Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 37 | 32% |
| AK-47 | 37 | 32% |
| USP-S | 18 | 39% |
| P250 | 8 | 50% |
| SSG 08 | 6 | 33% |
| MP9 | 4 | 50% |
| AWP | 3 | 67% |
| Glock-18 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/102 | 19 1:34 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 6.3 s T | 6.2 |
| 16/102 | 8 1:31 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 2.6 |
| 21/102 | 3 1:23 | 2 kills (M4A1-S ×2), 1 through smoke, in 18.8 s CT | 2.4 |
| 28/102 | 6 1:39 | 2 kills (AWP ×2), in 10.4 s CT | 1.6 |
| 35/102 | 5 1:11 | 1 kill (AWP) CT | 1.0 |
| 65/102 | 10 0:59 | 1 kill (MP9) CT | 0.2 |
| 66/102 | 14 1:42 | 1 kill (Scout) T | 0.2 |
| 79/102 | 11 1:15 | 1 kill (AK-47), 1 headshot CT | -0.3 |
| 90/102 | 4 1:31 | 2 kills (M4A1-S ×2), in 15.5 s CT | -1.1 |
| 93/102 | 2 0:53 | 1 kill (USP-S), 1 headshot CT | -1.7 |
| 97/102 | 21 1:30 | 1 kill (AK-47) T | -2.2 |
| 102/102 | 16 0:43 | 1 kill (P250), 1 headshot T | -3.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:55 | 1v4 before the plant CT · 100 HP · CT Spawn | lost - died with two or more on them at once, after 1 kill · saw each other |
| 14 1:35 | 1v4 before the plant T · 46 HP · Long Doors | lost - died in the first fight · saw each other |
| 16 0:47 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
18 flashes: 7 good, 1 weak, 7 wasted, 3 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:29 | blinded an enemy, but hurt the team too | blinded M1cu 3.0 s (0.5 s white); blinded DarkMaN 2.0 s on the move through Bombsite A - an enemy could see them DarkMaN peeked M1cu 0.6 s before the pop - too late - the flash popped after they showed; hit them first |
| 4 1:32 | good | blinded M1cu 5.2 s (2.4 s white) |
| 6 1:03 | wasted | no enemy blinded for long; blinded DarkMaN 3.4 s on the move through Catwalk - safe; blinded themselves 2.0 s on the move through Middle - safe; blinded Agnostic 4.8 s on the move through Catwalk - safe |
| 7 1:24 | wasted | barely blinded 炎凰燎原破 1.0 s (0.1 s white), M1cu 0.9 s (0.1 s white) |
| 8 1:43 | good | blinded M1cu 3.8 s (1.1 s white), ♿ 3.4 s (0.8 s white); blinded DarkMaN 1.7 s on the move through Long A - safe |
| 8 1:41 | blinded an enemy, but hurt the team too | blinded ♿ 3.3 s (0.7 s white); blinded DarkMaN 4.1 s on the move through Long A - an enemy could see them; blinded themselves 3.6 s on the move through Under A - safe |
| 10 1:41 | good | blinded love416 3.9 s (1.1 s white), 炎凰燎原破 3.7 s (1.0 s white); blinded Agnostic 2.6 s on the move through Bombsite A - safe |
| 11 1:39 | wasted | no enemy blinded for long; blinded WaGaXiS [TR] 4.4 s on the move through Hole - safe |
| 12 1:32 | wasted | no enemy blinded for long |
| 12 1:26 | weak | barely blinded Uika Misumi 1.6 s (0.1 s white); blinded DarkMaN 4.7 s on the move through Top Mid - safe |
| 14 1:47 | good | blinded 炎凰燎原破 3.6 s (1.0 s white), ♿ 3.5 s (0.9 s white); blinded Agnostic 2.5 s on the move through Outside Long - safe WaGaXiS [TR] peeked 炎凰燎原破 1.9 s after the pop - too early - the enemy had recovered; hit them first |
| 16 1:42 | wasted | no enemy blinded for long |
| 16 1:38 | wasted | barely blinded love416 0.8 s (0.1 s white); blinded Agnostic 3.5 s holding Long Doors - safe |
| 19 1:46 | misled a peek | barely blinded ♿ 1.5 s (0.1 s white); blinded EXE 2.1 s holding Outside Long - safe the enemy was barely blinded, and DarkMaN peeked ♿ 1.3 s after the pop; hit them first |
| 19 1:38 | good | blinded ♿ 3.9 s (1.1 s white) EXE peeked ♿ 1.8 s after the pop - too early - the enemy had recovered; hit them first |
| 20 1:35 | good | blinded love416 4.8 s (1.9 s white) |
| 20 bomb 0:36 | good | blinded Uika Misumi 4.5 s (1.7 s white) |
| 21 1:35 | wasted | barely blinded Uika Misumi 1.2 s (0.1 s white); blinded WaGaXiS [TR] 1.1 s holding Long Doors - safe |
Throws
42 grenades: 37 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from B Doors (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:34 | exposed | a flash at B Doors - seen by 2 enemies for 0.5 s, the nearest 459 units away |
| 7 1:26 | exposed | a flash at B Doors - seen by 1 enemy for 0.5 s, the nearest 882 units away; a jump throw |
| 9 1:47 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 2268 units away |
| 10 1:43 | exposed | a flash at Under A - seen by 1 enemy for 0.5 s, the nearest 1552 units away, thrown in the open |
