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Dust II, lost 8-13 · Sun 18 Oct, 21:23

M1cuMaster Guardian I

The match

Aim

516 msTTD891 msTTK2.8°Crosshair↓30%1st bullet35%Spray27%Head54%Counter-strafe

Scoreboard

94ADR81%KAST

Positioning

Shots

26/55Rushed↓14/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4710928%
M4A1-S3043%
USP-S786%
P2000633%
Desert Eagle30%
Glock-1820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/1029 1:40 3 kills (AK-47 ×3), 1 headshot, in 15.4 s T6.2
8/1028 1:39 3 kills (AK-47 ×3), a wallbang, all headshots, in 31.3 s T5.3
9/10213 1:44 3 kills (USP-S ×3), 2 headshots, in 18.8 s CT4.8
23/1022 1:20 3 kills (AK-47 ×3), 2 headshots, in 31.2 s T2.0
30/1027 1:32 2 kills (AK-47 ×2), all headshots, in 25 s T1.5
70/10217 bomb 0:35 1 kill (M4A1-S), 1 headshot CT0.0
73/10210 1:17 1 kill (AK-47), 1 headshot T-0.2
74/10221 1:28 1 kill (M4A1-S) CT-0.2
76/10211 0:38 1 kill (AK-47), 1 headshot T-0.2
99/10219 1:32 1 kill (P2000) CT-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:12 1v5 before the plant T · 48 HP · Outside Longlost - died later · saw them first
8 bomb 0:29 1v1 after the plant T · 2 HP · Bombsite Awon - the bomb went off · first fight lost, saw each other
11 0:44 1v4 before the plant T · 96 HP · Lower Tunnellost - died later, after 1 kill · first fight won, saw each other

