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Dust II, won 13-8 · Sun 18 Oct, 21:23

EXEMaster Guardian II

The match

Aim

438 msTTD688 msTTK2.4°Crosshair↓34%1st bullet28%Spray16%Head80%Counter-strafe

Scoreboard

99ADR76%KAST

Positioning

Shots

29/57Rushed↓1/30Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4710726%
M4A1-S3642%
Tec-91741%
FAMAS1258%
Glock-18714%
P2000333%
SSG 0820%
AWP250%
Dual Berettas10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/1029 1:27 4 kills (M4A1-S ×4), 2 headshots, in 26.5 s CT8.5
2/10215 1:21 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 1 headshot, in 10.9 s T8.4
6/10218 1:25 3 kills (AK-47 ×3), 1 through smoke, in 44.5 s T5.6
13/10212 1:17 1 kill (FAMAS), a wallbang, 1 headshot CT3.0
19/10220 bomb 0:22 2 kills (AK-47 ×2), in 11.2 s T2.5
40/10217 bomb 0:15 2 kills (Tec-9 ×2), in 2.7 s T0.9
52/10210 1:42 1 kill (M4A1-S) CT0.5
60/10216 1:13 1 kill (AK-47), 1 headshot T0.2
68/1026 1:41 1 kill (AWP) CT0.0
78/10221 bomb 0:07 1 kill (AK-47), 1 headshot T-0.3
88/1025 1:47 1 kill (AK-47), 1 headshot CT-1.0
92/10219 1:36 1 kill (AK-47), 1 headshot T-1.3
100/10213 1:31 1 kill (Tec-9) T-2.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:25 1v4 before the plant CT · 100 HP · Top Midlost - died later, after 3 kills · first fight won, saw each other
17 bomb 0:16 1v2 after the plant T · 100 HP · Bombsite Awon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 3 good, 4 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:47 weakbarely blinded Uika Misumi 2.0 s (0.2 s white)
12 1:48 weakbarely blinded M1cu 1.7 s (0.1 s white), Uika Misumi 0.7 s (0.1 s white), 炎凰燎原破 0.6 s (0.0 s white)
13 1:48 wastedno enemy blinded for long
14 1:48 wastedno enemy blinded for long; blinded themselves 1.1 s on the move through Long Doors - safe
15 1:42 goodblinded ♿ 3.3 s (0.7 s white)
16 1:45 wastedbarely blinded love416 1.0 s (0.1 s white)
16 1:40 wastedno enemy blinded for long
17 1:45 goodblinded Uika Misumi 3.9 s (1.1 s white)
17 1:13 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Catwalk - safe
19 1:47 wastedno enemy blinded for long
19 1:44 goodblinded 炎凰燎原破 3.2 s (0.6 s white)
20 bomb 0:40 weakbarely blinded ♿ 2.8 s (0.4 s white)
21 1:33 misled a peekbarely blinded Uika Misumi 0.5 s (0.0 s white) the enemy was barely blinded, and OKUR peeked Uika Misumi 2.8 s after the pop; hit them first
21 1:19 weakbarely blinded love416 2.4 s (0.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 29 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
16 1:33 exposedan HE at Top Mid - seen by 1 enemy for 3.0 s, the nearest 1115 units away, thrown in the open; a running throw

