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Dust II, lost 7-13 · Wed 21 Oct, 20:45

TokimodoLegendary Eagle Master

The match

Aim

406 msTTD789 msTTK1.6°Crosshair↓39%1st bullet54%Spray16%Head85%Counter-strafe

Scoreboard

97ADR70%KAST

Positioning

Shots

16/48Rushed↓3/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474755%
M4A1-S2619%
Desert Eagle1856%
FAMAS1547%
Glock-181429%
M4A4838%
USP-S30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/8517 0:59 3 kills (AK-47 ×2, Deagle), 1 through smoke, 1 in the air, 2 headshots, in 45.2 s T6.9
5/8518 1:24 3 kills (AK-47 ×3), in 17.9 s T6.0
9/8515 1:42 2 kills (AK-47 ×2), all headshots, in 4.9 s T3.5
50/857 1:42 1 kill (FAMAS) CT0.4
52/854 1:00 1 kill (M4A4), 1 headshot CT0.3
61/859 1:45 1 kill (AK-47), 1 while flashed CT-0.1
62/8520 1:33 1 kill (Deagle), 1 headshot T-0.1
63/852 bomb 0:16 1 kill (FAMAS) CT-0.1
79/8513 1:09 1 kill (Glock), 1 headshot T-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:21 1v1 after the plant CT · 20 HP · Bombsite Bwon - defused it after 1 kill · first fight won, saw them first
6 1:17 1v3 before the plant CT · 100 HP · CT Spawnlost - died in the first fight · saw each other
17 0:16 1v1 before the plant T · 26 HP · Middlewon - killed them · first fight won, saw each other
18 1:31 1v4 before the plant T · 100 HP · Middlelost - died later, after 3 kills · first fight won, saw each other
20 1:37 1v5 before the plant T · 100 HP · Outside Longlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 1 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:20 wastedbarely blinded olen 0.9 s (0.1 s white), Mysterious 0.9 s (0.1 s white), ESGO 0.8 s (0.1 s white)
8 1:18 goodblinded ESGO 3.0 s (0.5 s white)
17 1:48 wastedno enemy blinded for long; blinded themselves 3.9 s holding Outside Long - safe; blinded _✞✞✞ ECO! ✞✞✞_ 3.9 s on the move through Outside Long - safe
17 1:47 wastedbarely blinded ESGO 1.3 s (0.1 s white)
18 1:42 goodblinded olen 4.2 s (1.4 s white)
18 1:41 weakbarely blinded olen 2.9 s (0.4 s white)
19 1:42 wastedno enemy blinded for long

