Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 21 | 19% |
| Tec-9 | 13 | 62% |
| AWP | 11 | 36% |
| M4A4 | 7 | 14% |
| MP7 | 7 | 29% |
| USP-S | 3 | 67% |
| M4A1-S | 3 | 67% |
| Glock-18 | 1 | 100% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/85 | 16 1:50 | 2 kills (AWP ×2), in 20.9 s CT | 2.6 |
| 21/85 | 2 1:32 | 3 kills (Tec-9 ×2, M4A4), 1 headshot, in 31.8 s T | 2.0 |
| 23/85 | 19 1:09 | 2 kills (M4A1-S ×2), 1 headshot, in 5.6 s CT | 1.7 |
| 27/85 | 17 1:38 | 2 kills (AWP ×2), 1 through smoke, 1 headshot, in 82.3 s CT | 1.3 |
| 33/85 | 10 1:23 | 1 kill (AWP) T | 1.0 |
| 45/85 | 6 1:28 | 1 kill (AWP), 1 headshot T | 0.6 |
| 53/85 | 4 0:55 | 1 kill (Scout) T | 0.3 |
| 58/85 | 14 1:30 | 1 kill (MP7), 1 headshot CT | 0.0 |
| 60/85 | 3 1:28 | 1 kill (AK-47) T | -0.1 |
| 64/85 | 5 1:23 | 1 kill (AK-47) T | -0.2 |
| 66/85 | 13 0:56 | 1 kill (USP-S) CT | -0.3 |
| 76/85 | 15 1:15 | 1 kill (MP7), 1 headshot CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:26 | 1v2 after the plant T · 15 HP · Bombsite B | lost - died later, after 1 kill · they saw them first |
| 17 0:26 | 1v2 before the plant CT · 72 HP · Top Mid | lost - died later, after 1 kill · saw each other |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:47 | wasted | barely blinded Tokimodo 0.9 s (0.1 s white) |
| 12 1:48 | good | blinded urrst 4.1 s (1.3 s white) |
Throws
15 grenades: 10 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:44 | exposed | an HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 1377 units away; a running throw |
| 12 1:39 | exposed | a smoke at Middle - seen by 1 enemy for 0.8 s, the nearest 710 units away; a running throw |
| 13 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.5 s, the nearest 870 units away; a running throw |
| 14 1:47 | punished | hit by Tokimodo 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1110 units away, thrown in the open; a running throw |
| 15 1:13 | punished | killed by TewS with a molotov in hand at Catwalk - seen by 1 enemy for 1.0 s, the nearest 698 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:19 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 15 1:14 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 0 of your 3 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 9 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 bomb 0:26 | trade | ESGO was killed 538 units away: you traded in 4,953 ms (pros: 2,031 ms) |
| 3 1:30 | trade | ESGO was killed 287 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:29 | trade | olen was killed 369 units away: you traded in 891 ms (pros: 1,641 ms) |
| 4 1:00 | trade | olen was killed 538 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:18 | hold | held with Agnostic, 643 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after Agnostic) |
| 8 1:44 | trade | olen was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:15 | hold | held with 2 ᴘ ᴀ ᴄ, 184 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after 2 ᴘ ᴀ ᴄ) |
| 10 1:05 | trade | 2 ᴘ ᴀ ᴄ was killed 443 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 0:47 | trade | olen was killed 751 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:48 | in their way | stood between ESGO and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 13 1:02 | trade | 2 ᴘ ᴀ ᴄ was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:37 | trade | Agnostic was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:10 | hold | held with olen, 160 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before olen) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:17 | hit them | Glock-18 | 266 ms | – | 1.3° | ||
| 1 1:17 | killed by them | USP-S | 438 ms | 438 ms | 1.1° | ||
| 2 1:32 | hit by them | MP7 | 969 ms | – | 50.3° | ||
| 2 1:32 | killed them | Tec-9 | 734 ms | 1094 ms | 50.3° | ||
| 2 1:26 | killed them | Tec-9 | 453 ms | 1188 ms | 2.2° | ||
| 2 1:25 | hit by them | M4A4 | 891 ms | – | 17.5° | ||
| 2 bomb 0:21 | killed them | M4A4 | 359 ms | 359 ms | 3.8° | ||
| 2 bomb 0:16 | killed by them | FAMAS | 141 ms | 141 ms | 1.5° | ||
| 3 1:28 | killed them | AK-47 | 266 ms | 469 ms | 8.4° | ||
| 3 1:25 | killed by them | M4A4 | 344 ms | 703 ms | 4.1° | ||
| 4 0:55 | killed them | SSG 08 | 391 ms | 391 ms | 6.6° | ||
| 5 1:23 | killed them | AK-47 | 1016 ms | 1016 ms | 7.7° | ||
| 5 1:18 | hit by them | M4A4 | 516 ms | – | 1.1° | ||
| 5 1:18 | hit them | AK-47 | 812 ms | – | 3.4° | ||
