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Dust II, won 13-7 · Wed 21 Oct, 20:45

2 ᴘ ᴀ ᴄMaster Guardian I

The match

Aim

453 msTTD781 msTTK4.5°Crosshair↓33%1st bullet30%Spray13%Head64%Counter-strafe

Scoreboard

115ADR80%KAST

Positioning

Shots

15/31Rushed↓0/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477937%
Glock-181921%
MAC-101828%
Dual Berettas1650%
Desert Eagle1242%
M4A1-S825%
XM1014683%
SSG 0840%
AWP367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/8514 1:22 3 kills (XM1014 ×3), 2 headshots, in 7.8 s CT7.8
11/8519 1:15 2 kills (Deagle, MAC-10), 1 headshot, in 8.7 s CT3.4
12/856 1:22 3 kills (AK-47 ×3), 1 in the air, in 18.1 s T3.4
13/8512 1:50 2 kills (AWP ×2), 1 headshot, in 2.8 s T3.1
14/8520 1:37 2 kills (AK-47 ×2), 1 through smoke, in 5.9 s CT3.0
25/8517 1:30 1 kill (Deagle), 1 headshot CT1.5
28/8511 1:11 2 kills (AK-47 ×2), in 8.6 s T1.3
34/8513 1:11 2 kills (Dualies ×2), 1 headshot, in 3.1 s CT1.0
74/8510 1:06 1 kill (AK-47), 1 headshot T-1.0
75/857 1:44 1 kill (AK-47), 1 headshot T-1.1
77/855 bomb 0:02 1 kill (AK-47), 1 headshot T-1.2
81/8516 1:29 1 kill (M4A1-S) CT-1.9
82/851 1:11 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:25 1v4 before the plant T · 100 HP · Top Midlost - died with two or more on them at once · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 3 good, 3 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 wastedno enemy blinded for long; blinded ESGO 4.2 s on the move through Outside Long - safe; blinded Agnostic 4.5 s on the move through Outside Long - safe
6 1:47 goodblinded Tokimodo 3.8 s (1.1 s white)
6 1:39 goodblinded urrst 4.5 s (1.7 s white)
8 1:34 goodblinded TewS 3.6 s (0.9 s white); blinded themselves 3.3 s on the move through Long Doors - safe
9 1:51 weakbarely blinded Tokimodo 2.9 s (0.4 s white)
10 1:49 weakbarely blinded _✞✞✞ ECO! ✞✞✞_ 3.0 s (0.5 s white), 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 0.7 s (0.1 s white)
10 1:47 weakbarely blinded _✞✞✞ ECO! ✞✞✞_ 2.8 s (0.4 s white), 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 1.5 s (0.1 s white)
17 1:38 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Under A - safe; blinded Agnostic 3.6 s holding Extended A - safe
17 1:35 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 27 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:26 punishedkilled by TewS 0.9 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 709 units away; a running throw
12 1:40 exposeda molotov at Top Mid - seen by 1 enemy for 0.9 s, the nearest 1044 units away; a running throw
15 1:51 exposeda molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2428 units away; a running throw
15 1:49 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1846 units away; a running throw
19 1:51 exposeda molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2485 units away; a running throw
19 1:48 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1508 units away; a jump throw