Positioning

In 4 of your 38 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Pit. Pros do that in about 1 duel in 16. You crouched in 7 of your 26 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:43 2 ᴘ ᴀ ᴄTunnel Stairscover not used: 16 units away, they'd have seen only your headkilled them
15 1:42 2 ᴘ ᴀ ᴄTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
17 1:10 olenPitcover not used: 16 units away, they'd have seen only your headlived
17 1:09 ESGOPitcover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:12 holdheld with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 255 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before 𝕭𝖆𝖋𝖔𝖒𝖊𝖙)
2 bomb 0:21 tradeTewS was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
4 1:03 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 187 units away: you traded in 2,969 ms (pros: 969 ms)
5 1:23 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 517 units away: not traded within 5 s (pros: 2,031 ms)
6 1:18 trade_✞✞✞ ECO! ✞✞✞_ was killed 687 units away: not traded within 5 s (pros: 2,031 ms)
6 1:17 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 955 units away: not traded within 5 s (pros: 2,031 ms)
7 1:44 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 392 units away: you traded in 2,609 ms (pros: 1,641 ms)
8 1:06 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
9 1:43 holdheld with 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 120 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before 𝕭𝖆𝖋𝖔𝖒𝖊𝖙)
10 1:23 tradeurrst was killed 671 units away: not traded within 5 s (pros: 2,031 ms)
10 1:06 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 210 units away: you traded in 891 ms (pros: 969 ms)
11 1:13 holdheld with _✞✞✞ ECO! ✞✞✞_, 985 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:11 trade_✞✞✞ ECO! ✞✞✞_ was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
11 1:03 tradeTewS was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
12 1:50 line of firestood in TewS's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
12 1:50 tradeTewS was killed 159 units away: not traded within 5 s (pros: 625 ms)
13 1:43 holdheld with _✞✞✞ ECO! ✞✞✞_, 322 units and 4° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:23 holdheld with _✞✞✞ ECO! ✞✞✞_, 287 units and 3° apart as the enemy saw you: a real crossfire (the enemy saw you 797 ms before _✞✞✞ ECO! ✞✞✞_)
13 1:11 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 694 units away: not traded within 5 s (pros: 2,031 ms)
16 1:38 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 552 units away: not traded within 5 s (pros: 2,031 ms)
16 1:29 holdheld with urrst, 506 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after urrst)
17 1:38 tradeTewS was killed 792 units away: not traded within 5 s (pros: 2,031 ms)
17 1:30 tradeurrst was killed 811 units away: not traded within 5 s (pros: 625 ms)
17 0:16 trade_✞✞✞ ECO! ✞✞✞_ was killed 211 units away: you traded in 2,250 ms (pros: 625 ms)
18 1:38 trade_✞✞✞ ECO! ✞✞✞_ was killed 967 units away: not traded within 5 s (pros: 2,031 ms)
19 1:15 trade_✞✞✞ ECO! ✞✞✞_ was killed 904 units away: not traded within 5 s (pros: 2,031 ms)
20 1:38 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
20 1:38 tradeurrst was killed 416 units away: not traded within 5 s (pros: 1,641 ms)
20 1:37 trade_✞✞✞ ECO! ✞✞✞_ was killed 557 units away: you traded in 3,578 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:12 2 ᴘ ᴀ ᴄkilled by themGlock-18484 ms1359 ms7.7°
2 bomb 0:37 olenhit by themMAC-10297 ms–1.6°
2 bomb 0:37 olenhit themFAMAS750 ms–5.8°
2 bomb 0:16 Mysteriouskilled themFAMAS141 ms141 ms1.5°