Positioning

In 3 of your 39 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 31 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 16 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:29 ♿Long Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:17 love416Extended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
17 bomb 0:15 Uika MisumiBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:09 holdheld with Agnostic, 346 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Agnostic)
9 1:40 tradeAgnostic was killed 762 units away: not traded within 5 s (pros: 2,031 ms)
9 1:28 tradeOKUR was killed 1093 units away: you traded in 1,109 ms (pros: 2,609 ms)
12 1:20 tradeDarkMaN was killed 368 units away: you traded in 3,125 ms (pros: 1,641 ms)
13 1:44 tradeOKUR was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 holdheld with Agnostic, 665 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Agnostic)
13 1:32 holdheld with DarkMaN, 208 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after DarkMaN)
15 1:29 tradeAgnostic was killed 552 units away: not traded within 5 s (pros: 2,031 ms)
15 1:17 peek togetherpeeked the same enemy as OKUR, 766 ms before them - early - you went first, alone
15 1:15 holdheld with OKUR, 190 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:14 tradeOKUR was killed 190 units away: you traded in 3,859 ms (pros: 969 ms)
17 bomb 0:16 tradeWaGaXiS [TR] was killed 1316 units away: you traded in 4,281 ms (pros: 2,609 ms)
18 1:25 tradeDarkMaN was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:29 holdheld with WaGaXiS [TR], 582 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after WaGaXiS [TR])
19 1:45 tradeAgnostic was killed 925 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:14 tradeDarkMaN was killed 179 units away: you traded in 3,703 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 炎凰燎原破killed by themGlock-18344 ms344 ms3.3°
2 1:02 ♿hit by themDesert Eagle250 ms–1.7°
2 1:00 ♿hit themP2000344 ms–0.4°
2 0:59 ♿killed by themDesert Eagle141 ms984 ms2.4°
3 1:32 Uika Misumikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:47 M1cukilled themAK-47625 ms1125 ms9.6°
5 1:47 M1cuhit by themAK-47844 ms–12.1°
5 1:46 ♿killed by themAK-47250 ms250 ms0.2°
6 1:41 Uika Misumihit by themDesert Eagle266 ms–1.5°
6 1:41 Uika Misumikilled themAWP438 ms438 ms1.7°
6 1:26 ♿hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:17 ♿hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:50 ♿killed by themSSG 08406 ms406 ms1.1°
8 1:34 炎凰燎原破hit by themAK-47531 ms–3.3°
8 1:28 炎凰燎原破killed by themAK-47422 ms531 ms0.1°
9 1:27 Uika Misumikilled themM4A1-S406 ms719 ms4.4°
9 1:22 ♿killed themM4A1-S297 ms406 ms0.5°
9 bomb 0:39 M1cuhit themM4A4328 ms–0.1°
9 bomb 0:34 M1cuhit by themAK-47438 ms–5.0°
9 bomb 0:34 M1cukilled themM4A1-S531 ms531 ms0.3°
9 bomb 0:25 love416hit themM4A4656 ms–8.8°
9 bomb 0:24 炎凰燎原破hit themM4A41422 ms–4.4°
9 bomb 0:23 love416hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:19 炎凰燎原破killed themM4A1-S391 ms391 ms3.5°
9 bomb 0:18 love416killed by themAK-47656 ms859 ms1.4°
10 1:43 Uika Misumikilled themM4A1-S438 ms1172 ms2.4°
10 1:42 Uika Misumihit by themAK-47828 ms–25.9°
10 1:28 ♿hit themM4A4328 ms–1.0°
10 1:28 ♿killed by themAK-47359 ms359 ms0.9°
11 1:40 炎凰燎原破killed by themDesert Eagle312 ms312 ms0.5°
12 1:42 Uika Misumihit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
12 1:18 love416killed themFAMAS531 ms2141 ms3.1°
12 1:18 love416hit by themGalil AR562 ms–1.2°
13 1:31 Uika Misumikilled themTec-9656 ms656 ms2.9°
13 1:28 ♿killed by themUSP-S422 ms422 ms0.9°
14 1:43 炎凰燎原破hit themGlock-181219 ms–5.4°
14 1:43 炎凰燎原破killed by themDual Berettas1344 ms1344 ms4.5°
15 1:21 炎凰燎原破killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:16 love416killed themAK-47516 ms2641 ms3.5°
15 1:15 love416hit by themM4A41297 ms–52.7°
15 1:11 ♿killed themAK-47406 ms609 ms6.6°
16 1:13 love416killed themAK-47453 ms453 ms0.7°
16 0:52 ♿hit by themDual Berettas94 ms–2.3°
16 0:50 Uika Misumihit by themM4A4266 ms–2.4°
16 0:49 Uika Misumihit themAK-47750 ms–7.7°
16 0:47 Uika Misumikilled by themM4A4250 ms250 ms3.2°
17 bomb 0:15 M1cukilled themTec-9438 ms609 ms1.2°
17 bomb 0:15 M1cuhit by themM4A4484 ms–7.7°
17 bomb 0:14 Uika Misumihit by themM4A447 ms–6.6°
17 bomb 0:13 Uika Misumikilled themTec-9250 ms766 ms0.3°
18 1:26 M1cukilled themAK-47516 ms1391 ms5.9°
18 1:25 M1cuhit by themM4A4453 ms–2.8°
18 1:11 love416killed themAK-47375 ms1234 ms1.2°
18 bomb 0:27 Uika Misumikilled themAK-47516 ms1609 ms1.0°
18 bomb 0:26 Uika Misumihit by themM4A4875 ms–7.7°
19 1:36 ♿killed themAK-47312 ms312 ms1.8°
19 1:36 炎凰燎原破hit by themDesert Eagle484 ms–1.1°
19 1:35 炎凰燎原破hit themAK-471109 ms–4.5°
19 1:32 M1cukilled by themP2000266 ms844 ms2.1°
20 bomb 0:22 ♿killed themAK-47516 ms812 ms4.1°
20 bomb 0:14 Uika Misumihit themAK-47406 ms–1.5°
20 bomb 0:11 Uika Misumikilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:11 Uika Misumihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:09 ♿hit by themMP9578 ms–11.3°
21 bomb 0:07 ♿hit by themMP9281 ms–4.8°
21 bomb 0:07 ♿killed themAK-47359 ms359 ms2.0°

