Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 36 | 14% |
| M4A4 | 18 | 56% |
| Desert Eagle | 16 | 12% |
| USP-S | 15 | 33% |
| MP7 | 11 | 27% |
| AK-47 | 4 | 0% |
| Glock-18 | 3 | 33% |
| AWP | 2 | 100% |
| FAMAS | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 20/85 | 9 1:12 | 1 kill (FAMAS), a wallbang CT | 2.1 |
| 31/85 | 11 1:37 | 1 kill (AWP) CT | 1.0 |
| 40/85 | 3 1:46 | 2 kills (M4A4 ×2), in 17.4 s CT | 0.8 |
| 59/85 | 16 1:28 | 1 kill (Galil), 1 headshot T | 0.0 |
| 70/85 | 1 1:14 | 2 kills (USP-S ×2), 1 headshot, in 12.7 s CT | -0.8 |
| 73/85 | 6 1:22 | 1 kill (MP7), 1 headshot CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:09 | 1v5 after the plant CT · 100 HP · Catwalk · decided as it began | lost - died in the first fight · saw each other |
| 16 1:29 | 1v5 before the plant T · 94 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 0:51 | wasted | no enemy blinded for long |
| 9 1:05 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Under A - safe |
| 14 1:46 | good | blinded Mysterious 3.8 s (1.1 s white) |
| 15 1:45 | good | blinded Mysterious 3.1 s (0.6 s white) |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 1 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:03 | hold | held with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 904 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after 𝕭𝖆𝖋𝖔𝖒𝖊𝖙) |
| 1 1:03 | hold | held with _✞✞✞ ECO! ✞✞✞_, 234 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before _✞✞✞ ECO! ✞✞✞_) |
| 3 1:31 | hold | held with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 69 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after 𝕭𝖆𝖋𝖔𝖒𝖊𝖙) |
| 3 1:29 | line of fire | stood in 𝕭𝖆𝖋𝖔𝖒𝖊𝖙's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 bomb 0:09 | trade | _✞✞✞ ECO! ✞✞✞_ was killed 315 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:28 | trade | TewS was killed 572 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:38 | hold | held with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 566 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after 𝕭𝖆𝖋𝖔𝖒𝖊𝖙) |
| 13 1:20 | line of fire | stood in Tokimodo's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 13 1:19 | line of fire | stood in Tokimodo's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:46 | trade | Tokimodo was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:11 | hold | held with _✞✞✞ ECO! ✞✞✞_, 442 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after _✞✞✞ ECO! ✞✞✞_) |
| 16 1:39 | hold | held with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 557 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:38 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:33 | hold | held with Tokimodo, 680 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:29 | hold | held with Tokimodo, 506 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Tokimodo) |
| 16 1:29 | trade | Tokimodo was killed 506 units away: you traded in 797 ms (pros: 625 ms) |
| 17 1:31 | peek together | peeked the same enemy as Tokimodo, 141 ms after them - a double peek |
| 18 1:39 | trade | TewS was killed 969 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:15 | trade | _✞✞✞ ECO! ✞✞✞_ was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:10 | hold | held with Tokimodo, 1020 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 1:39 | peek together | peeked the same enemy as 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 31 ms before them - a double peek |
| 20 1:38 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 188 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:16 | hit by them | Tec-9 | 562 ms | – | 16.3° | ||
| 1 1:15 | killed them | USP-S | 1062 ms | 1734 ms | 2.5° | ||
| 1 1:02 | killed them | USP-S | 1438 ms | 1438 ms | 0.3° | ||
| 2 bomb 0:27 | killed by them | MP7 | 453 ms | 1250 ms | 3.5° | ||
| 3 1:46 | killed them | M4A4 | 328 ms | 500 ms | 4.4° | ||
| 3 1:46 | hit by them | AK-47 | 406 ms | – | 2.2° | ||
| 3 1:31 | hit them | M4A4 | 234 ms | – | 0.5° | ||
| 3 1:29 | hit by them | MAC-10 | 375 ms | – | 1.5° | ||
| 3 1:29 | killed them | M4A4 | 391 ms | 750 ms | 8.2° | ||
| 3 1:28 | killed by them | AK-47 | 266 ms | 469 ms | 8.4° | ||
| 4 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:27 | hit them | M4A4 | 547 ms | – | 4.1° | ||
| 4 1:27 | killed by them | SSG 08 | 141 ms | 141 ms | 1.4° | ||
| 5 bomb 0:02 | killed by them | AK-47 | 688 ms | 1375 ms | 4.5° | ||
| 6 1:23 | killed them | MP7 | 3609 ms | 3766 ms | 13.9° | ||
