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Dust II, lost 7-13 · Wed 21 Oct, 20:45

𝕭𝖆𝖋𝖔𝖒𝖊𝖙Gold Nova III

The match

Aim

Scoreboard

52ADR56%KAST

Positioning

Shots

11/19Rushed↓3/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A41942%
USP-S1747%
AK-471436%
Glock-181338%
MP93100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/853 1:30 2 kills (M4A4 ×2), in 5.8 s CT2.4
44/851 1:17 1 kill (USP-S), 1 headshot CT0.6
47/859 1:40 1 kill (MP9), 1 headshot CT0.6
48/854 1:30 1 kill (AK-47) CT0.5
84/8513 1:15 1 kill (Glock) T-2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 0:54 1v3 before the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other
12 1:29 1v5 before the plant CT · 14 HP · Lower Tunnellost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 3 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:06 wastedno enemy blinded for long
7 1:46 misled a peekbarely blinded 2 ᴘ ᴀ ᴄ 1.9 s (0.1 s white) the enemy was barely blinded, and 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 peeked 2 ᴘ ᴀ ᴄ 1.6 s after the pop; got hit first
8 1:11 goodblinded ESGO 3.5 s (0.8 s white)
10 1:20 wastedno enemy blinded for long
13 1:46 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Outside Long - safe
13 1:36 wastedno enemy blinded for long
14 1:47 wastedno enemy blinded for long
14 1:37 goodblinded Mysterious 4.3 s (1.6 s white)
15 1:18 goodblinded ESGO 3.5 s (0.8 s white); blinded themselves 1.6 s on the move through Short Stairs - safe; blinded Tokimodo 1.5 s holding Short Stairs - safe; blinded urrst 1.9 s on the move through Extended A - safe; blinded _✞✞✞ ECO! ✞✞✞_ 3.3 s holding Extended A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 19 thrown safely, 2 where an enemy could see you, 3 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:24 punishedhit by olen 0.0 s after throwing an HE at Short Stairs, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 599 units away, thrown in the open
9 1:42 exposedan HE at Long A - seen by 2 enemies for 1.5 s, the nearest 653 units away, thrown in the open; a running throw
9 1:34 punishedkilled by olen with a molotov in hand at Long Doors - seen by 1 enemy for 0.9 s, the nearest 501 units away
11 1:38 exposeda molotov at Bombsite B - seen by 2 enemies for 0.2 s, the nearest 919 units away; a running throw
20 1:38 punishedkilled by olen with an HE in hand at Outside Long - seen by 1 enemy for 0.9 s, the nearest 411 units away

