Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 53 | 45% |
| AK-47 | 37 | 19% |
| USP-S | 12 | 33% |
| Glock-18 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/67 | 16 1:41 | 2 kills (M4A4 ×2), in 9.7 s T | 2.6 |
| 34/67 | 6 1:09 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 39/67 | 8 1:34 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 44/67 | 4 1:43 | 2 kills (M4A4, AK-47), all headshots, in 71.1 s CT | 0.5 |
| 51/67 | 15 1:35 | 1 kill (M4A4) T | -0.3 |
| 52/67 | 12 1:41 | 2 kills (M4A4, AK-47), in 33.8 s CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:35 | 1v1 after the plant CT · 100 HP · B Doors | won - defused it after 1 kill · first fight won, saw each other |
Flashes
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:36 | wasted | no enemy blinded for long; blinded themselves 1.9 s holding Under A - safe |
| 3 1:23 | misled a peek | barely blinded Para 1.0 s (0.1 s white), helios 0.9 s (0.1 s white), Skadooshhh 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Skadooshhh 0.8 s after the pop; got hit first |
| 4 bomb 0:30 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through B Doors - safe |
| 6 1:29 | good | blinded born intoxicated 3.8 s (1.1 s white) |
| 15 1:36 | wasted | no enemy blinded for long |
| 16 1:48 | good | blinded Ramprasad 4.0 s (1.2 s white), helios 3.4 s (0.8 s white) |
Throws
28 grenades: 23 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:42 | exposed | an HE at Long A - seen by 2 enemies for 1.0 s, the nearest 755 units away, thrown in the open |
| 8 1:31 | exposed | an HE at Extended A - seen by 1 enemy for 0.2 s, the nearest 719 units away; a running throw |
| 8 1:30 | punished | killed by born intoxicated with a molotov in hand at Extended A - seen by 1 enemy for 0.5 s, the nearest 633 units away |
| 11 1:47 | punished | killed by Ramprasad 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 987 units away; a running throw |
| 15 1:38 | exposed | a flash at Outside Long - seen by 1 enemy for 1.5 s, the nearest 214 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:37 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:34 | hold | held with Dj Eban, 878 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms before Dj Eban) |
| 4 bomb 0:35 | trade | TripleL was killed 557 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:38 | line of fire | stood in Dj Eban's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 6 1:38 | in their way | stood between Dj Eban and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 6 1:37 | in their way | stood between Dj Eban and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 6 1:37 | line of fire | stood in Dj Eban's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 6 1:34 | trade | Dj Eban was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:43 | trade | FlashnikOff was killed 418 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:45 | trade | FlashnikOff was killed 361 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:42 | hold | held with ~~LOKA~~, 78 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after ~~LOKA~~) |
| 14 1:30 | trade | ~~LOKA~~ was killed 54 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:25 | line of fire | stood in FlashnikOff's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 16 1:32 | trade | ~~LOKA~~ was killed 313 units away: you traded in 375 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit them | P2000 | 1328 ms | – | 6.9° | ||
| 1 1:34 | hit them | P2000 | 1516 ms | – | 11.7° | ||
| 1 1:33 | hit by them | Glock-18 | 344 ms | – | 1.8° | ||
| 1 1:32 | hit by them | Glock-18 | 750 ms | – | 17.2° | ||
| 1 1:32 | killed by them | Glock-18 | 3453 ms | 3453 ms | 34.6° | ||
| 3 1:21 | killed by them | AK-47 | 797 ms | 1000 ms | 1.6° | ||
| 3 1:21 | hit them | M4A4 | 906 ms | – | 4.8° | ||
