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Dust II, lost 8-13 · Sun 18 Oct, 21:23

love416Gold Nova III

The match

Aim

664 msTTD1750 msTTK4.2°Crosshair↓22%1st bullet16%Spray19%Head63%Counter-strafe

Scoreboard

53ADR57%KAST

Positioning

Shots

19/32Rushed↓4/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45520%
AK-473722%
Galil AR2715%
MAC-102030%
Glock-181921%
USP-S1315%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
22/1023 1:19 1 kill (AK-47), a wallbang, 1 headshot T2.1
53/10218 1:33 1 kill (M4A4) CT0.5
59/1029 bomb 0:18 1 kill (AK-47) T0.3
82/1024 1:12 1 kill (MAC-10) T-0.5
89/10212 1:20 1 kill (Galil), 1 headshot T-1.0
94/10216 1:20 1 kill (M4A4), 1 headshot CT-1.9
95/1021 1:29 1 kill (Glock) T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:06 1v3 before the plant T · 100 HP · Long Alost - died with two or more on them at once · first fight lost, saw each other
4 1:15 1v5 before the plant T · 100 HP · Tunnel Stairslost - died with two or more on them at once, after 1 kill · first fight won, they saw them first
5 1:11 1v3 before the plant T · 100 HP · Catwalklost - died in the first fight · saw each other
7 bomb 0:16 1v1 after the plant T · 100 HP · Bombsite Bwon - the bomb went off · saw each other
9 bomb 0:19 1v1 after the plant T · 34 HP · Long Awon - killed them · first fight won, saw each other
12 1:28 1v4 before the plant T · 100 HP · Outside Longlost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:26 goodblinded DarkMaN 3.4 s (0.8 s white)
3 1:24 misled a peekbarely blinded DarkMaN 1.6 s (0.1 s white) the enemy was barely blinded, and ♿ peeked DarkMaN 2.4 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
4 grenades: 3 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:14 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1628 units away; a running throw