Positioning

In 7 of your 35 duels you showed more of yourself than you needed to (5 peeked too wide - two enemies saw you at once; 3 with cover close by you didn't use), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 11 of your 31 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:13 TokimodoLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
1 1:10 _✞✞✞ ECO! ✞✞✞_Long Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
11 1:06 TewSShort Stairscover not used: 16 units away, they'd have seen only your headkilled them
14 1:23 TewSMiddlepeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
16 1:29 TokimodoTunnel Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your headkilled them
16 1:29 urrstTunnel Stairscover not used: 16 units away, they'd have seen only your headdied
17 1:31 urrstLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 5 of the 6 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:22 tradeESGO was killed 91 units away: you traded in 609 ms (pros: 625 ms)
8 1:44 tradeolen was killed 861 units away: not traded within 5 s (pros: 2,031 ms)
10 1:15 holdheld with Agnostic, 645 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,609 ms before Agnostic)
10 1:15 holdheld with Mysterious, 184 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Mysterious)
10 1:14 in their waystood between Mysterious and an enemy they could see, for 375 ms (pros: 125 ms at a time)
10 1:14 line of firestood in Mysterious's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:06 peek togetherpeeked the same enemy as olen, 344 ms before them - early - you went first, alone
11 1:05 tradeolen was killed 46 units away: you traded in 2,688 ms (pros: 625 ms)
11 0:52 line of firestood in ESGO's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:29 holdheld with olen, 42 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after olen)
13 1:15 tradeolen was killed 1772 units away: you traded in 3,609 ms (pros: 2,609 ms)
13 1:09 tradeAgnostic was killed 862 units away: you traded in 1,469 ms (pros: 2,031 ms)
18 1:41 holdheld with ESGO, 427 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before ESGO)
19 1:10 holdheld with olen, 706 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before olen)
20 1:33 tradeolen was killed 632 units away: you traded in 1,922 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:12 Tokimodokilled themGlock-18484 ms1359 ms7.7°
1 1:11 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit by themP2000703 ms–1.0°
1 1:10 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit themGlock-182141 ms–13.8°
1 1:09 _✞✞✞ ECO! ✞✞✞_hit by themP20001000 ms–8.4°
1 1:08 TewSkilled by themUSP-S719 ms1344 ms2.6°
2 1:37 TewShit by themUMP-45391 ms–2.3°
2 1:36 TewShit themDesert Eagle1297 ms–6.4°
2 1:35 TewSkilled by themUMP-452672 ms2672 ms2.3°
3 0:59 TewSkilled by themAK-47375 ms375 ms1.9°
4 1:52 urrsthit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:31 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed by themAK-47391 ms1188 ms4.7°
5 1:18 TewShit by themM4A41094 ms–4.2°
5 bomb 0:02 urrstkilled themAK-47688 ms1375 ms4.5°
6 1:35 _✞✞✞ ECO! ✞✞✞_hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:22 urrstkilled themAK-473969 ms4375 ms9.7°
6 1:18 _✞✞✞ ECO! ✞✞✞_hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:18 _✞✞✞ ECO! ✞✞✞_killed themAK-47141 ms141 ms1.7°
6 1:04 Tokimodokilled themAK-47266 ms469 ms4.0°
7 1:44 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themAK-47250 ms250 ms4.8°
7 1:42 Tokimodohit themAK-47547 ms–6.1°
7 1:42 Tokimodokilled by themFAMAS922 ms1281 ms4.1°
8 1:25 TewSkilled by themM4A1-S609 ms703 ms0.9°
9 1:46 Tokimodokilled by themAK-47422 ms812 ms1.2°
9 1:46 Tokimodohit themAK-47500 ms–2.2°
10 1:14 Tokimodohit by themM4A4281 ms–3.7°
10 1:14 Tokimodohit themAK-47422 ms–21.8°
10 1:06 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themAK-47641 ms641 ms2.2°
11 1:11 _✞✞✞ ECO! ✞✞✞_killed themAK-47344 ms438 ms1.8°
11 1:06 TewShit by themM4A4562 ms–0.7°
11 1:04 TewSkilled themAK-47547 ms2391 ms3.2°
12 1:50 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit themAWP219 ms–0.3°
12 1:50 TewSkilled themAWP344 ms344 ms0.9°
12 1:47 Tokimodohit by themDesert Eagle297 ms–0.3°
12 1:47 Tokimodokilled themAWP406 ms406 ms1.2°
13 1:12 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themDual Berettas297 ms1047 ms1.6°
13 1:08 Tokimodokilled themDual Berettas328 ms781 ms2.7°
