Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 109 | 28% |
| M4A1-S | 30 | 43% |
| USP-S | 7 | 86% |
| P2000 | 6 | 33% |
| Desert Eagle | 3 | 0% |
| Glock-18 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/102 | 9 1:40 | 3 kills (AK-47 ×3), 1 headshot, in 15.4 s T | 6.2 |
| 8/102 | 8 1:39 | 3 kills (AK-47 ×3), a wallbang, all headshots, in 31.3 s T | 5.3 |
| 9/102 | 13 1:44 | 3 kills (USP-S ×3), 2 headshots, in 18.8 s CT | 4.8 |
| 23/102 | 2 1:20 | 3 kills (AK-47 ×3), 2 headshots, in 31.2 s T | 2.0 |
| 30/102 | 7 1:32 | 2 kills (AK-47 ×2), all headshots, in 25 s T | 1.5 |
| 70/102 | 17 bomb 0:35 | 1 kill (M4A1-S), 1 headshot CT | 0.0 |
| 73/102 | 10 1:17 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 74/102 | 21 1:28 | 1 kill (M4A1-S) CT | -0.2 |
| 76/102 | 11 0:38 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 99/102 | 19 1:32 | 1 kill (P2000) CT | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:12 | 1v5 before the plant T · 48 HP · Outside Long | lost - died later · saw them first |
| 8 bomb 0:29 | 1v1 after the plant T · 2 HP · Bombsite A | won - the bomb went off · first fight lost, saw each other |
| 11 0:44 | 1v4 before the plant T · 96 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:07 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 5 1:48 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:26 | Extended A | standing: crouched, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 5 of the 23 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | line of fire | stood in love416's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 1:24 | hold | held with ♿, 260 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before ♿) |
| 2 0:53 | trade | Uika Misumi was killed 254 units away: you traded in 4,281 ms (pros: 625 ms) |
| 3 1:29 | line of fire | stood in 炎凰燎原破's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:23 | trade | 炎凰燎原破 was killed 429 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:19 | in their way | stood between love416 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 3 1:19 | line of fire | stood in love416's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:19 | in their way | stood between love416 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 3 1:19 | line of fire | stood in love416's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 4 1:33 | trade | ♿ was killed 641 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:31 | trade | 炎凰燎原破 was killed 292 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:31 | trade | Uika Misumi was killed 347 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:41 | trade | Uika Misumi was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:39 | trade | love416 was killed 366 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:29 | trade | 炎凰燎原破 was killed 854 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:12 | hold | held with ♿, 945 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:12 | trade | ♿ was killed 936 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:12 | trade | 炎凰燎原破 was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:43 | line of fire | stood in ♿'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:31 | trade | ♿ was killed 322 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:10 | trade | love416 was killed 726 units away: you traded in 2,594 ms (pros: 2,031 ms) |
| 8 bomb 0:29 | trade | Uika Misumi was killed 456 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:27 | trade | Uika Misumi was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:22 | trade | ♿ was killed 867 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:42 | trade | Uika Misumi was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:24 | peek together | peeked the same enemy as love416, 484 ms after them - late - your team-mate went first, as bait |
| 10 1:24 | peek together | peeked the same enemy as 炎凰燎原破, 922 ms after them - late - your team-mate went first, as bait |
| 11 1:38 | line of fire | stood in 炎凰燎原破's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:32 | trade | ♿ was killed 243 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:15 | trade | 炎凰燎原破 was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:44 | trade | Uika Misumi was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:27 | hold | held with love416, 442 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 1,250 ms after love416) |
| 13 1:25 | trade | love416 was killed 144 units away: you traded in 172 ms (pros: 625 ms) |
