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Dust II, won 13-3 · Fri 30 Oct, 19:10

AgnosticGold Nova Master

The match

Aim

524 msTTD969 msTTK6.8°Crosshair↓17%1st bullet33%Spray11%Head33%Counter-strafe

Scoreboard

61ADR69%KAST

Positioning

Shots

13/23Rushed↓6/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45345%
AK-473719%
USP-S1233%
Glock-1820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/6716 1:41 2 kills (M4A4 ×2), in 9.7 s T2.6
34/676 1:09 1 kill (AK-47), 1 headshot CT0.9
39/678 1:34 1 kill (M4A4), 1 headshot CT0.7
44/674 1:43 2 kills (M4A4, AK-47), all headshots, in 71.1 s CT0.5
51/6715 1:35 1 kill (M4A4) T-0.3
52/6712 1:41 2 kills (M4A4, AK-47), in 33.8 s CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:35 1v1 after the plant CT · 100 HP · B Doorswon - defused it after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:36 wastedno enemy blinded for long; blinded themselves 1.9 s holding Under A - safe
3 1:23 misled a peekbarely blinded Para 1.0 s (0.1 s white), helios 0.9 s (0.1 s white), Skadooshhh 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Skadooshhh 0.8 s after the pop; got hit first
4 bomb 0:30 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through B Doors - safe
6 1:29 goodblinded born intoxicated 3.8 s (1.1 s white)
15 1:36 wastedno enemy blinded for long
16 1:48 goodblinded Ramprasad 4.0 s (1.2 s white), helios 3.4 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 23 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:42 exposedan HE at Long A - seen by 2 enemies for 1.0 s, the nearest 755 units away, thrown in the open
8 1:31 exposedan HE at Extended A - seen by 1 enemy for 0.2 s, the nearest 719 units away; a running throw
8 1:30 punishedkilled by born intoxicated with a molotov in hand at Extended A - seen by 1 enemy for 0.5 s, the nearest 633 units away
11 1:47 punishedkilled by Ramprasad 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 987 units away; a running throw
15 1:38 exposeda flash at Outside Long - seen by 1 enemy for 1.5 s, the nearest 214 units away, thrown in the open

Positioning

In 1 of your 23 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 5 of your 17 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:37 SkadooshhhLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:34 holdheld with Dj Eban, 878 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms before Dj Eban)
4 bomb 0:35 tradeTripleL was killed 557 units away: not traded within 5 s (pros: 2,031 ms)
6 1:38 line of firestood in Dj Eban's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
6 1:38 in their waystood between Dj Eban and an enemy they could see, for 688 ms (pros: 125 ms at a time)
6 1:37 in their waystood between Dj Eban and an enemy they could see, for 375 ms (pros: 125 ms at a time)
6 1:37 line of firestood in Dj Eban's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
6 1:34 tradeDj Eban was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
9 1:43 tradeFlashnikOff was killed 418 units away: not traded within 5 s (pros: 1,641 ms)
13 1:45 tradeFlashnikOff was killed 361 units away: not traded within 5 s (pros: 1,641 ms)
14 1:42 holdheld with ~~LOKA~~, 78 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after ~~LOKA~~)
14 1:30 trade~~LOKA~~ was killed 54 units away: not traded within 5 s (pros: 969 ms)
15 1:25 line of firestood in FlashnikOff's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
16 1:32 trade~~LOKA~~ was killed 313 units away: you traded in 375 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 Skadooshhhhit themP20001328 ms–6.9°
1 1:34 helioshit themP20001516 ms–11.7°
1 1:33 Ramprasadhit by themGlock-18344 ms–1.8°
1 1:32 Parahit by themGlock-18750 ms–17.2°
1 1:32 born intoxicatedkilled by themGlock-183453 ms3453 ms34.6°
3 1:21 Skadooshhhkilled by themAK-47797 ms1000 ms1.6°
3 1:21 Skadooshhhhit themM4A4906 ms–4.8°
4 1:44 born intoxicatedkilled themM4A4422 ms969 ms17.1°
4 bomb 0:29 Parakilled themAK-47500 ms500 ms6.6°
5 1:31 helioshit by themMAC-10625 ms–10.9°
6 1:28 born intoxicatedhit themAK-47531 ms–4.0°
6 1:09 born intoxicatedkilled themAK-47484 ms484 ms1.5°
7 1:26 Parakilled by themTec-9328 ms328 ms5.0°
8 1:34 Skadooshhhhit by themAK-47484 ms–3.6°
8 1:34 Skadooshhhkilled themM4A41078 ms1266 ms2.7°
8 1:30 born intoxicatedkilled by themSG 553594 ms594 ms3.7°
9 1:36 Skadooshhhkilled by themAWP281 ms281 ms1.3°
11 1:46 Ramprasadkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:41 Ramprasadkilled themM4A4172 ms719 ms8.0°
12 1:41 Ramprasadhit by themAK-47578 ms–8.8°
12 1:08 Parakilled themAK-47234 ms1031 ms0.3°
12 1:06 born intoxicatedhit themAK-47531 ms–4.9°
12 1:06 born intoxicatedkilled by themAK-471141 ms1922 ms12.2°
13 1:44 Skadooshhhkilled by themP200062 ms469 ms0.2°
14 1:16 Parahit by themM4A478 ms–1.7°
15 1:36 Ramprasadkilled themM4A4656 ms1188 ms18.1°
15 1:36 Ramprasadhit by themFive-SeveN766 ms–8.9°
16 1:42 helioshit by themXM1014375 ms–3.1°
16 1:42 helioskilled themM4A4516 ms1141 ms24.3°
16 1:32 Parakilled themM4A4484 ms672 ms50.5°

