Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 107 | 26% |
| M4A1-S | 36 | 42% |
| Tec-9 | 17 | 41% |
| FAMAS | 12 | 58% |
| Glock-18 | 7 | 14% |
| P2000 | 3 | 33% |
| SSG 08 | 2 | 0% |
| AWP | 2 | 50% |
| Dual Berettas | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/102 | 9 1:27 | 4 kills (M4A1-S ×4), 2 headshots, in 26.5 s CT | 8.5 |
| 2/102 | 15 1:21 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 1 headshot, in 10.9 s T | 8.4 |
| 6/102 | 18 1:25 | 3 kills (AK-47 ×3), 1 through smoke, in 44.5 s T | 5.6 |
| 13/102 | 12 1:17 | 1 kill (FAMAS), a wallbang, 1 headshot CT | 3.0 |
| 19/102 | 20 bomb 0:22 | 2 kills (AK-47 ×2), in 11.2 s T | 2.5 |
| 40/102 | 17 bomb 0:15 | 2 kills (Tec-9 ×2), in 2.7 s T | 0.9 |
| 52/102 | 10 1:42 | 1 kill (M4A1-S) CT | 0.5 |
| 60/102 | 16 1:13 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 68/102 | 6 1:41 | 1 kill (AWP) CT | 0.0 |
| 78/102 | 21 bomb 0:07 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 88/102 | 5 1:47 | 1 kill (AK-47), 1 headshot CT | -1.0 |
| 92/102 | 19 1:36 | 1 kill (AK-47), 1 headshot T | -1.3 |
| 100/102 | 13 1:31 | 1 kill (Tec-9) T | -2.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:25 | 1v4 before the plant CT · 100 HP · Top Mid | lost - died later, after 3 kills · first fight won, saw each other |
| 17 bomb 0:16 | 1v2 after the plant T · 100 HP · Bombsite A | won - killed both · first fight won, saw each other |
Flashes
14 flashes: 3 good, 4 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:47 | weak | barely blinded Uika Misumi 2.0 s (0.2 s white) |
| 12 1:48 | weak | barely blinded M1cu 1.7 s (0.1 s white), Uika Misumi 0.7 s (0.1 s white), 炎凰燎原破 0.6 s (0.0 s white) |
| 13 1:48 | wasted | no enemy blinded for long |
| 14 1:48 | wasted | no enemy blinded for long; blinded themselves 1.1 s on the move through Long Doors - safe |
| 15 1:42 | good | blinded ♿ 3.3 s (0.7 s white) |
| 16 1:45 | wasted | barely blinded love416 1.0 s (0.1 s white) |
| 16 1:40 | wasted | no enemy blinded for long |
| 17 1:45 | good | blinded Uika Misumi 3.9 s (1.1 s white) |
| 17 1:13 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Catwalk - safe |
| 19 1:47 | wasted | no enemy blinded for long |
| 19 1:44 | good | blinded 炎凰燎原破 3.2 s (0.6 s white) |
| 20 bomb 0:40 | weak | barely blinded ♿ 2.8 s (0.4 s white) |
| 21 1:33 | misled a peek | barely blinded Uika Misumi 0.5 s (0.0 s white) the enemy was barely blinded, and OKUR peeked Uika Misumi 2.8 s after the pop; hit them first |
| 21 1:19 | weak | barely blinded love416 2.4 s (0.3 s white) |
Throws
30 grenades: 29 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:33 | exposed | an HE at Top Mid - seen by 1 enemy for 3.0 s, the nearest 1115 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:29 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:17 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 17 bomb 0:15 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:09 | hold | held with Agnostic, 346 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Agnostic) |
| 9 1:40 | trade | Agnostic was killed 762 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:28 | trade | OKUR was killed 1093 units away: you traded in 1,109 ms (pros: 2,609 ms) |
| 12 1:20 | trade | DarkMaN was killed 368 units away: you traded in 3,125 ms (pros: 1,641 ms) |
| 13 1:44 | trade | OKUR was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | hold | held with Agnostic, 665 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Agnostic) |
| 13 1:32 | hold | held with DarkMaN, 208 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after DarkMaN) |
