Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 47 | 55% |
| M4A1-S | 26 | 19% |
| Desert Eagle | 18 | 56% |
| FAMAS | 15 | 47% |
| Glock-18 | 14 | 29% |
| M4A4 | 8 | 38% |
| USP-S | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/85 | 17 0:59 | 3 kills (AK-47 ×2, Deagle), 1 through smoke, 1 in the air, 2 headshots, in 45.2 s T | 6.9 |
| 5/85 | 18 1:24 | 3 kills (AK-47 ×3), in 17.9 s T | 6.0 |
| 9/85 | 15 1:42 | 2 kills (AK-47 ×2), all headshots, in 4.9 s T | 3.5 |
| 50/85 | 7 1:42 | 1 kill (FAMAS) CT | 0.4 |
| 52/85 | 4 1:00 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 61/85 | 9 1:45 | 1 kill (AK-47), 1 while flashed CT | -0.1 |
| 62/85 | 20 1:33 | 1 kill (Deagle), 1 headshot T | -0.1 |
| 63/85 | 2 bomb 0:16 | 1 kill (FAMAS) CT | -0.1 |
| 79/85 | 13 1:09 | 1 kill (Glock), 1 headshot T | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:21 | 1v1 after the plant CT · 20 HP · Bombsite B | won - defused it after 1 kill · first fight won, saw them first |
| 6 1:17 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
| 17 0:16 | 1v1 before the plant T · 26 HP · Middle | won - killed them · first fight won, saw each other |
| 18 1:31 | 1v4 before the plant T · 100 HP · Middle | lost - died later, after 3 kills · first fight won, saw each other |
| 20 1:37 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
7 flashes: 2 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:20 | wasted | barely blinded olen 0.9 s (0.1 s white), Mysterious 0.9 s (0.1 s white), ESGO 0.8 s (0.1 s white) |
| 8 1:18 | good | blinded ESGO 3.0 s (0.5 s white) |
| 17 1:48 | wasted | no enemy blinded for long; blinded themselves 3.9 s holding Outside Long - safe; blinded _✞✞✞ ECO! ✞✞✞_ 3.9 s on the move through Outside Long - safe |
| 17 1:47 | wasted | barely blinded ESGO 1.3 s (0.1 s white) |
| 18 1:42 | good | blinded olen 4.2 s (1.4 s white) |
| 18 1:41 | weak | barely blinded olen 2.9 s (0.4 s white) |
| 19 1:42 | wasted | no enemy blinded for long |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:43 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 15 1:42 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 17 1:10 | Pit | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 17 1:09 | Pit | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:12 | hold | held with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 255 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before 𝕭𝖆𝖋𝖔𝖒𝖊𝖙) |
| 2 bomb 0:21 | trade | TewS was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:03 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 187 units away: you traded in 2,969 ms (pros: 969 ms) |
| 5 1:23 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:18 | trade | _✞✞✞ ECO! ✞✞✞_ was killed 687 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:17 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 955 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:44 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 392 units away: you traded in 2,609 ms (pros: 1,641 ms) |
| 8 1:06 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:43 | hold | held with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 120 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before 𝕭𝖆𝖋𝖔𝖒𝖊𝖙) |
| 10 1:23 | trade | urrst was killed 671 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:06 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 210 units away: you traded in 891 ms (pros: 969 ms) |
| 11 1:13 | hold | held with _✞✞✞ ECO! ✞✞✞_, 985 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:11 | trade | _✞✞✞ ECO! ✞✞✞_ was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:03 | trade | TewS was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:50 | line of fire | stood in TewS's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 12 1:50 | trade | TewS was killed 159 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:43 | hold | held with _✞✞✞ ECO! ✞✞✞_, 322 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:23 | hold | held with _✞✞✞ ECO! ✞✞✞_, 287 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms before _✞✞✞ ECO! ✞✞✞_) |
| 13 1:11 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 694 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:38 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 552 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:29 | hold | held with urrst, 506 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after urrst) |
| 17 1:38 | trade | TewS was killed 792 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:30 | trade | urrst was killed 811 units away: not traded within 5 s (pros: 625 ms) |
