Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 58 | 43% |
| AK-47 | 50 | 42% |
| UMP-45 | 48 | 35% |
| Galil AR | 14 | 36% |
| USP-S | 10 | 30% |
| Glock-18 | 8 | 38% |
| Tec-9 | 5 | 40% |
| Desert Eagle | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/85 | 8 1:44 | 5 kills (M4A1-S ×4, AK-47), 3 headshots, in 65.3 s CT | 13.7 |
| 6/85 | 10 0:47 | 3 kills (AK-47 ×3), all headshots, in 24.9 s CT | 4.8 |
| 7/85 | 2 1:35 | 3 kills (UMP ×3), in 30.1 s CT | 4.5 |
| 8/85 | 15 1:13 | 2 kills (Galil ×2), 1 through smoke, all headshots, in 3.3 s T | 4.2 |
| 15/85 | 9 0:54 | 2 kills (AK-47 ×2), in 5.6 s CT | 2.8 |
| 37/85 | 3 0:59 | 1 kill (AK-47), 1 headshot CT | 0.8 |
| 42/85 | 18 1:43 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 55/85 | 6 1:39 | 1 kill (UMP) CT | 0.1 |
| 72/85 | 11 1:05 | 1 kill (M4A1-S), 1 headshot CT | -1.0 |
| 80/85 | 13 1:02 | 1 kill (Glock), 1 headshot T | -1.8 |
| 85/85 | 1 1:07 | 1 kill (USP-S) CT | -2.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 bomb 0:17 | 1v2 after the plant CT · 58 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 13 1:08 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 bomb 0:12 | wasted | no enemy blinded for long |
| 18 1:46 | wasted | barely blinded Mysterious 1.5 s (0.1 s white), 2 ᴘ ᴀ ᴄ 1.0 s (0.1 s white), ESGO 0.6 s (0.0 s white) |
| 18 1:44 | good | blinded Mysterious 3.6 s (0.9 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:09 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | died | ||
| 5 1:19 | Long Doors | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 18 1:40 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 10 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:11 | trade | Tokimodo was killed 532 units away: you traded in 3,891 ms (pros: 2,031 ms) |
| 2 bomb 0:26 | trade | urrst was killed 911 units away: you traded in 375 ms (pros: 625 ms) |
| 8 1:06 | trade | 𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:42 | trade | urrst was killed 1478 units away: you traded in 3,125 ms (pros: 2,609 ms) |
| 10 bomb 0:17 | trade | _✞✞✞ ECO! ✞✞✞_ was killed 1719 units away: you traded in 1,078 ms (pros: 2,609 ms) |
| 11 1:11 | trade | _✞✞✞ ECO! ✞✞✞_ was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:50 | peek together | peeked the same enemy as Tokimodo, 516 ms after them - late - your team-mate went first, as bait |
| 12 1:50 | peek together | peeked the same enemy as 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 500 ms after them - late - your team-mate went first, as bait |
| 13 1:23 | hold | held with Tokimodo, 974 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:46 | trade | Tokimodo was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:30 | trade | urrst was killed 477 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:23 | hold | held with _✞✞✞ ECO! ✞✞✞_, 912 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before _✞✞✞ ECO! ✞✞✞_) |
| 15 1:15 | trade | Tokimodo was killed 1076 units away: you traded in 1,906 ms (pros: 2,609 ms) |
| 16 1:50 | trade | _✞✞✞ ECO! ✞✞✞_ was killed 667 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:24 | hit by them | Glock-18 | 422 ms | – | 0.7° | ||
| 1 1:08 | hit by them | Glock-18 | 453 ms | – | 0.7° | ||