| 15 1:29 | trade | Agnostic was killed 552 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:17 | peek together | peeked the same enemy as OKUR, 766 ms before them - early - you went first, alone |
| 15 1:15 | hold | held with OKUR, 190 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:14 | trade | OKUR was killed 190 units away: you traded in 3,859 ms (pros: 969 ms) |
| 17 bomb 0:16 | trade | WaGaXiS [TR] was killed 1316 units away: you traded in 4,281 ms (pros: 2,609 ms) |
| 18 1:25 | trade | DarkMaN was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:29 | hold | held with WaGaXiS [TR], 582 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after WaGaXiS [TR]) |
| 19 1:45 | trade | Agnostic was killed 925 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:14 | trade | DarkMaN was killed 179 units away: you traded in 3,703 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | killed by them | Glock-18 | 344 ms | 344 ms | 3.3° | ||
| 2 1:02 | hit by them | Desert Eagle | 250 ms | – | 1.7° | ||
| 2 1:00 | hit them | P2000 | 344 ms | – | 0.4° | ||
| 2 0:59 | killed by them | Desert Eagle | 141 ms | 984 ms | 2.4° | ||
| 3 1:32 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:47 | killed them | AK-47 | 625 ms | 1125 ms | 9.6° | ||
| 5 1:47 | hit by them | AK-47 | 844 ms | – | 12.1° | ||
| 5 1:46 | killed by them | AK-47 | 250 ms | 250 ms | 0.2° | ||
| 6 1:41 | hit by them | Desert Eagle | 266 ms | – | 1.5° | ||
| 6 1:41 | killed them | AWP | 438 ms | 438 ms | 1.7° | ||
| 6 1:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:17 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:50 | killed by them | SSG 08 | 406 ms | 406 ms | 1.1° | ||
| 8 1:34 | hit by them | AK-47 | 531 ms | – | 3.3° | ||
| 8 1:28 | killed by them | AK-47 | 422 ms | 531 ms | 0.1° | ||
| 9 1:27 | killed them | M4A1-S | 406 ms | 719 ms | 4.4° | ||
| 9 1:22 | killed them | M4A1-S | 297 ms | 406 ms | 0.5° | ||
| 9 bomb 0:39 | hit them | M4A4 | 328 ms | – | 0.1° | ||
| 9 bomb 0:34 | hit by them | AK-47 | 438 ms | – | 5.0° | ||
| 9 bomb 0:34 | killed them | M4A1-S | 531 ms | 531 ms | 0.3° | ||
| 9 bomb 0:25 | hit them | M4A4 | 656 ms | – | 8.8° | ||
| 9 bomb 0:24 | hit them | M4A4 | 1422 ms | – | 4.4° | ||
| 9 bomb 0:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:19 | killed them | M4A1-S | 391 ms | 391 ms | 3.5° | ||
| 9 bomb 0:18 | killed by them | AK-47 | 656 ms | 859 ms | 1.4° | ||
| 10 1:43 | killed them | M4A1-S | 438 ms | 1172 ms | 2.4° | ||
| 10 1:42 | hit by them | AK-47 | 828 ms | – | 25.9° | ||
| 10 1:28 | hit them | M4A4 | 328 ms | – | 1.0° | ||
| 10 1:28 | killed by them | AK-47 | 359 ms | 359 ms | 0.9° | ||
| 11 1:40 | killed by them | Desert Eagle | 312 ms | 312 ms | 0.5° | ||
| 12 1:42 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:18 | killed them | FAMAS | 531 ms | 2141 ms | 3.1° | ||
| 12 1:18 | hit by them | Galil AR | 562 ms | – | 1.2° | ||
| 13 1:31 | killed them | Tec-9 | 656 ms | 656 ms | 2.9° | ||
| 13 1:28 | killed by them | USP-S | 422 ms | 422 ms | 0.9° | ||
| 14 1:43 | hit them | Glock-18 | 1219 ms | – | 5.4° | ||
| 14 1:43 | killed by them | Dual Berettas | 1344 ms | 1344 ms | 4.5° | ||
| 15 1:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:16 | killed them | AK-47 | 516 ms | 2641 ms | 3.5° | ||
| 15 1:15 | hit by them | M4A4 | 1297 ms | – | 52.7° | ||
| 15 1:11 | killed them | AK-47 | 406 ms | 609 ms | 6.6° | ||
| 16 1:13 | killed them | AK-47 | 453 ms | 453 ms | 0.7° | ||
| 16 0:52 | hit by them | Dual Berettas | 94 ms | – | 2.3° | ||
| 16 0:50 | hit by them | M4A4 | 266 ms | – | 2.4° | ||