Shots

You fired 13 of your 23 first shots too soon: 12 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 SkadooshhhUSP-S1503fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
1 1:35 SkadooshhhUSP-S1536fine - pros would have fired it too1/230% / 40%
1 1:34 heliosUSP-S1491fired while moving (106 u/s), too fast to be accurate - stop first3/8cut short (a death, a reload)58% / 62%
3 1:21 SkadooshhhM4A4768fired while moving (179 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)5% / 58%
4 1:44 born intoxicatedM4A4704fired while moving (125 u/s), too fast to be accurate - stop first3/12killed them1% / 59%
4 bomb 0:29 ParaAK-47539fired while moving (202 u/s), too fast to be accurate - stop first1/6killed them27% / 69%
6 1:38 RamprasadAK-47915fired while moving (212 u/s), too fast to be accurate - stop first0/75% / 58%
6 1:37 RamprasadAK-47919fired while moving (180 u/s), too fast to be accurate - stop first0/54% / 54%
6 1:29 born intoxicatedAK-471141fired while moving (85 u/s), too fast to be accurate - stop first1/70% / 56%
6 1:27 born intoxicatedAK-471154fired while moving (106 u/s), too fast to be accurate - stop first0/51% / 56%
6 1:10 born intoxicatedAK-472330fine - pros would have fired it too1/2killed them; 1 bullet after pros would have stopped38% / 48%
8 1:34 SkadooshhhM4A4617fine - pros would have fired it too3/7killed them68% / 68%
12 1:41 RamprasadM4A4490fine - pros would have fired it too4/9killed them57% / 59%
12 1:08 ParaAK-471159fired while moving (75 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 58%
12 1:08 ParaAK-471154fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 48%
12 1:07 ParaAK-471155fine - pros would have fired it too1/2killed them55% / 55%
12 1:06 born intoxicatedAK-471335fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
12 1:06 born intoxicatedAK-471335fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
12 1:06 born intoxicatedAK-471335fine - pros would have fired it too1/6cut short (a death, a reload)35% / 48%
13 1:45 SkadooshhhGlock-181131aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 44%
15 1:36 RamprasadM4A4192fired while moving (201 u/s), too fast to be accurate - stop first5/13killed them51% / 65%
16 1:42 heliosM4A4737fired while moving (214 u/s), too fast to be accurate - stop first5/13killed them1% / 58%
16 1:32 ParaM4A4218fired while moving (105 u/s), too fast to be accurate - stop first3/4killed them16% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.