4 1:01 olenkilled themM4A4438 ms891 ms1.2°
4 1:01 olenhit by themSSG 08797 ms–14.1°
4 0:55 Mysteriouskilled by themSSG 08391 ms391 ms6.6°
5 1:18 Mysterioushit themM4A4516 ms–1.1°
5 1:18 Mysterioushit by themAK-47812 ms–3.4°
5 1:17 olenkilled by themAK-47328 ms328 ms0.5°
6 1:04 2 ᴘ ᴀ ᴄkilled by themAK-47266 ms469 ms4.0°
7 1:42 2 ᴘ ᴀ ᴄhit by themAK-47547 ms–6.1°
7 1:42 2 ᴘ ᴀ ᴄkilled themFAMAS922 ms1281 ms4.1°
9 1:46 2 ᴘ ᴀ ᴄkilled themAK-47422 ms812 ms1.2°
9 1:46 2 ᴘ ᴀ ᴄhit by themAK-47500 ms–2.2°
9 1:43 olenkilled by themAK-47344 ms641 ms1.5°
9 1:42 olenhit themAK-47641 ms–0.3°
10 1:16 ESGOhit themM4A4375 ms–0.8°
10 1:14 2 ᴘ ᴀ ᴄhit themM4A4281 ms–3.7°
10 1:14 2 ᴘ ᴀ ᴄhit by themAK-47422 ms–21.8°
10 0:59 Agnostickilled by themAK-47812 ms812 ms4.6°
11 0:54 ESGOhit themFAMAS359 ms–2.0°
11 0:54 ESGOkilled by themAK-47406 ms406 ms1.5°
12 1:47 2 ᴘ ᴀ ᴄhit themDesert Eagle297 ms–0.3°
12 1:47 2 ᴘ ᴀ ᴄkilled by themAWP406 ms406 ms1.2°
13 1:35 olenhit themGlock-18391 ms–0.6°
13 1:23 olenhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:22 olenhit themGlock-18344 ms–0.4°
13 1:09 Agnostickilled themGlock-18250 ms250 ms3.3°
13 1:08 2 ᴘ ᴀ ᴄkilled by themDual Berettas328 ms781 ms2.7°
13 1:08 Mysterioushit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
14 1:47 Mysterioushit themDesert Eagle359 ms–5.0°
14 1:47 ESGOhit themDesert Eagle469 ms–5.1°
15 1:42 2 ᴘ ᴀ ᴄkilled themAK-47391 ms391 ms3.6°
15 1:37 Agnostickilled themAK-47281 ms562 ms0.3°
15 1:37 Agnostichit by themMP9297 ms–1.5°
15 1:15 Mysterioushit themAK-47312 ms–1.6°
15 1:15 Mysteriouskilled by themMP7594 ms594 ms6.0°
16 1:33 olenhit by themMAG-7422 ms–5.1°
16 1:29 2 ᴘ ᴀ ᴄkilled by themM4A1-S453 ms453 ms10.9°
17 1:09 olenhit themDesert Eagle438 ms–1.3°
17 1:09 Mysterioushit themDesert Eagle578 ms–1.0°
17 1:08 ESGOhit by themM4A4984 ms–1.6°
17 1:05 ESGOhit themDesert Eagle1344 ms–2.7°
17 1:00 olenkilled themDesert Eagle2219 ms3672 ms1.4°
17 0:59 olenhit by themAK-473156 ms–7.6°
17 0:27 Agnostickilled themAK-47703 ms1203 ms51.1°
17 0:13 Mysteriouskilled themAK-47531 ms531 ms1.7°
18 1:24 Agnostickilled themAK-47484 ms875 ms7.9°
18 1:24 Agnostichit by themM4A4656 ms–3.8°
18 1:23 olenkilled themAK-47359 ms766 ms3.6°
18 1:06 2 ᴘ ᴀ ᴄkilled themAK-47250 ms453 ms1.4°
18 1:06 2 ᴘ ᴀ ᴄhit by themAK-47375 ms–2.0°
18 0:51 ESGOkilled by themM4A1-S297 ms297 ms0.7°
19 1:09 olenhit by themSSG 08234 ms–0.2°
19 1:09 olenhit themAK-4778 ms–1.7°
19 1:09 Mysteriouskilled by themM4A1-S859 ms859 ms0.5°
20 1:34 olenhit by themMP9297 ms–8.1°
20 1:34 olenkilled themDesert Eagle453 ms1359 ms7.6°
20 1:31 2 ᴘ ᴀ ᴄkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 16 of your 48 first shots too soon: 10 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:12 2 ᴘ ᴀ ᴄUSP-S827fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 55%
1 1:12 2 ᴘ ᴀ ᴄUSP-S831aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)26% / 54%
2 bomb 0:37 olenFAMAS843fine - pros would have fired it too1/352% / 52%
2 bomb 0:16 MysteriousFAMAS612fine - pros would have fired it too1/5killed them72% / 72%
4 1:01 olenM4A4549aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/11killed them25% / 62%
5 1:28 olenM4A1-S1174aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/527% / 60%
5 1:26 AgnosticM4A1-S1474aim far off: your crosshair was about 12.5 player widths (397 units) off their body - get on target first0/51 bullet after pros would have stopped2% / 58%
5 1:18 MysteriousM4A1-S1435fired while moving (165 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 56%
5 1:18 MysteriousM4A1-S1426fine - pros would have fired it too3/545% / 45%
