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Dust II, lost 3-13 · Fri 30 Oct, 19:10

RamprasadGold Nova I

The match

Aim

516 msTTD680 msTTK7.8°Crosshair↓12%1st bullet17%Spray13%Head65%Counter-strafe

Scoreboard

30ADR62%KAST

Positioning

Shots

8/15Rushed↓0/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP92417%
AK-472025%
Glock-18743%
Desert Eagle60%
Five-SeveN425%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
38/678 1:37 1 kill (AK-47) T0.7
40/6711 1:46 1 kill (AK-47), 1 headshot T0.7
53/6713 1:49 1 kill (USP-S), 1 headshot CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:29 1v4 before the plant T · 66 HP · Long Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 1 weak, 1 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:46 wastedno enemy blinded for long
8 1:48 weakbarely blinded FlashnikOff 2.8 s (0.4 s white)
9 1:49 misled a peekbarely blinded Agnostic 2.8 s (0.4 s white), FlashnikOff 0.8 s (0.1 s white); blinded helios 2.4 s on the move through Outside Long - safe the enemy was barely blinded, and born intoxicated peeked FlashnikOff 1.2 s after the pop; got hit first
14 1:46 misled a peekbarely blinded TripleL 0.7 s (0.1 s white) the enemy was barely blinded, and Ramprasad peeked TripleL 1.9 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 8 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Short Stairs (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:15 exposeda molotov at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 728 units away; a jump throw
8 1:09 punishedkilled by Dj Eban with an HE in hand at Short Stairs - out of the enemy's view (through a smoke or a wall)

Positioning

In 1 of your 18 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 2 of your 13 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:34 AgnosticExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; standing: crouched, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 16 rounds (1 time longer than pros stand there). You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 tradeSkadooshhh was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
1 1:34 peek togetherpeeked the same enemy as Para, 625 ms before them - early - you went first, alone
1 1:33 in their waystood between Para and an enemy they could see, for 375 ms (pros: 125 ms at a time)
1 1:33 trade helios was killed 64 units away: not traded within 5 s (pros: 625 ms)
2 1:44 in their waystood between born intoxicated and an enemy they could see, for 438 ms (pros: 125 ms at a time)
4 1:33 trade helios was killed 645 units away: not traded within 5 s (pros: 2,031 ms)
5 1:42 tradePara was killed 565 units away: not traded within 5 s (pros: 2,031 ms)
5 1:33 tradeborn intoxicated was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
5 1:30 peek togetherpeeked the same enemy as Skadooshhh, 594 ms after them - late - your team-mate went first, as bait
5 1:30 trade helios was killed 892 units away: not traded within 5 s (pros: 625 ms)
5 1:29 tradeSkadooshhh was killed 219 units away: not traded within 5 s (pros: 969 ms)
6 1:42 in their waystood between helios and an enemy they could see, for 188 ms (pros: 125 ms at a time)
6 1:42 line of firestood in helios's line of fire while they fought, for 1,312 ms (pros: 188 ms at a time)
9 1:45 in their waystood between Skadooshhh and an enemy they could see, for 312 ms (pros: 125 ms at a time)
9 1:45 line of firestood in Skadooshhh's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
10 1:40 tradeSkadooshhh was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
10 1:38 trade helios was killed 540 units away: not traded within 5 s (pros: 2,031 ms)
10 1:24 tradePara was killed 639 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 Agnostichit themGlock-18344 ms–1.8°
1 1:30 ~~LOKA~~hit by themP2000375 ms–1.7°
1 1:29 TripleLkilled by themUSP-S1109 ms1109 ms0.6°
2 1:43 ~~LOKA~~killed by themM4A4812 ms984 ms7.0°
3 1:25 TripleLkilled by themMP9219 ms422 ms1.6°
4 1:06 TripleLkilled by themDesert Eagle1906 ms3188 ms3.0°
5 1:37 TripleLhit by themDesert Eagle250 ms–2.1°
5 1:29 ~~LOKA~~killed by themM4A41219 ms1922 ms21.0°
6 1:38 Dj Ebankilled by themM4A4578 ms1547 ms0.8°
7 1:42 Dj Ebankilled by themM4A4750 ms1734 ms0.3°
8 1:38 FlashnikOffkilled themAK-47469 ms859 ms6.8°
8 1:38 FlashnikOffhit by themNegev531 ms–4.3°
9 1:45 FlashnikOffkilled by themAWP391 ms391 ms4.8°
10 1:10 TripleLkilled by themAK-47344 ms344 ms3.8°
11 1:46 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:41 Agnostickilled by themM4A4172 ms719 ms8.0°
12 1:41 Agnostichit themAK-47578 ms–8.8°
13 1:52 TripleLhit by themGlock-18500 ms–0.3°
13 1:49 TripleLkilled themUSP-S500 ms500 ms3.1°
13 1:46 FlashnikOffkilled by themGlock-18469 ms469 ms7.1°
14 1:44 TripleLkilled by themTec-9219 ms1000 ms1.7°
14 1:44 TripleLhit themMP9531 ms–33.6°
15 1:36 Agnostickilled by themM4A4656 ms1188 ms18.1°
15 1:36 Agnostichit themFive-SeveN766 ms–8.9°
16 1:47 ~~LOKA~~killed by themAK-47469 ms2469 ms1.2°

Shots

You fired 8 of your 15 first shots too soon: 5 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 AgnosticGlock-181395fine - pros would have fired it too3/850% / 50%
2 1:43 ~~LOKA~~Glock-18241fine - pros would have fired it too0/1cut short (a death, a reload)30% / 42%
4 1:05 TripleLAK-471084aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/615% / 57%
4 1:04 TripleLAK-471095fine - pros would have fired it too0/1cut short (a death, a reload)23% / 45%
5 1:29 ~~LOKA~~Desert Eagle1182fine - pros would have fired it too0/3cut short (a death, a reload)47% / 47%
6 1:42 AgnosticAK-47761fired while moving (117 u/s), too fast to be accurate - stop first0/70% / 61%
6 1:37 AgnosticAK-47919fired while moving (116 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)0% / 60%
7 1:42 Dj EbanDesert Eagle733fired while moving (98 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)63% / 73%
8 1:38 FlashnikOffAK-47525fired while moving (132 u/s), too fast to be accurate - stop first4/11killed them23% / 59%
12 1:41 AgnosticAK-47488fine - pros would have fired it too1/3cut short (a death, a reload)41% / 49%
13 1:49 TripleLUSP-S1034fine - pros would have fired it too1/1killed them50% / 50%
14 1:44 TripleLMP9374fine - pros would have fired it too4/8cut short (a death, a reload)57% / 58%
15 1:36 AgnosticFive-SeveN133aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/4cut short (a death, a reload)5% / 42%
16 1:46 ~~LOKA~~MP9830aim far off: your crosshair was about 4 player widths (120 units) off their body - get on target first0/61% / 46%
16 1:46 ~~LOKA~~MP9825fired while moving (133 u/s), too fast to be accurate - stop first0/101 bullet after pros would have stopped19% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.