| 6 1:23 | hit by them | AK-47 | 3266 ms | – | 46.4° | ||
| 6 1:22 | killed by them | AK-47 | 3969 ms | 4375 ms | 9.7° | ||
| 7 1:41 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:42 | killed by them | AK-47 | 438 ms | 641 ms | 2.0° | ||
| 9 1:12 | killed them | FAMAS | 250 ms | 609 ms | 1.5° | ||
| 10 1:23 | killed by them | AWP | 1078 ms | 1078 ms | 1.4° | ||
| 11 1:37 | killed them | AWP | 406 ms | 406 ms | 2.2° | ||
| 11 1:06 | hit by them | AK-47 | 47 ms | – | 1.8° | ||
| 11 1:05 | hit them | AWP | 406 ms | – | 3.2° | ||
| 11 1:02 | killed by them | AK-47 | 219 ms | 219 ms | 1.4° | ||
| 12 1:30 | hit by them | AK-47 | 531 ms | – | 1.9° | ||
| 12 1:30 | hit them | Desert Eagle | 891 ms | – | 5.9° | ||
| 12 1:29 | killed by them | AK-47 | 1219 ms | 1312 ms | 5.5° | ||
| 13 1:47 | hit them | Glock-18 | 453 ms | – | 4.2° | ||
| 13 1:16 | killed by them | USP-S | 453 ms | 453 ms | 40.0° | ||
| 14 1:30 | killed by them | MP7 | 266 ms | 266 ms | 2.4° | ||
| 16 1:29 | killed them | Galil AR | 16 ms | 641 ms | 3.1° | ||
| 16 1:28 | hit by them | M4A4 | 547 ms | – | 10.2° | ||
| 16 1:24 | hit by them | MAG-7 | 266 ms | – | 0.7° | ||
| 16 1:23 | hit them | Galil AR | 219 ms | – | 1.9° | ||
| 16 1:23 | hit by them | MAG-7 | 344 ms | – | 5.7° | ||
| 16 1:08 | killed by them | AK-47 | 172 ms | 172 ms | 9.7° | ||
| 17 1:30 | killed by them | Desert Eagle | 984 ms | 984 ms | 2.5° | ||
| 18 1:31 | hit them | Galil AR | 828 ms | – | 33.7° | ||
| 18 1:31 | killed by them | MP7 | 422 ms | 672 ms | 6.6° | ||
| 19 1:08 | killed by them | MAC-10 | 297 ms | 1422 ms | 2.3° | ||
| 20 1:39 | killed by them | MP9 | 266 ms | 891 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:16 | USP-S | 751 | fine - pros would have fired it too | 4/10 | killed them | 33% / 50% | |
| 1 1:03 | USP-S | 2293 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 29% | |
| 1 1:02 | USP-S | 1972 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/3 | killed them | 20% / 36% | |
| 1 0:55 | USP-S | 1429 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/1 | 37% / 41% | ||
| 1 0:53 | USP-S | 1288 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 3 1:46 | M4A4 | 716 | fine - pros would have fired it too | 2/7 | killed them | 40% / 46% | |
| 3 1:31 | M4A4 | 702 | fine - pros would have fired it too | 3/6 | 41% / 48% | ||
| 3 1:29 | M4A4 | 377 | fired while moving (132 u/s), too fast to be accurate - stop first | 5/10 | killed them | 22% / 50% | |
| 3 1:28 | M4A4 | 723 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 46% | |
| 4 1:28 | M4A4 | 1338 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/1 | 1% / 50% | ||
| 5 1:23 | Desert Eagle | 2246 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 4% / 34% | |
| 5 bomb 0:03 | Desert Eagle | 631 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 10% / 53% | |
| 6 1:23 | MP7 | 330 | fine - pros would have fired it too | 3/11 | killed them | 39% / 47% | |
| 8 0:42 | M4A4 | 434 | too soon: your crosshair was still moving onto them, about 1.5 player widths (48 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 3% / 47% | |
| 9 1:12 | FAMAS | 1644 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/5 | killed them | 14% / 56% | |
| 10 1:23 | AK-47 | 1385 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 44% | |
| 11 1:37 | AWP | 1104 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 11 1:05 | AWP | 1163 | fine - pros would have fired it too | 1/1 | 66% / 66% | ||
| 12 1:30 | Desert Eagle | 699 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 14% / 40% | |
| 13 1:47 | Glock-18 | 1067 | fine - pros would have fired it too | 1/5 | 38% / 38% | ||
| 16 1:24 | Galil AR | 596 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/3 | 1% / 53% | ||
| 16 1:23 | Galil AR | 579 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/9 | 28% / 58% | ||
| 16 1:22 | Galil AR | 576 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/7 | cut short (a death, a reload) | 11% / 50% | |
| 17 1:30 | AK-47 | 929 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 57% | |
| 18 1:32 | Galil AR | 281 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/11 | cut short (a death, a reload) | 7% / 55% | |
| 19 1:09 | Desert Eagle | 916 | fine - pros would have fired it too | 0/3 | 53% / 53% | ||
| 19 1:07 | Desert Eagle | 666 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 27% / 46% |
Throws
20 grenades: 20 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
