Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 24 | 17% |
| AK-47 | 20 | 25% |
| Glock-18 | 7 | 43% |
| Desert Eagle | 6 | 0% |
| Five-SeveN | 4 | 25% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 38/67 | 8 1:37 | 1 kill (AK-47) T | 0.7 |
| 40/67 | 11 1:46 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 53/67 | 13 1:49 | 1 kill (USP-S), 1 headshot CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:29 | 1v4 before the plant T · 66 HP · Long A | lost - died in the first fight · saw each other |
Flashes
4 flashes: 0 good, 1 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:46 | wasted | no enemy blinded for long |
| 8 1:48 | weak | barely blinded FlashnikOff 2.8 s (0.4 s white) |
| 9 1:49 | misled a peek | barely blinded Agnostic 2.8 s (0.4 s white), FlashnikOff 0.8 s (0.1 s white); blinded helios 2.4 s on the move through Outside Long - safe the enemy was barely blinded, and born intoxicated peeked FlashnikOff 1.2 s after the pop; got hit first |
| 14 1:46 | misled a peek | barely blinded TripleL 0.7 s (0.1 s white) the enemy was barely blinded, and Ramprasad peeked TripleL 1.9 s after the pop; got hit first |
Throws
10 grenades: 8 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Short Stairs (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:15 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 728 units away; a jump throw |
| 8 1:09 | punished | killed by Dj Eban with an HE in hand at Short Stairs - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:34 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; standing: crouched, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 16 rounds (1 time longer than pros stand there). You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | Skadooshhh was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:34 | peek together | peeked the same enemy as Para, 625 ms before them - early - you went first, alone |
| 1 1:33 | in their way | stood between Para and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 1 1:33 | trade | helios was killed 64 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:44 | in their way | stood between born intoxicated and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 4 1:33 | trade | helios was killed 645 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:42 | trade | Para was killed 565 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:33 | trade | born intoxicated was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:30 | peek together | peeked the same enemy as Skadooshhh, 594 ms after them - late - your team-mate went first, as bait |
| 5 1:30 | trade | helios was killed 892 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:29 | trade | Skadooshhh was killed 219 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:42 | in their way | stood between helios and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 6 1:42 | line of fire | stood in helios's line of fire while they fought, for 1,312 ms (pros: 188 ms at a time) |
| 9 1:45 | in their way | stood between Skadooshhh and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 9 1:45 | line of fire | stood in Skadooshhh's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 10 1:40 | trade | Skadooshhh was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:38 | trade | helios was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:24 | trade | Para was killed 639 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit them | Glock-18 | 344 ms | – | 1.8° | ||
| 1 1:30 | hit by them | P2000 | 375 ms | – | 1.7° | ||
| 1 1:29 | killed by them | USP-S | 1109 ms | 1109 ms | 0.6° | ||
| 2 1:43 | killed by them | M4A4 | 812 ms | 984 ms | 7.0° | ||
| 3 1:25 | killed by them | MP9 | 219 ms | 422 ms | 1.6° | ||
| 4 1:06 | killed by them | Desert Eagle | 1906 ms | 3188 ms | 3.0° | ||
| 5 1:37 | hit by them | Desert Eagle | 250 ms | – | 2.1° | ||
| 5 1:29 | killed by them | M4A4 | 1219 ms | 1922 ms | 21.0° | ||
| 6 1:38 | killed by them | M4A4 | 578 ms | 1547 ms | 0.8° | ||
| 7 1:42 | killed by them | M4A4 | 750 ms | 1734 ms | 0.3° | ||
| 8 1:38 | killed them | AK-47 | 469 ms | 859 ms | 6.8° | ||
| 8 1:38 | hit by them | Negev | 531 ms | – | 4.3° | ||
| 9 1:45 | killed by them | AWP | 391 ms | 391 ms | 4.8° | ||
| 10 1:10 | killed by them | AK-47 | 344 ms | 344 ms | 3.8° | ||
| 11 1:46 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:41 | killed by them | M4A4 | 172 ms | 719 ms | 8.0° | ||
| 12 1:41 | hit them | AK-47 | 578 ms | – | 8.8° | ||
| 13 1:52 | hit by them | Glock-18 | 500 ms | – | 0.3° | ||
| 13 1:49 | killed them | USP-S | 500 ms | 500 ms | 3.1° | ||
| 13 1:46 | killed by them | Glock-18 | 469 ms | 469 ms | 7.1° | ||
| 14 1:44 | killed by them | Tec-9 | 219 ms | 1000 ms | 1.7° | ||
| 14 1:44 | hit them | MP9 | 531 ms | – | 33.6° | ||
| 15 1:36 | killed by them | M4A4 | 656 ms | 1188 ms | 18.1° | ||
| 15 1:36 | hit them | Five-SeveN | 766 ms | – | 8.9° | ||
| 16 1:47 | killed by them | AK-47 | 469 ms | 2469 ms | 1.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | Glock-18 | 1395 | fine - pros would have fired it too | 3/8 | 50% / 50% | ||
| 2 1:43 | Glock-18 | 241 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 42% | |
| 4 1:05 | AK-47 | 1084 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/6 | 15% / 57% | ||
| 4 1:04 | AK-47 | 1095 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 23% / 45% | |
| 5 1:29 | Desert Eagle | 1182 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 47% / 47% | |
| 6 1:42 | AK-47 | 761 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/7 | 0% / 61% | ||
| 6 1:37 | AK-47 | 919 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 0% / 60% | |
| 7 1:42 | Desert Eagle | 733 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 63% / 73% | |
| 8 1:38 | AK-47 | 525 | fired while moving (132 u/s), too fast to be accurate - stop first | 4/11 | killed them | 23% / 59% | |
| 12 1:41 | AK-47 | 488 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 41% / 49% | |
| 13 1:49 | USP-S | 1034 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 14 1:44 | MP9 | 374 | fine - pros would have fired it too | 4/8 | cut short (a death, a reload) | 57% / 58% | |
| 15 1:36 | Five-SeveN | 133 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 5% / 42% | |
| 16 1:46 | MP9 | 830 | aim far off: your crosshair was about 4 player widths (120 units) off their body - get on target first | 0/6 | 1% / 46% | ||
| 16 1:46 | MP9 | 825 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/10 | 1 bullet after pros would have stopped | 19% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
