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Dust II, lost 7-13 · Wed 21 Oct, 20:45

_✞✞✞ ECO! ✞✞✞_Master Guardian II

The match

Aim

Scoreboard

39ADR45%KAST

Positioning

Shots

18/25Rushed↓4/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP73126%
AK-471718%
Galil AR1631%
P2000812%
Glock-18850%
Desert Eagle30%
AWP10%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/851 0:15 1 kill (Tec-9), a wallbang CT1.6
32/8515 1:11 1 kill (Scout), 1 headshot T1.0
46/857 bomb 0:32 1 kill (MP7), 1 headshot CT0.6
49/8517 1:24 2 kills (Galil, AK-47), 1 through smoke, in 21.9 s T0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:55 1v3 before the plant CT · 69 HP · B Doorslost - died later · saw each other
14 1:22 1v5 before the plant T · 100 HP · Outside Longlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 0 good, 0 weak, 11 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:36 wastedno enemy blinded for long
9 1:23 wastedno enemy blinded for long
10 1:46 wastedno enemy blinded for long; blinded 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 1.6 s on the move through Long A - safe; blinded themselves 3.4 s holding Long A - safe
10 1:44 wastedno enemy blinded for long
14 1:48 wastedno enemy blinded for long
15 1:31 wastedno enemy blinded for long; blinded themselves 3.9 s holding Top Mid - safe; blinded TewS 4.9 s on the move through Middle - safe
15 1:28 wastedno enemy blinded for long; blinded themselves 1.2 s on the move through Top Mid - safe
17 1:48 wastedno enemy blinded for long; blinded themselves 3.7 s on the move through Outside Long - safe
17 1:46 wastedno enemy blinded for long; blinded Tokimodo 1.6 s on the move through Outside Long - safe; blinded urrst 1.6 s on the move through Long Doors - safe
18 1:48 wastedno enemy blinded for long
20 1:44 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 31 thrown safely, 4 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:21 punishedhit by ESGO with an HE out at Lower Tunnel, 0.1 s before the throw - out of the enemy's view (through a smoke or a wall)
5 1:28 exposedan HE at CT Spawn - seen by 2 enemies for 1.8 s, the nearest 1119 units away, thrown in the open; a running throw
8 1:40 exposedan HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1441 units away; a running throw
10 1:08 punishedhit by ESGO 0.5 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 585 units away, thrown in the open; a running throw
12 1:36 punishedkilled by Agnostic 0.7 s after throwing an HE at Catwalk, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 361 units away, thrown in the open; a running throw
16 1:52 exposeda molotov at Top Mid - seen by 2 enemies for 0.4 s, the nearest 2428 units away; a running throw
17 0:28 exposeda molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1041 units away; a running throw