Shots

You fired 29 of your 57 first shots too soon: 21 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 30 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 炎凰燎原破Dual Berettas452aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1cut short (a death, a reload)4% / 50%
2 1:00 ♿P20001101fine - pros would have fired it too0/126% / 40%
2 1:00 ♿P20001101fine - pros would have fired it too1/153% / 53%
2 0:59 ♿P20001094fine - pros would have fired it too0/1cut short (a death, a reload)65% / 65%
4 1:09 love416AK-47654fired while moving (163 u/s), too fast to be accurate - stop first0/58% / 51%
5 1:47 M1cuAK-47634fine - pros would have fired it too3/11killed them74% / 74%
6 1:41 Uika MisumiAWP1637fine - pros would have fired it too1/1killed them78% / 78%
6 1:13 ♿AWP1932aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1cut short (a death, a reload)8% / 58%
9 1:27 Uika MisumiM4A1-S1102fine - pros would have fired it too4/7killed them32% / 45%
9 1:22 ♿M4A1-S671fine - pros would have fired it too2/5killed them49% / 53%
9 bomb 0:39 M1cuM4A1-S1169aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/620% / 49%
9 bomb 0:34 M1cuM4A1-S704aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/7killed them13% / 54%
9 bomb 0:25 love416M4A1-S2073fine - pros would have fired it too1/54 bullets after pros would have stopped42% / 45%
9 bomb 0:24 love416M4A1-S2073aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/54 bullets after pros would have stopped2% / 43%
9 bomb 0:23 炎凰燎原破M4A1-S1097aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)16% / 51%
9 bomb 0:20 炎凰燎原破M4A1-S1212fine - pros would have fired it too1/5killed them33% / 49%
10 1:43 Uika MisumiM4A1-S1215fine - pros would have fired it too1/536% / 58%
10 1:42 Uika MisumiM4A1-S1220fine - pros would have fired it too1/4killed them42% / 45%
10 1:28 ♿M4A1-S523fired while moving (102 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)38% / 58%
12 1:18 love416FAMAS1428aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 56%
12 1:18 love416FAMAS1434aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/423% / 46%
12 1:17 love416FAMAS1434fine - pros would have fired it too2/268% / 68%
12 1:17 love416FAMAS1434aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/3killed them22% / 45%
13 1:31 Uika MisumiTec-9412aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/5killed them8% / 57%
14 1:44 炎凰燎原破Glock-18658fired while moving (231 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)25% / 49%
15 1:24 ♿AK-471496fine - pros would have fired it too0/51 bullet after pros would have stopped33% / 44%
15 1:22 炎凰燎原破AK-47575fired while moving (111 u/s), too fast to be accurate - stop first1/8killed them23% / 60%
15 1:20 ♿AK-47806fired while moving (89 u/s), too fast to be accurate - stop first0/51% / 58%
15 1:16 love416AK-471435aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/524% / 49%
15 1:15 love416AK-471434aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/420% / 46%
15 1:14 love416AK-471434fine - pros would have fired it too1/3killed them47% / 47%
15 1:11 ♿AK-47500fine - pros would have fired it too3/4killed them66% / 66%
16 1:36 M1cuAK-471218aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/411% / 52%
16 1:35 M1cuAK-471259aim far off: your crosshair was about 3 player widths (89 units) off their body - get on target first0/61 bullet after pros would have stopped1% / 45%
16 1:13 love416AK-471467fired while moving (91 u/s), too fast to be accurate - stop first1/5killed them22% / 69%
16 0:58 Uika MisumiAK-471655fine - pros would have fired it too0/233% / 49%
16 0:57 Uika MisumiAK-471656fine - pros would have fired it too0/370% / 70%
16 0:57 Uika MisumiAK-471659aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/226% / 55%
16 0:56 Uika MisumiAK-471659aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/41 bullet after pros would have stopped20% / 46%
16 0:49 Uika MisumiAK-471171aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/518% / 45%
16 0:48 Uika MisumiAK-471171fired while moving (91 u/s), too fast to be accurate - stop first1/516% / 57%
17 bomb 0:15 M1cuTec-9403aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/5killed them16% / 50%
17 bomb 0:14 Uika MisumiTec-9629aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/611% / 43%
17 bomb 0:13 Uika MisumiTec-9607fine - pros would have fired it too4/6killed them26% / 48%
18 1:26 M1cuAK-47697fine - pros would have fired it too1/239% / 55%
18 1:25 M1cuAK-47695fine - pros would have fired it too3/7killed them64% / 64%
18 1:11 love416AK-471419fine - pros would have fired it too2/672% / 72%
18 1:10 love416AK-471429aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/4killed them18% / 47%
18 bomb 0:27 Uika MisumiAK-471436fine - pros would have fired it too1/349% / 50%
18 bomb 0:26 Uika MisumiAK-471436fine - pros would have fired it too1/359% / 59%
18 bomb 0:26 Uika MisumiAK-471437fine - pros would have fired it too1/3killed them48% / 50%
19 1:36 ♿AK-471002fine - pros would have fired it too1/5killed them56% / 56%
19 1:35 炎凰燎原破AK-471127fine - pros would have fired it too1/750% / 50%
19 1:34 炎凰燎原破AK-471128aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/514% / 49%
20 bomb 0:22 ♿AK-47476fine - pros would have fired it too4/9killed them31% / 47%
20 bomb 0:14 Uika MisumiAK-47433fired while moving (91 u/s), too fast to be accurate - stop first1/629% / 59%
21 bomb 0:07 ♿AK-47506fine - pros would have fired it too1/1killed them49% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.