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Dust II, won 13-7 · Wed 21 Oct, 20:45

olenMaster Guardian I

The match

Aim

344 msTTD547 msTTK3.0°Crosshair↓40%1st bullet39%Spray12%Head63%Counter-strafe

Scoreboard

88ADR65%KAST

Positioning

Shots

22/44Rushed↓4/26Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474427%
MAC-103336%
MP92370%
USP-S1741%
Glock-18922%
M4A1-S911%
M4A4825%
MAG-75100%
SSG 083100%
R8 Revolver30%
AWP20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/8520 1:38 3 kills (MP9 ×3), 2 headshots, in 1.8 s CT8.1
10/857 1:41 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 28.2 s T3.4
19/859 1:42 2 kills (AK-47 ×2), in 8.3 s T2.1
29/8516 1:38 2 kills (MAG-7, AK-47), in 29.9 s CT1.2
35/854 1:27 2 kills (Scout ×2), in 23.2 s T0.9
43/855 1:17 1 kill (AK-47), 1 headshot T0.6
54/8512 1:29 1 kill (AK-47) T0.2
67/8513 1:17 2 kills (USP-S ×2), in 0.8 s CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
15 1:11 1v4 before the plant CT · 100 HP · Middlelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 2 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:49 wastedno enemy blinded for long
6 1:48 goodblinded Tokimodo 3.8 s (1.1 s white)
7 1:14 weakbarely blinded Tokimodo 2.1 s (0.2 s white)
9 1:46 goodblinded 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 3.2 s (0.6 s white)
10 1:38 wastedno enemy blinded for long
12 1:46 weakbarely blinded urrst 2.5 s (0.3 s white)
16 1:34 misled a peekbarely blinded Tokimodo 1.5 s (0.1 s white) the enemy was barely blinded, and olen peeked Tokimodo 0.6 s after the pop; hit them first
19 1:31 wastedno enemy blinded for long; blinded 2 ᴘ ᴀ ᴄ 1.9 s holding Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:15 exposeda flash at Extended A - seen by 1 enemy for 0.6 s, the nearest 480 units away; a running throw
12 1:31 exposeda molotov at Catwalk - seen by 1 enemy for 0.1 s, the nearest 792 units away; a running throw
17 1:06 exposedan HE at Long A - seen by 2 enemies for 0.8 s, the nearest 902 units away, thrown in the open; a running throw

