Competitive · Fri 30 Oct, 19:10 · 16 rounds, 18 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 3 | Started as Terrorists · 3 | Started as Terrorists · 3 | Started as Terrorists · 3 | ||||||||||||||||||||||||||||||||
![]() | 14 | 14 | 2 | +0 | 90 | 50% | 56% | 0-3 | 11 | 4 | 0/2 | 578 ms | 609 ms | 3.4° | 46% | 35% | 24% | 61% | 18 | 4% 1/25 | 0 | 1 | 0 | 35% | 0% 0/14 | 0/3 | 70% 19/27 | 10 | 9 | 43% 3/7 | 0% | 31% pro 56% | |||
![]() | 13 | 13 | 1 | +0 | 98 | 54% | 69% | 2-0 | 0 | 10 | 0/4 | 438 ms | 617 ms | 5.0° | 28% | 24% | 21% | 56% | 23 | 10% 3/31 | 2 | 0 | 1 | 36% | 0% 0/17 | 0/4 | 56% 18/32 | 7 | 11 | 17% 2/12 | 4% | 29% pro 51% | |||
![]() | 5 | 14 | 1 | -9 | 24 | 60% | 50% | 0-2 | 27 | 2 | 0/4 | 1047 ms | 2133 ms | 7.9° | 0% | 20% | 25% | 42% | 6 | 18% 4/22 | 1 | 0 | 3 | 31% | 7% 1/14 | 0/4 | 75% 18/24 | 10 | 8 | 47% 8/17 | 19% | 17% pro 48% | |||
![]() | 3 | 15 | 4 | -12 | 56 | 67% | 44% | 0-2 | 15 | 3 | 0/2 | 617 ms | 906 ms | 4.8° | 30% | 18% | 20% | 45% | 12 | 13% 3/23 | 1 | 1 | 1 | 18% | 0% 0/13 | 0/4 | 79% 15/19 | 8 | 7 | 29% 2/7 | 5% | 16% pro 51% | |||
![]() | 3 | 15 | 3 | -12 | 30 | 67% | 62% | 2-5 | 2 | 3 | 0/1 | 516 ms | 680 ms | 7.8° | 12% | 17% | 13% | 65% | 6 | 6% 1/18 | 1 | 1 | 0 | 15% | 0% 0/11 | 0/0 | 53% 8/15 | 5 | 3 | 0% 0/5 | 2% | 28% pro 52% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 22 | 7 | 5 | +15 | 111 | 50% | 100% | 2-1 | 144 | 11 | 0/1 | 422 ms | 656 ms | 1.7° | 40% | 43% | 27% | 69% | 25 | 15% 4/26 | 2 | 0 | 3 | 4% | 0% 0/9 | 0/1 | 56% 25/45 | 11 | 14 | 48% 11/23 | 0% | 34% pro 54% | |||
![]() | 16 | 6 | 4 | +10 | 116 | 44% | 88% | 3-0 | 153 | 1 | – | 414 ms | 508 ms | 3.2° | 52% | 24% | 22% | 67% | 22 | 9% 2/23 | 1 | 0 | 1 | 19% | 8% 1/13 | 0/1 | 50% 12/24 | 5 | 7 | 54% 6/11 | 0% | 37% pro 59% | |||
![]() | 12 | 11 | 7 | +1 | 82 | 17% | 75% | 2-1 | 0 | 17 | – | 469 ms | 968 ms | 2.9° | 37% | 23% | 10% | 68% | 18 | 21% 5/24 | 2 | 0 | 3 | 38% | 11% 1/9 | 0/0 | 52% 12/23 | 4 | 8 | 22% 2/9 | 7% | 30% pro 56% | |||
![]() | 11 | 6 | 8 | +5 | 85 | 54% | 81% | 2-1 | 239 | 11 | 0/2 | 594 ms | 1360 ms | 2.6° | 40% | 35% | 16% | 60% | 17 | 15% 3/20 | 1 | 1 | 1 | 18% | 8% 1/13 | 0/2 | 67% 16/24 | 8 | 8 | 56% 5/9 | 0% | 26% pro 54% | |||
![]() | 9 | 8 | 2 | +1 | 61 | 44% | 69% | 3-1 | 62 | 3 | 1/1 | 524 ms | 969 ms | 6.8° | 17% | 33% | 11% | 33% | 14 | 4% 1/23 | 1 | 0 | 0 | 29% | 0% 0/11 | 0/1 | 56% 13/23 | 12 | 1 | 54% 6/11 | 0% | 30% pro 56% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 3 1:40 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, in 44.2 s T | 7.6 | |
| 2 | 11 1:43 | 4 kills (AWP ×2, Tec-9, M4A4), 1 headshot, in 35.5 s T | 7.3 | |
| 3 | 10 1:40 | 3 kills (M4A4 ×3), 2 through smoke, 1 headshot, in 39.7 s CT | 6.8 | |
| 4 | 2 1:45 | 3 kills (MP9 ×3), in 27.9 s CT | 4.6 | |
| 5 | 5 1:42 | 2 kills (Deagle ×2), in 12.6 s CT | 4.6 | |
