Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 87 | 33% |
| M4A4 | 25 | 52% |
| Glock-18 | 18 | 28% |
| USP-S | 7 | 29% |
| MAC-10 | 5 | 0% |
| MP9 | 4 | 75% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 22/85 | 11 1:02 | 2 kills (AK-47 ×2), in 15.9 s T | 1.9 |
| 30/85 | 9 1:00 | 1 kill (AK-47) T | 1.0 |
| 38/85 | 5 bomb 0:09 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 39/85 | 18 1:38 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 56/85 | 6 1:17 | 1 kill (AK-47) T | 0.0 |
| 57/85 | 12 1:35 | 1 kill (AK-47) T | 0.0 |
| 65/85 | 19 1:35 | 1 kill (M4A4), 1 headshot CT | -0.3 |
| 71/85 | 10 0:59 | 2 kills (AK-47 ×2), 1 headshot, in 48 s T | -1.0 |
| 83/85 | 1 1:06 | 1 kill (Glock) T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:02 | 1v3 before the plant T · 100 HP · Long A | lost - died later · saw each other |
| 9 0:54 | 1v2 before the plant T · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 10 bomb 0:16 | 1v1 after the plant T · 65 HP · CT Spawn | won - killed them · first fight won, saw each other |
Flashes
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:28 | wasted | no enemy blinded for long |
| 5 bomb 0:17 | good | blinded _✞✞✞ ECO! ✞✞✞_ 5.0 s (2.2 s white) |
| 10 bomb 0:17 | good | blinded _✞✞✞ ECO! ✞✞✞_ 4.9 s (2.1 s white) |
| 16 1:18 | wasted | no enemy blinded for long; blinded olen 3.5 s on the move through Upper Tunnel - safe |
Throws
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 bomb 0:19 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1106 units away; a running throw |
| 15 1:42 | exposed | an HE at Catwalk - seen by 1 enemy for 0.6 s, the nearest 1010 units away, thrown in the open; a running throw |
| 19 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 861 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 0:59 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 11 1:06 | Mid Doors | cover not used: 96 units away, they'd have seen only your head | lived | ||
| 12 1:31 | Short Stairs | cover not used: 96 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:09 | peek together | peeked the same enemy as 2 ᴘ ᴀ ᴄ, 78 ms before them - a double peek |
| 1 1:07 | trade | 2 ᴘ ᴀ ᴄ was killed 688 units away: you traded in 1,688 ms (pros: 625 ms) |
| 1 1:02 | trade | olen was killed 383 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:00 | trade | olen was killed 410 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:18 | hold | held with Mysterious, 643 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Mysterious) |
| 9 1:12 | trade | olen was killed 802 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:54 | trade | ESGO was killed 161 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:15 | hold | held with 2 ᴘ ᴀ ᴄ, 645 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms after 2 ᴘ ᴀ ᴄ) |
| 10 1:05 | trade | 2 ᴘ ᴀ ᴄ was killed 830 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:00 | peek together | peeked the same enemy as Mysterious, 406 ms before them - early - you went first, alone |
| 10 0:59 | in their way | stood between Mysterious and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 10 0:47 | trade | olen was killed 112 units away: not traded within 5 s (pros: 969 ms) |