| 17 bomb 0:16 | peek together | peeked the same enemy as Uika Misumi, 641 ms before them - early - you went first, alone |
| 19 1:36 | trade | ♿ was killed 889 units away: you traded in 4,203 ms (pros: 2,031 ms) |
| 19 1:34 | trade | 炎凰燎原破 was killed 396 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:30 | trade | Uika Misumi was killed 1357 units away: you traded in 2,234 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:20 | killed them | AK-47 | 922 ms | 1016 ms | 9.1° | ||
| 2 0:55 | killed them | AK-47 | 953 ms | 953 ms | 10.3° | ||
| 2 0:50 | hit by them | P2000 | 344 ms | – | 3.4° | ||
| 2 0:50 | killed them | AK-47 | 734 ms | 1828 ms | 0.7° | ||
| 3 1:28 | hit by them | M4A4 | 1406 ms | – | 5.9° | ||
| 3 1:28 | hit them | AK-47 | 1484 ms | – | 9.8° | ||
| 3 1:19 | hit them | AK-47 | 1234 ms | – | 40.5° | ||
| 3 1:06 | killed by them | M4A1-S | 375 ms | 375 ms | 1.3° | ||
| 4 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:15 | killed by them | M4A1-S | 516 ms | 516 ms | 23.0° | ||
| 5 1:47 | killed by them | AK-47 | 625 ms | 1125 ms | 9.6° | ||
| 5 1:47 | hit them | AK-47 | 844 ms | – | 12.1° | ||
| 6 0:59 | killed by them | M4A1-S | 484 ms | 688 ms | 7.7° | ||
| 7 1:32 | hit by them | AK-47 | 734 ms | – | 3.5° | ||
| 7 1:32 | killed them | AK-47 | 797 ms | 891 ms | 0.5° | ||
| 7 1:09 | killed them | AK-47 | 109 ms | 2156 ms | 1.3° | ||
| 7 bomb 0:24 | killed by them | M4A1-S | 1000 ms | 1297 ms | 4.5° | ||
| 7 bomb 0:24 | hit them | AK-47 | 1234 ms | – | 1.0° | ||
| 8 1:46 | hit them | AK-47 | 469 ms | – | 0.9° | ||
| 8 1:39 | killed them | AK-47 | 812 ms | 812 ms | 2.5° | ||
| 8 1:24 | hit by them | M4A4 | 547 ms | – | 0.6° | ||
| 8 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:39 | killed them | AK-47 | 297 ms | 297 ms | 1.4° | ||
| 8 bomb 0:10 | killed by them | M4A1-S | 469 ms | 469 ms | 1.4° | ||
| 9 1:40 | killed them | AK-47 | 281 ms | 281 ms | 6.0° | ||
| 9 1:35 | killed them | AK-47 | 922 ms | 1125 ms | 6.2° | ||
| 9 1:26 | killed them | AK-47 | 531 ms | 1672 ms | 9.2° | ||
| 9 1:25 | hit by them | M4A4 | 1562 ms | – | 18.9° | ||
| 9 bomb 0:39 | hit by them | M4A4 | 328 ms | – | 0.1° | ||
| 9 bomb 0:34 | hit them | AK-47 | 438 ms | – | 5.0° | ||
| 9 bomb 0:34 | killed by them | M4A1-S | 531 ms | 531 ms | 0.3° | ||
| 10 1:23 | hit by them | M4A4 | 891 ms | – | 0.2° | ||
| 10 1:17 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:15 | killed by them | AWP | 375 ms | 375 ms | 1.0° | ||
| 11 0:38 | killed them | AK-47 | 469 ms | 469 ms | 6.1° | ||
| 11 0:33 | killed by them | AWP | 297 ms | 297 ms | 0.3° | ||
| 12 1:43 | killed by them | M4A4 | 328 ms | 1969 ms | 1.8° | ||
| 13 1:44 | killed them | USP-S | 312 ms | 312 ms | 5.9° | ||
| 13 1:39 | killed them | USP-S | 281 ms | 953 ms | 1.2° | ||
| 13 1:25 | killed them | USP-S | 609 ms | 609 ms | 1.0° | ||
| 15 1:20 | killed by them | AK-47 | 438 ms | 922 ms | 1.5° | ||
| 16 1:15 | killed by them | AK-47 | 594 ms | 906 ms | 1.9° | ||
| 17 bomb 0:35 | killed them | M4A1-S | 250 ms | 344 ms | 2.0° | ||
| 17 bomb 0:15 | killed by them | Tec-9 | 438 ms | 609 ms | 1.2° | ||
| 17 bomb 0:15 | hit them | M4A4 | 484 ms | – | 7.7° | ||
| 18 1:26 | killed by them | AK-47 | 516 ms | 1391 ms | 5.9° | ||
| 18 1:25 | hit them | M4A4 | 453 ms | – | 2.8° | ||
| 19 1:32 | killed them | P2000 | 266 ms | 844 ms | 2.1° | ||
| 19 1:31 | killed by them | AK-47 | 406 ms | 812 ms | 2.6° | ||
| 20 1:44 | hit them | M4A4 | 516 ms | – | 1.1° | ||
| 20 1:43 | hit them | M4A4 | 266 ms | – | 7.5° | ||
| 20 1:43 | killed by them | AK-47 | 1016 ms | 1125 ms | 13.6° | ||
| 21 1:28 | killed them | M4A1-S | 1203 ms | 1531 ms | 1.5° | ||
| 21 1:25 | killed by them | AK-47 | 453 ms | 453 ms | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:25 | Glock-18 | 1088 | fine - pros would have fired it too | 0/3 | 22% / 37% | ||
| 2 1:20 | AK-47 | 1372 | fine - pros would have fired it too | 2/2 | killed them | 70% / 70% | |
| 2 0:55 | AK-47 | 1202 | fine - pros would have fired it too | 1/2 | killed them | 80% / 80% | |
| 2 0:50 | AK-47 | 673 | fired while moving (85 u/s), too fast to be accurate - stop first | 3/16 | killed them | 2% / 47% | |
| 3 1:29 | AK-47 | 1291 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 49% | |
| 3 1:29 | AK-47 | 1291 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 3 1:28 | AK-47 | 1291 | fired while moving (125 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 59% | |
| 3 1:19 | AK-47 | 1319 | fine - pros would have fired it too | 1/6 | 29% / 52% | ||
| 3 1:14 | AK-47 | 1295 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 55% | |