| 6 | 5 1:33 | 3 kills (M4A4 ×3), in 4.8 s CT | 4.5 | |
| 7 | 3 1:25 | 3 kills (AK-47 ×2, MP9), 1 headshot, in 14.7 s CT | 4.4 | |
| 8 | 8 1:24 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 17.4 s CT | 4.3 | |
| 9 | 7 1:26 | 2 kills (Tec-9 ×2), 1 through smoke, all headshots, in 2.6 s T | 4.1 | |
| 10 | 15 1:24 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 1.1 s T | 4.0 | |
| 11 | 1 1:35 | 3 kills (USP-S ×3), all headshots, in 7.9 s CT | 3.8 | |
| 12 | 6 1:37 | 2 kills (M4A4 ×2), a wallbang, in 3.2 s CT | 3.8 |
Every moment (67)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 15 1:23 | 1 kill (Deagle), 1 through smoke, 1 headshot T | 3.3 | |
| 14 | 9 1:47 | 2 kills (AWP ×2), in 2.2 s CT | 3.2 | |
| 15 | 13 1:45 | 2 kills (P2000 ×2), all headshots, in 1.5 s CT | 3.1 | |
| 16 | 9 1:43 | 2 kills (AK-47, AWP), 1 headshot, in 6.4 s T | 3.0 | |
| 17 | 9 1:39 | 2 kills (AWP ×2), in 16.2 s CT | 2.8 | |
| 18 | 16 1:41 | 2 kills (M4A4 ×2), in 9.7 s T | 2.6 | |
| 19 | 12 1:39 | 2 kills (AWP ×2), in 14.4 s CT | 2.4 | |
| 20 | 1 1:29 | 2 kills (USP-S ×2), 1 headshot, in 1.2 s CT | 2.3 | |
| 21 | 2 1:39 | 1 kill (Scout), a wallbang CT | 2.2 | |
| 22 | 16 1:45 | 1 kill (Deagle), 1 headshot T | 2.1 | |
| 23 | 14 1:42 | 1 kill (Deagle), 1 headshot T | 2.1 | |
| 24 | 3 1:36 | 2 kills (AK-47 ×2), all headshots, in 14.9 s T | 2.1 | |
| 25 | 4 0:50 | 2 kills (AK-47 ×2), all headshots, in 12.4 s T | 1.8 | |
| 26 | 10 1:06 | 2 kills (AK-47 ×2), all headshots, in 3 s T | 1.3 | |
| 27 | 6 1:34 | 2 kills (AK-47 ×2), all headshots, in 22.1 s T | 1.3 | |
| 28 | 7 bomb 0:22 | 2 kills (AK-47 ×2), 1 headshot, in 9.8 s CT | 1.3 | |
| 29 | 4 1:04 | 2 kills (Deagle, AK-47), all headshots, in 24.7 s CT | 1.2 | |
| 30 | 13 1:37 | 2 kills (USP-S ×2), all headshots, in 2.5 s CT | 1.1 | |
| 31 | 6 1:46 | 1 kill (MAG-7) CT | 1.0 | |
| 32 | 10 1:10 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 33 | 16 1:35 | 1 kill (MP9), 1 headshot T | 1.0 | |
| 34 | 6 1:09 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 35 | 10 1:24 | 1 kill (AWP) CT | 0.9 | |
| 36 | 8 1:39 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 37 | 7 1:41 | 3 kills (M4A4 ×3), 1 headshot, in 75.1 s CT | 0.8 | |
| 38 | 8 1:37 | 1 kill (AK-47) T | 0.7 | |
| 39 | 8 1:34 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 40 | 11 1:46 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 41 | 14 1:30 | 1 kill (MP9) CT | 0.7 | |
| 42 | 6 1:01 | 1 kill (M4A4), 1 headshot CT | 0.5 | |
| 43 | 14 bomb 0:40 | 2 kills (Glock ×2), all headshots, in 4 s T | 0.5 | |
| 44 | 4 1:43 | 2 kills (M4A4, AK-47), all headshots, in 71.1 s CT | 0.5 | |
| 45 | 4 1:33 | 1 kill (M4A4), 1 headshot CT | 0.4 | |
| 46 | 12 1:04 | 1 kill (M4A4), 1 headshot CT | 0.3 | |
| 47 | 15 1:21 | 1 kill (MP9), 1 headshot T | 0.1 | |
| 48 | 9 1:18 | 1 kill (AK-47) CT | 0.0 | |
| 49 | 5 1:45 | 1 kill (P250) T | -0.2 | |
