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Dust II, won 13-8 · Sun 18 Oct, 21:23

OKURDistinguished Master Guardian

The match

Aim

562 msTTD586 msTTK3.7°Crosshair↓30%1st bullet31%Spray16%Head54%Counter-strafe

Scoreboard

88ADR81%KAST

Positioning

Shots

20/33Rushed↓6/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3732%
AK-473732%
USP-S1839%
P250850%
SSG 08633%
MP9450%
AWP367%
Glock-1820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/10219 1:34 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 6.3 s T6.2
16/1028 1:31 1 kill (M4A1-S), 1 through smoke, 1 headshot CT2.6
21/1023 1:23 2 kills (M4A1-S ×2), 1 through smoke, in 18.8 s CT2.4
28/1026 1:39 2 kills (AWP ×2), in 10.4 s CT1.6
35/1025 1:11 1 kill (AWP) CT1.0
65/10210 0:59 1 kill (MP9) CT0.2
66/10214 1:42 1 kill (Scout) T0.2
79/10211 1:15 1 kill (AK-47), 1 headshot CT-0.3
90/1024 1:31 2 kills (M4A1-S ×2), in 15.5 s CT-1.1
93/1022 0:53 1 kill (USP-S), 1 headshot CT-1.7
97/10221 1:30 1 kill (AK-47) T-2.2
102/10216 0:43 1 kill (P250), 1 headshot T-3.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:55 1v4 before the plant CT · 100 HP · CT Spawnlost - died with two or more on them at once, after 1 kill · saw each other
14 1:35 1v4 before the plant T · 46 HP · Long Doorslost - died in the first fight · saw each other
16 0:47 1v3 before the plant T · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 7 good, 1 weak, 7 wasted, 3 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:29 blinded an enemy, but hurt the team tooblinded M1cu 3.0 s (0.5 s white); blinded DarkMaN 2.0 s on the move through Bombsite A - an enemy could see them DarkMaN peeked M1cu 0.6 s before the pop - too late - the flash popped after they showed; hit them first
4 1:32 goodblinded M1cu 5.2 s (2.4 s white)
6 1:03 wastedno enemy blinded for long; blinded DarkMaN 3.4 s on the move through Catwalk - safe; blinded themselves 2.0 s on the move through Middle - safe; blinded Agnostic 4.8 s on the move through Catwalk - safe
7 1:24 wastedbarely blinded 炎凰燎原破 1.0 s (0.1 s white), M1cu 0.9 s (0.1 s white)
8 1:43 goodblinded M1cu 3.8 s (1.1 s white), ♿ 3.4 s (0.8 s white); blinded DarkMaN 1.7 s on the move through Long A - safe
8 1:41 blinded an enemy, but hurt the team tooblinded ♿ 3.3 s (0.7 s white); blinded DarkMaN 4.1 s on the move through Long A - an enemy could see them; blinded themselves 3.6 s on the move through Under A - safe
10 1:41 goodblinded love416 3.9 s (1.1 s white), 炎凰燎原破 3.7 s (1.0 s white); blinded Agnostic 2.6 s on the move through Bombsite A - safe
11 1:39 wastedno enemy blinded for long; blinded WaGaXiS [TR] 4.4 s on the move through Hole - safe
12 1:32 wastedno enemy blinded for long
12 1:26 weakbarely blinded Uika Misumi 1.6 s (0.1 s white); blinded DarkMaN 4.7 s on the move through Top Mid - safe
14 1:47 goodblinded 炎凰燎原破 3.6 s (1.0 s white), ♿ 3.5 s (0.9 s white); blinded Agnostic 2.5 s on the move through Outside Long - safe WaGaXiS [TR] peeked 炎凰燎原破 1.9 s after the pop - too early - the enemy had recovered; hit them first
16 1:42 wastedno enemy blinded for long
16 1:38 wastedbarely blinded love416 0.8 s (0.1 s white); blinded Agnostic 3.5 s holding Long Doors - safe
19 1:46 misled a peekbarely blinded ♿ 1.5 s (0.1 s white); blinded EXE 2.1 s holding Outside Long - safe the enemy was barely blinded, and DarkMaN peeked ♿ 1.3 s after the pop; hit them first
19 1:38 goodblinded ♿ 3.9 s (1.1 s white) EXE peeked ♿ 1.8 s after the pop - too early - the enemy had recovered; hit them first
20 1:35 goodblinded love416 4.8 s (1.9 s white)
20 bomb 0:36 goodblinded Uika Misumi 4.5 s (1.7 s white)
21 1:35 wastedbarely blinded Uika Misumi 1.2 s (0.1 s white); blinded WaGaXiS [TR] 1.1 s holding Long Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 37 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from B Doors (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:34 exposeda flash at B Doors - seen by 2 enemies for 0.5 s, the nearest 459 units away
7 1:26 exposeda flash at B Doors - seen by 1 enemy for 0.5 s, the nearest 882 units away; a jump throw
9 1:47 exposeda smoke at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 2268 units away
10 1:43 exposeda flash at Under A - seen by 1 enemy for 0.5 s, the nearest 1552 units away, thrown in the open
20 1:45 punishedhit by M1cu 0.2 s after throwing a molotov at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1036 units away, thrown in the open; a running throw