| 3 1:07 | AK-47 | 641 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 3% / 56% | |
| 4 1:16 | AK-47 | 333 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 66% / 66% | |
| 5 1:47 | AK-47 | 636 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 3% / 58% | |
| 7 1:32 | AK-47 | 1499 | fine - pros would have fired it too | 0/2 | 56% / 56% | ||
| 7 1:32 | AK-47 | 1497 | fine - pros would have fired it too | 2/2 | killed them | 68% / 68% | |
| 7 1:09 | AK-47 | 996 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 52% | |
| 7 1:08 | AK-47 | 959 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/2 | 11% / 51% | ||
| 7 1:08 | AK-47 | 918 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 52% | |
| 7 1:07 | AK-47 | 901 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 7 1:07 | AK-47 | 902 | fired while moving (86 u/s), too fast to be accurate - stop first | 2/5 | killed them | 13% / 46% | |
| 7 bomb 0:25 | AK-47 | 994 | fine - pros would have fired it too | 0/4 | 46% / 50% | ||
| 7 bomb 0:24 | AK-47 | 967 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 7 bomb 0:24 | AK-47 | 968 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 39% / 46% | |
| 8 1:46 | AK-47 | 772 | fired while moving (159 u/s), too fast to be accurate - stop first | 3/12 | 11% / 49% | ||
| 8 1:40 | AK-47 | 1201 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/9 | killed them; 2 bullets after pros would have stopped | 0% / 50% | |
| 8 1:27 | AK-47 | 1110 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/3 | 6% / 60% | ||
| 8 1:24 | AK-47 | 950 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/2 | 14% / 54% | ||
| 8 1:23 | AK-47 | 941 | fine - pros would have fired it too | 1/2 | killed them | 45% / 46% | |
| 8 bomb 0:39 | AK-47 | 654 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 9 1:40 | AK-47 | 498 | fired while moving (199 u/s), too fast to be accurate - stop first | 1/4 | killed them | 13% / 53% | |
| 9 1:35 | AK-47 | 618 | fired while moving (111 u/s), too fast to be accurate - stop first | 3/8 | killed them | 7% / 52% | |
| 9 1:26 | AK-47 | 1202 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 9 1:26 | AK-47 | 1200 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 9 1:25 | AK-47 | 1199 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 51% | |
| 9 1:25 | AK-47 | 1198 | fine - pros would have fired it too | 1/3 | killed them | 52% / 52% | |
| 9 bomb 0:38 | AK-47 | 1168 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 9 bomb 0:34 | AK-47 | 704 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 19% / 53% | |
| 10 1:23 | AK-47 | 1422 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/2 | 6% / 55% | ||
| 10 1:17 | AK-47 | 1065 | fine - pros would have fired it too | 0/2 | 50% / 54% | ||
| 11 0:39 | AK-47 | 598 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 47% | |
| 11 0:38 | AK-47 | 575 | fired while moving (148 u/s), too fast to be accurate - stop first | 1/2 | killed them | 1% / 49% | |
| 12 1:42 | Desert Eagle | 739 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 21% / 38% | |
| 13 1:44 | USP-S | 368 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 13 1:39 | USP-S | 557 | fine - pros would have fired it too | 4/4 | killed them | 54% / 54% | |
| 13 1:26 | USP-S | 1337 | fine - pros would have fired it too | 1/3 | killed them | 50% / 50% | |
| 17 bomb 0:35 | M4A1-S | 210 | fine - pros would have fired it too | 2/2 | killed them | 71% / 71% | |
| 17 bomb 0:15 | M4A1-S | 389 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 22% / 53% | |
| 18 1:25 | M4A1-S | 695 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 46% / 46% | |
| 19 1:32 | P2000 | 1032 | fired while moving (122 u/s), too fast to be accurate - stop first | 2/5 | killed them | 50% / 54% | |
| 19 1:31 | P2000 | 545 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 16% / 51% | |
| 20 1:45 | M4A1-S | 1108 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/9 | 18% / 49% | ||
| 20 1:43 | M4A1-S | 1048 | fine - pros would have fired it too | 3/9 | cut short (a death, a reload) | 62% / 62% | |
| 21 1:29 | M4A1-S | 1406 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/2 | 14% / 47% | ||
| 21 1:28 | M4A1-S | 1426 | fine - pros would have fired it too | 0/2 | 44% / 49% | ||
| 21 1:28 | M4A1-S | 1428 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 49% | |
| 21 1:28 | M4A1-S | 1429 | fine - pros would have fired it too | 2/2 | killed them | 50% / 50% |
Throws
4 grenades: 4 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