| 10 bomb 0:36 | trade | Mysterious was killed 930 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:16 | trade | ESGO was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:42 | trade | 2 ᴘ ᴀ ᴄ was killed 359 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:08 | hit them | Glock-18 | 453 ms | – | 0.7° | ||
| 1 1:06 | killed them | Glock-18 | 625 ms | 1375 ms | 5.6° | ||
| 1 1:02 | hit them | Glock-18 | 1047 ms | – | 16.1° | ||
| 1 0:52 | hit by them | P2000 | 875 ms | – | 1.0° | ||
| 1 0:15 | killed by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:30 | killed by them | UMP-45 | 203 ms | 641 ms | 3.0° | ||
| 3 1:46 | killed by them | M4A4 | 328 ms | 500 ms | 4.4° | ||
| 3 1:46 | hit them | AK-47 | 406 ms | – | 2.2° | ||
| 4 0:49 | hit by them | AK-47 | 125 ms | – | 0.2° | ||
| 5 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:10 | hit by them | MP7 | 734 ms | – | 6.7° | ||
| 5 bomb 0:10 | killed them | AK-47 | 781 ms | 1078 ms | 6.9° | ||
| 6 1:17 | killed them | AK-47 | 156 ms | 469 ms | 1.6° | ||
| 7 bomb 0:33 | hit them | AK-47 | 375 ms | – | 5.3° | ||
| 7 bomb 0:33 | killed by them | MP7 | 672 ms | 844 ms | 32.0° | ||
| 8 0:59 | killed by them | M4A1-S | 266 ms | 578 ms | 1.8° | ||
| 9 1:27 | hit them | AK-47 | 156 ms | – | 0.5° | ||
| 9 1:01 | killed them | AK-47 | 125 ms | 328 ms | 1.8° | ||
| 9 0:48 | hit them | AK-47 | 281 ms | – | 2.4° | ||
| 9 0:48 | killed by them | AK-47 | 391 ms | 688 ms | 2.4° | ||
| 10 0:59 | killed them | AK-47 | 812 ms | 812 ms | 4.6° | ||
| 10 bomb 0:32 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:09 | hit them | AK-47 | 891 ms | – | 4.5° | ||
| 10 bomb 0:06 | hit by them | AK-47 | 344 ms | – | 2.6° | ||
| 10 bomb 0:05 | killed them | AK-47 | 656 ms | 656 ms | 20.2° | ||
| 11 1:06 | hit them | AK-47 | 47 ms | – | 1.8° | ||
| 11 1:05 | hit by them | AWP | 406 ms | – | 3.2° | ||
| 11 1:02 | killed them | AK-47 | 219 ms | 219 ms | 1.4° | ||
| 11 bomb 0:40 | killed them | AK-47 | 250 ms | 641 ms | 3.3° | ||
| 11 bomb 0:40 | hit by them | AK-47 | 375 ms | – | 8.3° | ||
| 12 1:36 | killed them | AK-47 | 375 ms | 672 ms | 4.3° | ||
| 12 1:30 | hit them | AK-47 | 531 ms | – | 1.9° | ||
| 12 1:30 | hit by them | Desert Eagle | 891 ms | – | 5.9° | ||
| 13 1:14 | hit them | P2000 | 688 ms | – | 1.7° | ||
| 13 1:09 | killed by them | Glock-18 | 250 ms | 250 ms | 3.3° | ||
| 15 1:37 | killed by them | AK-47 | 281 ms | 562 ms | 0.3° | ||
| 15 1:37 | hit them | MP9 | 297 ms | – | 1.5° | ||
| 17 0:27 | killed by them | AK-47 | 703 ms | 1203 ms | 51.1° | ||
| 18 1:39 | killed them | M4A4 | 297 ms | 484 ms | 5.1° | ||
| 18 1:24 | killed by them | AK-47 | 484 ms | 875 ms | 7.9° | ||
| 18 1:24 | hit them | M4A4 | 656 ms | – | 3.8° | ||
| 19 1:37 | hit them | M4A4 | 406 ms | – | 0.9° | ||
| 19 1:35 | killed them | M4A4 | 297 ms | 391 ms | 0.4° | ||
| 19 1:35 | hit by them | Desert Eagle | 391 ms | – | 1.6° | ||
| 19 1:15 | hit them | M4A4 | 844 ms | – | 15.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:12 | Glock-18 | 1127 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/3 | 28% / 38% | ||
| 1 1:08 | Glock-18 | 1048 | fired while moving (196 u/s), too fast to be accurate - stop first | 1/3 | 26% / 35% | ||
| 1 1:07 | Glock-18 | 970 | fired while moving (149 u/s), too fast to be accurate - stop first | 3/7 | killed them | 8% / 41% | |
| 1 1:02 | Glock-18 | 1392 | fine - pros would have fired it too | 1/3 | 46% / 46% | ||
| 1 1:01 | Glock-18 | 2307 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/2 | 3% / 41% | ||
