Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 79 | 37% |
| Glock-18 | 19 | 21% |
| MAC-10 | 18 | 28% |
| Dual Berettas | 16 | 50% |
| Desert Eagle | 12 | 42% |
| M4A1-S | 8 | 25% |
| XM1014 | 6 | 83% |
| SSG 08 | 4 | 0% |
| AWP | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/85 | 14 1:22 | 3 kills (XM1014 ×3), 2 headshots, in 7.8 s CT | 7.8 |
| 11/85 | 19 1:15 | 2 kills (Deagle, MAC-10), 1 headshot, in 8.7 s CT | 3.4 |
| 12/85 | 6 1:22 | 3 kills (AK-47 ×3), 1 in the air, in 18.1 s T | 3.4 |
| 13/85 | 12 1:50 | 2 kills (AWP ×2), 1 headshot, in 2.8 s T | 3.1 |
| 14/85 | 20 1:37 | 2 kills (AK-47 ×2), 1 through smoke, in 5.9 s CT | 3.0 |
| 25/85 | 17 1:30 | 1 kill (Deagle), 1 headshot CT | 1.5 |
| 28/85 | 11 1:11 | 2 kills (AK-47 ×2), in 8.6 s T | 1.3 |
| 34/85 | 13 1:11 | 2 kills (Dualies ×2), 1 headshot, in 3.1 s CT | 1.0 |
| 74/85 | 10 1:06 | 1 kill (AK-47), 1 headshot T | -1.0 |
| 75/85 | 7 1:44 | 1 kill (AK-47), 1 headshot T | -1.1 |
| 77/85 | 5 bomb 0:02 | 1 kill (AK-47), 1 headshot T | -1.2 |
| 81/85 | 16 1:29 | 1 kill (M4A1-S) CT | -1.9 |
| 82/85 | 1 1:11 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:25 | 1v4 before the plant T · 100 HP · Top Mid | lost - died with two or more on them at once · saw each other |
Flashes
9 flashes: 3 good, 3 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:47 | wasted | no enemy blinded for long; blinded ESGO 4.2 s on the move through Outside Long - safe; blinded Agnostic 4.5 s on the move through Outside Long - safe |
| 6 1:47 | good | blinded Tokimodo 3.8 s (1.1 s white) |
| 6 1:39 | good | blinded urrst 4.5 s (1.7 s white) |
| 8 1:34 | good | blinded TewS 3.6 s (0.9 s white); blinded themselves 3.3 s on the move through Long Doors - safe |
| 9 1:51 | weak | barely blinded Tokimodo 2.9 s (0.4 s white) |
| 10 1:49 | weak | barely blinded _✞✞✞ ECO! ✞✞✞_ 3.0 s (0.5 s white), 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 0.7 s (0.1 s white) |
| 10 1:47 | weak | barely blinded _✞✞✞ ECO! ✞✞✞_ 2.8 s (0.4 s white), 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 1.5 s (0.1 s white) |
| 17 1:38 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Under A - safe; blinded Agnostic 3.6 s holding Extended A - safe |
| 17 1:35 | wasted | no enemy blinded for long |
Throws
33 grenades: 27 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:26 | punished | killed by TewS 0.9 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 709 units away; a running throw |
| 12 1:40 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.9 s, the nearest 1044 units away; a running throw |
| 15 1:51 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2428 units away; a running throw |
| 15 1:49 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1846 units away; a running throw |
| 19 1:51 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2485 units away; a running throw |
| 19 1:48 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1508 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:13 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 1 1:10 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 11 1:06 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 14 1:23 | Middle | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 16 1:29 | Tunnel Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 16 1:29 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 17 1:31 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 6 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:22 | trade | ESGO was killed 91 units away: you traded in 609 ms (pros: 625 ms) |
| 8 1:44 | trade | olen was killed 861 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:15 | hold | held with Agnostic, 645 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms before Agnostic) |
| 10 1:15 | hold | held with Mysterious, 184 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Mysterious) |
