Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 44 | 27% |
| MAC-10 | 33 | 36% |
| MP9 | 23 | 70% |
| USP-S | 17 | 41% |
| Glock-18 | 9 | 22% |
| M4A1-S | 9 | 11% |
| M4A4 | 8 | 25% |
| MAG-7 | 5 | 100% |
| SSG 08 | 3 | 100% |
| R8 Revolver | 3 | 0% |
| AWP | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/85 | 20 1:38 | 3 kills (MP9 ×3), 2 headshots, in 1.8 s CT | 8.1 |
| 10/85 | 7 1:41 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 28.2 s T | 3.4 |
| 19/85 | 9 1:42 | 2 kills (AK-47 ×2), in 8.3 s T | 2.1 |
| 29/85 | 16 1:38 | 2 kills (MAG-7, AK-47), in 29.9 s CT | 1.2 |
| 35/85 | 4 1:27 | 2 kills (Scout ×2), in 23.2 s T | 0.9 |
| 43/85 | 5 1:17 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 54/85 | 12 1:29 | 1 kill (AK-47) T | 0.2 |
| 67/85 | 13 1:17 | 2 kills (USP-S ×2), in 0.8 s CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 15 1:11 | 1v4 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other |
Flashes
8 flashes: 2 good, 2 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:49 | wasted | no enemy blinded for long |
| 6 1:48 | good | blinded Tokimodo 3.8 s (1.1 s white) |
| 7 1:14 | weak | barely blinded Tokimodo 2.1 s (0.2 s white) |
| 9 1:46 | good | blinded 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 3.2 s (0.6 s white) |
| 10 1:38 | wasted | no enemy blinded for long |
| 12 1:46 | weak | barely blinded urrst 2.5 s (0.3 s white) |
| 16 1:34 | misled a peek | barely blinded Tokimodo 1.5 s (0.1 s white) the enemy was barely blinded, and olen peeked Tokimodo 0.6 s after the pop; hit them first |
| 19 1:31 | wasted | no enemy blinded for long; blinded 2 ᴘ ᴀ ᴄ 1.9 s holding Mid Doors - safe |
Throws
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:15 | exposed | a flash at Extended A - seen by 1 enemy for 0.6 s, the nearest 480 units away; a running throw |
| 12 1:31 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.1 s, the nearest 792 units away; a running throw |
| 17 1:06 | exposed | an HE at Long A - seen by 2 enemies for 0.8 s, the nearest 902 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:06 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 13 1:16 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 1:25 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 20 rounds (1 time longer than pros stand there). 0 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:30 | trade | ESGO was killed 283 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:30 | trade | 2 ᴘ ᴀ ᴄ was killed 675 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:18 | peek together | peeked the same enemy as Mysterious, 734 ms after them - late - your team-mate went first, as bait |
| 5 1:18 | line of fire | stood in Mysterious's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 5 bomb 0:40 | line of fire | stood in Mysterious's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 1:13 | in their way | stood between ESGO and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 9 1:45 | trade | 2 ᴘ ᴀ ᴄ was killed 617 units away: you traded in 2,938 ms (pros: 2,031 ms) |
| 9 1:40 | trade | Mysterious was killed 172 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:05 | trade | 2 ᴘ ᴀ ᴄ was killed 997 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:37 | trade | Mysterious was killed 393 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:29 | hold | held with 2 ᴘ ᴀ ᴄ, 42 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before 2 ᴘ ᴀ ᴄ) |
| 15 1:13 | trade | Mysterious was killed 454 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:28 | trade | 2 ᴘ ᴀ ᴄ was killed 237 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:10 | in their way | stood between Mysterious and an enemy they could see, for 1,250 ms (pros: 125 ms at a time) |
| 17 1:10 | hold | held with Mysterious, 160 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after Mysterious) |
| 17 1:10 | hold | held with ESGO, 517 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before ESGO) |
