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Dust II, won 13-7 · Wed 21 Oct, 20:45

AgnosticMaster Guardian I

The match

Aim

Scoreboard

80ADR75%KAST

Positioning

Shots

18/37Rushed↓2/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478733%
M4A42552%
Glock-181828%
USP-S729%
MAC-1050%
MP9475%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
22/8511 1:02 2 kills (AK-47 ×2), in 15.9 s T1.9
30/859 1:00 1 kill (AK-47) T1.0
38/855 bomb 0:09 1 kill (AK-47), 1 headshot T0.8
39/8518 1:38 1 kill (M4A4), 1 headshot CT0.8
56/856 1:17 1 kill (AK-47) T0.0
57/8512 1:35 1 kill (AK-47) T0.0
65/8519 1:35 1 kill (M4A4), 1 headshot CT-0.3
71/8510 0:59 2 kills (AK-47 ×2), 1 headshot, in 48 s T-1.0
83/851 1:06 1 kill (Glock) T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:02 1v3 before the plant T · 100 HP · Long Alost - died later · saw each other
9 0:54 1v2 before the plant T · 100 HP · Mid Doorslost - died in the first fight · saw each other
10 bomb 0:16 1v1 after the plant T · 65 HP · CT Spawnwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:28 wastedno enemy blinded for long
5 bomb 0:17 goodblinded _✞✞✞ ECO! ✞✞✞_ 5.0 s (2.2 s white)
10 bomb 0:17 goodblinded _✞✞✞ ECO! ✞✞✞_ 4.9 s (2.1 s white)
16 1:18 wastedno enemy blinded for long; blinded olen 3.5 s on the move through Upper Tunnel - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 bomb 0:19 exposeda flash at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 1106 units away; a running throw
15 1:42 exposedan HE at Catwalk - seen by 1 enemy for 0.6 s, the nearest 1010 units away, thrown in the open; a running throw
19 1:47 exposeda molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 861 units away, thrown in the open