| 10 1:14 | in their way | stood between Mysterious and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 10 1:14 | line of fire | stood in Mysterious's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:06 | peek together | peeked the same enemy as olen, 344 ms before them - early - you went first, alone |
| 11 1:05 | trade | olen was killed 46 units away: you traded in 2,688 ms (pros: 625 ms) |
| 11 0:52 | line of fire | stood in ESGO's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:29 | hold | held with olen, 42 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after olen) |
| 13 1:15 | trade | olen was killed 1772 units away: you traded in 3,609 ms (pros: 2,609 ms) |
| 13 1:09 | trade | Agnostic was killed 862 units away: you traded in 1,469 ms (pros: 2,031 ms) |
| 18 1:41 | hold | held with ESGO, 427 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before ESGO) |
| 19 1:10 | hold | held with olen, 706 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before olen) |
| 20 1:33 | trade | olen was killed 632 units away: you traded in 1,922 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:12 | killed them | Glock-18 | 484 ms | 1359 ms | 7.7° | ||
| 1 1:11 | hit by them | P2000 | 703 ms | – | 1.0° | ||
| 1 1:10 | hit them | Glock-18 | 2141 ms | – | 13.8° | ||
| 1 1:09 | hit by them | P2000 | 1000 ms | – | 8.4° | ||
| 1 1:08 | killed by them | USP-S | 719 ms | 1344 ms | 2.6° | ||
| 2 1:37 | hit by them | UMP-45 | 391 ms | – | 2.3° | ||
| 2 1:36 | hit them | Desert Eagle | 1297 ms | – | 6.4° | ||
| 2 1:35 | killed by them | UMP-45 | 2672 ms | 2672 ms | 2.3° | ||
| 3 0:59 | killed by them | AK-47 | 375 ms | 375 ms | 1.9° | ||
| 4 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:31 | killed by them | AK-47 | 391 ms | 1188 ms | 4.7° | ||
| 5 1:18 | hit by them | M4A4 | 1094 ms | – | 4.2° | ||
| 5 bomb 0:02 | killed them | AK-47 | 688 ms | 1375 ms | 4.5° | ||
| 6 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:22 | killed them | AK-47 | 3969 ms | 4375 ms | 9.7° | ||
| 6 1:18 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:18 | killed them | AK-47 | 141 ms | 141 ms | 1.7° | ||
| 6 1:04 | killed them | AK-47 | 266 ms | 469 ms | 4.0° | ||
| 7 1:44 | killed them | AK-47 | 250 ms | 250 ms | 4.8° | ||
| 7 1:42 | hit them | AK-47 | 547 ms | – | 6.1° | ||
| 7 1:42 | killed by them | FAMAS | 922 ms | 1281 ms | 4.1° | ||
| 8 1:25 | killed by them | M4A1-S | 609 ms | 703 ms | 0.9° | ||
| 9 1:46 | killed by them | AK-47 | 422 ms | 812 ms | 1.2° | ||
| 9 1:46 | hit them | AK-47 | 500 ms | – | 2.2° | ||
| 10 1:14 | hit by them | M4A4 | 281 ms | – | 3.7° | ||
| 10 1:14 | hit them | AK-47 | 422 ms | – | 21.8° | ||
| 10 1:06 | killed them | AK-47 | 641 ms | 641 ms | 2.2° | ||
| 11 1:11 | killed them | AK-47 | 344 ms | 438 ms | 1.8° | ||
| 11 1:06 | hit by them | M4A4 | 562 ms | – | 0.7° | ||
| 11 1:04 | killed them | AK-47 | 547 ms | 2391 ms | 3.2° | ||
| 12 1:50 | hit them | AWP | 219 ms | – | 0.3° | ||
| 12 1:50 | killed them | AWP | 344 ms | 344 ms | 0.9° | ||
| 12 1:47 | hit by them | Desert Eagle | 297 ms | – | 0.3° | ||
| 12 1:47 | killed them | AWP | 406 ms | 406 ms | 1.2° | ||
| 13 1:12 | killed them | Dual Berettas | 297 ms | 1047 ms | 1.6° | ||
| 13 1:08 | killed them | Dual Berettas | 328 ms | 781 ms | 2.7° | ||
| 13 1:03 | hit them | Dual Berettas | 500 ms | – | 7.9° | ||
| 13 1:03 | killed by them | Glock-18 | 578 ms | 1562 ms | 2.7° | ||
| 14 1:23 | hit by them | Tec-9 | 312 ms | – | 5.6° | ||
| 14 1:23 | killed them | XM1014 | 375 ms | 1078 ms | 4.5° | ||
| 14 1:22 | hit by them | Glock-18 | 453 ms | – | 4.4° | ||
| 14 1:22 | killed them | XM1014 | 1203 ms | 1203 ms | 3.3° | ||
| 14 1:21 | hit them | XM1014 | 469 ms | – | 4.6° | ||
| 14 1:14 | killed them | XM1014 | 266 ms | 266 ms | 10.3° | ||
| 15 1:42 | killed by them | AK-47 | 391 ms | 391 ms | 3.6° | ||
| 16 1:29 | killed them | M4A1-S | 453 ms | 453 ms | 10.9° | ||
| 16 1:29 | killed by them | Galil AR | 16 ms | 641 ms | 3.1° | ||
| 16 1:28 | hit them | M4A4 | 547 ms | – | 10.2° | ||
