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Dust II, lost 7-13 · Wed 21 Oct, 20:45

TewSMaster Guardian I

The match

Aim

453 msTTD797 msTTK2.6°Crosshair↓45%1st bullet37%Spray22%Head88%Counter-strafe

Scoreboard

120ADR55%KAST

Positioning

Shots

13/63Rushed↓9/36Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5843%
AK-475042%
UMP-454835%
Galil AR1436%
USP-S1030%
Glock-18838%
Tec-9540%
Desert Eagle20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/858 1:44 5 kills (M4A1-S ×4, AK-47), 3 headshots, in 65.3 s CT13.7
6/8510 0:47 3 kills (AK-47 ×3), all headshots, in 24.9 s CT4.8
7/852 1:35 3 kills (UMP ×3), in 30.1 s CT4.5
8/8515 1:13 2 kills (Galil ×2), 1 through smoke, all headshots, in 3.3 s T4.2
15/859 0:54 2 kills (AK-47 ×2), in 5.6 s CT2.8
37/853 0:59 1 kill (AK-47), 1 headshot CT0.8
42/8518 1:43 1 kill (AK-47), 1 headshot T0.7
55/856 1:39 1 kill (UMP) CT0.1
72/8511 1:05 1 kill (M4A1-S), 1 headshot CT-1.0
80/8513 1:02 1 kill (Glock), 1 headshot T-1.8
85/851 1:07 1 kill (USP-S) CT-2.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 bomb 0:17 1v2 after the plant CT · 58 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
13 1:08 1v3 before the plant T · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 bomb 0:12 wastedno enemy blinded for long
18 1:46 wastedbarely blinded Mysterious 1.5 s (0.1 s white), 2 ᴘ ᴀ ᴄ 1.0 s (0.1 s white), ESGO 0.6 s (0.0 s white)
18 1:44 goodblinded Mysterious 3.6 s (0.9 s white)