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (3 with cover close by you didn't use), mostly at Short Stairs. Pros do that in about 1 duel in 16. You crouched in 2 of your 23 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 0:59 TewSShort Stairscover not used: 16 units away, they'd have seen only your headdied
11 1:06 urrstMid Doorscover not used: 96 units away, they'd have seen only your headlived
12 1:31 urrstShort Stairscover not used: 96 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:09 peek togetherpeeked the same enemy as 2 ᴘ ᴀ ᴄ, 78 ms before them - a double peek
1 1:07 trade2 ᴘ ᴀ ᴄ was killed 688 units away: you traded in 1,688 ms (pros: 625 ms)
1 1:02 tradeolen was killed 383 units away: not traded within 5 s (pros: 625 ms)
4 1:00 tradeolen was killed 410 units away: not traded within 5 s (pros: 1,641 ms)
6 1:18 holdheld with Mysterious, 643 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Mysterious)
9 1:12 tradeolen was killed 802 units away: not traded within 5 s (pros: 2,031 ms)
9 0:54 tradeESGO was killed 161 units away: not traded within 5 s (pros: 969 ms)
10 1:15 holdheld with 2 ᴘ ᴀ ᴄ, 645 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms after 2 ᴘ ᴀ ᴄ)
10 1:05 trade2 ᴘ ᴀ ᴄ was killed 830 units away: not traded within 5 s (pros: 2,031 ms)
10 1:00 peek togetherpeeked the same enemy as Mysterious, 406 ms before them - early - you went first, alone
10 0:59 in their waystood between Mysterious and an enemy they could see, for 188 ms (pros: 125 ms at a time)
10 0:47 tradeolen was killed 112 units away: not traded within 5 s (pros: 969 ms)
10 bomb 0:36 tradeMysterious was killed 930 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:16 tradeESGO was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
15 1:42 trade2 ᴘ ᴀ ᴄ was killed 359 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:08 TewShit themGlock-18453 ms–0.7°
1 1:06 TewSkilled themGlock-18625 ms1375 ms5.6°
1 1:02 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit themGlock-181047 ms–16.1°
1 0:52 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit by themP2000875 ms–1.0°
1 0:15 _✞✞✞ ECO! ✞✞✞_killed by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:30 TewSkilled by themUMP-45203 ms641 ms3.0°
3 1:46 urrstkilled by themM4A4328 ms500 ms4.4°
3 1:46 urrsthit themAK-47406 ms–2.2°
4 0:49 _✞✞✞ ECO! ✞✞✞_hit by themAK-47125 ms–0.2°
5 1:29 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:10 _✞✞✞ ECO! ✞✞✞_hit by themMP7734 ms–6.7°
5 bomb 0:10 _✞✞✞ ECO! ✞✞✞_killed themAK-47781 ms1078 ms6.9°
6 1:17 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themAK-47156 ms469 ms1.6°
7 bomb 0:33 _✞✞✞ ECO! ✞✞✞_hit themAK-47375 ms–5.3°
7 bomb 0:33 _✞✞✞ ECO! ✞✞✞_killed by themMP7672 ms844 ms32.0°
8 0:59 TewSkilled by themM4A1-S266 ms578 ms1.8°
9 1:27 _✞✞✞ ECO! ✞✞✞_hit themAK-47156 ms–0.5°
9 1:01 _✞✞✞ ECO! ✞✞✞_killed themAK-47125 ms328 ms1.8°
9 0:48 TewShit themAK-47281 ms–2.4°
9 0:48 TewSkilled by themAK-47391 ms688 ms2.4°
10 0:59 Tokimodokilled themAK-47812 ms812 ms4.6°
10 bomb 0:32 _✞✞✞ ECO! ✞✞✞_hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:09 TewShit themAK-47891 ms–4.5°
10 bomb 0:06 TewShit by themAK-47344 ms–2.6°
10 bomb 0:05 TewSkilled themAK-47656 ms656 ms20.2°
11 1:06 urrsthit themAK-4747 ms–1.8°
11 1:05 urrsthit by themAWP406 ms–3.2°
11 1:02 urrstkilled themAK-47219 ms219 ms1.4°
11 bomb 0:40 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themAK-47250 ms641 ms3.3°
11 bomb 0:40 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit by themAK-47375 ms–8.3°
12 1:36 _✞✞✞ ECO! ✞✞✞_killed themAK-47375 ms672 ms4.3°
12 1:30 urrsthit themAK-47531 ms–1.9°
12 1:30 urrsthit by themDesert Eagle891 ms–5.9°
13 1:14 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit themP2000688 ms–1.7°
13 1:09 Tokimodokilled by themGlock-18250 ms250 ms3.3°
15 1:37 Tokimodokilled by themAK-47281 ms562 ms0.3°
15 1:37 Tokimodohit themMP9297 ms–1.5°
17 0:27 Tokimodokilled by themAK-47703 ms1203 ms51.1°
18 1:39 _✞✞✞ ECO! ✞✞✞_killed themM4A4297 ms484 ms5.1°
18 1:24 Tokimodokilled by themAK-47484 ms875 ms7.9°
18 1:24 Tokimodohit themM4A4656 ms–3.8°
19 1:37 TewShit themM4A4406 ms–0.9°
19 1:35 TewSkilled themM4A4297 ms391 ms0.4°
19 1:35 TewShit by themDesert Eagle391 ms–1.6°
19 1:15 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit themM4A4844 ms–15.0°