Positioning

In 3 of your 41 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 9 of your 31 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 23 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:07 AgnosticA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
5 1:48 EXETop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:26 AgnosticExtended Astanding: crouched, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 5 of the 23 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 line of firestood in love416's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 1:24 holdheld with ♿, 260 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before ♿)
2 0:53 tradeUika Misumi was killed 254 units away: you traded in 4,281 ms (pros: 625 ms)
3 1:29 line of firestood in 炎凰燎原破's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:23 trade炎凰燎原破 was killed 429 units away: not traded within 5 s (pros: 1,641 ms)
3 1:19 in their waystood between love416 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
3 1:19 line of firestood in love416's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:19 in their waystood between love416 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
3 1:19 line of firestood in love416's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
4 1:33 trade♿ was killed 641 units away: not traded within 5 s (pros: 2,031 ms)
4 1:31 trade炎凰燎原破 was killed 292 units away: not traded within 5 s (pros: 1,641 ms)
4 1:31 tradeUika Misumi was killed 347 units away: not traded within 5 s (pros: 1,641 ms)
6 1:41 tradeUika Misumi was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
6 1:39 tradelove416 was killed 366 units away: not traded within 5 s (pros: 1,641 ms)
6 1:29 trade炎凰燎原破 was killed 854 units away: not traded within 5 s (pros: 2,031 ms)
6 1:12 holdheld with ♿, 945 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:12 trade♿ was killed 936 units away: not traded within 5 s (pros: 2,031 ms)
7 1:12 trade炎凰燎原破 was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
8 1:43 line of firestood in ♿'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:31 trade♿ was killed 322 units away: not traded within 5 s (pros: 625 ms)
8 1:10 tradelove416 was killed 726 units away: you traded in 2,594 ms (pros: 2,031 ms)
8 bomb 0:29 tradeUika Misumi was killed 456 units away: not traded within 5 s (pros: 1,641 ms)
9 1:27 tradeUika Misumi was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
9 1:22 trade♿ was killed 867 units away: not traded within 5 s (pros: 625 ms)
10 1:42 tradeUika Misumi was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
10 1:24 peek togetherpeeked the same enemy as love416, 484 ms after them - late - your team-mate went first, as bait
10 1:24 peek togetherpeeked the same enemy as 炎凰燎原破, 922 ms after them - late - your team-mate went first, as bait
11 1:38 line of firestood in 炎凰燎原破's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:32 trade♿ was killed 243 units away: not traded within 5 s (pros: 969 ms)
11 1:15 trade炎凰燎原破 was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
11 0:44 tradeUika Misumi was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
13 1:27 holdheld with love416, 442 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,250 ms after love416)
13 1:25 tradelove416 was killed 144 units away: you traded in 172 ms (pros: 625 ms)
17 bomb 0:16 peek togetherpeeked the same enemy as Uika Misumi, 641 ms before them - early - you went first, alone
19 1:36 trade♿ was killed 889 units away: you traded in 4,203 ms (pros: 2,031 ms)
19 1:34 trade炎凰燎原破 was killed 396 units away: not traded within 5 s (pros: 1,641 ms)
21 1:30 tradeUika Misumi was killed 1357 units away: you traded in 2,234 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:20 Agnostickilled themAK-47922 ms1016 ms9.1°
2 0:55 DarkMaNkilled themAK-47953 ms953 ms10.3°
2 0:50 OKURhit by themP2000344 ms–3.4°
2 0:50 OKURkilled themAK-47734 ms1828 ms0.7°
3 1:28 DarkMaNhit by themM4A41406 ms–5.9°
3 1:28 DarkMaNhit themAK-471484 ms–9.8°
3 1:19 DarkMaNhit themAK-471234 ms–40.5°
3 1:06 Agnostickilled by themM4A1-S375 ms375 ms1.3°
4 1:29 WaGaXiS [TR]hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:15 OKURkilled by themM4A1-S516 ms516 ms23.0°
5 1:47 EXEkilled by themAK-47625 ms1125 ms9.6°
5 1:47 EXEhit themAK-47844 ms–12.1°
6 0:59 WaGaXiS [TR]killed by themM4A1-S484 ms688 ms7.7°
7 1:32 Agnostichit by themAK-47734 ms–3.5°
7 1:32 Agnostickilled themAK-47797 ms891 ms0.5°
7 1:09 DarkMaNkilled themAK-47109 ms2156 ms1.3°
7 bomb 0:24 WaGaXiS [TR]killed by themM4A1-S1000 ms1297 ms4.5°
7 bomb 0:24 WaGaXiS [TR]hit themAK-471234 ms–1.0°
8 1:46 DarkMaNhit themAK-47469 ms–0.9°
8 1:39 DarkMaNkilled themAK-47812 ms812 ms2.5°
8 1:24 OKURhit by themM4A4547 ms–0.6°
8 1:24 OKURkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:39 Agnostickilled themAK-47297 ms297 ms1.4°
8 bomb 0:10 WaGaXiS [TR]killed by themM4A1-S469 ms469 ms1.4°
9 1:40 Agnostickilled themAK-47281 ms281 ms6.0°
9 1:35 DarkMaNkilled themAK-47922 ms1125 ms6.2°
9 1:26 WaGaXiS [TR]killed themAK-47531 ms1672 ms9.2°
9 1:25 WaGaXiS [TR]hit by themM4A41562 ms–18.9°
9 bomb 0:39 EXEhit by themM4A4328 ms–0.1°
9 bomb 0:34 EXEhit themAK-47438 ms–5.0°
9 bomb 0:34 EXEkilled by themM4A1-S531 ms531 ms0.3°
10 1:23 Agnostichit by themM4A4891 ms–0.2°
10 1:17 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:15 WaGaXiS [TR]killed by themAWP375 ms375 ms1.0°
11 0:38 DarkMaNkilled themAK-47469 ms469 ms6.1°
11 0:33 WaGaXiS [TR]killed by themAWP297 ms297 ms0.3°
12 1:43 Agnostickilled by themM4A4328 ms1969 ms1.8°
13 1:44 OKURkilled themUSP-S312 ms312 ms5.9°
13 1:39 WaGaXiS [TR]killed themUSP-S281 ms953 ms1.2°
13 1:25 Agnostickilled themUSP-S609 ms609 ms1.0°
15 1:20 DarkMaNkilled by themAK-47438 ms922 ms1.5°
16 1:15 WaGaXiS [TR]killed by themAK-47594 ms906 ms1.9°
17 bomb 0:35 OKURkilled themM4A1-S250 ms344 ms2.0°
17 bomb 0:15 EXEkilled by themTec-9438 ms609 ms1.2°
17 bomb 0:15 EXEhit themM4A4484 ms–7.7°
18 1:26 EXEkilled by themAK-47516 ms1391 ms5.9°
18 1:25 EXEhit themM4A4453 ms–2.8°
19 1:32 EXEkilled themP2000266 ms844 ms2.1°
19 1:31 OKURkilled by themAK-47406 ms812 ms2.6°
20 1:44 OKURhit themM4A4516 ms–1.1°
20 1:43 DarkMaNhit themM4A4266 ms–7.5°
20 1:43 DarkMaNkilled by themAK-471016 ms1125 ms13.6°
21 1:28 OKURkilled themM4A1-S1203 ms1531 ms1.5°
21 1:25 WaGaXiS [TR]killed by themAK-47453 ms453 ms1.5°