| 17 0:16 | trade | _✞✞✞ ECO! ✞✞✞_ was killed 211 units away: you traded in 2,250 ms (pros: 625 ms) |
| 18 1:38 | trade | _✞✞✞ ECO! ✞✞✞_ was killed 967 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:15 | trade | _✞✞✞ ECO! ✞✞✞_ was killed 904 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:38 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:38 | trade | urrst was killed 416 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:37 | trade | _✞✞✞ ECO! ✞✞✞_ was killed 557 units away: you traded in 3,578 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:12 | killed by them | Glock-18 | 484 ms | 1359 ms | 7.7° | ||
| 2 bomb 0:37 | hit by them | MAC-10 | 297 ms | – | 1.6° | ||
| 2 bomb 0:37 | hit them | FAMAS | 750 ms | – | 5.8° | ||
| 2 bomb 0:16 | killed them | FAMAS | 141 ms | 141 ms | 1.5° | ||
| 4 1:01 | killed them | M4A4 | 438 ms | 891 ms | 1.2° | ||
| 4 1:01 | hit by them | SSG 08 | 797 ms | – | 14.1° | ||
| 4 0:55 | killed by them | SSG 08 | 391 ms | 391 ms | 6.6° | ||
| 5 1:18 | hit them | M4A4 | 516 ms | – | 1.1° | ||
| 5 1:18 | hit by them | AK-47 | 812 ms | – | 3.4° | ||
| 5 1:17 | killed by them | AK-47 | 328 ms | 328 ms | 0.5° | ||
| 6 1:04 | killed by them | AK-47 | 266 ms | 469 ms | 4.0° | ||
| 7 1:42 | hit by them | AK-47 | 547 ms | – | 6.1° | ||
| 7 1:42 | killed them | FAMAS | 922 ms | 1281 ms | 4.1° | ||
| 9 1:46 | killed them | AK-47 | 422 ms | 812 ms | 1.2° | ||
| 9 1:46 | hit by them | AK-47 | 500 ms | – | 2.2° | ||
| 9 1:43 | killed by them | AK-47 | 344 ms | 641 ms | 1.5° | ||
| 9 1:42 | hit them | AK-47 | 641 ms | – | 0.3° | ||
| 10 1:16 | hit them | M4A4 | 375 ms | – | 0.8° | ||
| 10 1:14 | hit them | M4A4 | 281 ms | – | 3.7° | ||
| 10 1:14 | hit by them | AK-47 | 422 ms | – | 21.8° | ||
| 10 0:59 | killed by them | AK-47 | 812 ms | 812 ms | 4.6° | ||
| 11 0:54 | hit them | FAMAS | 359 ms | – | 2.0° | ||
| 11 0:54 | killed by them | AK-47 | 406 ms | 406 ms | 1.5° | ||
| 12 1:47 | hit them | Desert Eagle | 297 ms | – | 0.3° | ||
| 12 1:47 | killed by them | AWP | 406 ms | 406 ms | 1.2° | ||
| 13 1:35 | hit them | Glock-18 | 391 ms | – | 0.6° | ||
| 13 1:23 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:22 | hit them | Glock-18 | 344 ms | – | 0.4° | ||
| 13 1:09 | killed them | Glock-18 | 250 ms | 250 ms | 3.3° | ||
| 13 1:08 | killed by them | Dual Berettas | 328 ms | 781 ms | 2.7° | ||
| 13 1:08 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:47 | hit them | Desert Eagle | 359 ms | – | 5.0° | ||
| 14 1:47 | hit them | Desert Eagle | 469 ms | – | 5.1° | ||
| 15 1:42 | killed them | AK-47 | 391 ms | 391 ms | 3.6° | ||
| 15 1:37 | killed them | AK-47 | 281 ms | 562 ms | 0.3° | ||
| 15 1:37 | hit by them | MP9 | 297 ms | – | 1.5° | ||
| 15 1:15 | hit them | AK-47 | 312 ms | – | 1.6° | ||
| 15 1:15 | killed by them | MP7 | 594 ms | 594 ms | 6.0° | ||
| 16 1:33 | hit by them | MAG-7 | 422 ms | – | 5.1° | ||
| 16 1:29 | killed by them | M4A1-S | 453 ms | 453 ms | 10.9° | ||
| 17 1:09 | hit them | Desert Eagle | 438 ms | – | 1.3° | ||
| 17 1:09 | hit them | Desert Eagle | 578 ms | – | 1.0° | ||
| 17 1:08 | hit by them | M4A4 | 984 ms | – | 1.6° | ||
| 17 1:05 | hit them | Desert Eagle | 1344 ms | – | 2.7° | ||
| 17 1:00 | killed them | Desert Eagle | 2219 ms | 3672 ms | 1.4° | ||
| 17 0:59 | hit by them | AK-47 | 3156 ms | – | 7.6° | ||
| 17 0:27 | killed them | AK-47 | 703 ms | 1203 ms | 51.1° | ||
| 17 0:13 | killed them | AK-47 | 531 ms | 531 ms | 1.7° | ||
| 18 1:24 | killed them | AK-47 | 484 ms | 875 ms | 7.9° | ||
| 18 1:24 | hit by them | M4A4 | 656 ms | – | 3.8° | ||
| 18 1:23 | killed them | AK-47 | 359 ms | 766 ms | 3.6° | ||
| 18 1:06 | killed them | AK-47 | 250 ms | 453 ms | 1.4° | ||
| 18 1:06 | hit by them | AK-47 | 375 ms | – | 2.0° | ||
| 18 0:51 | killed by them | M4A1-S | 297 ms | 297 ms | 0.7° | ||
| 19 1:09 | hit by them | SSG 08 | 234 ms | – | 0.2° | ||
| 19 1:09 | hit them | AK-47 | 78 ms | – | 1.7° | ||
| 19 1:09 | killed by them | M4A1-S | 859 ms | 859 ms | 0.5° | ||
| 20 1:34 | hit by them | MP9 | 297 ms | – | 8.1° | ||
| 20 1:34 | killed them | Desert Eagle | 453 ms | 1359 ms | 7.6° | ||
| 20 1:31 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:12 | USP-S | 827 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 55% | |
| 1 1:12 | USP-S | 831 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 26% / 54% | |
| 2 bomb 0:37 | FAMAS | 843 | fine - pros would have fired it too | 1/3 | 52% / 52% | ||