| 50 | 11 1:26 | 1 kill (AK-47) CT | -0.2 | |
| 51 | 15 1:35 | 1 kill (M4A4) T | -0.3 | |
| 52 | 12 1:41 | 2 kills (M4A4, AK-47), in 33.8 s CT | -0.4 | |
| 53 | 13 1:49 | 1 kill (USP-S), 1 headshot CT | -0.4 | |
| 54 | 8 1:30 | 1 kill (SG 553) T | -0.5 | |
| 55 | 2 1:42 | 1 kill (P250) T | -0.6 | |
| 56 | 7 1:09 | 1 kill (Tec-9) T | -0.6 | |
| 57 | 12 1:05 | 1 kill (AK-47), 1 headshot T | -1.1 | |
| 58 | 14 1:43 | 1 kill (Tec-9) T | -1.2 | |
| 59 | 16 1:45 | 1 kill (AK-47) T | -1.2 | |
| 60 | 14 1:41 | 1 kill (M4A4) CT | -1.3 | |
| 61 | 8 1:42 | 1 kill (USP-S) CT | -1.4 | |
| 62 | 4 1:24 | 2 kills (AK-47 ×2), 1 headshot, in 41.8 s T | -1.7 | |
| 63 | 13 1:46 | 1 kill (Glock), 1 headshot T | -2.2 | |
| 64 | 2 1:43 | 1 kill (M4A4) CT | -2.2 | |
| 65 | 16 1:32 | 1 kill (MP9) CT | -2.4 | |
| 66 | 1 1:32 | 1 kill (Glock) T | -2.8 | |
| 67 | 13 1:38 | 1 kill (Glock), 1 headshot T | -3.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:28 | 1v4 before the plant T · 14 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 2 1:39 | 1v4 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once · first fight lost, saw each other | |
| 3 bomb 0:34 | 1v3 after the plant CT · 98 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 bomb 0:37 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 bomb 0:35 | 1v1 after the plant CT · 100 HP · B Doors | won - defused it after 1 kill · first fight won, saw each other | |
| 5 1:29 | 1v4 before the plant T · 66 HP · Long A | lost - died in the first fight · saw each other | |
| 6 1:09 | 1v3 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 7 bomb 0:12 | 1v2 after the plant T · 48 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 8 1:09 | 1v2 before the plant T · 100 HP · Catwalk | lost - died in the first fight · saw each other | |
| 9 1:23 | 1v3 before the plant T · 13 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 10 1:10 | 1v5 before the plant T · 100 HP · Middle | lost - died later, after 2 kills · saw each other | |
| 11 1:24 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died later · saw each other | |
| 12 1:07 | 1v5 before the plant T · 97 HP · Upper Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 13 1:37 | 1v3 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 14 bomb 0:40 | 1v3 after the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other | |
| 15 1:23 | 1v5 before the plant CT · 27 HP · Middle | lost - died in the first fight · saw each other | |
| 16 1:35 | 1v5 before the plant CT · 100 HP · Under A | lost - died later, after 1 kill · first fight won, they saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:45 | hurt the team | no enemy blinded for long; blinded helios 4.8 s on the move through Top Mid - took damage 1.3 s after the pop; blinded Para 3.6 s on the move through Top Mid - safe | |