Positioning

In 5 of your 29 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 11 of your 21 duels (52%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:07 WaGaXiS [TR]Long Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
4 1:14 OKURTunnel Stairscover not used: 16 units away, they'd have seen only your headkilled them
9 bomb 0:25 EXELong Acover not used: 96 units away, they'd have seen only your headlived
9 bomb 0:19 EXELong Acover not used: 48 units away, they'd have seen only your headkilled them
12 1:22 DarkMaNOutside Longcover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 holdheld with ♿, 369 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after ♿)
3 1:23 trade炎凰燎原破 was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
3 1:20 peek togetherpeeked the same enemy as M1cu, 469 ms before them - early - you went first, alone
3 1:20 trade♿ was killed 968 units away: you traded in 1,328 ms (pros: 625 ms)
3 1:18 line of firestood in M1cu's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:06 tradeM1cu was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
4 1:31 tradeUika Misumi was killed 925 units away: not traded within 5 s (pros: 2,031 ms)
4 1:15 tradeM1cu was killed 591 units away: you traded in 2,734 ms (pros: 625 ms)
5 1:45 tradeUika Misumi was killed 534 units away: not traded within 5 s (pros: 2,031 ms)
5 1:43 trade♿ was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
5 1:11 trade炎凰燎原破 was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
6 1:41 tradeUika Misumi was killed 608 units away: not traded within 5 s (pros: 2,031 ms)
7 1:12 trade炎凰燎原破 was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:16 tradeUika Misumi was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
9 bomb 0:20 holdheld with 炎凰燎原破, 968 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms after 炎凰燎原破)
9 bomb 0:19 trade炎凰燎原破 was killed 1011 units away: you traded in 1,969 ms (pros: 2,609 ms)
10 1:42 tradeUika Misumi was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
10 1:24 in their waystood between 炎凰燎原破 and an enemy they could see, for 562 ms (pros: 125 ms at a time)
10 1:24 line of firestood in 炎凰燎原破's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
10 1:15 tradeM1cu was killed 460 units away: not traded within 5 s (pros: 1,641 ms)
10 1:09 trade♿ was killed 817 units away: not traded within 5 s (pros: 625 ms)
11 1:32 trade♿ was killed 474 units away: not traded within 5 s (pros: 1,641 ms)
13 1:27 holdheld with M1cu, 442 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,250 ms before M1cu)
15 1:17 holdheld with ♿, 862 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before ♿)
15 1:16 holdheld with ♿, 999 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after ♿)
17 1:18 peek togetherpeeked the same enemy as ♿, 78 ms before them - a double peek
17 1:17 trade♿ was killed 419 units away: not traded within 5 s (pros: 625 ms)
19 1:34 trade炎凰燎原破 was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
19 1:30 tradeM1cu was killed 750 units away: not traded within 5 s (pros: 2,031 ms)
21 1:47 trade炎凰燎原破 was killed 818 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 WaGaXiS [TR]killed themGlock-18703 ms1844 ms34.0°
1 1:23 DarkMaNhit by themP2000953 ms–5.1°
1 1:22 DarkMaNhit themGlock-181719 ms–39.8°
2 0:55 OKURhit by themP2000500 ms–1.3°
3 1:19 DarkMaNkilled themAK-471750 ms1750 ms4.4°
3 1:05 WaGaXiS [TR]hit themAK-471531 ms–43.3°
3 1:05 WaGaXiS [TR]hit by themM4A42203 ms–28.3°
3 1:04 OKURkilled by themM4A1-S875 ms984 ms6.6°
4 1:14 OKURkilled themMAC-10516 ms1859 ms8.3°
4 1:14 OKURhit by themM4A4672 ms–1.3°
4 1:09 Agnostickilled by themAK-47375 ms375 ms0.6°
5 1:23 OKURhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:02 DarkMaNhit themAK-4778 ms–10.7°
5 1:02 DarkMaNkilled by themAK-47203 ms297 ms11.5°
6 1:39 OKURhit themGalil AR344 ms–1.1°
6 1:39 OKURkilled by themAWP391 ms391 ms1.3°
8 1:11 Agnostickilled by themM4A4656 ms828 ms3.0°
9 bomb 0:25 EXEhit by themM4A4656 ms–8.8°
9 bomb 0:23 EXEhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:18 EXEkilled themAK-47656 ms859 ms1.4°
10 1:24 Agnostichit by themM4A4406 ms–1.7°
10 1:02 WaGaXiS [TR]killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:04 WaGaXiS [TR]killed by themAWP297 ms297 ms2.8°
12 1:21 DarkMaNkilled themGalil AR562 ms2047 ms3.1°
12 1:18 EXEkilled by themFAMAS531 ms2141 ms3.1°
12 1:18 EXEhit themGalil AR562 ms–1.2°
13 1:48 OKURhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 DarkMaNhit themP20001188 ms–39.8°
13 1:27 Agnostickilled by themGlock-18344 ms1766 ms4.8°
13 1:26 Agnostichit themP20001438 ms–3.7°
15 1:16 EXEkilled by themAK-47516 ms2641 ms3.5°
15 1:15 EXEhit themM4A41297 ms–52.7°
15 1:15 OKURhit themM4A4453 ms–3.2°
15 1:15 OKURhit by themAK-47969 ms–37.5°
16 1:21 Agnostickilled themM4A4672 ms1484 ms0.9°
16 1:20 DarkMaNhit by themAK-47750 ms–2.2°
16 1:20 DarkMaNhit themM4A4203 ms–9.4°
16 1:13 EXEkilled by themAK-47453 ms453 ms0.7°
17 1:17 WaGaXiS [TR]hit by themAK-47359 ms–2.9°
17 1:14 WaGaXiS [TR]killed by themAK-47609 ms922 ms13.4°
17 1:14 WaGaXiS [TR]hit themAK-47859 ms–1.1°
18 1:33 OKURkilled themM4A4234 ms422 ms4.1°
18 1:33 OKURhit by themM4A4359 ms–8.5°
18 1:11 EXEkilled by themAK-47375 ms1234 ms1.2°
19 1:29 OKURhit themSSG 08750 ms–44.7°
19 1:29 OKURkilled by themAK-471281 ms2406 ms23.3°
20 1:36 Agnostichit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
20 1:35 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:14 Agnostichit themM4A4516 ms–1.9°
21 1:14 Agnostickilled by themAK-47422 ms2203 ms1.0°