7 1:42 2 ᴘ ᴀ ᴄFAMAS597fine - pros would have fired it too5/16killed them48% / 48%
9 1:46 2 ᴘ ᴀ ᴄAK-47753fine - pros would have fired it too4/9killed them61% / 61%
9 1:43 olenAK-471023fine - pros would have fired it too1/4cut short (a death, a reload)41% / 49%
10 1:16 ESGOM4A1-S707fine - pros would have fired it too1/555% / 61%
10 1:14 2 ᴘ ᴀ ᴄM4A1-S792fine - pros would have fired it too2/12cut short (a death, a reload); 1 bullet after pros would have stopped41% / 54%
11 0:54 ESGOFAMAS697fine - pros would have fired it too1/1cut short (a death, a reload)53% / 53%
12 1:47 2 ᴘ ᴀ ᴄDesert Eagle1431fine - pros would have fired it too1/1cut short (a death, a reload)54% / 54%
13 1:36 olenGlock-181080fine - pros would have fired it too1/245% / 46%
13 1:32 olenGlock-181082fired while moving (113 u/s), too fast to be accurate - stop first0/243% / 46%
13 1:24 olenGlock-181483fired while moving (118 u/s), too fast to be accurate - stop first0/310% / 43%
13 1:23 olenGlock-181487fine - pros would have fired it too2/960% / 60%
13 1:09 AgnosticGlock-18279fine - pros would have fired it too1/2killed them54% / 54%
13 1:08 2 ᴘ ᴀ ᴄGlock-18549fine - pros would have fired it too0/3cut short (a death, a reload)23% / 45%
14 1:47 MysteriousDesert Eagle1122fine - pros would have fired it too1/134% / 44%
15 1:42 2 ᴘ ᴀ ᴄAK-471058fine - pros would have fired it too1/3killed them47% / 47%
15 1:37 AgnosticAK-471182fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
15 1:37 AgnosticAK-471179fine - pros would have fired it too1/4killed them59% / 59%
15 1:15 MysteriousAK-47562fine - pros would have fired it too3/4cut short (a death, a reload)44% / 49%
16 1:33 olenAK-471065aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/220% / 56%
17 1:17 ESGODesert Eagle2356aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/15% / 25%
17 1:10 olenDesert Eagle1605fine - pros would have fired it too0/135% / 39%
17 1:09 olenDesert Eagle1598fine - pros would have fired it too1/159% / 59%
17 1:08 ESGODesert Eagle2172aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/110% / 31%
17 1:06 ESGODesert Eagle2184aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/118% / 48%
17 1:05 ESGODesert Eagle2160fine - pros would have fired it too1/162% / 62%
17 1:04 ESGODesert Eagle2160fine - pros would have fired it too0/1cut short (a death, a reload)46% / 46%
17 1:01 olenDesert Eagle1686aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/111% / 34%
17 1:01 olenDesert Eagle1688fine - pros would have fired it too0/132% / 46%
17 1:00 olenDesert Eagle1690fine - pros would have fired it too1/167% / 67%
17 0:59 olenDesert Eagle1691fine - pros would have fired it too2/2killed them42% / 42%
17 0:27 AgnosticAK-47794fired while moving (171 u/s), too fast to be accurate - stop first5/10killed them4% / 46%
17 0:18 MysteriousAK-471558fired while moving (153 u/s), too fast to be accurate - stop first0/11% / 53%
17 0:15 MysteriousAK-471347fine - pros would have fired it too0/547% / 55%
17 0:14 MysteriousAK-471465fine - pros would have fired it too1/3killed them66% / 66%
18 1:24 AgnosticAK-47620fine - pros would have fired it too4/9killed them70% / 70%
18 1:23 olenAK-47513aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/7killed them21% / 47%
18 1:06 2 ᴘ ᴀ ᴄAK-47842fired while moving (105 u/s), too fast to be accurate - stop first2/8killed them16% / 55%
19 1:09 olenAK-471724fine - pros would have fired it too1/1cut short (a death, a reload)66% / 66%
20 1:34 olenDesert Eagle274fine - pros would have fired it too3/4killed them34% / 58%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 31 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.