13 1:03 TewShit themDual Berettas500 ms–7.9°
13 1:03 TewSkilled by themGlock-18578 ms1562 ms2.7°
14 1:23 TewShit by themTec-9312 ms–5.6°
14 1:23 TewSkilled themXM1014375 ms1078 ms4.5°
14 1:22 𝕭𝖆𝖋𝖔𝖒𝖊𝖙hit by themGlock-18453 ms–4.4°
14 1:22 𝕭𝖆𝖋𝖔𝖒𝖊𝖙killed themXM10141203 ms1203 ms3.3°
14 1:21 _✞✞✞ ECO! ✞✞✞_hit themXM1014469 ms–4.6°
14 1:14 _✞✞✞ ECO! ✞✞✞_killed themXM1014266 ms266 ms10.3°
15 1:42 Tokimodokilled by themAK-47391 ms391 ms3.6°
16 1:29 Tokimodokilled themM4A1-S453 ms453 ms10.9°
16 1:29 urrstkilled by themGalil AR16 ms641 ms3.1°
16 1:28 urrsthit themM4A4547 ms–10.2°
17 1:30 urrstkilled themDesert Eagle984 ms984 ms2.5°
17 1:26 _✞✞✞ ECO! ✞✞✞_killed by themGalil AR812 ms2047 ms1.3°
18 1:40 TewShit by themAK-47422 ms–5.2°
18 1:31 urrsthit by themGalil AR828 ms–33.7°
18 1:06 Tokimodokilled by themAK-47250 ms453 ms1.4°
18 1:06 Tokimodohit themAK-47375 ms–2.0°
19 1:15 _✞✞✞ ECO! ✞✞✞_killed themDesert Eagle375 ms703 ms5.1°
19 1:08 urrstkilled themMAC-10297 ms1422 ms2.3°
20 1:37 TewSkilled themAK-47516 ms812 ms18.2°
20 1:31 Tokimodokilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 15 of your 31 first shots too soon: 11 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:12 TokimodoGlock-18827fired while moving (240 u/s), too fast to be accurate - stop first4/15killed them14% / 39%
1 1:07 TewSGlock-18413fine - pros would have fired it too0/1cut short (a death, a reload)19% / 40%
2 1:37 TewSDesert Eagle650fired while moving (96 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)21% / 65%
3 1:00 𝕭𝖆𝖋𝖔𝖒𝖊𝖙Glock-18555aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/4cut short (a death, a reload)1% / 39%
5 bomb 0:03 urrstAK-47630fired while moving (192 u/s), too fast to be accurate - stop first3/16killed them16% / 54%
6 1:23 urrstAK-47289fired while moving (187 u/s), too fast to be accurate - stop first2/13killed them0% / 47%
6 1:18 _✞✞✞ ECO! ✞✞✞_AK-47268fine - pros would have fired it too1/6killed them76% / 76%
6 1:04 TokimodoAK-47731fine - pros would have fired it too3/6killed them68% / 68%
7 1:44 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-47344aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/10killed them23% / 64%
7 1:43 TokimodoAK-47601fired while moving (138 u/s), too fast to be accurate - stop first3/11cut short (a death, a reload)1% / 55%
9 1:46 TokimodoAK-47758fired while moving (137 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)7% / 61%
10 1:14 TokimodoAK-47792fine - pros would have fired it too2/848% / 48%
10 1:06 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AK-47868aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/7killed them16% / 47%
11 1:11 _✞✞✞ ECO! ✞✞✞_AK-47637fine - pros would have fired it too2/7killed them41% / 51%
11 1:06 TewSAK-47969fine - pros would have fired it too0/641% / 49%
11 1:04 TewSAK-47954fine - pros would have fired it too1/534% / 46%
11 1:03 TewSAK-47953aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/427% / 56%
11 1:03 TewSAK-47953fine - pros would have fired it too1/3killed them49% / 49%
11 bomb 0:40 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AWP2012fine - pros would have fired it too0/1cut short (a death, a reload)81% / 81%
12 1:50 𝕭𝖆𝖋𝖔𝖒𝖊𝖙AWP1842fine - pros would have fired it too2/286% / 86%
13 1:12 𝕭𝖆𝖋𝖔𝖒𝖊𝖙Dual Berettas1161fired while moving (231 u/s), too fast to be accurate - stop first2/5killed them17% / 48%
13 1:08 TokimodoDual Berettas553fine - pros would have fired it too3/4killed them32% / 40%
13 1:03 TewSDual Berettas532fired while moving (176 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)20% / 39%
16 1:29 TokimodoM4A1-S1022fired while moving (109 u/s), too fast to be accurate - stop first2/9killed them5% / 45%
17 1:31 urrstDesert Eagle948fine - pros would have fired it too1/2killed them45% / 45%
17 1:27 TokimodoDesert Eagle1623fine - pros would have fired it too0/130% / 48%
17 1:25 _✞✞✞ ECO! ✞✞✞_Desert Eagle1016fine - pros would have fired it too0/2cut short (a death, a reload)51% / 51%
18 1:06 TokimodoAK-47843fine - pros would have fired it too1/2cut short (a death, a reload)48% / 48%
19 1:15 _✞✞✞ ECO! ✞✞✞_Desert Eagle375fine - pros would have fired it too2/2killed them69% / 69%
19 1:08 urrstMAC-10715fired while moving (240 u/s), too fast to be accurate - stop first5/23killed them18% / 46%
20 1:38 TewSAK-47215fired while moving (117 u/s), too fast to be accurate - stop first4/7killed them42% / 60%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.