Shots

You fired 19 of your 32 first shots too soon: 10 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 44 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 WaGaXiS [TR]Glock-181129fired while moving (173 u/s), too fast to be accurate - stop first3/12killed them36% / 43%
1 1:25 AgnosticGlock-181399fired while moving (107 u/s), too fast to be accurate - stop first0/83% / 37%
1 1:22 DarkMaNGlock-181978fired while moving (127 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)14% / 40%
3 1:19 DarkMaNAK-471353fine - pros would have fired it too1/2killed them60% / 60%
3 1:15 AgnosticAK-471209fired while moving (215 u/s), too fast to be accurate - stop first0/104 bullets after pros would have stopped0% / 47%
3 1:05 WaGaXiS [TR]AK-47722fired while moving (84 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)8% / 52%
4 1:14 OKURMAC-10797fine - pros would have fired it too6/27killed them46% / 53%
5 1:02 DarkMaNAK-47232fired while moving (104 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)10% / 50%
6 1:39 OKURGalil AR2169fine - pros would have fired it too1/1cut short (a death, a reload)63% / 63%
9 bomb 0:25 EXEAK-472073aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/54 bullets after pros would have stopped2% / 45%
9 bomb 0:24 EXEAK-472073aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/13% / 43%
9 bomb 0:24 EXEAK-472072fine - pros would have fired it too0/165% / 65%
9 bomb 0:18 EXEAK-472030fine - pros would have fired it too2/5killed them; 3 bullets after pros would have stopped35% / 56%
10 1:24 AgnosticAK-471787fine - pros would have fired it too0/132% / 43%
12 1:21 DarkMaNGalil AR1250fine - pros would have fired it too2/133 bullets after pros would have stopped47% / 53%
12 1:18 EXEGalil AR1431fired while moving (135 u/s), too fast to be accurate - stop first1/18cut short (a death, a reload); 12 bullets after pros would have stopped16% / 54%
13 1:47 OKURUSP-S1255aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 41%
13 1:46 OKURUSP-S1188aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/112% / 45%
13 1:28 DarkMaNUSP-S1117aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 35%
13 1:27 DarkMaNUSP-S1117aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/10cut short (a death, a reload)5% / 44%
15 1:16 EXEM4A41434aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 49%
15 1:15 EXEM4A41434fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
15 1:15 EXEM4A41434fine - pros would have fired it too2/668% / 68%
15 1:14 EXEM4A41434fine - pros would have fired it too0/1cut short (a death, a reload)67% / 67%
16 1:22 AgnosticM4A41428fine - pros would have fired it too0/451% / 51%
16 1:21 AgnosticM4A41357fired while moving (118 u/s), too fast to be accurate - stop first3/20killed them; 14 bullets after pros would have stopped2% / 53%
17 1:14 WaGaXiS [TR]AK-47662fired while moving (122 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)7% / 47%
18 1:33 OKURM4A4843aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/9killed them14% / 48%
18 1:11 EXEM4A41427fine - pros would have fired it too0/231% / 45%
18 1:11 EXEM4A41428fine - pros would have fired it too0/3cut short (a death, a reload)41% / 46%
21 1:14 AgnosticM4A41085aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/154 bullets after pros would have stopped15% / 53%
21 1:13 AgnosticM4A41082aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/4cut short (a death, a reload)18% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.