| 1 1:08 | killed them | USP-S | 719 ms | 1344 ms | 2.6° | ||
| 1 1:06 | killed by them | Glock-18 | 625 ms | 1375 ms | 5.6° | ||
| 2 1:37 | hit them | UMP-45 | 391 ms | – | 2.3° | ||
| 2 1:36 | hit by them | Desert Eagle | 1297 ms | – | 6.4° | ||
| 2 1:35 | killed them | UMP-45 | 2672 ms | 2672 ms | 2.3° | ||
| 2 1:30 | killed them | UMP-45 | 203 ms | 641 ms | 3.0° | ||
| 2 bomb 0:26 | killed them | UMP-45 | 469 ms | 734 ms | 10.8° | ||
| 2 bomb 0:21 | killed by them | M4A4 | 359 ms | 359 ms | 3.8° | ||
| 3 0:59 | killed them | AK-47 | 375 ms | 375 ms | 1.9° | ||
| 4 1:04 | killed by them | MP7 | 156 ms | 469 ms | 0.6° | ||
| 5 1:18 | hit them | M4A4 | 1094 ms | – | 4.2° | ||
| 5 1:17 | killed by them | AK-47 | 1781 ms | 2516 ms | 48.8° | ||
| 5 1:16 | hit them | M4A4 | 2938 ms | – | 8.1° | ||
| 6 1:40 | killed them | UMP-45 | 609 ms | 2188 ms | 9.6° | ||
| 6 1:31 | hit them | P2000 | 438 ms | – | 9.5° | ||
| 6 1:28 | killed by them | AWP | 266 ms | 266 ms | 0.9° | ||
| 7 1:14 | hit them | M4A4 | 703 ms | – | 3.2° | ||
| 7 1:13 | hit them | M4A4 | 734 ms | – | 2.0° | ||
| 7 1:13 | hit by them | AK-47 | 594 ms | – | 41.0° | ||
| 7 1:13 | killed by them | AK-47 | 1203 ms | 1203 ms | 15.9° | ||
| 8 1:45 | killed them | M4A1-S | 500 ms | 797 ms | 8.8° | ||
| 8 1:25 | killed them | M4A1-S | 609 ms | 703 ms | 0.9° | ||
| 8 1:21 | killed them | M4A1-S | 453 ms | 2078 ms | 2.5° | ||
| 8 0:59 | killed them | M4A1-S | 266 ms | 578 ms | 1.8° | ||
| 8 0:39 | hit by them | AK-47 | 328 ms | – | 0.4° | ||
| 8 0:39 | killed them | AK-47 | 359 ms | 359 ms | 2.9° | ||
| 9 0:54 | killed them | AK-47 | 438 ms | 531 ms | 3.3° | ||
| 9 0:48 | hit by them | AK-47 | 281 ms | – | 2.4° | ||
| 9 0:48 | killed them | AK-47 | 391 ms | 688 ms | 2.4° | ||
| 10 0:48 | killed them | AK-47 | 875 ms | 2078 ms | 1.7° | ||
| 10 0:47 | hit by them | M4A4 | 250 ms | – | 1.0° | ||
| 10 bomb 0:39 | killed them | AK-47 | 453 ms | 3703 ms | 1.4° | ||
| 10 bomb 0:16 | killed them | AK-47 | 359 ms | 453 ms | 2.2° | ||
| 10 bomb 0:09 | hit by them | AK-47 | 891 ms | – | 4.5° | ||
| 10 bomb 0:06 | hit them | AK-47 | 344 ms | – | 2.6° | ||
| 10 bomb 0:05 | killed by them | AK-47 | 656 ms | 656 ms | 20.2° | ||
| 11 1:06 | hit them | M4A4 | 562 ms | – | 0.7° | ||
| 11 1:05 | killed them | M4A1-S | 625 ms | 875 ms | 2.6° | ||
| 11 1:04 | killed by them | AK-47 | 547 ms | 2391 ms | 3.2° | ||
| 12 1:50 | killed by them | AWP | 344 ms | 344 ms | 0.9° | ||
| 13 1:03 | hit by them | Dual Berettas | 500 ms | – | 7.9° | ||
| 13 1:03 | killed them | Glock-18 | 578 ms | 1562 ms | 2.7° | ||
| 13 0:56 | killed by them | USP-S | 297 ms | 469 ms | 4.6° | ||
| 14 1:23 | hit them | Tec-9 | 312 ms | – | 5.6° | ||
| 14 1:23 | killed by them | XM1014 | 375 ms | 1078 ms | 4.5° | ||
| 15 1:13 | killed them | Galil AR | 938 ms | 938 ms | 5.3° | ||
| 15 1:10 | killed them | Galil AR | 375 ms | 1172 ms | 27.5° | ||
| 15 1:10 | hit by them | M4A4 | 781 ms | – | 3.0° | ||
| 16 1:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:29 | killed by them | AWP | 266 ms | 266 ms | 0.5° | ||
| 17 1:41 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:38 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:44 | killed them | AK-47 | 344 ms | 641 ms | 0.9° | ||
