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Dust II, won 13-7 · Wed 21 Oct, 20:45

ESGOGold Nova Master

The match

Aim

Scoreboard

75ADR80%KAST

Positioning

Shots

14/27Rushed↓0/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475932%
MP73247%
M4A4166%
Tec-9743%
AWP1100%
M4A1-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/8518 1:39 3 kills (MP7 ×2, M4A1-S), in 48 s CT2.2
26/858 1:06 2 kills (AWP, AK-47), in 23.9 s T1.4
36/854 1:04 2 kills (MP7, AK-47), in 25.8 s T0.9
41/8511 0:54 1 kill (AK-47), 1 headshot T0.7
51/855 bomb 0:40 1 kill (AK-47) T0.3
68/8512 1:29 1 kill (AK-47), 1 headshot T-0.5
69/8510 bomb 0:17 1 kill (AK-47), 1 headshot T-0.6
78/852 bomb 0:26 1 kill (MP7) T-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 0:59 1v4 before the plant T · 98 HP · Long Alost - died later, after 1 kill · first fight won, saw each other
18 1:06 1v1 before the plant CT · 100 HP · Bombsite Bwon - killed them · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 0 weak, 2 wasted, 4 that hurt your team (1 of those blinded an enemy too). After 2 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:34 wastedno enemy blinded for long
3 1:47 goodblinded TewS 3.9 s (1.2 s white)
5 1:48 wastedno enemy blinded for long
9 1:46 blinded an enemy, but hurt the team tooblinded 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 3.5 s (0.9 s white), Tokimodo 3.0 s (0.5 s white); blinded 2 ᴘ ᴀ ᴄ 4.0 s holding Long Doors - died 0.3 s after the pop 2 ᴘ ᴀ ᴄ peeked Tokimodo 0.5 s before the pop - too late - the flash popped after they showed; got hit first
10 bomb 0:19 misled a peekbarely blinded _✞✞✞ ECO! ✞✞✞_ 0.8 s (0.1 s white) the enemy was barely blinded, and ESGO peeked _✞✞✞ ECO! ✞✞✞_ 0.3 s after the pop; hit them first
11 1:38 hurt the teamno enemy blinded for long; blinded Mysterious 4.1 s on the move through Upper Tunnel - died 0.7 s after the pop; blinded themselves 3.5 s on the move through Upper Tunnel - safe
15 1:12 hurt the teambarely blinded _✞✞✞ ECO! ✞✞✞_ 1.2 s (0.1 s white); blinded themselves 1.2 s on the move through A Ramp - ran into a fight

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 28 thrown safely, 4 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from A Ramp (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 bomb 0:20 exposeda flash at A Ramp - seen by 1 enemy for 0.1 s, the nearest 998 units away
10 bomb 0:16 punishedkilled by TewS with a flash in hand at A Ramp - seen by 1 enemy for 0.1 s, the nearest 1597 units away
13 1:48 punishedhit by urrst 0.3 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1024 units away, thrown in the open; a running throw
14 1:48 punishedhit by Tokimodo 0.5 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 977 units away; a running throw
15 1:13 exposeda flash at A Ramp - seen by 1 enemy for 0.1 s, the nearest 1058 units away
17 1:48 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1041 units away; a running throw
18 1:34 exposeda smoke at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 954 units away; a running throw

