Competitive · Wed 21 Oct, 20:45 · 20 rounds, 32 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 22 | 13 | 7 | +9 | 115 | 46% | 80% | 2-4 | 71 | 8 | 0/1 | 453 ms | 781 ms | 4.5° | 33% | 30% | 13% | 64% | 31 | 20% 7/35 | 5 | 0 | 3 | 36% | 0% 0/19 | 0/0 | 48% 15/31 | 11 | 4 | 0% 0/6 | 0% | 34% pro 54% | |||
![]() | 17 | 11 | 3 | +6 | 64 | 35% | 85% | 4-3 | 75 | 3 | 0/2 | 383 ms | 446 ms | 2.3° | 29% | 33% | 24% | 71% | 18 | 7% 2/29 | 1 | 0 | 1 | 9% | 6% 1/16 | 0/1 | 55% 16/29 | 7 | 9 | 50% 4/8 | 0% | 30% pro 57% | |||
![]() | 15 | 15 | 7 | +0 | 88 | 27% | 65% | 2-2 | 56 | 5 | 0/1 | 344 ms | 547 ms | 3.0° | 40% | 39% | 12% | 63% | 31 | 8% 3/39 | 1 | 0 | 2 | 22% | 6% 1/18 | 0/1 | 50% 22/44 | 10 | 12 | 15% 4/26 | 0% | 34% pro 53% | |||
![]() | 13 | 9 | 5 | +4 | 75 | 23% | 80% | 1-0 | 347 | 6 | 1/2 | 446 ms | 750 ms | 3.4° | 32% | 40% | 9% | 54% | 18 | 8% 2/25 | 1 | 1 | 1 | 32% | 0% 0/11 | 0/1 | 52% 14/27 | 8 | 6 | 0% 0/12 | 7% | 28% pro 52% | |||
![]() | 11 | 11 | 8 | +0 | 80 | 36% | 75% | 1-1 | 114 | 1 | 1/3 | 406 ms | 641 ms | 2.4° | 22% | 33% | 7% | 59% | 25 | 11% 3/28 | 0 | 0 | 3 | 9% | 0% 0/8 | 0/3 | 49% 18/37 | 15 | 3 | 11% 2/18 | 2% | 29% pro 51% | |||
| Started as CTs · 7 | Started as CTs · 7 | Started as CTs · 7 | Started as CTs · 7 | ||||||||||||||||||||||||||||||||
![]() | 21 | 16 | 1 | +5 | 120 | 57% | 55% | 4-3 | 49 | 4 | 0/2 | 453 ms | 797 ms | 2.6° | 45% | 37% | 22% | 88% | 32 | 8% 3/36 | 2 | 0 | 1 | 3% | 0% 0/18 | 0% 0/9 | 21% 13/63 | 6 | 7 | 25% 9/36 | 0% | 43% pro 54% | |||
![]() | 15 | 15 | 4 | +0 | 97 | 47% | 70% | 2-1 | 143 | 7 | 2/5 | 406 ms | 789 ms | 1.6° | 39% | 54% | 16% | 85% | 30 | 10% 4/38 | 1 | 0 | 3 | 27% | 0% 0/10 | 0% 0/8 | 33% 16/48 | 6 | 10 | 12% 3/25 | 2% | 39% pro 52% | |||
![]() | 9 | 17 | 1 | -8 | 50 | 33% | 50% | 2-1 | 21 | 2 | 0/1 | 406 ms | 696 ms | 3.2° | 21% | 18% | 19% | 76% | 15 | 0% 0/28 | 0 | 0 | 0 | 33% | 0% 0/10 | 0/3 | 59% 16/27 | 6 | 10 | 20% 2/10 | 0% | 24% pro 49% | |||
![]() | 6 | 15 | 6 | -9 | 52 | 33% | 56% | 2-3 | 241 | 4 | 0/2 | 422 ms | 632 ms | 4.1° | 47% | 38% | 7% | 59% | 12 | 21% 6/29 | 3 | 1 | 2 | 30% | 0% 0/10 | 0% 0/7 | 58% 11/19 | 4 | 7 | 43% 3/7 | 16% | 30% pro 51% | |||
![]() | 5 | 15 | 1 | -10 | 39 | 40% | 45% | 0-2 | 89 | 0 | 0/2 | 734 ms | 844 ms | 2.3° | 14% | 35% | 9% | 68% | 10 | 4% 1/26 | 0 | 0 | 1 | 31% | 0% 0/6 | 0/2 | 72% 18/25 | 6 | 12 | 29% 4/14 | 35% | 19% pro 48% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 8 1:44 | 5 kills (M4A1-S ×4, AK-47), 3 headshots, in 65.3 s CT | 13.7 | |
| 2 | 20 1:38 | 3 kills (MP9 ×3), 2 headshots, in 1.8 s CT | 8.1 | |
| 3 | 14 1:22 | 3 kills (XM1014 ×3), 2 headshots, in 7.8 s CT | 7.8 | |
| 4 | 17 0:59 | 3 kills (AK-47 ×2, Deagle), 1 through smoke, 1 in the air, 2 headshots, in 45.2 s T | 6.9 | |
| 5 | 18 1:24 | 3 kills (AK-47 ×3), in 17.9 s T | 6.0 | |
| 6 | 10 0:47 | 3 kills (AK-47 ×3), all headshots, in 24.9 s CT | 4.8 | |
| 7 | 2 1:35 | 3 kills (UMP ×3), in 30.1 s CT | 4.5 | |
| 8 | 15 1:13 | 2 kills (Galil ×2), 1 through smoke, all headshots, in 3.3 s T | 4.2 | |
| 9 | 15 1:42 | 2 kills (AK-47 ×2), all headshots, in 4.9 s T | 3.5 | |
| 10 | 7 1:41 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 28.2 s T | 3.4 | |