Positioning

In 3 of your 39 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 37 duels (22%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 18 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
11 1:06 TewSShort Stairscover not used: 16 units away, they'd have seen only your headdied
13 1:16 𝕭𝖆𝖋𝖔𝖒𝖊𝖙Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
16 1:25 urrstTunnel Stairscover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 20 rounds (1 time longer than pros stand there). 0 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:30 tradeESGO was killed 283 units away: not traded within 5 s (pros: 1,641 ms)
4 1:30 trade2 ᴘ ᴀ ᴄ was killed 675 units away: not traded within 5 s (pros: 2,031 ms)
5 1:18 peek togetherpeeked the same enemy as Mysterious, 734 ms after them - late - your team-mate went first, as bait
5 1:18 line of firestood in Mysterious's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
5 bomb 0:40 line of firestood in Mysterious's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 1:13 in their waystood between ESGO and an enemy they could see, for 375 ms (pros: 125 ms at a time)
9 1:45 trade2 ᴘ ᴀ ᴄ was killed 617 units away: you traded in 2,938 ms (pros: 2,031 ms)
9 1:40 tradeMysterious was killed 172 units away: not traded within 5 s (pros: 969 ms)
10 1:05 trade2 ᴘ ᴀ ᴄ was killed 997 units away: not traded within 5 s (pros: 2,031 ms)
11 1:37 tradeMysterious was killed 393 units away: not traded within 5 s (pros: 1,641 ms)
12 1:29 holdheld with 2 ᴘ ᴀ ᴄ, 42 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before 2 ᴘ ᴀ ᴄ)
15 1:13 tradeMysterious was killed 454 units away: not traded within 5 s (pros: 1,641 ms)
16 1:28 trade2 ᴘ ᴀ ᴄ was killed 237 units away: not traded within 5 s (pros: 969 ms)
17 1:10 in their waystood between Mysterious and an enemy they could see, for 1,250 ms (pros: 125 ms at a time)
17 1:10 holdheld with Mysterious, 160 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after Mysterious)
17 1:10 holdheld with ESGO, 517 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before ESGO)
17 1:10 line of firestood in Mysterious's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
17 1:03 tradeESGO was killed 416 units away: not traded within 5 s (pros: 1,641 ms)
18 1:24 tradeAgnostic was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
19 1:10 holdheld with 2 ᴘ ᴀ ᴄ, 706 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after 2 ᴘ ᴀ ᴄ)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:24 TewShit themGlock-18422 ms–0.7°
1 1:08 _✞✞✞ ECO! ✞✞✞_hit by themP2000266 ms–1.4°
1 1:06 _✞✞✞ ECO! ✞✞✞_hit themGlock-1878 ms–0.1°
1 1:02 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit by themP2000828 ms–4.3°
1 1:02 urrstkilled by themUSP-S1438 ms1438 ms0.3°
2 bomb 0:37 Tokimodohit themMAC-10297 ms–1.6°
2 bomb 0:37 Tokimodohit by themFAMAS750 ms–5.8°
3 1:29 urrsthit themMAC-10375 ms–1.5°
3 1:29 urrstkilled by themM4A4391 ms750 ms8.2°
4 1:27 urrsthit by themM4A4547 ms–4.1°
4 1:27 urrstkilled themSSG 08141 ms141 ms1.4°
4 1:24 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit themSSG 08344 ms–3.0°
4 1:03 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:01 Tokimodokilled by themM4A4438 ms891 ms1.2°
4 1:01 Tokimodohit themSSG 08797 ms–14.1°
5 1:23 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit themAK-471000 ms–4.5°
5 1:17 Tokimodokilled themAK-47328 ms328 ms0.5°
6 1:40 TewSkilled by themUMP-45609 ms2188 ms9.6°
7 1:41 urrstkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:13 TewShit by themM4A4734 ms–2.0°
7 1:13 TewSkilled themAK-471203 ms1203 ms15.9°
8 1:45 TewSkilled by themM4A1-S500 ms797 ms8.8°
9 1:43 Tokimodokilled themAK-47344 ms641 ms1.5°
9 1:42 Tokimodohit by themAK-47641 ms–0.3°
9 1:35 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themAK-47312 ms812 ms4.5°
9 1:12 urrstkilled by themFAMAS250 ms609 ms1.5°
10 0:48 TewSkilled by themAK-47875 ms2078 ms1.7°
10 0:47 TewShit themM4A4250 ms–1.0°
11 1:12 _✞✞✞ ECO! ✞✞✞_hit themMAC-10578 ms–5.3°
11 1:05 TewSkilled by themM4A1-S625 ms875 ms2.6°
12 1:29 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themAK-47328 ms328 ms2.9°
13 1:43 _✞✞✞ ECO! ✞✞✞_hit themP2000406 ms–9.1°
13 1:35 Tokimodohit by themGlock-18391 ms–0.6°
13 1:23 Tokimodohit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:22 Tokimodohit by themGlock-18344 ms–0.4°
13 1:21 _✞✞✞ ECO! ✞✞✞_hit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:18 _✞✞✞ ECO! ✞✞✞_killed themUSP-S359 ms1266 ms6.5°
13 1:18 _✞✞✞ ECO! ✞✞✞_hit by themGlock-18406 ms–2.1°
13 1:16 urrstkilled themUSP-S453 ms453 ms40.0°
13 1:15 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed by themGlock-18406 ms891 ms2.8°
15 1:10 TewSkilled by themGalil AR375 ms1172 ms27.5°
15 1:10 TewShit themM4A4781 ms–3.0°
16 1:44 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit themMAG-7375 ms–5.5°
16 1:38 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themMAG-7328 ms328 ms14.1°
16 1:33 Tokimodohit themMAG-7422 ms–5.1°
16 1:24 urrsthit themMAG-7266 ms–0.7°
16 1:23 urrsthit by themGalil AR219 ms–1.9°
16 1:23 urrsthit themMAG-7344 ms–5.7°
16 1:08 urrstkilled themAK-47172 ms172 ms9.7°
17 1:09 Tokimodohit by themDesert Eagle438 ms–1.3°
17 1:00 Tokimodokilled by themDesert Eagle2219 ms3672 ms1.4°
17 0:59 Tokimodohit themAK-473156 ms–7.6°
18 1:23 Tokimodokilled by themAK-47359 ms766 ms3.6°
19 1:09 Tokimodohit themSSG 08234 ms–0.2°
19 1:09 Tokimodohit by themAK-4778 ms–1.7°
20 1:39 urrstkilled themMP9266 ms891 ms0.7°
20 1:39 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themMP9250 ms594 ms1.0°
20 1:37 _✞✞✞ ECO! ✞✞✞_killed themMP9281 ms547 ms1.3°
20 1:34 Tokimodohit themMP9297 ms–8.1°
20 1:34 Tokimodokilled by themDesert Eagle453 ms1359 ms7.6°