Positioning

In 2 of your 25 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 6 of your 19 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:31 urrstShort Stairsstanding: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your headkilled them
15 1:11 _✞✞✞ ECO! ✞✞✞_A Ramppeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:30 line of firestood in Mysterious's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 bomb 0:38 holdheld with olen, 669 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 bomb 0:33 tradeolen was killed 683 units away: not traded within 5 s (pros: 2,031 ms)
3 1:46 tradeAgnostic was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
4 1:30 trade2 ᴘ ᴀ ᴄ was killed 259 units away: not traded within 5 s (pros: 1,641 ms)
5 1:27 line of firestood in 2 ᴘ ᴀ ᴄ's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
7 1:14 peek togetherpeeked the same enemy as olen, 78 ms before them - a double peek
8 1:44 tradeolen was killed 414 units away: not traded within 5 s (pros: 1,641 ms)
8 1:19 tradeMysterious was killed 218 units away: not traded within 5 s (pros: 969 ms)
9 1:40 tradeMysterious was killed 244 units away: not traded within 5 s (pros: 969 ms)
9 1:12 tradeolen was killed 149 units away: not traded within 5 s (pros: 969 ms)
10 1:16 peek togetherpeeked the same enemy as 2 ᴘ ᴀ ᴄ, 797 ms before them - early - you went first, alone
10 1:05 trade2 ᴘ ᴀ ᴄ was killed 199 units away: not traded within 5 s (pros: 969 ms)
10 0:47 tradeolen was killed 615 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:36 tradeMysterious was killed 555 units away: not traded within 5 s (pros: 2,031 ms)
11 1:37 tradeMysterious was killed 299 units away: not traded within 5 s (pros: 1,641 ms)
12 1:50 holdheld with 2 ᴘ ᴀ ᴄ, 26 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:02 trade2 ᴘ ᴀ ᴄ was killed 653 units away: not traded within 5 s (pros: 2,031 ms)
14 1:48 in their waystood between Mysterious and an enemy they could see, for 188 ms (pros: 125 ms at a time)
17 1:24 trade2 ᴘ ᴀ ᴄ was killed 659 units away: not traded within 5 s (pros: 2,031 ms)
17 1:10 holdheld with olen, 517 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after olen)
18 1:43 tradeMysterious was killed 823 units away: you traded in 3,828 ms (pros: 2,031 ms)
18 1:41 holdheld with 2 ᴘ ᴀ ᴄ, 427 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after 2 ᴘ ᴀ ᴄ)
18 1:06 trade2 ᴘ ᴀ ᴄ was killed 408 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:16 urrsthit themTec-9562 ms–16.3°
1 1:15 urrstkilled by themUSP-S1062 ms1734 ms2.5°
2 bomb 0:27 urrstkilled themMP7453 ms1250 ms3.5°
2 bomb 0:26 TewSkilled by themUMP-45469 ms734 ms10.8°
3 1:31 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed by themM4A4203 ms562 ms1.0°
3 1:31 urrsthit by themM4A4234 ms–0.5°
4 1:21 _✞✞✞ ECO! ✞✞✞_hit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
4 1:04 TewSkilled themMP7156 ms469 ms0.6°
4 0:40 _✞✞✞ ECO! ✞✞✞_killed themAK-47203 ms1703 ms2.1°
4 0:38 _✞✞✞ ECO! ✞✞✞_hit by themAK-471438 ms–0.9°
5 1:17 TewSkilled themAK-471781 ms2516 ms48.8°
5 1:16 TewShit by themM4A42938 ms–8.1°
6 1:23 urrstkilled by themMP73609 ms3766 ms13.9°
6 1:23 urrsthit themAK-473266 ms–46.4°
7 1:14 TewShit by themM4A4703 ms–3.2°
7 1:13 TewShit themAK-47594 ms–41.0°
8 1:06 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themAWP391 ms391 ms1.9°
8 0:42 urrstkilled themAK-47438 ms641 ms2.0°
8 0:39 TewShit themAK-47328 ms–0.4°
8 0:39 TewSkilled by themAK-47359 ms359 ms2.9°
9 0:54 TewSkilled by themAK-47438 ms531 ms3.3°
10 1:16 Tokimodohit by themM4A4375 ms–0.8°
10 1:08 _✞✞✞ ECO! ✞✞✞_hit themAK-471250 ms–3.3°
10 bomb 0:18 _✞✞✞ ECO! ✞✞✞_killed themAK-47641 ms1047 ms38.5°
10 bomb 0:16 TewSkilled by themAK-47359 ms453 ms2.2°
11 0:54 Tokimodohit by themFAMAS359 ms–2.0°
11 0:54 Tokimodokilled themAK-47406 ms406 ms1.5°
12 1:29 urrstkilled themAK-471219 ms1312 ms5.5°
13 1:47 urrsthit by themGlock-18453 ms–4.2°
14 1:47 Tokimodohit by themDesert Eagle469 ms–5.1°
15 1:11 _✞✞✞ ECO! ✞✞✞_killed by themSSG 08734 ms734 ms2.5°
17 1:08 Tokimodohit themM4A4984 ms–1.6°
17 1:05 Tokimodohit by themDesert Eagle1344 ms–2.7°
17 1:04 _✞✞✞ ECO! ✞✞✞_killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:03 _✞✞✞ ECO! ✞✞✞_hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 1:40 TewSkilled themMP7266 ms828 ms5.6°
18 1:31 urrstkilled themMP7422 ms672 ms6.6°
18 0:51 Tokimodokilled themM4A1-S297 ms297 ms0.7°