| 3 1:23 | misled a peek | barely blinded Para 1.0 s (0.1 s white), helios 0.9 s (0.1 s white), Skadooshhh 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Skadooshhh 0.8 s after the pop; got hit first | |
| 4 1:46 | misled a peek | barely blinded Agnostic 0.6 s (0.0 s white); blinded themselves 2.9 s holding Outside Long - safe the enemy was barely blinded, and born intoxicated peeked Agnostic 1.7 s after the pop; got hit first | |
| 6 1:15 | hurt the team | barely blinded born intoxicated 0.5 s (0.0 s white); blinded themselves 4.5 s on the move through Under A - an enemy could see them; blinded Agnostic 3.5 s on the move through Bombsite A - safe | |
| 9 1:49 | misled a peek | barely blinded Agnostic 2.8 s (0.4 s white), FlashnikOff 0.8 s (0.1 s white); blinded helios 2.4 s on the move through Outside Long - safe the enemy was barely blinded, and born intoxicated peeked FlashnikOff 1.2 s after the pop; got hit first | |
| 9 1:47 | misled a peek | barely blinded Agnostic 2.9 s (0.5 s white), FlashnikOff 2.4 s (0.3 s white); blinded themselves 1.1 s on the move through Outside Long - safe the enemy was barely blinded, and Skadooshhh peeked FlashnikOff 1.5 s after the pop; got hit first | |
| 10 1:05 | hurt the team | barely blinded born intoxicated 0.8 s (0.1 s white); blinded themselves 1.7 s on the move through Catwalk - ran into a fight; blinded TripleL 4.5 s holding Catwalk - safe | |
| 13 1:41 | hurt the team | no enemy blinded for long; blinded ~~LOKA~~ 3.0 s on the move through Top Mid - an enemy could see them | |
| 14 1:46 | misled a peek | barely blinded TripleL 0.7 s (0.1 s white) the enemy was barely blinded, and Ramprasad peeked TripleL 1.9 s after the pop; got hit first | |
| 14 1:31 | misled a peek | barely blinded ~~LOKA~~ 0.8 s (0.1 s white) the enemy was barely blinded, and Para peeked ~~LOKA~~ 0.2 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 3 1:36 | punished | killed by Skadooshhh with a molotov in hand at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 428 units away | |
| 6 1:47 | punished | killed by FlashnikOff 1.0 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 296 units away; a running throw | |
| 8 1:30 | punished | killed by born intoxicated with a molotov in hand at Extended A - seen by 1 enemy for 0.5 s, the nearest 633 units away | |
| 8 1:09 | punished | killed by Dj Eban with an HE in hand at Short Stairs - out of the enemy's view (through a smoke or a wall) | |
| 11 1:47 | punished | killed by Ramprasad 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 987 units away; a running throw | |
| 12 1:39 | punished | killed by FlashnikOff with a smoke in hand at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1113 units away | |
| 14 bomb 0:40 | punished | hit by FlashnikOff 2.0 s after throwing a smoke at B Doors, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 637 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




