14 bullets after pros would have stopped | 2% / 53% | |
| 17 1:14 | AK-47 | 662 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 7% / 47% | |
| 18 1:33 | M4A4 | 843 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/9 | killed them | 14% / 48% | |
| 18 1:11 | M4A4 | 1427 | fine - pros would have fired it too | 0/2 | 31% / 45% | ||
| 18 1:11 | M4A4 | 1428 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 41% / 46% | |
| 21 1:14 | M4A4 | 1085 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/15 | 4 bullets after pros would have stopped | 15% / 53% | |
| 21 1:13 | M4A4 | 1082 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 18% / 55% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
