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Dust II, won 13-7 · Wed 21 Oct, 20:45

MysteriousMaster Guardian Elite

The match

Aim

383 msTTD446 msTTK2.3°Crosshair↓29%1st bullet33%Spray24%Head71%Counter-strafe

Scoreboard

64ADR85%KAST

Positioning

Shots

16/29Rushed↓4/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472119%
Tec-91362%
AWP1136%
M4A4714%
MP7729%
USP-S367%
M4A1-S367%
Glock-181100%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/8516 1:50 2 kills (AWP ×2), in 20.9 s CT2.6
21/852 1:32 3 kills (Tec-9 ×2, M4A4), 1 headshot, in 31.8 s T2.0
23/8519 1:09 2 kills (M4A1-S ×2), 1 headshot, in 5.6 s CT1.7
27/8517 1:38 2 kills (AWP ×2), 1 through smoke, 1 headshot, in 82.3 s CT1.3
33/8510 1:23 1 kill (AWP) T1.0
45/856 1:28 1 kill (AWP), 1 headshot T0.6
53/854 0:55 1 kill (Scout) T0.3
58/8514 1:30 1 kill (MP7), 1 headshot CT0.0
60/853 1:28 1 kill (AK-47) T-0.1
64/855 1:23 1 kill (AK-47) T-0.2
66/8513 0:56 1 kill (USP-S) CT-0.3
76/8515 1:15 1 kill (MP7), 1 headshot CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:26 1v2 after the plant T · 15 HP · Bombsite Blost - died later, after 1 kill · they saw them first
17 0:26 1v2 before the plant CT · 72 HP · Top Midlost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:47 wastedbarely blinded Tokimodo 0.9 s (0.1 s white)
12 1:48 goodblinded urrst 4.1 s (1.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 10 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:44 exposedan HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 1377 units away; a running throw
12 1:39 exposeda smoke at Middle - seen by 1 enemy for 0.8 s, the nearest 710 units away; a running throw
13 1:48 exposedan HE at Long A - seen by 1 enemy for 0.5 s, the nearest 870 units away; a running throw
14 1:47 punishedhit by Tokimodo 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1110 units away, thrown in the open; a running throw
15 1:13 punishedkilled by TewS with a molotov in hand at Catwalk - seen by 1 enemy for 1.0 s, the nearest 698 units away

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 22 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 16 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:19 TokimodoA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
15 1:14 TewSCatwalkcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 0 of your 3 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 bomb 0:26 tradeESGO was killed 538 units away: you traded in 4,953 ms (pros: 2,031 ms)
3 1:30 tradeESGO was killed 287 units away: not traded within 5 s (pros: 1,641 ms)
3 1:29 tradeolen was killed 369 units away: you traded in 891 ms (pros: 1,641 ms)
4 1:00 tradeolen was killed 538 units away: not traded within 5 s (pros: 2,031 ms)
6 1:18 holdheld with Agnostic, 643 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after Agnostic)
8 1:44 tradeolen was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
10 1:15 holdheld with 2 ᴘ ᴀ ᴄ, 184 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after 2 ᴘ ᴀ ᴄ)
10 1:05 trade2 ᴘ ᴀ ᴄ was killed 443 units away: not traded within 5 s (pros: 1,641 ms)
10 0:47 tradeolen was killed 751 units away: not traded within 5 s (pros: 625 ms)
13 1:48 in their waystood between ESGO and an enemy they could see, for 312 ms (pros: 125 ms at a time)
13 1:02 trade2 ᴘ ᴀ ᴄ was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
15 1:37 tradeAgnostic was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
17 1:10 holdheld with olen, 160 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before olen)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:17 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit themGlock-18266 ms–1.3°
1 1:17 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed by themUSP-S438 ms438 ms1.1°
2 1:32 _✞✞✞ ECO! ✞✞✞_hit by themMP7969 ms–50.3°
2 1:32 _✞✞✞ ECO! ✞✞✞_killed themTec-9734 ms1094 ms50.3°
2 1:26 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themTec-9453 ms1188 ms2.2°
2 1:25 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit by themM4A4891 ms–17.5°
2 bomb 0:21 TewSkilled themM4A4359 ms359 ms3.8°
2 bomb 0:16 Tokimodokilled by themFAMAS141 ms141 ms1.5°
3 1:28 urrstkilled themAK-47266 ms469 ms8.4°
3 1:25 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed by themM4A4344 ms703 ms4.1°
4 0:55 Tokimodokilled themSSG 08391 ms391 ms6.6°
5 1:23 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themAK-471016 ms1016 ms7.7°
5 1:18 Tokimodohit by themM4A4516 ms–1.1°
5 1:18 Tokimodohit themAK-47812 ms–3.4°
6 1:31 TewShit by themP2000438 ms–9.5°
6 1:28 TewSkilled themAWP266 ms266 ms0.9°
8 1:52 urrsthit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:21 TewSkilled by themM4A1-S453 ms2078 ms2.5°
9 1:40 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed by themMP9391 ms531 ms4.1°
10 1:23 urrstkilled themAWP1078 ms1078 ms1.4°
10 bomb 0:39 TewSkilled by themAK-47453 ms3703 ms1.4°
11 1:37 urrstkilled by themAWP406 ms406 ms2.2°
13 1:08 Tokimodohit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 0:56 TewSkilled themUSP-S297 ms469 ms4.6°
14 1:47 Tokimodohit by themDesert Eagle359 ms–5.0°
14 1:30 urrstkilled themMP7266 ms266 ms2.4°
15 1:15 Tokimodohit by themAK-47312 ms–1.6°
15 1:15 Tokimodokilled themMP7594 ms594 ms6.0°
15 1:13 TewSkilled by themGalil AR938 ms938 ms5.3°
16 1:50 _✞✞✞ ECO! ✞✞✞_killed themAWP250 ms250 ms0.2°
16 1:30 TewShit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:29 TewSkilled themAWP266 ms266 ms0.5°
17 1:41 TewShit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:38 TewSkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:09 Tokimodohit by themDesert Eagle578 ms–1.0°
17 0:16 _✞✞✞ ECO! ✞✞✞_killed themAWP422 ms422 ms0.8°
17 0:13 Tokimodokilled by themAK-47531 ms531 ms1.7°
18 1:44 TewSkilled by themAK-47344 ms641 ms0.9°
19 1:09 Tokimodokilled themM4A1-S859 ms859 ms0.5°
19 1:03 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themM4A1-S375 ms375 ms1.2°