Positioning

In 1 of your 34 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 29 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
19 1:30 love416Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 21 rounds (1 time longer than pros stand there). 2 of your 3 holds with a team-mate were real crossfires. You traded 4 of the 17 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 tradeWaGaXiS [TR] was killed 243 units away: not traded within 5 s (pros: 969 ms)
2 1:29 holdheld with DarkMaN, 768 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:20 tradeAgnostic was killed 466 units away: not traded within 5 s (pros: 1,641 ms)
2 0:58 tradeEXE was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
2 0:55 tradeDarkMaN was killed 233 units away: not traded within 5 s (pros: 625 ms)
3 1:30 tradeEXE was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
3 1:20 holdheld with DarkMaN, 820 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:19 tradeDarkMaN was killed 910 units away: not traded within 5 s (pros: 2,031 ms)
4 1:33 holdheld with WaGaXiS [TR], 680 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 703 ms after WaGaXiS [TR])
4 1:20 line of firestood in DarkMaN's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
7 1:50 tradeEXE was killed 465 units away: not traded within 5 s (pros: 1,641 ms)
8 1:39 tradeDarkMaN was killed 358 units away: not traded within 5 s (pros: 1,641 ms)
12 1:19 holdheld with EXE, 862 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:45 tradeWaGaXiS [TR] was killed 296 units away: you traded in 3,094 ms (pros: 1,641 ms)
14 1:43 tradeEXE was killed 379 units away: you traded in 1,203 ms (pros: 625 ms)
14 1:42 holdheld with Agnostic, 202 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,656 ms before Agnostic)
14 1:42 holdheld with DarkMaN, 36 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before DarkMaN)
14 1:41 in their waystood between DarkMaN and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:41 tradeDarkMaN was killed 94 units away: not traded within 5 s (pros: 625 ms)
14 1:35 tradeAgnostic was killed 554 units away: not traded within 5 s (pros: 625 ms)
15 1:29 tradeAgnostic was killed 749 units away: not traded within 5 s (pros: 2,031 ms)
15 1:15 in their waystood between EXE and an enemy they could see, for 875 ms (pros: 125 ms at a time)
15 1:15 line of firestood in EXE's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
16 0:47 tradeEXE was killed 2264 units away: you traded in 4,125 ms (pros: 2,609 ms)
19 1:45 tradeAgnostic was killed 284 units away: not traded within 5 s (pros: 1,641 ms)
19 1:34 in their waystood between EXE and an enemy they could see, for 188 ms (pros: 125 ms at a time)
19 1:32 tradeEXE was killed 283 units away: you traded in 1,641 ms (pros: 625 ms)
21 1:39 tradeDarkMaN was killed 682 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:27 炎凰燎原破killed by themDual Berettas250 ms250 ms2.7°
2 0:59 Uika Misumihit themP2000688 ms–1.7°
2 0:55 love416hit themP2000500 ms–1.3°
2 0:53 Uika Misumikilled themUSP-S1484 ms1484 ms14.0°
2 0:50 M1cuhit themP2000344 ms–3.4°
2 0:50 M1cukilled by themAK-47734 ms1828 ms0.7°
3 1:23 炎凰燎原破killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:04 love416killed themM4A1-S875 ms984 ms6.6°
4 1:31 Uika Misumikilled themM4A1-S703 ms1203 ms3.4°
4 1:15 M1cukilled themM4A1-S516 ms516 ms23.0°
4 1:14 love416killed by themMAC-10516 ms1859 ms8.3°
4 1:14 love416hit themM4A4672 ms–1.3°
5 1:23 love416hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:11 炎凰燎原破killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:39 love416hit by themGalil AR344 ms–1.1°
6 1:39 love416killed themAWP391 ms391 ms1.3°
6 1:29 炎凰燎原破killed themAWP391 ms391 ms0.4°
7 1:20 炎凰燎原破killed by themAK-47281 ms281 ms3.2°
8 1:31 ♿killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 1:24 M1cuhit themM4A4547 ms–0.6°
8 1:24 M1cukilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:28 Uika Misumikilled by themAK-471219 ms1312 ms21.4°
10 0:59 炎凰燎原破killed themMP9328 ms406 ms1.1°
11 1:15 炎凰燎原破killed themAK-47516 ms516 ms1.9°
13 1:48 love416hit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:44 M1cukilled by themUSP-S312 ms312 ms5.9°
14 1:42 ♿hit by themDual Berettas203 ms–7.2°
14 1:42 炎凰燎原破killed themSSG 08312 ms312 ms2.4°
14 1:40 ♿hit themSSG 081922 ms–4.1°
14 1:33 ♿killed by themDual Berettas281 ms1188 ms3.0°
15 1:20 ♿hit themAK-47578 ms–5.6°
15 1:15 love416hit by themM4A4453 ms–3.2°
15 1:15 love416hit themAK-47969 ms–37.5°
15 1:14 ♿killed by themSSG 0894 ms94 ms1.3°
16 0:43 Uika Misumikilled themP250656 ms656 ms4.1°
16 0:42 炎凰燎原破hit themP250594 ms–18.4°
16 0:41 炎凰燎原破killed by themAK-471047 ms1938 ms4.8°
17 bomb 0:35 M1cukilled by themM4A1-S250 ms344 ms2.0°
18 1:33 love416killed by themM4A4234 ms422 ms4.1°
18 1:33 love416hit themM4A4359 ms–8.5°
19 1:34 炎凰燎原破killed themAK-47453 ms453 ms4.4°
19 1:31 M1cukilled themAK-47406 ms812 ms2.6°
19 1:29 love416hit by themSSG 08750 ms–44.7°
19 1:29 love416killed themAK-471281 ms2406 ms23.3°
20 1:44 M1cuhit by themM4A4516 ms–1.1°
21 1:30 Uika Misumikilled themAK-47750 ms750 ms4.0°
21 1:28 M1cukilled by themM4A1-S1203 ms1531 ms1.5°

