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Dust II, lost 7-13 · Wed 21 Oct, 20:45

urrstGold Nova I

The match

Aim

406 msTTD696 msTTK3.2°Crosshair↓21%1st bullet18%Spray19%Head76%Counter-strafe

Scoreboard

50ADR50%KAST

Positioning

Shots

16/27Rushed↓2/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR3614%
M4A41856%
Desert Eagle1612%
USP-S1533%
MP71127%
AK-4740%
Glock-18333%
AWP2100%
FAMAS1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
20/859 1:12 1 kill (FAMAS), a wallbang CT2.1
31/8511 1:37 1 kill (AWP) CT1.0
40/853 1:46 2 kills (M4A4 ×2), in 17.4 s CT0.8
59/8516 1:28 1 kill (Galil), 1 headshot T0.0
70/851 1:14 2 kills (USP-S ×2), 1 headshot, in 12.7 s CT-0.8
73/856 1:22 1 kill (MP7), 1 headshot CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:09 1v5 after the plant CT · 100 HP · Catwalk · decided as it beganlost - died in the first fight · saw each other
16 1:29 1v5 before the plant T · 94 HP · Upper Tunnellost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 0:51 wastedno enemy blinded for long
9 1:05 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Under A - safe
14 1:46 goodblinded Mysterious 3.8 s (1.1 s white)
15 1:45 goodblinded Mysterious 3.1 s (0.6 s white)

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 1 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:03 holdheld with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 904 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after 𝕭𝖆𝖋𝖔𝖒𝖊𝖙)
1 1:03 holdheld with _✞✞✞ ECO! ✞✞✞_, 234 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before _✞✞✞ ECO! ✞✞✞_)
3 1:31 holdheld with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 69 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after 𝕭𝖆𝖋𝖔𝖒𝖊𝖙)
3 1:29 line of firestood in 𝕭𝖆𝖋𝖔𝖒𝖊𝖙's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 bomb 0:09 trade_✞✞✞ ECO! ✞✞✞_ was killed 315 units away: not traded within 5 s (pros: 625 ms)
6 1:28 tradeTewS was killed 572 units away: not traded within 5 s (pros: 2,031 ms)
11 1:38 holdheld with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 566 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after 𝕭𝖆𝖋𝖔𝖒𝖊𝖙)
13 1:20 line of firestood in Tokimodo's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
13 1:19 line of firestood in Tokimodo's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:46 tradeTokimodo was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
15 1:11 holdheld with _✞✞✞ ECO! ✞✞✞_, 442 units and 26° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after _✞✞✞ ECO! ✞✞✞_)
16 1:39 holdheld with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 557 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:38 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
16 1:33 holdheld with Tokimodo, 680 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:29 holdheld with Tokimodo, 506 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Tokimodo)
16 1:29 tradeTokimodo was killed 506 units away: you traded in 797 ms (pros: 625 ms)
17 1:31 peek togetherpeeked the same enemy as Tokimodo, 141 ms after them - a double peek
18 1:39 tradeTewS was killed 969 units away: not traded within 5 s (pros: 2,031 ms)
19 1:15 trade_✞✞✞ ECO! ✞✞✞_ was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
19 1:10 holdheld with Tokimodo, 1020 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 1:39 peek togetherpeeked the same enemy as 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 31 ms before them - a double peek
20 1:38 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 188 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:16 ESGOhit by themTec-9562 ms–16.3°
1 1:15 ESGOkilled themUSP-S1062 ms1734 ms2.5°
1 1:02 olenkilled themUSP-S1438 ms1438 ms0.3°
2 bomb 0:27 ESGOkilled by themMP7453 ms1250 ms3.5°
3 1:46 Agnostickilled themM4A4328 ms500 ms4.4°
3 1:46 Agnostichit by themAK-47406 ms–2.2°
3 1:31 ESGOhit themM4A4234 ms–0.5°
3 1:29 olenhit by themMAC-10375 ms–1.5°
3 1:29 olenkilled themM4A4391 ms750 ms8.2°
3 1:28 Mysteriouskilled by themAK-47266 ms469 ms8.4°
4 1:52 2 ᴘ ᴀ ᴄhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:27 olenhit themM4A4547 ms–4.1°
4 1:27 olenkilled by themSSG 08141 ms141 ms1.4°
5 bomb 0:02 2 ᴘ ᴀ ᴄkilled by themAK-47688 ms1375 ms4.5°
6 1:23 ESGOkilled themMP73609 ms3766 ms13.9°
6 1:23 ESGOhit by themAK-473266 ms–46.4°
6 1:22 2 ᴘ ᴀ ᴄkilled by themAK-473969 ms4375 ms9.7°
7 1:41 olenkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:52 Mysterioushit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 0:42 ESGOkilled by themAK-47438 ms641 ms2.0°
9 1:12 olenkilled themFAMAS250 ms609 ms1.5°
10 1:23 Mysteriouskilled by themAWP1078 ms1078 ms1.4°
11 1:37 Mysteriouskilled themAWP406 ms406 ms2.2°
11 1:06 Agnostichit by themAK-4747 ms–1.8°
11 1:05 Agnostichit themAWP406 ms–3.2°
11 1:02 Agnostickilled by themAK-47219 ms219 ms1.4°
12 1:30 Agnostichit by themAK-47531 ms–1.9°
12 1:30 Agnostichit themDesert Eagle891 ms–5.9°
12 1:29 ESGOkilled by themAK-471219 ms1312 ms5.5°
13 1:47 ESGOhit themGlock-18453 ms–4.2°
13 1:16 olenkilled by themUSP-S453 ms453 ms40.0°
14 1:30 Mysteriouskilled by themMP7266 ms266 ms2.4°
16 1:29 2 ᴘ ᴀ ᴄkilled themGalil AR16 ms641 ms3.1°
16 1:28 2 ᴘ ᴀ ᴄhit by themM4A4547 ms–10.2°
16 1:24 olenhit by themMAG-7266 ms–0.7°
16 1:23 olenhit themGalil AR219 ms–1.9°
16 1:23 olenhit by themMAG-7344 ms–5.7°
16 1:08 olenkilled by themAK-47172 ms172 ms9.7°
17 1:30 2 ᴘ ᴀ ᴄkilled by themDesert Eagle984 ms984 ms2.5°
18 1:31 2 ᴘ ᴀ ᴄhit themGalil AR828 ms–33.7°
18 1:31 ESGOkilled by themMP7422 ms672 ms6.6°
19 1:08 2 ᴘ ᴀ ᴄkilled by themMAC-10297 ms1422 ms2.3°
20 1:39 olenkilled by themMP9266 ms891 ms0.7°