Shots

You fired 22 of your 44 first shots too soon: 12 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 26 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 TewSGlock-18880fine - pros would have fired it too1/247% / 47%
1 1:12 TewSGlock-18867aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/313% / 37%
1 1:08 _✞✞✞ ECO! ✞✞✞_Glock-181726fine - pros would have fired it too0/216% / 31%
1 1:06 _✞✞✞ ECO! ✞✞✞_Glock-181726fine - pros would have fired it too1/150% / 50%
1 1:03 urrstGlock-181968fired while moving (240 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)25% / 30%
2 1:20 urrstMAC-10577fine - pros would have fired it too0/776% / 76%
2 bomb 0:37 TokimodoMAC-10848fine - pros would have fired it too4/867% / 67%
3 1:29 urrstMAC-10380fine - pros would have fired it too3/6cut short (a death, a reload)51% / 62%
5 1:24 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-471061aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 57%
5 1:23 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-471100aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 62%
5 1:23 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-471111aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/415% / 52%
5 1:17 TokimodoAK-471352fine - pros would have fired it too1/2killed them58% / 58%
7 1:13 TewSAK-47434fired while moving (118 u/s), too fast to be accurate - stop first1/10killed them6% / 51%
8 1:45 TewSAK-47872fired while moving (81 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)0% / 50%
9 1:43 TokimodoAK-471023fine - pros would have fired it too2/7killed them75% / 75%
9 1:35 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-47524fine - pros would have fired it too4/7killed them48% / 54%
9 1:12 urrstAK-471653fired while moving (97 u/s), too fast to be accurate - stop first0/26% / 53%
10 0:48 TewSM4A41454fired while moving (102 u/s), too fast to be accurate - stop first0/30% / 59%
10 0:48 TewSM4A41452aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/223% / 47%
10 0:48 TewSM4A41452aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/219% / 58%
10 0:47 TewSM4A41453fine - pros would have fired it too2/2cut short (a death, a reload)52% / 52%
11 1:12 _✞✞✞ ECO! ✞✞✞_MAC-10740fired while moving (172 u/s), too fast to be accurate - stop first1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 48%
11 1:12 _✞✞✞ ECO! ✞✞✞_MAC-10744fired while moving (169 u/s), too fast to be accurate - stop first4/112% / 52%
11 1:05 TewSAWP932fine - pros would have fired it too0/1cut short (a death, a reload)62% / 80%
12 1:29 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-47765fine - pros would have fired it too1/1killed them53% / 54%
13 1:43 _✞✞✞ ECO! ✞✞✞_USP-S497fine - pros would have fired it too2/342% / 42%
13 1:35 TokimodoUSP-S1080fired while moving (145 u/s), too fast to be accurate - stop first0/139% / 43%
13 1:32 TokimodoUSP-S1082aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/118% / 47%
13 1:24 TokimodoUSP-S1483fired while moving (98 u/s), too fast to be accurate - stop first2/526% / 37%
13 1:18 _✞✞✞ ECO! ✞✞✞_USP-S432fine - pros would have fired it too4/7killed them48% / 52%
13 1:16 urrstUSP-S518fine - pros would have fired it too1/2killed them67% / 67%
13 1:15 𝕭𝖆𝖋𝖔𝖒𝖊𝖙USP-S483fine - pros would have fired it too0/3cut short (a death, a reload)35% / 54%
15 1:11 TewSM4A1-S148fine - pros would have fired it too1/9cut short (a death, a reload)46% / 50%
17 1:01 TokimodoAK-471686aim far off: your crosshair was about 14 player widths (446 units) off their body - get on target first0/31% / 54%
17 1:00 TokimodoAK-471689fired while moving (116 u/s), too fast to be accurate - stop first0/21% / 44%
17 1:00 TokimodoAK-471690aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/16% / 44%
17 1:00 TokimodoAK-471690aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/16% / 57%
17 0:59 TokimodoAK-471691fine - pros would have fired it too0/133% / 44%
17 0:59 TokimodoAK-471691fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
17 0:59 TokimodoAK-471691aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/119% / 44%
18 1:23 TokimodoAWP513fine - pros would have fired it too0/1cut short (a death, a reload)66% / 66%
20 1:39 𝕭𝖆𝖋𝖔𝖒𝖊𝖙MP9435fine - pros would have fired it too6/15killed them61% / 61%
20 1:37 _✞✞✞ ECO! ✞✞✞_MP9427fine - pros would have fired it too5/7killed them53% / 53%
20 1:34 TokimodoMP9276aim far off: your crosshair was about a player's width (28 units) off their body - get on target first5/8cut short (a death, a reload)23% / 63%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.