Shots

You fired 14 of your 27 first shots too soon: 8 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:16 urrstTec-9753fine - pros would have fired it too3/7cut short (a death, a reload)29% / 43%
2 bomb 0:28 urrstMP7503aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first5/18killed them2% / 60%
4 1:04 TewSMP7535fine - pros would have fired it too3/10killed them64% / 64%
4 0:40 _✞✞✞ ECO! ✞✞✞_AK-471591fine - pros would have fired it too2/93 bullets after pros would have stopped51% / 51%
4 0:38 _✞✞✞ ECO! ✞✞✞_AK-471591fine - pros would have fired it too1/7killed them; 1 bullet after pros would have stopped37% / 44%
5 1:17 TewSAK-471517fired while moving (146 u/s), too fast to be accurate - stop first3/95 bullets after pros would have stopped10% / 55%
5 bomb 0:40 TewSAK-471537fine - pros would have fired it too1/6killed them; 1 bullet after pros would have stopped64% / 64%
6 1:23 urrstAK-47330fine - pros would have fired it too2/3cut short (a death, a reload)30% / 47%
7 1:14 TewSAK-47826fired while moving (84 u/s), too fast to be accurate - stop first2/110% / 47%
8 1:06 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AWP1897fine - pros would have fired it too1/1killed them68% / 68%
8 0:42 urrstAK-47487fine - pros would have fired it too2/9killed them59% / 59%
8 0:39 TewSAK-47794fine - pros would have fired it too1/1cut short (a death, a reload)36% / 52%
10 1:08 _✞✞✞ ECO! ✞✞✞_AK-47609fired while moving (171 u/s), too fast to be accurate - stop first1/161 bullet after pros would have stopped4% / 47%
10 bomb 0:18 _✞✞✞ ECO! ✞✞✞_AK-47970fired while moving (85 u/s), too fast to be accurate - stop first2/10killed them4% / 58%
11 0:54 TokimodoAK-47691fine - pros would have fired it too1/5killed them65% / 65%
12 1:29 urrstAK-47684fine - pros would have fired it too2/5killed them56% / 56%
17 1:17 TokimodoM4A42356aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/21 bullet after pros would have stopped7% / 45%
17 1:09 TokimodoM4A42184fired while moving (30 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped4% / 50%
17 1:08 TokimodoM4A42173fine - pros would have fired it too1/21 bullet after pros would have stopped53% / 54%
17 1:06 TokimodoM4A42185fired while moving (108 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped0% / 47%
17 1:06 TokimodoM4A42163aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/21 bullet after pros would have stopped1% / 47%
17 1:05 TokimodoM4A42161aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/21 bullet after pros would have stopped4% / 44%
17 1:05 TokimodoM4A42160aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/21 bullet after pros would have stopped6% / 42%
17 1:04 TokimodoM4A42189aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/21 bullet after pros would have stopped8% / 42%
18 1:40 TewSMP71086fired while moving (216 u/s), too fast to be accurate - stop first5/15killed them13% / 52%
18 1:31 urrstMP7582fired while moving (133 u/s), too fast to be accurate - stop first3/13killed them24% / 50%
18 0:51 TokimodoM4A1-S465fine - pros would have fired it too1/6killed them48% / 54%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.