| 20 1:45 | punished | hit by M1cu 0.2 s after throwing a molotov at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1036 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 19 1:30 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 21 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires. You traded 4 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | trade | WaGaXiS [TR] was killed 243 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:29 | hold | held with DarkMaN, 768 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:20 | trade | Agnostic was killed 466 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 0:58 | trade | EXE was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 0:55 | trade | DarkMaN was killed 233 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:30 | trade | EXE was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:20 | hold | held with DarkMaN, 820 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:19 | trade | DarkMaN was killed 910 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:33 | hold | held with WaGaXiS [TR], 680 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 703 ms after WaGaXiS [TR]) |
| 4 1:20 | line of fire | stood in DarkMaN's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 7 1:50 | trade | EXE was killed 465 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:39 | trade | DarkMaN was killed 358 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:19 | hold | held with EXE, 862 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:45 | trade | WaGaXiS [TR] was killed 296 units away: you traded in 3,094 ms (pros: 1,641 ms) |
| 14 1:43 | trade | EXE was killed 379 units away: you traded in 1,203 ms (pros: 625 ms) |
| 14 1:42 | hold | held with Agnostic, 202 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms before Agnostic) |
| 14 1:42 | hold | held with DarkMaN, 36 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before DarkMaN) |
| 14 1:41 | in their way | stood between DarkMaN and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:41 | trade | DarkMaN was killed 94 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:35 | trade | Agnostic was killed 554 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:29 | trade | Agnostic was killed 749 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:15 | in their way | stood between EXE and an enemy they could see, for 875 ms (pros: 125 ms at a time) |
| 15 1:15 | line of fire | stood in EXE's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 16 0:47 | trade | EXE was killed 2264 units away: you traded in 4,125 ms (pros: 2,609 ms) |
| 19 1:45 | trade | Agnostic was killed 284 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:34 | in their way | stood between EXE and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 19 1:32 | trade | EXE was killed 283 units away: you traded in 1,641 ms (pros: 625 ms) |
| 21 1:39 | trade | DarkMaN was killed 682 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:27 | killed by them | Dual Berettas | 250 ms | 250 ms | 2.7° | ||
| 2 0:59 | hit them | P2000 | 688 ms | – | 1.7° | ||
| 2 0:55 | hit them | P2000 | 500 ms | – | 1.3° | ||
| 2 0:53 | killed them | USP-S | 1484 ms | 1484 ms | 14.0° | ||
| 2 0:50 | hit them | P2000 | 344 ms | – | 3.4° | ||
| 2 0:50 | killed by them | AK-47 | 734 ms | 1828 ms | 0.7° | ||
| 3 1:23 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:04 | killed them | M4A1-S | 875 ms | 984 ms | 6.6° | ||
| 4 1:31 | killed them | M4A1-S | 703 ms | 1203 ms | 3.4° | ||
| 4 1:15 | killed them | M4A1-S | 516 ms | 516 ms | 23.0° | ||
| 4 1:14 | killed by them | MAC-10 | 516 ms | 1859 ms | 8.3° | ||
| 4 1:14 | hit them | M4A4 | 672 ms | – | 1.3° | ||
| 5 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:11 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:39 | hit by them | Galil AR | 344 ms | – | 1.1° | ||
| 6 1:39 | killed them | AWP | 391 ms | 391 ms | 1.3° | ||
| 6 1:29 | killed them | AWP | 391 ms | 391 ms | 0.4° | ||
| 7 1:20 | killed by them | AK-47 | 281 ms | 281 ms | 3.2° | ||
| 8 1:31 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:24 | hit them | M4A4 | 547 ms | – | 0.6° | ||
| 8 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:28 | killed by them | AK-47 | 1219 ms | 1312 ms | 21.4° | ||
| 10 0:59 | killed them | MP9 | 328 ms | 406 ms | 1.1° | ||
| 11 1:15 | killed them | AK-47 | 516 ms | 516 ms | 1.9° | ||
| 13 1:48 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:44 | killed by them | USP-S | 312 ms | 312 ms | 5.9° | ||
| 14 1:42 | hit by them | Dual Berettas | 203 ms | – | 7.2° | ||
| 14 1:42 | killed them | SSG 08 | 312 ms | 312 ms | 2.4° | ||