| 17 1:10 | line of fire | stood in Mysterious's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 17 1:03 | trade | ESGO was killed 416 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:24 | trade | Agnostic was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:10 | hold | held with 2 ᴘ ᴀ ᴄ, 706 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after 2 ᴘ ᴀ ᴄ) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:24 | hit them | Glock-18 | 422 ms | – | 0.7° | ||
| 1 1:08 | hit by them | P2000 | 266 ms | – | 1.4° | ||
| 1 1:06 | hit them | Glock-18 | 78 ms | – | 0.1° | ||
| 1 1:02 | hit by them | P2000 | 828 ms | – | 4.3° | ||
| 1 1:02 | killed by them | USP-S | 1438 ms | 1438 ms | 0.3° | ||
| 2 bomb 0:37 | hit them | MAC-10 | 297 ms | – | 1.6° | ||
| 2 bomb 0:37 | hit by them | FAMAS | 750 ms | – | 5.8° | ||
| 3 1:29 | hit them | MAC-10 | 375 ms | – | 1.5° | ||
| 3 1:29 | killed by them | M4A4 | 391 ms | 750 ms | 8.2° | ||
| 4 1:27 | hit by them | M4A4 | 547 ms | – | 4.1° | ||
| 4 1:27 | killed them | SSG 08 | 141 ms | 141 ms | 1.4° | ||
| 4 1:24 | hit them | SSG 08 | 344 ms | – | 3.0° | ||
| 4 1:03 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:01 | killed by them | M4A4 | 438 ms | 891 ms | 1.2° | ||
| 4 1:01 | hit them | SSG 08 | 797 ms | – | 14.1° | ||
| 5 1:23 | hit them | AK-47 | 1000 ms | – | 4.5° | ||
| 5 1:17 | killed them | AK-47 | 328 ms | 328 ms | 0.5° | ||
| 6 1:40 | killed by them | UMP-45 | 609 ms | 2188 ms | 9.6° | ||
| 7 1:41 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:13 | hit by them | M4A4 | 734 ms | – | 2.0° | ||
| 7 1:13 | killed them | AK-47 | 1203 ms | 1203 ms | 15.9° | ||
| 8 1:45 | killed by them | M4A1-S | 500 ms | 797 ms | 8.8° | ||
| 9 1:43 | killed them | AK-47 | 344 ms | 641 ms | 1.5° | ||
| 9 1:42 | hit by them | AK-47 | 641 ms | – | 0.3° | ||
| 9 1:35 | killed them | AK-47 | 312 ms | 812 ms | 4.5° | ||
| 9 1:12 | killed by them | FAMAS | 250 ms | 609 ms | 1.5° | ||
| 10 0:48 | killed by them | AK-47 | 875 ms | 2078 ms | 1.7° | ||
| 10 0:47 | hit them | M4A4 | 250 ms | – | 1.0° | ||
| 11 1:12 | hit them | MAC-10 | 578 ms | – | 5.3° | ||
| 11 1:05 | killed by them | M4A1-S | 625 ms | 875 ms | 2.6° | ||
| 12 1:29 | killed them | AK-47 | 328 ms | 328 ms | 2.9° | ||
| 13 1:43 | hit them | P2000 | 406 ms | – | 9.1° | ||
| 13 1:35 | hit by them | Glock-18 | 391 ms | – | 0.6° | ||
| 13 1:23 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:22 | hit by them | Glock-18 | 344 ms | – | 0.4° | ||
| 13 1:21 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | killed them | USP-S | 359 ms | 1266 ms | 6.5° | ||
| 13 1:18 | hit by them | Glock-18 | 406 ms | – | 2.1° | ||
| 13 1:16 | killed them | USP-S | 453 ms | 453 ms | 40.0° | ||
| 13 1:15 | killed by them | Glock-18 | 406 ms | 891 ms | 2.8° | ||
| 15 1:10 | killed by them | Galil AR | 375 ms | 1172 ms | 27.5° | ||
| 15 1:10 | hit them | M4A4 | 781 ms | – | 3.0° | ||
| 16 1:44 | hit them | MAG-7 | 375 ms | – | 5.5° | ||
| 16 1:38 | killed them | MAG-7 | 328 ms | 328 ms | 14.1° | ||
| 16 1:33 | hit them | MAG-7 | 422 ms | – | 5.1° | ||
| 16 1:24 | hit them | MAG-7 | 266 ms | – | 0.7° | ||
| 16 1:23 | hit by them | Galil AR | 219 ms | – | 1.9° | ||
| 16 1:23 | hit them | MAG-7 | 344 ms | – | 5.7° | ||
| 16 1:08 | killed them | AK-47 | 172 ms | 172 ms | 9.7° | ||
| 17 1:09 | hit by them | Desert Eagle | 438 ms | – | 1.3° | ||
| 17 1:00 | killed by them | Desert Eagle | 2219 ms | 3672 ms | 1.4° | ||
| 17 0:59 | hit them | AK-47 | 3156 ms | – | 7.6° | ||
| 18 1:23 | killed by them | AK-47 | 359 ms | 766 ms | 3.6° | ||
| 19 1:09 | hit them | SSG 08 | 234 ms | – | 0.2° | ||
| 19 1:09 | hit by them | AK-47 | 78 ms | – | 1.7° | ||
| 20 1:39 | killed them | MP9 | 266 ms | 891 ms | 0.7° | ||
| 20 1:39 | killed them | MP9 | 250 ms | 594 ms | 1.0° | ||
| 20 1:37 | killed them | MP9 | 281 ms | 547 ms | 1.3° | ||
| 20 1:34 | hit them | MP9 | 297 ms | – | 8.1° | ||
| 20 1:34 | killed by them | Desert Eagle | 453 ms | 1359 ms | 7.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | Glock-18 | 880 | fine - pros would have fired it too | 1/2 | 47% / 47% | ||
| 1 1:12 | Glock-18 | 867 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | 13% / 37% | ||