| 16 0:49 | hit them | AK-47 | 750 ms | – | 7.7° | ||
| 16 0:47 | killed by them | M4A4 | 250 ms | 250 ms | 3.2° | ||
| 17 bomb 0:15 | killed them | Tec-9 | 438 ms | 609 ms | 1.2° | ||
| 17 bomb 0:15 | hit by them | M4A4 | 484 ms | – | 7.7° | ||
| 17 bomb 0:14 | hit by them | M4A4 | 47 ms | – | 6.6° | ||
| 17 bomb 0:13 | killed them | Tec-9 | 250 ms | 766 ms | 0.3° | ||
| 18 1:26 | killed them | AK-47 | 516 ms | 1391 ms | 5.9° | ||
| 18 1:25 | hit by them | M4A4 | 453 ms | – | 2.8° | ||
| 18 1:11 | killed them | AK-47 | 375 ms | 1234 ms | 1.2° | ||
| 18 bomb 0:27 | killed them | AK-47 | 516 ms | 1609 ms | 1.0° | ||
| 18 bomb 0:26 | hit by them | M4A4 | 875 ms | – | 7.7° | ||
| 19 1:36 | killed them | AK-47 | 312 ms | 312 ms | 1.8° | ||
| 19 1:36 | hit by them | Desert Eagle | 484 ms | – | 1.1° | ||
| 19 1:35 | hit them | AK-47 | 1109 ms | – | 4.5° | ||
| 19 1:32 | killed by them | P2000 | 266 ms | 844 ms | 2.1° | ||
| 20 bomb 0:22 | killed them | AK-47 | 516 ms | 812 ms | 4.1° | ||
| 20 bomb 0:14 | hit them | AK-47 | 406 ms | – | 1.5° | ||
| 20 bomb 0:11 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:11 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 bomb 0:09 | hit by them | MP9 | 578 ms | – | 11.3° | ||
| 21 bomb 0:07 | hit by them | MP9 | 281 ms | – | 4.8° | ||
| 21 bomb 0:07 | killed them | AK-47 | 359 ms | 359 ms | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Dual Berettas | 452 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 50% | |
| 2 1:00 | P2000 | 1101 | fine - pros would have fired it too | 0/1 | 26% / 40% | ||
| 2 1:00 | P2000 | 1101 | fine - pros would have fired it too | 1/1 | 53% / 53% | ||
| 2 0:59 | P2000 | 1094 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 65% | |
| 4 1:09 | AK-47 | 654 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/5 | 8% / 51% | ||
| 5 1:47 | AK-47 | 634 | fine - pros would have fired it too | 3/11 | killed them | 74% / 74% | |
| 6 1:41 | AWP | 1637 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 6 1:13 | AWP | 1932 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 58% | |
| 9 1:27 | M4A1-S | 1102 | fine - pros would have fired it too | 4/7 | killed them | 32% / 45% | |
| 9 1:22 | M4A1-S | 671 | fine - pros would have fired it too | 2/5 | killed them | 49% / 53% | |
| 9 bomb 0:39 | M4A1-S | 1169 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/6 | 20% / 49% | ||
| 9 bomb 0:34 | M4A1-S | 704 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/7 | killed them | 13% / 54% | |
| 9 bomb 0:25 | M4A1-S | 2073 | fine - pros would have fired it too | 1/5 | 4 bullets after pros would have stopped | 42% / 45% | |
| 9 bomb 0:24 | M4A1-S | 2073 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/5 | 4 bullets after pros would have stopped | 2% / 43% | |
| 9 bomb 0:23 | M4A1-S | 1097 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 51% | |
| 9 bomb 0:20 | M4A1-S | 1212 | fine - pros would have fired it too | 1/5 | killed them | 33% / 49% | |
| 10 1:43 | M4A1-S | 1215 | fine - pros would have fired it too | 1/5 | 36% / 58% | ||
| 10 1:42 | M4A1-S | 1220 | fine - pros would have fired it too | 1/4 | killed them | 42% / 45% | |
| 10 1:28 | M4A1-S | 523 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 38% / 58% | |
| 12 1:18 | FAMAS | 1428 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 56% | |
| 12 1:18 | FAMAS | 1434 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/4 | 23% / 46% | ||
| 12 1:17 | FAMAS | 1434 | fine - pros would have fired it too | 2/2 | 68% / 68% | ||
| 12 1:17 | FAMAS | 1434 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/3 | killed them | 22% / 45% | |
