Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 59 | 32% |
| MP7 | 32 | 47% |
| M4A4 | 16 | 6% |
| Tec-9 | 7 | 43% |
| AWP | 1 | 100% |
| M4A1-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/85 | 18 1:39 | 3 kills (MP7 ×2, M4A1-S), in 48 s CT | 2.2 |
| 26/85 | 8 1:06 | 2 kills (AWP, AK-47), in 23.9 s T | 1.4 |
| 36/85 | 4 1:04 | 2 kills (MP7, AK-47), in 25.8 s T | 0.9 |
| 41/85 | 11 0:54 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 51/85 | 5 bomb 0:40 | 1 kill (AK-47) T | 0.3 |
| 68/85 | 12 1:29 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 69/85 | 10 bomb 0:17 | 1 kill (AK-47), 1 headshot T | -0.6 |
| 78/85 | 2 bomb 0:26 | 1 kill (MP7) T | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 0:59 | 1v4 before the plant T · 98 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
| 18 1:06 | 1v1 before the plant CT · 100 HP · Bombsite B | won - killed them · first fight won, saw them first |
Flashes
7 flashes: 1 good, 0 weak, 2 wasted, 4 that hurt your team (1 of those blinded an enemy too). After 2 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:34 | wasted | no enemy blinded for long |
| 3 1:47 | good | blinded TewS 3.9 s (1.2 s white) |
| 5 1:48 | wasted | no enemy blinded for long |
| 9 1:46 | blinded an enemy, but hurt the team too | blinded 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 3.5 s (0.9 s white), Tokimodo 3.0 s (0.5 s white); blinded 2 ᴘ ᴀ ᴄ 4.0 s holding Long Doors - died 0.3 s after the pop 2 ᴘ ᴀ ᴄ peeked Tokimodo 0.5 s before the pop - too late - the flash popped after they showed; got hit first |
| 10 bomb 0:19 | misled a peek | barely blinded _✞✞✞ ECO! ✞✞✞_ 0.8 s (0.1 s white) the enemy was barely blinded, and ESGO peeked _✞✞✞ ECO! ✞✞✞_ 0.3 s after the pop; hit them first |
| 11 1:38 | hurt the team | no enemy blinded for long; blinded Mysterious 4.1 s on the move through Upper Tunnel - died 0.7 s after the pop; blinded themselves 3.5 s on the move through Upper Tunnel - safe |
| 15 1:12 | hurt the team | barely blinded _✞✞✞ ECO! ✞✞✞_ 1.2 s (0.1 s white); blinded themselves 1.2 s on the move through A Ramp - ran into a fight |
Throws
35 grenades: 28 thrown safely, 4 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from A Ramp (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 bomb 0:20 | exposed | a flash at A Ramp - seen by 1 enemy for 0.1 s, the nearest 998 units away |
| 10 bomb 0:16 | punished | killed by TewS with a flash in hand at A Ramp - seen by 1 enemy for 0.1 s, the nearest 1597 units away |
| 13 1:48 | punished | hit by urrst 0.3 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1024 units away, thrown in the open; a running throw |
| 14 1:48 | punished | hit by Tokimodo 0.5 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 977 units away; a running throw |
| 15 1:13 | exposed | a flash at A Ramp - seen by 1 enemy for 0.1 s, the nearest 1058 units away |
| 17 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1041 units away; a running throw |
| 18 1:34 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 954 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:31 | Short Stairs | standing: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 15 1:11 | A Ramp | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:30 | line of fire | stood in Mysterious's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 bomb 0:38 | hold | held with olen, 669 units and 49° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 bomb 0:33 | trade | olen was killed 683 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:46 | trade | Agnostic was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:30 | trade | 2 ᴘ ᴀ ᴄ was killed 259 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:27 | line of fire | stood in 2 ᴘ ᴀ ᴄ's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 7 1:14 | peek together | peeked the same enemy as olen, 78 ms before them - a double peek |