Shots

You fired 26 of your 55 first shots too soon: 22 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 14 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:25 AgnosticGlock-181088fine - pros would have fired it too0/322% / 37%
2 1:20 AgnosticAK-471372fine - pros would have fired it too2/2killed them70% / 70%
2 0:55 DarkMaNAK-471202fine - pros would have fired it too1/2killed them80% / 80%
2 0:50 OKURAK-47673fired while moving (85 u/s), too fast to be accurate - stop first3/16killed them2% / 47%
3 1:29 DarkMaNAK-471291fired while moving (74 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 49%
3 1:29 DarkMaNAK-471291fired while moving (110 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
3 1:28 DarkMaNAK-471291fired while moving (125 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 59%
3 1:19 DarkMaNAK-471319fine - pros would have fired it too1/629% / 52%
3 1:14 AgnosticAK-471295aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 55%
3 1:07 AgnosticAK-47641aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/4cut short (a death, a reload)3% / 56%
4 1:16 OKURAK-47333fine - pros would have fired it too0/4cut short (a death, a reload)66% / 66%
5 1:47 EXEAK-47636fired while moving (121 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)3% / 58%
7 1:32 AgnosticAK-471499fine - pros would have fired it too0/256% / 56%
7 1:32 AgnosticAK-471497fine - pros would have fired it too2/2killed them68% / 68%
7 1:09 DarkMaNAK-47996fired while moving (94 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 52%
7 1:08 DarkMaNAK-47959fired while moving (86 u/s), too fast to be accurate - stop first0/211% / 51%
7 1:08 DarkMaNAK-47918fired while moving (115 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 52%
7 1:07 DarkMaNAK-47901fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
7 1:07 DarkMaNAK-47902fired while moving (86 u/s), too fast to be accurate - stop first2/5killed them13% / 46%
7 bomb 0:25 WaGaXiS [TR]AK-47994fine - pros would have fired it too0/446% / 50%
7 bomb 0:24 WaGaXiS [TR]AK-47967fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
7 bomb 0:24 WaGaXiS [TR]AK-47968fine - pros would have fired it too1/1cut short (a death, a reload)39% / 46%
8 1:46 DarkMaNAK-47772fired while moving (159 u/s), too fast to be accurate - stop first3/1211% / 49%
8 1:40 DarkMaNAK-471201fired while moving (135 u/s), too fast to be accurate - stop first1/9killed them; 2 bullets after pros would have stopped0% / 50%
8 1:27 OKURAK-471110fired while moving (87 u/s), too fast to be accurate - stop first0/36% / 60%
8 1:24 OKURAK-47950fired while moving (97 u/s), too fast to be accurate - stop first0/214% / 54%
8 1:23 OKURAK-47941fine - pros would have fired it too1/2killed them45% / 46%
8 bomb 0:39 AgnosticAK-47654fine - pros would have fired it too1/4killed them59% / 59%
9 1:40 AgnosticAK-47498fired while moving (199 u/s), too fast to be accurate - stop first1/4killed them13% / 53%
9 1:35 DarkMaNAK-47618fired while moving (111 u/s), too fast to be accurate - stop first3/8killed them7% / 52%
9 1:26 WaGaXiS [TR]AK-471202fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
9 1:26 WaGaXiS [TR]AK-471200fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
9 1:25 WaGaXiS [TR]AK-471199fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 51%
9 1:25 WaGaXiS [TR]AK-471198fine - pros would have fired it too1/3killed them52% / 52%
9 bomb 0:38 EXEAK-471168fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
9 bomb 0:34 EXEAK-47704fired while moving (102 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)19% / 53%
10 1:23 AgnosticAK-471422fired while moving (94 u/s), too fast to be accurate - stop first0/26% / 55%
10 1:17 AgnosticAK-471065fine - pros would have fired it too0/250% / 54%
11 0:39 DarkMaNAK-47598fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 47%
11 0:38 DarkMaNAK-47575fired while moving (148 u/s), too fast to be accurate - stop first1/2killed them1% / 49%
12 1:42 AgnosticDesert Eagle739fine - pros would have fired it too0/3cut short (a death, a reload)21% / 38%
13 1:44 OKURUSP-S368fine - pros would have fired it too1/2killed them54% / 54%
13 1:39 WaGaXiS [TR]USP-S557fine - pros would have fired it too4/4killed them54% / 54%
13 1:26 AgnosticUSP-S1337fine - pros would have fired it too1/3killed them50% / 50%
17 bomb 0:35 OKURM4A1-S210fine - pros would have fired it too2/2killed them71% / 71%
17 bomb 0:15 EXEM4A1-S389fired while moving (93 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)22% / 53%
18 1:25 EXEM4A1-S695fine - pros would have fired it too1/1cut short (a death, a reload)46% / 46%
19 1:32 EXEP20001032fired while moving (122 u/s), too fast to be accurate - stop first2/5killed them50% / 54%
19 1:31 OKURP2000545aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2cut short (a death, a reload)16% / 51%
20 1:45 OKURM4A1-S1108aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/918% / 49%
20 1:43 DarkMaNM4A1-S1048fine - pros would have fired it too3/9cut short (a death, a reload)62% / 62%
21 1:29 OKURM4A1-S1406fired while moving (96 u/s), too fast to be accurate - stop first0/214% / 47%
21 1:28 OKURM4A1-S1426fine - pros would have fired it too0/244% / 49%
21 1:28 OKURM4A1-S1428fired while moving (91 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 49%
21 1:28 OKURM4A1-S1429fine - pros would have fired it too2/2killed them50% / 50%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
4 grenades: 4 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.