| 11 | 19 1:15 | 2 kills (Deagle, MAC-10), 1 headshot, in 8.7 s CT | 3.4 | |
| 12 | 6 1:22 | 3 kills (AK-47 ×3), 1 in the air, in 18.1 s T | 3.4 |
Every moment (85)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 12 1:50 | 2 kills (AWP ×2), 1 headshot, in 2.8 s T | 3.1 | |
| 14 | 20 1:37 | 2 kills (AK-47 ×2), 1 through smoke, in 5.9 s CT | 3.0 | |
| 15 | 9 0:54 | 2 kills (AK-47 ×2), in 5.6 s CT | 2.8 | |
| 16 | 16 1:50 | 2 kills (AWP ×2), in 20.9 s CT | 2.6 | |
| 17 | 3 1:30 | 2 kills (M4A4 ×2), in 5.8 s CT | 2.4 | |
| 18 | 18 1:39 | 3 kills (MP7 ×2, M4A1-S), in 48 s CT | 2.2 | |
| 19 | 9 1:42 | 2 kills (AK-47 ×2), in 8.3 s T | 2.1 | |
| 20 | 9 1:12 | 1 kill (FAMAS), a wallbang CT | 2.1 | |
| 21 | 2 1:32 | 3 kills (Tec-9 ×2, M4A4), 1 headshot, in 31.8 s T | 2.0 | |
| 22 | 11 1:02 | 2 kills (AK-47 ×2), in 15.9 s T | 1.9 | |
| 23 | 19 1:09 | 2 kills (M4A1-S ×2), 1 headshot, in 5.6 s CT | 1.7 | |
| 24 | 1 0:15 | 1 kill (Tec-9), a wallbang CT | 1.6 | |
| 25 | 17 1:30 | 1 kill (Deagle), 1 headshot CT | 1.5 | |
| 26 | 8 1:06 | 2 kills (AWP, AK-47), in 23.9 s T | 1.4 | |
| 27 | 17 1:38 | 2 kills (AWP ×2), 1 through smoke, 1 headshot, in 82.3 s CT | 1.3 | |
| 28 | 11 1:11 | 2 kills (AK-47 ×2), in 8.6 s T | 1.3 | |
| 29 | 16 1:38 | 2 kills (MAG-7, AK-47), in 29.9 s CT | 1.2 | |
| 30 | 9 1:00 | 1 kill (AK-47) T | 1.0 | |
| 31 | 11 1:37 | 1 kill (AWP) CT | 1.0 | |
| 32 | 15 1:11 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 33 | 10 1:23 | 1 kill (AWP) T | 1.0 | |
| 34 | 13 1:11 | 2 kills (Dualies ×2), 1 headshot, in 3.1 s CT | 1.0 | |
| 35 | 4 1:27 | 2 kills (Scout ×2), in 23.2 s T | 0.9 | |
| 36 | 4 1:04 | 2 kills (MP7, AK-47), in 25.8 s T | 0.9 | |
| 37 | 3 0:59 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 38 | 5 bomb 0:09 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 39 | 18 1:38 | 1 kill (M4A4), 1 headshot CT | 0.8 | |
| 40 | 3 1:46 | 2 kills (M4A4 ×2), in 17.4 s CT | 0.8 | |
| 41 | 11 0:54 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 42 | 18 1:43 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 43 | 5 1:17 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 44 | 1 1:17 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 45 | 6 1:28 | 1 kill (AWP), 1 headshot T | 0.6 | |
| 46 | 7 bomb 0:32 | 1 kill (MP7), 1 headshot CT | 0.6 | |
| 47 | 9 1:40 | 1 kill (MP9), 1 headshot CT | 0.6 | |
| 48 | 4 1:30 | 1 kill (AK-47) CT | 0.5 | |
| 49 | 17 1:24 | 2 kills (Galil, AK-47), 1 through smoke, in 21.9 s T | 0.5 | |
| 50 | 7 1:42 | 1 kill (FAMAS) CT | 0.4 | |
| 51 | 5 bomb 0:40 | 1 kill (AK-47) T | 0.3 | |
| 52 | 4 1:00 | 1 kill (M4A4), 1 headshot CT | 0.3 | |
| 53 | 4 0:55 | 1 kill (Scout) T | 0.3 | |
| 54 | 12 1:29 | 1 kill (AK-47) T | 0.2 | |
| 55 | 6 1:39 | 1 kill (UMP) CT | 0.1 | |
| 56 | 6 1:17 | 1 kill (AK-47) T | 0.0 | |
| 57 | 12 1:35 | 1 kill (AK-47) T | 0.0 | |
| 58 | 14 1:30 | 1 kill (MP7), 1 headshot CT | 0.0 | |
| 59 | 16 1:28 | 1 kill (Galil), 1 headshot T | 0.0 | |
| 60 | 3 1:28 | 1 kill (AK-47) T | -0.1 | |
| 61 | 9 1:45 | 1 kill (AK-47), 1 while flashed CT | -0.1 | |
| 62 | 20 1:33 | 1 kill (Deagle), 1 headshot T | -0.1 | |
| 63 | 2 bomb 0:16 | 1 kill (FAMAS) CT | -0.1 | |
| 64 | 5 1:23 | 1 kill (AK-47) T | -0.2 | |
| 65 | 19 1:35 | 1 kill (M4A4), 1 headshot CT | -0.3 | |