| 1 1:08 | Glock-18 | 1726 | fine - pros would have fired it too | 0/2 | 16% / 31% | ||
| 1 1:06 | Glock-18 | 1726 | fine - pros would have fired it too | 1/1 | 50% / 50% | ||
| 1 1:03 | Glock-18 | 1968 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 25% / 30% | |
| 2 1:20 | MAC-10 | 577 | fine - pros would have fired it too | 0/7 | 76% / 76% | ||
| 2 bomb 0:37 | MAC-10 | 848 | fine - pros would have fired it too | 4/8 | 67% / 67% | ||
| 3 1:29 | MAC-10 | 380 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 51% / 62% | |
| 5 1:24 | AK-47 | 1061 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 57% | |
| 5 1:23 | AK-47 | 1100 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 62% | |
| 5 1:23 | AK-47 | 1111 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | 15% / 52% | ||
| 5 1:17 | AK-47 | 1352 | fine - pros would have fired it too | 1/2 | killed them | 58% / 58% | |
| 7 1:13 | AK-47 | 434 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/10 | killed them | 6% / 51% | |
| 8 1:45 | AK-47 | 872 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 0% / 50% | |
| 9 1:43 | AK-47 | 1023 | fine - pros would have fired it too | 2/7 | killed them | 75% / 75% | |
| 9 1:35 | AK-47 | 524 | fine - pros would have fired it too | 4/7 | killed them | 48% / 54% | |
| 9 1:12 | AK-47 | 1653 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/2 | 6% / 53% | ||
| 10 0:48 | M4A4 | 1454 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/3 | 0% / 59% | ||
| 10 0:48 | M4A4 | 1452 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | 23% / 47% | ||
| 10 0:48 | M4A4 | 1452 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | 19% / 58% | ||
| 10 0:47 | M4A4 | 1453 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 52% / 52% | |
| 11 1:12 | MAC-10 | 740 | fired while moving (172 u/s), too fast to be accurate - stop first | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 48% | |
| 11 1:12 | MAC-10 | 744 | fired while moving (169 u/s), too fast to be accurate - stop first | 4/11 | 2% / 52% | ||
| 11 1:05 | AWP | 932 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 62% / 80% | |
| 12 1:29 | AK-47 | 765 | fine - pros would have fired it too | 1/1 | killed them | 53% / 54% | |
| 13 1:43 | USP-S | 497 | fine - pros would have fired it too | 2/3 | 42% / 42% | ||
| 13 1:35 | USP-S | 1080 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/1 | 39% / 43% | ||
| 13 1:32 | USP-S | 1082 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 18% / 47% | ||
| 13 1:24 | USP-S | 1483 | fired while moving (98 u/s), too fast to be accurate - stop first | 2/5 | 26% / 37% | ||
| 13 1:18 | USP-S | 432 | fine - pros would have fired it too | 4/7 | killed them | 48% / 52% | |
| 13 1:16 | USP-S | 518 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 13 1:15 | USP-S | 483 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 35% / 54% | |
| 15 1:11 | M4A1-S | 148 | fine - pros would have fired it too | 1/9 | cut short (a death, a reload) | 46% / 50% | |
| 17 1:01 | AK-47 | 1686 | aim far off: your crosshair was about 14 player widths (446 units) off their body - get on target first | 0/3 | 1% / 54% | ||
| 17 1:00 | AK-47 | 1689 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/2 | 1% / 44% | ||
| 17 1:00 | AK-47 | 1690 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 6% / 44% | ||
| 17 1:00 | AK-47 | 1690 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | 6% / 57% | ||
| 17 0:59 | AK-47 | 1691 | fine - pros would have fired it too | 0/1 | 33% / 44% | ||
| 17 0:59 | AK-47 | 1691 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 17 0:59 | AK-47 | 1691 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 19% / 44% | ||
| 18 1:23 | AWP | 513 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 66% / 66% | |
| 20 1:39 | MP9 | 435 | fine - pros would have fired it too | 6/15 | killed them | 61% / 61% | |
| 20 1:37 | MP9 | 427 | fine - pros would have fired it too | 5/7 | killed them | 53% / 53% | |
| 20 1:34 | MP9 | 276 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 5/8 | cut short (a death, a reload) | 23% / 63% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