| 13 1:31 | Tec-9 | 412 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/5 | killed them | 8% / 57% | |
| 14 1:44 | Glock-18 | 658 | fired while moving (231 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 25% / 49% | |
| 15 1:24 | AK-47 | 1496 | fine - pros would have fired it too | 0/5 | 1 bullet after pros would have stopped | 33% / 44% | |
| 15 1:22 | AK-47 | 575 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/8 | killed them | 23% / 60% | |
| 15 1:20 | AK-47 | 806 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/5 | 1% / 58% | ||
| 15 1:16 | AK-47 | 1435 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/5 | 24% / 49% | ||
| 15 1:15 | AK-47 | 1434 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | 20% / 46% | ||
| 15 1:14 | AK-47 | 1434 | fine - pros would have fired it too | 1/3 | killed them | 47% / 47% | |
| 15 1:11 | AK-47 | 500 | fine - pros would have fired it too | 3/4 | killed them | 66% / 66% | |
| 16 1:36 | AK-47 | 1218 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | 11% / 52% | ||
| 16 1:35 | AK-47 | 1259 | aim far off: your crosshair was about 3 player widths (89 units) off their body - get on target first | 0/6 | 1 bullet after pros would have stopped | 1% / 45% | |
| 16 1:13 | AK-47 | 1467 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/5 | killed them | 22% / 69% | |
| 16 0:58 | AK-47 | 1655 | fine - pros would have fired it too | 0/2 | 33% / 49% | ||
| 16 0:57 | AK-47 | 1656 | fine - pros would have fired it too | 0/3 | 70% / 70% | ||
| 16 0:57 | AK-47 | 1659 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 26% / 55% | ||
| 16 0:56 | AK-47 | 1659 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/4 | 1 bullet after pros would have stopped | 20% / 46% | |
| 16 0:49 | AK-47 | 1171 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | 18% / 45% | ||
| 16 0:48 | AK-47 | 1171 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/5 | 16% / 57% | ||
| 17 bomb 0:15 | Tec-9 | 403 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/5 | killed them | 16% / 50% | |
| 17 bomb 0:14 | Tec-9 | 629 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/6 | 11% / 43% | ||
| 17 bomb 0:13 | Tec-9 | 607 | fine - pros would have fired it too | 4/6 | killed them | 26% / 48% | |
| 18 1:26 | AK-47 | 697 | fine - pros would have fired it too | 1/2 | 39% / 55% | ||
| 18 1:25 | AK-47 | 695 | fine - pros would have fired it too | 3/7 | killed them | 64% / 64% | |
| 18 1:11 | AK-47 | 1419 | fine - pros would have fired it too | 2/6 | 72% / 72% | ||
| 18 1:10 | AK-47 | 1429 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | killed them | 18% / 47% | |
| 18 bomb 0:27 | AK-47 | 1436 | fine - pros would have fired it too | 1/3 | 49% / 50% | ||
| 18 bomb 0:26 | AK-47 | 1436 | fine - pros would have fired it too | 1/3 | 59% / 59% | ||
| 18 bomb 0:26 | AK-47 | 1437 | fine - pros would have fired it too | 1/3 | killed them | 48% / 50% | |
| 19 1:36 | AK-47 | 1002 | fine - pros would have fired it too | 1/5 | killed them | 56% / 56% | |
| 19 1:35 | AK-47 | 1127 | fine - pros would have fired it too | 1/7 | 50% / 50% | ||
| 19 1:34 | AK-47 | 1128 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/5 | 14% / 49% | ||
| 20 bomb 0:22 | AK-47 | 476 | fine - pros would have fired it too | 4/9 | killed them | 31% / 47% | |
| 20 bomb 0:14 | AK-47 | 433 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/6 | 29% / 59% | ||
| 21 bomb 0:07 | AK-47 | 506 | fine - pros would have fired it too | 1/1 | killed them | 49% / 55% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