| 18 1:40 | hit them | AK-47 | 422 ms | – | 5.2° | ||
| 18 1:40 | killed by them | MP7 | 266 ms | 828 ms | 5.6° | ||
| 19 1:37 | hit by them | M4A4 | 406 ms | – | 0.9° | ||
| 19 1:35 | killed by them | M4A4 | 297 ms | 391 ms | 0.4° | ||
| 19 1:35 | hit them | Desert Eagle | 391 ms | – | 1.6° | ||
| 20 1:37 | killed by them | AK-47 | 516 ms | 812 ms | 18.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | USP-S | 881 | fine - pros would have fired it too | 0/1 | 25% / 38% | ||
| 1 1:12 | USP-S | 866 | fine - pros would have fired it too | 0/3 | 55% / 57% | ||
| 1 1:08 | USP-S | 1048 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/2 | 8% / 35% | ||
| 1 1:08 | USP-S | 416 | fine - pros would have fired it too | 2/3 | killed them | 40% / 46% | |
| 1 1:06 | USP-S | 952 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 41% | |
| 1 1:06 | USP-S | 951 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 49% / 52% | |
| 2 1:37 | UMP-45 | 658 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 56% | |
| 2 1:37 | UMP-45 | 650 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/9 | 27% / 50% | ||
| 2 1:36 | UMP-45 | 652 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 2 1:35 | UMP-45 | 653 | fine - pros would have fired it too | 1/7 | killed them | 28% / 47% | |
| 2 1:30 | UMP-45 | 774 | fine - pros would have fired it too | 4/10 | killed them | 52% / 52% | |
| 2 bomb 0:26 | UMP-45 | 698 | fine - pros would have fired it too | 4/7 | killed them | 46% / 46% | |
| 2 bomb 0:22 | UMP-45 | 441 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 51% | |
| 3 0:59 | AK-47 | 1037 | fine - pros would have fired it too | 1/4 | killed them | 59% / 59% | |
| 5 1:19 | M4A1-S | 1853 | fine - pros would have fired it too | 0/2 | 68% / 68% | ||
| 5 1:19 | M4A1-S | 1924 | fine - pros would have fired it too | 0/1 | 64% / 64% | ||
| 5 1:18 | M4A1-S | 1665 | fine - pros would have fired it too | 1/3 | 37% / 51% | ||
| 5 1:18 | M4A1-S | 1620 | fine - pros would have fired it too | 1/3 | 50% / 50% | ||
| 5 1:17 | M4A1-S | 1537 | fine - pros would have fired it too | 0/2 | 35% / 44% | ||
| 5 1:17 | M4A1-S | 1537 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 45% | |
| 5 1:16 | M4A1-S | 1537 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 49% / 49% | |
| 6 1:41 | UMP-45 | 622 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/9 | 14% / 58% | ||
| 6 1:39 | UMP-45 | 602 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 6 1:39 | UMP-45 | 604 | fine - pros would have fired it too | 3/7 | killed them | 31% / 53% | |
| 6 1:28 | AK-47 | 767 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 73% / 73% | |
| 7 1:14 | M4A1-S | 826 | fine - pros would have fired it too | 6/10 | cut short (a death, a reload) | 29% / 52% | |
| 8 1:45 | M4A1-S | 884 | fired while moving (108 u/s), too fast to be accurate - stop first | 2/8 | killed them | 33% / 67% | |
| 8 1:25 | M4A1-S | 741 | fine - pros would have fired it too | 2/4 | killed them | 31% / 54% | |
| 8 1:21 | M4A1-S | 2079 | fine - pros would have fired it too | 1/2 | 69% / 69% | ||
| 8 1:20 | M4A1-S | 2080 | fine - pros would have fired it too | 1/3 | 2 bullets after pros would have stopped | 39% / 48% | |