Positioning

In 6 of your 29 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 6 of your 20 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:12 2 ᴘ ᴀ ᴄExtended Acover not used: 32 units away, they'd have seen only your headlived
1 1:03 olenExtended Astanding: crouched, they'd have seen only your headlived
11 bomb 0:40 AgnosticMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:16 olenBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:15 AgnosticBombsite Bpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
16 1:45 olenUpper Tunnelcover not used: 48 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 18 rounds (3 times longer than pros stand there). 2 of your 8 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:25 holdheld with TewS, 966 units and 61° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:12 holdheld with _✞✞✞ ECO! ✞✞✞_, 816 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 2,000 ms before _✞✞✞ ECO! ✞✞✞_)
1 1:12 holdheld with Tokimodo, 255 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after Tokimodo)
1 1:03 holdheld with _✞✞✞ ECO! ✞✞✞_, 699 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before _✞✞✞ ECO! ✞✞✞_)
1 1:03 holdheld with urrst, 904 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before urrst)
3 1:31 holdheld with urrst, 69 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before urrst)
3 1:31 in their waystood between urrst and an enemy they could see, for 438 ms (pros: 125 ms at a time)
3 1:31 line of firestood in urrst's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
3 1:28 tradeurrst was killed 329 units away: you traded in 3,125 ms (pros: 1,641 ms)
4 1:29 line of firestood in Tokimodo's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
9 1:43 holdheld with Tokimodo, 120 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Tokimodo)
9 1:42 tradeTokimodo was killed 171 units away: not traded within 5 s (pros: 625 ms)
11 1:38 holdheld with urrst, 566 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before urrst)
12 1:50 peek togetherpeeked the same enemy as Tokimodo, 672 ms after them - late - your team-mate went first, as bait
12 1:50 tradeTewS was killed 96 units away: not traded within 5 s (pros: 625 ms)
12 1:47 tradeTokimodo was killed 546 units away: not traded within 5 s (pros: 2,031 ms)
13 1:17 trade_✞✞✞ ECO! ✞✞✞_ was killed 537 units away: you traded in 2,453 ms (pros: 2,031 ms)
13 1:16 tradeurrst was killed 220 units away: you traded in 1,656 ms (pros: 969 ms)
14 1:46 tradeTokimodo was killed 823 units away: not traded within 5 s (pros: 2,031 ms)
14 1:30 tradeurrst was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
14 1:23 holdheld with _✞✞✞ ECO! ✞✞✞_, 841 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after _✞✞✞ ECO! ✞✞✞_)
14 1:22 in their waystood between _✞✞✞ ECO! ✞✞✞_ and an enemy they could see, for 562 ms (pros: 125 ms at a time)
14 1:22 tradeTewS was killed 71 units away: not traded within 5 s (pros: 625 ms)
16 1:43 line of firestood in Tokimodo's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
20 1:39 in their waystood between urrst and an enemy they could see, for 188 ms (pros: 125 ms at a time)
20 1:39 in their waystood between urrst and an enemy they could see, for 438 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:17 Mysterioushit by themGlock-18266 ms–1.3°
1 1:17 Mysteriouskilled themUSP-S438 ms438 ms1.1°
1 1:11 2 ᴘ ᴀ ᴄhit themP2000703 ms–1.0°
1 1:10 2 ᴘ ᴀ ᴄhit by themGlock-182141 ms–13.8°
1 1:02 olenhit themP2000828 ms–4.3°
1 1:02 Agnostichit by themGlock-181047 ms–16.1°
1 0:52 Agnostichit themP2000875 ms–1.0°
2 1:26 Mysteriouskilled by themTec-9453 ms1188 ms2.2°
2 1:25 Mysterioushit themM4A4891 ms–17.5°
3 1:31 ESGOkilled themM4A4203 ms562 ms1.0°
3 1:25 Mysteriouskilled themM4A4344 ms703 ms4.1°
4 1:31 2 ᴘ ᴀ ᴄkilled themAK-47391 ms1188 ms4.7°
4 1:24 olenhit by themSSG 08344 ms–3.0°
4 1:03 olenkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:29 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:23 olenhit by themAK-471000 ms–4.5°
5 1:23 Mysteriouskilled by themAK-471016 ms1016 ms7.7°
6 1:17 Agnostickilled by themAK-47156 ms469 ms1.6°
7 1:44 2 ᴘ ᴀ ᴄkilled by themAK-47250 ms250 ms4.8°
8 1:06 ESGOkilled by themAWP391 ms391 ms1.9°
9 1:40 Mysteriouskilled themMP9391 ms531 ms4.1°
9 1:35 olenkilled by themAK-47312 ms812 ms4.5°
10 1:06 2 ᴘ ᴀ ᴄkilled by themAK-47641 ms641 ms2.2°
11 bomb 0:40 Agnostickilled by themAK-47250 ms641 ms3.3°
11 bomb 0:40 Agnostichit themAK-47375 ms–8.3°
12 1:50 2 ᴘ ᴀ ᴄhit by themAWP219 ms–0.3°
12 1:29 olenkilled by themAK-47328 ms328 ms2.9°
13 1:15 olenkilled themGlock-18406 ms891 ms2.8°
13 1:14 Agnostichit by themP2000688 ms–1.7°
13 1:12 2 ᴘ ᴀ ᴄkilled by themDual Berettas297 ms1047 ms1.6°
14 1:22 2 ᴘ ᴀ ᴄhit themGlock-18453 ms–4.4°
14 1:22 2 ᴘ ᴀ ᴄkilled by themXM10141203 ms1203 ms3.3°
16 1:44 olenhit by themMAG-7375 ms–5.5°
16 1:38 olenkilled by themMAG-7328 ms328 ms14.1°
19 1:15 Agnostichit by themM4A4844 ms–15.0°
19 1:03 Mysteriouskilled by themM4A1-S375 ms375 ms1.2°
20 1:39 olenkilled by themMP9250 ms594 ms1.0°

Shots

You fired 11 of your 19 first shots too soon: 7 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 13 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:17 MysteriousUSP-S699fired while moving (67 u/s), too fast to be accurate - stop first1/2killed them44% / 60%
1 1:11 2 ᴘ ᴀ ᴄUSP-S1061aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/823% / 53%
1 1:03 AgnosticUSP-S1391fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 43%
1 1:03 AgnosticUSP-S1390fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 41%
1 1:02 olenUSP-S1076fired while moving (110 u/s), too fast to be accurate - stop first3/412% / 53%
1 0:53 AgnosticUSP-S1121aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 49%
1 0:52 AgnosticUSP-S1129fine - pros would have fired it too2/3cut short (a death, a reload)58% / 63%
2 1:26 MysteriousM4A4524aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first2/8cut short (a death, a reload)1% / 51%
3 1:31 ESGOM4A4638fine - pros would have fired it too2/9killed them56% / 56%
3 1:25 MysteriousM4A4418fired while moving (116 u/s), too fast to be accurate - stop first4/9killed them13% / 48%
4 1:31 2 ᴘ ᴀ ᴄAK-47405fired while moving (83 u/s), too fast to be accurate - stop first4/13killed them28% / 53%
9 1:40 MysteriousMP9638fine - pros would have fired it too3/10killed them53% / 59%
10 1:06 2 ᴘ ᴀ ᴄM4A4875fine - pros would have fired it too0/1cut short (a death, a reload)50% / 50%
11 bomb 0:40 AgnosticAK-47492fine - pros would have fired it too1/3cut short (a death, a reload)39% / 48%
13 1:15 olenGlock-18501aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/7killed them8% / 42%
13 1:13 AgnosticGlock-181154aim far off: your crosshair was about 4 player widths (124 units) off their body - get on target first0/31% / 37%
14 1:22 2 ᴘ ᴀ ᴄGlock-18551fine - pros would have fired it too2/5cut short (a death, a reload)44% / 45%
16 1:44 olenAK-47308aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/30cut short (a death, a reload); 13 bullets after pros would have stopped4% / 58%
19 1:14 AgnosticAWP1603aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/138% / 69%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.