Positioning

In 3 of your 36 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 30 duels (3%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:09 AgnosticBombsite Acover not used: 16 units away, they'd have seen only your headdied
5 1:19 2 ᴘ ᴀ ᴄLong Doorspeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied
18 1:40 ESGOBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 10 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:11 tradeTokimodo was killed 532 units away: you traded in 3,891 ms (pros: 2,031 ms)
2 bomb 0:26 tradeurrst was killed 911 units away: you traded in 375 ms (pros: 625 ms)
8 1:06 trade𝕭𝖆𝖋𝖔𝖒𝖊𝖙 was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
8 0:42 tradeurrst was killed 1478 units away: you traded in 3,125 ms (pros: 2,609 ms)
10 bomb 0:17 trade_✞✞✞ ECO! ✞✞✞_ was killed 1719 units away: you traded in 1,078 ms (pros: 2,609 ms)
11 1:11 trade_✞✞✞ ECO! ✞✞✞_ was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
12 1:50 peek togetherpeeked the same enemy as Tokimodo, 516 ms after them - late - your team-mate went first, as bait
12 1:50 peek togetherpeeked the same enemy as 𝕭𝖆𝖋𝖔𝖒𝖊𝖙, 500 ms after them - late - your team-mate went first, as bait
13 1:23 holdheld with Tokimodo, 974 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:46 tradeTokimodo was killed 693 units away: not traded within 5 s (pros: 2,031 ms)
14 1:30 tradeurrst was killed 477 units away: not traded within 5 s (pros: 1,641 ms)
14 1:23 holdheld with _✞✞✞ ECO! ✞✞✞_, 912 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before _✞✞✞ ECO! ✞✞✞_)
15 1:15 tradeTokimodo was killed 1076 units away: you traded in 1,906 ms (pros: 2,609 ms)
16 1:50 trade_✞✞✞ ECO! ✞✞✞_ was killed 667 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:24 olenhit by themGlock-18422 ms–0.7°
1 1:08 Agnostichit by themGlock-18453 ms–0.7°
1 1:08 2 ᴘ ᴀ ᴄkilled themUSP-S719 ms1344 ms2.6°
1 1:06 Agnostickilled by themGlock-18625 ms1375 ms5.6°
2 1:37 2 ᴘ ᴀ ᴄhit themUMP-45391 ms–2.3°
2 1:36 2 ᴘ ᴀ ᴄhit by themDesert Eagle1297 ms–6.4°
2 1:35 2 ᴘ ᴀ ᴄkilled themUMP-452672 ms2672 ms2.3°
2 1:30 Agnostickilled themUMP-45203 ms641 ms3.0°
2 bomb 0:26 ESGOkilled themUMP-45469 ms734 ms10.8°
2 bomb 0:21 Mysteriouskilled by themM4A4359 ms359 ms3.8°
3 0:59 2 ᴘ ᴀ ᴄkilled themAK-47375 ms375 ms1.9°
4 1:04 ESGOkilled by themMP7156 ms469 ms0.6°