| 1 0:53 | Glock-18 | 1289 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 38% | |
| 1 0:52 | Glock-18 | 1135 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/2 | 1% / 38% | ||
| 2 1:30 | MAC-10 | 771 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 29% / 46% | |
| 3 1:46 | AK-47 | 720 | fired while moving (162 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 4% / 46% | |
| 4 0:49 | Desert Eagle | 917 | fine - pros would have fired it too | 0/1 | 28% / 36% | ||
| 5 1:27 | AK-47 | 1441 | aim far off: your crosshair was about 9.5 player widths (301 units) off their body - get on target first | 0/6 | 2 bullets after pros would have stopped | 2% / 60% | |
| 5 1:25 | AK-47 | 1435 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/2 | 0% / 58% | ||
| 5 bomb 0:10 | AK-47 | 501 | fine - pros would have fired it too | 3/8 | killed them | 33% / 47% | |
| 6 1:17 | AK-47 | 1085 | fine - pros would have fired it too | 3/6 | killed them | 69% / 69% | |
| 7 bomb 0:33 | AK-47 | 261 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 42% / 51% | |
| 8 0:59 | AK-47 | 580 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 28% / 46% | |
| 9 1:01 | AK-47 | 785 | fine - pros would have fired it too | 3/5 | killed them | 60% / 60% | |
| 9 0:48 | AK-47 | 717 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 46% / 51% | |
| 10 0:59 | AK-47 | 670 | fired while moving (202 u/s), too fast to be accurate - stop first | 1/5 | killed them | 11% / 60% | |
| 10 bomb 0:09 | AK-47 | 590 | fine - pros would have fired it too | 1/9 | 63% / 63% | ||
| 10 bomb 0:06 | AK-47 | 296 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/7 | killed them | 22% / 49% | |
| 11 1:06 | AK-47 | 1162 | fine - pros would have fired it too | 2/5 | 55% / 55% | ||
| 11 1:02 | AK-47 | 1156 | fine - pros would have fired it too | 1/4 | killed them | 35% / 51% | |
| 11 bomb 0:40 | AK-47 | 514 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/9 | killed them | 21% / 54% | |
| 12 1:36 | AK-47 | 361 | fired while moving (200 u/s), too fast to be accurate - stop first | 4/7 | killed them | 15% / 49% | |
| 12 1:30 | AK-47 | 741 | fired while moving (196 u/s), too fast to be accurate - stop first | 1/14 | 1 bullet after pros would have stopped | 10% / 56% | |
| 13 1:16 | USP-S | 1176 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/6 | 30% / 49% | ||
| 13 1:14 | USP-S | 1191 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 31% / 44% | |
| 15 1:37 | MP9 | 1181 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 76% / 76% | |
| 17 0:28 | AK-47 | 824 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 59% | |
| 17 0:27 | AK-47 | 792 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/7 | 1% / 60% | ||
| 18 1:39 | M4A4 | 439 | fine - pros would have fired it too | 3/8 | killed them | 41% / 53% | |
| 18 1:24 | M4A4 | 620 | fired while moving (225 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 27% / 65% | |
| 19 1:37 | M4A4 | 1368 | fine - pros would have fired it too | 1/4 | 58% / 58% | ||
| 19 1:35 | M4A4 | 1374 | fine - pros would have fired it too | 2/5 | killed them | 35% / 50% | |
| 19 1:15 | M4A4 | 1593 | fine - pros would have fired it too | 1/4 | 40% / 45% | ||
| 19 1:14 | M4A4 | 1590 | fine - pros would have fired it too | 3/4 | 38% / 44% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
