Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 31 | 26% |
| AK-47 | 17 | 18% |
| Galil AR | 16 | 31% |
| P2000 | 8 | 12% |
| Glock-18 | 8 | 50% |
| Desert Eagle | 3 | 0% |
| AWP | 1 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/85 | 1 0:15 | 1 kill (Tec-9), a wallbang CT | 1.6 |
| 32/85 | 15 1:11 | 1 kill (Scout), 1 headshot T | 1.0 |
| 46/85 | 7 bomb 0:32 | 1 kill (MP7), 1 headshot CT | 0.6 |
| 49/85 | 17 1:24 | 2 kills (Galil, AK-47), 1 through smoke, in 21.9 s T | 0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:55 | 1v3 before the plant CT · 69 HP · B Doors | lost - died later · saw each other |
| 14 1:22 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later · saw each other |
Flashes
11 flashes: 0 good, 0 weak, 11 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:36 | wasted | no enemy blinded for long |
| 9 1:23 | wasted | no enemy blinded for long |
| 10 1:46 | wasted | no enemy blinded for long; blinded 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 1.6 s on the move through Long A - safe; blinded themselves 3.4 s holding Long A - safe |
| 10 1:44 | wasted | no enemy blinded for long |
| 14 1:48 | wasted | no enemy blinded for long |
| 15 1:31 | wasted | no enemy blinded for long; blinded themselves 3.9 s holding Top Mid - safe; blinded TewS 4.9 s on the move through Middle - safe |
| 15 1:28 | wasted | no enemy blinded for long; blinded themselves 1.2 s on the move through Top Mid - safe |
| 17 1:48 | wasted | no enemy blinded for long; blinded themselves 3.7 s on the move through Outside Long - safe |
| 17 1:46 | wasted | no enemy blinded for long; blinded Tokimodo 1.6 s on the move through Outside Long - safe; blinded urrst 1.6 s on the move through Long Doors - safe |
| 18 1:48 | wasted | no enemy blinded for long |
| 20 1:44 | wasted | no enemy blinded for long |
Throws
38 grenades: 31 thrown safely, 4 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:21 | punished | hit by ESGO with an HE out at Lower Tunnel, 0.1 s before the throw - out of the enemy's view (through a smoke or a wall) |
| 5 1:28 | exposed | an HE at CT Spawn - seen by 2 enemies for 1.8 s, the nearest 1119 units away, thrown in the open; a running throw |
| 8 1:40 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 1441 units away; a running throw |
| 10 1:08 | punished | hit by ESGO 0.5 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 585 units away, thrown in the open; a running throw |
| 12 1:36 | punished | killed by Agnostic 0.7 s after throwing an HE at Catwalk, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 361 units away, thrown in the open; a running throw |
| 16 1:52 | exposed | a molotov at Top Mid - seen by 2 enemies for 0.4 s, the nearest 2428 units away; a running throw |
| 17 0:28 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1041 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 bomb 0:10 | Short Stairs | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 0 of the 16 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:12 | hold | held with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 816 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms after 𝕭𝖆𝖋𝖔𝖒𝖊𝖙) |
| 1 1:03 | hold | held with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 699 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after 𝕭𝖆𝖋𝖔𝖒𝖊𝖙) |
| 1 1:03 | hold | held with urrst, 234 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after urrst) |
| 4 1:27 | trade | urrst was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:23 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 311 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:17 | trade | Tokimodo was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:28 | trade | TewS was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:22 | trade | urrst was killed 468 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:41 | trade | urrst was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:06 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:59 | trade | Tokimodo was killed 566 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:23 | hold | held with Tokimodo, 287 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms after Tokimodo) |
| 13 1:22 | in their way | stood between Tokimodo and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:46 | trade | Tokimodo was killed 571 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:30 | trade | urrst was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:23 | hold | held with TewS, 912 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after TewS) |
| 14 1:23 | hold | held with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 841 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before 𝕭𝖆𝖋𝖔𝖒𝖊𝖙) |
| 14 1:22 | trade | TewS was killed 934 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:22 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 874 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:11 | hold | held with urrst, 442 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before urrst) |
| 17 1:38 | trade | TewS was killed 995 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:30 | trade | urrst was killed 413 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:38 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:38 | trade | urrst was killed 883 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:09 | hit them | P2000 | 1000 ms | – | 8.4° | ||