| 66 | 13 0:56 | 1 kill (USP-S) CT | -0.3 | |
| 67 | 13 1:17 | 2 kills (USP-S ×2), in 0.8 s CT | -0.4 | |
| 68 | 12 1:29 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 69 | 10 bomb 0:17 | 1 kill (AK-47), 1 headshot T | -0.6 | |
| 70 | 1 1:14 | 2 kills (USP-S ×2), 1 headshot, in 12.7 s CT | -0.8 | |
| 71 | 10 0:59 | 2 kills (AK-47 ×2), 1 headshot, in 48 s T | -1.0 | |
| 72 | 11 1:05 | 1 kill (M4A1-S), 1 headshot CT | -1.0 | |
| 73 | 6 1:22 | 1 kill (MP7), 1 headshot CT | -1.0 | |
| 74 | 10 1:06 | 1 kill (AK-47), 1 headshot T | -1.0 | |
| 75 | 7 1:44 | 1 kill (AK-47), 1 headshot T | -1.1 | |
| 76 | 15 1:15 | 1 kill (MP7), 1 headshot CT | -1.2 | |
| 77 | 5 bomb 0:02 | 1 kill (AK-47), 1 headshot T | -1.2 | |
| 78 | 2 bomb 0:26 | 1 kill (MP7) T | -1.3 | |
| 79 | 13 1:09 | 1 kill (Glock), 1 headshot T | -1.6 | |
| 80 | 13 1:02 | 1 kill (Glock), 1 headshot T | -1.8 | |
| 81 | 16 1:29 | 1 kill (M4A1-S) CT | -1.9 | |
| 82 | 1 1:11 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 83 | 1 1:06 | 1 kill (Glock) T | -2.0 | |
| 84 | 13 1:15 | 1 kill (Glock) T | -2.5 | |
| 85 | 1 1:07 | 1 kill (USP-S) CT | -2.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:02 | 1v3 before the plant T · 100 HP · Long A | lost - died later · saw each other | |
| 2 bomb 0:26 | 1v2 after the plant T · 15 HP · Bombsite B | lost - died later, after 1 kill · they saw them first | |
| 2 bomb 0:21 | 1v1 after the plant CT · 20 HP · Bombsite B | won - defused it after 1 kill · first fight won, saw them first | |
| 3 1:25 | 1v4 before the plant T · 100 HP · Top Mid | lost - died with two or more on them at once · saw each other | |
| 4 0:55 | 1v3 before the plant CT · 69 HP · B Doors | lost - died later · saw each other | |
| 5 bomb 0:09 | 1v5 after the plant CT · 100 HP · Catwalk · decided as it began | lost - died in the first fight · saw each other | |
| 6 1:17 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 8 0:59 | 1v4 before the plant T · 98 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other | |
| 9 0:54 | 1v2 before the plant T · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 10 bomb 0:17 | 1v2 after the plant CT · 58 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 10 bomb 0:16 | 1v1 after the plant T · 65 HP · CT Spawn | won - killed them · first fight won, saw each other | |
| 11 0:54 | 1v3 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other | |
| 12 1:29 | 1v5 before the plant CT · 14 HP · Lower Tunnel | lost - died with two or more on them at once · first fight lost, saw each other | |
| 13 1:08 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 14 1:22 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later · saw each other | |
| 15 1:11 | 1v4 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 16 1:29 | 1v5 before the plant T · 94 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 17 0:26 | 1v2 before the plant CT · 72 HP · Top Mid | lost - died later, after 1 kill · saw each other | |
| 17 0:16 | 1v1 before the plant T · 26 HP · Middle | won - killed them · first fight won, saw each other | |
| 18 1:31 | 1v4 before the plant T · 100 HP · Middle | lost - died later, after 3 kills · first fight won, saw each other | |