Shots

You fired 18 of your 37 first shots too soon: 15 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:12 TewSGlock-181127fired while moving (106 u/s), too fast to be accurate - stop first0/328% / 38%
1 1:08 TewSGlock-181048fired while moving (196 u/s), too fast to be accurate - stop first1/326% / 35%
1 1:07 TewSGlock-18970fired while moving (149 u/s), too fast to be accurate - stop first3/7killed them8% / 41%
1 1:02 𝕭𝖆𝖋𝖔𝖒𝖊𝖙Glock-181392fine - pros would have fired it too1/346% / 46%
1 1:01 urrstGlock-182307fired while moving (186 u/s), too fast to be accurate - stop first0/23% / 41%
1 0:53 urrstGlock-181289aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 38%
1 0:52 𝕭𝖆𝖋𝖔𝖒𝖊𝖙Glock-181135fired while moving (124 u/s), too fast to be accurate - stop first0/21% / 38%
2 1:30 TewSMAC-10771fine - pros would have fired it too0/5cut short (a death, a reload)29% / 46%
3 1:46 urrstAK-47720fired while moving (162 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)4% / 46%
4 0:49 _✞✞✞ ECO! ✞✞✞_Desert Eagle917fine - pros would have fired it too0/128% / 36%
5 1:27 _✞✞✞ ECO! ✞✞✞_AK-471441aim far off: your crosshair was about 9.5 player widths (301 units) off their body - get on target first0/62 bullets after pros would have stopped2% / 60%
5 1:25 TokimodoAK-471435fired while moving (87 u/s), too fast to be accurate - stop first0/20% / 58%
5 bomb 0:10 _✞✞✞ ECO! ✞✞✞_AK-47501fine - pros would have fired it too3/8killed them33% / 47%
6 1:17 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-471085fine - pros would have fired it too3/6killed them69% / 69%
7 bomb 0:33 _✞✞✞ ECO! ✞✞✞_AK-47261fine - pros would have fired it too3/5cut short (a death, a reload)42% / 51%
8 0:59 TewSAK-47580fine - pros would have fired it too0/2cut short (a death, a reload)28% / 46%
9 1:01 _✞✞✞ ECO! ✞✞✞_AK-47785fine - pros would have fired it too3/5killed them60% / 60%
9 0:48 TewSAK-47717fine - pros would have fired it too1/5cut short (a death, a reload)46% / 51%
10 0:59 TokimodoAK-47670fired while moving (202 u/s), too fast to be accurate - stop first1/5killed them11% / 60%
10 bomb 0:09 TewSAK-47590fine - pros would have fired it too1/963% / 63%
10 bomb 0:06 TewSAK-47296fired while moving (135 u/s), too fast to be accurate - stop first1/7killed them22% / 49%
11 1:06 urrstAK-471162fine - pros would have fired it too2/555% / 55%
11 1:02 urrstAK-471156fine - pros would have fired it too1/4killed them35% / 51%
11 bomb 0:40 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-47514fired while moving (112 u/s), too fast to be accurate - stop first4/9killed them21% / 54%
12 1:36 _✞✞✞ ECO! ✞✞✞_AK-47361fired while moving (200 u/s), too fast to be accurate - stop first4/7killed them15% / 49%
12 1:30 urrstAK-47741fired while moving (196 u/s), too fast to be accurate - stop first1/141 bullet after pros would have stopped10% / 56%
13 1:16 𝕭𝖆𝖋𝖔𝖒𝖊𝖙USP-S1176fired while moving (187 u/s), too fast to be accurate - stop first0/630% / 49%
13 1:14 𝕭𝖆𝖋𝖔𝖒𝖊𝖙USP-S1191fine - pros would have fired it too2/6cut short (a death, a reload)31% / 44%
15 1:37 TokimodoMP91181fine - pros would have fired it too3/4cut short (a death, a reload)76% / 76%
17 0:28 TokimodoAK-47824aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 59%
17 0:27 TokimodoAK-47792fired while moving (77 u/s), too fast to be accurate - stop first0/71% / 60%
18 1:39 _✞✞✞ ECO! ✞✞✞_M4A4439fine - pros would have fired it too3/8killed them41% / 53%
18 1:24 TokimodoM4A4620fired while moving (225 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)27% / 65%
19 1:37 TewSM4A41368fine - pros would have fired it too1/458% / 58%
19 1:35 TewSM4A41374fine - pros would have fired it too2/5killed them35% / 50%
19 1:15 𝕭𝖆𝖋𝖔𝖒𝖊𝖙M4A41593fine - pros would have fired it too1/440% / 45%
19 1:14 𝕭𝖆𝖋𝖔𝖒𝖊𝖙M4A41590fine - pros would have fired it too3/438% / 44%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.