| 14 1:40 | hit them | SSG 08 | 1922 ms | – | 4.1° | ||
| 14 1:33 | killed by them | Dual Berettas | 281 ms | 1188 ms | 3.0° | ||
| 15 1:20 | hit them | AK-47 | 578 ms | – | 5.6° | ||
| 15 1:15 | hit by them | M4A4 | 453 ms | – | 3.2° | ||
| 15 1:15 | hit them | AK-47 | 969 ms | – | 37.5° | ||
| 15 1:14 | killed by them | SSG 08 | 94 ms | 94 ms | 1.3° | ||
| 16 0:43 | killed them | P250 | 656 ms | 656 ms | 4.1° | ||
| 16 0:42 | hit them | P250 | 594 ms | – | 18.4° | ||
| 16 0:41 | killed by them | AK-47 | 1047 ms | 1938 ms | 4.8° | ||
| 17 bomb 0:35 | killed by them | M4A1-S | 250 ms | 344 ms | 2.0° | ||
| 18 1:33 | killed by them | M4A4 | 234 ms | 422 ms | 4.1° | ||
| 18 1:33 | hit them | M4A4 | 359 ms | – | 8.5° | ||
| 19 1:34 | killed them | AK-47 | 453 ms | 453 ms | 4.4° | ||
| 19 1:31 | killed them | AK-47 | 406 ms | 812 ms | 2.6° | ||
| 19 1:29 | hit by them | SSG 08 | 750 ms | – | 44.7° | ||
| 19 1:29 | killed them | AK-47 | 1281 ms | 2406 ms | 23.3° | ||
| 20 1:44 | hit by them | M4A4 | 516 ms | – | 1.1° | ||
| 21 1:30 | killed them | AK-47 | 750 ms | 750 ms | 4.0° | ||
| 21 1:28 | killed by them | M4A1-S | 1203 ms | 1531 ms | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:00 | USP-S | 928 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/4 | 11% / 38% | ||
| 2 0:55 | USP-S | 1085 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/1 | 35% / 52% | ||
| 2 0:55 | USP-S | 1042 | fired while moving (178 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 41% | |
| 2 0:54 | USP-S | 1038 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 52% | |
| 2 0:53 | USP-S | 1092 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/4 | killed them | 43% / 48% | |
| 2 0:50 | USP-S | 680 | fine - pros would have fired it too | 3/8 | cut short (a death, a reload) | 54% / 55% | |
| 3 1:07 | M4A1-S | 1339 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 48% | |
| 3 1:05 | M4A1-S | 1132 | fine - pros would have fired it too | 2/6 | killed them | 44% / 45% | |
| 4 1:32 | M4A1-S | 424 | fired while moving (177 u/s), too fast to be accurate - stop first | 4/12 | killed them | 15% / 63% | |
| 4 1:15 | M4A1-S | 327 | fired while moving (224 u/s), too fast to be accurate - stop first | 1/6 | killed them | 2% / 47% | |
| 4 1:14 | M4A1-S | 770 | fine - pros would have fired it too | 1/6 | 62% / 62% | ||
| 4 1:13 | M4A1-S | 766 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 38% / 47% | |
| 6 1:29 | AWP | 2181 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 7 1:23 | AWP | 494 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | 24% / 82% | ||
| 8 1:24 | M4A1-S | 943 | fine - pros would have fired it too | 1/3 | 37% / 51% | ||
| 8 1:23 | M4A1-S | 941 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 58% / 58% | |
| 10 0:59 | MP9 | 666 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/6 | killed them | 1% / 55% | |
| 11 1:15 | AK-47 | 194 | fine - pros would have fired it too | 1/3 | killed them | 73% / 73% | |
| 13 1:47 | Glock-18 | 1247 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/5 | 9% / 43% | ||
| 15 1:20 | AK-47 | 1043 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 59% | |
| 15 1:15 | AK-47 | 1243 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 4% / 49% | |
| 16 0:43 | P250 | 532 | fine - pros would have fired it too | 1/3 | killed them | 41% / 55% | |
| 16 0:42 | P250 | 766 | fired while moving (110 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 40% / 50% | |
| 18 1:33 | M4A1-S | 843 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 6% / 60% | |
| 19 1:34 | AK-47 | 1013 | fired while moving (166 u/s), too fast to be accurate - stop first | 1/6 | killed them | 13% / 56% | |
| 19 1:31 | AK-47 | 549 | fired while moving (201 u/s), too fast to be accurate - stop first | 3/10 | killed them | 3% / 53% | |
| 19 1:29 | AK-47 | 1184 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 19 1:29 | AK-47 | 1179 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 19 1:29 | AK-47 | 1187 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 50% | |
| 19 1:28 | AK-47 | 1206 | fine - pros would have fired it too | 2/5 | killed them | 71% / 71% | |
| 21 1:30 | AK-47 | 567 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/6 | killed them | 23% / 51% | |
| 21 1:29 | AK-47 | 1406 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/6 | 2 bullets after pros would have stopped | 5% / 51% | |
| 21 1:28 | AK-47 | 1429 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 6% / 50% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