Shots

You fired 20 of your 33 first shots too soon: 14 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:00 Uika MisumiUSP-S928aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/411% / 38%
2 0:55 love416USP-S1085fired while moving (131 u/s), too fast to be accurate - stop first1/135% / 52%
2 0:55 M1cuUSP-S1042fired while moving (178 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 41%
2 0:54 M1cuUSP-S1038fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 52%
2 0:53 Uika MisumiUSP-S1092fired while moving (143 u/s), too fast to be accurate - stop first1/4killed them43% / 48%
2 0:50 M1cuUSP-S680fine - pros would have fired it too3/8cut short (a death, a reload)54% / 55%
3 1:07 M1cuM4A1-S1339aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2cut short (a death, a reload)8% / 48%
3 1:05 love416M4A1-S1132fine - pros would have fired it too2/6killed them44% / 45%
4 1:32 Uika MisumiM4A1-S424fired while moving (177 u/s), too fast to be accurate - stop first4/12killed them15% / 63%
4 1:15 M1cuM4A1-S327fired while moving (224 u/s), too fast to be accurate - stop first1/6killed them2% / 47%
4 1:14 love416M4A1-S770fine - pros would have fired it too1/662% / 62%
4 1:13 love416M4A1-S766fine - pros would have fired it too1/4cut short (a death, a reload)38% / 47%
6 1:29 炎凰燎原破AWP2181fine - pros would have fired it too1/1killed them82% / 82%
7 1:23 炎凰燎原破AWP494fired while moving (124 u/s), too fast to be accurate - stop first0/124% / 82%
8 1:24 M1cuM4A1-S943fine - pros would have fired it too1/337% / 51%
8 1:23 M1cuM4A1-S941fine - pros would have fired it too2/2cut short (a death, a reload)58% / 58%
10 0:59 炎凰燎原破MP9666fired while moving (240 u/s), too fast to be accurate - stop first2/6killed them1% / 55%
11 1:15 炎凰燎原破AK-47194fine - pros would have fired it too1/3killed them73% / 73%
13 1:47 love416Glock-181247fired while moving (116 u/s), too fast to be accurate - stop first0/59% / 43%
15 1:20 ♿AK-471043aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 59%
15 1:15 love416AK-471243aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/3cut short (a death, a reload)4% / 49%
16 0:43 Uika MisumiP250532fine - pros would have fired it too1/3killed them41% / 55%
16 0:42 炎凰燎原破P250766fired while moving (110 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)40% / 50%
18 1:33 love416M4A1-S843fired while moving (144 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)6% / 60%
19 1:34 炎凰燎原破AK-471013fired while moving (166 u/s), too fast to be accurate - stop first1/6killed them13% / 56%
19 1:31 M1cuAK-47549fired while moving (201 u/s), too fast to be accurate - stop first3/10killed them3% / 53%
19 1:29 love416AK-471184fired while moving (95 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
19 1:29 love416AK-471179fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
19 1:29 love416AK-471187fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 50%
19 1:28 love416AK-471206fine - pros would have fired it too2/5killed them71% / 71%
21 1:30 Uika MisumiAK-47567aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/6killed them23% / 51%
21 1:29 M1cuAK-471406fired while moving (140 u/s), too fast to be accurate - stop first0/62 bullets after pros would have stopped5% / 51%
21 1:28 M1cuAK-471429aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/3cut short (a death, a reload)6% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.