| 8 1:20 | M4A1-S | 2080 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 54% / 54% | |
| 8 1:19 | M4A1-S | 2081 | fine - pros would have fired it too | 2/4 | killed them; 2 bullets after pros would have stopped | 66% / 66% | |
| 8 0:59 | M4A1-S | 596 | fine - pros would have fired it too | 4/8 | killed them | 47% / 47% | |
| 8 0:39 | AK-47 | 793 | fine - pros would have fired it too | 1/5 | killed them | 39% / 47% | |
| 9 0:54 | AK-47 | 864 | fine - pros would have fired it too | 2/6 | killed them | 33% / 51% | |
| 9 0:48 | AK-47 | 709 | fine - pros would have fired it too | 4/8 | killed them | 47% / 47% | |
| 10 0:48 | AK-47 | 1453 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 48% | |
| 10 0:48 | AK-47 | 1452 | fine - pros would have fired it too | 1/4 | 43% / 45% | ||
| 10 0:47 | AK-47 | 1453 | fine - pros would have fired it too | 1/6 | killed them | 47% / 47% | |
| 10 bomb 0:39 | AK-47 | 2236 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 48% / 48% | |
| 10 bomb 0:38 | AK-47 | 2236 | fine - pros would have fired it too | 0/1 | 43% / 49% | ||
| 10 bomb 0:38 | AK-47 | 2240 | fine - pros would have fired it too | 1/1 | 32% / 49% | ||
| 10 bomb 0:38 | AK-47 | 2251 | fine - pros would have fired it too | 0/1 | 57% / 57% | ||
| 10 bomb 0:37 | AK-47 | 2262 | fine - pros would have fired it too | 1/4 | 3 bullets after pros would have stopped | 66% / 66% | |
| 10 bomb 0:36 | AK-47 | 2265 | aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first | 0/1 | 1% / 48% | ||
| 10 bomb 0:36 | AK-47 | 2267 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 10 bomb 0:16 | AK-47 | 1607 | fine - pros would have fired it too | 2/3 | killed them | 63% / 63% | |
| 10 bomb 0:09 | AK-47 | 552 | fine - pros would have fired it too | 0/6 | 50% / 50% | ||
| 10 bomb 0:06 | AK-47 | 315 | fired while moving (206 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 15% / 56% | |
| 11 1:06 | M4A1-S | 971 | fine - pros would have fired it too | 3/5 | 40% / 57% | ||
| 11 1:05 | M4A1-S | 932 | fine - pros would have fired it too | 1/4 | killed them | 61% / 61% | |
| 11 1:04 | M4A1-S | 953 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | 21% / 47% | ||
| 11 1:04 | M4A1-S | 953 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 11 1:03 | M4A1-S | 953 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 21% / 50% | ||
| 13 1:03 | Glock-18 | 520 | fine - pros would have fired it too | 3/10 | killed them | 29% / 39% | |
| 14 1:23 | Tec-9 | 500 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 29% / 51% | |
| 15 1:13 | Galil AR | 719 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 15 1:13 | Galil AR | 717 | fine - pros would have fired it too | 1/4 | killed them | 68% / 68% | |
| 15 1:11 | Galil AR | 148 | fine - pros would have fired it too | 4/14 | killed them | 43% / 48% | |
| 18 1:44 | AK-47 | 815 | fine - pros would have fired it too | 2/7 | killed them | 73% / 73% | |
| 18 1:40 | AK-47 | 1314 | fine - pros would have fired it too | 2/6 | 57% / 57% | ||
| 19 1:47 | Desert Eagle | 867 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/1 | 16% / 50% | ||
| 19 1:36 | Desert Eagle | 1366 | fine - pros would have fired it too | 0/1 | 29% / 39% |
Throws
19 grenades: 19 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