| 2 bomb 0:16 | FAMAS | 612 | fine - pros would have fired it too | 1/5 | killed them | 72% / 72% | |
| 4 1:01 | M4A4 | 549 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/11 | killed them | 25% / 62% | |
| 5 1:28 | M4A1-S | 1174 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/5 | 27% / 60% | ||
| 5 1:26 | M4A1-S | 1474 | aim far off: your crosshair was about 12.5 player widths (397 units) off their body - get on target first | 0/5 | 1 bullet after pros would have stopped | 2% / 58% | |
| 5 1:18 | M4A1-S | 1435 | fired while moving (165 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 56% | |
| 5 1:18 | M4A1-S | 1426 | fine - pros would have fired it too | 3/5 | 45% / 45% | ||
| 7 1:42 | FAMAS | 597 | fine - pros would have fired it too | 5/16 | killed them | 48% / 48% | |
| 9 1:46 | AK-47 | 753 | fine - pros would have fired it too | 4/9 | killed them | 61% / 61% | |
| 9 1:43 | AK-47 | 1023 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 41% / 49% | |
| 10 1:16 | M4A1-S | 707 | fine - pros would have fired it too | 1/5 | 55% / 61% | ||
| 10 1:14 | M4A1-S | 792 | fine - pros would have fired it too | 2/12 | cut short (a death, a reload); 1 bullet after pros would have stopped | 41% / 54% | |
| 11 0:54 | FAMAS | 697 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 53% | |
| 12 1:47 | Desert Eagle | 1431 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 54% / 54% | |
| 13 1:36 | Glock-18 | 1080 | fine - pros would have fired it too | 1/2 | 45% / 46% | ||
| 13 1:32 | Glock-18 | 1082 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/2 | 43% / 46% | ||
| 13 1:24 | Glock-18 | 1483 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/3 | 10% / 43% | ||
| 13 1:23 | Glock-18 | 1487 | fine - pros would have fired it too | 2/9 | 60% / 60% | ||
| 13 1:09 | Glock-18 | 279 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 13 1:08 | Glock-18 | 549 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 23% / 45% | |
| 14 1:47 | Desert Eagle | 1122 | fine - pros would have fired it too | 1/1 | 34% / 44% | ||
| 15 1:42 | AK-47 | 1058 | fine - pros would have fired it too | 1/3 | killed them | 47% / 47% | |
| 15 1:37 | AK-47 | 1182 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 15 1:37 | AK-47 | 1179 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 15 1:15 | AK-47 | 562 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 44% / 49% | |
| 16 1:33 | AK-47 | 1065 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 20% / 56% | ||
| 17 1:17 | Desert Eagle | 2356 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 5% / 25% | ||
| 17 1:10 | Desert Eagle | 1605 | fine - pros would have fired it too | 0/1 | 35% / 39% | ||
| 17 1:09 | Desert Eagle | 1598 | fine - pros would have fired it too | 1/1 | 59% / 59% | ||
| 17 1:08 | Desert Eagle | 2172 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 10% / 31% | ||
| 17 1:06 | Desert Eagle | 2184 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 18% / 48% | ||
| 17 1:05 | Desert Eagle | 2160 | fine - pros would have fired it too | 1/1 | 62% / 62% | ||
| 17 1:04 | Desert Eagle | 2160 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 46% | |
| 17 1:01 | Desert Eagle | 1686 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 11% / 34% | ||
| 17 1:01 | Desert Eagle | 1688 | fine - pros would have fired it too | 0/1 | 32% / 46% | ||
| 17 1:00 | Desert Eagle | 1690 | fine - pros would have fired it too | 1/1 | 67% / 67% | ||
| 17 0:59 | Desert Eagle | 1691 | fine - pros would have fired it too | 2/2 | killed them | 42% / 42% | |
| 17 0:27 | AK-47 | 794 | fired while moving (171 u/s), too fast to be accurate - stop first | 5/10 | killed them | 4% / 46% | |
| 17 0:18 | AK-47 | 1558 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/1 | 1% / 53% | ||
| 17 0:15 | AK-47 | 1347 | fine - pros would have fired it too | 0/5 | 47% / 55% | ||
| 17 0:14 | AK-47 | 1465 | fine - pros would have fired it too | 1/3 | killed them | 66% / 66% | |
| 18 1:24 | AK-47 | 620 | fine - pros would have fired it too | 4/9 | killed them | 70% / 70% | |
| 18 1:23 | AK-47 | 513 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/7 | killed them | 21% / 47% | |
| 18 1:06 | AK-47 | 842 | fired while moving (105 u/s), too fast to be accurate - stop first | 2/8 | killed them | 16% / 55% | |
| 19 1:09 | AK-47 | 1724 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 66% / 66% | |
| 20 1:34 | Desert Eagle | 274 | fine - pros would have fired it too | 3/4 | killed them | 34% / 58% |
Throws
31 grenades: 31 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