Shots

You fired 16 of your 29 first shots too soon: 9 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:17 𝕭𝖆𝖋𝖔𝖒𝖊𝖙Glock-18699fine - pros would have fired it too1/1cut short (a death, a reload)50% / 50%
2 1:33 _✞✞✞ ECO! ✞✞✞_Tec-9261aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first4/9killed them1% / 41%
2 1:26 𝕭𝖆𝖋𝖔𝖒𝖊𝖙Tec-9562fine - pros would have fired it too4/9killed them45% / 45%
2 bomb 0:22 TewSM4A4447fired while moving (104 u/s), too fast to be accurate - stop first1/12killed them2% / 56%
3 1:28 urrstAK-47721aim far off: your crosshair was about 3.5 player widths (108 units) off their body - get on target first2/8killed them1% / 49%
3 1:25 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-47419fired while moving (83 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)29% / 55%
5 1:23 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-471139aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 51%
5 1:23 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-471134aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 51%
5 1:23 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-471127fine - pros would have fired it too1/2killed them55% / 55%
5 1:22 urrstAK-472244fired while moving (77 u/s), too fast to be accurate - stop first0/10% / 46%
5 1:18 TokimodoAK-471426aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 45%
5 1:18 TokimodoAK-471426fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 44%
5 1:18 TokimodoAK-471426fine - pros would have fired it too2/467% / 67%
6 1:32 TewSAWP456aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/114% / 79%
6 1:28 TewSAWP767fine - pros would have fired it too1/1killed them86% / 86%
8 1:21 TewSAWP2080aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/1cut short (a death, a reload)11% / 74%
9 1:40 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-47631aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1cut short (a death, a reload)7% / 55%
10 1:23 urrstAWP1385fine - pros would have fired it too1/1killed them84% / 84%
10 0:46 TewSAWP2207fine - pros would have fired it too0/3cut short (a death, a reload)38% / 65%
11 1:37 urrstAK-471099fired while moving (194 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 46%
13 0:56 TewSUSP-S478fine - pros would have fired it too2/4killed them51% / 51%
14 1:30 urrstMP7440fired while moving (123 u/s), too fast to be accurate - stop first1/8killed them43% / 52%
15 1:15 TokimodoMP7553fine - pros would have fired it too1/10killed them23% / 47%
16 1:29 TewSAWP2108fine - pros would have fired it too1/1killed them37% / 58%
17 1:08 TokimodoAWP1757fine - pros would have fired it too0/152% / 64%
17 0:18 TokimodoAWP1559aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/2cut short (a death, a reload)14% / 73%
17 0:13 TokimodoUSP-S1412fired while moving (125 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)20% / 33%
19 1:09 TokimodoM4A1-S1103fine - pros would have fired it too1/2killed them62% / 62%
19 1:03 𝕭𝖆𝖋𝖔𝖒𝖊𝖙M4A1-S322fired while moving (102 u/s), too fast to be accurate - stop first1/6killed them48% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.