Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 19 | 42% |
| USP-S | 17 | 47% |
| AK-47 | 14 | 36% |
| Glock-18 | 13 | 38% |
| MP9 | 3 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/85 | 3 1:30 | 2 kills (M4A4 ×2), in 5.8 s CT | 2.4 |
| 44/85 | 1 1:17 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 47/85 | 9 1:40 | 1 kill (MP9), 1 headshot CT | 0.6 |
| 48/85 | 4 1:30 | 1 kill (AK-47) CT | 0.5 |
| 84/85 | 13 1:15 | 1 kill (Glock) T | -2.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 0:54 | 1v3 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
| 12 1:29 | 1v5 before the plant CT · 14 HP · Lower Tunnel | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
9 flashes: 3 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:06 | wasted | no enemy blinded for long |
| 7 1:46 | misled a peek | barely blinded 2 ᴘ ᴀ ᴄ 1.9 s (0.1 s white) the enemy was barely blinded, and 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 peeked 2 ᴘ ᴀ ᴄ 1.6 s after the pop; got hit first |
| 8 1:11 | good | blinded ESGO 3.5 s (0.8 s white) |
| 10 1:20 | wasted | no enemy blinded for long |
| 13 1:46 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Outside Long - safe |
| 13 1:36 | wasted | no enemy blinded for long |
| 14 1:47 | wasted | no enemy blinded for long |
| 14 1:37 | good | blinded Mysterious 4.3 s (1.6 s white) |
| 15 1:18 | good | blinded ESGO 3.5 s (0.8 s white); blinded themselves 1.6 s on the move through Short Stairs - safe; blinded Tokimodo 1.5 s holding Short Stairs - safe; blinded urrst 1.9 s on the move through Extended A - safe; blinded _✞✞✞ ECO! ✞✞✞_ 3.3 s holding Extended A - safe |
Throws
24 grenades: 19 thrown safely, 2 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:24 | punished | hit by olen 0.0 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 599 units away, thrown in the open |
| 9 1:42 | exposed | an HE at Long A - seen by 2 enemies for 1.5 s, the nearest 653 units away, thrown in the open; a running throw |
| 9 1:34 | punished | killed by olen with a molotov in hand at Long Doors - seen by 1 enemy for 0.9 s, the nearest 501 units away |
| 11 1:38 | exposed | a molotov at Bombsite B - seen by 2 enemies for 0.2 s, the nearest 919 units away; a running throw |
| 20 1:38 | punished | killed by olen with an HE in hand at Outside Long - seen by 1 enemy for 0.9 s, the nearest 411 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:12 | Extended A | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 1 1:03 | Extended A | standing: crouched, they'd have seen only your head | lived | ||
| 11 bomb 0:40 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:16 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:15 | Bombsite B | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 16 1:45 | Upper Tunnel | cover not used: 48 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 18 rounds (3 times longer than pros stand there). 2 of your 8 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:25 | hold | held with TewS, 966 units and 61° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:12 | hold | held with _✞✞✞ ECO! ✞✞✞_, 816 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before _✞✞✞ ECO! ✞✞✞_) |
| 1 1:12 | hold | held with Tokimodo, 255 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Tokimodo) |
| 1 1:03 | hold | held with _✞✞✞ ECO! ✞✞✞_, 699 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before _✞✞✞ ECO! ✞✞✞_) |
| 1 1:03 | hold | held with urrst, 904 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before urrst) |
| 3 1:31 | hold | held with urrst, 69 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before urrst) |
| 3 1:31 | in their way | stood between urrst and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 3 1:31 | line of fire | stood in urrst's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 3 1:28 | trade | urrst was killed 329 units away: you traded in 3,125 ms (pros: 1,641 ms) |
| 4 1:29 | line of fire | stood in Tokimodo's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 9 1:43 | hold | held with Tokimodo, 120 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Tokimodo) |
| 9 1:42 | trade | Tokimodo was killed 171 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:38 | hold | held with urrst, 566 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before urrst) |
| 12 1:50 | peek together | peeked the same enemy as Tokimodo, 672 ms after them - late - your team-mate went first, as bait |
| 12 1:50 | trade | TewS was killed 96 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:47 | trade | Tokimodo was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:17 | trade | _✞✞✞ ECO! ✞✞✞_ was killed 537 units away: you traded in 2,453 ms (pros: 2,031 ms) |
| 13 1:16 | trade | urrst was killed 220 units away: you traded in 1,656 ms (pros: 969 ms) |