| 1 1:08 | hit them | P2000 | 266 ms | – | 1.4° | ||
| 1 1:06 | hit by them | Glock-18 | 78 ms | – | 0.1° | ||
| 1 0:15 | killed them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | hit them | MP7 | 969 ms | – | 50.3° | ||
| 2 1:32 | killed by them | Tec-9 | 734 ms | 1094 ms | 50.3° | ||
| 4 1:21 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:49 | hit them | AK-47 | 125 ms | – | 0.2° | ||
| 4 0:40 | killed by them | AK-47 | 203 ms | 1703 ms | 2.1° | ||
| 4 0:38 | hit them | AK-47 | 1438 ms | – | 0.9° | ||
| 5 bomb 0:10 | hit them | MP7 | 734 ms | – | 6.7° | ||
| 5 bomb 0:10 | killed by them | AK-47 | 781 ms | 1078 ms | 6.9° | ||
| 6 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:18 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:18 | killed by them | AK-47 | 141 ms | 141 ms | 1.7° | ||
| 7 bomb 0:33 | hit by them | AK-47 | 375 ms | – | 5.3° | ||
| 7 bomb 0:33 | killed them | MP7 | 672 ms | 844 ms | 32.0° | ||
| 9 1:27 | hit by them | AK-47 | 156 ms | – | 0.5° | ||
| 9 1:01 | killed by them | AK-47 | 125 ms | 328 ms | 1.8° | ||
| 10 1:08 | hit by them | AK-47 | 1250 ms | – | 3.3° | ||
| 10 bomb 0:32 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:18 | killed by them | AK-47 | 641 ms | 1047 ms | 38.5° | ||
| 11 1:12 | hit by them | MAC-10 | 578 ms | – | 5.3° | ||
| 11 1:11 | killed by them | AK-47 | 344 ms | 438 ms | 1.8° | ||
| 12 1:36 | killed by them | AK-47 | 375 ms | 672 ms | 4.3° | ||
| 13 1:43 | hit by them | P2000 | 406 ms | – | 9.1° | ||
| 13 1:21 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | killed by them | USP-S | 359 ms | 1266 ms | 6.5° | ||
| 13 1:18 | hit them | Glock-18 | 406 ms | – | 2.1° | ||
| 14 1:21 | hit by them | XM1014 | 469 ms | – | 4.6° | ||
| 14 1:14 | killed by them | XM1014 | 266 ms | 266 ms | 10.3° | ||
| 15 1:11 | killed them | SSG 08 | 734 ms | 734 ms | 2.5° | ||
| 16 1:50 | killed by them | AWP | 250 ms | 250 ms | 0.2° | ||
| 17 1:26 | killed them | Galil AR | 812 ms | 2047 ms | 1.3° | ||
| 17 1:04 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:03 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:16 | killed by them | AWP | 422 ms | 422 ms | 0.8° | ||
| 18 1:39 | killed by them | M4A4 | 297 ms | 484 ms | 5.1° | ||
| 19 1:15 | killed by them | Desert Eagle | 375 ms | 703 ms | 5.1° | ||
| 20 1:37 | killed by them | MP9 | 281 ms | 547 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:10 | P2000 | 1759 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 40% | |
| 1 1:08 | P2000 | 1725 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | 7% / 33% | ||
| 1 1:06 | P2000 | 2100 | fine - pros would have fired it too | 0/2 | 31% / 34% | ||
| 1 1:04 | P2000 | 2089 | fired while moving (205 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 31% | |
| 1 1:03 | P2000 | 2086 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 31% | |
| 2 1:33 | MP7 | 254 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/12 | cut short (a death, a reload) | 33% / 60% | |
| 4 0:49 | AK-47 | 918 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 55% | |
| 4 0:40 | AK-47 | 1599 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/2 | 1% / 54% | ||
| 4 0:39 | AK-47 | 1591 | fine - pros would have fired it too | 0/5 | 1 bullet after pros would have stopped | 39% / 44% | |
| 4 0:39 | AK-47 | 1591 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | 9% / 45% | ||
| 4 0:38 | AK-47 | 1591 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 5% / 47% | |
| 5 1:26 | MP7 | 1429 | fired while moving (62 u/s), too fast to be accurate - stop first | 0/30 | cut short (a death, a reload); 26 bullets after pros would have stopped | 0% / 57% | |
| 5 bomb 0:39 | MP7 | 1819 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/7 | 5 bullets after pros would have stopped | 3% / 44% | |
| 5 bomb 0:10 | MP7 | 507 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/8 | cut short (a death, a reload) | 13% / 48% | |
| 7 bomb 0:33 | MP7 | 258 | fine - pros would have fired it too | 3/10 | killed them | 42% / 51% | |
| 11 1:12 | AWP | 741 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 4% / 86% | |
| 12 1:38 | Desert Eagle | 711 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 18% / 54% | ||
| 13 1:43 | Glock-18 | 497 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 21% / 48% | ||
| 13 1:21 | Glock-18 | 1031 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/6 | 28% / 42% | ||
| 13 1:18 | Glock-18 | 449 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 4/6 | cut short (a death, a reload) | 9% / 44% | |
| 17 1:26 | Galil AR | 1010 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 3/14 | 1% / 54% | ||
| 17 1:25 | Galil AR | 1016 | fine - pros would have fired it too | 2/6 | killed them | 44% / 48% | |
| 17 0:16 | AK-47 | 1170 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 9% / 48% | |
| 18 1:39 | AK-47 | 421 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 47% | |
| 20 1:37 | Desert Eagle | 424 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 48% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