| 18 1:06 | 1v1 before the plant CT · 100 HP · Bombsite B | won - killed them · first fight won, saw them first | |
| 20 1:37 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 7 1:46 | misled a peek | barely blinded 2 ᴘ ᴀ ᴄ 1.9 s (0.1 s white) the enemy was barely blinded, and 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 peeked 2 ᴘ ᴀ ᴄ 1.6 s after the pop; got hit first | |
| 9 1:46 | blinded an enemy, but hurt the team too | blinded 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 3.5 s (0.9 s white), Tokimodo 3.0 s (0.5 s white); blinded 2 ᴘ ᴀ ᴄ 4.0 s holding Long Doors - died 0.3 s after the pop 2 ᴘ ᴀ ᴄ peeked Tokimodo 0.5 s before the pop - too late - the flash popped after they showed; got hit first | |
| 10 bomb 0:19 | misled a peek | barely blinded _✞✞✞ ECO! ✞✞✞_ 0.8 s (0.1 s white) the enemy was barely blinded, and ESGO peeked _✞✞✞ ECO! ✞✞✞_ 0.3 s after the pop; hit them first | |
| 11 1:38 | hurt the team | no enemy blinded for long; blinded Mysterious 4.1 s on the move through Upper Tunnel - died 0.7 s after the pop; blinded themselves 3.5 s on the move through Upper Tunnel - safe | |
| 15 1:12 | hurt the team | barely blinded _✞✞✞ ECO! ✞✞✞_ 1.2 s (0.1 s white); blinded themselves 1.2 s on the move through A Ramp - ran into a fight | |
| 16 1:34 | misled a peek | barely blinded Tokimodo 1.5 s (0.1 s white) the enemy was barely blinded, and olen peeked Tokimodo 0.6 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:24 | punished | hit by olen 0.0 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 599 units away, thrown in the open | |
| 4 1:21 | punished | hit by ESGO with an HE out at Lower Tunnel, 0.1 s before the throw - out of the enemy's view (through a smoke or a wall) | |
| 8 1:26 | punished | killed by TewS 0.9 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 709 units away; a running throw | |
| 9 1:34 | punished | killed by olen with a molotov in hand at Long Doors - seen by 1 enemy for 0.9 s, the nearest 501 units away | |
| 10 1:08 | punished | hit by ESGO 0.5 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 585 units away, thrown in the open; a running throw | |
| 10 bomb 0:16 | punished | killed by TewS with a flash in hand at A Ramp - seen by 1 enemy for 0.1 s, the nearest 1597 units away | |
| 12 1:36 | punished | killed by Agnostic 0.7 s after throwing an HE at Catwalk, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 361 units away, thrown in the open; a running throw | |
| 13 1:48 | punished | hit by urrst 0.3 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1024 units away, thrown in the open; a running throw | |
| 14 1:48 | punished | hit by Tokimodo 0.5 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 977 units away; a running throw | |
| 14 1:47 | punished | hit by Tokimodo 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1110 units away, thrown in the open; a running throw | |
| 15 1:13 | punished | killed by TewS with a molotov in hand at Catwalk - seen by 1 enemy for 1.0 s, the nearest 698 units away | |
| 20 1:38 | punished | killed by olen with an HE in hand at Outside Long - seen by 1 enemy for 0.9 s, the nearest 411 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.