Positioning

In 1 of your 26 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 16 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 bomb 0:10 AgnosticShort Stairscover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 0 of the 16 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:12 holdheld with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 816 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms after 𝕭𝖆𝖋𝖔𝖒𝖊𝖙)
1 1:03 holdheld with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 699 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after 𝕭𝖆𝖋𝖔𝖒𝖊𝖙)
1 1:03 holdheld with urrst, 234 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after urrst)
4 1:27 tradeurrst was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
5 1:23 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 311 units away: not traded within 5 s (pros: 625 ms)
5 1:17 tradeTokimodo was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
6 1:28 tradeTewS was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
6 1:22 tradeurrst was killed 468 units away: not traded within 5 s (pros: 1,641 ms)
7 1:41 tradeurrst was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
8 1:06 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
10 0:59 tradeTokimodo was killed 566 units away: not traded within 5 s (pros: 2,031 ms)
13 1:23 holdheld with Tokimodo, 287 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms after Tokimodo)
13 1:22 in their waystood between Tokimodo and an enemy they could see, for 188 ms (pros: 125 ms at a time)
14 1:46 tradeTokimodo was killed 571 units away: not traded within 5 s (pros: 2,031 ms)
14 1:30 tradeurrst was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
14 1:23 holdheld with TewS, 912 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after TewS)
14 1:23 holdheld with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 841 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before 𝕭𝖆𝖋𝖔𝖒𝖊𝖙)
14 1:22 tradeTewS was killed 934 units away: not traded within 5 s (pros: 625 ms)
14 1:22 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 874 units away: not traded within 5 s (pros: 625 ms)
15 1:11 holdheld with urrst, 442 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before urrst)
17 1:38 tradeTewS was killed 995 units away: not traded within 5 s (pros: 2,031 ms)
17 1:30 tradeurrst was killed 413 units away: not traded within 5 s (pros: 1,641 ms)
20 1:38 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
20 1:38 tradeurrst was killed 883 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:09 2 ᴘ ᴀ ᴄhit themP20001000 ms–8.4°
1 1:08 olenhit themP2000266 ms–1.4°
1 1:06 olenhit by themGlock-1878 ms–0.1°
1 0:15 Agnostickilled themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 Mysterioushit themMP7969 ms–50.3°
2 1:32 Mysteriouskilled by themTec-9734 ms1094 ms50.3°
4 1:21 ESGOhit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
4 0:49 Agnostichit themAK-47125 ms–0.2°
4 0:40 ESGOkilled by themAK-47203 ms1703 ms2.1°
4 0:38 ESGOhit themAK-471438 ms–0.9°
5 bomb 0:10 Agnostichit themMP7734 ms–6.7°
5 bomb 0:10 Agnostickilled by themAK-47781 ms1078 ms6.9°
6 1:35 2 ᴘ ᴀ ᴄhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:18 2 ᴘ ᴀ ᴄhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:18 2 ᴘ ᴀ ᴄkilled by themAK-47141 ms141 ms1.7°
7 bomb 0:33 Agnostichit by themAK-47375 ms–5.3°
7 bomb 0:33 Agnostickilled themMP7672 ms844 ms32.0°
9 1:27 Agnostichit by themAK-47156 ms–0.5°
9 1:01 Agnostickilled by themAK-47125 ms328 ms1.8°
10 1:08 ESGOhit by themAK-471250 ms–3.3°
10 bomb 0:32 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:18 ESGOkilled by themAK-47641 ms1047 ms38.5°
11 1:12 olenhit by themMAC-10578 ms–5.3°
11 1:11 2 ᴘ ᴀ ᴄkilled by themAK-47344 ms438 ms1.8°
12 1:36 Agnostickilled by themAK-47375 ms672 ms4.3°
13 1:43 olenhit by themP2000406 ms–9.1°
13 1:21 olenhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:18 olenkilled by themUSP-S359 ms1266 ms6.5°
13 1:18 olenhit themGlock-18406 ms–2.1°
14 1:21 2 ᴘ ᴀ ᴄhit by themXM1014469 ms–4.6°
14 1:14 2 ᴘ ᴀ ᴄkilled by themXM1014266 ms266 ms10.3°
15 1:11 ESGOkilled themSSG 08734 ms734 ms2.5°
16 1:50 Mysteriouskilled by themAWP250 ms250 ms0.2°
17 1:26 2 ᴘ ᴀ ᴄkilled themGalil AR812 ms2047 ms1.3°
17 1:04 ESGOkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:03 ESGOhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 0:16 Mysteriouskilled by themAWP422 ms422 ms0.8°
18 1:39 Agnostickilled by themM4A4297 ms484 ms5.1°
19 1:15 2 ᴘ ᴀ ᴄkilled by themDesert Eagle375 ms703 ms5.1°
20 1:37 olenkilled by themMP9281 ms547 ms1.3°

Shots

You fired 18 of your 25 first shots too soon: 12 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 32 spray bullets went on after pros would have stopped. Your first shots had a 19% chance to hit; stopped, with your crosshair on them, 48%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:10 2 ᴘ ᴀ ᴄP20001759fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 40%
1 1:08 olenP20001725aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/37% / 33%
1 1:06 AgnosticP20002100fine - pros would have fired it too0/231% / 34%
1 1:04 AgnosticP20002089fired while moving (205 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 31%
1 1:03 AgnosticP20002086fired while moving (240 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 31%
2 1:33 MysteriousMP7254aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/12cut short (a death, a reload)33% / 60%
4 0:49 AgnosticAK-47918fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 55%
4 0:40 ESGOAK-471599fired while moving (83 u/s), too fast to be accurate - stop first0/21% / 54%
4 0:39 ESGOAK-471591fine - pros would have fired it too0/51 bullet after pros would have stopped39% / 44%
4 0:39 ESGOAK-471591aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/29% / 45%
4 0:38 ESGOAK-471591aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/2cut short (a death, a reload)5% / 47%
5 1:26 AgnosticMP71429fired while moving (62 u/s), too fast to be accurate - stop first0/30cut short (a death, a reload); 26 bullets after pros would have stopped0% / 57%
5 bomb 0:39 2 ᴘ ᴀ ᴄMP71819aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/75 bullets after pros would have stopped3% / 44%
5 bomb 0:10 AgnosticMP7507aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/8cut short (a death, a reload)13% / 48%
7 bomb 0:33 AgnosticMP7258fine - pros would have fired it too3/10killed them42% / 51%
11 1:12 olenAWP741aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/1cut short (a death, a reload)4% / 86%
12 1:38 MysteriousDesert Eagle711aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/218% / 54%
13 1:43 olenGlock-18497aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/221% / 48%
13 1:21 olenGlock-181031fired while moving (195 u/s), too fast to be accurate - stop first1/628% / 42%
13 1:18 olenGlock-18449aim far off: your crosshair was about a player's width (32 units) off their body - get on target first4/6cut short (a death, a reload)9% / 44%
17 1:26 2 ᴘ ᴀ ᴄGalil AR1010aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first3/141% / 54%
17 1:25 2 ᴘ ᴀ ᴄGalil AR1016fine - pros would have fired it too2/6killed them44% / 48%
17 0:16 MysteriousAK-471170fired while moving (148 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)9% / 48%
18 1:39 AgnosticAK-47421aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)9% / 47%
20 1:37 olenDesert Eagle424fine - pros would have fired it too0/1cut short (a death, a reload)44% / 48%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.