| 17 1:30 | killed them | Desert Eagle | 984 ms | 984 ms | 2.5° | ||
| 17 1:26 | killed by them | Galil AR | 812 ms | 2047 ms | 1.3° | ||
| 18 1:40 | hit by them | AK-47 | 422 ms | – | 5.2° | ||
| 18 1:31 | hit by them | Galil AR | 828 ms | – | 33.7° | ||
| 18 1:06 | killed by them | AK-47 | 250 ms | 453 ms | 1.4° | ||
| 18 1:06 | hit them | AK-47 | 375 ms | – | 2.0° | ||
| 19 1:15 | killed them | Desert Eagle | 375 ms | 703 ms | 5.1° | ||
| 19 1:08 | killed them | MAC-10 | 297 ms | 1422 ms | 2.3° | ||
| 20 1:37 | killed them | AK-47 | 516 ms | 812 ms | 18.2° | ||
| 20 1:31 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:12 | Glock-18 | 827 | fired while moving (240 u/s), too fast to be accurate - stop first | 4/15 | killed them | 14% / 39% | |
| 1 1:07 | Glock-18 | 413 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 19% / 40% | |
| 2 1:37 | Desert Eagle | 650 | fired while moving (96 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 21% / 65% | |
| 3 1:00 | Glock-18 | 555 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 1% / 39% | |
| 5 bomb 0:03 | AK-47 | 630 | fired while moving (192 u/s), too fast to be accurate - stop first | 3/16 | killed them | 16% / 54% | |
| 6 1:23 | AK-47 | 289 | fired while moving (187 u/s), too fast to be accurate - stop first | 2/13 | killed them | 0% / 47% | |
| 6 1:18 | AK-47 | 268 | fine - pros would have fired it too | 1/6 | killed them | 76% / 76% | |
| 6 1:04 | AK-47 | 731 | fine - pros would have fired it too | 3/6 | killed them | 68% / 68% | |
| 7 1:44 | AK-47 | 344 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/10 | killed them | 23% / 64% | |
| 7 1:43 | AK-47 | 601 | fired while moving (138 u/s), too fast to be accurate - stop first | 3/11 | cut short (a death, a reload) | 1% / 55% | |
| 9 1:46 | AK-47 | 758 | fired while moving (137 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 7% / 61% | |
| 10 1:14 | AK-47 | 792 | fine - pros would have fired it too | 2/8 | 48% / 48% | ||
| 10 1:06 | AK-47 | 868 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/7 | killed them | 16% / 47% | |
| 11 1:11 | AK-47 | 637 | fine - pros would have fired it too | 2/7 | killed them | 41% / 51% | |
| 11 1:06 | AK-47 | 969 | fine - pros would have fired it too | 0/6 | 41% / 49% | ||
| 11 1:04 | AK-47 | 954 | fine - pros would have fired it too | 1/5 | 34% / 46% | ||
| 11 1:03 | AK-47 | 953 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/4 | 27% / 56% | ||
| 11 1:03 | AK-47 | 953 | fine - pros would have fired it too | 1/3 | killed them | 49% / 49% | |
| 11 bomb 0:40 | AWP | 2012 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 81% / 81% | |
| 12 1:50 | AWP | 1842 | fine - pros would have fired it too | 2/2 | 86% / 86% | ||
| 13 1:12 | Dual Berettas | 1161 | fired while moving (231 u/s), too fast to be accurate - stop first | 2/5 | killed them | 17% / 48% | |
| 13 1:08 | Dual Berettas | 553 | fine - pros would have fired it too | 3/4 | killed them | 32% / 40% | |
| 13 1:03 | Dual Berettas | 532 | fired while moving (176 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 20% / 39% | |
| 16 1:29 | M4A1-S | 1022 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/9 | killed them | 5% / 45% | |
| 17 1:31 | Desert Eagle | 948 | fine - pros would have fired it too | 1/2 | killed them | 45% / 45% | |
| 17 1:27 | Desert Eagle | 1623 | fine - pros would have fired it too | 0/1 | 30% / 48% | ||
| 17 1:25 | Desert Eagle | 1016 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 51% / 51% | |
| 18 1:06 | AK-47 | 843 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 48% / 48% | |
| 19 1:15 | Desert Eagle | 375 | fine - pros would have fired it too | 2/2 | killed them | 69% / 69% | |
| 19 1:08 | MAC-10 | 715 | fired while moving (240 u/s), too fast to be accurate - stop first | 5/23 | killed them | 18% / 46% | |
| 20 1:38 | AK-47 | 215 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/7 | killed them | 42% / 60% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