| 8 1:44 | trade | olen was killed 414 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:19 | trade | Mysterious was killed 218 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:40 | trade | Mysterious was killed 244 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:12 | trade | olen was killed 149 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:16 | peek together | peeked the same enemy as 2 ᴘ ᴀ ᴄ, 797 ms before them - early - you went first, alone |
| 10 1:05 | trade | 2 ᴘ ᴀ ᴄ was killed 199 units away: not traded within 5 s (pros: 969 ms) |
| 10 0:47 | trade | olen was killed 615 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:36 | trade | Mysterious was killed 555 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:37 | trade | Mysterious was killed 299 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:50 | hold | held with 2 ᴘ ᴀ ᴄ, 26 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:02 | trade | 2 ᴘ ᴀ ᴄ was killed 653 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:48 | in their way | stood between Mysterious and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 17 1:24 | trade | 2 ᴘ ᴀ ᴄ was killed 659 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:10 | hold | held with olen, 517 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after olen) |
| 18 1:43 | trade | Mysterious was killed 823 units away: you traded in 3,828 ms (pros: 2,031 ms) |
| 18 1:41 | hold | held with 2 ᴘ ᴀ ᴄ, 427 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after 2 ᴘ ᴀ ᴄ) |
| 18 1:06 | trade | 2 ᴘ ᴀ ᴄ was killed 408 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:16 | hit them | Tec-9 | 562 ms | – | 16.3° | ||
| 1 1:15 | killed by them | USP-S | 1062 ms | 1734 ms | 2.5° | ||
| 2 bomb 0:27 | killed them | MP7 | 453 ms | 1250 ms | 3.5° | ||
| 2 bomb 0:26 | killed by them | UMP-45 | 469 ms | 734 ms | 10.8° | ||
| 3 1:31 | killed by them | M4A4 | 203 ms | 562 ms | 1.0° | ||
| 3 1:31 | hit by them | M4A4 | 234 ms | – | 0.5° | ||
| 4 1:21 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:04 | killed them | MP7 | 156 ms | 469 ms | 0.6° | ||
| 4 0:40 | killed them | AK-47 | 203 ms | 1703 ms | 2.1° | ||
| 4 0:38 | hit by them | AK-47 | 1438 ms | – | 0.9° | ||
| 5 1:17 | killed them | AK-47 | 1781 ms | 2516 ms | 48.8° | ||
| 5 1:16 | hit by them | M4A4 | 2938 ms | – | 8.1° | ||
| 6 1:23 | killed by them | MP7 | 3609 ms | 3766 ms | 13.9° | ||
| 6 1:23 | hit them | AK-47 | 3266 ms | – | 46.4° | ||
| 7 1:14 | hit by them | M4A4 | 703 ms | – | 3.2° | ||
| 7 1:13 | hit them | AK-47 | 594 ms | – | 41.0° | ||
| 8 1:06 | killed them | AWP | 391 ms | 391 ms | 1.9° | ||
| 8 0:42 | killed them | AK-47 | 438 ms | 641 ms | 2.0° | ||
| 8 0:39 | hit them | AK-47 | 328 ms | – | 0.4° | ||
| 8 0:39 | killed by them | AK-47 | 359 ms | 359 ms | 2.9° | ||
| 9 0:54 | killed by them | AK-47 | 438 ms | 531 ms | 3.3° | ||
| 10 1:16 | hit by them | M4A4 | 375 ms | – | 0.8° | ||
| 10 1:08 | hit them | AK-47 | 1250 ms | – | 3.3° | ||
| 10 bomb 0:18 | killed them | AK-47 | 641 ms | 1047 ms | 38.5° | ||
| 10 bomb 0:16 | killed by them | AK-47 | 359 ms | 453 ms | 2.2° | ||
| 11 0:54 | hit by them | FAMAS | 359 ms | – | 2.0° | ||
| 11 0:54 | killed them | AK-47 | 406 ms | 406 ms | 1.5° | ||
| 12 1:29 | killed them | AK-47 | 1219 ms | 1312 ms | 5.5° | ||