| 4 1:44 | killed them | M4A4 | 422 ms | 969 ms | 17.1° | ||
| 4 bomb 0:29 | killed them | AK-47 | 500 ms | 500 ms | 6.6° | ||
| 5 1:31 | hit by them | MAC-10 | 625 ms | – | 10.9° | ||
| 6 1:28 | hit them | AK-47 | 531 ms | – | 4.0° | ||
| 6 1:09 | killed them | AK-47 | 484 ms | 484 ms | 1.5° | ||
| 7 1:26 | killed by them | Tec-9 | 328 ms | 328 ms | 5.0° | ||
| 8 1:34 | hit by them | AK-47 | 484 ms | – | 3.6° | ||
| 8 1:34 | killed them | M4A4 | 1078 ms | 1266 ms | 2.7° | ||
| 8 1:30 | killed by them | SG 553 | 594 ms | 594 ms | 3.7° | ||
| 9 1:36 | killed by them | AWP | 281 ms | 281 ms | 1.3° | ||
| 11 1:46 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:41 | killed them | M4A4 | 172 ms | 719 ms | 8.0° | ||
| 12 1:41 | hit by them | AK-47 | 578 ms | – | 8.8° | ||
| 12 1:08 | killed them | AK-47 | 234 ms | 1031 ms | 0.3° | ||
| 12 1:06 | hit them | AK-47 | 531 ms | – | 4.9° | ||
| 12 1:06 | killed by them | AK-47 | 1141 ms | 1922 ms | 12.2° | ||
| 13 1:44 | killed by them | P2000 | 62 ms | 469 ms | 0.2° | ||
| 14 1:16 | hit by them | M4A4 | 78 ms | – | 1.7° | ||
| 15 1:36 | killed them | M4A4 | 656 ms | 1188 ms | 18.1° | ||
| 15 1:36 | hit by them | Five-SeveN | 766 ms | – | 8.9° | ||
| 16 1:42 | hit by them | XM1014 | 375 ms | – | 3.1° | ||
| 16 1:42 | killed them | M4A4 | 516 ms | 1141 ms | 24.3° | ||
| 16 1:32 | killed them | M4A4 | 484 ms | 672 ms | 50.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 1503 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 1 1:35 | USP-S | 1536 | fine - pros would have fired it too | 1/2 | 30% / 40% | ||
| 1 1:34 | USP-S | 1491 | fired while moving (106 u/s), too fast to be accurate - stop first | 3/8 | cut short (a death, a reload) | 58% / 62% | |
| 3 1:21 | M4A4 | 768 | fired while moving (179 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 5% / 58% | |
| 4 1:44 | M4A4 | 704 | fired while moving (125 u/s), too fast to be accurate - stop first | 3/12 | killed them | 1% / 59% | |
| 4 bomb 0:29 | AK-47 | 539 | fired while moving (202 u/s), too fast to be accurate - stop first | 1/6 | killed them | 27% / 69% | |
| 6 1:38 | AK-47 | 915 | fired while moving (212 u/s), too fast to be accurate - stop first | 0/7 | 5% / 58% | ||
| 6 1:37 | AK-47 | 919 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/5 | 4% / 54% | ||
| 6 1:29 | AK-47 | 1141 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/7 | 0% / 56% | ||
| 6 1:27 | AK-47 | 1154 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/5 | 1% / 56% | ||
| 6 1:10 | AK-47 | 2330 | fine - pros would have fired it too | 1/2 | killed them; 1 bullet after pros would have stopped | 38% / 48% | |
| 8 1:34 | M4A4 | 617 | fine - pros would have fired it too | 3/7 | killed them | 68% / 68% | |
| 12 1:41 | M4A4 | 490 | fine - pros would have fired it too | 4/9 | killed them | 57% / 59% | |
| 12 1:08 | AK-47 | 1159 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 58% | |
| 12 1:08 | AK-47 | 1154 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 48% | |
| 12 1:07 | AK-47 | 1155 | fine - pros would have fired it too | 1/2 | killed them | 55% / 55% | |
| 12 1:06 | AK-47 | 1335 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 12 1:06 | AK-47 | 1335 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 12 1:06 | AK-47 | 1335 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 35% / 48% | |
| 13 1:45 | Glock-18 | 1131 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 44% | |
| 15 1:36 | M4A4 | 192 | fired while moving (201 u/s), too fast to be accurate - stop first | 5/13 | killed them | 51% / 65% | |
| 16 1:42 | M4A4 | 737 | fired while moving (214 u/s), too fast to be accurate - stop first | 5/13 | killed them | 1% / 58% | |
| 16 1:32 | M4A4 | 218 | fired while moving (105 u/s), too fast to be accurate - stop first | 3/4 | killed them | 16% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