5 1:18 2 ᴘ ᴀ ᴄhit themM4A41094 ms–4.2°
5 1:17 ESGOkilled by themAK-471781 ms2516 ms48.8°
5 1:16 ESGOhit themM4A42938 ms–8.1°
6 1:40 olenkilled themUMP-45609 ms2188 ms9.6°
6 1:31 Mysterioushit themP2000438 ms–9.5°
6 1:28 Mysteriouskilled by themAWP266 ms266 ms0.9°
7 1:14 ESGOhit themM4A4703 ms–3.2°
7 1:13 olenhit themM4A4734 ms–2.0°
7 1:13 ESGOhit by themAK-47594 ms–41.0°
7 1:13 olenkilled by themAK-471203 ms1203 ms15.9°
8 1:45 olenkilled themM4A1-S500 ms797 ms8.8°
8 1:25 2 ᴘ ᴀ ᴄkilled themM4A1-S609 ms703 ms0.9°
8 1:21 Mysteriouskilled themM4A1-S453 ms2078 ms2.5°
8 0:59 Agnostickilled themM4A1-S266 ms578 ms1.8°
8 0:39 ESGOhit by themAK-47328 ms–0.4°
8 0:39 ESGOkilled themAK-47359 ms359 ms2.9°
9 0:54 ESGOkilled themAK-47438 ms531 ms3.3°
9 0:48 Agnostichit by themAK-47281 ms–2.4°
9 0:48 Agnostickilled themAK-47391 ms688 ms2.4°
10 0:48 olenkilled themAK-47875 ms2078 ms1.7°
10 0:47 olenhit by themM4A4250 ms–1.0°
10 bomb 0:39 Mysteriouskilled themAK-47453 ms3703 ms1.4°
10 bomb 0:16 ESGOkilled themAK-47359 ms453 ms2.2°
10 bomb 0:09 Agnostichit by themAK-47891 ms–4.5°
10 bomb 0:06 Agnostichit themAK-47344 ms–2.6°
10 bomb 0:05 Agnostickilled by themAK-47656 ms656 ms20.2°
11 1:06 2 ᴘ ᴀ ᴄhit themM4A4562 ms–0.7°
11 1:05 olenkilled themM4A1-S625 ms875 ms2.6°
11 1:04 2 ᴘ ᴀ ᴄkilled by themAK-47547 ms2391 ms3.2°
12 1:50 2 ᴘ ᴀ ᴄkilled by themAWP344 ms344 ms0.9°
13 1:03 2 ᴘ ᴀ ᴄhit by themDual Berettas500 ms–7.9°
13 1:03 2 ᴘ ᴀ ᴄkilled themGlock-18578 ms1562 ms2.7°
13 0:56 Mysteriouskilled by themUSP-S297 ms469 ms4.6°
14 1:23 2 ᴘ ᴀ ᴄhit themTec-9312 ms–5.6°
14 1:23 2 ᴘ ᴀ ᴄkilled by themXM1014375 ms1078 ms4.5°
15 1:13 Mysteriouskilled themGalil AR938 ms938 ms5.3°
15 1:10 olenkilled themGalil AR375 ms1172 ms27.5°
15 1:10 olenhit by themM4A4781 ms–3.0°
16 1:30 Mysterioushit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:29 Mysteriouskilled by themAWP266 ms266 ms0.5°
17 1:41 Mysterioushit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:38 Mysteriouskilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:44 Mysteriouskilled themAK-47344 ms641 ms0.9°
18 1:40 2 ᴘ ᴀ ᴄhit themAK-47422 ms–5.2°
18 1:40 ESGOkilled by themMP7266 ms828 ms5.6°
19 1:37 Agnostichit by themM4A4406 ms–0.9°
19 1:35 Agnostickilled by themM4A4297 ms391 ms0.4°
19 1:35 Agnostichit themDesert Eagle391 ms–1.6°
20 1:37 2 ᴘ ᴀ ᴄkilled by themAK-47516 ms812 ms18.2°