| 13 1:47 | hit by them | Glock-18 | 453 ms | – | 4.2° | ||
| 14 1:47 | hit by them | Desert Eagle | 469 ms | – | 5.1° | ||
| 15 1:11 | killed by them | SSG 08 | 734 ms | 734 ms | 2.5° | ||
| 17 1:08 | hit them | M4A4 | 984 ms | – | 1.6° | ||
| 17 1:05 | hit by them | Desert Eagle | 1344 ms | – | 2.7° | ||
| 17 1:04 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:03 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:40 | killed them | MP7 | 266 ms | 828 ms | 5.6° | ||
| 18 1:31 | killed them | MP7 | 422 ms | 672 ms | 6.6° | ||
| 18 0:51 | killed them | M4A1-S | 297 ms | 297 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:16 | Tec-9 | 753 | fine - pros would have fired it too | 3/7 | cut short (a death, a reload) | 29% / 43% | |
| 2 bomb 0:28 | MP7 | 503 | aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first | 5/18 | killed them | 2% / 60% | |
| 4 1:04 | MP7 | 535 | fine - pros would have fired it too | 3/10 | killed them | 64% / 64% | |
| 4 0:40 | AK-47 | 1591 | fine - pros would have fired it too | 2/9 | 3 bullets after pros would have stopped | 51% / 51% | |
| 4 0:38 | AK-47 | 1591 | fine - pros would have fired it too | 1/7 | killed them; 1 bullet after pros would have stopped | 37% / 44% | |
| 5 1:17 | AK-47 | 1517 | fired while moving (146 u/s), too fast to be accurate - stop first | 3/9 | 5 bullets after pros would have stopped | 10% / 55% | |
| 5 bomb 0:40 | AK-47 | 1537 | fine - pros would have fired it too | 1/6 | killed them; 1 bullet after pros would have stopped | 64% / 64% | |
| 6 1:23 | AK-47 | 330 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 30% / 47% | |
| 7 1:14 | AK-47 | 826 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/11 | 0% / 47% | ||
| 8 1:06 | AWP | 1897 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 8 0:42 | AK-47 | 487 | fine - pros would have fired it too | 2/9 | killed them | 59% / 59% | |
| 8 0:39 | AK-47 | 794 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 36% / 52% | |
| 10 1:08 | AK-47 | 609 | fired while moving (171 u/s), too fast to be accurate - stop first | 1/16 | 1 bullet after pros would have stopped | 4% / 47% | |
| 10 bomb 0:18 | AK-47 | 970 | fired while moving (85 u/s), too fast to be accurate - stop first | 2/10 | killed them | 4% / 58% | |
| 11 0:54 | AK-47 | 691 | fine - pros would have fired it too | 1/5 | killed them | 65% / 65% | |
| 12 1:29 | AK-47 | 684 | fine - pros would have fired it too | 2/5 | killed them | 56% / 56% | |
| 17 1:17 | M4A4 | 2356 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 7% / 45% | |
| 17 1:09 | M4A4 | 2184 | fired while moving (30 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 4% / 50% | |
| 17 1:08 | M4A4 | 2173 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 53% / 54% | |
| 17 1:06 | M4A4 | 2185 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 0% / 47% | |
| 17 1:06 | M4A4 | 2163 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 1% / 47% | |
| 17 1:05 | M4A4 | 2161 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 4% / 44% | |
| 17 1:05 | M4A4 | 2160 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 6% / 42% | |
| 17 1:04 | M4A4 | 2189 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 8% / 42% | |
| 18 1:40 | MP7 | 1086 | fired while moving (216 u/s), too fast to be accurate - stop first | 5/15 | killed them | 13% / 52% | |
| 18 1:31 | MP7 | 582 | fired while moving (133 u/s), too fast to be accurate - stop first | 3/13 | killed them | 24% / 50% | |
| 18 0:51 | M4A1-S | 465 | fine - pros would have fired it too | 1/6 | killed them | 48% / 54% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