| 6 1:31 | hit by them | P2000 | 438 ms | – | 9.5° | ||
| 6 1:28 | killed them | AWP | 266 ms | 266 ms | 0.9° | ||
| 8 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:21 | killed by them | M4A1-S | 453 ms | 2078 ms | 2.5° | ||
| 9 1:40 | killed by them | MP9 | 391 ms | 531 ms | 4.1° | ||
| 10 1:23 | killed them | AWP | 1078 ms | 1078 ms | 1.4° | ||
| 10 bomb 0:39 | killed by them | AK-47 | 453 ms | 3703 ms | 1.4° | ||
| 11 1:37 | killed by them | AWP | 406 ms | 406 ms | 2.2° | ||
| 13 1:08 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 0:56 | killed them | USP-S | 297 ms | 469 ms | 4.6° | ||
| 14 1:47 | hit by them | Desert Eagle | 359 ms | – | 5.0° | ||
| 14 1:30 | killed them | MP7 | 266 ms | 266 ms | 2.4° | ||
| 15 1:15 | hit by them | AK-47 | 312 ms | – | 1.6° | ||
| 15 1:15 | killed them | MP7 | 594 ms | 594 ms | 6.0° | ||
| 15 1:13 | killed by them | Galil AR | 938 ms | 938 ms | 5.3° | ||
| 16 1:50 | killed them | AWP | 250 ms | 250 ms | 0.2° | ||
| 16 1:30 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:29 | killed them | AWP | 266 ms | 266 ms | 0.5° | ||
| 17 1:41 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:38 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:09 | hit by them | Desert Eagle | 578 ms | – | 1.0° | ||
| 17 0:16 | killed them | AWP | 422 ms | 422 ms | 0.8° | ||
| 17 0:13 | killed by them | AK-47 | 531 ms | 531 ms | 1.7° | ||
| 18 1:44 | killed by them | AK-47 | 344 ms | 641 ms | 0.9° | ||
| 19 1:09 | killed them | M4A1-S | 859 ms | 859 ms | 0.5° | ||
| 19 1:03 | killed them | M4A1-S | 375 ms | 375 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:17 | Glock-18 | 699 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 50% | |
| 2 1:33 | Tec-9 | 261 | aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first | 4/9 | killed them | 1% / 41% | |
| 2 1:26 | Tec-9 | 562 | fine - pros would have fired it too | 4/9 | killed them | 45% / 45% | |
| 2 bomb 0:22 | M4A4 | 447 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/12 | killed them | 2% / 56% | |
| 3 1:28 | AK-47 | 721 | aim far off: your crosshair was about 3.5 player widths (108 units) off their body - get on target first | 2/8 | killed them | 1% / 49% | |
| 3 1:25 | AK-47 | 419 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 29% / 55% | |
| 5 1:23 | AK-47 | 1139 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 51% | |
| 5 1:23 | AK-47 | 1134 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 51% | |
| 5 1:23 | AK-47 | 1127 | fine - pros would have fired it too | 1/2 | killed them | 55% / 55% | |
| 5 1:22 | AK-47 | 2244 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/1 | 0% / 46% | ||
| 5 1:18 | AK-47 | 1426 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 45% | |
| 5 1:18 | AK-47 | 1426 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 44% | |
| 5 1:18 | AK-47 | 1426 | fine - pros would have fired it too | 2/4 | 67% / 67% | ||
| 6 1:32 | AWP | 456 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | 14% / 79% | ||
| 6 1:28 | AWP | 767 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 8 1:21 | AWP | 2080 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 74% | |
| 9 1:40 | AK-47 | 631 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 55% | |
| 10 1:23 | AWP | 1385 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 10 0:46 | AWP | 2207 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 38% / 65% | |
| 11 1:37 | AK-47 | 1099 | fired while moving (194 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 46% | |
| 13 0:56 | USP-S | 478 | fine - pros would have fired it too | 2/4 | killed them | 51% / 51% | |
| 14 1:30 | MP7 | 440 | fired while moving (123 u/s), too fast to be accurate - stop first | 1/8 | killed them | 43% / 52% | |
| 15 1:15 | MP7 | 553 | fine - pros would have fired it too | 1/10 | killed them | 23% / 47% | |
| 16 1:29 | AWP | 2108 | fine - pros would have fired it too | 1/1 | killed them | 37% / 58% | |
| 17 1:08 | AWP | 1757 | fine - pros would have fired it too | 0/1 | 52% / 64% | ||
| 17 0:18 | AWP | 1559 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 14% / 73% | |
| 17 0:13 | USP-S | 1412 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 20% / 33% | |
| 19 1:09 | M4A1-S | 1103 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 19 1:03 | M4A1-S | 322 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/6 | killed them | 48% / 62% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