Shots

You fired 13 of your 63 first shots too soon: 7 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 36 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 43% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 olenUSP-S881fine - pros would have fired it too0/125% / 38%
1 1:12 olenUSP-S866fine - pros would have fired it too0/355% / 57%
1 1:08 AgnosticUSP-S1048aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/28% / 35%
1 1:08 2 ᴘ ᴀ ᴄUSP-S416fine - pros would have fired it too2/3killed them40% / 46%
1 1:06 AgnosticUSP-S952aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 41%
1 1:06 AgnosticUSP-S951fired while moving (91 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)49% / 52%
2 1:37 2 ᴘ ᴀ ᴄUMP-45658fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 56%
2 1:37 2 ᴘ ᴀ ᴄUMP-45650fired while moving (163 u/s), too fast to be accurate - stop first1/927% / 50%
2 1:36 2 ᴘ ᴀ ᴄUMP-45652fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
2 1:35 2 ᴘ ᴀ ᴄUMP-45653fine - pros would have fired it too1/7killed them28% / 47%
2 1:30 AgnosticUMP-45774fine - pros would have fired it too4/10killed them52% / 52%
2 bomb 0:26 ESGOUMP-45698fine - pros would have fired it too4/7killed them46% / 46%
2 bomb 0:22 MysteriousUMP-45441aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 51%
3 0:59 2 ᴘ ᴀ ᴄAK-471037fine - pros would have fired it too1/4killed them59% / 59%
5 1:19 MysteriousM4A1-S1853fine - pros would have fired it too0/268% / 68%
5 1:19 MysteriousM4A1-S1924fine - pros would have fired it too0/164% / 64%
5 1:18 2 ᴘ ᴀ ᴄM4A1-S1665fine - pros would have fired it too1/337% / 51%
5 1:18 2 ᴘ ᴀ ᴄM4A1-S1620fine - pros would have fired it too1/350% / 50%
5 1:17 ESGOM4A1-S1537fine - pros would have fired it too0/235% / 44%
5 1:17 ESGOM4A1-S1537fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 45%
5 1:16 ESGOM4A1-S1537fine - pros would have fired it too1/3cut short (a death, a reload)49% / 49%
6 1:41 olenUMP-45622fired while moving (215 u/s), too fast to be accurate - stop first2/914% / 58%
6 1:39 olenUMP-45602fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
6 1:39 olenUMP-45604fine - pros would have fired it too3/7killed them31% / 53%
6 1:28 MysteriousAK-47767fine - pros would have fired it too0/2cut short (a death, a reload)73% / 73%
7 1:14 ESGOM4A1-S826fine - pros would have fired it too6/10cut short (a death, a reload)29% / 52%
8 1:45 olenM4A1-S884fired while moving (108 u/s), too fast to be accurate - stop first2/8killed them33% / 67%
8 1:25 2 ᴘ ᴀ ᴄM4A1-S741fine - pros would have fired it too2/4killed them31% / 54%
8 1:21 MysteriousM4A1-S2079fine - pros would have fired it too1/269% / 69%
8 1:20 MysteriousM4A1-S2080fine - pros would have fired it too1/32 bullets after pros would have stopped39% / 48%
8 1:20 MysteriousM4A1-S2080fine - pros would have fired it too1/21 bullet after pros would have stopped54% / 54%
8 1:19 MysteriousM4A1-S2081fine - pros would have fired it too2/4killed them; 2 bullets after pros would have stopped66% / 66%
8 0:59 AgnosticM4A1-S596fine - pros would have fired it too4/8killed them47% / 47%
8 0:39 ESGOAK-47793fine - pros would have fired it too1/5killed them39% / 47%
9 0:54 ESGOAK-47864fine - pros would have fired it too2/6killed them33% / 51%
9 0:48 AgnosticAK-47709fine - pros would have fired it too4/8killed them47% / 47%
10 0:48 olenAK-471453aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 48%
10 0:48 olenAK-471452fine - pros would have fired it too1/443% / 45%
10 0:47 olenAK-471453fine - pros would have fired it too1/6killed them47% / 47%
10 bomb 0:39 MysteriousAK-472236fine - pros would have fired it too1/21 bullet after pros would have stopped48% / 48%
10 bomb 0:38 MysteriousAK-472236fine - pros would have fired it too0/143% / 49%
10 bomb 0:38 MysteriousAK-472240fine - pros would have fired it too1/132% / 49%
10 bomb 0:38 MysteriousAK-472251fine - pros would have fired it too0/157% / 57%
10 bomb 0:37 MysteriousAK-472262fine - pros would have fired it too1/43 bullets after pros would have stopped66% / 66%
10 bomb 0:36 MysteriousAK-472265aim far off: your crosshair was about 2 player widths (63 units) off their body - get on target first0/11% / 48%
10 bomb 0:36 MysteriousAK-472267fine - pros would have fired it too1/1killed them66% / 66%
10 bomb 0:16 ESGOAK-471607fine - pros would have fired it too2/3killed them63% / 63%
10 bomb 0:09 AgnosticAK-47552fine - pros would have fired it too0/650% / 50%
10 bomb 0:06 AgnosticAK-47315fired while moving (206 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)15% / 56%
11 1:06 2 ᴘ ᴀ ᴄM4A1-S971fine - pros would have fired it too3/540% / 57%
11 1:05 olenM4A1-S932fine - pros would have fired it too1/4killed them61% / 61%
11 1:04 2 ᴘ ᴀ ᴄM4A1-S953aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/321% / 47%
11 1:04 2 ᴘ ᴀ ᴄM4A1-S953fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
11 1:03 2 ᴘ ᴀ ᴄM4A1-S953aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/321% / 50%
13 1:03 2 ᴘ ᴀ ᴄGlock-18520fine - pros would have fired it too3/10killed them29% / 39%
14 1:23 2 ᴘ ᴀ ᴄTec-9500fine - pros would have fired it too2/5cut short (a death, a reload)29% / 51%
15 1:13 MysteriousGalil AR719fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
15 1:13 MysteriousGalil AR717fine - pros would have fired it too1/4killed them68% / 68%
15 1:11 olenGalil AR148fine - pros would have fired it too4/14killed them43% / 48%
18 1:44 MysteriousAK-47815fine - pros would have fired it too2/7killed them73% / 73%
18 1:40 2 ᴘ ᴀ ᴄAK-471314fine - pros would have fired it too2/657% / 57%
19 1:47 AgnosticDesert Eagle867fired while moving (140 u/s), too fast to be accurate - stop first0/116% / 50%
19 1:36 AgnosticDesert Eagle1366fine - pros would have fired it too0/129% / 39%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
19 grenades: 19 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.