| 14 1:46 | trade | Tokimodo was killed 823 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:30 | trade | urrst was killed 612 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:23 | hold | held with _✞✞✞ ECO! ✞✞✞_, 841 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after _✞✞✞ ECO! ✞✞✞_) |
| 14 1:22 | in their way | stood between _✞✞✞ ECO! ✞✞✞_ and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 14 1:22 | trade | TewS was killed 71 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:43 | line of fire | stood in Tokimodo's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 20 1:39 | in their way | stood between urrst and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 20 1:39 | in their way | stood between urrst and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:17 | hit by them | Glock-18 | 266 ms | – | 1.3° | ||
| 1 1:17 | killed them | USP-S | 438 ms | 438 ms | 1.1° | ||
| 1 1:11 | hit them | P2000 | 703 ms | – | 1.0° | ||
| 1 1:10 | hit by them | Glock-18 | 2141 ms | – | 13.8° | ||
| 1 1:02 | hit them | P2000 | 828 ms | – | 4.3° | ||
| 1 1:02 | hit by them | Glock-18 | 1047 ms | – | 16.1° | ||
| 1 0:52 | hit them | P2000 | 875 ms | – | 1.0° | ||
| 2 1:26 | killed by them | Tec-9 | 453 ms | 1188 ms | 2.2° | ||
| 2 1:25 | hit them | M4A4 | 891 ms | – | 17.5° | ||
| 3 1:31 | killed them | M4A4 | 203 ms | 562 ms | 1.0° | ||
| 3 1:25 | killed them | M4A4 | 344 ms | 703 ms | 4.1° | ||
| 4 1:31 | killed them | AK-47 | 391 ms | 1188 ms | 4.7° | ||
| 4 1:24 | hit by them | SSG 08 | 344 ms | – | 3.0° | ||
| 4 1:03 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:23 | hit by them | AK-47 | 1000 ms | – | 4.5° | ||
| 5 1:23 | killed by them | AK-47 | 1016 ms | 1016 ms | 7.7° | ||
| 6 1:17 | killed by them | AK-47 | 156 ms | 469 ms | 1.6° | ||
| 7 1:44 | killed by them | AK-47 | 250 ms | 250 ms | 4.8° | ||
| 8 1:06 | killed by them | AWP | 391 ms | 391 ms | 1.9° | ||
| 9 1:40 | killed them | MP9 | 391 ms | 531 ms | 4.1° | ||
| 9 1:35 | killed by them | AK-47 | 312 ms | 812 ms | 4.5° | ||
| 10 1:06 | killed by them | AK-47 | 641 ms | 641 ms | 2.2° | ||
| 11 bomb 0:40 | killed by them | AK-47 | 250 ms | 641 ms | 3.3° | ||
| 11 bomb 0:40 | hit them | AK-47 | 375 ms | – | 8.3° | ||
| 12 1:50 | hit by them | AWP | 219 ms | – | 0.3° | ||
| 12 1:29 | killed by them | AK-47 | 328 ms | 328 ms | 2.9° | ||
| 13 1:15 | killed them | Glock-18 | 406 ms | 891 ms | 2.8° | ||
| 13 1:14 | hit by them | P2000 | 688 ms | – | 1.7° | ||
| 13 1:12 | killed by them | Dual Berettas | 297 ms | 1047 ms | 1.6° | ||
| 14 1:22 | hit them | Glock-18 | 453 ms | – | 4.4° | ||
| 14 1:22 | killed by them | XM1014 | 1203 ms | 1203 ms | 3.3° | ||
| 16 1:44 | hit by them | MAG-7 | 375 ms | – | 5.5° | ||
| 16 1:38 | killed by them | MAG-7 | 328 ms | 328 ms | 14.1° | ||
| 19 1:15 | hit by them | M4A4 | 844 ms | – | 15.0° | ||
| 19 1:03 | killed by them | M4A1-S | 375 ms | 375 ms | 1.2° | ||
| 20 1:39 | killed by them | MP9 | 250 ms | 594 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:17 | USP-S | 699 | fired while moving (67 u/s), too fast to be accurate - stop first | 1/2 | killed them | 44% / 60% | |
| 1 1:11 | USP-S | 1061 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/8 | 23% / 53% | ||
| 1 1:03 | USP-S | 1391 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 43% | |
| 1 1:03 | USP-S | 1390 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 41% | |
| 1 1:02 | USP-S | 1076 | fired while moving (110 u/s), too fast to be accurate - stop first | 3/4 | 12% / 53% | ||
| 1 0:53 | USP-S | 1121 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 49% | |
| 1 0:52 | USP-S | 1129 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 58% / 63% | |
| 2 1:26 | M4A4 | 524 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 1% / 51% | |
| 3 1:31 | M4A4 | 638 | fine - pros would have fired it too | 2/9 | killed them | 56% / 56% | |
| 3 1:25 | M4A4 | 418 | fired while moving (116 u/s), too fast to be accurate - stop first | 4/9 | killed them | 13% / 48% | |
| 4 1:31 | AK-47 | 405 | fired while moving (83 u/s), too fast to be accurate - stop first | 4/13 | killed them | 28% / 53% | |
| 9 1:40 | MP9 | 638 | fine - pros would have fired it too | 3/10 | killed them | 53% / 59% | |
| 10 1:06 | M4A4 | 875 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 50% | |
| 11 bomb 0:40 | AK-47 | 492 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 39% / 48% | |
| 13 1:15 | Glock-18 | 501 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 3/7 | killed them | 8% / 42% | |
| 13 1:13 | Glock-18 | 1154 | aim far off: your crosshair was about 4 player widths (124 units) off their body - get on target first | 0/3 | 1% / 37% | ||
| 14 1:22 | Glock-18 | 551 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 44% / 45% | |
| 16 1:44 | AK-47 | 308 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/30 | cut short (a death, a reload); 13 bullets after pros would have stopped | 4% / 58% | |
| 19 1:14 | AWP | 1603 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 38% / 69% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