Shots

You fired 16 of your 27 first shots too soon: 10 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:16 ESGOUSP-S751fine - pros would have fired it too4/10killed them33% / 50%
1 1:03 AgnosticUSP-S2293aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 29%
1 1:02 olenUSP-S1972fired while moving (88 u/s), too fast to be accurate - stop first1/3killed them20% / 36%
1 0:55 AgnosticUSP-S1429fired while moving (106 u/s), too fast to be accurate - stop first0/137% / 41%
1 0:53 AgnosticUSP-S1288aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
3 1:46 AgnosticM4A4716fine - pros would have fired it too2/7killed them40% / 46%
3 1:31 ESGOM4A4702fine - pros would have fired it too3/641% / 48%
3 1:29 olenM4A4377fired while moving (132 u/s), too fast to be accurate - stop first5/10killed them22% / 50%
3 1:28 MysteriousM4A4723fine - pros would have fired it too0/1cut short (a death, a reload)38% / 46%
4 1:28 olenM4A41338aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/11% / 50%
5 1:23 MysteriousDesert Eagle2246aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/7cut short (a death, a reload)4% / 34%
5 bomb 0:03 2 ᴘ ᴀ ᴄDesert Eagle631aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/4cut short (a death, a reload)10% / 53%
6 1:23 ESGOMP7330fine - pros would have fired it too3/11killed them39% / 47%
8 0:42 ESGOM4A4434too soon: your crosshair was still moving onto them, about 1.5 player widths (48 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)3% / 47%
9 1:12 olenFAMAS1644aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/5killed them14% / 56%
10 1:23 MysteriousAK-471385fine - pros would have fired it too0/1cut short (a death, a reload)35% / 44%
11 1:37 MysteriousAWP1104fine - pros would have fired it too1/1killed them70% / 70%
11 1:05 AgnosticAWP1163fine - pros would have fired it too1/166% / 66%
12 1:30 AgnosticDesert Eagle699aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/4cut short (a death, a reload)14% / 40%
13 1:47 ESGOGlock-181067fine - pros would have fired it too1/538% / 38%
16 1:24 olenGalil AR596aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/31% / 53%
16 1:23 olenGalil AR579fired while moving (79 u/s), too fast to be accurate - stop first1/928% / 58%
16 1:22 olenGalil AR576aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/7cut short (a death, a reload)11% / 50%
17 1:30 2 ᴘ ᴀ ᴄAK-47929fired while moving (132 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 57%
18 1:32 2 ᴘ ᴀ ᴄGalil AR281fired while moving (208 u/s), too fast to be accurate - stop first1/11cut short (a death, a reload)7% / 55%
19 1:09 2 ᴘ ᴀ ᴄDesert Eagle916fine - pros would have fired it too0/353% / 53%
19 1:07 2 ᴘ ᴀ ᴄDesert Eagle666fine - pros would have fired it too0/3cut short (a death, a reload)27% / 46%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 20 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 28 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 7 of your 21 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.